Author Topic: Ideas for Weapon Names  (Read 17520 times)

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Offline Aardwolf

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It's not quite a weapon, per se, but:

GTSG Eumenides - Sort of like what the Mjollnir was originally going to be - a big gun with guns on it. My choice: an epic megabeam and some flak guns.

 

Offline Colonol Dekker

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GTMRG galactic Terran Mass Reduction Gun. . . .basically the Cryo Copters gun from RA3. But only the support ships can mount them for some obscure technical reason. ;)
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
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The only good Zod is a dead Zod
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Offline Androgeos Exeunt

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GTM-71 Barrier - This tactical weapon fires a cluster missile with an effective range of 5000m and speed of 700m/s. When it is remote-detonated, it spews a large cloud of chaff that can be used to distract heat-seeking missiles or even as a protective screen for bombers and warheads against most warship point defences and interceptors.
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline eliex

  • 210
I'm not sure about the reality of electricity in space but . . .

GVSM Electreme Bolt Caster - More of a cap-ship weapon than anything, but ultra-heavy bombers can use this as a secondary to fend off massed fighters. A battery connected to the caster charges and releases a powerful electric bolt with high voltage. It literally "melts" the fighter or more likely burns the pilot to death. It can "jump" to nearby fighters, but gets weaker. Only 4 bolts per battery.

GTW-SS Electring Bolt Caster - Designed for stealth or sabotage missions, the Electring bolt caster fires a small blast of electricity that usually fries fighter to light bomber's craft subsystems and circuits. Good use as a distraction or to buy time.

GVSB Electrell - A tactical mine that can be remotely activated. Upon activation, the caster within the mine fires in a 270 degree angle a massive wave of electrical static. The caster forced to fire until it is overloaded, which then explodes in a blast of heat. Best used near blockaded nodes and in groups of 4 or 5.

When this becomes a reality . . . the human race shall be extinct

 

Offline ssmit132

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Reminds me of the Batteries from Inner Space. Except it lasts for a really long time - it is one of the most powerful weapons in the game, but, being heat-seekers, you can end up zapping yourself quite easily.

 

Offline NGTM-1R

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GTVM(X)-5 NCW
The Mark 5 Node Collapser Weapon.  Theoritically costing more than a Sobek corvette, requiring two man-years to construct, this is the single most expensive weapon the GTVA has ever built. There are currently only 21 in the inventory GTVA-wide, though the GTVA has plans to deploy at least 14 to every system under GTVA control. (Intial plans were to equip every capital craft with at least one and destroyers/installations/plantary fighter bases with more than one so that they could be issued for fightercraft deployment. This proved impossible within any reasonable timeframe.)
Designed for direct deployment from a specially designed capital missile tube or shackled to the underside of stealth fighter, the NCW Mark 5 is totally unable to inflict physical damage. However it emits radiation on specific frequencies known to destablize subspace nodes, and deployed at a node should effectively collapse it, or deployed away from one prevent subspace entry or exit from an area several hundred kilometers in radius over a period of at least five hours.
An elaborate web of safeguards surrounds the usage of the weapon, although a codeword Firestorm (Shivan contact) situation will cut through the majority of them. Should a NCW Mark 5 fall into non-GTVA hands, the GTVA will literally stop at nothing to recover it.

GVM-99 Disruptor Adv.
Based on the old GTA Disruptor Missile, the D-A is intended to silence enemy fire while a bomber wing or Long-Lance armed capital ship does its job. Lasting ten seconds, the disruption effect is not capable against ships of destroyer class or larger.

GTW(B)-12 "Godhammer" Ultraheavy Beam Cannon
The Godhammers are the most powerful beams ever made. Even a Sathanas juggernaut's main battery output is not a match for a Godhammer. However, they are physically huge and their power requirements are such that they have been only constructed on a few highly developed worlds as part of the defense grid, and aboard the Achilles and Agammenon battlestations at the nodes into Beta Aquilae. A single shot from a Godhammer is capable of reducing a juggernaut to vapor, and the groundbased version is capable of thirty minutes of nonstop fire, an effect described as "the all-destroying flashlight" in tests; the space-based can fire once a minute for forty-five minutes before the stress will burn out the weapon, or at longer intervals nearly indefinitely.
« Last Edit: November 19, 2008, 06:12:56 am by NGTM-1R »
"Load sabot. Target Zaku, direct front!"

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Offline Stormkeeper

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GTMRG galactic Terran Mass Reduction Gun. . . .basically the Cryo Copters gun from RA3. But only the support ships can mount them for some obscure technical reason. ;)
The shrink ray, eh? Its a hoot when an Apocalypse tank gets shrunk, and you hear its chibi voice ... which suddenly reminds me I seldom use Apoc tanks in RA3.
Ancient-Shivan War|Interview Board

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Offline Androgeos Exeunt

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I made this thread with the thought of writing all kinds of weapons in mind, so feel free to think of any kind of weapon.

Except those X-rated ones, of course... :nervous:

GTW-9S Radial - This short-ranged weapon fires a small ring of projectiles around the ship when fired. Useful as an anti-swarming measure.
GTM-77 Doomsday - This modified version of the Tempest missile drastically increases weapon damage per shot by attaching a small meson warhead to the tip of each missile. The great thing about doing this is that the missile can be built smaller, thus increasing payload capacity (even the smallest fighter compatible with it can carry at least 500 of this missile) without sacrificing damage or range. However, the Doomsday pays for this with a slightly reduced speed at 300 m/s. In addition, it is only compatible with stealth and heavy fighters.
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 
GTW-32 Hailstorm: Uses advanced coilgun technology to fire a highly compressed bundle of hundreds of razor-sharp flechettes.  While its anti-shield damage is low, its anti-hull damage is exceptional as metal objects do NOT like being hit with hundreds of razor-sharp armor-piercing metal shards.  Due to the fact that it essentially acts like a giant shotgun, it is one of the best weapons to use for anti-missile interceptions.  And since it IS a giant space shotgun, its range is quite low, however its wide spread and relatively large overall damage makes it useful in situations ranging from tight dogfights with interceptors to shooting up the pants of incoming bombers.  Basically its like the Scatter Gun from Wing Commander IV, except a lot better and cooler.

GTW-83 Reaper: Uses high-velocity rails to accelerate metal projectiles approximately the size of a grain of sand to huge velocities.  Due to its rail-based design, the speed of its fire is quite large.  One might even call it ludicrous. These rounds are designed to fragment on impact with hard objects otherwise the damage would be minimal due to the fact it is a tiny round.  Due to its small size and insane velocity, it is able to penetrate shield matrices with ease where it will fragment on contact with the target's hull causing extreme damage for its size.  Due to its size and fragmentary nature, it is also quite effective at destroying enemy subsystems.

GVW-42 Skipper: This anti-capship torpedo is designed to utilize advanced subspace technologies to both travel and deal massive damage.  Launched from specialized artillery ships, it is guided to its target by means of a TAG missile.  The initial period of subspace travel is from the launch vessel to the area around the target.  It cannot travel directly to the target due to signal degradation by distance.  Due to subspace irregularities, it is impossible to predict where this missile will exactly appear in realspace in the target's area.  Soon after arriving in the tactical theater, it quickly locates the TAG's signal, then recharges its subspace drive.  This period of time takes approximately one minute.  After the drive is fully charged, it initiates a subspace jump to the TAG beacon where within a certain distance based on inertial tracking and dead-reckoning systems, it overloads its subspace while still in subspace, creating a highly unstable subspace node that exists for a duration of only a few picoseconds before violently collapsing.  The resulting subspace explosion followed by a rapid backdraft leading to the violent tear in the space-time continuum deals massive damage to anything nearby, and during tests it was discovered that this weapon could utterly destroy a large moon.  Suffice to say, there are only approximately 10 of these in existence with the exact number known to no-one and their usage is only authorized against Juggernaut sized vessels or larger.
17:37:02   Quanto: I want to have sexual intercourse with every space elf in existence
17:37:11   SpardaSon21: even the males?
17:37:22   Quanto: its not gay if its an elf

[21:51] <@Droid803> I now realize
[21:51] <@Droid803> this will be SLIIIIIGHTLY awkward
[21:51] <@Droid803> as this rich psychic girl will now be tsundere for a loli.
[21:51] <@Droid803> OH WELLL.

See what you're missing in #WoD and #Fsquest?

[07:57:32] <Caiaphas> inspired by HerraTohtori i built a supermaneuverable plane in ksp
[07:57:43] <Caiaphas> i just killed my pilots with a high-g maneuver
[07:58:19] <Caiaphas> apparently people can't take 20 gees for 5 continuous seconds
[08:00:11] <Caiaphas> the plane however performed admirably, and only crashed because it no longer had any guidance systems

 

Offline eliex

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GTST Jacob's Ladder - Despite a rather amusing name, the Jacob's Ladder is a super-heavy turret that is mounted on a transport or a destroyer port or starboard. It fires a ultra powerful bolt of electricity that (with careful aim of course) at a weakened turret of a destroyer that will cause it to literally melt into space. This will leave a gaping hole in the side of the destroyer, in which special grappling hooks can be thrown into the hole which space-suited marines can slide into the destroyer.


 

Offline Stormkeeper

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Capital only weapons:

GTW Lohengrin - Hyper impulse cannon that fires a concentrated beam of positrons at its target capable of vaporizing fighters caught in its path instantly. If fired in atmospheric conditions, residual radiation can cause the ground to become dangerously irridated.

GTW Agni - Phased plasma weapon. The Agni fires plasma bolts encased in phase energy. The phase energy allows the bolts to pass through shields unhindered, allowing the plasma bolts to deal full damage to their targets.

GTW Cygni - Fires an arc beam, which is effective against shields, and is able to arc off enemy shields to strike nearby targets. The beam maintains its cohesiveness for about three arcs, allowing for 4 hits.

GTM Shakin - Unguided, short range missile with a larger than normal warhead. Its small size, high speed and quick refire rate make the Shakin suitable for quickly devastating the armour of an enemy capital ship at close range, where most capital ships are ill-equipped to engage targets.

GTM Shaikhan - Sonic warhead with an anchor tip. The missile pierces the outer armour of its target, then buries its warhead within the armour of the capital before it detonates, sending forth destructive sonic waves that resonate within the hull of the enemy ship.

GTSE Templar - Special issue equipment, essentially a massive ramming prow. The Templar consists of the ram itself, and numerous short range, heavy beam cannons. Upon contact with an enemy ship, the beam cannons fire, dealing devastating damage to its victim, usually destroying its target outright. The equipment is so heavy that only specially retooled destroyers can use it.
« Last Edit: November 20, 2008, 06:31:46 am by Stormkeeper »
Ancient-Shivan War|Interview Board

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Offline Colonol Dekker

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EEIWP-297 - Jolly Roger

Emergency Electronic Information Warfare Protocol # 297.....

This special protocol authorises the use of the irreversible "Jolly Roger" virus first concieved by a media software engineer in the 90's used to thwart an attempted invasion by "disabling a motherships shields" :nervous:

AWACS craft and Faustius science vessels are the only craft capable of a forced uploaddue to the specialised equipmement they carry.

Upon entering hostile system, the deploying craft shut down ALL systems and activate a high tech standalone delivery system which transmits the Virus to all craft, vessels and installations in a two hundred kilometre range.

The Virus proceeds to systematically take engines off-line, then shields, then weapons eventually causing havoc by changing the signs on toilets from Vacant to Occupied causing impacted colons, altering Vending machine loadouts to what is displayed. Opeing all interior doors beofre opening exteranl airlocks, and entering enemy command staff e-mail addresses into a super-porn registration engine flooding inboxes and making tactical command and communication effectively impossible.

Due to the non-discriminatory nature of this virus, it can NEVER be deployed in an allied system.
« Last Edit: November 20, 2008, 07:03:01 am by Colonol Dekker »
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 
Das UberBeam:

Just set the table values of damage and mass to as many 9s in a row as you can - also it should have a nice white beam with a helix of silver around it, and be 10km wide

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Offline Trivial Psychic

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I was hoping to use these in a campaign at one point:

GTM TAG-D (AKA, Cluster TAG) - Designed to eliminate entire attacking bomber wings in sensor-limiting environments, such as nebulae.  The weapon is built on the frame of the GTM-10 Piranha missile, however releasing 8 heat-seeking TAG missiles, which make the bombers easy meat for a capital ship's AAA.  On top of that, the extra space within the spawning charge has been upgraded to include an EMP warhead.  The EMP charge disorients the bombers and any previously-fired bombs, followed by the TAG designator missiles and subsequent AAA.  Furthermore, to prevent EMP damage to the fighters launching this weapon, its propulsion system has been improved, doubling the speed and tripling the range over the original Piranha missile.  All of these features make for a weapon which is the ideal defense to compliment a warships anti-fighter weaponry.

GTM-7 Patriot - Based on an upgraded GTM-6 Tempest, this weapon is intended to supplement an interceptor's ability to eliminate multiple bombs in flight, by providing a very small missile with an aspect-seeking tracking system, and just enough explosive to destroy the enemy bomb.  Preliminary trials showed that the small size of an enemy bomb meant that the Patriot was detonating too far away from the bomb to detonate it.  Engineers then altered the design to incorporate a small fragmentation charge, and this was found to compensate for the proximity issue.

GTM-17 Venom - Based on a upgrade of the GTM-19 Harpoon, the Venom is deployed when Command wishes to capture an enemy fighter or bomber intact.  The Venom uses a short-range energy pulse, which completely disrupts all on-board subsystems, shutting it down for an indefinite period of time.  The effect was first pioneered by the GTM-31 D-Missile, introduced late in the Great War, but was intended for use against capital ships.  The difficult part of the missile's task is defeating the target fighter or bomber's shields.  Engineers overcame this through a new particle fusion process, which allows neutron synthesis out of the protons and electrons in any material.  The neutrons are then deposited on the surface of the warhead, forming a skin one particle thick.  The charge-neutral state of the neutrons allows the missiles warhead portion to slip through the enemy shields without making contact.  The propulsion portion of the missile impacts the shields causing no damage, while the warhead strikes the hull and effects a complete shut-down of the target.  While the neutron skin is thin, it does add enough mass to reduce the weapon's speed and maneuverability over the Harpoon.
The Trivial Psychic Strikes Again!

 

Offline Androgeos Exeunt

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Cluster TAG might be the first useful tactical weapon ever designed. :yes:
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Quote: Tuesday, 3 October 2023 0133 UTC +8, #general
MP-Ryan
Oh you still believe in fairy tales like Santa, the Easter Bunny, and free market competition principles?

 

Offline Kie99

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GTM-42 Desecrator - Developed following research resulting in a smaller Meson Warhead, this missile is able to be used by bombers in Tactical Engagements.  In order to allow pilot to survive the blast, this weapon latches onto the Hull of an enemy vessel, and detonates after 75 seconds with a force similar to a full Meson Bomb.  Due to the size of the weapon, it can only be carried by the heaviest of bombers, and as such the survival rate is low.
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Offline Stormkeeper

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Cluster TAG might be the first useful tactical weapon ever designed. :yes:
And it seems ... workable. Hmmm.

* Stormkeeper  runs off to his weapon tables
Ancient-Shivan War|Interview Board

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Offline FUBAR-BDHR

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Naga:  Long Range Anti-Matter weapon.  Has a payload somewhat similar to a Cyclops but the range of a Treb.  One added feature is the weapons ability to spiral instead of flying in a straight line.  It's trail gives it coiled look like a snake.  This also improves it's chance of avoiding enemy anti-weapon fire and making it to the target. 

No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline ShadowGorrath

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Any of these weaps you want done quickly and with kinda unique graphics, just ask me. :)

I love making weapons for FS. Latest one being the cluster-in-cluster nuclear missile. Though it isn't one of my better weapons...

 
Any of these weaps you want done quickly and with kinda unique graphics, just ask me. :)

I love making weapons for FS. Latest one being the cluster-in-cluster nuclear missile. Though it isn't one of my better weapons...

Make mine please
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