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Hosted Projects - FS2 Required => Inferno => Topic started by: Qwer on January 15, 2006, 08:18:34 am

Title: Your opinion about INF SCP
Post by: Qwer on January 15, 2006, 08:18:34 am
I think a lot of people will mark first option (like me ;7 ).
Title: Re: Your opinion about INF SCP
Post by: Woomeister on January 15, 2006, 08:23:13 am
Let's expand this a bit. Say what your looking forward to in the next release, and what your not looking forward to.

That should get more interesting comments :)
Title: Re: Your opinion about INF SCP
Post by: Mefustae on January 15, 2006, 08:31:35 am
Let's see some of the massive upgrades first, then i'll vote.
Title: Re: Your opinion about INF SCP
Post by: Woomeister on January 15, 2006, 08:34:48 am
Well we've had many topics on some of the new stuff and the upgrades over the past year or so.
Title: Re: Your opinion about INF SCP
Post by: Mefustae on January 15, 2006, 08:43:21 am
Okay then, i'll be petulant and ask for interactive upgrades... if you catch my drift...  :nervous:
Title: Re: Your opinion about INF SCP
Post by: Woomeister on January 15, 2006, 08:47:21 am
Hehe that'll be a while yet :)

Well you could say what you are, and not looking forward to.
Title: Re: Your opinion about INF SCP
Post by: Qwer on January 15, 2006, 09:05:07 am
Well you showed us a lot of Inferno in topics such as Eyecandy or ship specs. Features are a lot above i expected before reading this board. PAC system that cannot be changed by loadout menu, Chimera with fighterbeams, GTB Surt with railguns.... I want only two more things: gigantic battle Icanus vs. Gigas with a lot of capships&fighters on both sides. Second is mission, when GTVA caputes some Shivan fighters and gives them to use.
Title: Re: Your opinion about INF SCP
Post by: Depth_Charge on January 15, 2006, 09:28:41 am
was there a battle with the Icanus and the Gigas on Solor Wars??????? or thats a different story for inferno
Title: Re: Your opinion about INF SCP
Post by: Woomeister on January 15, 2006, 09:47:13 am
FS Open can't handle BOE missions unless you have a really powerful system. More than a few capships causes 20fps framerates on my desktop system. The new Gigas is double the polycount of the last version and the Icanus is quite high too. Battles with those two alone can cause a big drop. The Icanus seems to cause the most drain of the two. There will probably be a Gigas-Icanus faceoff, but I doubt there will be any supporting capships. It's kind of a waste of time anyway as they can easily take out the other sides ships unless they are Juggernaught class or other really strong vessels.

Also the game can't handle that many subsystems if you wanted decent fighter support for the entire battle.
Title: Re: Your opinion about INF SCP
Post by: Darius on January 15, 2006, 10:55:11 am
First and foremost, I'm looking forward to the new weapon systems which differentiate each species from each other (Railguns, Anti-fighter shotgun weapons, plasma bolts, etc). I'm also looking forward to experiencing specialist ship designs and how it can be implemented in missions.

And funnily enough, I'm looking forward to the Geb. I think it's a beautiful ship, and if the other Vasudan capships can live up to its example, then I'm looking forward to seeing the new Vasudan fleet.
Title: Re: Your opinion about INF SCP
Post by: Goober5000 on January 15, 2006, 01:29:19 pm
Also the game can't handle that many subsystems if you wanted decent fighter support for the entire battle.

The subsystem limit should be dynamic now AFAIK.  But I would like to see a decent Icanus/Gigas battle; if it's merely something like High Noon it'll be disappointing IMHO.
Title: Re: Your opinion about INF SCP
Post by: Woomeister on January 15, 2006, 01:42:55 pm
Well if the Icanus fires its main cannon then it has quite an advantage over the Gigas, so it'll mostly depend on how well the bombers do before the Icanus arrives, then we'll see about other capships, though it would probably more Shivan fleet Vs Icanus really.

We've got some plans for that mission. I got to play with part of the ending  ;7
Title: Re: Your opinion about INF SCP
Post by: mr.WHO on January 15, 2006, 01:51:11 pm
I'm looking forward to INF_Fred_Open that will allow to make our own missions without some bugs,errors, other problems.
Title: Re: Your opinion about INF SCP
Post by: Murderous Species on January 15, 2006, 02:31:46 pm
Well if the Icanus fires its main cannon then it has quite an advantage over the Gigas

What about the Gigas being with escorts, and the bombers' mission is to destroy the escorts and attack the Gigas as much as possible so the Icanus won't be too damaged after the battle ends.

Title: Re: Your opinion about INF SCP
Post by: Woomeister on January 15, 2006, 02:45:36 pm
The Icanus can handle any other class of vessels, and the bombers need to stop the Gigas from using its subspace weapon, having the bombers go after far lesser threats would be far too risky.
Title: Re: Your opinion about INF SCP
Post by: T-Man on January 16, 2006, 03:58:44 am
Inferno is a well thought out, professionaly run, and ambitious project that that looks set to take the fS2 world by storm.

Likes:

Dislikes:
...i'll have to get back to you...:lol:
Title: Re: Your opinion about INF SCP
Post by: Qwer on February 02, 2006, 01:47:42 am
One more thing i want Inferno R2 to have: cool music (from know ones 4th and 8th track from Freespace 1, all exept first from Freespace 2, from Inferno R1 5th and 8th).
Title: Re: Your opinion about INF SCP
Post by: Woomeister on February 02, 2006, 04:28:14 am
We use the following tracks:
Genesis
Exodus
Leviticus
Numbers
Hidden
Joshua
Revelation
Definitive
Syphon - broken
Deuteronomy
Frantic
Frantic-B

All of them are in OGG format. The music is 36mb of the total mod.
Title: Re: Your opinion about INF SCP
Post by: Darius on February 02, 2006, 06:58:42 am
Syphon's broken?  :(
Title: Re: Your opinion about INF SCP
Post by: Woomeister on February 02, 2006, 07:00:27 am
Yeah the improved version of the track needs table updating to stop it jumping half way through. It'll be fixed before release.
Title: Re: Your opinion about INF SCP
Post by: mr.WHO on February 10, 2006, 04:33:11 am
Umm..de ja vu ?? I could swear that I saw some posts that was posted after febuary 2nd. (is that have something to do with HLP 1 day offline?? )
Title: Re: Your opinion about INF SCP
Post by: Woomeister on February 10, 2006, 04:37:08 am
Check the news section on the forum index.
Title: Re: Your opinion about INF SCP
Post by: NGTM-1R on February 10, 2006, 10:16:26 pm
So, again, what's up with the reference two new mainhall tracks?
Title: Re: Your opinion about INF SCP
Post by: Woomeister on February 11, 2006, 05:43:09 am
We have different mainhall tracks for the primary hall and the second one. The second hall was the original but was replaced by a better one. It may not be used but is included anyway.
Title: Re: Your opinion about INF SCP
Post by: mr.WHO on February 11, 2006, 07:58:13 am
Do you have any screenshots of mainhall??
Title: Re: Your opinion about INF SCP
Post by: Woomeister on February 11, 2006, 08:08:07 am
Yeah but I don't want to show it :p
Title: Re: Your opinion about INF SCP
Post by: neoterran on March 19, 2006, 03:25:04 am
Unlike most people here (it seems), I played Freespace2 when it came out, enjoyed it and eventually forgot about it. A week ago, somehow i got linked to this and got obsessed. I figured everything out quickly, built a series of folders containing all the mods (with mediavp as a mod system; dual sets of mediavps, too)

So i'm playing the updated R1 (the SCP version) Inferno for the first time. It's so cool. It's my favorite mod, the EA is cool, the Shivans are cool, hell, even the Vasudans are cool for once. I also have Derelect and some other mods which are also very good, but nothing on the scale of Inferno as far as new ships and vessels and weapons, etc. Not to take anything away from those mods tho, I'm having a great time in Derelict as well, and some of the other mods too. Good Job Everyone, some of you must be jaded by now and I just want you to know that your work is still making people very happy and excited because there are really no modern games like freespace2 that have a very cool story.

IMO, The only thing stopping Inferno from world domination is voice. I would love to see some voice acting done for it, it would really make it come to life.
Title: Re: Your opinion about INF SCP
Post by: Qwer on March 19, 2006, 06:00:18 am
This is pool about R2, not Shadow's update. :p
Title: Re: Your opinion about INF SCP
Post by: neoterran on March 19, 2006, 11:17:46 pm
Oh, my bad. It's so confusing for a newbie.
Title: Re: Your opinion about INF SCP
Post by: Dark Hunter on March 20, 2006, 12:01:33 am
The only thing wrong with R1 was the shortness of the story.....

Now as for what I'd like to see......... well maybe a better-thought-out beam cannon placement on the Warlock. Two super-beam cannons in the front...... and I've never seen it use anything else. Like the part where the Nemesis nano-jumps behind the Independence.... why is it so completely helpless all of a sudden?
Title: Re: Your opinion about INF SCP
Post by: Shadow0000 on March 20, 2006, 12:12:53 am
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Now as for what I'd like to see......... well maybe a better-thought-out beam cannon placement on the Warlock. Two super-beam cannons in the front...... and I've never seen it use anything else. Like the part where the Nemesis nano-jumps behind the Independence.... why is it so completely helpless all of a sudden?

Because like the SOSD Olemus it has all the Beam Cannons place in the front, and both have a simple and comprensible explanation: "GTVA Designers". Check out a Shivan Ship against a Terran Ship of the same Class, and you may see it's far more porwerful from every side....

It has been like that since FS2 Hecate, were the description "To replace the old Orion", and the old Orion can just wipe out the Hecate with no problems. The Orion is the only worth GTVA Desing, it can attack with Beams from any point, that may also apply for the Colossus, however the Colossus lack of FirePower to be really in the Juggernaut Class, it's more like a SD with the HitPoints of a Juggernaut.

Regarding the Hecate, I still don't catch why the Hecate 2 (Icelus) is weaker that the orginal Hecate, it has less turrets, and not only 2 or 3, is clearly more unprotected that the original Hecate.
Title: Re: Your opinion about INF SCP
Post by: Woomeister on March 20, 2006, 03:27:22 am
The current Warlock only has two forward facing beam weapons, and no other beam weapons at all. It's not supposed to go into combat like the R1 version.
Title: Re: Your opinion about INF SCP
Post by: IPAndrews on March 20, 2006, 03:51:38 am
I love Inferno, and I haven't even played R1. I'm waiting for the all singing all dancing world conquering super happy version of Inferno that'll get released in a bumper gold edition box set with Machina Terra :D
Title: Re: Your opinion about INF SCP
Post by: Kosh on March 20, 2006, 07:39:47 am
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It has been like that since FS2 Hecate, were the description "To replace the old Orion", and the old Orion can just wipe out the Hecate with no problems.

The tech desciption says to "replace the older Orions as flagship." The last word is important. I always interpreted that as meaning the C&C facilities/personell (Admirals and the like) were moved out of the Orions to the Hecates. This allowed the Orions to get involved more with front-line offensives. I think of it as a pre-cursor to a carrier (hence its really good anti-fighter protection and its somewhat crappy anti-capitalship beams).

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and you may see it's far more porwerful from every side....

In a head-to-head fight, Shivan capital ships are more effective, but this comes with a price: Once you are out of its forward firing arcs, it's toast. The Rakshasa is a good example of this.

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The Orion is the only worth GTVA Desing, it can attack with Beams from any point,

But, its powerful anti-capitalship fire power comes with a price: It's almost helpless against a wing of even light bombers, let alone something as powerful as a Seraphim. Think about it. It has 3 anti-fighter beams, a few terran huge turrets, a couple of smaller terran turrets, and no flak guns to protect a ship that is 2.1 km long.

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that may also apply for the Colossus, however the Colossus lack of FirePower to be really in the Juggernaut Class,

It did have plenty of fire-power, the only problem was that it was distributed around the ship instead of concentrated. While you could get away with it when facing destroyers and below, it is a big disadvantage when going against other juggernaughts. Not like it was originally intend to do that in the first place, but still..... 

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Regarding the Hecate, I still don't catch why the Hecate 2 (Icelus) is weaker that the orginal Hecate,

Its anti-fighter protection is weaker, but its anti-capitalship capabilities are much better. Plus it has a larger fighterbay (IIRC) than other Inferno era destroyers.
Title: Re: Your opinion about INF SCP
Post by: Shadow0000 on March 21, 2006, 08:45:36 pm
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The current Warlock only has two forward facing beam weapons, and no other beam weapons at all. It's not supposed to go into combat like the R1 version.

Well that's good, it's a Super Carrier class, it was supposed to be used for coverage more than face to face attacks

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It did have plenty of fire-power, the only problem was that it was distributed around the ship instead of concentrated. While you could get away with it when facing destroyers and below, it is a big disadvantage when going against other juggernaughts. Not like it was originally intend to do that in the first place, but still.....

Having the Beams all in the same place won't work, the Colossus green beam range is noticeable less than the Sathanas, it won't survive a frontal attack, and a sneak attack is not meant to be used for something in a "juggernaut" class. The Colossus is comparable to the Gigas, this may sound crazy, but is true and is even worth for the Gigas. Once the Colossus attack it takes too much time to recharge it's beam in order to attack again.

The Gigas weak point is just that, it's true it can destroy a full terran fleet but just if you attack it directly, if you just send a Decoy, and you don't give the Gigas no other choice that to destroy it using it beams, you may notice that the Gigas time needed to recharge it's power output is long about 5:00 min and more, and that's not enough for making a full Beam attack like the 1st one, and what's even worth since the Power Output recharge it's incremental, it means it fires again once there is enough energy to fire anything, and guess which beams are fired, the ones that require less energy consumption, so it starts using the weaker ones to attack mostly (only if the ships are in close range, if not then the Gigas wait the recharge, and fire the others).

I was going to make that kind of Mission, an ambushed gigas, I am just tired of listen "only the Icanus can take down the Gigas", yes in brute force it's true...sadly the Gigas needs a good FREDer managing it's beam-locks
Title: Re: Your opinion about INF SCP
Post by: Dark Hunter on March 21, 2006, 10:15:34 pm
And from what I've seen its subspace weapon does too little damage compared to its super-long recharge time to be really useful. Too bad, because the subspace rift looks and sounds awesome!
Title: Re: Your opinion about INF SCP
Post by: Shadow0000 on March 21, 2006, 10:39:25 pm
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And from what I've seen its subspace weapon does too little damage compared to its super-long recharge time to be really useful. Too bad, because the subspace rift looks and sounds awesome!

The 3 URed Beams of the Gigas can deal easily more damage, but for me those 3 are unfairly unbalanced. My whole point in making a Vinaashak mission was that, since the Energy Consumption required to fire such a massive scale rift (planetary and more), the Vinaashak would only be able to fire once, otherwise it would left too many time to recharge and so....be destroyed.

Quote
And from what I've seen its subspace weapon does too little damage compared to its super-long recharge time to be really useful. Too bad, because the subspace rift looks and sounds awesome!

I was never too sure about this, a planet or star has a fixed point in space (yes, like the galaxy, both are moving, but have a relative fixed position), so I am not really sure if it would be so destructive for a ship, but now a Ship is smaller than a planet, so yes, it maybe be equal in danger to both).

I haven't really see Star Trek, but it's said that anything that tries to enter the rift (or being near it) and don't have a Warp Drive will start to be destroyed by the "fictional laws of a different level of space". So, the main problem is that, then you should be able to escape just by warping through it, in any case, the Subspace rift would make the ship to don't have another choice than enter to it or be destroyed....

In other sources it's said that if you enter a subspace warp/rift you without shield capabilities, then the crew will vanish or die and the ship will remaing. But that's surely because is another kind of physic in that space which can allow pure energy begins and but just doesn't mantain the opposites...
Title: Re: Your opinion about INF SCP
Post by: Woomeister on March 22, 2006, 03:47:56 am

I was going to make that kind of Mission, an ambushed gigas, I am just tired of listen "only the Icanus can take down the Gigas", yes in brute force it's true
If you do ambush the Gigas after using a 'decoy' then you only have the time between the Gigas destroying the decoy and recharging before it starts vaporising the larger ships again. The only way a fleet ambush would work would be to use 30 or so of the heaviest destroyers, which I doubt the game would like.

As for the subspace weapon, I've said before its used as a plot device and isn't supposed to do percise damage. It does what I need it to do, if I want a ship to survive it, it would survive, if I want it to vaporise the Solar system it could do that to :D
Title: Re: Your opinion about INF SCP
Post by: Dark Hunter on March 22, 2006, 01:20:16 pm
What if the Nemesis overcharged its jump drives and kept nano-jumping around the Gigas firing at it.  :p

Or more realistically: send in a team of bombers to knock out some beam cannons to create a blind spot, jump a superdestroyer in there, and have it blow the Gigas at its leisure.
Title: Re: Your opinion about INF SCP
Post by: Woomeister on March 22, 2006, 03:26:56 pm
That wouldn't work very well unless you destroy all the Gigas beam cannons, which would be extremely difficult to do.
Title: Re: Your opinion about INF SCP
Post by: Mefustae on March 22, 2006, 06:35:15 pm
I'm sure it'd be a simple task for the entire bomber compliment of a Warlock, any Destroyers in the area, and any garrisons nearby all loaded to the brim with Stilletto III's and the latest Disruptor-type weapon. :D
Title: Re: Your opinion about INF SCP
Post by: Shadow0000 on March 22, 2006, 07:52:10 pm
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If you do ambush the Gigas after using a 'decoy' then you only have the time between the Gigas destroying the decoy and recharging before it starts vaporising the larger ships again. The only way a fleet ambush would work would be to use 30 or so of the heaviest destroyers, which I doubt the game would like.

Well yes is very deadly.......
The center is almost unprotected, I have tried, and only the upper SBF can attack if you send a ship between it's the center of it (a little up also) or a little up. I don't know how a ship would end warping here (maybe the Odin).

The only way that I believe it can be destroyed without using the Icanus or a superpowerful bomb, would be to waste a Mission destroying most of the Turrets on one of it sides either left or right, and then attack from the weakened side, just like with FS2 Sathanas...

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As for the subspace weapon, I've said before its used as a plot device and isn't supposed to do percise damage. It does what I need it to do, if I want a ship to survive it, it would survive, if I want it to vaporise the Solar system it could do that to Big grin

That's was Volition's use, that is why I still don't get how it really should work...

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'm sure it'd be a simple task for the entire bomber compliment of a Warlock, any Destroyers in the area, and any garrisons nearby all loaded to the brim with Stilletto III's and the latest Disruptor-type weapon

The Executioner inflicts 24000 DMG to SubSystems, is far more than the Stiletto, but the cons are that it can be only carried by the Jotun D.H. (in INF R1 of course)
Title: Re: Your opinion about INF SCP
Post by: Woomeister on March 23, 2006, 03:54:07 am
The only way that I believe it can be destroyed without using the Icanus or a superpowerful bomb, would be to waste a Mission destroying most of the Turrets on one of it sides either left or right, and then attack from the weakened side, just like with FS2 Sathanas...
Of course doing it that way would take ages and probably would be worse than when the Colossus faced the Sathanas.
Title: Re: Your opinion about INF SCP
Post by: Dark Hunter on March 23, 2006, 01:51:21 pm
Well this time we would have a ship MUCH more powerful (relatively) than the Colossus. Let's say the Colossus was a superdestroyer, and it took on a juggernaut; so we'd have a juggernaut take on the super-juggernaut in this "exploit the blind spot" style of super-capship killing. The difference is that a juggernaut would probably have a better firepower ratio than the Colossus did against the Sathanas. Just to show how weak the Colossus's firepower truly was, here's a  paraphrased quote from Derelict: "In all our computer simulations, the old Colossus would have had only a 22% chance of surviving a battle with the Nyarlathotep..."

Wasn't the Colossus created for combating Lucifer-class vessels in the first place? And now we learn it probably couldn't take one down.... Another spectacular GTVA flop.

(You know, I just reread this post and I realized that I barely understand what it is I'm trying to say in it... :D)
Title: Re: Your opinion about INF SCP
Post by: Woomeister on March 23, 2006, 02:00:34 pm
Wasn't the Colossus created for combating Lucifer-class vessels in the first place? And now we learn it probably couldn't take one down.... Another spectacular GTVA flop.
No we didn't learn that, just because Derelict says so doesn't make it official. Until a Colossus class goes up against a Lucifer we will never know officially.
Title: Re: Your opinion about INF SCP
Post by: Shadow0000 on March 24, 2006, 01:19:46 am
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Of course doing it that way would take ages

Well, the more powerful the ship, the more time it takes to disarm it, the front-side turrets (Turret-08-09-10-11)  can be destroyed in 4:00 Min (one by minute), that 40% firepower less front that side (it still has a lot).
Using a single Wing of 4 Jotun D.H. carrying Executioners (but as always Alpha 1 performance is better than the other 3),  with no cover and no hostile wings, I test this with the Gigas stopped, but if you start destroying the SBF Beams in order and the Gigas is moving forward, it would be faster to move from turret to turret (of course you start by the front to the back, in order of firepower priority).

(http://i29.photobucket.com/albums/c254/Shadow0000/GigasSBFBeams.jpg)

Aside from the 05/06/08/09/10/11, the others SBF Beams, the ones that are no turrets, are located in the those claws and so the area of the SubSystem is bigger and can be more easily targeted, if you set Fire-Beam to target the reaming SBF turrets with the destroyers, the Beams does important damage to Turrets, it can even destroy them, but Miss factor, just makes it's magic and it just end taking 50% or less of the Turret life (a lot)

I believed it was impossible, but it seems to be possible (not a mission that takes an hour)...I'll keep testing a little more...adding fighters, blahblah

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No we didn't learn that, just because Derelict says so doesn't make it official. Until a Colossus class goes up against a Lucifer we will never know officially.

There are 2 possibilities, and both are correct:

A - Colossus vs. Lucifer (FS or Derelict version): wins the Colossus, doesn't matter from which side the Colossus is attacked it's superior in Firepower, the Colossus can attack with all it's firepower (most beams) only if the Ship that attack is below it.

B - Colossus vs. Lucifer (FS1 version with Shield): Colossus dead

The Lucifer from FS1 was somewhat "hacked" to have a Shields (capactiy) at 1,000,000 and the Power Output (regeneration) at also 1,000,000. I don't really believe it could the Colossus could do that much damage.
It seems rare than it's supply of 1,000,000 can be regenerated at the same speed, I mean who is enough smart to have such a shield regeneration technology, but a so poor supply technology that can store the same that is regenerated by second?...(it seems to be kind of hacked so the player won't destroy the luci...)

Remember in reality Beams doesn't pierce through Shields, maybe they probabily inflict more damage in area, piercing throught that are (an explosive weapon does spread damage), even so the beams still need to pass over the shield to damage the ship.

Even so, I believe the Colossus should win if the shield regeneration would be something more real and accurate to believe than 1,000,000...
Title: Re: Your opinion about INF SCP
Post by: Woomeister on March 24, 2006, 04:19:29 am
Ah the good old R2-2 version Gigas. 2 generations old that one is now.

The Jotun D.H. was never designed to go against the Gigas though, it was developed later than the standard Jotun, so you should be using the normal Jotun for this.
Of course people think that it would just sit there if you did create a blind spot. It would probably reposition itself to use other beams. Which could have interesting results :D
Title: Re: Your opinion about INF SCP
Post by: mr.WHO on March 24, 2006, 11:52:06 am
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B - Colossus vs. Lucifer (FS1 version with Shield): Colossus dead

The Lucifer from FS1 was somewhat "hacked" to have a Shields (capactiy) at 1,000,000 and the Power Output (regeneration) at also 1,000,000. I don't really believe it could the Colossus could do that much damage.
It seems rare than it's supply of 1,000,000 can be regenerated at the same speed, I mean who is enough smart to have such a shield regeneration technology, but a so poor supply technology that can store the same that is regenerated by second?...(it seems to be kind of hacked so the player won't destroy the luci...)

Sorry I have to say it: What the hell are you talking about? FS1 Lucifer didn't have any shield, it just had an invunerable flag that can be easy added in FRED. I think (but I'm not sure) that you talking about FS1 to FS2 port mod. What can I say it MOD, so it's means it isn't canon, so this 1:1 Shield capacity:shield output means nothing.
I don't want to start another 100 page long discussion about Collosus vs Lucy result, but I just say: GTA/PVN propably have a ****load of battle analys, scans and readings of Lucys beams and shields, this means that Alliance propably know (during GW) what power & type the weapon need to overcharge those shields, but they simply didn't have a time to create such weapon, that's why they attacked Lucy in subspace. After GW when they begun to build Collosus and when they knew and have a weapon that is able to overcharge Lucy's beams, they simply created a ship that is able to destroy Lucy with ease (besides, it's total stupidity to lose 30 years and resources to something you didn't know if it will work).

I say It again, if beams aren't able to pierce through shields then they can burn through them like fighter cannons through fighter shields. Lucy shields aren't some kind of da god-super-duper-invunerable-with 200% capacity recharge per one second shields. They are like fighter shields but with much bigger capacity and recharge time.
Something that will cause that user of even dozen terran huge turrets to think they are invunerable, but nothing that single BGreen can't handle.
Title: Re: Your opinion about INF SCP
Post by: Dark Hunter on March 24, 2006, 12:57:10 pm
I have to agree with him there. Besides, if the Lucifer was "hacked" to have a sheild capacity of 1,000,000, wouldn't we have seen the white sheen of the shields appear after it got hit? That didn't happen.
Title: Re: Your opinion about INF SCP
Post by: Goober5000 on March 24, 2006, 07:40:51 pm
Wasn't the Colossus created for combating Lucifer-class vessels in the first place? And now we learn it probably couldn't take one down.... Another spectacular GTVA flop.

No we didn't learn that, just because Derelict says so doesn't make it official. Until a Colossus class goes up against a Lucifer we will never know officially.

You can easily put together a mission to compare them.  It's quite obvious Derelict never did this because I just ran a bunch of experiments using the Colossus from High Noon and the standard Lucifer (though with SSL beams instead of SSLs) and the Colossus won every time, usually by a significant margin (50% hull or more).  Short summary of the results:
--If you point the Lucifer at the Colossus and the Colossus perpendicular to the Lucifer, there's no contest - the Colossus wipes the floor with the Lucifer.
--If you point the Lucifer and the Colossus directly at each other head-on, it's much closer, but the Colossus still wins by a safe margin.
--The only time the Lucifer came close to winning was when I started them at their High Noon distances away from each other and maxed out the range of the SSLBeams to 30 km.  It took a long time for the Colossus to get into range of the Lucifer, and in that time it lost a significant amount of hull, but once it got into range it was able to destroy the Lucifer before getting destroyed itself.

This assumes, of course, that beams can penetrate the Lucifer's FS1 shield.
Title: Re: Your opinion about INF SCP
Post by: Dark Hunter on March 24, 2006, 10:10:03 pm
That's moot anyway, since the Nyarlathotep didn't have the sheath sheild.
Title: Re: Your opinion about INF SCP
Post by: Shadow0000 on March 24, 2006, 10:39:10 pm
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FS1 Lucifer didn't have any shield, it just had an invunerable flag

It's unfair (that remember me to the Freder god...)
The story line says it uses a Shield, that's why you attack it in the SubSpace, but yes, it's my fault for fall so easy in Volition's way of making it.

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The Jotun D.H. was never designed to go against the Gigas though

Nothing was developed to go against the Gigas anyways (not that appear in R1 Campaign, and not below SJ Class).

I could just see a simulation with Icanus, but as part of the GTVA in the mission, I prefer to risk thousands of lives in a semi-suicidal offensive against an almost invinvible ship as the gigas is...

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The Jotun D.H. was never designed to go against the Gigas though, it was developed later than the standard Jotun, so you should be using the normal Jotun for this.

I can use any bomber, even Sabus or Gaganas, the problem is the time needed to destroy the turrets becomes more unreal. For Alpha 1 doesn't make too much difference to use the Jotun, less bombs, more rearm. Anyways wingmens usually enter too close to the range of the Executioner, and blow themselves (not talk about the Apocalypse bomb, don't give them those bombs, not even for a test).

I am bored by the moment, I simply sending Destroyers and ablove Class that appear in R1 to the Gigas. But I take the liberty of let the Gigas have the Kalhan and Vindhyachal to make as bomber, so I set a SOC wing (the only ones used were the Banshee and Ophion, I can't do anything with them), GTVA, and EA wing.

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Of course people think that it would just sit there if you did create a blind spot. It would probably reposition itself to use other beams. Which could have interesting results

I wonder, even if the IA is enough smart to rotate the Gigas, the 2 URed beams at the front are easily destoyed they are too big and the destroyers rarely miss, and then it rotates and then we're ready for a slow and painful death, it start slashing every single ship with the SBF beams.

Don't take this seriously I am bored, I want to see how much and how fast it can be weakened enough to not kill every single ship in the screen in 10 seconds.

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I have to agree with him there. Besides, if the Lucifer was "hacked" to have a sheild capacity of 1,000,000, wouldn't we have seen the white sheen of the shields appear after it got hit? That didn't happen.

The Beams just pierce through Shields, even if the flag for No Beam Piercing is activated, the difference is that the Damage is being taken from the Shield points and not directly from the Hit Points. This also applies to the "surface shields"  flag.
Title: Re: Your opinion about INF SCP
Post by: mr.WHO on March 25, 2006, 03:51:40 am
@Shadow: Did you armed all of GTVA bombers with anti-subsystem weapons (I mean big bombs. and Inferno "maxim" cannon analogue)?

BTW what is the range of URed? does it's bigger than Apothes 15-20 Km? if not, then why not to use small (6-8) fleet of those to do a precision strike (just like SoL gate assault mission in R1) against it's beam turrets (even better with coordinated bomber attack in the same time)?

The problem would be that they would have time for 3-4 salvos to dammage/destoy Gigas turrets before shivan heavy bombers will arrive (but for what it's their fighterbay, they have fighter escort that should buy some time for 2 or 3 more salvos before bombers begin to break through defence).
Title: Re: Your opinion about INF SCP
Post by: Woomeister on March 25, 2006, 04:09:56 am
The Apothess has less range than the SJugg beams as they needed to be large range so the Gigas and Icanus could fight each other without looking like they plan to ram each other.
Title: Re: Your opinion about INF SCP
Post by: Dark Hunter on March 25, 2006, 12:29:36 pm
They still kinda look like they're ramming even with the extended range....
Title: Re: Your opinion about INF SCP
Post by: Shadow0000 on March 26, 2006, 12:35:51 am
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@Shadow: Did you armed all of GTVA bombers with anti-subsystem weapons (I mean big bombs. and Inferno "maxim" cannon analogue)?

Nope, I was going to use the "Hastor" (Maxim Adv), there was also the powerful "Ripper" (Jotun D.H. exclusive), but as I started a full blockade of fighters and cruisers before the Gigas (2 cruisers, 1 corvette, 1 destoyer, 1 Armitaya, the the Gigas), I trew back to the Prometheus because the Maxim is worthless to denfend yourself, the damn Gaganas can use the "Prometheus Advanced" they can blow fighters and defend really easily.

I trew back because I don't wanted to use the best of the best, but the Shivans are using the best of the best (in R1), so I didn't know...

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BTW what is the range of URed? does it's bigger than Apothes 15-20 Km? if not, then why not to use small (6-8) fleet of those to do a precision strike (just like SoL gate assault mission in R1) against it's beam turrets (even better with coordinated bomber attack in the same time)?

It is supposed to be a side attack, the URed and SubSpace Rift can be only fired forward, so by the time the Gigas has rotated to fire it, it will be destroyed...
The Apothess is too weak is HitPoints barely reach 200,000 and is a Destroyer that can't defend itself no more than 30 seconds against the wortest bomber class. They won't stand a chance against the gigas by themselves, but can be used as a sniper for destroying the Beam Turrets if they are covered by a bigger ship. (as I am doing)

------------------------------------------------------------------

I was doing this (I'll better finish S:AH than doing this):

Alpha: 4 SOB Jotun D.H. / Prometheus & Executioners (Disable Left SBF turrets)
Beta: 4 SOF Chaos / Prometheus & Vortex, Arrow (cover Alpha)
Gamma: 4 EAB Gaganas / Prometheus Advanced & Hell Fire (Disable Right SBF turrets)
Delta: 4 GTF Alves / Prometheus & Vortex, Arrow (cover Gamma)
Kappa: 4 VIF Reshef / Prometheus & Vortex, Arrow (2 Protect Beta, if Beta dies then guard Alpha, the other 2 guard
Delta, if Delta dies then guard Gamma). (I need to add a Vasudan wing, the other fighters aren't too good, but the Reshef it is maybe too good with it's AB capabilities)

The enemies fighters and bombers were a lot, but the most powerful are deployed from the Gigas. (I could write this, but it will be too big)

If we blow the Engines, then the Gigas isn't supposed to rotate, right ? (I won't do that anyways)
Title: Re: Your opinion about INF SCP
Post by: Kie99 on March 28, 2006, 02:11:09 am
The Nyarlothep was considerably more powerful offensively than The Lucifer.  It had lateral LReds, either BFReds or LReds on the front and an SRed on the back.
Title: Re: Your opinion about INF SCP
Post by: Woomeister on March 28, 2006, 02:44:57 am
and our Lucifer exceeds that :)
Title: Re: Your opinion about INF SCP
Post by: Dark Hunter on March 28, 2006, 12:52:11 pm
Scary... :nervous:
Title: Re: Your opinion about INF SCP
Post by: Shadow0000 on March 28, 2006, 10:34:03 pm
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The Nyarlothep was considerably more powerful offensively than The Lucifer.  It had lateral LReds, either BFReds or LReds on the front and an SRed on the back.

Anyways, 6 Reactors and no Shields, in any case it was to be expected from the Nyarlothep...

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and our Lucifer exceeds that

The same here (no shield...). The lightning effect on the Lucifer beams is really good, something that will make the beams between species and ships have more variation.