Hard Light Productions Forums
Hosted Projects - Standalone => Fate of the Galaxy => Topic started by: brandx0 on April 04, 2008, 05:37:14 pm
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We're looking for a few good people to fill in some areas we're lacking in. All applications must be accompanied by a submission of previously created work. It does not necessarily have to be "published" work, but anything you've created that we can take a look at to see if you're fit for the job. Prove to us that you're what we're looking for!
The following positions are open:
3d Graphics Artist
- See our WIP and work needed (http://www.hard-light.net/forums/index.php?topic=87715.0) list for available and needed ships.
- If you can't model and texture the whole thing to completion, we're unlikely to have anyone on the team that has the time and ability to do it for you.
- The best way to bring your work to our attention is to simply post your WIP or completed material in the forum for feedback.
- If nothing in our work needed list strikes your fancy, be awayre that quality submissions are always appreciated and often accepted for ships that aren't currently in our lineup.
2d Graphics Artist
- UI refresh
- Planet backgrounds
Please submit your applications in a private message to Chief1983.
Please also note that we are not currently accepting applications for the following: "Idea guys", "Star Wars experts" or Testers (invite only currently)
This may change in the future.
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I can convert models, provided they're ready for conversion (textured, no mesh errors, etc, preferably not having to play around with the hierarchy in TrueSpace as well).
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A lot of our model artists are just that, artists, and as such, we'll need someone to point out where models need to be fixed, such as things with hierarchy, mesh errors and the like, hence the note in there about converters working closely with said modelers.
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A lot of our model artists are just that, artists, and as such, we'll need someone to point out where models need to be fixed, such as things with hierarchy, mesh errors and the like, hence the note in there about converters working closely with said modelers.
I can notice those things, I just won't convert a model with problems. I could easily point things like that out to modelers. It really helps when the modelers themselves know what has to be done to successfully convert a model though (even if they can't do it themselves).
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Actually I've wanted to familiarize myself with that process as well, maybe you could help me out with it too. I'm not so creative but I think I could get pretty good at cleaning things up.
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Um, I don't see it listed but do you, :( Please say yes :( , need testers, .tbl coders / testers, FRED2 peeps, or anything some one with little artistic talent can do? Also I have a conversion formula for XWA stats to Free Space 2 Stats :cool: !!
PS: I have tons reference material that I can scavenge stuff from.
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Sorry but I don't think someone with that skill set is going to be very productive for us at the moment. Feel free to drop by IRC and just hang out though. Sometimes people just tend to grow on us :)
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- edited to prevent becoming a nuisance
sorry guys. happy moods...
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List has been recently updated, bumping to get it noticed :)
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Hello, I have sent two inquiries now for the composer and sound engineer position to brandx0 (I couldn't find chief1983's email address). I fear that my messages may have been swallowed by spam filters. Would you like me to resend the original message?
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Why doesn't VasudanAdmiral help you in the first place? Have you already pinged him? :)
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Music Composer
- Duties include creating an original sound track for the game.
- The Team is looking for a music selection which is reminiscent of the original Star Wars sound track, but neither a direct copy, nor a rapid departure from the sound of the movies.
Sound Effects Artist
- Duties will include creating or sampling sound effects to put into the game for weapons, atmospherics, and interface.
Have you ever tried contacing Erik "blackhole" McClure? :)
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Hello, I have sent two inquiries now for the composer and sound engineer position to brandx0 (I couldn't find chief1983's email address). I fear that my messages may have been swallowed by spam filters. Would you like me to resend the original message?
Links to our emails and to PM us on the forum are located to the left of any message we've posted. If you weren't contacted by Brand, feel free to resend to both of us or send it as a Personal Message, I always get those.
Why doesn't VasudanAdmiral help you in the first place? Have you already pinged him? :)
He has helped us with a random request here and there so far, but he's involved in numerous other projects and we need someone with more time to dedicate to FotG.
Have you ever tried contacing Erik "blackhole" McClure? :)
Nope, but that position isn't one we're currently in dire need of, and will probably hold off actively seeking help for it until later.
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If you want a sound designer or some sounds, just let me know. Here's a sample set, i just put this together in a couple minutes-it's not my best work, just a test. I took into consideration the following things
-The way they sound in the movies
-The fact that X-Wing and Deathseed use the same engines
-The fact that the X-Wing and E-Wing are similar fighters with similar engines
-The fact that the Y-Wing and DIE-Wing use different engines from the engines of other ships, and they have the same type of engines
-The A-Wing has HUGE FREAKIN ENGINES
http://files.filefront.com/Soundszip/;11342481;/fileinfo.html
So download it. This isn't my best work, I can do better.
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Those are great. Can't wait to hear more of what you can do!
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I like how you put the awing in it's own folder then everything else in "lesser ships". :lol:
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probably because the A-Wing is a fighter reserved for beasts and pimps only
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hey, can I ask how you make those sound effects?
I know a little on how to use sound editors, but can't create a something from *pure* scratch.
I did take some sound effects from the movies and extended them (like if someone starts talking at the end of one, I have been able to fix that). but never really created one from scratch.
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Generating tones and static is my limit. I guess i should google it.
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Do you still have models which are not converted? Or you expect a lot to come? I mean: is that RED text still valid?
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O_O What's that badge?
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Do you still have models which are not converted? Or you expect a lot to come? I mean: is that RED text still valid?
We do, and hopefully when Brand is ready to convert some of his fighters you'll be able to help/show him the ropes. I might have asked earlier but I knew you were busy with another project :)
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Yeah, I'm very interested in learning to convert myself, but just haven't had the time (As I've said many times before: I just make things pretty, I don't make them work)
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Is the process of porting models to the game well documented? If it is, where can I find the proper documentation?
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:welcomesilver:
Welcome to the HLPBB!!! :D
Those are the info you need:
http://www.hard-light.net/wiki/index.php/Modelling
...and...
http://www.hard-light.net/wiki/index.php/POF_Constructor_Suite_2
:)
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Well, I wouldn't say it's well documented. No one who has managed to get really good at it has had the time to document it, they're too busy converting models for everyone as soon as their talent goes public. Also, the process varies depending on the format the model is in (Max, Blender, Wings, etc). Collada support for PCS2 is supposed to help alleviate this somewhat, but the process will still be different based on the app you're starting from, it seems. As the Collada support is new territory, there's not a lot of documentation yet, save for the Blender (http://www.hard-light.net/wiki/index.php/Blender_to_POF_Conversions) guide in the wiki. That's either for PCS2 or the python exporter, not sure.
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To be honest, I'd love to be able to volunteer to help with the music, but right now, I'm too busy with Uni work to even keep up with my current responsibilities. If there's still a spot open later, however, I might try and get some demos together, but not for at least a month or two.
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Hey guys! I'm a huge fan of both SW an FS so I'm looking forward to this mod very much and I'd like to help as well.
I didn't see these "positions" on the list and I'm well aware that in this stage of development my "skills" are not needed but if in the future u need voice acting/recording I'd be glad to help. Basically I'd like to help with polishing the game. Like tech lab descriptions and things like that. And when I said I'm a fan of SW I meant that I know the universe inside-out, so I could also help with keeping it at least half-canon, and making it more starwarsistic...
Anyway, good luck with the mod and if any of my ideas caught ur eyes just contact me!
May the Force be with you!
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So let me get this straight, you created an account just to tell us how much you love/know about Star Wars, but you picked a Babylon username? :P
For VA, we won't have a need any time too soon. We're still in the early stages of campaign development and that's probably one of the later things we'd need. We also have a pretty good ability to cover the tech descriptions at this point, to help out in that department your best bet would be to hang out in our IRC channel for a while and show off your stuff when the opportunity arises.
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Stay on target!
Punch it!
Chewie noise.
R2 beep boops.
Etc.
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So let me get this straight, you created an account just to tell us how much you love/know about Star Wars, but you picked a Babylon username? :P
For VA, we won't have a need any time too soon. We're still in the early stages of campaign development and that's probably one of the later things we'd need. We also have a pretty good ability to cover the tech descriptions at this point, to help out in that department your best bet would be to hang out in our IRC channel for a while and show off your stuff when the opportunity arises.
Early stages? Oh dear :shaking:
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I'd confidently say we're more in the mid-stages now. =)
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Is the first post still up-to-date? I think our website is all right, our Wiki article is there, and zookeeper has fulfilled his model converter position very well.
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I'd confidently say we're more in the mid-stages now. =)
Ahh, much better :)
This is the most important mod-project i.m.o. and waiting is really hard for me...
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Thank you! We really appreciate your enthusiasm towards our work =)
Is the first post still up-to-date? I think our website is all right, our Wiki article is there, and zookeeper has fulfilled his model converter position very well.
I've made a couple changes. I've left the converter position on there, as I'm sure zoo could use some help. I think our website just needs a bit more snazz, and while chief has come up with a great way to update the news, we're really having a difficult time keeping it up to date, as well as my having slacked off on the newsgrid. Having a dedicated webmaster could take this off of chief's plate, or assist him with its upkeep.
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I'd be more interested in a full on restyling of the site too, I mean it works but we could always use something with a little more polish. Not something I've had time to sit down and do since it's currently working as is.
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Hmm....I wonder if I can get .POF and .MGN files to work in Blender...........
I am definitely experienced with the .DDS format, with my time doing ILM Experience. Having a Bamboo helps a great deal, too!
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How freeform can the Interface be? Like, must it be restricted to a left nav, etc?
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I can do audio realted stuff - mastering sounds making them broad etc.. or trying to conserve that special charme of the original moviel still being kind of high fidelity..
just need good samples..
can do mastering of other files (to give them equal Volume levels etc)
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I can do audio realted stuff - mastering sounds making them broad etc.. or trying to conserve that special charme of the original moviel still being kind of high fidelity..
just need good samples..
can do mastering of other files (to give them equal Volume levels etc)
I don't think we need much help with mastering only (but I might be wrong; swash will correct if necessary), but we would certainly welcome help in producing new sfx to expand our current set and replace some of the worse ones, if you think you're up for that. Especially a lot of our weapon fx are somewhat unimpressive.
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I've definitely considered getting the soundtrack professionally mastered. It's really just a matter of money (which for the amount of music we'll have at release would be a lot). That won't happen until we're very close to release though, as I might end up writing more depending on our needs.
Frekkert, what kind of mastering experience and equipment do you have?
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i can fredding create mission for fotg
if you need it
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New staff position posted.
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I actually use a software called "Space Engine" Which allows you to explore the universe and find procedural planets, stars and galaxies of various kinds. It can also be modded to create your own content. If you want I could use it to create planet backgrounds or even whole sky boxes.
Here's an example:
http://en.spaceengine.org/forum/21-514-1 (http://en.spaceengine.org/forum/21-514-1)
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Hey there. I'm willing to join. Talked to zookeeper yesterday and a day before and i'm already doing falcon 1st person interior as we speak.
Willing to 'officially' join. :)
I'm an architect.
I can Model/Unwrap/Make Textures/Suggest and or influence style/Draw sketches concepts.
Here's my model and textures sample:
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Hey there. I'm willing to join. Talked to zookeeper yesterday and a day before and i'm already doing falcon 1st person interior as we speak.
Willing to 'officially' join. :)
I'm an architect.
I can Model/Unwrap/Make Textures/Suggest and or influence style/Draw sketches concepts.
Here's my model and textures sample:
Go ahead and post a screenshot of the WIP falcon cockpit you've got. Wouldn't hurt to start a new thread about it.
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Go ahead and post a screenshot of the WIP falcon cockpit you've got. Wouldn't hurt to start a new thread about it.
yessss :nod:
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-JoFFa- hasn't been around since Jan 2016....
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-JoFFa- hasn't been around since Jan 2016....
:lol: