Author Topic: Robotech Mod  (Read 11256 times)

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Offline kode

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I said "most animes". I also know nothing about robotech.
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Offline KARMA

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macross come from a manga, i think, and surely there is 1 or 2 macross series as manga that are later than the tv show (so i think they refer to the first tv serie of robotech that was macross)

 

Offline Nico

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Quote
Originally posted by kode
I said "most animes". I also know nothing about robotech.


well, then you can thank me, you know more :p

Quote
Originally posted by KARMA
macross come from a manga, i think

nope


Quote
and surely there is 1 or 2 macross series as manga that are later than the tv show

yup, macross7, for exemple.
SCREW CANON!

 

Offline Liberator

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Quote
Originally posted by Venom
they made books out of robotech? they made books out of an anime which is made out of three another animes? whoa, US people REALLY love cash :p


Wel, you know, marketing and all that.

They are really good and flesh out seemingly insignificant aspects and characters.  Check on Ebay or Amazon and see if you can get 'em you won't be sorry unless you hate Robotech.  They(the authors) even wrote an 18th book,The End of the Circle that wraps everything up and yet leaves it open.
So as through a glass, and darkly
The age long strife I see
Where I fought in many guises,
Many names, but always me.

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Offline Steel

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well, this sure petered out, eh?
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Offline Raptor

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Quote
Originally posted by TrashMan
O.k. - my progress so far

Here are two pics (my model and the comparison with the 6200 poly version.....)




So far...the whole hull has aprox. 1100 polys
A leg/engine has 296
The main cannon 53+89
Shoulder 32


:eek2::eek::eek2::eek::eek2:

Now, I know almost nothing about Macross, Animes or anything like that, but........

Trashman, I would really, really, REALLY like the first ship (the 6000 poly one), with the bottom of the front booms from the new version, if that is possible.

After seeing that, I am filled with a craving to turn it into a great FS2 warship,  as it is.

It would fit the role as the flagship of the new faction I'm designing perfectly.......

Would you release it as a cob? Please, pretty please? :nod:

'Makes adoring puppy face'


EDIT: uh oh, I just realised, your using TS 5.1, I've only got 3.2..:(
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline TrashMan

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The first one is a single object, triangulated....
The second one is in parts ( I figured it should be in order to transform...)

I can send you the .scn with both of them...(gimme yer mail)
TS 5.1 is 14.5 megs... get someone to send it to you via ICQ.. I got it that way...
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Offline Raptor

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Mail it here: [email protected]

As for ICQ, well I DID try the thing, but it got really annoying, constantly poping up for no reson, so I removed it.....
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline TrashMan

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I sent it to you....have fun:D
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Raptor

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THHHAAANNNKKKKKK YYYYYYOOUUUUUUUUU!!!!!!!!!!!!!!!!!!


Just had a look at the models. :eek2: thats a LOT of submodels....

Before I really get started, I just have few things to check:

1) max of 99 submodel/objects per ship

2) max number of polys per submodel/object = ~500?
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline TrashMan

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I think the poly limit is 800... or was it bumped even higher...?

The max subobjects limit was allso bumped...don't know how high it is now...
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Nico

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I set 820 polys per submodel as a limit. 820 will work, and as I'm not sure about the exact limit, I don't go above that.
SCREW CANON!

 

Offline Raptor

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Thanks, since after having a good look over the bits, I've started creating my own version, using the orginal as a guide.

So far have almost finshed the basic form of what I call the bow (group "regroup01" if your intrested), and its sitting at 318 polys. However it is going to need some more to prevent the old-mising-faces problems.

Thanks go to karajorma for his FS2 Oracle which had a link to a guide detailing how to make FS2 models in TS, without missing faces;):yes:. I'm practicing with this model before working on my own designs.

One Thing: Triagulate the whole model, or just were it's needed? By logic, 2D faces should be fine, no matter the number of sides...:doubt:
...There ought to be something surreal about a Zoid offering romantic advice...and yet there is not. It seems perfectly normal that the Liger is giving Bit advice on relationships, and it shouldn't, but it does. Dangit man, you've confused me again.[/I]
NGTM-R review of one of the chapters in my fanfic story :D Story is here! -> 'Ancient Legacies'

 

Offline TrashMan

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I mostly don't triangulate them...

Where I think there could be trouble, I add a vertex manually (love that in TS, hate 3D Max for not having something so simple)

Good luck!
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline karajorma

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Triangulation is like using a sledgehammer to crack a nut. It works with very simple models but it hugely increases the number of polys your model has.

The proper way to do it takes longer but results in a better model. Just convert the model into freespace and look for holes instead. Then close them with the polygon draw tool.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Nico

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well, as max always gives the triangulated polycount, I don't have much choice :p
SCREW CANON!

 

Offline Unknown Target

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...
So, what, someone's making a new RT mod for Freespace?

 

Offline TrashMan

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More like continuing the work of the first RT team..
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Unknown Target

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I tried to finish up that SDF-1 you sent me, but the arm was too complex for me :D

Plus, we need some way to make animations for ships. We have (had?) transformations down, just without any animations.

 

Offline TrashMan

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As far as I know, FS2_Open supports cutscenes.
You just pause the action, run the transformig cutscenw, and continue the game with the transformed model...
Should work...

EDIT: Arms too complex!?:confused:
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!