Christmas edition: just a couple small fixes, and a new texture for the Tiger claw and company.
http://scoobydoo.freespacemods.net/Finished_Mods/Additional-12-25-07.rarJust a couple of table fixes in this one. CaptainX alerted me to them, dunno why I didn't get an error message. Naming scheme for antimatter/plasma weapon grades are easier (light, medium, heavy) Also I've deleted the music, voices and the neph stuff for the time being.
If your using one of the following models: ajax, formidable, hhaifra, hunter, nimitz, Rak'sadarg, athena or washington you'll also want to get at least their 12-02-07 updates.
The additional-12-02-07 file is here:
http://scoobydoo.freespacemods.net/Finished_Mods/Additional-12-02-07.rarAlso when and if I get my new video card I will go through everything, give them normal maps, hopefully get rid of any warnings, tweak the antifighters turrets (their great in saga, but when ships carry twice the number it's murderous)
Also this thread should become obsolete, as it's gotten large and unweildy. Hopefully I'll find an easier way to keep you updated.
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Once again additional vp has been updated. Mostly minor tweaks/fixes this time.
Weapon effects should work now, the particle, tachyon and cloudburst.
Missiles have been updated and a bit more friendly i.e. they don't kill you in one shot, but are still dangeorus, depending on the ship your flying.
Couple textures have been updated and one new cockpit texture included.
Mass drivers are now much easier to see.
Turret lasers and tachyons fire at saga speeds and not twice as fast (my mistake).
Everything else from the previous update still should apply (unless i forgot i made a change)
As before, delete the existing additional vp file and extract this one.
Grab the updated version here:
http://scoobydoo.freespacemods.net/Finished_Mods/Additional-09-26-07.rarIf your using the hhaifra or ???, the extra temp files are no longer needed (their merged with this additional pack).
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Additional.vp has been updated. If your playing with my models as is, you will need to delete Additional-02-07-07.vp files and download the new one.
New additional.vp file:
http://scoobydoo.freespacemods.net/Finished_Mods/Additional-03-31-07.rarChanges that I can remember:
- Newer Cap ship weapons do 2x damage
- Newer cap ship shields resist saga era cap ship weapons better (damage done by antimatter from older generation is reduced using armor factor, no effect on older ships armor
- Couple new weapons:
- Light pulse beam
- Rail driver
- A few nephilim weapons now included, expect to see bug ships soon.
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Well it's time. Now that Swantz has been kind enough to offer online storage space I shall start uploading...
Heres the general layout for this thread, I shall post a pic and a link for each ship. If someone finds a fault/bug with it, I shall attempt to fix it. The original part for the message shall be deleted and a new topic shall be added. I.e. if you see a new message from me containing a ship your using, then it'll probably be a good idea to redownload with the new link. Also note I give all my files date extensions on the filename.
With all that said and done heres the prereqs:
As is, you will need to install Saga, as I inherit a lot of their features from them, like guns and effects. Now if you have no intention to use them as is, (want to use them in your own mod) then read carefully whats written in maroon. Some stuff is optional others is required.
Updates for Saga are written in blue
First off the additional file. This contains sound effects, some textures, tables, etc that are commonly used. Everyone needs to download this file.
http://scoobydoo.freespacemods.net/Finished_Mods/Additional-02-07-07.rarEdit: Also you will want a newer version of scp than what comes with Saga, otherwise you'll get warnings.
IF YOU DON'T CARE ABOUT THE INTERNALS SKIP TO THE NEXT MESSAGE
Updates to Saga's Stuff:- All weapons can destroy my cap ship turrets through the secondary shielding, however only original torps, cruise missiles, and AMGs can actually damage the hull go through the phase shielding (using a dual layer shielding). This has no effect on damaging Saga's capships
- Currently Sagas missiles still do the original amount of damage whereas mine does half (might decrease by 75%). Easiest way to balance everything is to lower Saga's missile damage down.
- Particle cannons now have different effect, rather than the streak line it was it's now more like the WC1/2's particle cannon, a round blue object
- Mass drivers now use a mesh sphere rather than a streaked line
- Additional entries have been entered into the sound table, mostly for pulse beam cannon and a few other newer weapons
Quite a few new weapons are available. Some of these are still mostly in limbo and others are optional secondary loadouts (possible to replace laser with volt...etc) None available for Saga's ships including:
- Phased plasma cannon - What the devastator carries (not used YET)
- Dust cannon - From WCP: SO, rapid fire gun
- Repear - Not currently available in Prologue
- Demolisher - Black Ops style heavy gun, weaker than the phased plasma but still very devastating
- Cloudburst - From WCP: SO, weaken from Secret Ops, but still most powerful antifighter weapon
- Quantum Disruptor - Adapted from nephlim tech, effective against armor and subsystems
- Ionic Pulse
- Electron
- Volt - Slightly more powerful laser
- Flux
- Turret Laser - different but same from original (I think it fires twice as fast)
- Turret Particle
- Turret Large Particle - for capships
- Turret Heavy particle - for capships
- Turret tachyon - different but similar to original (I think it fires twice as fast)
- Small, Medium, Heavy plasma - all for capships
- Small, Medium, Heavy antimatter - all for capships (Saga's AMG is classified as medium)
- Medium, Large Pulse Beam - Currently the only beam weapon available. This takes a moment to warm up, fires its shot and instantly shuts down (lifetime of 1), so no big beams flying around like in FS2
- Flak cannon - Still in design mode, can't quite get the right feel for it.
- Dumbfire = Dart
- Brute - heavier version of the dumbfire
- FF = friend or foe
- Heat Seeker = heat seeker
- Image Recog = image recognition
- Artemis = image rec with extra long range (think trebuchet)
- Swarmer = launchers 8 subammuntions
- Snipe = very lightweight torp
- Lancer = lightweight torp, (weaker than Saga's Torp
- Pike = torp (stronger than saga's torp)
- Stingray = heavy torp
- Hellraiser = very heavy torp (right now only Galaxy can carry it)
- Cruise missile = cruise missile
For those interested in only the models, extract the contents from the vp- Models - contains only the model for the mass driver cannon (a ball) not needed unless you want that effect
- Effects - only the *glow are needed rest are for weapon effects
- Maps - needed for everything
- Sounds - only for weapon sounds
- Tables - only needed if using as is
- Voice - optional, only contains a few nephilim death cries
I shall start posting other stuff in a bit latter... after writing all that my eyes are crosseyed LOL
Edit: dyslexia at work again[/list]