Welllll. I put my oar in too.
Some of the greebles in the .cob needed their normals fixed, they're in red. The three red ribs along the bottom also had geometry errors. The red face on the upper port nose had a "loose" vertex which I corrected. I couldn't slice it in half until I fixed it. Fortunately it was a fairly easy fix. I selected the loose vertex, then used the add edges tool to join it to another edge, then welded those two points and finished by moving the now connected vertex to a position mirroring the same vertex on the other side. A couple of faces on the front, above those curving pipe-ish lumps, had gone missing. Those I fixed by hitting them with the Add Face tool.
I find it much easier to work on a symmetrical model by slicing it in half, doing the point editing, then mirroring and welding, then doing a boolean subtract to remove the edges along the seam that bisect flat faces which cross the seam.
I also eliminated some redundant edges and vertexes in the big notch in the nose on the horizontal flat things. When it's re-triangulated there should be several less polies. The last things I did were cleaning up the small bumps at the top and bottom of the notch in the nose, especially the top one. I made the front face on each vertical because they looked like good spots for small weapon mounts. The final thing I did was removing some redundant geometry on a couple of faces on the bottom of that bit on the very bottom that looks like an aux. bridge.
So here's just the .cob version (Well, it would be here if the upload folder wasn't full, and if my ISP hadn't suddenly decided all the local dialup numbers should quit responding and disconnect me just as I clicked the Post button, and if their FTP server would allow me to upload when connected to the net through a different ISP!)
Were it all my own creation, there's some other parts I'd simplify a bit, mainly because there's fiddly small polies you'll never really see in-game.
I'll put it up later, probably this evening of December 10th, 2007.