Who said anything about any sort of futuristic devices? I was talking about the fact that you can't see through the solid parts of the cockpit, like where the instrumentation is. HUDs, HMDs, and/or MFDs help, because you don't need as many displays, but the cockpit is still mostly stuff that is in the way of seeing outside. The much greater viewing area you refer to is mainly above and to the sides of the flight crew. And without full on holographic environment displays, you'll never simulate that in a game. Well, maybe someone might make some insane purpose built rig with screens all over, but then they'd have to make a game that supported this arrangement. In any case ****ty MFD controls in that demo vid aside, there are real world planes where you can't see out as well as that craft. Ever play Air Warrior II? It only uses real world aircraft, from World War I through Korea. Some of those planes are terrible for seeing out, with too many struts in the canopy, creating all sorts of blind spots.