Author Topic: Has anyone ever tried using The Sims to make head anis?  (Read 426 times)

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Offline SL1

  • 26
Has anyone ever tried using The Sims to make head anis?
I had this idea occur to me earlier, and I was wondering if it had ever been tried. I was thinking that you could put a Sim in some FS-style clothing, zoom in on them, have them talk, record it, then convert that recording into a head ani. It would let you make a lot of different characters for campaigns, and maybe even let them be more emotive. It might even be possible to mod Vasudans into The Sims and make anis for them as well.

 

Offline DefCynodont119

  • 29
  • I should put something witty here- but not this. .
    • Steam
Re: Has anyone ever tried using The Sims to make head anis?
It's worth trying,

Same thing could be done with SFM, it would just be a matter of getting a FreeSpace-looking character.
My gift from Freespace to Cities Skylines:  http://steamcommunity.com/sharedfiles/filedetails/?id=639891299

  

Offline Strygon

  • 28
  • The Lunar Sage of Hardlight
    • Steam
Re: Has anyone ever tried using The Sims to make head anis?
I think it would look way too obvious that it was taken from The Sims, subsequently taking the player out of the experience. I know it'd take me out of it at the very least.

Terrible idea imo
Makes missions sometimes.
Finished Projects: Operation: Cloak and Dagger

Current Projects: Scrolls Part 2 (FREDding), Dimensional Eclipse (Art),
The First Contact War, GTDr Amazon HTL

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
[18:50] 島風改八百三: handle it

[21:34] MP-Ryan: Why on earth would you Google this
[21:34] The_E: why would you not

[06:46] Strigon: how big is a mini-campaign again?
[06:46] Asteroth: smaller than a campaign
[06:47 ]Strigon: thanks