Spoon, one suggestion I'd make:
If there's no tactical combat going on in a turn, merge both phases and do them in the same week.
As it stands, the Admirals have nothing to do during the intrigue phase, at least until the shooting starts. If you shortened noncombat turns, that'd get us to the shooting and resolve the game much faster.
Also, if you're bored with all the peace, maybe you could activate the Faction Leaders now? Just a suggestion.