Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on March 20, 2021, 01:50:18 am
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Here is the nightly for 20 March 2021 - Revision 420c7ec17
Group: Win32-SSE2
nightly_20210320_420c7ec17-builds-Win32-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210320_420c7ec17/nightly_20210320_420c7ec17-builds-Win32-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210320_420c7ec17/nightly_20210320_420c7ec17-builds-Win32-SSE2.zip))
Group: Win64-SSE2
nightly_20210320_420c7ec17-builds-x64-SSE2.zip (http://scp.indiegames.us/builds/nightly/20210320_420c7ec17/nightly_20210320_420c7ec17-builds-x64-SSE2.zip) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210320_420c7ec17/nightly_20210320_420c7ec17-builds-x64-SSE2.zip))
Group: Linux
nightly_20210320_420c7ec17-builds-Linux.tar.gz (http://scp.indiegames.us/builds/nightly/20210320_420c7ec17/nightly_20210320_420c7ec17-builds-Linux.tar.gz) (Mirror (https://porphyrion.feralhosting.com/datacorder/builds/nightly/20210320_420c7ec17/nightly_20210320_420c7ec17-builds-Linux.tar.gz))
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commit 420c7ec17
Author: JohnAFernandez
Commit: GitHub
Play directive completion sounds for clients (#2900)
code/mission/missiongoals.cpp | 12 +++++++++++-
code/mission/missiongoals.h | 7 +++++++
code/mission/missiontraining.cpp | 8 ++++++++
code/network/multimsgs.cpp | 9 +++++++++
4 files changed, 35 insertions(+), 1 deletion(-)
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commit 08603009f
Author: Strygon
Commit: GitHub
removed the redundancy
code/playerman/playercontrol.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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commit 3ab9f85a7
Author: Strygon
Commit: GitHub
ditto
code/mod_table/mod_table.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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commit 45db675c3
Author: Strygon
Commit: GitHub
Renaming the bool
code/mod_table/mod_table.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
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commit 5b01a6835
Author: Strygon
Commit: GitHub
Adding a few forgotten parts of the ChaseViewDefault code
code/mod_table/mod_table.cpp | 2 ++
1 file changed, 2 insertions(+)
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commit 67cc6a66e
Author: Strygon
Commit: GitHub
Adding ChaseView Flag functionality
code/playerman/playercontrol.cpp | 10 +++++++++-
1 file changed, 9 insertions(+), 1 deletion(-)
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commit 842c84da7
Author: Strygon
Commit: GitHub
Adding the actual flag for default chase view
code/mod_table/mod_table.h | 1 +
1 file changed, 1 insertion(+)
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commit 6598c25fd
Author: Strygon
Commit: GitHub
Adding support for Chase View flag
code/mod_table/mod_table.cpp | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
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commit 643cb6a2b
Author: Baezon
Commit: Baezon
update scripting functions
code/scripting/api/objs/vecmath.cpp | 18 ++++++++++--------
1 file changed, 10 insertions(+), 8 deletions(-)
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commit 256a047fa
Author: Baezon
Commit: Baezon
fix rand circle and sphere probability distribution
code/math/vecmat.cpp | 13 +++++++++----
code/math/vecmat.h | 3 ++-
code/weapon/beam.cpp | 2 +-
3 files changed, 12 insertions(+), 6 deletions(-)
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commit 22f7ff344
Author: Baezon
Commit: Baezon
fix bias from random_circle/sphere
code/math/vecmat.cpp | 24 ++++++++++++++----------
code/math/vecmat.h | 3 ++-
code/weapon/beam.cpp | 2 +-
code/weapon/trails.cpp | 2 +-
4 files changed, 18 insertions(+), 13 deletions(-)