Author Topic: Nightly: 25 April 2022 - Revision 30ae011d1  (Read 63 times)

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Offline SirKnightly

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Nightly: 25 April 2022 - Revision 30ae011d1
Here is the nightly for 25 April 2022 - Revision 30ae011d1



Group: Win32-SSE2
nightly_20220425_30ae011d1-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20220425_30ae011d1-builds-x64-SSE2.zip (Mirror)


Group: Linux
nightly_20220425_30ae011d1-builds-Linux.tar.gz (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 30ae011d1
Author: wookieejedi
Commit: GitHub

    Fix Texture Replace and Team Colors with Ship Changes (#4207)
 code/ship/ship.cpp | 75 ++++++++++++++++++++++++++++++++----------------------
 1 file changed, 45 insertions(+), 30 deletions(-)

------------------------------------------------------------------------
commit 746659547
Author: JohnAFernandez
Commit: GitHub

    Reinforcements Dialog (#3607)
 qtfred/source_groups.cmake                         |   5 +
 .../dialogs/ReinforcementsEditorDialogModel.cpp    | 330 ++++++++++++++
 .../dialogs/ReinforcementsEditorDialogModel.h      |  53 +++
 qtfred/src/ui/FredView.cpp                         |   5 +
 qtfred/src/ui/FredView.h                           |   1 +
 .../src/ui/dialogs/ReinforcementsEditorDialog.cpp  | 204 +++++++++
 qtfred/src/ui/dialogs/ReinforcementsEditorDialog.h |  56 +++
 qtfred/ui/ReinforcementsDialog.ui                  | 478 +++++++++++++++++++++
 8 files changed, 1132 insertions(+)

------------------------------------------------------------------------
commit c636ea565
Author: EatThePath
Commit: GitHub

    Remove light filtering data (#3737)
 code/lighting/lighting.cpp | 109 +++++++++------------------------------------
 code/lighting/lighting.h   |  15 +++----
 code/model/modelrender.cpp |   8 ++--
 code/model/modelrender.h   |   2 +-
 code/object/object.cpp     |  15 +++----
 code/weapon/beam.cpp       |  14 +++---
 6 files changed, 46 insertions(+), 117 deletions(-)

------------------------------------------------------------------------
commit 83bd293a3
Author: Goober5000
Commit: Goober5000

    add some script functions for HUD gauge data
 code/hud/hud.cpp                     | 45 ++++++++++++++++++++++++-
 code/hud/hud.h                       | 19 +++++++++--
 code/hud/hudparse.cpp                | 41 ++++++++++++++---------
 code/hud/hudparse.h                  |  2 ++
 code/scripting/api/objs/font.cpp     | 12 +++++++
 code/scripting/api/objs/hudgauge.cpp | 64 ++++++++++++++++++++++++++++++++++++
 6 files changed, 165 insertions(+), 18 deletions(-)

------------------------------------------------------------------------
commit dca2ae715
Author: Kiloku
Commit: GitHub

    Add a ship flag to allow the firing fail sound to play with locked primaries (#4203)
 code/mission/mission_flags.h       |  2 ++
 code/mission/missionparse.cpp      |  2 ++
 code/parse/sexp.cpp                |  2 ++
 code/ship/ship.cpp                 | 22 +++++++++++++++++++---
 code/ship/ship.h                   |  2 +-
 code/ship/ship_flags.h             |  2 ++
 fred2/missionsave.cpp              |  4 ++++
 qtfred/src/mission/missionsave.cpp |  6 ++++++
 8 files changed, 38 insertions(+), 4 deletions(-)