I figured I'd stick this here so it could have a more permanent forum -
I have some quibbles with the mission design in a few of the set piece battles. In particular, I don't think the missions effectively leverage expected lines of sight to frame key events. Take mission 6 - one of the first big events is the arrival of a second Cylon base ship. The player gets a message (which is great), but is unlikely to see the ship actually jump in, because the Quasar wing raiders - the player's current objective - approach from what seems like a random angle. This means the player is likely off tangling with Quasar.
If Quasar came in from a fixed position (and I know there are issues with this) you could anticipate the player's expected line of sight, presumably off Quasar's tail, and set the base ship's arrival on the line drawn between the player and Theseus, extended out past. This kind of framing psychology, drawing the player's eye towards key information, is something I've heard a lot about from guys like Valve and found pretty effective in FS. Hopefully at least worth thinking about.