Hard Light Productions Forums

Hosted Projects - FS2 Required => Dimensional Eclipse => Topic started by: Droid803 on September 29, 2012, 02:51:21 pm

Title: RELEASE: Tethys [MODELS]
Post by: Droid803 on September 29, 2012, 02:51:21 pm
(http://img.photobucket.com/albums/v423/kc1991/Imperator.jpg)
(http://img.photobucket.com/albums/v423/kc1991/BLACKEPHYRA.jpg)
(http://img.photobucket.com/albums/v423/kc1991/ewax.jpg)

Okay, I think these have been tested enough to be stable enough for release.
I will make a few notes however, so PLEASE READ:


Included in this package are:

* texture-replacement based, use Block Two model.

Nameplates are not included.

Credits:

This work is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License. (CC-BY-NC)
You are free to use this for other mods and games, as long as attribution is given and you're not trying to sell it.


Download (16.85MB):
Title: Re: RELEASE: Tethys [MODELS]
Post by: AndrewofDoom on September 29, 2012, 03:14:54 pm
Those pictures are so dark, shine some light on them! Let them see my sexy paint job!
Title: Re: RELEASE: Tethys [MODELS]
Post by: Nyctaeus on September 29, 2012, 03:39:47 pm
Guys... You are just so incredibly cool!
Title: Re: RELEASE: Tethys [MODELS]
Post by: Droid803 on September 29, 2012, 04:15:04 pm
Those pictures are so dark, shine some light on them! Let them see my sexy paint job!

Told you to take some pictures but you ignored me so this is what you get!!!
Title: Re: RELEASE: Tethys [MODELS]
Post by: Dragon on September 29, 2012, 04:17:48 pm
The shine map has some purple artifacts in the darkest areas. Otherwise they're awesome. Though I hoped you'd also release the Rhea with them.
Title: Re: RELEASE: Tethys [MODELS]
Post by: General Battuta on September 29, 2012, 07:11:58 pm
Badass shippes

e: mildly spergy point that those look way more dramatic variants than blocks but it really is totally irrelevant
Title: Re: RELEASE: Tethys [MODELS]
Post by: Droid803 on September 29, 2012, 07:23:32 pm
The shine map has some purple artifacts in the darkest areas. Otherwise they're awesome. Though I hoped you'd also release the Rhea with them.
Rhea is coming soonTM.

e: mildly spergy point that those look way more dramatic variants than blocks but it really is totally irrelevant
The differences between them got amplified when I rebuilt them, kind of spiralled out of control :nervous:
Title: Re: RELEASE: Tethys [MODELS]
Post by: AndrewofDoom on September 29, 2012, 08:24:01 pm
(https://dl.dropbox.com/u/17350885/frees2-20120929-164521.png)

There's some more light here!
Title: Re: RELEASE: Tethys [MODELS]
Post by: Deora11 on October 14, 2012, 02:23:16 am
I really love these models you've done. I made tables for each of these ships, each using UEF weapons. But my question is, since the carrier and arty ships are based off another ship, would you be able to edit the Solaris and Karuna classes so they look like these models plz? It would be good to see a decent fleet using your models and textures.
Title: Re: RELEASE: Tethys [MODELS]
Post by: Destiny on October 14, 2012, 06:53:27 am
You have no idea how much work Droid and Andrew would need to put in :P (esp. for that ugly hulk of metal that is the Solaris)
Title: Re: RELEASE: Tethys [MODELS]
Post by: General Battuta on October 14, 2012, 10:49:08 am
yo who you callin ugly

But I agree, that would not be some kind of simple 'edit' like reskinning a tilemapped model. It'd be an enormous amount of work.
Title: Re: RELEASE: Tethys [MODELS]
Post by: esarai on October 14, 2012, 11:51:39 am
Solaris is ugly? :(

(http://images.wikia.com/central/images/3/38/Okay_face.jpg)

Title: Re: RELEASE: Tethys [MODELS]
Post by: MatthTheGeek on October 14, 2012, 12:01:12 pm
Burn, Destiny, burn.

Someone get me some napalm.
Title: Re: RELEASE: Tethys [MODELS]
Post by: Droid803 on October 14, 2012, 01:34:53 pm
I really love these models you've done. I made tables for each of these ships, each using UEF weapons. But my question is, since the carrier and arty ships are based off another ship, would you be able to edit the Solaris and Karuna classes so they look like these models plz? It would be good to see a decent fleet using your models and textures.

Well, I don't think I'd remodel either, but if you could convince AndrewofDoom to make textures, it could happen. (Not all too likely though, depends how persuasive you are)
Not really much I can do in terms of retexturing to make them consistent.
Title: Re: RELEASE: Tethys [MODELS]
Post by: An4ximandros on October 14, 2012, 01:50:17 pm
Solaris? UGLY!? Hwat be thine great misscyld?
Title: Re: RELEASE: Tethys [MODELS]
Post by: esarai on October 14, 2012, 02:09:25 pm
On topic, these ships look dang spiffy, and I think they actually fit with the UEF fleet ethos quite well, albeit with subtle distinctions that could represent different manufacturer's design choices.

 :yes:
Title: Re: RELEASE: Tethys [MODELS]
Post by: General Battuta on October 14, 2012, 02:35:32 pm
They don't have to fit with the UEF fleet ethos, this isn't Blue Planet! What's important is that they look hella sweet.
Title: Re: RELEASE: Tethys [MODELS]
Post by: Destiny on October 19, 2012, 08:13:38 am
You know, the SpecOps Tethys picture and its angle makes the Tethys look like an entirely different ship than the blue one!

Solaris is ugly? :(
I am slightly editing Shizuku's quote and hence, I'm not serious :P I used the word 'ugly' because it was captained by Admiral Max.
Title: Re: RELEASE: Tethys [MODELS]
Post by: AndrewofDoom on October 19, 2012, 09:00:19 am
Don't you mean High Admiral Max? :P
Title: Re: RELEASE: Tethys [MODELS]
Post by: Deora11 on December 09, 2013, 03:02:51 am
Hopefully this gets noticed, but the Stratavarian Module, when adding it's Rotators to the tbm file, it causes the game to crash. Wondering if it's just me, or whether it's the model? I got them working for the other frigates, but this one keeps crashing.
Title: Re: RELEASE: Tethys [MODELS]
Post by: MatthTheGeek on December 09, 2013, 03:09:22 am
Please post your fs2_open.log file.  Instructions on how to do this can be found in this post.
Title: Re: RELEASE: Tethys [MODELS]
Post by: Deora11 on December 09, 2013, 03:50:44 am
Nvm, found the problem. Some of the subsystems weren't listed correctly. With help of PCS, I solved it. Thanks for responding anyway.