The retconned Basestars appeared to be half the size of the Zoic ones, and I agree with Newman that they seemd far less ominous. Their over-sized windows seemed more in keeping with a cruise ship's than a warship's.
As for the argument, I suspect that our Polish firend was misunderstood, perhaps because English is not his first language and he struggled to make himself clear. I think he was trying to say that the texture in the Raider slots has the appearance if tissue paper, not that the quality of the model was poor. Contrary to what others said, I don't think the forum gave him much of a chance to clarify or rewrite his comments before decending upon him with wrath and certainly doesn't deserve the self-congratulatory "aren't we tolerant" praise - nothing was tolerated or even given a chance to be clarified or withdrawn for even a second.
Personally, all of this modelling is beyond me and I'm hugely impressed at what has been achieved. I have no idea of what the texturing explaination mean, never having made a computer model, but I do understand that the Basestar is even harder than usual to texture. One question arises: why worry too much about the slots? You're never going to be that close to them without travelling at high speed, so you'll struggle to even acknowledge the existsence of the slots, nevermind assess their detail. I suspect that once the brightness of their texturing has been toned down, so they seem to be dark grey and in shadow rather than internally lit, they'll look completely suitable.