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Archived Boards => Machina Terra => The Archive => Archived Machina Terra Threads => Topic started by: Shrike on June 19, 2001, 06:36:00 pm

Title: The Conversion Matrix
Post by: Shrike on June 19, 2001, 06:36:00 pm
Prototype Conversion Matrix undergoing testing in Pluto orbit.

 (http://terra.sourceforge.net/story/transmission1-01.jpg)  

 (http://terra.sourceforge.net/story/transmission1-02.jpg)  

 (http://terra.sourceforge.net/story/transmission1-03.jpg)  

You can find a technical description of the device's function and role in message set V^M-55.  For Terra, for Humanity! (//"http://terra.sourceforge.net/")

[This message has been edited by Shrike (edited 06-19-2001).]
Title: The Conversion Matrix
Post by: Griffon UK on June 19, 2001, 07:00:00 pm
Styxx promised me he would show it firing...

wahhhhhhhhhh! <cries>

------------------
Temporal Mechanics ("http://www.fs2temp-mech.co.uk")
Title: The Conversion Matrix
Post by: Styxx on June 19, 2001, 07:04:00 pm
Hey, I had to leave something for later, right?

I'll post pics of it firing... sometime.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: The Conversion Matrix
Post by: Unidan on June 19, 2001, 07:07:00 pm
WOW!!! So what your saying is that the conversion matrix is half the Apoc!?
Jeeez
But, could you clarify that transmission in ENGLISH for the other people who don't understand. But, if I'm right the Conversion Matrix generates a huge amount of power that can rip a ships' molecules apart, shielding dosen't help the ship, and it generates huge radiation emissions.

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 (http://cwm.ragesofsanity.com/otn/alienz/abduct.gif)  
Let's say it together...
Unidan (YOU-NIH-DAN)
Good, now say it 50 times fast. Excellent, you may now procceed to TSM-20724 2337
Title: The Conversion Matrix
Post by: Shrike on June 19, 2001, 07:09:00 pm
Yep, that's it in a nutshell.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: The Conversion Matrix
Post by: Shrike on June 19, 2001, 07:12:00 pm
Styxx's original concept was to have it simply convert matter into energy.  Of course, I took a look at that and basically said 'that's a ****LOAD of energy' if you, say....vape a Sathanas.  More than enough to explosively destroy the Earth.  So I dove into my knowledge of astrophysics and particle physics and came up with something that had a comparable effect without all that excess energy to deal with. (in the original configuration, the Apoc would emit more energy than the sun when it used the C-M)
Title: The Conversion Matrix
Post by: DragonClaw on June 19, 2001, 07:18:00 pm
 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)

------------------
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Quote
The fear always controls our attitude, let us fear no more!
Title: The Conversion Matrix
Post by: Nico on June 19, 2001, 07:19:00 pm
would have been a little overkill then  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: The Conversion Matrix
Post by: heretic on June 19, 2001, 08:07:00 pm
oh
my
god
Title: The Conversion Matrix
Post by: KillMeNow on June 19, 2001, 08:33:00 pm
more energy than a star you say? hmmm well puts teh sathanuses blowing up capella to shame if you can get the same energy out the end oof a beam cannon  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif) hehe - hmmmm thinks up idea for nasty weapon hmmmm the atomic polarity reverser - gives protons a negative charge causing atoms to exposivily disintergrate =)
Title: The Conversion Matrix
Post by: Snipes on June 19, 2001, 08:45:00 pm
causing a chain reaction, destroying your vessel, and crew..  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Title: The Conversion Matrix
Post by: Daedalus on June 19, 2001, 10:24:00 pm
Oooh. Purty.

I wonder how scaled down the details are gonna have to be to work in FS though.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

------------------
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Title: The Conversion Matrix
Post by: Setekh on June 20, 2001, 12:36:00 am
 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)

I even know what this is, and I'm still amazed.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)
Title: The Conversion Matrix
Post by: Fineus on June 20, 2001, 01:05:00 am
Oh my god!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif) I'm impressed dude, this thing 0wns  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)

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Title: The Conversion Matrix
Post by: Shrike on June 20, 2001, 03:32:00 am
 
Quote
Originally posted by Setekh:
 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)

I even know what this is, and I'm still amazed.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)

Dumbass, it's the conversion matrix.
Title: The Conversion Matrix
Post by: Slanker on June 20, 2001, 05:57:00 am
It won´t win any battle, tho.... something you should consider: recharging rate.
Shrike said it´ll use ****loads (  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) ) of energy. Well, tho the Apoc has a pretty cool reactor, it can´t fire the CM every 2 seconds, y´know  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Title: The Conversion Matrix
Post by: Griffon UK on June 20, 2001, 06:41:00 am
would be pretty pointless if it could  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

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Temporal Mechanics ("http://www.fs2temp-mech.co.uk")
Title: The Conversion Matrix
Post by: Styxx on June 20, 2001, 09:31:00 am
Actually, the recharging rate is not much of a problem, since it actually acquires energy for the reactor instead of spending it, after the initial activation charge. But it has a few other problems that might prevent it's use - most of them are described on the messages, you just have to read carefully.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: The Conversion Matrix
Post by: Snipes on June 20, 2001, 10:05:00 am
I'll bet if you disable the spinning rods, the ship is useless  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Title: The Conversion Matrix
Post by: Levyathan on June 20, 2001, 10:06:00 am
Those images look nice...
Title: The Conversion Matrix
Post by: Styxx on June 20, 2001, 11:19:00 am
 
Quote
Originally posted by Snipes:
I'll bet if you disable the spinning rods, the ship is useless   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)

Not quite, actually.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/smile.gif)
Title: The Conversion Matrix
Post by: Ace on June 20, 2001, 06:22:00 pm
Ohh after looking at those numbers compared to the reactor-shield output of the Lucifer, the Lucifer will stand to that...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

Needless to say, you can't beat millions of years of technology held back by in-nessecity within a day...

------------------
Ace
Staff member FreeSpace Watch
 http://freespace.volitionwatch.com/ ("http://freespace.volitionwatch.com/")
Title: The Conversion Matrix
Post by: QXMX on June 20, 2001, 08:22:00 pm
 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif) (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)

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Title: The Conversion Matrix
Post by: Slanker on June 21, 2001, 06:32:00 am
 
Quote
Originally posted by Styxx:
Actually, the recharging rate is not much of a problem, since it actually acquires energy for the reactor insteadp?ID=61 HTTP/1.12C after the initial activation charge. But it has a few other problems that might prevent it's use - most of them are described on the messages, you just have to read carefully.   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)

Damn that! You make me look like an idiot  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif) Well, I didn´t care to read through the stuff carefully, so that´s my excuse.
Title: The Conversion Matrix
Post by: Styxx on June 21, 2001, 09:03:00 am
 
Quote
From the Machina Terra Website:
Shielding was found to have no effect upon the field beam, even Lucifer class shielding is expected to be ignored completely

And trust me, those guys know what they're doing.

Ah, and those power output figures are not for the weapon effect itself (it's main effect is disruption at nuclear level, you simply can't avoid that) but for the secondary effects caused by the reaction it initiated. It can take out the Lucifer.


And it wasn't really a conscious achievment - if you read the text carefully, you'll notice that the "military" use for the Conversion Matrix was actually found by accident...
Title: The Conversion Matrix
Post by: Slanker on June 21, 2001, 01:56:00 pm
 
Quote
Originally posted by Styxx:
if you read the text carefully...

 (http://dynamic.gamespy.com/~freespace/ubb/noncgi/rolleyes.gif)
Title: The Conversion Matrix
Post by: Gecko O Bac on June 22, 2001, 11:34:00 am
The question now is: WHAT'S THE VIS MAGNUS PROJECT?????

Imagine that the C-M was thought only to give energy to the core of the vis magnus...
Well, yes, they didn't expected that the c-m could be so powerful, but anyway it would be surely much powerful...

About the problems, if I understood the tech things (You know, I'm italian!!! I like sciences and I know a bit o evrything, but it's enough difficult in italian!!!! In english is, if possible, harder!), the greater problem is that there could be some type of feedback effect that brigns the c-m matix reaction on the c-m itself... I imagine that that could destroy the c-m...
But i think that an ole helios in the right place (i.e. the c-m gun, into the cannon i mean) could do something good =)

P.S. Hey guys I'm back =)

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If you've never flown trough an explosion, you've never lived.
Title: The Conversion Matrix
Post by: Styxx on June 23, 2001, 10:38:00 am
Well, seems to me that you got it right...
Title: The Conversion Matrix
Post by: Snipes on June 23, 2001, 11:51:00 am
haha! destoy the right cannon, and the ship dies? nice...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/tongue.gif)
Title: The Conversion Matrix
Post by: Gecko O Bac on June 24, 2001, 03:44:00 am
 
Quote
Originally posted by Styxx:
Well, seems to me that you got it right...

Anf... Anf... Anf...

COOKIE????  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

------------------
If you've never flown trough an explosion, you've never lived.
Title: The Conversion Matrix
Post by: Setekh on June 24, 2001, 05:11:00 am
 
Quote
Originally posted by Shrike:
Dumbass, it's the conversion matrix.

No - I know what it is, and how it works, but I'm still amazed by it. Especially with this render.
Title: The Conversion Matrix
Post by: Styxx on June 24, 2001, 04:33:00 pm
 
Quote
Originally posted by Gecko O Bac:
Anf... Anf... Anf...

COOKIE????   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)


Okay, okay, you get a cookie for that...

But it's not like "you take out the right cannon and the ship dies". It's more like "you hit the right spot and the Conversion Matrix dies", but I won't get into more details...
Title: The Conversion Matrix
Post by: Snipes on June 26, 2001, 09:38:00 am
I'll put a helios in the center of that thing and ka-plowie!!!  The conversion matrix is no more? hahaaaaaaa!
Title: The Conversion Matrix
Post by: Shrike on June 26, 2001, 03:45:00 pm
Much more efficient to take out the subspace field guides.  It won't be able to fire with one or both destroyed.
Title: The Conversion Matrix
Post by: Turnsky on July 03, 2001, 06:40:00 am
I seriously doubt a bomber would get NEAR that thing, think about it concentrated supernova focused into a beam - ouch
Title: The Conversion Matrix
Post by: Slanker on July 03, 2001, 07:07:00 am
[hint]Apoc has more than one weapon[/hint]
Title: The Conversion Matrix
Post by: Snipes on July 03, 2001, 02:31:00 pm
 
Quote
Originally posted by Turnsky:
I seriously doubt a bomber would get NEAR that thing, think about it concentrated supernova focused into a beam - ouch

Well... in FS2 I live up to Darkage's title, of 'quite insane'. But you'd have to see for yourself.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Title: The Conversion Matrix
Post by: DragonClaw on July 03, 2001, 07:40:00 pm
  Harrr....


Apoc.. is rather weak in many ways... but I can't get enough of that AWESOME pic!!! DUDE!!!  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/eek.gif)

------------------
    -Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
   -Fleet Admiral of The Ancients Armada ("http://ancientsarmada.cjb.net/")

         
Quote
The fear always controls our attitude, let us fear no more!
Title: The Conversion Matrix
Post by: Styxx on July 03, 2001, 08:20:00 pm
 
Quote
Originally posted by RKIF-DragonClaw:
Apoc.. is rather weak in many ways...


Well, the version published on the site is indeed weak in many ways...  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: The Conversion Matrix
Post by: DragonClaw on July 03, 2001, 08:58:00 pm
   Has Venom told you about the ship he made???


   If he hasn't... good ...    (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)
Don't expect 3 Apocs to win harrr

------------------
    -Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
   -Fleet Admiral of The Ancients Armada ("http://ancientsarmada.cjb.net/")

         
Quote
The fear always controls our attitude, let us fear no more!
Title: The Conversion Matrix
Post by: Jabu on July 03, 2001, 09:28:00 pm
Damn all these überpowerful ships. It's all starting to get mighty boring.
Title: The Conversion Matrix
Post by: DragonClaw on July 04, 2001, 10:48:00 am
  Its not really a ship... yea its got turrets and all, but its more like a moving scenery.  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/wink.gif)  Its meant to be like that.

------------------
    -Director of the staff of Hidden Terror. ("http://www.hiddenterror.f2s.com")
   -Fleet Admiral of The Ancients Armada ("http://ancientsarmada.cjb.net/")

         
Quote
The fear always controls our attitude, let us fear no more!
Title: The Conversion Matrix
Post by: Turnsky on July 04, 2001, 09:16:00 pm
So, Styxx, Just HOW many weapons does the Apoc have, besides THE REALLY BIG ONE?
Title: The Conversion Matrix
Post by: Styxx on July 04, 2001, 09:21:00 pm
The beta version has 79 turrets, if I remember it right. The final version will have, hopefully, over one hundred turrets. For it's size, though, it's a very poor coverage (compared to the number of turrets on the Colossus, for one instance, which is way smaller and has over 60 turrets)...

These turrets will be armed with weapons significantly more powerful and long-ranged than the standard Freespace 2 ones, though.
Title: The Conversion Matrix
Post by: Gecko O Bac on July 05, 2001, 07:11:00 am
Only one thing:
*GLOM*
Ehm... It's WITH us the apoc, right?
No... Because if it's against us... I'll don't bet a $ on our vicotry =D


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If you've never flown trough an explosion, you've never lived.
Title: The Conversion Matrix
Post by: Unidan on July 05, 2001, 08:04:00 am
 
Quote
Originally posted by Gecko O Bac:
Only one thing:
*GLOM*
Ehm... It's WITH us the apoc, right?
No... Because if it's against us... I'll don't bet a $ on our vicotry =D




As Kel Mitchel would say- Uh No

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Title: The Conversion Matrix
Post by: Jabu on July 05, 2001, 09:01:00 am
That thing's anti-fighter coverage is tiny, like an AAAf/3 clicks. But then again, a couple of fighters probably couldn't do much against it  (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)
Title: The Conversion Matrix
Post by: Slanker on July 05, 2001, 09:42:00 am
 
Quote
Originally posted by Jabu:
That thing's anti-fighter coverage is tiny, like an AAAf/3 clicks. But then again, a couple of fighters probably couldn't do much against it   (http://dynamic.gamespy.com/~freespace/ubb/noncgi/biggrin.gif)

Fighters aren´t the only tiny ships, f00
Title: The Conversion Matrix
Post by: Gecko O Bac on July 06, 2001, 04:22:00 pm
 
Quote
Originally posted by Unidan:

As Kel Mitchel would say- Uh No


WHO is kel Mitchel?

And for the tiny ships... Well, i think that an higeya (it's wrote right? It's the right ship? Long time no play...) bomber (that can be used in the sathanas' beam bombing misison), could slip trough the apoc anti fighter net and bomb it in some way... But with the dimensions of the apoc, i think that also a couple of aeolus could pack a sufficient punch to the apoc...

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Title: The Conversion Matrix
Post by: Slanker on July 16, 2001, 09:45:00 am
1) It´s the GTS Hygeia, a support ship
2) you´re probably talking about the GVB Bakha.
Title: The Conversion Matrix
Post by: Kazan on July 26, 2001, 07:41:00 am
Just swarm the Apoc... 2 or 3 hecates and 4 or  5 orions and their support fleet would beat the sh1t outa the apoc - just don't bunch them up, have them come in from all directions.  


Note: I have a feeling the discharge from the conversion matrix has an effect similar to the Kraken class fleet killer's main weapon [Wing Commander Prophecy]

[edit = get the f'ing class name correct kaz]

[This message has been edited by Kazan (edited 07-26-2001).]
Title: The Conversion Matrix
Post by: Setekh on July 26, 2001, 08:04:00 am
Have the CM take out the hardest-hitting ship, then bring the several Electrobeam Mark IV turrets on, which are each equal to about 2 BFReds - several dozen wings of TFFa Chimeras providing closer support, and undoubtedly a whole host of cruisers, Darkness corvettes and destroyers (can't disclose names) taking on every GTVA asset hit for hit, and then some.

Swarm that.
Title: The Conversion Matrix
Post by: Skippy on July 26, 2001, 10:14:00 am
But, think what all you've said cost! It's whose money?

------------------
Philippe "Skippy" Villiers - ICQ: 103116541
The future isn't known
Member of the Machina Terra Project ("http://terra.sourceforge.net")
Title: The Conversion Matrix
Post by: Taristin on July 26, 2001, 09:46:00 pm
Who needs money? Rob and pillage your way through...