Hard Light Productions Forums
Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on July 14, 2017, 02:37:04 am
-
Here is the nightly for 14 July 2017 - Revision 98af9dd
Group: MacOSX
nightly_20170714_98af9dd-builds-MacOSX.tar.gz (http://swc.fs2downloads.com/builds/nightly/20170714_98af9dd/nightly_20170714_98af9dd-builds-MacOSX.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20170714_98af9dd/nightly_20170714_98af9dd-builds-MacOSX.tar.gz))
Group: Win64
nightly_20170714_98af9dd-builds-Win64.zip (http://swc.fs2downloads.com/builds/nightly/20170714_98af9dd/nightly_20170714_98af9dd-builds-Win64.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20170714_98af9dd/nightly_20170714_98af9dd-builds-Win64.zip))
Group: Linux
nightly_20170714_98af9dd-builds-Linux.tar.gz (http://swc.fs2downloads.com/builds/nightly/20170714_98af9dd/nightly_20170714_98af9dd-builds-Linux.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20170714_98af9dd/nightly_20170714_98af9dd-builds-Linux.tar.gz))
Group: Win32
nightly_20170714_98af9dd-builds-Win32.zip (http://swc.fs2downloads.com/builds/nightly/20170714_98af9dd/nightly_20170714_98af9dd-builds-Win32.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20170714_98af9dd/nightly_20170714_98af9dd-builds-Win32.zip))
------------------------------------------------------------------------
commit a88c50b
Author: Goober5000 <Sun Jul 9 14:31:36 2017 -0400>
Commit: Goober5000 <Sun Jul 9 14:31:36 2017 -0400>
per comments, allow variable replacement in plain strings as well
code/parse/sexp.cpp | 24 +++++++++++++-----------
1 file changed, 13 insertions(+), 11 deletions(-)
------------------------------------------------------------------------
commit 98e316b
Author: Goober5000 <Fri Jul 7 01:25:54 2017 -0400>
Commit: Goober5000 <Fri Jul 7 01:25:54 2017 -0400>
minor enhancements to the debug sexp
code/parse/sexp.cpp | 13 ++++++-------
1 file changed, 6 insertions(+), 7 deletions(-)
-
it doesnt play fs2 mods
it needs to be fixed ive tested on fso debug on every builds
so it doesnt run any
-
Please post your fs2_open.log file. Instructions on how to do this can be found in this post.
-
here you go
it does work now only bryan see errors asame
iive cleanhed but still asame
debug error's
[attachment stolen by Russian hackers]
-
All I'm seeing in that log are Warnings due to bad assets. These are not issues FSO can or will fix, Bryan needs to do that.