Author Topic: Battlefleet Gothic: The RTS  (Read 36003 times)

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Offline NGTM-1R

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Battlefleet Gothic: The RTS
So as most of you probably don't know, Games Workshop has finally purged Battlefleet Gothic from their website, ending the career of one of the better games they ever put out.

However, Battlefleet Gothic ain't dead. Apparently Tindalos Interactive (who you may or may not recognize from their previous space RTS title Stellar Impact; I didn't) has a Battlefleet Gothic game in production, with Imperial Navy, Chaos, Eldar, and Orks said to be playable. There are screenshots at the link, so this appears to be for-real.
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Offline T-Man

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Re: Battlefleet Gothic: The RTS
Excellent. Certainly looks the biz in those screens. Did buy Gothic when it came out and was sad to see it go, so am chuffed to see someone's still working with it. Shall definitely keep an eye on this; thanks for sharing! :yes:
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Offline Aesaar

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Re: Battlefleet Gothic: The RTS
Battlefleet Gothic is, IMO, the finest ruleset GW ever made, and I'm sad it never got attention, because it played really, really well, and 40k spaceships look cool as hell.

I've been wanting a BFG space RTS for ages, so I'm definitely paying attention to this.

 

Offline StarSlayer

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Re: Battlefleet Gothic: The RTS
What is not to like about Space Ironclad/Cathedrals? Nothing that's what.

I'm a little sad I missed the boat on BFG, it was in the queue and I had done a test mini but I never got around to picking up a task force.
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Offline Scotty

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Re: Battlefleet Gothic: The RTS
This might just be an incorrect second-hand from a friend who never played, but I was always under the impression that BFG was hilariously unbalanced in terms of factions, because IG was really good and Chaos could use anything IG had in addition to everything Chaos had as long as they put spikes on it.

 

Offline Dragon

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Re: Battlefleet Gothic: The RTS
I'm looking forward to this. I just hope that the playable races listed aren't the only ones. :) Would love to see Tyranids, Tau, maybe Dark Eldar pirates. Or Necrons. Not necessarily in the release, but maybe as a (not multiplayer-only!) DLC. Hope they do it right, too. Battlefleet Gothic certainly looks interesting, but I've never seen it made into a computer game.

 

Offline swashmebuckle

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Re: Battlefleet Gothic: The RTS
My brother and I got BFG but never really got into it, probably because while the designs were cool, painting and playing models without faces just didn't really do it for us. Could be pretty neat as a video game!

I still want a Necromunda squad based FPS though.

 

Offline NGTM-1R

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Re: Battlefleet Gothic: The RTS
Scotty: that's true of the 40k tabletop. Gothic was a little more strict about that sort of thing. Actually, my rulebooks more or less said that if you played an Imperial Reserve Fleet list, you could use anything Chaos had in terms of non-Planetkiller capitals in an Imperial Navy fleet, so it worked both ways.

There was some extremely, ridiculously powerful stuff in the game but it was usually more balanced than it looked. Tyranids could bring huge masses of ships to the table and pyroacid was terrifying, but were easy to lead around by the nose, had no lances, and had short range. IN could drown you in ordnance if you let them, but had short ranges and so-so speed. Chaos could also drown you in ordnance and had long range, but less firepower and a glass jaw. Orks were slow and had no lances, but hard to kill and deadly at close quarters. Eldar were swift as the wind and had great guns, but as durable as wet tissue paper. Necrons were fast, hard to kill, great weapons, but you'll never see more than three or four of them, average range, and if you get ONE ship hulked or killed outright you've probably lost the game even if you annihilate the enemy fleet. Tau were the only fleet without significant weakness, because they were also without significant strengths. Space Marines had great armor, murderous boarding actions, and bombardment cannon, but there were never very many of them and they didn't trade broadsides well.
« Last Edit: February 12, 2015, 04:02:58 pm by NGTM-1R »
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Offline NGTM-1R

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Re: Battlefleet Gothic: The RTS
RPS article with gameplay details. Mentions the possibility of Exterminatus, captains developing personalities over the course of the game (that can get them executed, because 40k), your ships will operate on their own to some degree during battles save for the Admiral's and you can set their behaviors beforehand or during the action.

The specific example given was if you want a ship to survive, you can set it to leave combat at a relatively low damage threshold; but a brave captain might disobey. You can let him, or force compliance...which causes discontent to build up in your fleet and makes disobeying more likely, but on the other hand forcing it gives a captain a "blame" point and at three they're executed, losing the captain and their skills but resetting the discontent issue too.
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Offline Aesaar

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Re: Battlefleet Gothic: The RTS
Scotty: that's true of the 40k tabletop. Gothic was a little more strict about that sort of thing. Actually, my rulebooks more or less said that if you played an Imperial Reserve Fleet list, you could use anything Chaos had in terms of non-Planetkiller capitals in an Imperial Navy fleet, so it worked both ways.

There was some extremely, ridiculously powerful stuff in the game but it was usually more balanced than it looked. Tyranids could bring huge masses of ships to the table and pyroacid was terrifying, but were easy to lead around by the nose, had no lances, and had short range. IN could drown you in ordnance if you let them, but had short ranges and so-so speed. Chaos could also drown you in ordnance and had long range, but less firepower and a glass jaw. Orks were slow and had no lances, but hard to kill and deadly at close quarters. Eldar were swift as the wind and had great guns, but as durable as wet tissue paper. Necrons were fast, hard to kill, great weapons, but you'll never see more than three or four of them, average range, and if you get ONE ship hulked or killed outright you've probably lost the game even if you annihilate the enemy fleet. Tau were the only fleet without significant weakness, because they were also without significant strengths. Space Marines had great armor, murderous boarding actions, and bombardment cannon, but there were never very many of them and they didn't trade broadsides well.
Hey now, Tau really did have significant weakness.  That being the fact that their ships were objectively the worst ships in the game, with poor firepower, weak shields, and average armor.  I mean, the Custodian's shields were as strong as those of an IN cruiser, it had less hull than other faction battleships, and the firepower was really not up to battleship standards, even if you factor in the escorts.  It was well matched by an IN Overlord, and it was easily the best ship they had. 

Tau players were masochists.
« Last Edit: February 12, 2015, 06:08:49 pm by Aesaar »

 
Re: Battlefleet Gothic: The RTS
Yes, but the Tau had hands-down some of the best ordnance in the game with Mantas, Barracudas, and drone missiles.  Now, if you closed in with the Tau they were utterly dead, but there's no way you're winning an ordnance fight with them.  And IIRC their new ships in the Taros Campaign book were actually pretty damn good.
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Offline Aesaar

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Re: Battlefleet Gothic: The RTS
No they weren't.  The Custodian is a Taros campaign ship and, speaking from experience, it and both its carried escorts have serious issues killing an Overlord-class battlecruiser.  Of course, the Overlord is one of the best ships in the entire IN arsenal, with powerful 60cm range batteries and lances, but it's still a battlecruiser, whereas the Custodian's a battleship.  Which means you probably won't see more than one or two Custodians on the table unless it's a really high-point game, but I always made it a point to have a couple Overlords on the table, either escorting a Retribution or acting on their own.  The Overlord is really great.

And the Protector is genuinely a piece of ****, despite being the best Tau cruiser.  It's basically a Dictator with half the hangars, and with 2 lances replacing half the gun batteries.  It's worse than the Dictator at being a carrier and worse than the Lunar or Tyrant at being a line cruiser.

The only advantage the Tau have is their torpedoes.  And torpedoes in BFG are really ****ing good.  But that's why people have strikecraft.  Chaos can throw enough strikecraft around that there's not a chance Tau can compete in the ordnance area (because no-one can compete with Chaos in the ordnance area), and IN can still throw out so many torpedoes of their own that the Tau either need to use their fighters to shoot them down (which means they're not protecting their own torpedoes) or accept that their maneuvering options are going to be severely limited by incoming torpedo swarms. 

This is only compounded by the fact that Tau ships are average in speed and maneuverability, and their weapons are all focused towards the front, so running away and kiting isn't actually an option.  And this is their upgraded fleet from the Taros Campaign book.  Their standard fleet is even worse.

The Tau are objectively terrible.  They're outdone in every category by IN and Chaos.


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« Last Edit: February 13, 2015, 07:12:21 am by Aesaar »

 
Re: Battlefleet Gothic: The RTS
i won't lie, the battlefleet gothic designs would be better if it wasn't the same damn template on every imperium ship
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Offline NGTM-1R

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Re: Battlefleet Gothic: The RTS
There is a trailer.

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Offline Colonol Dekker

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Re: Battlefleet Gothic: The RTS
I always thought the Nexus Jupiter Incident engine would've been good for a BFG game/mod.
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Offline AdmiralRalwood

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Re: Battlefleet Gothic: The RTS
I always thought the Nexus Jupiter Incident engine would've been good for a BFG game/mod.
I would have loved to see the Black Sun Engine with some of its hardcoded limitations removed. Oh well...
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Offline rubixcube

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Re: Battlefleet Gothic: The RTS
There is a trailer.


That trailer looks fantastic (although it looks pre-rendered :nervous:)
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Offline TrashMan

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Re: Battlefleet Gothic: The RTS
The ships don't look nearly good enough.

It seems like they were modeled after the plastic tabletop models, which is a mistake since such models are simplified and lack fine detail and sense of scale.
The huge windows is a no-no.

The size doesn't feel right



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Offline rubixcube

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Re: Battlefleet Gothic: The RTS
The ships don't look nearly good enough.

It seems like they were modeled after the plastic tabletop models, which is a mistake since such models are simplified and lack fine detail and sense of scale.
The huge windows is a no-no.

The size doesn't feel right



http://i.ytimg.com/vi/TiFdlOIo3zk/maxresdefault.jpg



Perhaps you should model for them  ;)
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Offline rubixcube

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Re: Battlefleet Gothic: The RTS
Bump, new gameplay trailer out


I just keep getting more and more impressed  :D
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