TLDR: Submodels can now rotate on any axis. Model code has been optimized; model rendering and collision should now be faster. This feature, plus m!m's action system feature, will be used for the animation system upgrade after the next official release.This is a rather substantial rewrite/refactor of the submodel rotation code. Submodel rotation is now tracked via an axis-angle representation, which is used to calculate a matrix to represent the submodel orientation in the model instance. The axis can be any vector, not limited to the standard X, Y, and Z vectors.
The submodel orientation is now used for position calculation in almost every place the submodel angles were previously used. In conjunction with the simplification of KeldorKatarn's code, this saves a significant number of calculations for every movable submodel in every frame. Hopefully this should lead to a measurable speedup in both rendering and collision detection.
To change the rotation axis of a submodel, add the
$rotation_axis: property as specified in the
wiki.
Test builds can be downloaded
here.