Hard Light Productions Forums

Hosted Projects - FS2 Required => Inferno => Topic started by: Woomeister on February 20, 2011, 11:16:47 am

Title: Inferno 10th Anniversary Announcement
Post by: Woomeister on February 20, 2011, 11:16:47 am
The team would like to officially announce our 10th anniversary remake of Inferno R1, which is more than just an upgrade of the original campaign, it is also the completion of the main campaign story, that's right Inferno R2!

Official Site:
http://inferno.hard-light.net/R1U/

Official trailer 1280*720 avaliable:
http://www.youtube.com/watch?v=b_8OHGBEpks

Screenshots: (also avaliable on the website)
(http://inferno.hard-light.net/R1U/Screens/Screen0001.jpg)
(http://inferno.hard-light.net/R1U/Screens/Screen0002.jpg)
(http://inferno.hard-light.net/R1U/Screens/Screen0003.jpg)
(http://inferno.hard-light.net/R1U/Screens/Screen0004.jpg)
(http://inferno.hard-light.net/R1U/Screens/Screen0005.jpg)
(http://inferno.hard-light.net/R1U/Screens/Screen0006.jpg)
(http://inferno.hard-light.net/R1U/Screens/Screen0007.jpg)
(http://inferno.hard-light.net/R1U/Screens/Screen0008.jpg)
(http://inferno.hard-light.net/R1U/Screens/Screen0009.jpg)
(http://inferno.hard-light.net/R1U/Screens/Screen0010.jpg)


FAQ
What is this Inferno anniversary release?


This is a enhanced remake of the original R1 Inferno campaign using updated assets with full FSOpen compatibility

Is this Inferno SCP?

No, this is a direct sequel to Inferno Release 1

Is this a standalone mod?

Yes, like INFSCP and INFASA the Inferno 10th anniversary release does not require a FS2 install or any additional files to run

What are the main differences between R1 and this?

Below is a list of the main differences to the original 2001 release

   1. New upgraded models with many new high poly additions
   2. Replacement of lower quality or broken ships that no longer work correctly using FSOpen
   3. Full FSOpen compatibility, including use of SCP specific features
   4. New weapons and new weapon effects for old weapons
   5. Improved missions, fixing errors and general quality in some areas
   6. New missions expanding the R1 'EA War' campaign
   7. A 'R2' ending involving the Gigas invasion of GTVA systems

When is it coming out?

Our intention is to release near the end of 2011, and it will feature the entire main campaign not split into chunks this time


Ships/Mod Related

Are all the ships from R1 in this version?


No, due to time and the fact that some ships are either broken or are not needed, not everything in the R1 modpack is included with this release. However there are plenty of new ships as well as the upgrades of previous R1 ships and some INFSCP models

Are the SOC/Ancient fleets included?

No, since there will not be a separate SOC campaign the SOC content was removed from the mod. The Ancients however may be added after the initial release period as an additional campaign and download

Did I see some original FS2 ships?

Yes, some of the original FS2 ships are featured in the campaign alongside the new ones

Campaign Related
How long is the new campaign?


The current combined R1+2 campaign is over 30 missions long, more than double the original R1 release

Will it be heavily story driven?

No, it is our intention to have this version of the mod to play more like classic FS2 like the original R1 did

Other
Is there anyway I can help?


Yes! check out our recruiting thread
http://www.hard-light.net/forums/index.php?topic=74230.0

We need help in upgrading some of our ships still as well as weapons and we will need mission designers.
Title: Re: Inferno 10th Anniversary Announcement
Post by: General Battuta on February 20, 2011, 11:19:05 am
Quote
No, this is a direct sequel to Inferno Release 1

SCORE

Awesome news guys, I think this is the best possible move you could've made.
Title: Re: Inferno 10th Anniversary Announcement
Post by: PsychoLandlord on February 20, 2011, 11:31:30 am
Holy crap. That trailer was awesome.  And I echo the support for this decision, INF SCP sounds great and all, but I want to see the sequel to the first FS mod I ever played. :yes:
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woolie Wool on February 20, 2011, 11:34:19 am
:jaw: Help me, I can't find my jaw!
Title: Re: Inferno 10th Anniversary Announcement
Post by: Shivan Hunter on February 20, 2011, 11:38:06 am
I like the polygons
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on February 20, 2011, 11:41:59 am
Thanks guys :)
As you can probably guess the recent upgrades and stuff in the eyecandy thread are for this project. We've still got a lot of ships to upgrade though, and there's a few we haven't shown publically yet.

Each screenshot there is a seperate mission so currently 1/3rd of my initial script is playable, though we plan to add some more missions to it.
Weapon upgrades haven't started yet, but I've upgraded the more basic things like the explosions and such to mediavp standard already.
The original plan was for a pure upgrade of just the R1 campaign, but I complained enough :lol: and got my own way to expand it to actually complete the original storyline, something that's been bugging me for quite some time.
Title: Re: Inferno 10th Anniversary Announcement
Post by: General Battuta on February 20, 2011, 11:44:40 am
You are a hero.
Title: Re: Inferno 10th Anniversary Announcement
Post by: General Battuta on February 20, 2011, 12:07:19 pm
i dun made you a high-light
Title: Re: Inferno 10th Anniversary Announcement
Post by: Col. Fishguts on February 20, 2011, 12:17:34 pm
Woohoo... this is equal amounts unexpected and awesome :yes:
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on February 20, 2011, 12:22:06 pm
i dun made you a high-light
Thanks :)
Title: Re: Inferno 10th Anniversary Announcement
Post by: IronBeer on February 20, 2011, 12:32:29 pm
YES. At long last, the awesome of Inferno shall rise again! 2011 looks to be a good year...
Title: Re: Inferno 10th Anniversary Announcement
Post by: Trivial Psychic on February 20, 2011, 12:32:56 pm
In relation to the INFR1(Post-SCP Patch), can you post which ships have been deleted and if so, what new ships have replaced them?  For example, while its contribution to the original R1 plotline was minimal, the Het-Ka did make an appearance, though unexplained.  Will you be retaining that storyline and thus either a Het-Ka upgrade or replacement?
Title: Re: Inferno 10th Anniversary Announcement
Post by: Droid803 on February 20, 2011, 12:36:32 pm
Cool!
Title: Re: Inferno 10th Anniversary Announcement
Post by: Mongoose on February 20, 2011, 12:40:14 pm
Holy crap, this news is completely out of nowhere.  :eek2: I'm really excited about this.  R1 is pretty much the granddaddy of all full-tilt "FS2 sequel" projects, and it's great to see it revived like this. :)
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on February 20, 2011, 12:58:43 pm
In relation to the INFR1(Post-SCP Patch), can you post which ships have been deleted and if so, what new ships have replaced them?  For example, while its contribution to the original R1 plotline was minimal, the Het-Ka did make an appearance, though unexplained.  Will you be retaining that storyline and thus either a Het-Ka upgrade or replacement?
The Het-ka and the Vasudan rebel subplot is gone, the SOC side story won't appear at all (neither will their fleet)
We did try to keep as much as possible, big thanks to Betrayal there for the upgraded Boreas and Icelus, saving the Icelus from the cutting.

Quick top of my head list of whats not there
GTF Vesuvius
GTF Cyone
GTF Keres
GTB Sabus
SOC anything
GTCv Alexandria
GTFr Vela
GTDI Titan
EACa Telemus
Practically all the Vasudan meshes except the Cairo
SC Raguel
SC Abel
SFg Damini
SCa Shiamak
SPD Vinnashak
SI Hara

and yes even with all those cuts there is far more content in this release than the last :)

New stuff from INFSCP includes:
small carrier types, Lenaeus, Auriga etc
new stations including the entire arcadia/arcas extensions line
upgraded INFSCP versions of ships, Gigas, Apothess, Odin etc
new shivan stuff and upgrades of previous ones
new EA ships not even featured in INFSCP such as the Basileus featured recently
actual use for the Jotun, no Notus however since its uneeded now
ballistic weapons, railguns, plasma weapons, bomber specific primaries
Title: Re: Inferno 10th Anniversary Announcement
Post by: mr.WHO on February 20, 2011, 01:22:00 pm
You guys just LOVE to mind**** us with multitude of those acronyms.

Let me ask this straight - 10th anniversary is separated from INF SCP and INF:A or is it a part of INF:A SA ??

If INF 10th is separated from INF SCP then what is the relation between both storylines ? Alternative storyline or INF SCP will be the sequel of INF 10th storyline?
I'm quite confused.

BTW those Darkness corvette missile salvo is uber cool :)  .
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on February 20, 2011, 01:29:29 pm
No acronyms, just 'Inferno'

it's R1, not INFSCP, INF:A can kind of fit with it
INF SCP for the moment is suspended but when it goes ahead again it's supposed to be a more 'story driven' version of the main INF campaign. However things may change from now to then.

There's only 4 of us working on this full time so both INFSCP and INFA are on the backburner for now so that we keep the deadline of 'this year'
Title: Re: Inferno 10th Anniversary Announcement
Post by: starbug on February 20, 2011, 01:40:35 pm
 :jaw: :jaw: :jaw: :jaw: :jaw: OMG GUSH overload! awesome news!!

So is the storyline for the EA war roughly the same as R1 or has it completely changed?

Also i cannot wait to see what the new Phobos will look like as it was an awesone corvette. Will each side have specific weapons ie it always bugged me in Fs2 that terran, vasudan, Shivan all used the same flakk weapon. Same with the vasudans using terran turrets.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on February 20, 2011, 01:45:19 pm
So is the storyline for the EA war roughly the same as R1 or has it completely changed?

Also i cannot wait to see what the new Phobos will look like as it was an awesone corvette. Will each side have specific weapons ie it always bugged me in Fs2 that terran, vasudan, Shivan all used the same flakk weapon. Same with the vasudans using terran turrets.
Its roughly the same, but has more missions, at this current time Nemesis is mission 17 instead of the 14th (since 1 R1 mission was removed) and it will probably be pushed back further later.

The new Phobos hasn't been started yet, but it should be good

Each race has specific weapons, shivan flak looks shivan, shivan bombs look shivan, Vasudan flak is different to standard Terran flak, Vasudan fighters use entirely different weapons to Terran ones
Title: Re: Inferno 10th Anniversary Announcement
Post by: Snail on February 20, 2011, 03:08:20 pm
AWESOME AWESOME AWESOME AWESOME



Inferno is back!
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woolie Wool on February 20, 2011, 03:25:02 pm
I think Earth could be moved closer in the Nemesis mission. I loved how it took up a large portion of the background in the original mission, giving a really dramatic setpiece to end the EA war.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on February 20, 2011, 03:37:48 pm
There's a reason for that you'll find out later :p
Title: Re: Inferno 10th Anniversary Announcement
Post by: General Battuta on February 20, 2011, 03:39:23 pm
Mid-mission jumps with it getting all bigger and stuff? I saw an Earth model on the ships list.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Trivial Psychic on February 20, 2011, 03:50:25 pm
The Het-ka and the Vasudan rebel subplot is gone, the SOC side story won't appear at all (neither will their fleet)
So I'm guessing the missions where the Het-Ka and the SOC ships (Diablo engagement) appear have been adjusted or removed as the case many be.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on February 20, 2011, 03:51:04 pm
The only thing I'll say is you have more to do after 'Nemesis' and the Earth model isn't for that.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on February 20, 2011, 03:51:52 pm
So I'm guessing the missions where the Het-Ka and the SOC ships (Diablo engagement) appear have been adjusted or removed as the case many be.
The 'Diablo' encounter is entirely different now.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Rampage on February 20, 2011, 06:03:40 pm
This project, as dubbed INF R1 Upgrade, is a fusion of the old R1 modpack plus INF SCP stuff prior to 2011 plus completely new stuff.  So as for now, the moniker INF SCP is used for a project not even in planning yet.  INFA and INFSA are on backburners.

One of my favorite features of the campaign is that it will use HTL versions of pretty much every Shivan fighter and bomber out there, plus a few proprietary ones.  Capital ships are nothing less than epic, and dogfights will keep you busy for hours on end.

-R
Title: Re: Inferno 10th Anniversary Announcement
Post by: ssmit132 on February 20, 2011, 06:06:12 pm
Oh wow. :eek:

AWESOME AWESOME AWESOME AWESOME
:yes:
Where's Andro's LRABeam when you need it?
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woolie Wool on February 20, 2011, 08:02:29 pm
Is there any chance of the SOF Banshee returning as a regular GTVA fighter? That's a great design that deserves to be refurbished.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Goober5000 on February 20, 2011, 08:05:59 pm
This is excellent news! :yes:  I will very much look forward to this new release. :nod:

(Except I thought Inferno R1 was released in 2003?)
Title: Re: Inferno 10th Anniversary Announcement
Post by: Rampage on February 20, 2011, 08:39:02 pm
(Except I thought Inferno R1 was released in 2003?)

Correct.  But work started back in 2001.

-R
Title: Re: Inferno 10th Anniversary Announcement
Post by: NGTM-1R on February 20, 2011, 08:54:53 pm
SQUEEEEEEEEEEEEEEEEEEEEEEEE
Title: Re: Inferno 10th Anniversary Announcement
Post by: Jellyfish on February 20, 2011, 09:40:19 pm
Is it Christmas? Might as well be.
2011 looks like a great year for FS2, and this just confirms it. Truly awesome.

I see something about Ancients there. Will that campaign be related to ASW?

Title: Re: Inferno 10th Anniversary Announcement
Post by: Rampage on February 20, 2011, 09:56:40 pm
Is there any chance of the SOF Banshee returning as a regular GTVA fighter? That's a great design that deserves to be refurbished.

It is a great design indeed, so keep your hopes up.

Is it Christmas? Might as well be.
2011 looks like a great year for FS2, and this just confirms it. Truly awesome.

It can be a Christmas release, but it could also be released this summer if enough people from the Community offer their time to help us.  But nevertheless, 2011 will be a great year.

-R
Title: Re: Inferno 10th Anniversary Announcement
Post by: perihelion on February 20, 2011, 10:01:41 pm
/me applauds
Way to go, guys!  You rock!   :yes:
Title: Re: Inferno 10th Anniversary Announcement
Post by: Doko on February 21, 2011, 01:22:48 am
Having not played inferno r1...

What can I expect from a gameplay perspective? The trailer is an eyecandy explosion but how is the player supposed to do anything meaningful with such huge ships besides getting on a bomber and killing some beam turrets?

I realize all missions are (hopefully) not a giant (yet beautiful) cluster**** of capital ships but the trailer sure made worried that this could end up turning out to be a cinematic experience rather than a FS campaign.
Title: Re: Inferno 10th Anniversary Announcement
Post by: carbine7 on February 21, 2011, 02:56:31 am
Considering the fact that I remembered virtually none of the ships except the Nemesis, perhaps I should play R1 again..... :lol:
Title: Re: Inferno 10th Anniversary Announcement
Post by: Fury on February 21, 2011, 03:22:59 am
This project, as dubbed INF R1 Upgrade, is a fusion of the old R1 modpack plus INF SCP stuff prior to 2011 plus completely new stuff.  So as for now, the moniker INF SCP is used for a project not even in planning yet.  INFA and INFSA are on backburners.
Can it get any more confusing? :p
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on February 21, 2011, 05:01:10 am
What can I expect from a gameplay perspective? The trailer is an eyecandy explosion but how is the player supposed to do anything meaningful with such huge ships besides getting on a bomber and killing some beam turrets?

I realize all missions are (hopefully) not a giant (yet beautiful) cluster**** of capital ships but the trailer sure made worried that this could end up turning out to be a cinematic experience rather than a FS campaign.

Large capship battles will be a balance of destroying smaller supporting cruisers, taking out turrets and keeping your own capships safe so that they can destroy the enemy. You won't be asked to take out a Juggernaught with a single wing of bombers, but if you just sit there and watch, the enemy fighter and bombers will do a number on your ships, making it impossible for them to defeat the EA or Shivan ones.

Large field capship battles are few, I took that type of footage for the trailer though since 3-5 seconds clips of dogfights wouldn't do those justice, plus in most cases we haven't got the upgraded EA fighters in game yet due to lack of cockpits so we would of been showing the older versions. We'll show more of that type of stuff in any future trailers.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Rampage on February 21, 2011, 09:28:16 am
Here's a rough development timeline:

In 2001, Inferno was born and campaign was partitioned into three releases: R1, R2, and R3.  In 2003, INF R1 was released.  With the rise of the SCP, we decided to fuse R1, R2, and R3 into one new release, known as INF SCP, whose development went on sporadically for the next several years.  It was put on the backburner as focus was transferred to Inferno: Alliance (or INFA) and its sequel INFSA once INFA was released.  Last year, a team member brought up resurrecting R1 and bringing it to modern standards.  Various plans were looked at, and we ultimately decided to fuse R1 with what we have in development for INF SCP into a new release that will complete the R1 story arc.  This is our currently active project: Inferno Release 1 Upgrade, or INFR1U.

-R
Title: Re: Inferno 10th Anniversary Announcement
Post by: General Battuta on February 21, 2011, 10:18:55 am
INFR1U is cool, but I think that in the tradition of awesome reboots like Star Trek, you should just call it 'Inferno'.
Title: Re: Inferno 10th Anniversary Announcement
Post by: perihelion on February 21, 2011, 10:46:00 am
INFR1U is cool, but I think that in the tradition of awesome reboots like Star Trek, you should just call it 'Inferno'.
The man has a point.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Trivial Psychic on February 21, 2011, 10:48:56 am
Here's a rough development timeline:

In 2001, Inferno was born and campaign was partitioned into three releases: R1, R2, and R3.  In 2003, INF R1 was released.  With the rise of the SCP, we decided to fuse R1, R2, and R3 into one new release, known as INF SCP, whose development went on sporadically for the next several years.  It was put on the backburner as focus was transferred to Inferno: Alliance (or INFA) and its sequel INFSA once INFA was released.  Last year, a team member brought up resurrecting R1 and bringing it to modern standards.  Various plans were looked at, and we ultimately decided to fuse R1 with what we have in development for INF SCP into a new release that will complete the R1 story arc.  This is our currently active project: Inferno Release 1 Upgrade, or INFR1U.
You left out the part where an SCP upgrade is created for R1 with a few bugfixes and improved and added models.  ;7
Title: Re: Inferno 10th Anniversary Announcement
Post by: Rampage on February 21, 2011, 10:50:33 am
INFR1U is more or less an internal codename for the project right now.

-R
Title: Re: Inferno 10th Anniversary Announcement
Post by: PsychoLandlord on February 21, 2011, 11:24:54 am
Guys, it's Inferno. The confusing, unnecessary acronyms are part of the legacy and charm.

I hereby cast my vote for MOAR Acronyms. :p
Title: Re: Inferno 10th Anniversary Announcement
Post by: Snail on February 21, 2011, 12:07:20 pm
At one point the new release of INF SCP was going to be called INF SCP R1. :P
Title: Re: Inferno 10th Anniversary Announcement
Post by: mr.WHO on February 21, 2011, 12:21:55 pm
I vote for INF R1U SCP SA Alliance :P

Edit: ...or better INF R1U Alliance SCP SA  :lol:
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on February 21, 2011, 12:44:12 pm
INFR1U is cool, but I think that in the tradition of awesome reboots like Star Trek, you should just call it 'Inferno'.
Which is what I plan really, the R1U codename goes back to the intitial discussions when it was just a R1 upgrade. I'd rather get back to basics and keep it simple.

At one point the new release of INF SCP was going to be called INF SCP R1. :P
There would of been only 1 main release for INF SCP, so it never had R1 tacked on :p
Title: Re: Inferno 10th Anniversary Announcement
Post by: Snail on February 21, 2011, 12:46:49 pm
Maybe it was INFASAR1 then, which is even more confusing.
Title: Re: Inferno 10th Anniversary Announcement
Post by: DarthWang on February 21, 2011, 04:05:21 pm
Please please please tell me the Gargant is in it
Title: Re: Inferno 10th Anniversary Announcement
Post by: Trivial Psychic on February 21, 2011, 06:18:32 pm
Perhaps it will be, but only in skybox form.  :drevil:
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woolie Wool on February 21, 2011, 07:02:08 pm
Please please please tell me the Gargant is in it

Why do people like that ship so much anyway? It's an invulnerable set piece more than it is a ship.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Nyctaeus on February 21, 2011, 07:28:17 pm
Please please please tell me the Gargant is in it

Why do people like that ship so much anyway? It's an invulnerable set piece more than it is a ship.
It's overpowered 40-km Sathanas that noone can kill, nothing special. The only thing I don't like in Inferno are superjuggs and other overpowered ships.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Rampage on February 21, 2011, 07:38:44 pm
The only thing I don't like in Inferno are superjuggs and other overpowered ships.

When you have a campaign that has minimal storytelling and character development, one of the things that keeps people playing the campaign are the super-juggernauts and the anticipation for more super-juggernauts.

-R
Title: Re: Inferno 10th Anniversary Announcement
Post by: PsychoLandlord on February 21, 2011, 07:41:51 pm
It's overpowered 40-km Sathanas that noone can kill, nothing special. The only thing I don't like in Inferno are superjuggs and other overpowered ships.

This.  I even consider the Gigas to be pushing it, but the story around that particular vessel seemed well done and it's iconic at this point. But ships like the Gargant and so on really are quite stupid.

Granted, Inferno has always been about BIG, but theres still a certain point where it stops being  completely awesome, and becomes more groan-inducing.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Nyctaeus on February 21, 2011, 08:27:44 pm
The only thing I don't like in Inferno are superjuggs and other overpowered ships.

When you have a campaign that has minimal storytelling and character development, one of the things that keeps people playing the campaign are the super-juggernauts and the anticipation for more super-juggernauts.

-R
Inferno isn't one of them. It's just a cold story about war, true Freespace. That's one of things why I love Inferno - it's classic. Old but still good story + atmosphere + awesome modpack = big success, and I think Inferno would be awesome even without superjuggs and overpowered vessels.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Rampage on February 21, 2011, 08:43:33 pm
Inferno isn't one of them. It's just a cold story about war, true Freespace. That's one of things why I love Inferno - it's classic. Old but still good story + atmosphere + awesome modpack = big success, and I think Inferno would be awesome even without superjuggs and overpowered vessels.

Okay, if you put it that way, we're now obligated to write a good story.  Thank you so much for doubling our workload. :p

-R
Title: Re: Inferno 10th Anniversary Announcement
Post by: General Battuta on February 21, 2011, 09:08:23 pm
I talked to Woo and have offered to help out with your script when the time comes.
Title: Re: Inferno 10th Anniversary Announcement
Post by: PsychoLandlord on February 21, 2011, 09:11:53 pm
You guys shouldn't have too much difficulty. The story in R1 may have been a little bare bones, but it was most certainly there, and it more than got the job done. With a little fleshing out, you can easily produce something that does the Inferno concept justice.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Droid803 on February 21, 2011, 09:34:23 pm
I want my superjuggernauts. I don't care about if you add plot or not, I just want my superjuggernauts and my anticipation of more superjuggernauts. KTHX.

We need at least one mod with lots of superjuggernauts to satisfy our desire for ever bigger ships.
Title: Re: Inferno 10th Anniversary Announcement
Post by: DarthWang on February 21, 2011, 10:39:27 pm
I want my superjuggernauts. I don't care about if you add plot or not, I just want my superjuggernauts and my anticipation of more superjuggernauts. KTHX.

We need at least one mod with lots of superjuggernauts to satisfy our desire for ever bigger ships.

Listen to this man
Title: Re: Inferno 10th Anniversary Announcement
Post by: Macielos on February 22, 2011, 04:09:54 am
I'm really looking forward to the new Inferno. I have always regarded it one of the best FS2 mods (accompanied by Ancient-Shivan War and Blue Planet :)). The most changes and upgrades that Woomeister talked about seem to be really promising. If I had to add something to the list of wishes in this topic... I'd like to see wiser tactics and inconventional weapons used by both GTVA and the EA. I mean for example destroyers not being thrown for suicide missions (vide EA destroyers in INF R1 :P) and maybe some attacks on enemy beams before deploying large warships.
Title: Re: Inferno 10th Anniversary Announcement
Post by: SF-Junky on February 22, 2011, 04:42:16 am
Looks like this will rock, eh? :)
Title: Re: Inferno 10th Anniversary Announcement
Post by: GT-Keravnos on February 22, 2011, 03:26:34 pm
I have been observing your eyecandy thread. I couldn't help noticing the Lucifer on the shivan shipyards pic. Is Lucifer making a comeback in Inferno appearing along with her sister ships, the other Shivan juggernauts?

How are you planning to handle a civil war at the time when the ALIEN enemy is intent to destroy everything? Any hints?

I admit I have played Inferno RC 1, when it was released, still, that was a lot of time ago and I don't remember.
Title: Re: Inferno 10th Anniversary Announcement
Post by: General Battuta on February 22, 2011, 03:31:05 pm
The Shivans don't turn up until partway through the EA war, and it's not like FS2 didn't have a civil war simultaneously with a Shivan incursion anyway.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Snail on February 22, 2011, 03:35:41 pm
Unless things have changed, the Lucifer is the Shivan superdestroyer, comparable to the Nemesis and Odin. Asset wise, it replaces the Diablo from R1, but probably not story-wise.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Droid803 on February 22, 2011, 03:43:31 pm
But in the video there's a new Diablo model.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Snail on February 22, 2011, 03:46:13 pm
Well then. Evidently, things have changed. :P



Looking at it again the new Diablo looks like the Vidhyadhar.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Dragon on February 22, 2011, 04:12:09 pm
It's great to hear that you're updating R1, Inferno's greatest strenght was always it's "classic" feel, which is something not encouncered often.
What amazed me was that, first version of R1 (the once for retail FS2) felt even closer to FS2 thanks to model and effects quality. I must say that when I first played INFR1 on retail, the only thing preventing it from feeling completely like a real sequel to FS2 was the fact it didn't had a mainhall. Also, weapon loadout anis looked bad (being made from actual missile models, which were very low quality at that time), but that's all.
I can't wait to see how the upgrade will look.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Droid803 on February 22, 2011, 04:14:22 pm
Looking at it again the new Diablo looks like the Vidhyadhar.

But the Vidhyadhar is the six-armed thing right?
This one has four.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on February 23, 2011, 06:52:25 am
Looking at it again the new Diablo looks like the Vidhyadhar.
Because it is :p
Title: Re: Inferno 10th Anniversary Announcement
Post by: Snail on February 23, 2011, 07:51:41 am
Looking at it again the new Diablo looks like the Vidhyadhar.
Because it is :p
Oh. How convenient. :D
Title: Re: Inferno 10th Anniversary Announcement
Post by: Commander Zane on February 24, 2011, 08:10:38 am
Looking at an old video, and knowing a new Inferno will be out eventually, I'm curious as to weapon sounds, are the Descent weapon sounds going to be replaced?
Title: Re: Inferno 10th Anniversary Announcement
Post by: Jellyfish on February 25, 2011, 03:36:03 pm
Is the music used in the trailer Inferno original?
If not, how is it called? If yes, can I has please?
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on March 01, 2011, 12:28:59 pm
It was made for INFA by Zajed as far as I know. Mobius can give better details there as he was the one who had it made.

I though it fit the trailer design quite well so I swiped it from our INFA filedump :D
Title: Re: Inferno 10th Anniversary Announcement
Post by: Rampage on March 01, 2011, 06:42:38 pm
Mobius has been gone for a long time, so you may have to wait until he gets back to you.  But apparently he has an extensive list of online contacts through DeviantArt and whatnot.

-R
Title: Re: Inferno 10th Anniversary Announcement
Post by: SirCumference on March 03, 2011, 10:54:58 am
So cool! I Ilove Inferno R1, and was disappointed when I found that the story was incomplete and didn't look like it would be. Can't wait for R2!
Title: Re: Inferno 10th Anniversary Announcement
Post by: mr.WHO on March 03, 2011, 01:04:04 pm
Does SOC Solaris is still in use? I remember that after scrapping the SOC fleet you planned to keep Solaris.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Snail on March 03, 2011, 01:11:04 pm
Yeah, the Solaris was (still is) a pretty cool model, probably the best in the old SOC fleet.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on March 03, 2011, 01:52:06 pm
No, all SOC capships were removed including the Solaris.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Snail on March 03, 2011, 04:00:49 pm
Awww :(
Title: Re: Inferno 10th Anniversary Announcement
Post by: Nyctaeus on March 03, 2011, 05:06:17 pm
Awww :(
AWWWWWWWWWWWW! -_____-. Solaris is COOL!
Title: Re: Inferno 10th Anniversary Announcement
Post by: Dragon on March 03, 2011, 06:02:08 pm
If any of these was upgraded (or fixed, some of these ships had texture errors), could you release the model?
I always liked Solaris, Phobos Adv. , Segomo, Orc and Neptune. Olemus was also a nice concept, but INFR1 executed badly (and IIRC, I've once seen a WiP of the upgraded version on freespace.pl).
Title: Re: Inferno 10th Anniversary Announcement
Post by: Trivial Psychic on March 03, 2011, 06:04:27 pm
I found the Olemus rather featureless.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Nyctaeus on March 03, 2011, 06:28:15 pm
Unfortunately, Olemus HTL from fs.pl is probably lost [or it survived on Kobrar's HD]. I didn't hear anything about that model since last year.
Phobos Advanced is upgraded, but now it's not old Phobos. From the coolest corvette in Inferno, we made the best destroyer in Shadow Genesis - the GTD Nephelai :).
(http://i52.tinypic.com/mh909e.jpg)
I'll talk with Moonred about HTLization old Solaris mesh. He like adding details to old Inferno models, and Solaris is too cool to be forgotten :D.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Droid803 on March 03, 2011, 11:01:58 pm
Did you ever get LODs or Debris for that?
Title: Re: Inferno 10th Anniversary Announcement
Post by: Nyctaeus on March 04, 2011, 07:04:42 am
Currently not, we have more important things to do.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Rampage on March 04, 2011, 07:11:09 am
Currently not, we have more important things to do.

Since you have been so kind to us in the past, why don't we LOD and debris your ship for you*? :nod:

*We will also acquire your ship.

INFTeam
Title: Re: Inferno 10th Anniversary Announcement
Post by: Dragon on March 04, 2011, 09:27:09 am
Also, I remember seeing a Segomo upgrade somewhere, either on FSPL or on IRC.
I can't log in to FSPL, so could you try to contact Kobrar about the Olemus, Betrayal?
Title: Re: Inferno 10th Anniversary Announcement
Post by: Nyctaeus on March 04, 2011, 12:03:31 pm
No problem. He's busy with real issues, but I can ask him.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Droid803 on March 04, 2011, 07:25:48 pm
You know, I could just do those if you want me to.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Cobra on March 05, 2011, 04:45:11 pm
AAAGH

Why do I not have a computer?! Too much awesome is going on without me!
Title: Re: Inferno 10th Anniversary Announcement
Post by: Dragon on March 05, 2011, 05:48:35 pm
BTW, Betrayal, do you still have a Corvette version of HTL Phobos?
Title: Re: Inferno 10th Anniversary Announcement
Post by: Droid803 on March 05, 2011, 05:54:24 pm
I don't think the Nephelai will look right corvette sized. Its proportions aren't quite right for that (its hangars would be too small, for one)
Title: Re: Inferno 10th Anniversary Announcement
Post by: Rampage on March 05, 2011, 06:52:50 pm
BTW, Betrayal, do you still have a Corvette version of HTL Phobos?

Inferno now has a HTL Phobos corvette.  We will pimp it once it's done.

-R
Title: Re: Inferno 10th Anniversary Announcement
Post by: Nyctaeus on March 06, 2011, 05:03:25 am
I don't have corvette-sized Nephelai, because it current details don't fit with size of corvette [as Droid said]. Orginal Phobos Adv. disappeared from Shadow Genesis, you will see only one new GTVA corvette. HTL Phobos Adv. probably won't be done, Nephelai is only Phobos' legacy :).
Moonred is working on remake of standard GTCv Phobos for Inferno.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Dragon on March 06, 2011, 05:45:16 am
I know, but I'd like to see HTL Phobos Adv. , corvette sized (for example, a version from before it was turned into a destroyer).
Title: Re: Inferno 10th Anniversary Announcement
Post by: Snail on March 06, 2011, 06:08:49 am
You could always resize it in PCS2
Title: Re: Inferno 10th Anniversary Announcement
Post by: Dragon on March 06, 2011, 06:21:36 am
But it has figterbays and other design elements I don't want.
It also seems to be a redesign of Phobos Adv. , while I'm looking for a straight HTL.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Nyctaeus on March 06, 2011, 06:44:26 am
Whole model was redesigned to be a destroyer when it was raw mesh and it's only survived version. Moonred worked also on standard Phobos Adv. and on a few variants of that ship, but they lost other versions after crash of his HD. Current Nephelai is only survived version of the model.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Dragon on March 06, 2011, 07:06:26 am
If figterbays are not very obvious and turret configuration is more or less correct (I was always a big fan of all these missile launchers Phobos Adv. had, especially VLS-style ones), it could work if resized (bays could be stripped off pathes and called Bussard intakes or something).
Title: Re: Inferno 10th Anniversary Announcement
Post by: General Battuta on March 06, 2011, 08:23:02 am
Bussard intakes don't make any sense on FreeSpace ships.
Title: Re: Inferno 10th Anniversary Announcement
Post by: MatthTheGeek on March 06, 2011, 08:42:30 am
>implying that there are thing that make sense in the FS universe ? :p
Title: Re: Inferno 10th Anniversary Announcement
Post by: Dilmah G on March 06, 2011, 08:45:19 am
Neither do horizontal stabilizers. :P

EDIT: What Matth said
Title: Re: Inferno 10th Anniversary Announcement
Post by: General Battuta on March 06, 2011, 08:53:01 am
Neither do horizontal stabilizers. :P

EDIT: What Matth said

>implying that there are thing that make sense in the FS universe ? :p

Don't be morons, one of those is clearly a callout to the atmospheric designs that FreeSpace uses as inspiration for its flight model, whereas the other is a piece of adopted Treknobabble. Bussard intakes only make sense if they are very, VERY large (hundreds or thousands of kilometers iirc), primarily magnetic, and used on ships traveling near C.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Dilmah G on March 06, 2011, 08:59:23 am
Dude, I don't even know what Buzzard intakes are, I was making a joke. Though if they're from Trek, my automatic vote is no. :P
Title: Re: Inferno 10th Anniversary Announcement
Post by: Dragon on March 06, 2011, 09:52:12 am
http://en.wikipedia.org/wiki/Bussard_ramjet
Star Trek did use Bussard Ramscoops (that's how they were called there) on it's ships, but there were numerous other places where they were used (Bussard intakes were used, for example, in Wing Commander). In FS, Steve-O's ships have blue, glowy intakes which (IIRC) he refered to as "Bussard Intakes" (they seem to be inspired by Scooby Doo's WC ships). Non-canon, of course, but FS isn't realistic anyway.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woolie Wool on March 07, 2011, 07:13:41 pm
They also make no sense in FS because there's absolutely no precedence for them anywhere in FS canon.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Droid803 on March 07, 2011, 07:21:24 pm
they're not buzzard intakes
they're GLOWY BITS.

GLOWY BITS are COOL, therefore OK.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Ravenholme on March 08, 2011, 05:48:23 pm
(http://inferno.hard-light.net/R1U/Screens/Screen0009.jpg)

Missiles in this picture look more like something out of X3TC rather than Freespace, but that could just be me.


Looking sweet, looking forward to it.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Commander Zane on March 08, 2011, 06:16:34 pm
Aren't those missiles the Geodess?
Title: Re: Inferno 10th Anniversary Announcement
Post by: Dragon on March 09, 2011, 04:49:30 pm
They may be, it's one of the most awesome missiles in Inferno.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Mobius on March 17, 2011, 01:43:07 pm
Yeah, they're based on the Geodess. Too bad the weapon did not play a notable role back in INFR1.
Title: Re: Inferno 10th Anniversary Announcement
Post by: DarthWang on March 18, 2011, 08:49:53 am
I hope the Gargant plays a notable role in INFR2
Title: Re: Inferno 10th Anniversary Announcement
Post by: ktistai228 on March 18, 2011, 09:33:23 am
dude, you have an obsession. Someone release the Gargant for this poor fellow to make his own campaign with the bloody thing.

*Luke hopes he didn't get trolled
Title: Re: Inferno 10th Anniversary Announcement
Post by: Jellyfish on March 18, 2011, 10:04:54 am
I thought the INF team said the Gargant was a joke ship, a test, never to be actually used.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Commander Zane on March 18, 2011, 01:25:36 pm
dude, you have an obsession. Someone release the Gargant for this poor fellow to make his own campaign with the bloody thing.

*Luke hopes he didn't get trolled
Isn't it in Aldo's Modeldump?
Title: Re: Inferno 10th Anniversary Announcement
Post by: Mobius on March 18, 2011, 01:58:01 pm
If used, the Gargant will play a notable role in Inferno. It's the symbol of Shivan power, a thing that deserves a lot of importance in the INF universe. It's... unstoppable.

My 0.02€ on the Soter: it's completely plausible to see a ship like that in the Earth Alliance's fleet, even in 2400. They could be the remnants of Jovian cruiser divisions which couldn't rely on beam weaponry, and they may still have their uses at long range.
Title: Re: Inferno 10th Anniversary Announcement
Post by: DarthWang on March 19, 2011, 10:09:07 am
If used, the Gargant will play a notable role in Inferno. It's the symbol of Shivan power, a thing that deserves a lot of importance in the INF universe. It's... unstoppable.

 :D
Title: Re: Inferno 10th Anniversary Announcement
Post by: Snail on March 19, 2011, 02:10:09 pm
Gargants lololol
Title: Re: Inferno 10th Anniversary Announcement
Post by: Jellyfish on March 19, 2011, 10:39:41 pm
How's this: the Gargant, in universe, is a ship and all, but technically, in game, it isn't a model at all. It's the background.

Any missions including it would be inside it, where you have to destroy certain subsystems several kilometers apart in an (ultimately futile?) attempt to destroy it, or at least slow it down. Meanwhile, Command tells you of what the Gargant is doing, and every other mention of its action are through the briefing or the fiction viewer.
Think that part in Star Wars VI, only BIG and without corridors.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Commander Zane on March 20, 2011, 12:16:35 am
Well, the Gargant isn't 900Km in diameter or whatever, so the Gargant ins comparison is not really BIG. :P
Title: Re: Inferno 10th Anniversary Announcement
Post by: Snail on March 20, 2011, 05:42:47 am
Any missions including it would be inside it, where you have to destroy certain subsystems several kilometers apart in an (ultimately futile?) attempt to destroy it, or at least slow it down. Meanwhile, Command tells you of what the Gargant is doing, and every other mention of its action are through the briefing or the fiction viewer.
Think that part in Star Wars VI, only BIG and without corridors.
The Gargant trench run isn't exactly a new idea
Title: Re: Inferno 10th Anniversary Announcement
Post by: Mobius on March 20, 2011, 05:46:12 am
To me, it's new. I don't think the Gargant will be used for that, though, because striking it from the inside would make it vulnerable to something, which is quite ridiculous. :drevil:
Title: Re: Inferno 10th Anniversary Announcement
Post by: Jellyfish on March 20, 2011, 06:51:59 am
So they shielded everything inside, or they were smart enough to simply not leave open holes?
Title: Re: Inferno 10th Anniversary Announcement
Post by: Mobius on March 20, 2011, 07:02:13 am
It's isn't difficult to leave no holes in a ship, afterall. :)
Title: Re: Inferno 10th Anniversary Announcement
Post by: Snail on March 20, 2011, 07:09:00 am
Not if the enemy have beam cannons. :nervous:
Title: Re: Inferno 10th Anniversary Announcement
Post by: Mobius on March 20, 2011, 07:41:18 am
Ok, let's put it this way: there are no intentionally left holes leading to vital reactors which, if destroyed, will cause the whole ship to blow up. The Shivans are way smarter than the Galactic Empire. :)
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on March 20, 2011, 07:48:15 am
The Gargant model doesn't have enough polygons for actual tenches :p
Title: Re: Inferno 10th Anniversary Announcement
Post by: Mobius on March 20, 2011, 08:16:53 am
Also, the Gargant can't be disabled. :p
Title: Re: Inferno 10th Anniversary Announcement
Post by: Snail on March 20, 2011, 08:50:22 am
No engines?
Title: Re: Inferno 10th Anniversary Announcement
Post by: Mobius on March 20, 2011, 08:53:04 am
If I remember well its engine subsystem is well inside the ship, so you can't destroy it.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on March 20, 2011, 08:55:02 am
It doesn't have any subsystems, other than turrets
Title: Re: Inferno 10th Anniversary Announcement
Post by: Mobius on March 20, 2011, 08:57:11 am
Is that even possible?
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on March 20, 2011, 09:04:25 am
yes?
(http://inferno.hard-light.net/garg.jpg)
Title: Re: Inferno 10th Anniversary Announcement
Post by: Mobius on March 20, 2011, 09:08:11 am
Awesome. I didn't know that.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Androgeos Exeunt on March 20, 2011, 09:25:42 am
Remind me what the Gargant's based on again. I'm pretty sure it's not a stretched Sathanas anymore.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on March 20, 2011, 09:43:30 am
It's 2 combined pre R1 SSJ Gigas models, which were the stretched Sathanas.
And yes the pof hasn't been updated in about 5 years and probably won't be.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Mobius on March 20, 2011, 09:55:37 am
Depends on wheter or not the Gargant will be used. :)
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on March 20, 2011, 11:07:30 am
Well we're gonna have enough trouble getting the upgraded Gigas finnished never mind something twice its size :p
Title: Re: Inferno 10th Anniversary Announcement
Post by: Droid803 on March 20, 2011, 11:45:06 am
I find your lack of subsystems disturbing.
Oh well, it takes like all of 30 seconds to add them all in PCS2 \o/
Title: Re: Inferno 10th Anniversary Announcement
Post by: Mobius on March 20, 2011, 11:46:37 am
Who's going to need those subsystems, anyway? :p
Title: Re: Inferno 10th Anniversary Announcement
Post by: DarthWang on March 20, 2011, 11:57:22 am
yes?
(http://inferno.hard-light.net/garg.jpg)

It's so beautiful....  :eek:
Title: Re: Inferno 10th Anniversary Announcement
Post by: Commander Zane on March 20, 2011, 12:54:51 pm
Just for the hell of it I wouldn't mind seeing a fleet go against it.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Mobius on March 20, 2011, 01:09:56 pm
http://media.moddb.com/cache/images/games/1/13/12178/crop_120x90/GargSpam01.jpg
http://media.moddb.com/cache/images/games/1/13/12178/crop_120x90/GargSpam02.jpg
Title: Re: Inferno 10th Anniversary Announcement
Post by: Commander Zane on March 20, 2011, 01:15:35 pm
Fleet, not a single ship. I've already seen the trigger-happy Punisher Cannon vs. Gargant.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Mobius on March 20, 2011, 01:21:57 pm
Found it! Take a look:

[attachment deleted by ninja]
Title: Re: Inferno 10th Anniversary Announcement
Post by: Snail on March 20, 2011, 01:23:21 pm
Mind my asking who made that render?
Title: Re: Inferno 10th Anniversary Announcement
Post by: Commander Zane on March 20, 2011, 01:27:07 pm
Seen that one too. :P
What I said was pretty much rhetorical anyway.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Mobius on March 20, 2011, 01:27:28 pm
Mind my asking who made that render?

Probably Woomeister, back in the days...
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on March 20, 2011, 01:41:17 pm
No Roachkoach did
Title: Re: Inferno 10th Anniversary Announcement
Post by: Mobius on March 20, 2011, 01:54:43 pm
Did he also create the "Inferno: Be Afraid" pic too?
Title: Re: Inferno 10th Anniversary Announcement
Post by: DarthWang on March 20, 2011, 08:28:09 pm
Release the model to me and I'll make a mission where a fleet goes against it and then a bunch of other cool stuff happens
Title: Re: Inferno 10th Anniversary Announcement
Post by: Jellyfish on March 20, 2011, 09:53:04 pm
No Roachkoach did
He also did the R1 Main Hall image, didn't he?
It'd be awesome if RR1 and R2 had an image in that style, as a nod.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Ghastly on March 20, 2011, 10:17:02 pm
Quick question; though the SOC campaign is getting cut, will you be working on it after the main release? I ask because, having recently played Inferno - R1, I think I'm following the general community view when I say that more Inferno content would be awesome. :P
Title: Re: Inferno 10th Anniversary Announcement
Post by: Androgeos Exeunt on March 20, 2011, 10:58:52 pm
He also did the R1 Main Hall image, didn't he?

I thought that was someone going by the screen name "SJ".
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on March 21, 2011, 05:44:14 am
Quick question; though the SOC campaign is getting cut, will you be working on it after the main release? I ask because, having recently played Inferno - R1, I think I'm following the general community view when I say that more Inferno content would be awesome. :P
Probably not for the SOC since we'd have to still rebuild every ship to do that, but there are plans for other campaigns after the main release.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Luis Dias on March 21, 2011, 10:18:06 am
If used, the Gargant will play a notable role in Inferno. It's the symbol of Shivan power, a thing that deserves a lot of importance in the INF universe. It's... unstoppable.

After a big splash fight between shivan and terran destroyers, the gargant comes in. We are doomed. A small fenris comes along, fires a LT SBeam and the gargant explodes.
Title: Re: Inferno 10th Anniversary Announcement
Post by: starlord on March 21, 2011, 10:29:17 am
Pity! some ships like the olemus or solaris were intriguing...
Title: Re: Inferno 10th Anniversary Announcement
Post by: Androgeos Exeunt on March 22, 2011, 08:34:18 am
The Olemus was interesting because it had four beams at the front ... and two of them usually get destroyed within five salvo exchanges between it and the Diablo.
Title: Re: Inferno 10th Anniversary Announcement
Post by: starlord on March 22, 2011, 11:08:44 am
the solaris was nice too: it was interesting to see inferno's definition of a dreadnaught...
Title: Re: Inferno 10th Anniversary Announcement
Post by: Nyctaeus on March 22, 2011, 11:48:33 am
Solaris is the best ship from Inferno, one of the coolest looking models ever made for FS. It's a big shame, that we won't see it in INFR1U.
InfTeam: Do you still have version with one frontal main beamcannon?
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on April 24, 2011, 02:19:59 pm
InfTeam: Do you still have version with one frontal main beamcannon?
Just checked, yes I do.
Title: Re: Inferno 10th Anniversary Announcement
Post by: DarthWang on April 24, 2011, 08:52:13 pm
Too bad you don't have the Gargant....
Title: Re: Inferno 10th Anniversary Announcement
Post by: Droid803 on April 24, 2011, 09:10:05 pm
I've looked at the gargant closely.
Honestly, I don't understand the fascination with it unless someone carves a set of tunnels into it and puts a reactor in the middle, making the ship itself a level, descent-style.
I'm itching to do just that.

However, as it stands its a massive ship with nothing but turrets.
Title: Re: Inferno 10th Anniversary Announcement
Post by: starlord on April 25, 2011, 05:39:40 am
actually, that might be interesting...
Title: Re: Inferno 10th Anniversary Announcement
Post by: Androgeos Exeunt on April 25, 2011, 06:20:02 am
What, the massive ship with turrets thing?
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on April 25, 2011, 06:30:03 am
Too bad you don't have the Gargant....
Uh of course I do, I posted a screenshot of it in PCS2 a month ago.

I've looked at the gargant closely.
Honestly, I don't understand the fascination with it unless someone carves a set of tunnels into it and puts a reactor in the middle, making the ship itself a level, descent-style.
I'm itching to do just that.

However, as it stands its a massive ship with nothing but turrets.
Well the model would need possibly 3-4x the detail of our wip Gigas to pull that off well, plus the ai likes to bounce of walls until it dies :D
Title: Re: Inferno 10th Anniversary Announcement
Post by: jr2 on April 25, 2011, 10:36:48 am
Can't the AI be modded to avoid "walls"?  and just paint the interior of the tunnels' siding with some flag that means "wall"?  And then maybe have a line running down the center that has a flag that says "unless you're dogfighting, try to stick about x distance away from this line?
Title: Re: Inferno 10th Anniversary Announcement
Post by: General Battuta on April 25, 2011, 10:56:04 am
Can't the AI be modded to avoid "walls"?  and just paint the interior of the tunnels' siding with some flag that means "wall"?  And then maybe have a line running down the center that has a flag that says "unless you're dogfighting, try to stick about x distance away from this line?

No. Not without a lot of code work, or without using a simple waypoint path which would prevent the ship from really interacting with anything except to use turrets.

Did you play Wings of Dawn? ST:R?
Title: Re: Inferno 10th Anniversary Announcement
Post by: jr2 on April 25, 2011, 11:24:33 am
Nope.  Neither.  I've only played FS 1 & 2 main campaigns, a bit of INFR1, and a few others.
Title: Re: Inferno 10th Anniversary Announcement
Post by: General Battuta on April 25, 2011, 11:25:19 am
You've missed out on most of the community's best work, then.
Title: Re: Inferno 10th Anniversary Announcement
Post by: jr2 on April 25, 2011, 11:26:23 am
I'm aware.  I have plans -- eventually I'll get around to it.
Title: Re: Inferno 10th Anniversary Announcement
Post by: starlord on April 25, 2011, 05:12:51 pm
what about the hara? do you plan using that?
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on April 27, 2011, 07:34:42 am
Nope, the Hara would need a massive upgrade anyway to be useful now.
Title: Re: Inferno 10th Anniversary Announcement
Post by: starlord on April 27, 2011, 08:24:38 am
what did you use the hara for anyway? besides, what use might it be if unarmed?
Title: Re: Inferno 10th Anniversary Announcement
Post by: Dragon on April 27, 2011, 02:29:11 pm
Background or "surface model" of some sort.
Nothing important enough to warrant an upgrade.
Title: Re: Inferno 10th Anniversary Announcement
Post by: DarthWang on April 28, 2011, 04:28:41 am
All I want is either a campaign with the Gargant in it that I can play or the ship itself released for download so I can make a mission with it
Title: Re: Inferno 10th Anniversary Announcement
Post by: General Battuta on April 28, 2011, 07:49:36 am
All I want is either a campaign with the Gargant in it that I can play or the ship itself released for download so I can make a mission with it

Well one or the other should happen eventually.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Mobius on May 01, 2011, 08:28:08 am
Exactly. Just be patient. :)
Title: Re: Inferno 10th Anniversary Announcement
Post by: Evilbookworm on May 02, 2011, 08:12:51 pm
Okay... I just got back into freespace 2, got it from GOG (disk died finally.)   :(  I got the turley installer, finally got it to run, and I have an INF1 folder, with the INF_2patch.vp.  Am I up to date on inferno releases?  When I last played, there was just inferno R1 and sol, a history, so I'm quite confused with all this INFSA, alliance, and R2 stuff, since I can't seem to find a download link on the main page.

Sorry to be such a bother.
Title: Re: Inferno 10th Anniversary Announcement
Post by: General Battuta on May 02, 2011, 08:14:34 pm
None of the new stuff has been released. INFR1 is all that's out so far.

My advice would be to play other mods and wait for the upgraded INFR1 to be ready.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Evilbookworm on May 02, 2011, 08:16:00 pm
Oh.  I read on the first page that R2 was out, with completion of the main story, and on the campaign list on the wiki, it said Alliance was out.  my bad.
Title: Re: Inferno 10th Anniversary Announcement
Post by: General Battuta on May 02, 2011, 08:19:13 pm
That's right, Alliance is out (though frankly I don't think it's all that great  :nervous:). But where did you get the idea R2 was released on the main page? It says 'announced', not 'released'.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Droid803 on May 02, 2011, 08:26:38 pm
To be honest, I thought the announcement was a release too :P
My initial post in this thread read "Grats on the release!" before I ninja'd it to "Cool!"
Title: Re: Inferno 10th Anniversary Announcement
Post by: General Battuta on May 02, 2011, 08:33:55 pm
To be honest, I thought the announcement was a release too :P
My initial post in this thread read "Grats on the release!" before I ninja'd it to "Cool!"

dude you're on the inferno team  :blah:
Title: Re: Inferno 10th Anniversary Announcement
Post by: Evilbookworm on May 02, 2011, 10:44:07 pm
That's right, Alliance is out (though frankly I don't think it's all that great  :nervous:). But where did you get the idea R2 was released on the main page? It says 'announced', not 'released'.

I was looking at the forums (I had a vague memory that that was where the real action was) and the first post of this topic does say announcment, not release, but given the thread title said announce, and the first word was announce, I got the idea you were announcing a release, not releasing an announcement.  Sorry.

Just playing through the fs1 port now, then I'll do SAH and a few of the intermediary campaigns, then the main FS2, then blue planet or something. 

I love SAH though.  Easily my favorite.  High command is actually intelligent and the whole thing is very well written.

Heh.  Here's how much I like the inferno releases-- I was playing the FS2 campaign a year or so ago (last time I got into the game) and I started wondering when the nemesis would show up, and why the sol troopers hadn't appeared yet.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Droid803 on May 02, 2011, 11:31:07 pm
To be honest, I thought the announcement was a release too :P
My initial post in this thread read "Grats on the release!" before I ninja'd it to "Cool!"

dude you're on the inferno team  :blah:

I wasn't when this was first announced. :P
Title: Re: Inferno 10th Anniversary Announcement
Post by: Fury on May 03, 2011, 12:08:35 am
To be honest, I thought the announcement was a release too :P
My initial post in this thread read "Grats on the release!" before I ninja'd it to "Cool!"
Oh. So I wasn't the only one who thought that. Back then I was scratching my head wondering where the heck I can download the new release. It took me a while to release there was no new release. Talk about misleading topic title and post. :p
Title: Re: Inferno 10th Anniversary Announcement
Post by: Androgeos Exeunt on May 03, 2011, 12:17:58 am
To be honest, I thought the announcement was a release too :P

So did I. When I first saw the highlight and was in the process of spamming the Facebook wall, just before submitting my post, I tried to find a download for it, but I couldn't, so I took a closer look and realised that it was only an announcement, not an announcement and a release, so I changed the contents of my post accordingly.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Jellyfish on May 03, 2011, 12:44:56 am
Same here. I actually posted 'downloading!' and rushed to the RR1 page to see the downloads section empty. Then the 'Announcement' part kicked in.
Talk about tunnel vision!
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on May 03, 2011, 05:56:06 am
If we had released it, there'd be a bit more pimping going on over the place including probably a topic in the campaigns forum just to get everybodys attention, so don't worry you won't miss the release :)
Title: Re: Inferno 10th Anniversary Announcement
Post by: jr2 on May 04, 2011, 10:20:26 am
Yeah I was looking for a d/l link too.. IDK if I'd actually play it, but it seems a must have for when I eventually get around to playing again (hopefully soon!).
Title: Re: Inferno 10th Anniversary Announcement
Post by: mralexs on September 03, 2011, 07:37:05 am
man, i wish i could d/l this.....
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on September 03, 2011, 09:55:14 am
Well the people working on it can, the rest of you will have to wait a bit longer till its done.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Molaris on September 08, 2011, 06:16:56 pm
will we get to use ships from regular FS2 with this mod? and any idea on a release date?!?
Title: Re: Inferno 10th Anniversary Announcement
Post by: MatthTheGeek on September 08, 2011, 06:20:39 pm
Since we saw a Deimos on progress vids/screens, you can assume some Capella-era ships are still in service. Whether or not there are still Capella-era fighters and you'll have the occasion of flying em is another matter entirely.
Title: Re: Inferno 10th Anniversary Announcement
Post by: BrotherBryon on September 08, 2011, 09:11:39 pm
Last I checked the Boanerges is still around but just about everything else has been replaced as far as fighters and bombers go. There might be a couple of Capella era vasudan fighters and bombers around but I'm not sure if they will be available to the player or not. As far as a release date, the goal as stated on the first page of this thread is to have it ready by the end of the year. Whether or not that is still likely to happen I'll let Woomeister or Rampage answer as I don't know enough about what is left to be done to answer that myself.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Androgeos Exeunt on September 09, 2011, 09:27:11 am
If the Boa is still around, what about the Sabus?
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on September 09, 2011, 10:22:14 am
Nope, no Sabus, there are other bombers though. The Artemis DH is still around too from FS2.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Commander Zane on September 09, 2011, 10:48:52 am
Glad to hear that, the Sabus made my eyes bleed just looking at it.
Title: Re: Inferno 10th Anniversary Announcement
Post by: jr2 on September 09, 2011, 04:16:04 pm
Gotta have FS2 era ships for ze pirates!
Title: Re: Inferno 10th Anniversary Announcement
Post by: Rampage on September 10, 2011, 12:39:38 am
First off we as Inferno would like to thank you as our loyal fanbase.  It is impossible to have made it this far w/o your patronage.  So thus I wish to answer the two most pressing questions that many of you may have:

Q1: When will Inferno be released?
A1: We originally planned the release for the end of 2011, but as we draw closer to that date, it is becoming a more and more unrealistic goal for us to reach.  However, if you decide to help us, then we may be able to reach this goal.

Q2: What still needs to be done?
A1: FREDding and mission polishing.  This is where the work is at.  Most of the models should be done by the end of this year.

Q3: I want to contribute; how can I help?
A3: We need mission designers to polish pre-designed missions made by our staff.  We also need good texture artists who can work on previously UVed ships.

Please let us know if you can help.  As one of the grandfather projects and certainly one of the more well-known ones, it is very exciting to work on Inferno.  Plus we have very nice teammembers who will provide guidance and help you along the way.

INFTeam
Title: Re: Inferno 10th Anniversary Announcement
Post by: Mobius on September 14, 2011, 12:21:23 pm
We need mission designers to polish pre-designed missions made by our staff.

Sure I wouldn't dislike a FREDder available to create new missions from scratch. :)
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on September 20, 2011, 02:16:26 pm
Hey all the team has asked me to deliver a bit of a progress report to you on how things are going with the model upgrades and the missions

models

Model Progress Terran
There are a total of 48 models
22 are in the final stages
11 other HTL models are in production
15 Have yet to be started

Model Progress Earth Alliance
There are a total of 37 models
28 are in the final stages
8 other HTL models are in production
1 Have yet to be started

Model Progress Vasudan
There are a total of 34 models
14 are in the final stages
2 other HTL models are in production
18 Have yet to be started

Model Progress Shivan
There are a total of 55 models
37 are in the final stages
5 other HTL models are in production
13 Have yet to be started

So a grand total of 174 models. If you want to break it down to a total percentage
58% of models have been completed
15% of models are in production
27% of models haven't been upgraded

Not all of these are required for the first release however as only a few last key models are now missing for a first release candidate, the only two I can mention without major spoilers would be the Gigas and Icanus ;)


Missions

I can't really do percentages for the missions but I'll give a bit of a breakdown.
The original plan was a 30 mission script. 'R1' was 20 missions and 'R2' was 10 as was stated in our original FAQ. This is being expanded now slightly.

Of the 20 original R1 missions only 3 haven't been started
Of the 10 original R2 missions 2 have been started
There's 1 'R1' mission not part of the original script done and one for 'R2' in the planning phase, and probably more to come, but I don't want to go into too much detail there :)



The Future

As we mentioned in our FAQ back on the announcement day there are plans to support the Inferno Upgrade and to continue adding content after the first release. This includes the Ancients campaign Gateways and a upgraded version of Sol: A History which will be released as separate downloads. There's at least one other in production/planning as well but we don't want to spoil everything so I'll only mention the two commonly known ones:

Gateways
I can't really say much about Gateways at this stage as it's still in the concept phase, but it's set a large distance away from known GTVA space were the surviving Ancients fled from the Shivan invasion of their empire 8000 years before.
More on this in the future.


Sol: A History-U
The Sol: A History upgrade will be fully compatible with INF-U and run from it's own mod folder. The campaign remains mostly untouched but with addition of new ship classes and only 1 slight mission change
- FS1 era ships including the Apollo and Angel
- INFASA ships introduced in the later chapters to supplement the older Fenris and Hercules, this includes ships like the Latona, Callisto, Antaeus and Ethon

The campaign storyline remains unchanged and the only thing edited are ship types and the weapons available due to the R1 versions of weapons not being included. It's being produced as S:AH was probably the most popular none INF Team made campaign produced for INFR1 and we didn't want it to be obsolete.
And no this doesn't mean INFA is cancelled as this isn't designed to replace it in the continuity.

I can share some early screens:
(http://inferno.hard-light.net/R1U/Screens/SAHU-01.jpg)
(http://inferno.hard-light.net/R1U/Screens/SAHU-02.jpg)
(http://inferno.hard-light.net/R1U/Screens/SAHU-03.jpg)
(http://inferno.hard-light.net/R1U/Screens/SAHU-04.jpg)
Title: Re: Inferno 10th Anniversary Announcement
Post by: QuakeIV on January 03, 2012, 09:44:31 pm
Command, requesting mission update!
Title: Re: Inferno 10th Anniversary Announcement
Post by: BrotherBryon on January 06, 2012, 12:26:03 am
Moving along nicely, don't have the time to compile a list of things done since September because that time is better off spent modeling. I can say with some degree of certainty that a few more models have worked their way into game, more have been started, and others have moved to further stages of development. Missions have seen a lot of work in last few months but how much I can't say, not my area of expertise.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Jellyfish on January 06, 2012, 05:56:07 am
More models we haven't seen or heard? Weren't you guys nearing the limit of model entries supported?
Title: Re: Inferno 10th Anniversary Announcement
Post by: BrotherBryon on January 06, 2012, 06:07:05 am
Most models replace older existing models so there really hasn't been much change in the total number of ships we have. Also we aren't any where near the ship limit (Dropping the Ancient and SOC fleets for the first release probably helped there) but we are however fast approaching the limit for shield icons if I'm not mistaken.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Rampage on January 06, 2012, 09:25:20 am
Most assets involving what is formerly known as R1 have been completed (includes missions) and are playable to various degrees.  R2 is still in development stage, where most missions and some models are pending completion.

Currently we are working on (1) debugging R1 missions (~30) and (2) making models and textures for R2.  Missions for R2 depends on these models and will be started once these models have been completed.

How you can help: We need texture artists more than we need FREDders right now.  Also we've had a bad experience with some FREDders who did absolutely NOTHING, so we're more hesitant w/ hiring new FREDders.

R
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on January 06, 2012, 01:54:03 pm
Weren't you guys nearing the limit of model entries supported?
No, the the limit for shield icons.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Rampage on February 11, 2012, 10:36:09 am
I want to give an update to the Community regarding what's going on w/ the project these days.  As you can see, we haven't released new updates in some time; this is because many of our core members after working on Inferno non-stop for the past two years are taking a short leave of absence to refresh ourselves (amongst other things, in particular RL matters).

However, work is still being done; some of our members are finalizing the FREDding work needed on several missions, while others are working on meshes.  We will resume work sometime in March or April; stay tuned!

R
Title: Re: Inferno 10th Anniversary Announcement
Post by: Beskargam on April 08, 2012, 02:16:18 pm
so how goes it?
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on April 08, 2012, 02:35:20 pm
(http://inferno.hard-light.net/INFMissions.jpg)
Title: Re: Inferno 10th Anniversary Announcement
Post by: General Battuta on April 08, 2012, 02:46:41 pm
All I've done for the team is get them SVN, I've been pretty worthless and don't really deserve my badge :(

But Rampage, Woo and Trivial Psychic are all fantastic
Title: Re: Inferno 10th Anniversary Announcement
Post by: Mongoose on April 08, 2012, 04:53:12 pm
Lots of mission numbers = awesome
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on April 08, 2012, 05:17:13 pm
Most of the R1 missions are in finetuning now. Adding hotkeys were we need them, balance tweaking, messages being updated and fixing up a few objectives.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Goober5000 on April 08, 2012, 07:49:59 pm
Lots of mission numbers = awesome
Lots of completed mission numbers, hopefully. :)
Title: Re: Inferno 10th Anniversary Announcement
Post by: Rampage on April 08, 2012, 08:10:52 pm
But Rampage, Woo and Trivial Psychic are all fantastic

And don't forget our modeler extraordinaire - - - BrotherByron!

R
Title: Re: Inferno 10th Anniversary Announcement
Post by: General Battuta on April 08, 2012, 10:55:57 pm
Yes! I'm so sorry, he is great.

I am not great. You should remove my badge, I'm an insult to it.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Rampage on April 09, 2012, 12:42:12 pm
Your insights in the Internal are very helpful and we'd like to keep you around. Just don't go around posting nonsense about nanotech and terraforming and we'll be fine.

R
Title: Re: Inferno 10th Anniversary Announcement
Post by: General Battuta on April 09, 2012, 12:48:31 pm
Aww. (http://i.somethingawful.com/forumsystem/emoticons/emot-blush.gif) Well, I'll try to contribute more somehow.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on April 09, 2012, 02:07:28 pm
Well we could use someone bug testing our current HUD problem, I'm out of ideas on how to fix it, my last attempt today did nothing.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Rampage on April 09, 2012, 02:21:34 pm
And mission design. We are so close to reaching 50 missions (and therefore release). :nod:

R
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on April 09, 2012, 02:28:30 pm
Need those important models done first :p
Title: Re: Inferno 10th Anniversary Announcement
Post by: Jellyfish on April 09, 2012, 09:54:39 pm
We are so close to reaching 50 missions (and therefore release)

50? But there are only 36 listed in the image a few posts back. Unless those are the finished missions?
Title: Re: Inferno 10th Anniversary Announcement
Post by: Snail on April 10, 2012, 02:43:22 am
Just don't go around posting nonsense about nanotech and terraforming and we'll be fine.
You win! :yes:
Title: Re: Inferno 10th Anniversary Announcement
Post by: Rampage on April 10, 2012, 08:29:48 am
50? But there are only 36 listed in the image a few posts back. Unless those are the finished missions?
There are a few missions being worked on behind the scenes. ;)

Just don't go around posting nonsense about nanotech and terraforming and we'll be fine.
You win! :yes:

Well he's gone now.  And the surprising thing is our team productivity soared exponentially afterwards.

R
Title: Re: Inferno 10th Anniversary Announcement
Post by: Col. Fishguts on April 10, 2012, 10:28:55 am
Well he's gone now.  And the surprising thing is our team productivity soared exponentially afterwards.

I approve this message :yes:
Title: Re: Inferno 10th Anniversary Announcement
Post by: BrotherBryon on April 10, 2012, 11:28:13 am

Well he's gone now.  And the surprising thing is our team productivity soared exponentially afterwards.

R
Well that probably has less to do with his departure and more to do with Trivial Psychic's arrival.

Title: Re: Inferno 10th Anniversary Announcement
Post by: Trivial Psychic on April 10, 2012, 04:56:14 pm
*Trivial Psychic desperately tries to keep his own head from becoming over-inflated*
Title: Re: Inferno 10th Anniversary Announcement
Post by: NGTM-1R on April 10, 2012, 04:57:42 pm
*Trivial Psychic desperately tries to keep his own head from becoming over-inflated*

Do you need a pin?
Title: Re: Inferno 10th Anniversary Announcement
Post by: Trivial Psychic on April 10, 2012, 05:05:15 pm
That would result in much spattering of grey-matter.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Legate Damar on April 12, 2012, 07:00:16 am
May I please use ships from this in my campaign?
Title: Re: Inferno 10th Anniversary Announcement
Post by: Trivial Psychic on April 12, 2012, 08:08:39 am
Well, ships from the original R1 (and its released upgrades) and from the model dump in THIS (http://www.hard-light.net/forums/index.php?topic=79199.0) thread would be fine, but if they are models only found in Inferno, I expect that you would need to give credit to the team for these models and/or textures.  As for those unreleased models in the mod-to-be, I expect you'd need to negotiate with Woo or Rampage via PMs to gain access to those.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Rampage on April 12, 2012, 10:44:42 am
May I please use ships from this in my campaign?

The answer is yes - - you may use our assets when we release them. :nod:  But because you are new to HLP, and your reputation is unknown here, I am wary of negotiating with you for non-released project assets.  Feel free to help yourself to whatever has been released, however.

R
Title: Re: Inferno 10th Anniversary Announcement
Post by: Legate Damar on April 12, 2012, 04:42:29 pm
What, are you afraid I will make a lame campaign and disgrace your models or something?
Title: Re: Inferno 10th Anniversary Announcement
Post by: Dragon on April 12, 2012, 04:44:09 pm
Nope, we don't want them released to public before Inferno is out. We don't know how fast you work, among other things.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Legate Damar on April 12, 2012, 04:50:20 pm
I can't make models very well (I am stuck on blender and uvmapping) and I need 4 original models for my campaign. I can do FRED and tables but I still need to learn modular tables.
Title: Re: Inferno 10th Anniversary Announcement
Post by: BrotherBryon on April 12, 2012, 05:09:05 pm
Not all assets are finished and a good number are in or in need of further development. The team has released some assets that were developed for inferno over the years but have aged and are not needed by the current mod pack. We do have a few assets coming soon to public release as part of our agreement with an outside collaborator. We will release those as soon as they are finished but as for the rest (especially the larger more complex models) you will have to wait like every one else.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Legate Damar on April 12, 2012, 05:18:44 pm
Okay thank you
Title: Re: Inferno 10th Anniversary Announcement
Post by: Pahkwa-thanh on May 15, 2012, 04:44:41 pm
hey, uh... i have so totally no idea if this is the right thread for this... but that won't stop me and i'm gonna ask anyways :-P

i find myself... overwhelmed under the tons of topics and pages and pages of answers and replies within said topics, so...

is there any point where i can check on the current status of the Inferno mod?

i'd like to know how far the progress is... maybe even an ETA if i am lucky. but like i said. with all the many topics and countless replies, i'm crushingly overwhelmed with the many topics here XD
Title: Re: Inferno 10th Anniversary Announcement
Post by: Androgeos Exeunt on May 16, 2012, 04:03:32 am
This thread (http://www.hard-light.net/forums/index.php?topic=36740.2320) is probably the closest to what you're asking for.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on May 16, 2012, 05:54:03 am
Mission progress continues.
We currently have 2 annoying bugs we're trying to fix.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Commander Zane on May 17, 2012, 05:28:14 pm
Something I've been forgetting to ask for some time now, on videos showing the HL-12 and Prometheus under linked-fire it looks like they're firing at the unlinked speeds from INFR1. Do these weapons just have an even higher Rate of Fire in the upgrade or are the weapons not going to have a link penalty anymore?
Title: Re: Inferno 10th Anniversary Announcement
Post by: Woomeister on May 18, 2012, 04:24:38 am
The fire rate of both was increased.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Goober5000 on May 18, 2012, 06:59:11 pm
There is an ai_profiles flag for disabling the linked fire penalty.  Dunno if Inferno uses it.
Title: Re: Inferno 10th Anniversary Announcement
Post by: Dragon on May 18, 2012, 09:11:27 pm
It doesn't. The ROF has been bumped though, giving it such appearance.