Author Topic: 3.6.9 Release Candidate 7  (Read 96840 times)

0 Members and 1 Guest are viewing this topic.

Offline TL

  • 22
Re: 3.6.9 Release Candidate 7
More info about this bug. I've opened "Proving grounds" (SM2-03.fs2) with FRED and there's a set of chained events. I think the problem is in Delta wing Departure. It is triggered by:

Code: [Select]
$Departure Cue: ( is-event-true-delay "Abort" 5 )
But they just stay still. As the event "Beta Departs" (although the wing name is Delta) depends on it, the mission fails.

I can confirm that RC7 works.

EDITED -------------------------------------------------------------------

Do not Mantis it. It seems the same issue as my recently posted bug Mantis 1133. I'm updating this info to that bug. Wait till Goober, Taylor or any other SCP guy says something about it.

Hey.

Thanks for pointing me to the bug report. You say in the report it works in RC7dot8 - so was it introduced in RC7dot9?

I'm just glad RC7 worked so I could get past the mission. :) I'll keep watching your bug report out of curiosity. I was wondering why Delta was staying still... Thanks.

 

Offline Riotta

  • 23
  • Viper Mark II pilot
Re: 3.6.9 Release Candidate 7
Hello, I wonder if there is a possibility to compile this sourcecode under Linux with support for first Freespace or it only support Freespace 2 or maybe the binaries are universal and only data matters?

Regards

 

Offline Goober5000

  • HLP Loremaster
  • Moderator
  • 214
    • Goober5000 Productions
Re: 3.6.9 Release Candidate 7
FreeSpace 1 missions can be played in FreeSpace 2 using the FSPort.

If you're looking for a Linux build that plays FreeSpace 1, try here.

 

Offline asyikarea51

  • 210
  • -__-||
Re: 3.6.9 Release Candidate 7
Odd as it seems, I think the game actually goes faster on my side when I ran RC7.9 over RC7. I've never tried RC7.8 (I should have it somewhere on my HDD).

Not using adveffects though. I'm aware of the AI docking bug in 7.9, but I'm not going to go back to RC7 because 7.9 appears to fix the camera crash bug that's been plaguing me as of late (I think Kara knows what I'm talking about).
Inferno plz
The Power of Nightmares
TheHound: "Nice idea, but I have a thing against announcing campaigns before having them already finished."
G5K: "The flipside of that is that if you don't announce your campaign, yet take too long to finish it, other people may independently come up with some of the same ideas."

 

Offline taylor

  • Super SCP/Linux Guru
  • Moderator
  • 212
    • http://www.icculus.org/~taylor
Re: 3.6.9 Release Candidate 7
Just a quick FYI,  the rc7dot9 build will be updated shortly to be current 3_6_9 CVS and have most/all of the recent AI issues fixed.  The link will be the same (in which ever thread/post I actually posted it) so just re-download to get the fixes.

But wait at least a hour from when I made this post before attempting to download (I've got a quite a few series of builds to do and this updated set is last).

 

Offline Tolwyn

  • The Admiral
  • Administrator
  • 214
  • Ridiculously Old Fraud
    • Wing Commander Saga
Re: 3.6.9 Release Candidate 7
I've been wondering if the new build will fix the turret animation code on cap ships as well? :) In RC7dot9 they do not rotate properly :(
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


Report Wing Commander Saga bugs with Mantis

 

Offline Turambar

  • Determined to inflict his entire social circle on us
  • 210
  • You can't spell Manslaughter without laughter
Re: 3.6.9 Release Candidate 7
using snd_preload crashes btrl for some reason

no specific error, just the standard windows CTD
turning it off fixes the problem, bud would you like me to run a debug build and get some detailed info for ya?
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline taylor

  • Super SCP/Linux Guru
  • Moderator
  • 212
    • http://www.icculus.org/~taylor
Re: 3.6.9 Release Candidate 7
using snd_preload crashes btrl for some reason

no specific error, just the standard windows CTD
turning it off fixes the problem, bud would you like me to run a debug build and get some detailed info for ya?
I had this once too, but it turned out to be a corrupted OGG file and a delete and redownload fixed it.  I never did bother to figure out the actual file(s) that caused the problem though.  Not sure if that is the problem here though, there could just be an OGG file which is valid but the game has trouble loading.

Running a debug build to see if it gives any additional info would be helpful, so don't let me stop you from doing that. :)


I've been wondering if the new build will fix the turret animation code on cap ships as well? :) In RC7dot9 they do not rotate properly :(
I've seen this mentioned before, but haven't really had a chance to look into what the actual problem is.  So, can you elaborate a little on how it's broken compared to older builds?  I did make changes, but they should have done nothing except for when you make use of a new subsystem flag.  If something is affecting turrets in general then it's a bug that I need to be able to test and fix (this weekend at the latest).
« Last Edit: November 16, 2006, 11:54:12 am by taylor »

 

Offline Tolwyn

  • The Admiral
  • Administrator
  • 214
  • Ridiculously Old Fraud
    • Wing Commander Saga
Re: 3.6.9 Release Candidate 7
I've been wondering if the new build will fix the turret animation code on cap ships as well? :) In RC7dot9 they do not rotate properly :(
I've seen this mentioned before, but haven't really had a chance to look into what the actual problem is.  So, can you elaborate a little on how it's broken compared to older builds?  I did make changes, but they should have done nothing except for when you make use of a new subsystem flag.  If something is affecting turrets in general then it's a bug that I need to be able to test and fix (this weekend at the latest).

I've been told that turrets aren't moving on all capships, I never looked into this issue properly, Starman did though. He can surely explain it better :)
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


Report Wing Commander Saga bugs with Mantis

 

Offline Tolwyn

  • The Admiral
  • Administrator
  • 214
  • Ridiculously Old Fraud
    • Wing Commander Saga
Re: 3.6.9 Release Candidate 7
And another very ... weird issue:

on some GPUs there are issues rendering the asteroid field. Asteroids will pop up in a certain distance (Geforce 6800), cause severe slow downs (Geforce 6200), render only the lowest lod (Intel 845 shared memory/asteroid field worked before) and then vanish completely (i.e. they are not invisible, they are no longer in the mission's area)
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


Report Wing Commander Saga bugs with Mantis

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
Re: 3.6.9 Release Candidate 7
I noticed similar slowdowns, but not only in the asteroid field. Sometimes it happens when shinemaps will be visible, and sometimes even when I fire the weapons into empty space. Sometimes a reboot fix that though, reminds me of the old memory leak.

As for the turrets, I will first it again with the newest exe posted here in the first post. But they seem to have a problem with facing the enemy. Sometimes they rotate , but they seem to be able now to fire on their backside without rotating the arms to that vicinity.
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline kmunoz

  • 23
Re: 3.6.9 Release Candidate 7
- Mac OS X (Universal Binary)

Don't mean to sound like a prick here but could this info possibly be moved or copied to the Cross-Platform Development topic, as well as notices of all future non-Windows builds? I just now discovered that there have been 3 Mac OS X builds since the build I last downloaded, including this one... and AFAIK there was no notification in the other topic (where I expected to find it) and the server and directory where the builds are now being deposited has changed since may (again, without any notification that I could find). I'm not ungrateful for all the work, and I know you all have more important things to do than pretty up the website organization for us non-coder Mac types unused to the culture of CVS, but finding this stuff is sometimes needle-in-a-haystack-like.

 

Offline taylor

  • Super SCP/Linux Guru
  • Moderator
  • 212
    • http://www.icculus.org/~taylor
Re: 3.6.9 Release Candidate 7
I'm not ungrateful for all the work, and I know you all have more important things to do than pretty up the website organization for us non-coder Mac types unused to the culture of CVS, but finding this stuff is sometimes needle-in-a-haystack-like.
And that's why I moved everything to the same basic places as the Windows builds, so that everyone just has to look in the same place for new builds.  It's also a little bit easier for me to keep up with that way.  Complaint noted though, and I'll sticky a topic in cross-platform dev for keeping track of all future stable and unstable builds that are made.  I probably should have just done that in the first place. :)

I do typically announce every build on the IMG forums and Mac Forums as well.  The FreeSpace2 threads on those two forums seem to be rather popular and I've gotten a lot of great feedback from all of them.  The OS X builds came a long base because of their help.

Oh, and I started moving/keeping some builds to the warpcore server (where all of the Windows builds are kept) since I don't like taking up disk space on icculus.org for things that aren't icculus.org related.  I'll keep putting major releases on icculus.org, as well as warpcore, but with everything on warpcore I'll be more comfortable keeping older builds available rather than erasing them on a regular basis like I do on icculus.org.  I think that icculus might be happier that way too. ;)

 

Offline ARSPR

  • Preys On Mantis
  • 29
Re: 3.6.9 Release Candidate 7
One bug I feel you already know. So I'm posting it instead of mantising.

If you set time compression to something higher than 8x, the game starts loosing accuracy. I mean, ships do not follow their exact waypaths, beams miss their supposed targets and so on.
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
nvidia 8800 GTX - Integrated Sigmatel Audio

 

Offline kmunoz

  • 23
Re: 3.6.9 Release Candidate 7
I'm not ungrateful for all the work, and I know you all have more important things to do than pretty up the website organization for us non-coder Mac types unused to the culture of CVS, but finding this stuff is sometimes needle-in-a-haystack-like.
And that's why I moved everything to the same basic places as the Windows builds, so that everyone just has to look in the same place for new builds...

I do typically announce every build on the IMG forums and Mac Forums as well.  The FreeSpace2 threads on those two forums seem to be rather popular and I've gotten a lot of great feedback from all of them.  The OS X builds came a long base because of their help...

Ah, I didn't realize you were posting on the other forums - I've never been to them. But now I'll keep an eye on those discussions, too, since the Mac-specific info will be easier to locate. One of the interesting oddities of forum-based volunteer game development websites that I encounter frequently is an allergy to maintaining a page on which the versions and release dates (and links) for all current files (including CVS builds) are prominently organized and displayed. This isn't a complaint - just an observation. I notice the same thing over at the Europa Universalis II forums, Hearts of Iron II forums and the Babylon 5 Wars tabletop game forums, among others.

And then it's times like these I wish I had any talents useful to the project. But unless someone decides to make a Freespace 2 conversion for Greco-Roman religion and culture and needs a consultant, I'll have to continue to be a passive observer only.

 

Offline ARSPR

  • Preys On Mantis
  • 29
Re: 3.6.9 Release Candidate 7
And then it's times like these I wish I had any talents useful to the project. But unless someone decides to make a Freespace 2 conversion for Greco-Roman religion and culture and needs a consultant, I'll have to continue to be a passive observer only.

Hey, you can be the Bible for Terran ship class names. If you also know about Ancient Egypt, Vasudan team will love you.  :lol:
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
nvidia 8800 GTX - Integrated Sigmatel Audio

 

Offline ShivanSpS

  • 210
Re: 3.6.9 Release Candidate 7
The RC7dot9 breaks some retail missions, like in the Pegasus test, when the Shivans attacks Delta will NEVER change their order of "Attack Oberon", so their NEVER dock to the Aquitane, and nothing happends.

And when a fighter is launched from a hangar their will NEVER get out unless you give then an order... their just sit there inside the hangar xD!...

And i need a fix to the red alert bug, try this...

End of Mission 1:

-Cruiser 1 on fly, on escort list, 90% hull
-Frieghter A 70% docks to Player 80% hull ->send red alert

Mission 2: Seted in fred to Cruiser 1, Freighter A, and player to 100% hull, player docked to freighter A.

-Cruiser 1 on fly... BUT ONLY THE NAME APEAR ON THE ESCORT LIST! and its at 100%, the ship is not ingame... the name is on escort list, but you cant target it, and you cant see it either.
-Freighter A... same as Cruiser 1.
-Player: Apears on fly and 80% hull.
« Last Edit: November 25, 2006, 02:21:20 pm by ShivanSpS »

 

Offline CP5670

  • Dr. Evil
  • Global Moderator
  • 212
Re: 3.6.9 Release Candidate 7
Quote
And when a fighter is launched from a hangar their will NEVER get out unless you give then an order... their just sit there inside the hangar xD!...

Download 7dot9 again. The original one had that problem but Taylor replaced it with a newer one that fixes it.

 

Offline ARSPR

  • Preys On Mantis
  • 29
Re: 3.6.9 Release Candidate 7
Quote
And when a fighter is launched from a hangar their will NEVER get out unless you give then an order... their just sit there inside the hangar xD!...

Download 7dot9 again. The original one had that problem but Taylor replaced it with a newer one that fixes it.

You actually need 7dot9u (or 7dot9x, a fully new build). The 7dot9 (second version) still has the bug for ships departing to hangars.
IF YOU HAVE TROUBLES WITH FS2:
  • Please, please, please, READ and UNDERSTAND the sticky threads in FreeSpace & FreeSpace Open Support board.
    A lot of people are willing to help you, but, as anyone can understand, seeing the very same "issues" repeated again and again can become quite depressing. Please, spend a bit of time trying to solve the issue by yourself.
    (Lobo deserves a monument).
  • Then, if you aren't still able to solve your issue, feel free to ask for help in that same board.
    FYI, most of the troubles are caused by wrong mod installations which lead to either missing data or undesired cross-effects between them. Always follow the mod installation instructions and keep a clean FS2 installation as explained in the sticky threads. Two additional links about how the game handles game data:
  • If you think that you've discovered a bug, mantis it.
    Provide as much info as you can, and try to narrow it down. A lonely "FS2 doesn't work" is not a good report.

Whoever Hanlon was: Never attribute to malice that which can be adequately explained by stupidity.
Albert Einstein: Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe.

Dell Dimension 9200 - Vista 32-bit Ultimate
Core 2 Quad Q6600 @2.4GHz - RAM 2 GB DDR2
nvidia 8800 GTX - Integrated Sigmatel Audio

 
Re: 3.6.9 Release Candidate 7
I am getting an error were it is saying I need OpenAL drivers better then 1.1.  I did download the latest from the .org web site.  But it still is not working. I am now using fs2_open_3_6_9 RC7.    If i missed this problem allready being addressed just point me in the right direction.