Author Topic: Antipodes 8 - Pilot, Attend! (Updated 08/27/2011 - r7538)  (Read 62075 times)

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Offline Zacam

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Re: Antipodes 8 - Pilot, Attend! (Updated 04/06/2011 - r7108)
Changelog Post for Antipodes Build r7225

Commit gaps can be safely assumed as Trunk sync's or code sync's against trunk.
Listed here are changes specifically to the code base for the new Pilot code or related issues pertaining to it.

Code: [Select]
------------------------------------------------------------------------
r7118 | The_E | 2011-04-13 07:51:40 -0800 (Wed, 13 Apr 2011) | 1 line
Changed paths:
   M /branches/antipodes/code/menuui/playermenu.cpp

Okay, this one needs to be done properly at some point. For now, let us just assume that using Single-player mode by default is the right thing to do.
------------------------------------------------------------------------
r7129 | The_E | 2011-04-16 02:19:51 -0800 (Sat, 16 Apr 2011) | 1 line
Changed paths:
   M /branches/antipodes/code/menuui/playermenu.cpp

Fix issue with the tips popup popping up _every goddamn time, EVEN THOUGH I TOLD YOU NOT TO!_
------------------------------------------------------------------------
r7130 | The_E | 2011-04-16 02:45:42 -0800 (Sat, 16 Apr 2011) | 1 line
Changed paths:
   M /branches/antipodes/code/ai/aicode.cpp

Adding some braces that were missing for some reason.
------------------------------------------------------------------------
r7131 | The_E | 2011-04-16 02:46:56 -0800 (Sat, 16 Apr 2011) | 1 line
Changed paths:
   M /branches/antipodes/code/ai/aicode.cpp

Actually, let's make it an Assertion.
------------------------------------------------------------------------
r7134 | The_E | 2011-04-17 11:12:28 -0800 (Sun, 17 Apr 2011) | 1 line
Changed paths:
   M /branches/antipodes/code/mission/missioncampaign.cpp

This assertion is bogus.
------------------------------------------------------------------------
r7191 | Zacam | 2011-05-19 03:48:32 -0800 (Thu, 19 May 2011) | 2 lines
Changed paths:
   M /branches/antipodes/code/missionui/redalert.cpp

AP Red-Alert bug patch from Pyro3d
http://www.hard-light.net/forums/index.php?topic=73257.msg1511794#msg1511794
------------------------------------------------------------------------
r7193 | The_E | 2011-05-19 04:27:13 -0800 (Thu, 19 May 2011) | 1 line
Changed paths:
   M /branches/antipodes/code/pilotfile/csg.cpp

Comment out a few warnings that are unnecessarily alarming.
------------------------------------------------------------------------
r7194 | Zacam | 2011-05-19 04:34:48 -0800 (Thu, 19 May 2011) | 1 line
Changed paths:
   M /branches/antipodes/code/gamesequence/gamesequence.cpp

Let's try "GS_EVENT_END_CAMPAIGN (59)" instead of "GS_EVENT_EMD_CAMPAIGN (59)"
------------------------------------------------------------------------
r7206 | Zacam | 2011-05-24 08:14:58 -0800 (Tue, 24 May 2011) | 1 line
Changed paths:
   M /branches/antipodes/code/graphics/gropenglpostprocessing.cpp
   M /branches/antipodes/code/graphics/gropenglshader.cpp

Removing some unreachable returns.
------------------------------------------------------------------------
r7207 | Zacam | 2011-05-24 08:26:25 -0800 (Tue, 24 May 2011) | 1 line
Changed paths:
   M /branches/antipodes/code/freespace2/freespace.cpp

Quick check for pyro3d's Mantis 2425 Patch.
------------------------------------------------------------------------

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Offline mjn.mixael

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Re: Antipodes 8 - Pilot, Attend! (Updated 06/01/2011 - r7225)
Still getting a continuing mission bug... The game crashes on 'GAME_POST_LEVEL_INIT()'

Here's the log and pilot files.

Code: [Select]
==========================================================================
DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
categories can be shown and no debug_filter.cfg info will be saved.
==========================================================================
FreeSpace version: 3.6.13.7225
Passed cmdline options:
  -spec_exp 15
  -ogl_spec 80
  -spec_static 1.7
  -spec_point 1.0
  -spec_tube 1.5
  -ambient_factor 155
  -env
  -mipmap
  -missile_lighting
  -glow
  -spec
  -no_emissive_light
  -normal
  -3dshockwave
  -post_process
  -bloom_intensity 40
  -fxaa
  -fxaa_preset 1
  -dualscanlines
  -rearm_timer
  -targetinfo
  -3dwarp
  -ship_choice_3d
  -weapon_choice_3d
  -warp_flash
  -snd_preload
  -mod FSPort-MediaVPs,fsport,mediavps
  -disable_di_mouse
Building file index...
Found root pack 'E:\FreeSpace2\FSPort-MediaVPs\mv_fsport.vp' with a checksum of 0xade9fb2e
Found root pack 'E:\FreeSpace2\fsport\a_logo_fix.vp' with a checksum of 0x84e5c4a3
Found root pack 'E:\FreeSpace2\fsport\fsport-missions.vp' with a checksum of 0x090e8c8c
Found root pack 'E:\FreeSpace2\fsport\fsport3_3.vp' with a checksum of 0xd4b5f023
Found root pack 'E:\FreeSpace2\fsport\odeon_fs1.vp' with a checksum of 0x6b0eb146
Found root pack 'E:\FreeSpace2\fsport\sparky_hi_fs1.vp' with a checksum of 0x32057a70
Found root pack 'E:\FreeSpace2\fsport\stu_fs1.vp' with a checksum of 0x01bed3c2
Found root pack 'E:\FreeSpace2\fsport\tango_fs1.vp' with a checksum of 0x3813a1ba
Found root pack 'E:\FreeSpace2\fsport\tango_hi1_fs1.vp' with a checksum of 0xdafaa088
Found root pack 'E:\FreeSpace2\fsport\tango_hi2_fs1.vp' with a checksum of 0x5dc643cb
Found root pack 'E:\FreeSpace2\fsport\tango_hi3_fs1.vp' with a checksum of 0x574465ef
Found root pack 'E:\FreeSpace2\fsport\tango_hi4_fs1.vp' with a checksum of 0x929bae3b
Found root pack 'E:\FreeSpace2\fsport\warble_fs1.vp' with a checksum of 0x0b608285
Found root pack 'E:\FreeSpace2\mediavps\00Testing.vp' with a checksum of 0xc018a4b8
Found root pack 'E:\FreeSpace2\mediavps\MV_A-Glows.vp' with a checksum of 0xc63fbd06
Found root pack 'E:\FreeSpace2\mediavps\MV_Advanced.vp' with a checksum of 0xbdb8e17a
Found root pack 'E:\FreeSpace2\mediavps\MV_Assets.vp' with a checksum of 0xdf9bc432
Found root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_1.vp' with a checksum of 0x9c948078
Found root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_2.vp' with a checksum of 0xd1e3fc51
Found root pack 'E:\FreeSpace2\mediavps\MV_Effects.vp' with a checksum of 0x523ed3eb
Found root pack 'E:\FreeSpace2\mediavps\MV_Music.vp' with a checksum of 0x5118d025
Found root pack 'E:\FreeSpace2\mediavps\MV_RadarIcons.vp' with a checksum of 0x8c887ae9
Found root pack 'E:\FreeSpace2\mediavps\MV_Root.vp' with a checksum of 0x45ebcf08
Found root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' with a checksum of 0x84396e99
Found root pack 'E:\FreeSpace2\multi-mission-pack.vp' with a checksum of 0x88e1e926
Found root pack 'E:\FreeSpace2\multi-voice-pack.vp' with a checksum of 0xd50e7442
Found root pack 'E:\FreeSpace2\root_fs2.vp' with a checksum of 0xce10d76c
Found root pack 'E:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
Found root pack 'E:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
Found root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
Found root pack 'E:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
Found root pack 'E:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
Found root pack 'E:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
Found root pack 'E:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
Found root pack 'E:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
Searching root 'E:\FreeSpace2\FSPort-MediaVPs\' ... 56 files
Searching root pack 'E:\FreeSpace2\FSPort-MediaVPs\mv_fsport.vp' ... 465 files
Searching root 'E:\FreeSpace2\fsport\' ... 28 files
Searching root pack 'E:\FreeSpace2\fsport\a_logo_fix.vp' ... 30 files
Searching root pack 'E:\FreeSpace2\fsport\fsport-missions.vp' ... 207 files
Searching root pack 'E:\FreeSpace2\fsport\fsport3_3.vp' ... 864 files
Searching root pack 'E:\FreeSpace2\fsport\odeon_fs1.vp' ... 10 files
Searching root pack 'E:\FreeSpace2\fsport\sparky_hi_fs1.vp' ... 1229 files
Searching root pack 'E:\FreeSpace2\fsport\stu_fs1.vp' ... 1539 files
Searching root pack 'E:\FreeSpace2\fsport\tango_fs1.vp' ... 92 files
Searching root pack 'E:\FreeSpace2\fsport\tango_hi1_fs1.vp' ... 9 files
Searching root pack 'E:\FreeSpace2\fsport\tango_hi2_fs1.vp' ... 26 files
Searching root pack 'E:\FreeSpace2\fsport\tango_hi3_fs1.vp' ... 28 files
Searching root pack 'E:\FreeSpace2\fsport\tango_hi4_fs1.vp' ... 29 files
Searching root pack 'E:\FreeSpace2\fsport\warble_fs1.vp' ... 111 files
Searching root 'E:\FreeSpace2\mediavps\' ... 5 files
Searching root pack 'E:\FreeSpace2\mediavps\00Testing.vp' ... 5619 files
Searching root pack 'E:\FreeSpace2\mediavps\MV_A-Glows.vp' ... 1641 files
Searching root pack 'E:\FreeSpace2\mediavps\MV_Advanced.vp' ... 1496 files
Searching root pack 'E:\FreeSpace2\mediavps\MV_Assets.vp' ... 1754 files
Searching root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_1.vp' ... 32 files
Searching root pack 'E:\FreeSpace2\mediavps\MV_CB_ANI_2.vp' ... 52 files
Searching root pack 'E:\FreeSpace2\mediavps\MV_Effects.vp' ... 1857 files
Searching root pack 'E:\FreeSpace2\mediavps\MV_Music.vp' ... 32 files
Searching root pack 'E:\FreeSpace2\mediavps\MV_RadarIcons.vp' ... 24 files
Searching root pack 'E:\FreeSpace2\mediavps\MV_Root.vp' ... 298 files
Searching root 'E:\FreeSpace2\' ... 283 files
Searching root pack 'E:\FreeSpace2\FS2OGGcutscenepack.vp' ... 10 files
Searching root pack 'E:\FreeSpace2\multi-mission-pack.vp' ... 108 files
Searching root pack 'E:\FreeSpace2\multi-voice-pack.vp' ... 307 files
Searching root pack 'E:\FreeSpace2\root_fs2.vp' ... 157 files
Searching root pack 'E:\FreeSpace2\smarty_fs2.vp' ... 10 files
Searching root pack 'E:\FreeSpace2\sparky_fs2.vp' ... 3027 files
Searching root pack 'E:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
Searching root pack 'E:\FreeSpace2\stu_fs2.vp' ... 2355 files
Searching root pack 'E:\FreeSpace2\tango1_fs2.vp' ... 32 files
Searching root pack 'E:\FreeSpace2\tango2_fs2.vp' ... 15 files
Searching root pack 'E:\FreeSpace2\tango3_fs2.vp' ... 10 files
Searching root pack 'E:\FreeSpace2\warble_fs2.vp' ... 52 files
Found 39 roots and 25236 files.
AutoLang: Language auto-detection successful...
Setting language to English
TBM  =>  Starting parse of 'mv_root-lcl.tbm' ...
Initializing OpenAL...
  OpenAL Vendor     : Creative Labs Inc.
  OpenAL Renderer   : Software
  OpenAL Version    : 1.1

  Found extension "AL_EXT_float32".
  Found extension "ALC_EXT_EFX".

  Sample rate: 44100 (44100)
  EFX enabled: NO
  Playback device: Speakers (Realtek High Definition Audio) via DirectSound
  Capture device: Realtek Digital Input (Realtek
... OpenAL successfully initialized!
Failed to init speech
Initializing OpenGL graphics device at 1440x900 with 32-bit color...
  Initializing WGL...
  Requested WGL Video values = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  Actual WGL Video values    = R: 8, G: 8, B: 8, depth: 32, double-buffer: 1
  OpenGL Vendor    : NVIDIA Corporation
  OpenGL Renderer  : Quadro FX 1800/PCI/SSE2
  OpenGL Version   : 3.3.0

  Using extension "GL_EXT_fog_coord".
  Using extension "GL_ARB_multitexture".
  Using extension "GL_ARB_texture_env_add".
  Using extension "GL_ARB_texture_compression".
  Using extension "GL_EXT_texture_compression_s3tc".
  Using extension "GL_EXT_texture_filter_anisotropic".
  Using extension "GL_ARB_texture_env_combine".
  Using extension "GL_EXT_compiled_vertex_array".
  Using extension "GL_EXT_draw_range_elements".
  Using extension "GL_ARB_texture_mirrored_repeat".
  Using extension "GL_ARB_texture_non_power_of_two".
  Using extension "GL_ARB_vertex_buffer_object".
  Using extension "GL_ARB_pixel_buffer_object".
  Using extension "GL_SGIS_generate_mipmap".
  Using extension "GL_EXT_framebuffer_object".
  Using extension "GL_ARB_texture_rectangle".
  Using extension "GL_EXT_bgra".
  Using extension "GL_ARB_texture_cube_map".
  Using extension "GL_EXT_texture_lod_bias".
  Using extension "GL_ARB_point_sprite".
  Using extension "GL_ARB_shading_language_100".
  Using extension "GL_ARB_shader_objects".
  Using extension "GL_ARB_vertex_shader".
  Using extension "GL_ARB_fragment_shader".
  Using extension "GL_NV_vertex_program3".
  Found special extension function "wglSwapIntervalEXT".

  Compiling shader: main-v.sdr (null-v.sdr), main-f.sdr (null-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lb-f.sdr)
  Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (b-f.sdr)
  Compiling shader: main-v.sdr (b-v.sdr), main-f.sdr (bg-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbg-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbgs-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lbs-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbgse-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lbse-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbgsn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lbsn-f.sdr)
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbgsne-f.sdr)
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lbsne-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfb-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbg-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbgs-f.sdr)
  Compiling shader: main-v.sdr (lf-v.sdr), main-f.sdr (lfbs-f.sdr)
  Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbgse-f.sdr)
  Compiling shader: main-v.sdr (lfe-v.sdr), main-f.sdr (lfbse-f.sdr)
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgn-f.sdr)
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbgsn-f.sdr)
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbn-f.sdr)
  Compiling shader: main-v.sdr (lfn-v.sdr), main-f.sdr (lfbsn-f.sdr)
  Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbgsne-f.sdr)
  Compiling shader: main-v.sdr (lfne-v.sdr), main-f.sdr (lfbsne-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (null-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lg-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (lgs-f.sdr)
  Compiling shader: main-v.sdr (l-v.sdr), main-f.sdr (ls-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lgse-f.sdr)
  Compiling shader: main-v.sdr (le-v.sdr), main-f.sdr (lse-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lgsn-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (ln-f.sdr)
  Compiling shader: main-v.sdr (ln-v.sdr), main-f.sdr (lsn-f.sdr)
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lgsne-f.sdr)
  Compiling shader: main-v.sdr (lne-v.sdr), main-f.sdr (lsne-f.sdr)

  Compiling post-processing shader 1 ...
  Compiling post-processing shader 2 ...
  Compiling post-processing shader 3 ...
  Compiling post-processing shader 4 ...
  Compiling post-processing shader 5 ...

  Max texture units: 4 (32)
  Max elements vertices: 1048576
  Max elements indices: 1048576
  Max texture size: 8192x8192
  Max render buffer size: 8192x8192
  Can use compressed textures: YES
  Texture compression available: YES
  Post-processing enabled: YES
  Using trilinear texture filter.
  Using GLSL for model rendering.
  OpenGL Shader Version: 3.30 NVIDIA via Cg compiler
... OpenGL init is complete!
Size of bitmap info = 760 KB
Size of bitmap extra info = 52 bytes
ANI cursorweb with size 24x24 (25.0% wasted)
GRAPHICS: Initializing default colors...
SCRIPTING: Beginning initialization sequence...
SCRIPTING: Beginning Lua initialization...
LUA: Opening LUA state...
LUA: Initializing base Lua libraries...
LUA: Beginning ADE initialization
ADE: Initializing enumeration constants...
ADE: Assigning Lua session...
SCRIPTING: Beginning main hook parse sequence....
Wokka!  Error opening file (scripting.tbl)!
TABLES: Unable to parse 'scripting.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mouse-sct.tbm' ...
TBM  =>  Starting parse of 'mv_flak-sct.tbm' ...
TBM  =>  Starting parse of 'mv_exp-sct.tbm' ...
TBM  =>  Starting parse of 'mv_dbrs-sct.tbm' ...
SCRIPTING: Inititialization complete.
SCRIPTING: Splash screen overrides checked
SCRIPTING: Splash hook has been run
SCRIPTING: Splash screen conditional hook has been run
Using high memory settings...
Wokka!  Error opening file (interface.tbl)!
WMCGUI: Unable to parse 'interface.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-sdf.tbm' ...
Windows reported 16 joysticks, we found 0
Current soundtrack set to -1 in event_music_reset_choices
TBM  =>  Starting parse of 'mv_music-mus.tbm' ...
TBM  =>  Starting parse of 'mv_effects-mfl.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-mfl.tbm' ...
Wokka!  Error opening file (armor.tbl)!
TABLES: Unable to parse 'armor.tbl'!  Error code = 5.
TBM  =>  Starting parse of 'mv_effects-amr.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wxp.tbm' ...
TBM  =>  Starting parse of 'noeffect-wxp.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-wxp.tbm' ...
BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 30 fps.
BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
ANI Lamprey_Impact with size 80x80 (37.5% wasted)
BMPMAN: Found EFF (noeffect.eff) with 1 frames at 1 fps.
ANI Avenger_Impact with size 80x80 (37.5% wasted)
ANI Leech_Impact with size 80x80 (37.5% wasted)
TBM  =>  Starting parse of 'mv_root-wep.tbm' ...
TBM  =>  Starting parse of 'mv_effects-wep.tbm' ...
TBM  =>  Starting parse of 'mv_assets-wep.tbm' ...
TBM  =>  Starting parse of 'nukespew-wep.tbm' ...
TBM  =>  Starting parse of 'mekhu-wep.tbm' ...
TBM  =>  Starting parse of 'fs2_primaries-wep.tbm' ...
TBM  =>  Starting parse of 'railguncycle-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_tech-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_shockwave-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_primaries-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_missiles-wep.tbm' ...
TBM  =>  Starting parse of 'fs1_effects-wep.tbm' ...
TBM  =>  Starting parse of 'fs1-beampierce-wep.tbm' ...
TBM  =>  Starting parse of 'mv_root-aip.tbm' ...
TBM  =>  Starting parse of 'fsport-aip.tbm' ...
TBM  =>  Starting parse of 'mv_effects-obt.tbm' ...
TBM  =>  Starting parse of 'mv_root-shp.tbm' ...
TBM  =>  Starting parse of 'radar-shp.tbm' ...
TBM  =>  Starting parse of 'mv_effects-shp.tbm' ...
TBM  =>  Starting parse of 'mv_assets-shp.tbm' ...
TBM  =>  Starting parse of 'HTLHades-shp.tbm' ...
TBM  =>  Starting parse of 'Frankencadia-shp.tbm' ...
TBM  =>  Starting parse of 'explosions-shp.tbm' ...
TBM  =>  Starting parse of 'artemistest-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-turretangles-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-resetmodels-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-abtrails-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_trails-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_shockwave-shp.tbm' ...
TBM  =>  Starting parse of 'fs1_models-shp.tbm' ...
TBM  =>  Starting parse of 'fsport-reticle-hdg.tbm' ...
TBM  =>  Starting parse of 'mv_root-hdg.tbm' ...
ANI support1 with size 108x24 (25.0% wasted)
ANI damage1 with size 148x25 (21.9% wasted)
ANI wingman1 with size 71x53 (17.2% wasted)
ANI wingman2 with size 35x53 (17.2% wasted)
ANI wingman3 with size 14x53 (17.2% wasted)
ANI toggle1 with size 57x20 (37.5% wasted)
ANI head1 with size 164x132 (48.4% wasted)
ANI weapons1 with size 126x20 (37.5% wasted)
ANI weapons1_b with size 150x20 (37.5% wasted)
ANI objective1 with size 149x21 (34.4% wasted)
ANI energy1 with size 12x41 (35.9% wasted)
ANI targetview1 with size 137x156 (39.1% wasted)
ANI targetview2 with size 4x96 (25.0% wasted)
ANI targetview3 with size 7x20 (37.5% wasted)
ANI 2_radar1 with size 209x170 (33.6% wasted)
ANI 2_energy2_fs1 with size 85x96 (25.0% wasted)
ANI 2_reticle1_fs1 with size 40x24 (25.0% wasted)
ANI targhit1 with size 31x21 (34.4% wasted)
ANI 2_leftarc_fs1 with size 77x139 (45.7% wasted)
ANI 2_toparc1_fs1 with size 251x59 (7.8% wasted)
ANI 2_toparc2_fs1 with size 31x34 (46.9% wasted)
ANI 2_toparc3_fs1 with size 30x34 (46.9% wasted)
ANI netlag1 with size 29x30 (6.3% wasted)
ANI 2_lead1_fs1 with size 40x40 (37.5% wasted)
ANI 2_lock1_fs1 with size 46x46 (28.1% wasted)
ANI 2_lockspin_fs1 with size 51x51 (20.3% wasted)
ANI time1 with size 47x23 (28.1% wasted)
ANI 2_rightarc1_fs1 with size 79x139 (45.7% wasted)
ANI 2_rightarc4_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc5_fs1 with size 43x43 (32.8% wasted)
ANI 2_rightarc6_fs1 with size 43x43 (32.8% wasted)
TBM  =>  Starting parse of 'mv_effects-str.tbm' ...
loading animated cursor "cursor"
ANI cursor with size 18x24 (25.0% wasted)
MediaVPs: Explosions script loaded!
MediaVPs: Flaming debris script loaded!
Ships.tbl is : INVALID!!!!
Weapons.tbl is : INVALID!!!!
cfile_init() took 587
TrackIR Init Failed - 1
Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
PLR => Verifying 'Mike.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'MikeBTA.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
PLR => Verifying 'MikeTEST.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Verifying complete!
ANI cursor.ani with size 18x24 (25.0% wasted)
Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
PLR => Loading 'Mike.plr' with version 0...
PLR => Parsing:  Flags...
PLR => Parsing:  Info...
PLR => Parsing:  Scoring...
PLR => Parsing:  ScoringMulti...
PLR => Parsing:  HUD...
PLR => Parsing:  Variables...
PLR => Parsing:  Multiplayer...
PLR => Parsing:  Controls...
PLR => Parsing:  Settings...
Someone passed an extension to bm_load for file 'GTA.pcx'
PLR => Loading complete!
CSG => Loading 'Mike.freespace.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Loading complete!
ANI 2_main2-m3.ani with size 264x141 (44.9% wasted)
ANI 2_main2-m1.ani with size 171x192 (25.0% wasted)
ANI 2_main2-m2.ani with size 275x184 (28.1% wasted)
ANI 2_main2-d1.ani with size 208x98 (23.4% wasted)
ANI 2_main2-d6.ani with size 112x99 (22.7% wasted)
ANI 2_main2-d3.ani with size 347x329 (35.7% wasted)
ANI 2_main2-d4.ani with size 104x101 (21.1% wasted)
ANI 2_main2-d5.ani with size 176x115 (10.2% wasted)
ANI 2_main2-d2.ani with size 211x195 (23.8% wasted)
Got event GS_EVENT_NEW_CAMPAIGN (26) in state GS_STATE_MAIN_MENU (1)
CSG => Loading 'Mike.freespace.csg' with version 0...
CSG => Parsing:  Flags...
CSG => Parsing:  Info...
CSG => Parsing:  Missions...
CSG => Parsing:  Techroom...
CSG => Parsing:  Loadout...
CSG => Parsing:  Scoring...
CSG => Parsing:  RedAlert...
CSG => Parsing:  HUD...
CSG => Parsing:  Variables...
CSG => Parsing:  Settings...
CSG => Parsing:  Controls...
CSG => Loading complete!
Got event GS_EVENT_START_GAME (1) in state GS_STATE_MAIN_MENU (1)
=================== STARTING LEVEL LOAD ==================
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
ANI 2_Loading with size 824x43 (32.8% wasted)
ANI 2_Loading.ani with size 824x43 (32.8% wasted)
Starting model page in...
Beginning level bitmap paging...
BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
BMPMAN: Found EFF (particlesmoke01.eff) with 54 frames at 30 fps.
BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
TBM  =>  Starting parse of 'mv_effects-fbl.tbm' ...
BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
Loading warp model
Loading model 'warp.pof'
IBX: Found a good IBX to read for 'warp.pof'.
IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
 300
BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
SHOCKWAVE =>  Loading default shockwave model...
Loading model 'shockwave.pof'
BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
Model shockwave.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'shockwave.pof'.
IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
SHOCKWAVE =>  Default model load: SUCCEEDED!!
MISSION LOAD: 'sm3-05a.fs2'
Hmmm... Extension passed to mission_load...
Reassigning player to squadron Galactic Terran Alliance
Someone passed an extension to bm_load for file 'GTA.pcx'
Someone passed an extension to bm_load for file 'gta.pcx'
Loading model 'subspacenode.pof'
IBX: Found a good IBX to read for 'subspacenode.pof'.
IBX-DEBUG => POF checksum: 0x699fba4b, IBX checksum: 0x358621d1 -- "subspacenode.pof"
Starting mission message count : 177
Ending mission message count : 193
Current soundtrack set to -1 in event_music_reset_choices
Loading model 'fighter01.pof'
IBX: Found a good IBX to read for 'fighter01.pof'.
IBX-DEBUG => POF checksum: 0x3503498e, IBX checksum: 0x8f5f3d48 -- "fighter01.pof"
Loading model 'fighter06.pof'
IBX: Found a good IBX to read for 'fighter06.pof'.
IBX-DEBUG => POF checksum: 0xc5eced1d, IBX checksum: 0x713dda25 -- "fighter06.pof"
Loading model 'Medusa.pof'
Potential problem found: Unrecognized subsystem type 'Flapbtmport', believed to be in ship Medusa.pof
Potential problem found: Unrecognized subsystem type 'Flapbtmstarboard', believed to be in ship Medusa.pof
Potential problem found: Unrecognized subsystem type 'Flaptopport', believed to be in ship Medusa.pof
Potential problem found: Unrecognized subsystem type 'Flaptopstarboard', believed to be in ship Medusa.pof
IBX: Found a good IBX to read for 'Medusa.pof'.
IBX-DEBUG => POF checksum: 0x271b7aaf, IBX checksum: 0x169b5d42 -- "Medusa.pof"
Loading model 'cruiser03x.pof'
IBX: Found a good IBX to read for 'cruiser03x.pof'.
IBX-DEBUG => POF checksum: 0x80451365, IBX checksum: 0x73747fea -- "cruiser03x.pof"
Allocating space for at least 14 new ship subsystems ...  a total of 200 is now available (14 in-use).
Loading model 'transport01.pof'
IBX: Found a good IBX to read for 'transport01.pof'.
IBX-DEBUG => POF checksum: 0xed426be2, IBX checksum: 0xc5e47d78 -- "transport01.pof"
Loading model 'science01.pof'
Unknown special object type $reactor while reading model science01.pof
IBX: Found a good IBX to read for 'science01.pof'.
IBX-DEBUG => POF checksum: 0xb5e70139, IBX checksum: 0x979d6181 -- "science01.pof"
Submodel 'science01d-solar1' is detail level 3 of 'science01a-solar1'
Submodel 'science01c-solar1' is detail level 2 of 'science01a-solar1'
Submodel 'science01b-solar1' is detail level 1 of 'science01a-solar1'
Submodel 'science01c-solar1-destroyed' is detail level 2 of 'science01a-solar1-destroyed'
Submodel 'science01b-solar1-destroyed' is detail level 1 of 'science01a-solar1-destroyed'
Loading model 'bomber03.pof'
IBX: Found a good IBX to read for 'bomber03.pof'.
IBX-DEBUG => POF checksum: 0xbbc3cda1, IBX checksum: 0x7ffefa79 -- "bomber03.pof"
Submodel 'bomber03b-hull' is detail level 1 of 'bomber03a-hull'
Submodel 'bomber03c-hull' is detail level 2 of 'bomber03a-hull'
Submodel 'bomber03d-hull' is detail level 3 of 'bomber03a-hull'
Submodel 'thruster01b' is detail level 1 of 'thruster01a'
Submodel 'thruster01c' is detail level 2 of 'thruster01a'
Loading model 'capital02.pof'
Potential problem found: Unrecognized subsystem type 'reactor 4', believed to be in ship capital02.pof
Potential problem found: Unrecognized subsystem type 'reactor 5', believed to be in ship capital02.pof
Potential problem found: Unrecognized subsystem type 'reactor 3', believed to be in ship capital02.pof
Potential problem found: Unrecognized subsystem type 'reactor 2', believed to be in ship capital02.pof
Potential problem found: Unrecognized subsystem type 'reactor 1', believed to be in ship capital02.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 1', believed to be in ship capital02.pof
Potential problem found: Unrecognized subsystem type 'fighterbay 2', believed to be in ship capital02.pof
Unknown special object type $baddaboom01-01 while reading model capital02.pof
Unknown special object type $baddaboom02-01 while reading model capital02.pof
IBX: Found a good IBX to read for 'capital02.pof'.
IBX-DEBUG => POF checksum: 0xd50a4925, IBX checksum: 0xb8859552 -- "capital02.pof"
Loading model 'fighter10.pof'
BMPMAN: Found EFF (fighter10-01-glow.eff) with 37 frames at 25 fps.
IBX: Found a good IBX to read for 'fighter10.pof'.
IBX-DEBUG => POF checksum: 0x2b38ad95, IBX checksum: 0x6baaf1aa -- "fighter10.pof"
Submodel 'fighter10c-hull' is detail level 2 of 'fighter10a-hull'
Submodel 'fighter10b-hull' is detail level 1 of 'fighter10a-hull'
Submodel 'fighter10d-hull' is detail level 3 of 'fighter10a-hull'
Loading model 'fighter12.pof'
IBX: Found a good IBX to read for 'fighter12.pof'.
IBX-DEBUG => POF checksum: 0xbcb9d3be, IBX checksum: 0x2463eaea -- "fighter12.pof"
Submodel 'shivoreb-hull' is detail level 1 of 'shivorea-hull'
Submodel 'shivorec-hull' is detail level 2 of 'shivorea-hull'
Submodel 'shivored-hull' is detail level 3 of 'shivorea-hull'
OpenGL: Created 512x512 FBO!
Loading model 'starfield.pof'
Model starfield.pof has a null moment of inertia!  (This is only a problem if the model is a ship.)
IBX: Found a good IBX to read for 'starfield.pof'.
IBX-DEBUG => POF checksum: 0x51900597, IBX checksum: 0xd179f0ac -- "starfield.pof"
ANI debris01 with size 51x38 (40.6% wasted)
ANI debris02 with size 26x19 (40.6% wasted)
ANI debris04 with size 36x27 (15.6% wasted)

[attachment deleted by ninja]
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Offline The E

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Re: Antipodes 8 - Pilot, Attend! (Updated 06/01/2011 - r7225)
Hrmm.

Looks like a residual red-alert bug. God I hate those.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Pyro3d

  • 23
Re: Antipodes 8 - Pilot, Attend! (Updated 06/01/2011 - r7225)
So, after playing FSPort a bit I noticed I a rather interesting bug: during the last level (Kill Lucifer, not Earth+Credits), Delta would not have any Harbinger bombs. After some investigating, I figured out that the weapons (and probably subsystems, but I didn't look into that) were getting appended to the list of weapons to save, and the list itself was not being cleared after each ship (Making it so, if ship A had weapon X, and ship B had weapon Y, ship B would have weapons X and Y saved, and thus end up with weapon X in the next level. (At least, I think that's how it works). Ship A (Or, Alpha 1) would be immune, as it would go first.). So that's what this patch does; it simply clears out the vectors in 'ras' after it is copied into 'Red_alert_wingman_status'.

This may or may not be related to mjn.mixael's bug, as his occurred during/after loading of the data, and this patch affects how it is saved (ie. I can't really test it.).

I can't really attest to the quality of the patch, or if it's implemented the best way. I originally did this by adding a member function to the struct 'red_alert_ship_status' to clear out the vectors, but later opted for a simpler solution. If there's anything I did wrong, weird, or something like that, I'd really like the feedback.

[attachment deleted by ninja]

 

Offline The E

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Re: Antipodes 8 - Pilot, Attend! (Updated 06/01/2011 - r7225)
Committed to antipodes in revision 7260. Thank you very, very much for this, you are now officially a hero.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Zacam

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Re: Antipodes 8 - Pilot, Attend! (Updated 06/01/2011 - r7225)

Indeed. I'll in fact be posting builds shortly with that fix in place so we can have a wider testing base on it.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
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¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline chief1983

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Re: Antipodes 8 - Pilot, Attend! (Updated 06/01/2011 - r7225)
I was going to do OS X builds Friday but didn't upload, I'll just rebuild those tomorrow and get those up too.
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Offline Pyro3d

  • 23
Re: Antipodes 8 - Pilot, Attend! (Updated 06/01/2011 - r7225)
Well, I feel a bit embarrassed by this. That patch I uploaded is flawed, the removal code is located in the wrong place. I guess I misplaced it when converting over from the member function solution and didn't check it over again.  :nervous:
Where it is right now is actually correct, but for some reason the code doesn't do anything. I think the problem is that the flag 'red-alert-carry' isn't implemented.
So here's a patch to the patch that adds it to the right place.

EDIT: Made fix better so I can sleep without it bugging me (really just cosmetic stuff that I'm being all OCD about)


[attachment deleted by ninja]
« Last Edit: June 20, 2011, 06:37:22 am by Pyro3d »

 

Offline Zacam

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Re: Antipodes 8 - Pilot, Attend! (Updated 06/01/2011 - r7225)
Changelog Post for Antipodes Build r7264

Commit gaps can be safely assumed as Trunk sync's or code sync's against trunk.
Listed here are changes specifically to the code base for the new Pilot code or related issues pertaining to it.

Code: [Select]
------------------------------------------------------------------------
r7239 | The_E | 2011-06-12 05:53:55 -0800 (Sun, 12 Jun 2011) | 2 lines
Changed paths:
   M /branches/antipodes/code/missionui/redalert.cpp

Adding a few bits of sanity checking here.
This doesn't address the underlying problem, which is somewhere in the red-alert storage code.
------------------------------------------------------------------------
r7250 | Zacam | 2011-06-16 08:18:01 -0800 (Thu, 16 Jun 2011) | 1 line
Changed paths:
   M /branches/antipodes/projects/MSVC_2008/Freespace2.vcproj
   M /branches/antipodes/projects/MSVC_2008/code.vcproj
   M /branches/antipodes/projects/MSVC_2008/libpng.vcproj
   M /branches/antipodes/projects/MSVC_2008/zlib.vcproj

Update to some Additional Options under MSVC 2008 for Release Builds to enable "/MP" that are present in the rest of the vcproj files.
------------------------------------------------------------------------
r7258 | Zacam | 2011-06-18 14:48:12 -0800 (Sat, 18 Jun 2011) | 1 line
Changed paths:
   M /branches/antipodes/code/cfile/cfilesystem.cpp

Trunk 7257: "Fix compiler warnings re: signed/unsigned mismatch" by The E
------------------------------------------------------------------------
r7260 | The_E | 2011-06-19 06:22:03 -0800 (Sun, 19 Jun 2011) | 1 line
Changed paths:
   M /branches/antipodes/code/missionui/redalert.cpp

Patch for buggy red alert data saving from Pyro3D
------------------------------------------------------------------------
r7264 | Zacam | 2011-06-20 06:18:16 -0800 (Mon, 20 Jun 2011) | 1 line
Changed paths:
   M /branches/antipodes/code/missionui/redalert.cpp

Update to r7260 from pyro3d
------------------------------------------------------------------------


Almost forgot!  :drevil: The new builds also have updates to libpng and zlib libraries. Now, many of you will ask "So, what does that change?" and the idea is: Nothing at all.

But it is something to keep an eye out for if you notice any odd behaviour with anything using PNG files please PM me with it at once
« Last Edit: June 20, 2011, 06:12:56 pm by Zacam »
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
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¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Talon 1024

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Re: Antipodes 8 - Pilot, Attend! (Updated 06/20/2011 - r7264)
All right! Blue Planet: Age of Aquarius is no longer crashing on Journey of a Thousand Miles II/III.  Pyro3d, like E said, you really are a hero.

EDIT: BTW should I post my fs2_open.log from my playthrough?
To understand religion, you need to understand morality first. | WCSaga website | WCSaga Forum | 158th website | 158th forum | Project Leader: WC: Hostile Frontier | WCHF Thread at CIC | Wing Blender | Twist of Fate | Multipart turrets on angled surfaces, tutorial included. | My Google Drive stuff | To convert speeds from WC to WCS, multiply both the cruise speed and the Afterburner speed by 0.15625 (5/32)

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Offline Zacam

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Re: Antipodes 8 - Pilot, Attend! (Updated 06/20/2011 - r7264)

Normally I'd say "only if you ran into any problems", but I can't see as how it would hurt any, so sure, why not.
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
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"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 

Offline Zacam

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Re: Antipodes 8 - Pilot, Attend! (Updated 06/20/2011 - r7264)

I'm feeling really lazy right now (and I'm coming down with something to boot) so this is a simplified update.
Antipodes, sync'd to Trunk, + Soft Particles (to play with). Since Soft Particles is involved, this isn't an "Official" main post update.

The shaders in the provided 7z are the same as the built in. They are provided here as over-rides to use in existing MediaVP installs (which already have shader files in them, so the built in ones won't load, so use the ones provided here to get the intended results).


2011-08-13_Shaders.7z Get the later one a few posts below!
MD5: 0A9D20457DB616D92927F49502CB11FD

FSO-Win-Ant8_SSE2-r7464.7z
MD5: 2910A3DEA812941BF2662F453DABB3BC

FSO-Win-Ant8_SSE-r7464.7z
MD5: 76D93ED8774E7B4066833C4207FD1FF6
« Last Edit: August 14, 2011, 10:43:40 am by Zacam »
Report MediaVP issues, now on the MediaVP Mantis! Read all about it Here!
Talk with the community on Discord
"If you can keep a level head in all this confusion, you just don't understand the situation"

¤[D+¬>

[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
[08/01 16:53:32] <EveningTea> sak
[08/01 16:53:40] * EveningTea froths at the mouth
[08/01 16:53:40] <sigtau> i broke him, boys

 
Re: Antipodes 8 - Pilot, Attend! (Updated 06/20/2011 - r7264)
Did a quick test with that build, and soft particles doesn't work-anything that would be rendered with soft particles, such as main thruster flares or any explosions simply doesn't show up. 

I'm not using my own computer though, and this one has a really sucky ATI card, so not sure if that is why. 

Did a few more tests, and this only happens when I use mediavps, or a mod that uses mediavps. 


[attachment deleted by ninja]

 

Offline The E

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Re: Antipodes 8 - Pilot, Attend! (Updated 06/20/2011 - r7264)
If you have any external fxaa shaders, please remove them.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 
Re: Antipodes 8 - Pilot, Attend! (Updated 06/20/2011 - r7264)
What do you mean by external?  As in the shaders you provided above?

 

Offline Zacam

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Re: Antipodes 8 - Pilot, Attend! (Updated 06/20/2011 - r7264)

Actually, the ones -I- provided above. Any external FXAA sdr files that are in the loading path.

Also, I happened to notice that the soft SDR files might be out of date, compared to what was created internally, so remove those as well.

In fact, let me make this even easier, ditch the previous package in favor for this one:
(and make sure that any fxaa*.sdr and soft*.sdr files are nowhere in your load path)


2011-08-14_Shaders.7z
MD5: 24807BCE5152BBA30014A9B9152F8DA1
« Last Edit: August 14, 2011, 10:44:10 am by Zacam »
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Re: Antipodes 8 - Pilot, Attend! (Updated 06/20/2011 - r7264)
Oh, oops, similar badges lead to skimming error, sorry. 

Anyways, everything works fine now.  Thanks.  Does getting rid of the soft particle and fxaa shader mean those effects are disabled? 

 

Offline The E

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Re: Antipodes 8 - Pilot, Attend! (Updated 06/20/2011 - r7264)
No, it just means that the engine uses the built-in default shaders for those.
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Offline mjn.mixael

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Re: Antipodes 8 - Pilot, Attend! (Updated 06/20/2011 - r7264)
Noticed with this build that thruster points don't disappear on warpout. Instead the thruster points continue going out past the warp animation.... This is with soft particles on.
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Offline The E

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Re: Antipodes 8 - Pilot, Attend! (Updated 06/20/2011 - r7264)
Yeah, that's a bug in the soft particle code.
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
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