Author Topic: [RELEASE] Shadow Genesis: 2017 Edition  (Read 177630 times)

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Offline Nyctaeus

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Hmmm... If it is really as you said, that's strange. Which mission is that? The one with nano-jumps?
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Offline General Battuta

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Our wingmates are immortal, in every campaign the most important characters are undestructible in missions due to plot reasons. In SG hulls of their fighters become immune to every weapon after reciving some damage, but shield still can be destroyed. With immune hull and destroyable shield, fighter like this chased by enemy fighters long time, soon will loose all of their shields but hull remains invulnerable. We wanted this system to be less noticable than in TVWP for example, where after battle, you have 20 friendly fighters, every at 1% of hull integrity :P. Shields of our wingmates will recharge after battle.

You can always ship-protect and weapon-lock (or one, or the other) these guys so you don't have a million enemies chasing them around.

 

Offline WolfShepard

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
I really noticed it when escorting... the Melegar ( Forgot how it's spelled, sorry.) to a jump node. Infiltrators jump in quickly and destroy the nose mounted beam cannons. That mission.
I think. It doesn't seem to happen with the Ezechiel, Hestia, or Falcon. It may have only been an issue with the Persephone. I remember lulls in the fighting long enough that their sheilds should have recharged, and some had not.

Something else, too:
@StarDestroyer: What exactly do you mean by 'I have no ship'? There should be Alpha 2 and three other survivors except for you and you should be flying Ezechiel.

I got this showstopper too, all of alpha wing are shown as dead, and you are stuck in a state of not being able to fly (with the result that you can't jump out, so cheatkilling everything won't help either).  Switching to external view shows no ship.
My hud also gets screwed up by this in first person view as well.
SS: http://i.imgur.com/TwSJaJs.jpg?1

Not shown - Grizzly's dialogue is attributed to Command.

@BugMeNot:
To be honest, I have completely no idea what your bug comes from. I think this is something with your version of Open or some HUD add-ons you have installed.

I'm also getting this problem. I don't have any other HUDs installed. If need be, I can try the workaround here:
Well, i have a dirty workaround for mission 18. i unpacked the core.vp and edited mission 18. just after the cutscene i set allow-warp to alpha1. with this i still can not move/fly but i can jump out at the end of the mission. i am on mission 19 now  :P

btw: why isn't it possible to edit the pl2/cs2 files?

Um. Haven't figured the work-around out. Help?
Nevermind. Think I've got it.

Edit: Tried the fix. It didn't. The warpout sounds played, I got "Subspace Drive Engauged", nothing happened. Not that I know anyhing about FRED, but nothing looked wrong... But I'm still stuck. Any advice?
« Last Edit: April 01, 2013, 12:49:56 am by WolfShepard »

 

Offline Nyctaeus

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
We still don't know how to solve this. It's probably due to old pilot files or build. If you're not using official 3.6.18, start using it. If you didn't created a new pilot for SG, try this.
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Offline WolfShepard

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Thanks, I'll try it.

 

Offline Nyctaeus

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
I remember it from older campaigns. Sync probably. Creating new pilot fixed this issue.
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Offline azile0

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Does the "Full Package" also come with the Advanced Graphics, or will I need to grab that separately?
You get one chocolate chip.

. <--- There it is.

Self-proclaimed master of the Keypad.

 

Offline Nyctaeus

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Does the "Full Package" also come with the Advanced Graphics, or will I need to grab that separately?
Not sure, but probably yes.
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All of my assets including models, textures, skyboxes, effects may be used under standard CC BY-NC 4.0 license.

 

Offline WolfShepard

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
One quick question: The mission where you first run into Nightmares. It's the one you defend the Gate from Cerberus.

I haven't seen the 'Overwhelm' missile since then. I assumed that the SOC would have access to something of that power. Just wondered if it snuck in accidently for that one mission or if it comes back.

 
Re: The Shadow is coming... SHADOW GENESIS: RELEASE
The Overwhelm becomes available in Act III. You shouldn't have access to it in any previous mission. If you have, it's a bug. So did you have it only in Funeral Autumn mission or in some others as well? We'll fix it, thanks for noticing.

 

Offline WolfShepard

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Just that one. It was greyed out, too, like  I shouldn't've been able to select it.
Also, some gripes:
$Shields: 5000
This is on the Nightmare Bomber...and you have 6 of these in a mission at a time...normal freespace 2 doesn't stand a chance...

Speaking about Nightmares, very nice job with them. Very challenging enemy but in some cases...a little ridiculous to deal with.


Guali bombers. Not only do they have insane shields, but they blow up BIG when they die. The mission where you are escorting the SOC Frigate back to the Milky Way, I bought it DOZENS of times because of one of them blowing up near me. Up until that mission, I'd had it on Medium Difficulty and having fun. Fifteen tries later, it was Very easy. Rebalancing the diffuculty might be something to think about. I'm not amazing at the game but that mission got to me.

Also, on that same mission. The HyPACs sometimes caused enemy fighters to detonate... killing me at least four, five times.

This is a good campaign, but some of these missions are quite infuriating

(im on easy difficulty btw)

Yeah, easy to disarm but they always fired before I could. Sometimes the penetrator didn't even do any damage, and I don't see how it could miss from head on. Simply fire when they arrive lol well I did that and still failed it like 5 times before that worked. Again, not really an issue anymore.

Now on Enemy at the Gates mission...oh boy the Nirvana dies again, I made it primary objective to destroy beams, which I did, but eventually the Nirvana dies because again the nightmare caps (besides most of the cruisers) always get a shot or 2 off before their beams are dead so by the 3rd wave of capships Nirvana was at 1% and thus died again and again. I'll try for a third run, but if the same stuff happens then its back to cheats.

On the mission rescuing the Nirvana... Unhghh. Getting it to the point where the two Frigates, and four Cruisers isn't terribly difficult. But getting off two sets of perfect Penetrator shots in under a couple seconds, and then trying to de-beam the cruisers is not.
Back to ten, fifteen tries. Then cheats. And two more frigates jumped in. Again, that many tries on very easy doesn't seem balanced.

also the meshulum frigates, i've had problems disarming that beam (which has caused several mission fails), sometimes a dual fire penetrator does only like 7% damage!
and theres no way I'm missing when shooting at it from the front and watching the missiles hit but barely do anything.
I've had that happen too.
Below illustrates my point.
Beaten the game at last, though only on very easy.  My review:
Fake Difficulties in some missions. Like in the one you have to rescue the Nirvana, the enemy ships warped in too close that you have to disarm 2 of them in less than 5 seconds, double points that other ships potentially block your view that you have to be in a correct position to pull that off that may require lots of restarts.  And I am not sure if you can save the Meleanger's main gun. That is all my 'complains' though.

Also agreeing with this:
Difficult though not impossible. One thing I have noticed is some missions requiring several playthroughs due to the opponents having too great an advantage and my having to prepare for their arrival beforehand  in order to defeat them.
However, all that being said: the visuals are amazing. The music is amazing. Just, rebalance it.         I probably came down a bit hard. Until this point, it's been a pretty engrossing story, ans pretty fun (just until it got overly tedious and difficult.)
« Last Edit: April 16, 2013, 01:15:24 am by WolfShepard »

 
Re: The Shadow is coming... SHADOW GENESIS: RELEASE
As for Gualis, on first sight their shields seem to be overpowered, right. But as I mentioned before, you can take down one with a single Szczerbiec or double Angel, or on multiple other ways. They cause most trouble in the first engagements, but that's exactly what we wanted to involve the player in - fighting a new unknown enemy we are totally unprepared to confront. In the following missions, with new weaponry like HYPACS, Reaper and Szczerbiec, you just need to use a proper tactics when dealing with them. The only change we'll probably make in them is weakening an explosion.

 

Offline WolfShepard

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
I do understand that proper tactics help. As counterpoints, though:
When I used the HyPACS at range, it took at least two shots (on very easy, mind) to take out a Guali. But, that left me with not great choices for another primary. I can nuke their sheilds with the Reaper, but not much else. I can damage them a little with the Krator, but it's slow. I can damage armor, but not much else, with the Hellion.
With regards to secondaries, they are quite effective.
However:
A *double* Angel strike can take one. The Exekiel can hold (I think) a maximum of about 22 Angels... which is eleven Guali kills. The Szerbic (sorry about the spelling) is about the same capacity wise, but carries an added danger when used at close range, on top of the Guali death blast.
At most, if you have nothing else but Angels, you can take eleven Gaulis, with the Szerbic, maybe half again as many.
The mission you escort your SOC Frigate between nodes has at least eleven Gualis in the first two waves. You don't have support ships, either.
The Stinger missle is pretty effective at 1-2 KM, it doesn't have a lock on, though, so you could fire multiple volleys at a group of Gualis and have them all hit one. And it takes at least twleve (if not more) to take out a single bomber.
If you had support, it wouldn't be as much of an issue, but, you don't.
Do you take the Krator and HyPACs and hope to deal with as many possible at range, while being relatively in-effective (primary wise, at least) up close, with the added risk of taking yourself with a bomber?
The almost opposite goes for the Reaper and Hellion. You have decent firepower up close, but risk yourself every time you enguage an enemy.
The mission whlie trying to save the Nirvana, they weren't as much of an issue unless the support ship got too far away. There, it was the speed of the enemy Frigate and Cruiser attack, combined with the difficulty of getting all of them disarmed quick enough. Then doing it again, just a short while later, when two more warp in behind you, maybe before you can re-arm.

I guess it's kind of a lot of smaller things working against you at once instead of a single huge problem.

Anyway, that was just my two cents.

 

Offline CT27

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Any thoughts on what the "mystery" ship was?

 
Re: The Shadow is coming... SHADOW GENESIS: RELEASE
@WolfShepard:
Remember that you can use zoom to effectively shot down Gualis from a long distance. If you defend Stalker and bombers appear 4-5 kilometres away, you can easily snipe most of the attacking wing and finish off the remaining enemies with Stingers and Reaper. Due to no support ship in Long Road Home (it's rather obvious it's unavailable in this mission), it's better to rely on HYPACS rather than secondaries in that mission.

In most missions there are two basic approaches:
1. You take HYPACS to snipe bombers and beams, but have less firepower in dogfight, relying mostly on secondaries (you can also use HYPACS as a shotgun :))
2. You take a dogfight primary set (f.e. Hellion and Reaper) to handle with enemies on a short distance, but have limited amount of long-range weaponry
You have an almost "perfect" set of primaries and secondaries only in the final missions. For most of the campaign every combination of weapons you choose has its upsides and downsides you have to balance.

Also, when dealing with Gualis in a dogfight it is effective to switch between weapons instead of firing them both, first destroy shields with Reaper and than switch to Hellion (or use secondaries) to smash the hull.

@CT27
Well, there's a longer story connected with that ship. But it won't be revealed until the next chapters of the SG saga. Anyway, feel free to discuss any theories that come to your minds :).
« Last Edit: April 17, 2013, 02:43:08 pm by Macielos »

 
Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Hi guys! I'm stuck on a mission in act 2. It's the massive attack to Nightmares' fleet by the Shivan's gate. It's the only mission where my graphics starts lagging, but, apart from that, the problem is that the whole game crashes in the middle of the action. It seems like the system is overloaded. Is it a bug or just my pc? I cannot run the debug version because it crashes before letting me choose the pilot. I'm playing the leatest version: Freespace Open 3.6.18.
I'll give it a try with less demanding graphics (although I'm not playing with maximum settings currently)...
Can anyone help with this?

Anyway, SG's great campaign, I'm having a lot of fun! But I think there's space for further improvements.... expecially relating to the characters and to the plot... but that's another story!

 

Offline CT27

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
In the final few missions of the game, my favorite primary weapon combo was the Excalibur (sequel to the Maxim) and some anti-shield cannon (I can't remember the name of it, I think it fired blue shots).



As for the "mystery ship", it kind of looked Terran to me.  Maybe Bosch found a new ship?

 

Offline PeterX

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Can any body makes the HYPACS recharges faster? Its a bombastic primary(high hull and shield damage and a range about 600 meters). .....Ideal for shooting down bombers in distance but for fighters is this too slow in recharge.
Peter
If i can´t model any ship then i use "flying trains" :-)

 

Offline WolfShepard

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
One last gripe about the Guali..... Everything else aside about these:
Two Guali bombers have more total hitpoints than a Fenris. You run into dozens of them.

About the Krator:
It's not bad. Interesting that it bypasses sheilds. However... The bad guys have it. If either:
Multiple enemies armed with the Krator target *you*
or
one of them starts spamming Avalanche missles
You are dead. No chance whatsoever.
Please just dial the difficulty back a bit. Otherwise great campaign.

And is it possible to get a list of the music used?

 

Offline Flak

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Re: The Shadow is coming... SHADOW GENESIS: RELEASE
Actually I know a trick to make the HYPACS fire faster. Don't use dual shot, but rather fire one bank, then switch to the second bank and fire it, then back to the first, and so on.