Author Topic: PCS 2.0.3 & other fixups  (Read 39505 times)

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Offline Kazan

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Re: PCS 2.0.3 & other fixups
that's not what i'm asking for - i'm asking for system specs, driver versions, opengl capabilities dumps http://www.ozone3d.net/gpu_caps_viewer and such
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

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Re: PCS 2.0.3 & other fixups
ok, got 2.0.3, that works for some reason... ah well...
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Offline Kazan

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Re: PCS 2.0.3 & other fixups
oh.. btw if you are dealing with the inverted bbox problem you will probably need to purge the cache one last time
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

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Re: PCS 2.0.3 & other fixups
what about the array out of bounds thing?
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Offline Kazan

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Re: PCS 2.0.3 & other fixups
i don't see any mantis bug about an AOOB problem
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

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Re: PCS 2.0.3 & other fixups
I'm not sure what is going on with the render window, but I do not get any textured view. It's just rendered in solid mode. Is there something I need to do to correct this?

In case it's useful, System specs:

Pentium 4 2.8ghz HT Oced to 3.2ghz
2gig RAM
Radeon X1650 AGP 512meg onboard +512 system shared
Vista Ultimate
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And a laughing yarn from a merry fellow rover.
And a quiet sleep and a sweet dream when the long trick's over.
- JOHN MASEFIELD

 

Offline Kazan

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Re: PCS 2.0.3 & other fixups
have you setup your texture search path
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 
Re: PCS 2.0.3 & other fixups
Quote
have you setup your texture search path

Yes, i have it set to the maps directory. I have not gotten a textured render with any of the other releases either.

Is there more info I can give to help?

I have tried all the compatibility settings available to Vista, including disabling desktop composition.
All I ask is a tall ship and a star to steer her by.
And a laughing yarn from a merry fellow rover.
And a quiet sleep and a sweet dream when the long trick's over.
- JOHN MASEFIELD

 

Offline Kazan

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Re: PCS 2.0.3 & other fixups
don't set it to the maps directory

set it to the root of freespace 2 or your mods

ie
c:\games\freespace2\
c:\games\freespace2\tbp
c:\games\freespace2\derelict

etc
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 
Re: PCS 2.0.3 & other fixups
Thank you - that fixed the issue.
All I ask is a tall ship and a star to steer her by.
And a laughing yarn from a merry fellow rover.
And a quiet sleep and a sweet dream when the long trick's over.
- JOHN MASEFIELD

 

Offline vetthal

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Re: PCS 2.0.3 & other fixups
Haveing a error when trying to install PCS2_2.0.2 and PCS2_2.0.3 I have tryed to download the files 5X and I ceep getting this Error

NSIF Error

The installer you are trying to to use is corrupted or incomplete.
This could be the result of a damaged disk, a failed download or a virus.

You may want to contact the author of this installer to odtain a new copy.

It may be possible to skip this check using the /NCRC command line switch
(NOT RECOMMENDED).

Can I skip this check with NCRC command line and if so how do I do that

 

Offline Kazan

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Re: PCS 2.0.3 & other fixups
you don't need 2.0.2 to install 2.0.3 so just skip it

your download is being corrupted.. try a different mirror
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir

 
Re: PCS 2.0.3 & other fixups
i'm just asking, what does it mean when you get

Array out of bounds
that's *BAD*!

it has only happened once or twice, but it sounds like the whole model would need to be rebuilt.
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Offline blowfish

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Re: PCS 2.0.3 & other fixups
I get that when a subobject has a weird name (eg. I forget to name it properly in TrueSpace).

 

Offline Kazan

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Re: PCS 2.0.3 & other fixups
A) give me a model that does it
B) don't do that :P
C) Use Mantis!
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

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Offline Nuke

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Re: PCS 2.0.3 & other fixups
why wasnt use mantis #A?
I can no longer sit back and allow communist infiltration, communist indoctrination, communist subversion, and the international communist conspiracy to sap and impurify all of our precious bodily fluids.

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Offline blowfish

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Re: PCS 2.0.3 & other fixups
A) give me a model that does it

Maybe Titan can.  I would have fixed all of the models that do that myself, and besides, I'm away from the computer I use for conversion for a couple of weeks.

 

Offline Kazan

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Re: PCS 2.0.3 & other fixups
why wasnt use mantis #A?

good question
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

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Offline Bobboau

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Re: PCS 2.0.3 & other fixups
any silly sounding error messages were made that way because they represent a critical error, ie an error that most likely will cause a crash, ie an error that should never happen (and the user should never see). any and all aoob errors should be found and dealt with before they reach that point in the code (once we get that far there is not much we can do but crash, but earlier the error could have been detected and corrective action taken). for example 'graphics error of doom' is because we used something that wasn't available to us, we should have been able to see it wasn't available and not used it. the reason they are given silly messages is because they are errors that mean there is going to be a lot of testing involved for the user to see if we have resolved the issue, some levity seemed like it might help take the edge off the inevitable frustration, also there is absolutely nothing the user can do to fix the problem so it might as well be a bizar error.

now to answer the question of what the aoob error means, well it means an array is out of bounds :p an array is basically a contiguous list, and if you try to access something that is more than the number of items in the list past it's beginning you are outside the list and going to cause huge problems (for example if there was code right after the list, you might overwrite the code with data, and then later try to execute that data thinking it was code, executing data is (unless you are doing some VERY freaky ****) what is known as "bad", like 'crossing the beams' bad). the error has no specific cause, and it is, in fact, not a bug per se, it is a symptom of another bug. if you get this error you are pretty much GOING to crash, so I wouldn't worry too much about rebuilding things, considering it is a harbinger of complete destruction.
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Offline Kazan

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Re: PCS 2.0.3 & other fixups
we would like to see the models and configurations that cause it though
PCS2 2.0.3 | POF CS2 wiki page | Important PCS2 Threads | PCS2 Mantis

"The Mountains are calling, and I must go" - John Muir