Author Topic: perfomence optomiseation, low end folks give it a try  (Read 7539 times)

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Offline Bobboau

  • Just a MODern kinda guy
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perfomence optomiseation, low end folks give it a try
this build has a new vertex management system that alows better controle over vertex types and improves bandwidth by, probly a signifigant measure, I'd like some low end folks hwo have beena able to run the THL finres to through a few of them in game test with an old build, test with the index buffer build, and test with this one, and tell me how much, if any, improvement do you see,
also, I disabled dynamic environment mapping, outside of subspace, it was just a total waist of resorces.
I want reports by the time I wake up in 6 hours, before I have to go to work and trane the new guy. so, eh... snap to it... minions... I'm tired...

http://freespace.volitionwatch.com/blackwater/fs2_open_Bobboau_6-3-04.zip
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DEUTERONOMY 22:11
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Offline Turnsky

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perfomence optomiseation, low end folks give it a try
okay, this is cool.. it's smooth, and, enviromental mapping works, not shinemapping, though...strange.
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
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Offline IPAndrews

  • Disgruntled Customer
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  • This site stole my work
perfomence optomiseation, low end folks give it a try
On the off chance you don't know. The program crashes if you're in mission, then switch to desktop and back to fs2.
Be warned: This site's admins stole 100s of hours of my work. They will do it to you.

 

Offline Bobboau

  • Just a MODern kinda guy
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perfomence optomiseation, low end folks give it a try
this is known and not native of this build

Turnsky, did environment mapping not work for you before?
and is it smoother thanit has been?
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Lightspeed

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perfomence optomiseation, low end folks give it a try
Great. Good to see my suggestion made it in. I'll download this right away :yes:
Modern man is the missing link between ape and human being.

 

Offline Turnsky

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perfomence optomiseation, low end folks give it a try
Quote
Originally posted by Bobboau
this is known and not native of this build

Turnsky, did environment mapping not work for you before?
and is it smoother thanit has been?


oh, it's smoother than before, and no, enviro-mapping didn't work before.
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Bobboau

  • Just a MODern kinda guy
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perfomence optomiseation, low end folks give it a try
hmm that's odd, see if it works in a subspace mission, if it doesn't then there is something odd going on that I should probly investigate.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
perfomence optomiseation, low end folks give it a try
dxt flag or not, DDS textures don't show up at all for some retarded reason. this includes omniscaper ST ship textures, various skyboxes, etc. The area where the textures should be is replaced by nothingness, not even an untextured model --- its as if the parts textured by DDS were never even there. but they are, because i still get framerate affected by the presence of the objects in question even thugh i cant see them.

 

Offline SA22C

  • 26
perfomence optomiseation, low end folks give it a try
I haven't noticed a substantial performance enhancement with this build over the 5/23/04 build but they're both better than the older env builds.  I did track down a potential framerate killer though, the 'stop fog intersect hull' flag drops my FPS down by at least 25%

There is some improvement when viewing ships with lots of env mapping, bumping me up from a fairly choppy 17-19 fps with the 5/24/04 build to a much better 24-27 fps with today's build.  I should note that I'm using Lightspeed's nebula backgrounds, which use a PILE more memory than the std PCX nebulas.  I would imagine that if I were using the stock backgrounds that my FPS would be even better with env mapping.

I'm using the following flags:
-spec -glow -jpgtga -phreak -d3d_no_vsync -nobeampierce -fps -snd_preload  -fov 0.39

 

Offline Bobboau

  • Just a MODern kinda guy
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perfomence optomiseation, low end folks give it a try
the complexity of the background no longer has any implecations on the speed of rendering the environment map.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Lightspeed

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perfomence optomiseation, low end folks give it a try
Okay, there's something wrong with me.

If I run this build, only suns seems to be envmapped normally. The env opacity for anything else is incredibly low (with alpha env WHITENED out cockpits, I can see absolutely no reflection, except if I darken the room and try very hard).

Any backgrounds will be env mapped (as it seems) but at an intensity of about 1/100 from what it was in the last build. I can't even see proper reflections on the un-alpha_enved ships which should have maximum intensity all along the hull.

Something's screwy here.
Modern man is the missing link between ape and human being.

 

Offline Lightspeed

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perfomence optomiseation, low end folks give it a try
Bug found.

If i enable -batch_3dunlit I get this problem.

If I turn off that command line, env mapping works normally.

More later...
Modern man is the missing link between ape and human being.

 

Offline Bobboau

  • Just a MODern kinda guy
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perfomence optomiseation, low end folks give it a try
batch_3dunlit is still in development, I could see how that would be causeing problems
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline CP5670

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perfomence optomiseation, low end folks give it a try
This works well but I didn't see any noticeable performance increase from the standard 3.6 exe, although that already had pretty good framerates. No new bugs encountered though.

 
perfomence optomiseation, low end folks give it a try
funny how nobody even acknowledged what i said before...serious bug: NO DDS textures show up AT ALL, DXT flag on or off!

Direct3D mode, 1024x768 32 bit color, no text problem fix enabled...

-spec -glow -pcx32 -jpgtga -ship_choice_3d -fps -window -bobshield -fov 0.75 -ambient_factor 85 -allslev

tried with or without bobshield and window. nothing. see previous post for more details. this is a serious bug, i am completely unable to use Omniscaper's Star Trek ships with this problem.

The problem did NOT exist in 3.6 vanilla. Apparently, something you did screwed up the DDS support.

P.S. I'm using the UBER textures provided by omniscaper.
« Last Edit: June 04, 2004, 05:20:52 pm by 1644 »

 

Offline Lightspeed

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perfomence optomiseation, low end folks give it a try
3.6 vanilla. Hehe ;)
Modern man is the missing link between ape and human being.

 

Offline Bobboau

  • Just a MODern kinda guy
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perfomence optomiseation, low end folks give it a try
check other builds and tell me the first one were this started.
is anyone else getting this?

nice to see someone useing -bobshield, it realy is a much better shield rendering system.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline SA22C

  • 26
perfomence optomiseation, low end folks give it a try
I'm having problems with dds textures as well.  I'm pretty sure it started with the index buffer build.

 

Offline Turnsky

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  • huh?.. Who?.. hey you kids, git off me lawn!
perfomence optomiseation, low end folks give it a try
Quote
Originally posted by Bobboau
hmm that's odd, see if it works in a subspace mission, if it doesn't then there is something odd going on that I should probly investigate.


it works in a subspace mission. rather purdy i might add.;)

now, if only specular would work..
i get the sneaking suspicion that specular DOES work, only people with radeon 9000's, etc can't see them for some reason.

can anybody with the same series card replicate this?
   //Warning\\
---------------------------------------------------------------------------------
do not torment the sleep deprived artist, he may be vicious when cornered,
in case of emergency, administer caffeine to the artist,
he will become docile after that,
and less likely to stab you in the eye with a mechanical pencil
-----------------------------------------------------------------------------------

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
perfomence optomiseation, low end folks give it a try
the specular issue I think is almost defenately a driver issue
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together