Author Topic: RELEASE - The Procyon Insurgency  (Read 289662 times)

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Offline CP5670

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Re: RELEASE - The Procyon Insurgency
I am going to tweak some of the missions that people are having trouble with, although I won't have time to get around to it until next weekend.

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I think my failures in this mission were caused by the escort list not working. It does work more often than not, but just one failure has high chances of causing the mission to fail.

Yes, that would be quite annoying. It shouldn't be failing at all though, and it never did on my end. I think there is some bug with the every-time operator here, as I can't think of any other reason why it should be so inconsistent. I'm going to put it on Mantis and hopefully something will come up.

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1. a missing trigger, as you see i have been sitting around waiting for the final piece of this mission to be complete. the thing is i have been waiting for more than 10 minutes for the trigger to activate. i do not think it will activate again until i restart that mission.

2. warping out squadmate. i do not think the squadmate is ever supposed to warp out in this mission unless the mission is complete and all 3 are in one place. this trigger kind of spoiled the good plot of playing the game.

3. according to what one of my squadmates said, i must be just 125 meters outside the boundries, but the thing is following a ship and i cannot activate my thrusters. and as you see 87% health on this mission is not good, considering i am playing insane skill! but i got hit by fighters and i was nowhere near them...

1: It looks like you're running into the same problem with the beam firing event that someone reported a few pages ago. I don't know what to make of it, since it does not occur on my end. Try putting this file into your PI directory and see if it has any effect for you.

2: That was a bit of a hack I used to get that ship out of the way, since it's not used anymore in the mission. It should be easy to fix, however.

3: Not sure what the problem is here. :confused: You can get near the front of the cruiser without worrying about the fighters, who typically follow it near the sides or back.

 

Offline Centrixo

Re: RELEASE - The Procyon Insurgency
just picked up another bug.

i was in the middle of a dog fight at the depot on that same mission. i accidently hit a pagasus stealth fighter and got knocked off course about 50 clicks from my position in less then a split second. do you know anything about this?
Would you like to have a piece of duct tape shoved up your arse? - 'Duct Tape man', Derelict.

"You never know what your going to find until you take a look" - Snipes, Fs2.

Terwin Castronenves:"Centrixo, your car is slow, bye bye" *zoom*.
Centrixo:*sigh!* Damn!.

 
Re: RELEASE - The Procyon Insurgency
what weapon?

 

Offline CP5670

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Re: RELEASE - The Procyon Insurgency
Quote
i was in the middle of a dog fight at the depot on that same mission. i accidently hit a pagasus stealth fighter and got knocked off course about 50 clicks from my position in less then a split second. do you know anything about this?

:wtf: I've never seen anything like that. Did you change around a mass value somewhere?

 

Offline Snail

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Re: RELEASE - The Procyon Insurgency
Probably a one-off.

 

Offline Nuclear1

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Re: RELEASE - The Procyon Insurgency
Wow, I haven't seen that blue-white PI avatar in forever.  I can honestly remember this being one of the first campaigns I had waited for when I first got here five years or so ago.

I'm downloading it now.  This is awesome, man. :)
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline Centrixo

Re: RELEASE - The Procyon Insurgency
if i had messed with the mass values i would not posted here. it might of been a one off, but to be sure this could be an overall bug in the game itself... but what do i know.
Would you like to have a piece of duct tape shoved up your arse? - 'Duct Tape man', Derelict.

"You never know what your going to find until you take a look" - Snipes, Fs2.

Terwin Castronenves:"Centrixo, your car is slow, bye bye" *zoom*.
Centrixo:*sigh!* Damn!.

 

Offline Roanoke

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Re: RELEASE - The Procyon Insurgency
Wow, I haven't seen that blue-white PI avatar in forever.  I can honestly remember this being one of the first campaigns I had waited for when I first got here five years or so ago.

I'm downloading it now.  This is awesome, man. :)

Be interesting to see the old PI forums again :)

 

Offline Nuclear1

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Re: RELEASE - The Procyon Insurgency
Oh my God.  I finished this last night and just... wow.

First ten missions or so were sort of "eh, nothing special here", but when I had started to lose all hope, those last few missions made this possibly the best campaign I've played in a good long time.  No, best campaign ever.

Loved the use of (what I think is, at least) Star Control music in some of the missions.  Seemed fitting. :)
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline CP5670

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Re: RELEASE - The Procyon Insurgency
Thanks. :) Did the difficulty seem okay to you?

Interestingly, that is just about at the point where development slowed down a lot due to a lack of time and a hard drive crash later on. You can see a pretty big disparity between the creation dates of missions 11 and 12, although I still managed to do a fair amount of testing and polishing during that period.

The music is actually taken from Earthsiege, Ground Control, Battlezone and Dan Wentz's FS masters archive, with some additional modifications I made.

 
Re: RELEASE - The Procyon Insurgency
still trying to finish this, but its pretty damn good

 

Offline Nuclear1

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Re: RELEASE - The Procyon Insurgency
Thanks. :) Did the difficulty seem okay to you?

Interestingly, that is just about at the point where development slowed down a lot due to a lack of time and a hard drive crash later on. You can see a pretty big disparity between the creation dates of missions 11 and 12, although I still managed to do a fair amount of testing and polishing during that period.

The music is actually taken from Earthsiege, Ground Control, Battlezone and Dan Wentz's FS masters archive, with some additional modifications I made.

Difficulty was fine.  Honestly, I always cheat to get through missions the first time for the story anyway, then I actually play it for the challenge.  Wasn't all too difficult. :)

Well, regardless of where the music came from, I think it still fit the atmosphere (especially the nebula mission) very well.  I just could've sworn one of those tracks (especially the nebula mission) was from Star Control II or something.
Spoon - I stand in awe by your flawless fredding. Truely, never before have I witnessed such magnificant display of beamz.
Axem -  I don't know what I'll do with my life now. Maybe I'll become a Nun, or take up Macrame. But where ever I go... I will remember you!
Axem - Sorry to post again when I said I was leaving for good, but something was nagging me. I don't want to say it in a way that shames the campaign but I think we can all agree it is actually.. incomplete. It is missing... Voice Acting.
Quanto - I for one would love to lend my beautiful singing voice into this wholesome project.
Nuclear1 - I want a duet.
AndrewofDoom - Make it a trio!

 

Offline Centrixo

Re: RELEASE - The Procyon Insurgency
i have now removed the stuff i put on your mod, re-ran it and i have now adapted to the style that is required, it is really easy even on medium. looks like i mis-judged your mod cp5670, sorry!.

so far i am on mission 11 and burning records...  :p
Would you like to have a piece of duct tape shoved up your arse? - 'Duct Tape man', Derelict.

"You never know what your going to find until you take a look" - Snipes, Fs2.

Terwin Castronenves:"Centrixo, your car is slow, bye bye" *zoom*.
Centrixo:*sigh!* Damn!.

 

Offline CP5670

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Re: RELEASE - The Procyon Insurgency
Good to hear. I don't think it's really as difficult as people were finding earlier, and it may simply be a matter of changing your playing style a bit, as you say. There may be something up with mission 15 (I have a guess at what it might be but don't have time to look into it right now), but in general I didn't have much trouble during the final playthrough I did just before releasing it.

By the way, for those of you who are having trouble with the escort list in mission 13, try putting this file into your PI directory and let me know if it changes anything. It's a somewhat messy solution, but it may just work. If it does indeed fix the problem for you, I'll incorporate it into the next version of PI.

 

Offline Snail

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Re: RELEASE - The Procyon Insurgency
PI is definitely one of the best campaigns I've played. You should feel very pleased.

But I still want to know who those unknown guys were in M3, dammit!

 

Offline Cobra

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Re: RELEASE - The Procyon Insurgency
They were ****ing SOC, dammit! It's so obvious!
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Snail

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Re: RELEASE - The Procyon Insurgency
Could've been, but why didn't they reply?

 

Offline Centrixo

Re: RELEASE - The Procyon Insurgency
if they have replied, they would of been killed, and SOC would of denied any knowledge of their joining SOC.
play FS2 camapaign, NTF SOC missions.
Would you like to have a piece of duct tape shoved up your arse? - 'Duct Tape man', Derelict.

"You never know what your going to find until you take a look" - Snipes, Fs2.

Terwin Castronenves:"Centrixo, your car is slow, bye bye" *zoom*.
Centrixo:*sigh!* Damn!.

 

Offline Snail

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Re: RELEASE - The Procyon Insurgency
I suppose.

But what was the point in that? Nothing.

 

Offline Centrixo

Re: RELEASE - The Procyon Insurgency
snail, it was to answer a question, that was the point :).
Would you like to have a piece of duct tape shoved up your arse? - 'Duct Tape man', Derelict.

"You never know what your going to find until you take a look" - Snipes, Fs2.

Terwin Castronenves:"Centrixo, your car is slow, bye bye" *zoom*.
Centrixo:*sigh!* Damn!.