Author Topic: RELEASE - The Procyon Insurgency  (Read 289664 times)

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Offline Snail

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Re: RELEASE - The Procyon Insurgency
I mean, what's the point in having a few SOC guys in there? It doesn't add to the story except make another question that doesn't get answer.

 

Offline Centrixo

Re: RELEASE - The Procyon Insurgency
cooincidence maybe. but then again i think the SOC were not expecting you there, maybe a communication breakdown?
Would you like to have a piece of duct tape shoved up your arse? - 'Duct Tape man', Derelict.

"You never know what your going to find until you take a look" - Snipes, Fs2.

Terwin Castronenves:"Centrixo, your car is slow, bye bye" *zoom*.
Centrixo:*sigh!* Damn!.

 

Offline CP5670

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Re: RELEASE - The Procyon Insurgency
Looks like that issue sparked off a bit of debate. Cobra is correct; they're SOC. If it isn't immediately clear, Dasmar gives you a hint about it later on. As for why they are there, I'll need to give some further story background for it to make sense, although you can mostly figure it out from various clues later in the campaign. I will release a document soon that explains this and a lot of other things in the story (would have done it earlier but have had no time during the last week). For now, let's just say that their presence is related to the object emitting "anomalous EM signatures" in that mission. ;)

 

Offline Centrixo

Re: RELEASE - The Procyon Insurgency
then its a complete cooincidence. funny that!.
Would you like to have a piece of duct tape shoved up your arse? - 'Duct Tape man', Derelict.

"You never know what your going to find until you take a look" - Snipes, Fs2.

Terwin Castronenves:"Centrixo, your car is slow, bye bye" *zoom*.
Centrixo:*sigh!* Damn!.

 

Offline Snail

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Re: RELEASE - The Procyon Insurgency
So the GTI are still alive and want the Unknown object back? ;7

 

Offline CP5670

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Re: RELEASE - The Procyon Insurgency
Right idea, but wrong faction. :D

 

Offline CP5670

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Re: RELEASE - The Procyon Insurgency
On a side note, the mission 15 issue should be fixed in the next version. As I was suspecting, it appears that the high-poly PCA Serapis model has many "holes" that your weapons pass through, making it much harder to destroy. The original one in the media VPs seems to be fine, so I think Modelview may have nerfed the BSP data with this modified version. This would explain why some people are finding that mission much harder than others. I will just remove the model and use the low-poly one only. It lacks the insignia data anyway and wouldn't be any serious loss.

Also, in case anyone missed my post earlier, I would appreciate your feedback on a potential fix I have for the escort list system in mission 13. I can't tell whether or not this changes anything since the problem does not occur on my computers at all, but it may just fix the issue for good.

 

Offline Centrixo

Re: RELEASE - The Procyon Insurgency
ok i had to reinstall your mod, the game kept crashing on me when i saw a problem within one of your high poly space ships.

reason was because, i fly suicide tactics and i always run into the fighters when ever i can, but when i hit any of these ships, i get the collision noise but no collision, i just went right through it!. its a consisant pattern been happening for a few weeks now. i just reinstalled it and no difference.

i noticed this bug along time ago, but i was not sure it was a one off.
Would you like to have a piece of duct tape shoved up your arse? - 'Duct Tape man', Derelict.

"You never know what your going to find until you take a look" - Snipes, Fs2.

Terwin Castronenves:"Centrixo, your car is slow, bye bye" *zoom*.
Centrixo:*sigh!* Damn!.

 

Offline Goober5000

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Re: RELEASE - The Procyon Insurgency
its a consisant pattern been happening for a few weeks now. i just reinstalled it and no difference.

i noticed this bug along time ago, but i was not sure it was a one off.
Oh really?  Care to explain your previous post, then?

i have now removed the stuff i put on your mod, re-ran it and i have now adapted to the style that is required, it is really easy even on medium. looks like i mis-judged your mod cp5670, sorry!.

so far i am on mission 11 and burning records...  :p

 

Offline Centrixo

Re: RELEASE - The Procyon Insurgency
goober5000, what part would that be? i mean exact part.

i have changed my style.

the mod itself is good whats wrong with that? and i added another bug. are you ok today? :nervous:
Would you like to have a piece of duct tape shoved up your arse? - 'Duct Tape man', Derelict.

"You never know what your going to find until you take a look" - Snipes, Fs2.

Terwin Castronenves:"Centrixo, your car is slow, bye bye" *zoom*.
Centrixo:*sigh!* Damn!.

 
Re: RELEASE - The Procyon Insurgency
apperently not.

I think that you made the weapon sound of the avenger upgrade cannon a bit to loud, when you are firing, you can't hear anything else, but the cannon wich blows a hole through your ear-drums.

 

Offline Cobra

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Re: RELEASE - The Procyon Insurgency
then its a complete cooincidence. funny that!.

...you know, for saying that, someone might think you were takashi. It wasn't a coincidence that the SOC was there.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline Centrixo

Re: RELEASE - The Procyon Insurgency
speculation until proven, you should of known that  :P
Would you like to have a piece of duct tape shoved up your arse? - 'Duct Tape man', Derelict.

"You never know what your going to find until you take a look" - Snipes, Fs2.

Terwin Castronenves:"Centrixo, your car is slow, bye bye" *zoom*.
Centrixo:*sigh!* Damn!.

 

Offline Cobra

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Re: RELEASE - The Procyon Insurgency
:sigh:

The SOC being there is NOT a coincidence. The SOC is essentially the military arm of the GTVI. The GTVI and the SOC knew about the device, and sent out a team to the staging area to retrieve it, but they didn't count on GTVA fighters from arriving.
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Re: RELEASE - The Procyon Insurgency
links are brocken...
404 error

looking forward to play it

 

Offline CP5670

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Re: RELEASE - The Procyon Insurgency
Sorry, I had moved a few things around and forgot to update the links. They have been fixed. You may want to wait a day or two in any case, until I get the new version up. There are a few fairly significant problems in 1.02 that I only became aware of yesterday.

Quote
ok i had to reinstall your mod, the game kept crashing on me when i saw a problem within one of your high poly space ships.

reason was because, i fly suicide tactics and i always run into the fighters when ever i can, but when i hit any of these ships, i get the collision noise but no collision, i just went right through it!. its a consisant pattern been happening for a few weeks now. i just reinstalled it and no difference.

The only high-poly fighter in PI is that retextured Serapis I referred to earlier. It will be removed altogether in the next version.

 

Offline Cobra

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Re: RELEASE - The Procyon Insurgency
I've had very few problems with the Serapis. :wtf:
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 
Re: RELEASE - The Procyon Insurgency
except actually hitting it, but that usually happens to me any way, small targets and bad aim dont work well together

 

Offline Cobra

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Re: RELEASE - The Procyon Insurgency
Uh, I actually was able to hit them with no problems, too. :P
To consider the Earth as the only populated world in infinite space is as absurd as to assert that in an entire field of millet, only one grain will grow. - Metrodorus of Chios
I wept. Mysterious forces beyond my ken had reached into my beautiful mission and energized its pilots with inhuman bomb-firing abilities. I could only imagine the GTVA warriors giving a mighty KIAAIIIIIII shout as they worked their triggers, their biceps bulging with sinew after years of Ivan Drago-esque steroid therapy and weight training. - General Battuta

 

Offline CP5670

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Re: RELEASE - The Procyon Insurgency
Are you using mv_models.vp (and PIassets.vp)? The low-poly one in the main PI file is okay; it's only the one in PIassets.vp that has the problem. Also, this is only a problem with the "special forces" Serapis that you encounter in the last few missions, not the normal one.