Recent Posts

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Fate of the Galaxy / Re: "Clone Wars" Revival
« Last post by wookieejedi on July 21, 2018, 10:50:20 pm »
http://www.theforce.net/story/front/Star_Wars_The_Clone_Wars_To_Return_With_New_Episodes_On_Disneys_DirectToConsumer_Streaming_Service_181343.asp

It came as quite the surprise to me, but its about F-ing time.

I was so surprised! I am very excited for it, and I am happy to see so many other fans are as well.
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FreeSpace & FreeSpace Open Support / Re: Knossos Blue Planet lighting pre-sets
« Last post by AV8R on July 21, 2018, 08:59:33 pm »
FrikgFeek, thanks for posting this. A lot of people (myself included) have been looking for a bit of help with the lighting settings post 3.8.0 since they seem a bit harder to tweak with the move to the new lighting algorithm. Getting that really dark, moody, realistic look with the new engine is a little harder to do now - but your clear explanations of what each setting does makes it a little easier to try new combinations to get a possibly desired effect.

Thanks for the info/clarification.  :yes:
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FreeSpace Discussion / Re: The Freespace Campaign Journey [Many Spoilers]
« Last post by Cyborg17 on July 21, 2018, 06:17:08 pm »
And there it was.  I actually have played it before, and I think I just didn't remember switching between the two campaigns.  :nervous:

They were a quick play at only 4 missions each.

Cardinal Spear & Cardinal Spear: Vega

Chronology: Pre-Great War

Quick impressions: Primitive, Structured

Short Description: Cardinal Spear is perhaps the best known pre-FS1 campaign around.  It has been updated by the FSCRP and has a lot of strengths. 

The good: Well-structured, well-tested, very polished.  Not too short, not too long. The campaigns are really meant to be played together and work together well. The author also got really creative with their custom weapons.  They are primitive, but also fun.

The meh: You have to keep shock waves in mind since you have no shields.  The command briefing voice actor is little low, so you may have to boost the voice volume.

The bad: The last mission feels like it was designed so that you, yourself, would feel like a hero, which takes you out of the Freespace flow a little, since Fresspace is really about the squadron.

What else: This campaign features fleet sensible FS1 fleet combat, a rarity.  It also has an ensemble cast from the hard-light community as voice actors. Finally, the skyboxes were created by Herra Tohtori, who is our resident astronomer, and they look wonderful -- and accurate.

Campaign length: Medium

Credits:  Adam "Ace" Rorabaugh
High Poly Planets / High Rez Planet Textures: Herra Tohtori
New Suns: m2258734a
Hard Light Voice Actors:
freespacegundam
Darkblade
Killfrenzy
sphynx
azrael15
Getter Robo G
neoterran
Ransom Arceihn
Goober5000
Mongoose
Admiral Nelson
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Just Another Day / Re: How do you skip the non-mission parts?
« Last post by Axem on July 21, 2018, 04:17:40 pm »
Well there's no "proper" way to skip through the endless walls of text, but there two ways you could just play missions. Go into the tech room and to the mission simulator and when you have campaign missions selected, press Shift Ctrl S (all at once) and it will temporarily unlock all the missions in the campaign. In general, mission filenames ending in B and D are actual space sim gameplay ones.

Alternatively, set your difficulty to "Very Easy" and when you're in the campaign mission select map (the one with the fancy scrolling buttons), everything will be unlocked there. (But you'll be stuck in Very Easy)
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Getting Started / Re: New player having some trouble
« Last post by sixstringedmatt on July 21, 2018, 03:19:23 pm »
Thanks for the additional questions and suggestions all! I'll try to get to this today or tomorrow- things have been crazy lately.

I did also find a good deal on a Logitech F310 and should receive it Thursday. With dinput, xinput, and it's own drivers and profiles I'm hoping this will resolve the controller issue if the above doesn't.
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Fate of the Galaxy / Re: Summer 2018 newsletter, "We're not Dead" edition
« Last post by OverDhill on July 21, 2018, 02:47:03 pm »
Looking forward to this.  Great news guys
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Just Another Day / How do you skip the non-mission parts?
« Last post by Assassin714 on July 21, 2018, 02:30:16 pm »
I don't like them. Most of the time I am just holding my mouse over the next text button and clicking as fast as possible to skip all of the dialogue without bothering to read any of it. I would rather just fly the missions.

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FreeSpace Discussion / Re: The Freespace Campaign Journey [Many Spoilers]
« Last post by MitoPL on July 21, 2018, 11:04:42 am »
The mod adds two campaigns - CS and CS: Vega, IIRC.
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Nightly Builds / Nightly: 21 July 2018 - Revision 5bfcd1d
« Last post by SirKnightly on July 21, 2018, 08:24:19 am »
Here is the nightly for 21 July 2018 - Revision 5bfcd1d



Group: Linux
nightly_20180721_5bfcd1d-builds-Linux.tar.gz (Mirror)


Group: MacOSX
nightly_20180721_5bfcd1d-builds-MacOSX.tar.gz (Mirror)


Group: Win64
nightly_20180721_5bfcd1d-builds-Win64.zip (Mirror)


Group: Win32
nightly_20180721_5bfcd1d-builds-Win32.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 9232659
Author: Peter Mitsis <Thu Jul 19 19:24:23 2018 -0400>
Commit: Peter Mitsis <Thu Jul 19 19:24:23 2018 -0400>

    Fix warnings found by clang_tidy.sh
 code/ai/ai.h            |  2 +-
 code/ai/aibig.cpp       |  8 +++----
 code/ai/aicode.cpp      | 58 ++++++++++++++++++++++++-------------------------
 code/parse/sexp.cpp     |  2 +-
 code/weapon/swarm.cpp   |  2 +-
 code/weapon/weapons.cpp |  2 +-
 6 files changed, 37 insertions(+), 37 deletions(-)

------------------------------------------------------------------------
commit c485ed8
Author: Peter Mitsis <Thu Jul 19 13:09:35 2018 -0400>
Commit: Peter Mitsis <Thu Jul 19 13:09:35 2018 -0400>

    aicode: Update maybe_cheat_fire_synaptic() API
 code/ai/aibig.cpp  | 4 ++--
 code/ai/aicode.cpp | 2 +-
 2 files changed, 3 insertions(+), 3 deletions(-)

------------------------------------------------------------------------
commit 187affe
Author: Peter Mitsis <Tue Jul 17 16:22:45 2018 -0400>
Commit: Peter Mitsis <Tue Jul 17 16:24:17 2018 -0400>

    aicode: Update cheat_fire_synaptic() API
 code/ai/aicode.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit f29cc2e
Author: Peter Mitsis <Tue Jul 17 16:18:02 2018 -0400>
Commit: Peter Mitsis <Tue Jul 17 16:24:17 2018 -0400>

    aicode: Update ai_ship_destroy() API
 code/ai/ai.h       | 2 +-
 code/ai/aicode.cpp | 5 +----
 code/ship/ship.cpp | 8 ++------
 3 files changed, 4 insertions(+), 11 deletions(-)

------------------------------------------------------------------------
commit 97e15ca
Author: Peter Mitsis <Tue Jul 17 16:03:14 2018 -0400>
Commit: Peter Mitsis <Tue Jul 17 16:24:17 2018 -0400>

    aicode: Update ai_ship_hit() API
 code/ai/ai.h          | 2 +-
 code/ai/aicode.cpp    | 4 ++--
 code/ship/shiphit.cpp | 2 +-
 3 files changed, 4 insertions(+), 4 deletions(-)

------------------------------------------------------------------------
commit 868418c
Author: Peter Mitsis <Tue Jul 17 15:55:34 2018 -0400>
Commit: Peter Mitsis <Tue Jul 17 16:24:17 2018 -0400>

    aicode: Update big_ship_collide_recover_start() API
 code/ai/aibig.cpp  |  6 +++---
 code/ai/aicode.cpp | 10 +++++-----
 2 files changed, 8 insertions(+), 8 deletions(-)

------------------------------------------------------------------------
commit e413b10
Author: Peter Mitsis <Tue Jul 17 15:38:49 2018 -0400>
Commit: Peter Mitsis <Tue Jul 17 16:24:17 2018 -0400>

    aicode: Update ai_control_info_check() API
 code/ai/aicode.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit bdd740e
Author: Peter Mitsis <Tue Jul 17 15:35:00 2018 -0400>
Commit: Peter Mitsis <Tue Jul 17 16:24:17 2018 -0400>

    aicode: Update ai_find_shockwave_ship() API
 code/ai/aicode.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit d24e3c9
Author: Peter Mitsis <Tue Jul 17 15:32:00 2018 -0400>
Commit: Peter Mitsis <Tue Jul 17 16:24:13 2018 -0400>

    aicode: Update ai_find_shockwave_weapon() API
 code/ai/aicode.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit 13be144
Author: Peter Mitsis <Tue Jul 17 15:27:35 2018 -0400>
Commit: Peter Mitsis <Tue Jul 17 15:27:35 2018 -0400>

    aicode: Update ai_preprocess_ignore_objnum() API
 code/ai/aicode.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit 8857c45
Author: Peter Mitsis <Mon Jul 16 21:46:04 2018 -0400>
Commit: Peter Mitsis <Tue Jul 17 15:25:22 2018 -0400>

    aicode: Update gwlr_object_1() API
 code/ai/aicode.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit af4a255
Author: Peter Mitsis <Mon Jul 16 21:39:24 2018 -0400>
Commit: Peter Mitsis <Tue Jul 17 15:25:22 2018 -0400>

    aicode: Update get_behind_ship() API
 code/ai/aicode.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit ae2c4ef
Author: Peter Mitsis <Mon Jul 16 21:35:04 2018 -0400>
Commit: Peter Mitsis <Tue Jul 17 15:25:22 2018 -0400>

    aicode: Update ai_chase_eb() API
 code/ai/aicode.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit 6e50986
Author: Peter Mitsis <Mon Jul 16 21:25:28 2018 -0400>
Commit: Peter Mitsis <Tue Jul 17 15:25:22 2018 -0400>

    aicode: Update ai_fire_secondary_weapon() API
 code/ai/ai.h       | 2 +-
 code/ai/aicode.cpp | 5 ++---
 2 files changed, 3 insertions(+), 4 deletions(-)

------------------------------------------------------------------------
commit d0bc3cf
Author: Peter Mitsis <Mon Jul 16 21:02:46 2018 -0400>
Commit: Peter Mitsis <Tue Jul 17 15:25:22 2018 -0400>

    aicode: Update ai_select_primary_weapon_OLD() API
 code/ai/aicode.cpp | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit 10079c8
Author: Peter Mitsis <Mon Jul 16 20:52:26 2018 -0400>
Commit: Peter Mitsis <Tue Jul 17 15:25:22 2018 -0400>

    aicode: Remove fds_aux()
 code/ai/aicode.cpp | 29 -----------------------------
 1 file changed, 29 deletions(-)

------------------------------------------------------------------------
commit 3aacb6c
Author: Peter Mitsis <Mon Jul 16 15:36:46 2018 -0400>
Commit: Peter Mitsis <Tue Jul 17 15:25:22 2018 -0400>

    aicode: Update ai_turn_towards_vector() API
 code/ai/ai.h            |  2 +-
 code/ai/aibig.cpp       |  4 ++--
 code/ai/aicode.cpp      | 60 ++++++++++++++++++++++++-------------------------
 code/parse/sexp.cpp     |  2 +-
 code/weapon/swarm.cpp   |  4 ++--
 code/weapon/swarm.h     |  2 +-
 code/weapon/weapons.cpp |  4 ++--
 7 files changed, 39 insertions(+), 39 deletions(-)
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