Author Topic: RELEASE: The Scroll of Atankharzim, Part I  (Read 12223 times)

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Offline CKid

Re: RELEASE: The Scroll of Atankharzim, Part I
Yes Tvashtri survived Arachnophobia with 59% and began Arachnicide at 59%. Still got the directive to destroy 6 Capships and yes, all allied ships engaged the installation after the six were destroyed. Mission played out as it should.
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Offline PVD_Hope

  • 29
  • A Typhon-class destroyer.
Re: RELEASE: The Scroll of Atankharzim, Part I
Yes Tvashtri survived Arachnophobia with 59% and began Arachnicide at 59%. Still got the directive to destroy 6 Capships and yes, all allied ships engaged the installation after the six were destroyed. Mission played out as it should.

That's good. I need to investigate how ship and ship health persistence is handled between those two missions.
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Offline PVD_Hope

  • 29
  • A Typhon-class destroyer.
Re: RELEASE: The Scroll of Atankharzim, Part I
Goober, I need some help with this. I can't figure out where ship persistence is handled between those missions. I can't find any persistent variables or events that save ship health values. Arachnophobia is a pretty event-heavy mission, so it's possible that it's hidden under an event with a name that wouldn't imply it, but if so then I have no clue where to start looking. Am I missing something obvious?
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Offline Goober5000

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Re: RELEASE: The Scroll of Atankharzim, Part I
I'll take a look at this soon.  Had a fairly busy week last week, and that was right after Thanksgiving.

 

Offline PVD_Hope

  • 29
  • A Typhon-class destroyer.
Re: RELEASE: The Scroll of Atankharzim, Part I
I'll take a look at this soon.  Had a fairly busy week last week, and that was right after Thanksgiving.

Thanks. Now that exams are coming up I'm going to be pretty busy until the end of next week.
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Re: RELEASE: The Scroll of Atankharzim, Part I
Maybe I'm just really bad at stealth missions, but I swear, every time I've failed that one where you're supposed to target all the Shivan ships, there hasn't been anything anywhere near the three hundred meter cutoff on the proximity gauge. What's going on here?

 

Offline PVD_Hope

  • 29
  • A Typhon-class destroyer.
Re: RELEASE: The Scroll of Atankharzim, Part I
Maybe I'm just really bad at stealth missions, but I swear, every time I've failed that one where you're supposed to target all the Shivan ships, there hasn't been anything anywhere near the three hundred meter cutoff on the proximity gauge. What's going on here?

So you say that you're getting the message(s) that will show up when you've been detected by Shivan fighters?
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Re: RELEASE: The Scroll of Atankharzim, Part I
I get Zeta 1 yelling at me and a failure debrief, but nothing was listed on the proximity sensor.

 

Offline PVD_Hope

  • 29
  • A Typhon-class destroyer.
Re: RELEASE: The Scroll of Atankharzim, Part I
I get Zeta 1 yelling at me and a failure debrief, but nothing was listed on the proximity sensor.

But when he yells at you does he say that you've been detected? Or is it just a general "this mission is failed" message?
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Re: RELEASE: The Scroll of Atankharzim, Part I
Yes, she's telling me I've been detected.

 

Offline PVD_Hope

  • 29
  • A Typhon-class destroyer.
Re: RELEASE: The Scroll of Atankharzim, Part I
Yes, she's telling me I've been detected.

OH that's right Zeta 1 is a she. :P

Hmm.

Do you remember what the minimum detection range was said to be?
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Offline PVD_Hope

  • 29
  • A Typhon-class destroyer.
Re: RELEASE: The Scroll of Atankharzim, Part I
I mean the range that you get detected at.
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Re: RELEASE: The Scroll of Atankharzim, Part I
300 meters. The display kicks in at 2 klicks.

 
Re: RELEASE: The Scroll of Atankharzim, Part I
Okay, maybe I just suck,, but I am finding the mission "perfect vision" where I have to guard the two ships while they are scanning the system in the GTVA branch to be literally impossible, even on very easy difficulty I failed 4 times in a row so far. They are so easy to kill it's simply impossible to prevent the far too many shivan fighters from doing so. And I am ignoring the convoy completely, I stay near the ships all the time,a nd kill about one fighter every 5 seconds, making sure to target the ones attacking either of the ships and that time and ordering my wingmates to do the same. Despite all this, I just failed for the fourth time on very easy.

What am I doing wrong? I want to get to the next mission :(

EDIT: never mind, made it the fifth time on very easy... but you might want to make it a bit easier! ;)

Great campaign overall!
« Last Edit: December 16, 2017, 06:15:30 am by eragon2890 »

 
Re: RELEASE: The Scroll of Atankharzim, Part I
Allright now I am in the mission where I have to protect the US- I mean GTD Enterprise from the kraken, and I get the message that the kraken has only one beam turret and I should fire 4 trebuchet missiles at it. I target a beam turret on the kraken, destroy it with said 4 missiles, but turns out it had more then one operational after all and it destroys the Enterprise and I fail the mission. Is that supposed to happen? :-/

Also, I already lost the arnku before that, but given that the mission goes on like nothing happened I assume that will not result in a mission failed debriefing right?

 

Offline Goober5000

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Re: RELEASE: The Scroll of Atankharzim, Part I
Apologies for the late response.


Maybe I'm just really bad at stealth missions, but I swear, every time I've failed that one where you're supposed to target all the Shivan ships, there hasn't been anything anywhere near the three hundred meter cutoff on the proximity gauge. What's going on here?

The proximity gauge only indicates fighters, but the sentry guns will detect you as well.

This is intentional, but maybe I should change it.  (Originally, there was no proximity gauge, and it was added in order to help you track the things that moved around, while relying on the player to track things that were stationary.)


Okay, maybe I just suck,, but I am finding the mission "perfect vision" where I have to guard the two ships while they are scanning the system in the GTVA branch to be literally impossible, even on very easy difficulty I failed 4 times in a row so far. They are so easy to kill it's simply impossible to prevent the far too many shivan fighters from doing so. And I am ignoring the convoy completely, I stay near the ships all the time,a nd kill about one fighter every 5 seconds, making sure to target the ones attacking either of the ships and that time and ordering my wingmates to do the same. Despite all this, I just failed for the fourth time on very easy.

What am I doing wrong? I want to get to the next mission :(

EDIT: never mind, made it the fifth time on very easy... but you might want to make it a bit easier! ;)

This mission somehow got quite a bit harder since it was first FREDded.  I can only assume SCP changes are to blame, but I'm not sure exactly what causes it.  That's why I made engaging the convoy a secondary objective - originally, it was required.

Did you try it on Medium difficulty?  Friendly fighters are more intelligent on Medium.

Quote
Great campaign overall!

Thanks!


Allright now I am in the mission where I have to protect the US- I mean GTD Enterprise from the kraken, and I get the message that the kraken has only one beam turret and I should fire 4 trebuchet missiles at it. I target a beam turret on the kraken, destroy it with said 4 missiles, but turns out it had more then one operational after all and it destroys the Enterprise and I fail the mission. Is that supposed to happen? :-/

Also, I already lost the arnku before that, but given that the mission goes on like nothing happened I assume that will not result in a mission failed debriefing right?

That would be one primary beam turret, on the forward prongs of the Kraken.  There are other beam turrets operational, but they are anti-fighter turrets and not a threat to the Enterprise.

It is possible to save the Arnku, but very difficult.  The story assumes that the Arnku will be lost.

 

Offline pim

  • 24
Re: RELEASE: The Scroll of Atankharzim, Part I
Hi.
 So I'm enjoying the campaign, everything goes smoothly and we Vasudans rulezz when suddenly I get agoraphobia. Sorry, I mean Arachnophobia. Eventually Arachnicide.
 I encountered same issue as CKid and need to restart the branch.
I'd appreciate prolonging the EMP effect and decreasing the station flak radius in Arachnophobia (since it is not players responsibility and it's just an annoyance). Why?

 Arachnophobia has potential to be great mission. I enjoyed it till fifth or so repetition. Maybe I'm just looser or it maybe still needs to be somehow tweaked because results seemed to me to be more dependent on luck than my performance.
 How long does EMP last? After launching EMP missile to the fourth target the first one already started to fire at Helioses again.
 Second beam was even more troublesome than the first one. Even after destruction of both sentries and one cruiser by Delta wing and when the remaining cruiser was constantly spammed by EMP, still 4 Helioses were destroyed by station flak and it's main beam survived. So during final attempt I didn't take any chances and ordered Delta wing to destroy everything before tagging the main beam. This finally helped.
 Side effect was that after progressing to Arachnicide I got stuck - two targets remained on the escort list while there was already no enemy and capital ships didn't start with attack.

 BTW before Arachnophobia is default FS loading screen. I guess that you have some nice picture prepared for it like for the other missions.

Sa Vasuda.

 

Offline Goober5000

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Re: RELEASE: The Scroll of Atankharzim, Part I
It seems that the mission is very easy to break. :sigh:  I tried to ensure that the flak would not bother the player by using certain sexps, but it doesn't seem to have worked reliably.  I'll take another look at it.

I can also increase the EMP duration.  It is supposed to last for 21 seconds, which was barely enough time for me in my tests.  But I'll make it more forgiving.  And I will fix the loading screen; thanks for letting me know.

And I still need to look at the other problems.  This is a high priority, but I have a lot of tasks I'm juggling at the moment.  I'm slowly making progress. :)

 

Offline Vidmaster

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Re: RELEASE: The Scroll of Atankharzim, Part I
A bug in "Thieves and Destroyers": I never got the RTB due one of the transports being disabled. Victory music played, so I suspect the SEXPs worked as intended and all but the mission obviously ended it a failure since I still jumped out prematurely.
EDIT: Second attempt, no disabled ship. Everything fine on the transport side. Same bug. On further note, I saw the medical ship jumping around with probably 500 speed units, I suppose it got stuck somewhere and glitched out. Of course, I am playing on fs2_open_3_8_1_20171231_8cf0e8e_x64_SSE2 which might have something to do with it.
EDIT2: Switched back to 3_8_0 stable and kept the finger away from time compression. Worked.

By the way, cracking campaign thus far. A few weaker points but overall very strong. Will give full review when done.
« Last Edit: January 21, 2018, 08:35:47 am by Vidmaster »
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Re: RELEASE: The Scroll of Atankharzim, Part I
I played SA shortly after release; I was happy to see this one got released after I already had given this up :). Question - has the final mission been fixed? I remember I saw how
Spoiler:
the Tribute blew up.

I liked the overall athmosphere of this campaign, especially the exploration theme and how the Vasudans are depicted - that was awesome :nod:. Looking forward to part II now... hopefully this doesn't take that long this time.

Spoiler:
Some small Dev tips (unless you already fixed them of course):
-You should clean up the modpack, I'm seeing lots of MVP dublicates in there - mostly maps and effect, but probably models as well. Also there's a bunch of missions in a folder called "old", which pobably shouldn't be there, too.
-Lots of pcx files are present which could be removed or replaced by HQ versions.
-SA Aslesa, ST Xandja, Shivan RBC use retail instead of MVP textures.
-There're no custom cfg files for the flashy death script, that will cause SAs custom ships and weapons to explode without a flash while others do have them.
-The custom SA ships could need some "Check Hull" flags.
« Last Edit: February 07, 2018, 08:49:56 pm by Nightmare »