Hard Light Productions Forums

FreeSpace Releases => Mission & Campaign Releases => Topic started by: Vidmaster on January 22, 2008, 01:30:11 pm

Title: RELEASE - Dark Children (TBP)
Post by: Vidmaster on January 22, 2008, 01:30:11 pm
THIS IS YOUR PURPOSE...         ...AND IT COURSES THROUGH EVERY CELL OF YOUR BODY.

Mirror 1:  http://proxima-fleet.com/files/download.php?id=9    (thx to Primus)

difficulty problems? ->  http://www.hard-light.net/forums/index.php/topic,52253.0.html

A word from the fredder:
Originally, it was a small idea about a FEATURE. Then I thought: Hey, make a campaign that features this FEATURE  :) . I started doing the script and ended up with a trilogy. Next step was the fredding and I managed to create what I wanted with some help of FUBAR. And after countless breakdowns, psychic problems and cutting out two missions, it is finally here. And it was such a pain in the ass to make, that I won't do the other parts. This does not hurt the campaign, since there is almost no backstory and the sequels would just change the point of view.

Now what the hell is this?
You are looking at a very experimental mini-campaign. And you will probably dislike it. And you know what? WRITE WHY! I made this stuff to start a discussion about never-been-done before stuff. So if you don't like it, TELL EVERYONE!
Enjoy 40MB of killing sprees, blood shedding, living being murdering and domination of evil. Or not? Find out! :)  And of course, I won't tell you more. Download and find out or not.
 
What NOT to expect:
A backstory. The Fortune Hunters. Good writing. A polished experience. Nonlinear stuff. B5 fans who know the show by heart will rejoice because of recreation of two big show battles (even if they are mostly BoE) but for the rest...              ...well just kill everything that's hostile  :nod:

What to expect:
Two easy and three very difficult missions. FULL VOICE ACTING! - done by the professional voice actors me, myself and me  ;) . Some new and innovative design concepts, like jumping into and out of Hyperspace during missions and of course the FEATURE  :rolleyes:
 
How to install:
Download and drop the .vp file in the TBP directory. The mini-campaign has been designed for use of the soon to be released 3.4b or IP's jumpeffect fix, but you do not need them to enjoy Dark Children.

Have or not have fun!                                 - Vidmaster

Report any bugs immediately and write them HERE, so I have to face humiliation and won't do these again.

EDIT: Again, if you play it, write your opinion here, especially IF YOU DO NOT LIKE IT!

EDIT2: I forgot the following: For the full effect, play with a complete blood-red HUD  :nervous:
Title: Re: RELEASE - Dark Children (TBP)
Post by: maje on January 22, 2008, 07:36:08 pm
Not sure if this is a bug or not, but you might want to alter mission 4.  It's not fun if the time your allotted is less than the time it takes your guns to reload and you fail.  A few other game-balancing issues annoy me, but it might be more that my piloting 'skill' is in question.

One last thing, some of the briefings have no VA.

I DO like the concept, in fact I liked it so much that I was going to incorporate it into a campaign, though um, ah, let's say tables will need to be readjusted to make battlecrabs flyable.

As for your FEATURE, I can understand keeping it spoiler free in a forum post, but it might do some good to explain just what the hell it is in the actual training mission.  I *THINK* I know what it is, and would say it should be used, albeit it should affect the enemy, not you.

One last thing, since Shadow ships, Vorlon ships, and Whitestars all use organic hull armor that regenerates over time, maybe something can be instituted that you ship can repair itself over the course of time in a mission.


*EDIT* Sorry, I'm an ass.   There were other things I wanted to mention, though these are all good.  The inclusion of hyperspace was really fun and enhanced the experience.  Also, you did handle the idea of the Shadows well what with the communications and such.  It felt alien and creepy, yet natural at the same time.
Title: Re: RELEASE - Dark Children (TBP)
Post by: Vidmaster on January 23, 2008, 08:06:52 am
no voice-overs? DAMN! The files are all there...   ...maybe a typing error? Which ones? (There were some problems with the .vp, maybe it's also related to that).

About M4: It IS definitely possible to kill the whole wing, even if one OR two shots miss. Use the FEATURE and keep in mind that nothing keeps you from activating it right again :)

About table adjustments: The ship is FLYABLE and when you get the hang of it, it's awesome. Problem is you really have to get used to it. TIP: Auto-Speed-Matching can be your friend (although I never use it). I tested this for so long, I cannot fly a Starfury anymore  :D

About balancing issues: I managed to beat the thing on hard, but there is no deny that this is NEITHER an easy NOR a balanced campaign. Mission 1 and 2 are supposed to be training missions, the rest is hard.

About the FEATURE: Why should it affect the enemy? It's there to allow for absolute precision aiming and it does very well, BUT AGAIN you have to get used to it first. Ask FUBAR (since Draco, the second tester is not registered in HLP)! After you learn how to use this correctly, you can become the absolute killing machine.
Spoiler:
I personally refer to it as "Spacebar-Event" or "Reflexes". It's bullettime, not a superspeed-mode. You are increasing you brain activity and you have a lot more time to react to stuff and to aim perfectly.

About regenerating hull: THIS WAS IN THERE AT FIRST but I cut it. Made mission balancing impossible when at high rates but had absolutely no practical use when at a low rate. Additionally, it was to Halo-style and along with the FEATURE and even an alternative version of the FEATURE (which was supposed to be in The Killing of Worlds), the campaign was on the best way from being innovative to being nonesense.

About integrating the DC idea into other campaigns: You're the second fredder who announced this  :) . Shows me that DC has fullfilled its purpose (not being good, being different). Go ahead. If you need the voice, I'll do it.

EDIT: You thought about it. Thought about fredding different stuff. That's all I wanted to achieve. Thanks maje!
Title: Re: RELEASE - Dark Children (TBP)
Post by: karajorma on January 23, 2008, 10:26:41 am
*is intrigued*

I'm going to have to take a look.
Title: Re: RELEASE - Dark Children (TBP)
Post by: FUBAR-BDHR on January 23, 2008, 12:19:15 pm
First half dozen times I tried it I thought it would never work.  After getting the hang of it I was able to beat all the missions on hard.  It does take some getting used to that's for sure.
Title: Re: RELEASE - Dark Children (TBP)
Post by: emi_100 on January 23, 2008, 12:30:02 pm
EXCELENT!!  :yes: sometimes i feel like a real lord of destruction, like a real Shadow  :p
i love it!!!!!  specialy the motion slow thing, good one!
amagazine work!  congratulations! 

.... there is a problem in mission 2, when the last two q´quan form the jump point and they try to jump a bug appear  :(  and the game crash!!  :shaking:

help!
Title: Re: RELEASE - Dark Children (TBP)
Post by: IPAndrews on January 23, 2008, 12:34:22 pm
I'm going to have to take a look.

It's worth doing. This is very imaginative stuff and expertly put together. In spite of what Vidmaster says I would highlight this. It's a great piece of FREDing and deserves some attention.
Title: Re: RELEASE - Dark Children (TBP)
Post by: Vidmaster on January 24, 2008, 03:48:38 am
thanks, pal.

emi_100: I do not get any crash. I did not get reports about crashing from the testers either. Try downloading IP's jumpgate fix, that's the only thing I could think of:   http://www.hard-light.net/forums/index.php/topic,50861.0.html
Title: Re: RELEASE - Dark Children (TBP)
Post by: IPAndrews on January 24, 2008, 04:09:09 am
Try downloading IP's jumpgate fix, that's the only thing I could think of:   http://www.hard-light.net/forums/index.php/topic,50861.0.html

I would recommend downloading TBP 3.4b instead.
Title: Re: RELEASE - Dark Children (TBP)
Post by: Vidmaster on January 24, 2008, 04:45:24 am
oh yeah, sorry. You posted a release, I forgot. DOWNLOAD TBP3.4b EVERYONE!
Title: Re: RELEASE - Dark Children (TBP)
Post by: karajorma on January 24, 2008, 02:25:40 pm
Okay, I played the first 3 missions and I'm sorry to tell you this Vidmaster but I'm highlighting it.

Definitely worth playing, mini-campaign or not.
Title: Re: RELEASE - Dark Children (TBP)
Post by: NGTM-1R on January 25, 2008, 09:04:43 pm
I'm not sure mission...four is it? is actually beatable, the whole bullettime thing doesn't seem to last long enough for it to be practical. You can get off five shots, six if you're quick very quick, but the Nials absorb two each, and there are four of them. The math doesn't quite add up, y'know?
Title: Re: RELEASE - Dark Children (TBP)
Post by: FUBAR-BDHR on January 25, 2008, 11:42:19 pm
It's beatable your just not "concentrating" hard enough.   :lol:
Title: Re: RELEASE - Dark Children (TBP)
Post by: Vidmaster on January 26, 2008, 08:55:49 am
nothing prevents you from pressing spacebar right again  :)


@FUBAR: I think I found out what's causing the Nial's engines to be NOT protected. I make sure I'll fix it.
Title: Re: RELEASE - Dark Children (TBP)
Post by: Vidmaster on January 26, 2008, 03:31:34 pm
the only thing that troubles me is that there are about 100 downloads up to this point but only 3 people who posted something (and did not know it before)  :sigh:
Title: Re: RELEASE - Dark Children (TBP)
Post by: karajorma on January 27, 2008, 02:25:52 am
I'm having joystick troubles so I gave up after mission 3 (It says a lot that I was willing to play that far on mouse and keyboard. I hate playing on mouse and keyboard.)
Title: Re: RELEASE - Dark Children (TBP)
Post by: NGTM-1R on January 28, 2008, 04:14:07 am
nothing prevents you from pressing spacebar right again  :)


@FUBAR: I think I found out what's causing the Nial's engines to be NOT protected. I make sure I'll fix it.

Really? Every time I've tried that it hasn't worked. I was convinced you'd included a cooldown timer on it somehow because attempts at repeated use hadn't worked in previous missions.
Title: Re: RELEASE - Dark Children (TBP)
Post by: Vidmaster on January 28, 2008, 04:49:29 am
you may only press it AFTER the time has returned to normal, check the bottom right corner for that.
Title: Re: RELEASE - Dark Children (TBP)
Post by: darkmaster on January 29, 2008, 10:42:38 am
Finally I finished it. Well, it's great, just a lack of storyline and I don't want my mind creator to be killed in the last mission  :mad:
In the last mission, why didn't you let the two cap ships fire something? It's weird that the 2 mothership stand aside and let those fighters finish them.
Title: Re: RELEASE - Dark Children (TBP)
Post by: Vidmaster on January 29, 2008, 12:25:03 pm
the first one gets killed right away, the second one after a minute or two and Mind fires a few shots.
If you look at the episode it's based on, it's not very different there.
Title: Re: RELEASE - Dark Children (TBP)
Post by: darkmaster on January 29, 2008, 01:10:22 pm
the first one gets killed right away, the second one after a minute or two and Mind fires a few shots.
If you look at the episode it's based on, it's not very different there.

Ah so I remember that. If I recall well the Vorlon dreadnought fired the first shot right after jumping out and kill one battlecrab right? Maybe I did not pay attention to the dreadnought in the game when it jumped out.
Thank you so much for this great game, and also thank the TBP staff for the new game version.
Title: Re: RELEASE - Dark Children (TBP)
Post by: achtung on February 04, 2008, 11:33:25 am
http://www.nukelol.com/downloads/freespacefiles/campaigns/DarkChildren_TBP.zip

Another Mirror.
Title: Re: RELEASE - Dark Children (TBP)
Post by: Vidmaster on February 06, 2008, 02:45:38 pm
 :yes: THX! :yes:
Title: Re: RELEASE - Dark Children (TBP)
Post by: Vidmaster on February 16, 2008, 07:22:59 am
uploaded new version
Title: Re: RELEASE - Dark Children (TBP)
Post by: achtung on February 16, 2008, 07:31:25 pm
Mirror:

http://www.freespacemods.net/download.php?view.46
Title: Re: RELEASE - Dark Children (TBP)
Post by: noodle on February 18, 2008, 01:25:10 am
It is fun up till the 4th mission. Ok, look Vidmaster, I like your campaigns but you seriously have some messed up ideas of what is and isn't easy. QA (beta testers) exist for a reason, this is the 3rd campaign of yours, after the two Fortune Hunters campaigns, that I have given up on part way through. And on very easy no less, even if it was just that I suck ass, after a dozen tries, if I can't beat something on the lowest level, something is probably wrong with the mission. Can you please release an "idiots" version or something? Please? There is a fine line between challenging and stupidly hard.
Title: Re: RELEASE - Dark Children (TBP)
Post by: P-90_177 on February 18, 2008, 03:52:36 am
I really love this campaign. I am stuck on the 4th mission but i love the challenge. I really think you should do a full camapign complete with storyline at some point. Big fan of fortune hunters too. Both parts i'm stuck on too. But i know what to do on 2259 and i'll find a way on 2260. :D
Title: Re: RELEASE - Dark Children (TBP)
Post by: Vidmaster on February 18, 2008, 08:45:37 am
the testers both beat it (right?) :mad2:.
okay, let's check your problem first: Do you get killed (1.) or do you loose because Mind dies (2.) ?

1. Solution: Make ample use of slowmo (REALLY) and shoot the Minbari down before they actually reach you. Only "Helpless" Wing attacks you and your shadow brothers, the rest focuses on Mind (since "Pitful" only shows up at High or Extreme). Ignore everything but "Helpless".

2. Solution: Only a few turrets on the Minbari ships actually fire. Take these out (easy with your Shadow Bolt). The second big threat is the base, disarm it quite early so it cannot fire on Mind.

If any of these really doesn't help, I'll do a "easier :ick:" version for you people.

For more complaints, please post here to avoid spoilers:
http://www.hard-light.net/forums/index.php/topic,52253.0.html


But please tell me that you think the Hunters-Campaigns are also way to difficult...  :nervous:
Title: Re: RELEASE - Dark Children (TBP)
Post by: IPAndrews on February 18, 2008, 09:23:36 am
the testers both beat it (right?) :mad2:.

I beat it too. It took two or three attempts to beat the more difficult missions but I see that as a challenge and was very happy with it. I am sure the silent majority feel the same way.
Title: Re: RELEASE - Dark Children (TBP)
Post by: Azhren on May 11, 2008, 08:12:02 am
When I used a few times in a mission I got a message saying you are feeling tired, and on the 3rd\4th attempt I was told I was too exhausted to use it. How do I recover?

I *THINK* I know what it is, and would say it should be used, albeit it should affect the enemy, not you.

I think I see what maje is getting at. It should 'speed up' you reflexes, so your firing and maneuvering time should be  sped up to 'normal' speed to get the full advantage. Therefore the enemy seems to slow down and not you

Azhren
Title: Re: RELEASE - Dark Children (TBP)
Post by: Vidmaster on May 11, 2008, 09:10:34 am
you cannot recover. Use your slowmo when you need it not all the time. Activate it after for example AFTER you passed an enemy wing, turn around and destroy the entire wing with precise shots.
Slowmo is like a resource, use it wisely.
Title: Re: RELEASE - Dark Children (TBP)
Post by: Vidmaster on May 19, 2008, 06:31:42 am
new version (bundled with FortuneHunters): http://www.megaupload.com/?d=V2K3Z68G
Title: Re: RELEASE - Dark Children (TBP)
Post by: Rodo on May 22, 2008, 04:11:59 pm
hi!

I`ve just downloaded this camp, but in mission one im on a ulysses and with no primaries or secondaries...

then the mind asks to destroy the pray but... I can only ram it and...What i've lerned so far is that.. crashing with you pray is not that efective :P


I suspect its some kind of bug right? I had no crashes or warnings while loading the mission.

EDIT:

forgot to mention I'm using 3.6.9open with media vps 10-

Rot
Title: Re: RELEASE - Dark Children (TBP)
Post by: Akalabeth Angel on May 22, 2008, 11:25:19 pm

I suspect its some kind of bug right? I had no crashes or warnings while loading the mission.

      Sounds like the game isn't reading the correct files. Make sure you specify the MOD directory in the launcher. -mod DarkChildren . Though, if you did as the first post says and just dropped the VP into the main directory that's cool. Make sure you've not got any other VPs in that directory, and make sure you don't have any tables in your data/tables/ directory either (ie C:\TheBabylonProject\data\tables\) as these will overwrite the VP.

       The reason you're in a Ulysses is because that's the first fighter in the ships.tbl and is therefore the default when the appropriate ship cannot be found.

        Note that this mission/campaign also needs The Babylon Project. It's not a simple FS2 mod.

         So in summary:

1. Make sure you're using The Babylon Project. Not Freespace2Open, not WingCommanderSaga, etcetera. .. .
2. Make sure that the VP is in the main directory, or alternatively, in its own directory and that the launcher points to that directory (ie -mod darkchildren for c:\thebabylonproject\darkchildren\ )
3. Make sure that there are no other VP files in the main directory, aside from what is required by the Babylon Project. (ie other 3rd party campaigns).
4. Make sure that there are no tables from other mods in the data/tables directory.

       Should work after you do that.
Title: Re: RELEASE - Dark Children (TBP)
Post by: Vidmaster on May 23, 2008, 04:16:28 am
you scared the hell out of me  :)

all files seem to be correct. No Ulysses or something.
Title: Re: RELEASE - Dark Children (TBP)
Post by: karajorma on May 23, 2008, 11:49:51 am
Note that this mission/campaign also needs The Babylon Project. It's not a simple FS2 mod.

It's not an FS2 mod at all. TBP is now completely stand alone. Rodo if you want to play this you need The Babylon Project which you can get here (http://www.hard-light.net/forums/index.php/topic,51780.0.html). TBP is a completely separate game built using the Freespace 2 engine.




I wondered how anyone could be silly enough to run this on FS2 rather than TBP. Then I went and checked the first post and noticed that it didn't mention TBP at all. :D
Title: Re: RELEASE - Dark Children (TBP)
Post by: Rodo on May 23, 2008, 12:34:06 pm
ahh now i get it... so in other words im supposed to download the Bab project and install it as if it was another different game, then I put the campaign in there with its own folder and use the launcher to select it?

PD: I thought it was because I used Dark_children as folder and "_" was not a valid character but guess that wasnt the problem.

tnks for the help!
Title: Re: RELEASE - Dark Children (TBP)
Post by: Akalabeth Angel on May 23, 2008, 03:50:15 pm
I wondered how anyone could be silly enough to run this on FS2 rather than TBP. Then I went and checked the first post and noticed that it didn't mention TBP at all. :D

        Well it's mentioned in the title, but newer members may not pick up on it.
Title: Re: RELEASE - Dark Children (TBP)
Post by: applestew on May 25, 2008, 09:20:05 am
How to use the 'feature'?
Would be better if its in the tutorial. I keep trying, and holding the spacebar down for long sometimes crashes me. Apparently my new videocard cant handle it.

Is it you just press the spacebar down very long and it works, or how?

The one where you have to destroy the 4 minbari ships or you lose SPOILER:   and mind punishes you with death, not my idea of good parenting :p    and I cant kill them fast enough (I always used to rely on wingmen to mop up after me and cant take missions with lots of dogfights, takes me 3-6 shots to land a hit on an enemy fighter even in the main freespace campaign) and I still cant kill the 4 ships fast enough even though theyre the lowest class of minbari fighters... and I cant get the feature to work. Failing it 5 times also doesnt trigger the 'skip level' function...
Title: Re: RELEASE - Dark Children (TBP)
Post by: Vidmaster on May 27, 2008, 08:22:35 am
no it does not, you are right. And that's intended :mad2:. I just dont get the problem people have with this mission.
YOU CAN KILL ALL FOUR MINBARI VESSELS! YOU CAN EVEN MISS TWO TIMES AND STILL MAKE IT!

the tutorial is in level 1 and I though the shadow reflexes are pretty straightforward.
Pressing Spacebar activates them, nothing complicated...  :confused:

TUTORIAL AGAIN:
- press the spacebar once
- you are done (you just concentrated)!

your enchanced reflexes last for seven seconds (real time), then you are thrown back into normal flying. NOTHING prevents you from activating them again AFTER you reached normal mode again.

considering how many people seem to have a problem with the special powers, I am glad that I cut out Rage-Mode and Healing-Mode  :lol:
Title: Re: RELEASE - Dark Children (TBP)
Post by: applestew on June 01, 2008, 02:56:07 am
Spacebar doesnt work.

Spacebar just fires a normal shot. (my primary weapon is spacebar, secondary weapon (missles) is ctrl).

Also, using alt x or was it ctrl z or something like that (either alt/ctrl, a,z,x,s keys) slows down the enemy?

However even when it displays 0.4 (mission speed x, below time passed) i still cant hit.

My firing reticle is hovering over the place it should be (the indicator where im supposed to shoot for maximum effectiveness) half the time, and yet I cant kill them fast enough.
Title: Re: RELEASE - Dark Children (TBP)
Post by: applestew on June 01, 2008, 02:57:53 am
Seems my hitratio of 45% (in the campaign) isnt good enough
Title: Re: RELEASE - Dark Children (TBP)
Post by: Jeff Vader on June 01, 2008, 03:26:03 am
Spacebar doesnt work.

Spacebar just fires a normal shot. (my primary weapon is spacebar, secondary weapon (missles) is ctrl).
:wtf: Primary weapon means the "laser" weapon. Secondary means the missiles.

My firing reticle is hovering over the place it should be (the indicator where im supposed to shoot for maximum effectiveness) half the time, and yet I cant kill them fast enough.
What resolution are you using when playing? Standard builds have problems with resolutions that differ from the 4:3 aspect ratio. 1024x768 works fine, but for example any widescreen resolutions cause some funky graphical glitches.
Title: Re: RELEASE - Dark Children (TBP)
Post by: karajorma on June 01, 2008, 01:34:05 pm
Spacebar doesnt work.

Spacebar just fires a normal shot. (my primary weapon is spacebar, secondary weapon (missles) is ctrl

If you're mapped the space and CTRL the other way round try pressing CTRL instead. :)
Title: Re: RELEASE - Dark Children (TBP)
Post by: NeonShivan on June 25, 2008, 09:01:03 pm
 :confused:Hey here is the Deal. In the Campain you are the Shadows. But you CAN'T FLY THEM!
 :mad:

Here is the deal. When I tried it Freespace Crashed! :mad: :hopping:. So may you HELP ME!!!
Title: Re: RELEASE - Dark Children (TBP)
Post by: FUBAR-BDHR on June 25, 2008, 09:51:29 pm
It's a campaing for The Babylon Project not for Freespace.  You need to install TBP in order to use it.   
Title: Re: RELEASE - Dark Children (TBP)
Post by: Vidmaster on July 10, 2008, 02:32:12 pm
finally, a mirror again
Title: Re: RELEASE - Dark Children (TBP)
Post by: vichr on August 07, 2008, 04:16:45 pm
Hello.
I've downloaded what I believe is the newest version of Dark Children (the date of .vp is 2008-07-08 03:13). I have beaten the 4-th mission, have seen the command briefing for the fifth, then the game crashed :eek2:
I switched to the debug build, errors attached (looks like some model is wrong). Then I tried again the non-debug build and the mission starts, no problem :confused:

As for the comments, I don't know the B5 universe :nervous: so I was wondering what happens next, until the end.
Spoiler:
Will I defect to humans? Will the viewpoint change after a few missions to the humans?
But really, there's little to say, since no story = no thinking -> no comments. But as a mini-campaign, it's fine.

  -Vichr

[attachment deleted by admin]
Title: Re: RELEASE - Dark Children (TBP)
Post by: Vidmaster on August 08, 2008, 05:12:37 am
Spoiler:
you die at the end of Dark Children

so, does the game crash yes or no?
If yes, try using the INF build of the game.
Title: Re: RELEASE - Dark Children (TBP)
Post by: vichr on August 08, 2008, 05:34:59 am
It did crash 2 times using fs2_open_3_6_9_INF. Then I switched to fs2_open_3_6_9_INF_debug, that crashes always. But then I switched back to fs2_open_3_6_9_INF and the mission started as if there was no problem before.
So, the non-debug build works now, the debug build stops on the assertion. I just thought you'd want to know it, if other people are using your ship models.

Thanks for the campaign and the response,

  Vichr
Title: Re: RELEASE - Dark Children (TBP)
Post by: Vidmaster on August 08, 2008, 10:58:15 am
I did not create any new ships  :nervous:

anyway, everything works on my machine  :confused:
Title: Re: RELEASE - Dark Children (TBP)
Post by: Sternenwind on November 18, 2009, 08:03:11 am
And old thread but I thought you would like to hear somethink^^


Love this campaign it was hart to beat the Minbari but this was REALLY fun  a great littel Capaign. I felt like a shadow;)

Great Work!
Title: Re: RELEASE - Dark Children (TBP)
Post by: Niroborn on December 10, 2009, 03:35:00 am
Vidmaster, great respect to you for that excellent mini-comp.
I really love it. Thou i didn't get about FEATURE at first, instead I've just completed missions without using it :) It takes a LOT of practice  :D about 20-30 tries for the last missions  :eek2:
Then I read this thread and figured it all out :nervous: Using FEATURE it was really easy and funny to play.
I'm anxiously waiting for continue. I'm dying to swim and dive again :yes:

By the way a have some complains about shadow vessels. I thought battle crabs had the agility and speed superior even to the White Stars, so why they are almost immovable in this campaign? It is about spitfires to, they have gravimetric engine and should have the equal acceleration in any direction so as vorlon fighter. It means that they should move sidewards with the same speed as forward  and backward, not crawl like starfury.
I understand that this will change the balance and make shadow fighter almost impossible to hit, but they are SHADOWS, not some pathetic younger races like humans, they must be superior.

P.S. Sorry for my poor English.
Title: Re: RELEASE - Dark Children (TBP)
Post by: FUBAR-BDHR on December 12, 2009, 03:08:06 pm
Simple answer is that when those ships where made and balanced glide didn't exist yet.  Attempting to add it now would throw off balance for all existing missions.  So until I figure out a way around the issue only EA has glide capable fighters. 
Title: Re: RELEASE - Dark Children (TBP)
Post by: Niroborn on December 15, 2009, 04:19:21 am
Simple answer is that when those ships where made and balanced glide didn't exist yet.  Attempting to add it now would throw off balance for all existing missions.  So until I figure out a way around the issue only EA has glide capable fighters. 
That make sense.
Title: Re: RELEASE - Dark Children (TBP)
Post by: jeffreycor on December 21, 2009, 11:53:04 pm
I love the FEATURE!!! The campaign is also very interesting seeing things from this perspective. You have already stated the lack of ballance, so anything regarding that wouldn't be very useful. Not being able to control the ship in hyperspace can be a bit annoying but is also understandable. I'd love to see a continuation of this campaign as well as the FEATURE used in other camplains. A Starfury or Narn pilot able to concentrate like this would be amazing.
Title: Re: RELEASE - Dark Children (TBP)
Post by: Niroborn on December 23, 2009, 03:35:51 am
Played it couple more times...
That's what I've came up with - I really don't think that shadow capships are so intelligent. In my opinion they are more likely computers, very perfect though. It is doubtful that they can experience that kind of emotions, shown in that campaign.
In series telepaths scaned shadow battleships and didn't feel any thouts or emotions. IMHO.
Title: Re: RELEASE - Dark Children (TBP)
Post by: jeffreycor on December 30, 2009, 08:19:24 pm
The failure to sense emotion or thought is likely because the shadows are so different they can't read them properly. Lyda (sp) did scan a carb and felt how they killed Kosh from doing so. In the end of the war it was very clear the Shadows had emotion and their tactics showed intelegence.
Title: Re: RELEASE - Dark Children (TBP)
Post by: -Norbert- on December 31, 2009, 04:01:49 am
Quote
That's what I've came up with - I really don't think that shadow capships are so intelligent. In my opinion they are more likely computers, very perfect though. It is doubtful that they can experience that kind of emotions, shown in that campaign.
In series telepaths scaned shadow battleships and didn't feel any thouts or emotions. IMHO.
They certainly are intelligent enough to feel pain and react accordingly. Just watch the episode "The long twilight struggle".
And while they are not completely canon, the Technomage Trillogy books give a very nice account of how it is to be a shadow ship.
"Keeping the neurons firing in harmony, beating out a flawless march in the complex multileveld system, being a great engine of chaos and destruction, the exhilerating leap into hyperspace. The red extasy of the war cry, when they scream out a cacophony of evolution through bloodshed" to give you some semi-quotes out of my head.

And the series never mentiones what the telepath feel, when they mentally grapple with a shadowship. Besides considering the strain it puts on a telepath to block a battlecrab, I doubt they can spare the concentration to try to feel their emotions and thoughts.
Title: Re: RELEASE - Dark Children (TBP)
Post by: Arthur_the_great on November 13, 2011, 07:39:39 am
uh i was linked here from in the wiki that was supossed to be to the achen flight school camp
but this does sound like a interresting camp
Title: Re: RELEASE - Dark Children (TBP)
Post by: -Norbert- on November 13, 2011, 08:39:48 am
The failure to sense emotion or thought is likely because the shadows are so different they can't read them properly. Lyda (sp) did scan a carb and felt how they killed Kosh from doing so. In the end of the war it was very clear the Shadows had emotion and their tactics showed intelegence.
I didn't think of it back two years ago, when I made my last post, but I don't think Lyta got that image from the Shadow ship. She saw it when Sheridan touched her, after she already severed the connection to the Shadow ship, thinking she couldn't block it.
So either she picked it up from Sheridan, because all her mental barriers were down from fighting the Shadow vessel, or Kosh's surviving fragment deliberately sent her the image to help strengthen her resolve to see the fight through to the end.

As for Arthur, yes it is a very interresting campaign and very worth playing, even though the difficulty is a bit high, if I remember corretly.
Title: Re: RELEASE - Dark Children (TBP)
Post by: Vidmaster on November 13, 2011, 08:42:13 am
it is