this can be achieved in the ship table by defining weapons per bank rather than generally so instead of allowed pbank ("--" "---" "----" ) you use allowed pbank ("--") ("---") ("----") for a 3 bank fighter this would force bank 1 to use -- bank 2 to use --- and bank three to use ----
That is true, my worry was, as Chief said, you can still remove the supposedly hard-wired weapon, but i confess that a) that's probably not worth the work to fix it and b) i'm a bit of a perfectionist when it comes to stuff like this.
if you are on about in hud in mission this is already implemented since 3.6.10, if on about in the loadout screen this would be cool
I do mean on the loadout screen itself. At the moment you can only find out your primaries ammo when you go into the game.
this is done by checking the scramble box in the fred mission spec option and is a retail feature from the original freespace and used in a number of missions
If a fighter's loadout is entirely predetermined, can't you just prevent access to the weapon loadout screen altogether? Or are things like secondaries still customizable?
Scramble and red alert can be used to achieve the same effect, but using those lock all primaries and all secondaries, and prevent the player reaching the loadout menu. In Wing Commander if i remember right your guns were fixed but missile hardpoints were variable (other games, like Starlancer, were the same), so i suspect WC Saga will want this kind of feature at some point, as might others (i recall someone is working on a present day fighter mod for Freespace somewhere too). Some info-hog, always-read-the-manual-first players (such as me
) might also like to still read the loadout area stats and ammo counts on the weapons they are being forced to mount, or in the case of the WC system, have the one in-game chance outside the tech room to read the specs on the guns their fighter has mounted.
Additionally, you might only want a single bank to be locked, but let the player choose weapons for the others (if they're testing a prototype weapon, for example).
I admit that in hindsight these issues are a lot more trivial then i first thought. However, the matter of locking primaries while allowing secondaries, if i remember right, may be vital for WC Saga to keep to WC gameplay, and may be wanted by other mods in future (especially if they want to do exterior mounted secondaries).