Hard Light Productions Forums
General FreeSpace => FreeSpace Discussion => Topic started by: jjscott on February 12, 2016, 11:49:07 pm
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Hello Hard Light Productions,
This is the very first time I post to these forums, so my apologies in advance for any breach in protocol.
I just wanted to let the members of the FreeSpace community know that Revival Productions has launched its Kickstarter campaign for Overload, a six-degree of freedom shooter. Here's a link to the page: http://kck.st/1o2XmtY
Revival Productions is Mike Kulas (founder of Volition), Matt Toschlog (who founded Parallax with Mike), and former Volitionites Luke Schneider (aka Radian Games) and Chris Claflin. A few of us at Volition are also helping out, including Adam Pletcher and myself.
I'm not sure how much cross-over there is between Descent and FreeSpace players, but I thought that maybe you'd be interested in learning more about this game.
Thank you for your consideration, and I wish you all the best!
Kind regards,
Jason Scott
Writer, FreeSpace 2
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Hi Jason! Really awesome to see you here.
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Hey Seth, I just sent you an email. :)
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Woah! So that's what Mike's "secret project" was. It looks very cool, thanks for posting about it!
(and you've got Dan doing the music as well, and yourself doing the story, very awesome! My biggest issue now is stopping my enthusiasm running away with me)
ps: thanks for supporting Linux :)
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Seriously, it's like a dream team reunion. First Homeworld, now this!
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Hehe, yeah some people over in gaming discussions (http://www.hard-light.net/forums/index.php?topic=91512.0) noticed it alright. There's quite a number of descent lover here.
To quote The E :
Also, this is probably the most HLP-baity Kickstarter ever....
A pleasure to see you there sir. :)
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Awesome to see you guys working together again
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I literally Fry meme'd when I saw this Kickstarter. While I was at work. Got some strange looks.
(That'd be the "Shut up and take my Money!" one)
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I'm not sure how much cross-over there is between Descent and FreeSpace players
I'm going to go with "a lot" considering how rapidly some of us backed it...
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LOL, that's great! I searched before I posted but I completely missed that discussion.
Many thanks to all of you for your support! :)
Hehe, yeah some people over in gaming discussions (http://www.hard-light.net/forums/index.php?topic=91512.0) noticed it alright. There's quite a number of descent lover here.
To quote The E :
Also, this is probably the most HLP-baity Kickstarter ever....
A pleasure to see you there sir. :)
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I searched before I posted but I completely missed that discussion.
Unfortunately the forum search is, uh, more-or-less completely useless, so no worries there.
Here's hoping you guys reach your funding goal!
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Nice to see people from :v: on HLP. First a new Descent, maybe you'll make a spiritual successor of FS2 next? :) Mission-based space sims are coming back, so it'd be nice to have a well written entry in this category (not to mention on that comes with a mission editor :) ).
I'm watching Overload, but see the other thread about it for my concerns over design philosophy.
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Saw some info about this a while ago. Cool to see some of the Descent/FreeSpace team doing something again! There is definitely quite a bit of crossover in the fanbases from everything I've seen. I'm glad to see 6DOF coming back, especially with you guys working on it again!
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:welcome:
Great to see you here, Jason! We were all delighted that you sat down to chat with General Battuta about the FreeSpace storyline a few years ago. The storyline is probably one of the three principal reasons (along with ease of modding and the source code release) that the game is still played as much as it is.
Overload looks awesome. Count me in.
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:welcome:
Great to see you here, Jason! We were all delighted that you sat down to chat with General Battuta about the FreeSpace storyline a few years ago. The storyline is probably one of the three principal reasons (along with ease of modding and the source code release) that the game is still played as much as it is.
Overload looks awesome. Count me in.
Might be a good idea to put this in the highlights page?
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Yeah, I think it deserves a highlight.
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Woah :D! It makes me thinking about all the uber cool Descent III levels I enjoyed as a kid. It reminds me charging my Fusion against final boss, smashing robots with Black Shark missile, and epic outro.
And yes. I want to experiance all of this again! Goodluck with Overload, guys. I wish I could contribute, but... I'm broke :P. So far I can say that I can't wait to play this!
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(http://www.hard-light.net/forums/Smileys/HLP/welcome2hlpbb.gif)
Hello, Jason! My name is Bryan See. I'm from Malaysia, currently studying at a university. How are you?
I hope you are fine. More than a decade ago, I played Descent 2 and Descent 3, and FreeSpace 2, but forgotten. Now I'm playing FS2 Open, and I'm working on its mod named Shattered Stars.
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Well that's a nice turn up. Checking the page now and inb4 asking for FS3 plot
/me googles overload kickstarter
I see the link now :lol:
People have really gone to town on the multi thousand packages. :yes:
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I'll always have your guys backs for stuff like this, and you have my $150 for this.
(BTW, as a side note. When done with this, should Revival Productions decide to make a completely new game about humans and a race of desert dwelling aliens who humans had originally been at war with that formed an alliance against a race of super-death-aliens long ago, who cut off earth from the rest of the universe, blew up the desert alien's home world, and blew up a star the second time they were encountered. You know, a completely new IP unrelated to any existing IP that is... something along those lines. You would have my axe and bow and money for that as well. possibly an order of magnitude more so than this time.)
(ALSO BTW, just FYI I am on the Linux platform, I see you are supporting me :yes: )
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Their AMA is live:
https://www.reddit.com/r/IAmA/comments/45xltb/we_are_matt_toschlog_and_mike_kulas_creators_of/
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Hey Jason. Thanks for giving us so much to work on these past fifteen years. :) Hope things work out with Interplay.
The announcements have mentioned 'combat and exploration' as being key gameplay elements. It's a long shot, but... I would LOVE to see Overload take inspiration from the Metroid series, and use weapons and ship upgrades in lieu of the key system.
For those of you not familiar, this would mean in place of a 'blue door' that only opens when you have the 'blue key', instead you would have a green door that only opens when shot with a plasma cannon. So upgrading your arsenal also allows you to backtrack and open new areas. You could also use the afterburner to push through areas impassable by normal thrusters, use the headlight to illuminate hidden switches, etc.
If all the levels were interconnected (instead of vaporized as in previous games) this could be a far more entertaining experience, instead of a retread of older mechanics. Just a thought.
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A Descent-like metroidvania sounds like it would be an... interesting experience.
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It wouldn't really be Descent, though. Those games were always level-based (like FS is) and IMO, were better off for it. There are other games, for example Sublevel Zero seems like a 6-DOF Roguelike (meaning it's of little interest for me after all. I don't like permadeath and all this "roguelike" stuff). Personally, I think that the only element of Metroid that could be of use in a Descent game is the badass female protagonist. Other than that, I see no point in messing with the Descent 3 formula, as it'd be more likely to end up like Miner Wars (6-DOF RPG with geomod. How awesome could that be? Not very, it turned out).
Using AB and headlight to reach secret areas is another story, but it was already in Descent 3. In fact, D3 used it not only for secret areas, but in some case AB was necessary to progress through a level. In one case (Expediator engine chamber) that part was absolutely infuriating, especially if you liked flying the heavy fighter. The same level had a switch that could only be reached with a guided (as in, manually controlled) missile. Once again, it was a part of the main progression and a rather frustrating part at that (at least they had the decency to put a dispenser making those missiles right next to a shaft into which you had to launch them). So all in all, while certainly a possibility, I think it should be relegated to secret areas and used sparingly.
I'd rather have them include clever, but not too convoluted puzzles.
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I purchased every Descent (and FreeSpace) game as soon as they were released, and have enjoyed every one of them. Descent 1 and 2 have such simplicity, and a great replay value. With a busy family life, I rarely have any time to sit down and play a game, but when I do, I might get enough time to play a level or two, and feel some accomplishment. When a game is too large or progressive, it is hard to get back "into the groove" and remember where you left off, or what progress you made weeks/months ago. The levels of Descent 1 and 2 don't tie into each other, so I am not required to remember if I found a colored key in the previous level, each level is fresh and new. (other than carrying your acquired weapons forward).
Because I am such a big fan of the Descent series, I did support the new Descent Underground game. But the more I learn about it, I see their focus is on multiplayer only. I really don't have time for multiplayer games, because I am just cannon fodder to those who have more time and experience. :(
So I am definitely contributing to this new single player game. :nod: You have my $120! :yes:
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In the mid-to-late 1990s and early 2000, I purchased only Descent 2 and 3, as well as FreeSpace 2. I enjoyed them, but this not lasted longer due to my focus on primary schoolwork.
I'm definitely wanting to contribute to this new game.
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Just saw that the first stretch goal is modding tools. Even if this project gets fully funded, the kickstarter would probably be only a limited success without it. Modding tools would be very important to keep that community going.
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These modding tools must be flexible and have universal support to all.
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These modding tools must be flexible and have universal support to all.
...What does that even mean?
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These modding tools must be flexible and have universal support to all.
...What does that even mean?
We are hereby building a Descent Kingdom under the reign of the Overlord Overload! Access to the modding tools must be universal --- men, women, boys and girls --- all must have the ability to create their own robots and levels! Prepare for Overload!
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These modding tools must be flexible and have universal support to all.
...What does that even mean?
Do not question the Visionary Modder and Coder or his project, Shattered Stars. You will find no answers there.
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These modding tools must be flexible and have universal support to all.
...What does that even mean?
We are hereby building a Descent Kingdom under the reign of the Overlord Overload! Access to the modding tools must be universal --- men, women, boys and girls --- all must have the ability to create their own robots and levels! Prepare for Overload!
I am behind this. I declare my support for the new Kingdom! :)
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I for one welcome our new Overload Overlord
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Ill keep my eye on this. Looks good sofar.
And hi everyone. I still do lurk here. Freespace fan for Life.
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The KS needs support guys. Get the word out to as many friends and communities as possible.
The Revival team have expressed interest in developing a space-combat game (you'll know that means a new FreeSpace) after Overload, so even if you aren't a Descent fan this is definitely the right time to look to the future :)
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If they had started it 5 days later I would be able to contribute, but my beginning of the month paycheck gets eaten by the rent monster. :(
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These modding tools must be flexible and have universal support to all.
...What does that even mean?
Do not question the Visionary Modder and Coder or his project, Shattered Stars. You will find no answers there.
Of course I am the one who is not to be questioned in any way. I verbally support this.
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New trailer up showing off weapons:
Definitely seeing lots of classic vibes.
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The KS needs support guys. Get the word out to as many friends and communities as possible.
THIS is why I was concerned about potential market saturation.
Descent Underground already cashed in on the nostaliga of most of the people who aren't super hardcore into Descent. That this is going to be made by the people behind the original Descent only helps a little bit.
The Revival team have expressed interest in developing a space-combat game (you'll know that means a new FreeSpace) after Overload, so even if you aren't a Descent fan this is definitely the right time to look to the future :)
Yeah, but you shouldn't back one project on the promise there might be another project to back in the future.
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I'm kind of hoping they pop out with a playable demo of some sort in the last week... bet it would go a long way towards convincing people, assuming the gameplay so far is as good as it looks.
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These modding tools must be flexible and have universal support to all.
...What does that even mean?
We are hereby building a Descent Kingdom under the reign of the Overlord Overload! Access to the modding tools must be universal --- men, women, boys and girls --- all must have the ability to create their own robots and levels! Prepare for Overload!
I am behind this. I declare my support for the new Kingdom! :)
HAIL OUR NEW OVERLORD!
But in all serious next time I have some extra cash I'll chime in (Which will have to be soon), bookmarking for now.
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And now for something completely nostalgic... (https://www.youtube.com/watch?v=vW3OGVlsUgA)
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I upped my pledge from 25 to 35, really hoping this succeeds. I might have to consider raising that to 50 at this rate though.
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Watch Luke, Mike, and Matt sit and play some Overload with Josh from Volition on V's Twitch channel: https://www.twitch.tv/dsvolition/v/52165322 (video starts around 11m 20s)
I think Overload looks fantastic, even more Descent like than Descent: Underground. The KS only has 7 days left, needs another $156,500 to reach the goal. I worry with the big push for D:U not that long ago, there might not be as many folks interested in backing another project, but man I really want this one to succeed. I'm upping my pledge to $120, and hope people will continue to spread the word about this present-day Descent title.
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Looks great! I'm going to check out the playable teaser that rumor has it is releasing on Monday, and if it feels as good as it looks I might break my rule and back this thing.
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Looks great! I'm going to check out the playable teaser that rumor has it is releasing on Monday, and if it feels as good as it looks I might break my rule and back this thing.
Yes, plz do! this must succeed! :yes:
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The teaser is a lot of fun, feels very much like Descent. I do wish there were more days left in the KS for people to try it.
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Yeah, I really feel like it would have been a better idea to wait a few weeks, get the teaser ready to go, and then launch the Kickstarter with that as a backer incentive right off the bat. There's still a chance that the goal will be met, but I think it would have been a far safer bet that way.
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Anyone know any other avenues where we can promote this?
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Is anyone else have issues with making a pledge? I have tried on two different browsers with a MasterCard debit card that I used earlier today, so I know it is still a valid card. They don't take Paypal, and I do not have any credit cards any more.
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Is anyone else have issues with making a pledge? I have tried on two different browsers with a MasterCard debit card that I used earlier today, so I know it is still a valid card. They don't take Paypal, and I do not have any credit cards any more.
I used a credit card, contact kickstarter and ask maybe
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He has a _debit_ card, not a credit card... iunno if kickstarter accepts them, the evidence would suggest maybe not?
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I checked their FAQ and they said debit was OK, so I created a problem ticket with them. I was just curious if anyone else was having trouble. Thanks!
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I used debit.
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oops, realized I posted in the month-old thread instead of here.
Received access to the playable teaser. Streamed a bit of it earlier today for the IRC folks.
It plays nice, it sounds nice, it looks nice, it feels nice. Not necessarily in that order. I've upgraded my pledge from 35 to 90 bucks.
Really hope it goes through. There's 4 days left and 130k to go, sidekick (http://sidekick.epfl.ch/campaign/1692978427-overload---the-ultimate-six-degree-of-freedom-shooter) predicts 87% probability of success. Go donate peeps!
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Wow, that looks really good.
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Yea. And if the campaign not made it, here is a statement
We've just crossed the 40% level in our campaign ($120,000 pledged) so we want to give everyone an update on how we think things are going.
Looking forward to the final two weeks, we're in ok shape. It will take hard work, but we're confident that with your support we can make it. We've got a lot of cool stuff planned for the coming week. We'll keep showing off the great new content we're adding to Overload, and next week we'll have a very special drop that we think will attract streamers and YouTubers.
The other big component is you -- please continue to spread the word as much as you can! We'd especially like to reach the broader audience of gamers who aren't already 6DOF fans. If you're passionate about this kind of game, tell all your friends why it's so awesome and why they should back Overload.
Several backers have asked what will happen if we don't meet our Kickstarter goal. No matter what happens we won't be giving up on Overload. We've already spent a lot of our own time and money on the project and it's too cool and too far along to give up on.
But without a successful campaign, it will be very difficult to make Overload the game we envisioned. Specifically:
• The number of levels and robots may be reduced.
• Overload will not have multiplayer.
• Overload might only be coming to PC. PS4, XB1, Mac and Linux might not make it.
• If we still release the level editor, it will be undocumented.
• Many other small features/items will simply never exist.
The game will still be the best we can make it, but no KS funding means we'll have less development time to work on it. We will likely have to spend valuable time looking for other sources of revenue. It's also less likely Revival will stick together after Overload's release. We would like to do a sequel to Overload and our dream has been to follow it with a space combat game
The last one:
...follow it with a space combat game. The last time they did Freespace! YES!!!
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It looks, feels, and plays fantastic. Unfortunately, the KS amount hasn't moved too much over the weekend. Hopefully with the teaser available to the public we'll see an increase in activity, but I'm worried. :(
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Funding has been accelerating throughout the day. There's still hope, but it'll be a close thing.
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I checked their FAQ and they said debit was OK, so I created a problem ticket with them. I was just curious if anyone else was having trouble. Thanks!
Here is part of their response: "Unfortunately, because of the way that your financial institution processes these charges, we’re unable to support your credit card at this time." They suggested using a pre-paid card with at least a dollar more than my pledge.
I'll feel really crappy if this KS fails by less than the amount i was going to pledge!
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Unless your pledge was over 90K I wouldn't worry about it.
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I upped my pledge from $35 to $170. I'm insane for wanting to pledge that much but after that teaser, and the potential future. <3
Edit: And playing the teaser. I am speechless. That is amazing.
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Upped my pledge to $120, the most I've ever pledged to a project before. Really hope this one makes it!
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Here's a surprise: The Overload Playable Teaser is now available to the public. (https://www.kickstarter.com/projects/revivalprod/overload-the-ultimate-six-degree-of-freedom-shoote/posts/1511997)
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Just increased my pledge too. I've been waiting for this since 1999!
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100K to go! I've upped my pledge to 250$. Let's get this funded!!!!!!
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Gogogogogogogogo
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The developers of Overload have plans on making a Space Combat Sim if this kickstarter goes through. Since these guys also made Freespace 1 and 2, and the writer for Overload did the writing of Freespace 2, we could very well see a spiritual successor to Freespace. But if they don't get funded they said chances are their team would disband as well.
So please, go and pledge to this kickstarter to hopefully get a developer to make a games that we love.
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Awww, F* it ... time to figure out what my password was... ... and I've been stopped by the fact that KS itself doesn't accept anything but credit cards...
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Awww, F* it ... time to figure out what my password was... ... and I've been stopped by the fact that KS itself doesn't accept anything but credit cards...
Ask your bank for a credit card
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Awww, F* it ... time to figure out what my password was... ... and I've been stopped by the fact that KS itself doesn't accept anything but credit cards...
Ask your bank for a credit card
It's kinda funny I get that reply the day after I went to see The Big Short ;)
My bank doesn't extend a line of credit (and with that give out credit cards) to students, because they require a steady income (which I don't have at the moment) for all that to be legal (I know there is the option to get pre-paid credits cards which make away with that requirement but then again I rarely need one anyway)
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Does your bank not offer debit cards? I haven't managed to score a credit card yet, but I get a ton of mileage out of the former.
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I've also had no trouble using debit on KS, but I don't know if it might be a regional issue or something.
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Gah, wasn't reading it right. It could very well be some sort of international thing; I know my card issuer didn't let me use debit for GOG.com before I called them about it.
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Gah, wasn't reading it right. It could very well be some sort of international thing; I know my card issuer didn't let me use debit for GOG.com before I called them about it.
I'll call my bank tomorrow to see why they are blocking me from using my debit card on KS.
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The last one:
...follow it with a space combat game. The last time they did Freespace! YES!!!
Whoa.
Screw it... doubling my pledge.
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Bumped up my pledge for a third time. Lets see if we can make this happen.
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I never kickstart but for this I started kick
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I kicked! Go money go!
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24-hour stream is now live on Twitch (https://www.twitch.tv/revivalproductions).
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My pledge went from 90 to 150 because tshirts are where's it's at.
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50K TO GO, WE CAN DO THIS!!!!!!!!!!!!!!!!!!!!!!
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I registered on Kickstarter to throw $50 of teacher salary at this. If you're on the fence, do it!
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I hope they change their price ultimatum at last second...
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Wow! Guys, with only two hours to go, the campaign is only $3K from the finish line! Call anyone who hasn't funded and get them to fund it!
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No need; 300k just achieved, wooooooh :)
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JUST PASSED 300k - FUNDED
EDIT: Congratuations to everyone involved
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With only two hours left to go, not even close :p
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It's done! They just did it!
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WE DID IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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Great job everyone :)
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I am so happy they made it!
As of 6:45am PST: 35 minutes to go, 4803 backers, $305613!
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It's over.
With a funding of $306,537 at the deadline, Overload is coming. Revival Productions is here to stay.
The infinite abyss continues, and I look forward to resuming travel through it.
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Holy ****, I really was not expecting it to succeed.
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I was pretty sure they were gone about a week ago. Congrats on getting this thing funded.
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Much like the Material Defender escaping a collapsing mine after blowing up the reactor, this Kickstarter scraped through by the skin of its teeth.
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lol I just realized my pledge is going to cost my 363$. Loving that US-Canadian exchange rate :nono:
But it's ok because I'm getting a descent spiritual successor. :D
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Holy ****, I really was not expecting it to succeed.
Ditto, although I'm obviously happy to have been proven very, very wrong.
Congratu-****ing-lations, guys!
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Late to the party here...and I see you have achieved your goal! So good luck with that! Par chance you do something called FS3, I'll be more than happy to fork up some Greenbacks :)
All the best,
Jadehawk
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Awesome job guys. Downloading the free STEAM demo now.
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Awesome job guys. Downloading the free STEAM demo now.
Link (http://store.steampowered.com/app/450220/) for the lazy. ;)