Hosted Projects - FS2 Required > Frontlines
Frontlines 2334 progress (formerly "Request - Single in-game cutscene mission)
Rodo:
--- Quote from: Black Wolf on August 08, 2013, 11:19:37 pm ---old-school, FS1 style action without shields - it's very different to a post Capella type campaign. Cruisers are a threat (Hell, freighters are a threat) and mistakes are punished, even by retail AI.
--- End quote ---
I love these kind of campaigns, cause they make me :mad:
Will be watching for future updates.
Black Wolf:
I'm glad people are excited for this! So am I. :)
Anyway, a bit of an update. I recently got some rather good news regarding my main project, TI, which has seen this get back-seated a little bit, but I'm heading back up to work on Thursday, and plan at this point is to focus on Frontlines while I'm up there. Given the amount of work I was able to get done on my last swing, I think I can safely anticipate a comparable rate of development this time around, so (and it's with great trepidation that I make this statement) I'm anticipating my part of the FREDding to be completed by some time around the 23rd of September, at which point I'll probably need to do quite a bit of my own testing before sending it out for public beta-ing. So the date for that isn't really finalized. Also, given that the campaign is very contained and has a limited number of missions/roles, I'm considering shooting for voice acting on first release, but that is very much up in the air at present. My main hindrance is the very real potential for a 1.1 release that might require new lines under certain circumstances. Which would be a pain in the neck. It's under consideration, anyway.
So, yeah, things stalled for a little while but are about to pick back up again. Release should easily be before the end of the year. I think. Hope. Maybe.
Black Wolf:
Another mission officially into the "Completed" pile. I don't think I'm going to have the FREDding done by September 23rd, partially because I haven't been as productive as I hoped while I've been up here, and partly because I think I need an asset that doesn't yet exist after all. It's nothing outside my capabilities, so I'll be able to do it myself, it's just a question of what level of priority I put on it, given how much other FS stuff I want to get done. The degree to which the FREDding gets done over the next several days will be a factor there.
Black Wolf:
This is an early look at the PVCa Ramses - the above mentioned asset - in a very, very WiP form:
The model itself I am... unhappy with, but multiple attempts to change it (both when I was building it and recently in response to IRC discussions) have consistently made it worse. I am terrible at smooth or organic modelling - the acceptance of this shape is more or less me admitting that. :p
WRT the textures, most of the grey will need to be redone (more properly just "done" - what you're seeing here on most of the trim was just thrown on there so it wouldn't have Lith's auto-generated black and white lines), and the smoothing is obviously borked (this smoothing was auto-generated by Deep Exploration rather than done by hand, as the final model's will be). The grey and black stripy bit at the back is also only just started, and I'm probably going to replace the reddish Typhon texture on the side, though I'm not sure with what yet. It's also not yet AO baked.
I'll also be adding a few turrets - for the record, those pods on the sides aren't turrets or associated mounts. Ingame, they will be destroyable submodels, probably comms, sensors or navigation. I may yet go through and change some to different looking structures so they can be all three.
I need this to finish the campaign, so I'm doing it at a decent clip. I have a standing policy to release all Frontlines assets as they're completed, so it shouldn't be too long before I can release this thing - andf hopefully, not long after that, the campaign itself.
Lorric:
I like it.
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