Author Topic: Knossos++  (Read 9515 times)

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Offline Zacam

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Yeah. Knossos++ is the new IDE environment that warps the code on to your HDD when you want to compile it, but otherwise it's elsewhere when you're not.
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[08/01 16:53:11] <sigtau> EveningTea: I have decided that I am a 32-bit registerkin.  Pronouns are eax, ebx, ecx, edx.
[08/01 16:53:31] <EveningTea> dhauidahh
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Offline Stormkeeper

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Offline Bobboau

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wow, you found the nurbs button...
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Offline Aardwolf

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 :wtf:

* Aardwolf  is not using NURBS

 

Offline Commander Zane

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Offline Colonol Dekker

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Non uniformed Rotation B-Splines?

Or am i completely wrong :nod:
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Offline Vasudan Admiral

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They smooth stuff basically.
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Offline Tomo

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NURBS are a different way of rendering, instead of using polygons.
They're basically 3D Splines.

They make it very hard to have straight edges, but everything is nicely curved.

(Except they're always converted to polygons by current render hardware)

 

Offline Aardwolf

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Non-Uniform Rational B-Splines, and that's irrelevant anyway. I've been doing the curves by eye, although I reckon I will need to go back and check without texturing before I proceed to work on the greebles.

 

Offline Bobboau

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point being it looks like you did nothing but hit the 'make everything s smooth' button, there is no additional detail, in fact it's hard to tell the difference between the new model and the old one.
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline sigtau

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I suggest we wait for greebles before we make a final judgement. :P
Who uses forum signatures anymore?

 

Offline Aardwolf

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I suggest we wait for greebles before we make a final judgement. :P

Yeah, I haven't gotten to it yet.

 
I think people need to keep in mind that this is a work in progress. Aardwolf has stated several times that he's starting with the smoothing, then adding details, make your judgment when you see the final product.

Anyway, it the smoothing looks really nice, and I can't wait to see how it'll turn out.

 

Offline Bobboau

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yeah, he should start with adding detail, not smoothing, because all he'll get that way is an undiferentited blob
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Aardwolf

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Bull****.

See Galemp for an explanation.

 

Offline Raven2001

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Both techniques are valid. However, you shouldn't be posting pics when the progress of the model is like that... It just doesn't give any kind of idea of what you are doing.
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Offline Kolgena

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yeah, he should start with adding detail, not smoothing, because all he'll get that way is an undiferentited blob

I recall an incident with the Dragon where the artist greebled the fighter without smoothing out the base model. Now he pretty much can't go back and fix it.

 

Offline esarai

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Kolgena hit this one on the head.  When HTLing a pre-existing model, I learned the hard way with Dragon that it's better to start with the largest geometry first--ie smoothing and detailing the main hull.  After that you can move on to the greebles. 

Think of it like growing a plant--you need land before you can get anywhere.

Make the land, then grow the greebles.
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Offline Raven2001

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That's not the issue here I believe. That "smoothing" you are talking about is not actual smootheness but geometry cleanness, and silhuette work.

Here that just isn't happening. The silhuette hasn't improved (fin and neck for instance), the geometry isn't workable (bad edge loops, lots of tris). The "fins" aren't connected in a believable way, and again, the silhuette hasn't improved.

That's the issue I see.
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


Raven is a god.

 

Offline Kolgena

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To be fair, he hasn't had a chance to do much with the model... like, at all. Wait for the greebles, since those are what are going to change the silhouette.