Well, that music was intended to be for a sort of "patrol in hostile territory" scenario rather than for a corvette clash...it's rather low on brass until the 3rd segment (at least for SW), and is pretty dynamically even throughout. It's modeled after the snowspeeder morning music from ESB (also heard while escaping Bespin in the Falcon) and was the first battle track I composed and sequenced for FotG, so it suffers the most from my lack of experience with combining software instruments into a cohesive fake orchestra. Like Chief said, all the instruments you hear there will be replaced with better ones and the whole thing will be rebalanced, panned, fancied up, and maybe even mastered if I can find someone interested in that. I'll also consider bumping it up a few bpm--it does feel a little slow compared to the action on screen (damn interceptors!). Might not make the final cut even then, but it'll definitely get better.