Author Topic: GVF Ptah [RE-RELEASED]  (Read 44940 times)

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Offline z64555

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@Hades:
Yes, that lower part is missing. I'm not good with greebles so I'm leaving those exposed machinery parts for the end.

Comparing your model with the side of the original, I think I would have done the same thing (leave it for exposed machinery)
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------------
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Offline BrotherBryon

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Holy **** that is good, looking forward to the finished project.
Holy Crap. SHIVANS! Tours

 

Offline The Dagger

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I've been working in the engine section:



Now I have to fill all those "expose machinery" sections... wish me luck.
« Last Edit: October 06, 2013, 03:45:01 am by The Dagger »

 

Offline sigtau

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It's a good start for the engines.  The hooked shape looks very Vasudan-y, and hopefully, the exposed machinery parts will also reflect this.

Keep it up! :yes:
Who uses forum signatures anymore?

 
A very nice remake of an already extremely cool ship, and faithful to the original. Excellent work  :yes:

Viel Erfolg für den Rest.

 

Offline Rodo

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Looks good.

Damn, I can't seem to find anything wrong to say from your work so far.

I feel useless.
el hombre vicio...

 

Offline The Dagger

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Well, if you have a good concept on vasudan machinery, it would be quite usefull.
All I seem to get is a bunch of bubble shapes surrounded by cables... And I don't like it.
Maybe I should go for a more organic look, as in the Hatshepsut's "head" and "rib cage".

 

Offline Rodo

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Maybe taking a look at the mainhall from the Psamtik?

On the concept art for the Ptah the machinery exposed part is not that evident, seems covered by hull plating:

el hombre vicio...

 

Offline MatthTheGeek

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:v: themselves have proven many times they were able to build and expand upon their own concept arts instead of just outright copying them. Don't consider the concept art as a word of god ; when you have to choose for the HTL ship, you remain closer to the retail model than to the concept art, as only the retail model really reflects the way :v: eventually chose the ship to look like, as opposed to their early concept they built from afterward.
People are stupid, therefore anything popular is at best suspicious.

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Offline Kolgena

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Agreed. The Ptah wouldnt' look as good without exposed machinery in my opinion. It'd be like if the Pegasus had real plating instead of exposed internals.

 

Offline The Dagger

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I agree with Matth here,  :v-old: concepts are just the first stage of model design.
Most of it even looks cartoonish, and I think there was a lot of creative work done to build the models into their final form.
And finally, where is the vasudan hall image? (I mean which vp and filename)

 

Offline Kolgena

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It'll be in one of the retail .vps. sparky_fs2.vp if I remember correctly, under interface. It'll be in a bunch of pieces though I think. Probably easiest to find it if you sort by file size, which should filter out all the buttons and cursors and stuff.

 

Offline mjn.mixael

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2_VHall.pcx which is located in sparky_hi_fs2.vp
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Offline The Dagger

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Hmm, this thread is lingering... must put screenshots!

I think I've redone the underside of that top part from scratch 5 times already... :nono:
This time I'm liking it more than the others though...



The inner part of "wings" is yet to be started...

And a little sideview:



(Yeah, I know, missile tubes still not there)
I'll go back to work now.
« Last Edit: October 06, 2013, 03:45:52 am by The Dagger »

 

Offline Rodo

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You got it pal, you got it.  :yes:
el hombre vicio...

 

Offline Oddgrim

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indeed, looking mighty fine from here. c:
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
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Offline sigtau

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Pure win.
Who uses forum signatures anymore?

 

Offline Hades

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i love you
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline CommanderDJ

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DAT SHIP.
[16:57] <CommanderDJ> What prompted the decision to split WiH into acts?
[16:58] <battuta> it was long, we wanted to release something
[16:58] <battuta> it felt good to have a target to hit
[17:00] <RangerKarl> not sure if talking about strike mission, or jerking off
[17:00] <CommanderDJ> WUT
[17:00] <CommanderDJ> hahahahaha
[17:00] <battuta> hahahaha
[17:00] <RangerKarl> same thing really, if you think about it

 

Offline Raven2001

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I'm loving it Dagger, looking great from a design as well as technical perspective!

However, there's a couple of details that are throwing me off:
- First is the cockpit, in your version it is looking very long, as oposed to the original. The good thing about the original cockpit shape is that it gives the Ptah a sort of agressive "stance", something that IMO gets lost in your interpretation, sadly.
- The gun pods look more triangular in the original (green lines in the attached image). Again, helps with the agressive stance.

[attachment deleted by a ninja]
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