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Off-Topic Discussion => Gaming Discussion => Topic started by: Ghostavo on May 06, 2008, 02:25:28 pm

Title: StarCraft 2: More info
Post by: Ghostavo on May 06, 2008, 02:25:28 pm
There seems to have been some updates in the StarCraft 2 website with the Zerg getting a trailer of their own (which I'm still trying to get no thanks to Blizzard's lack of linux love) and their section of the website (http://starcraft2.com/features/zerg/main.xml) being unlocked.

The screens I've been able to see regarding the zerg seem encouraging since they still resemble the zerg we all know and love. :) Especially compared to how much the other races have changed. Of course this is bound to change in a day or two when <unit number 37> appears.

Any comments?

P.S.
Just watched the new trailer and I have to say Blizzard still makes kickass movies.
Title: Re: StarCraft 2: More info
Post by: IceFire on May 06, 2008, 05:28:21 pm
I don't see anything new...seen all of that stuff for weeks now :)

Zerg Reveal Trailer?  Definitely cool but not new :)
Title: Re: StarCraft 2: More info
Post by: Ghostavo on May 06, 2008, 05:47:29 pm
Well, it was new to me since I hadn't seen it in months.  :nervous:

Still, I wonder what the ending monologue was refering to with the "(...) we are becoming much... much more."
It can't be the hybrid since Kerrigan doesn't know about Duran's secret agenda...
Title: Re: StarCraft 2: More info
Post by: phatosealpha on May 06, 2008, 07:17:50 pm
Quote from: StarcraftManual
THE DETERMINANT

The Zerg left the lifeless, burning world of Zerus and laid waste to every planet they found along their path towards the Protoss Homeworld. As they progressed slowly through the trackless dark between the stars, the Zerg assimilated only the strongest of the races that they came across. The swarm continued to build steadily, ever-increasing in size and power. As they progressed, the Overmind sent out numerous deep-space probes that scouted ahead of the swarm, searching for new worlds to plunder.

Despite innumerable victories, the Overmind was greatly disturbed. The Overmind was aware that the Protoss had become a highly psionic race, able to bend and warp the very fabric of reality to their whims. It sought a way to counter the awesome might of the Protoss, but found no answers among the genetic strains it devoured.

On the verge of despair, the Overmind made an amazing discovery. One of its deep-space probes had relayed the location and vital statistics of a race that occupied a series of nondescript worlds right under the shadow of the Protoss.

The new race, called Humanity, was mere generations away from developing into a formidable psionic power. But the Overmind also knew that Humanity was still in its infant stages, hardly capable of defending itself against the ravenous Zerg. Although a short-lived and seemingly frail species, the Overmind knew that Humanity would be the final determinant in its victory over the Protoss. If it could assimilate the psionic potential of Humanity, the Overmind would have the ability to combat the Protoss on its own terms.
Title: Re: StarCraft 2: More info
Post by: Colonol Dekker on May 06, 2008, 07:19:20 pm
How long's it take you to copy-type that??


Also i'm a mighty big kerrigan fan :D
Title: Re: StarCraft 2: More info
Post by: General Battuta on May 06, 2008, 07:49:49 pm
I was put off by the reveal trailer because the writing was terrible and the voice acting was hokey.

I still think that the the art style is dismal, and a betrayal of SC1, but I'll admit it probably looks better in action.
Title: Re: StarCraft 2: More info
Post by: Stormkeeper on May 06, 2008, 10:37:39 pm
I cheer for the Queen ***** of the Universe.

I wonder what new toys the zergs will get ?

The ... Hydralisks' famous spit sound is no more ... I weep ...
Title: Re: StarCraft 2: More info
Post by: Mefustae on May 07, 2008, 08:07:46 am
The ... Hydralisks' famous spit sound is no more ... I weep ...
Yeah, and so is that visceral green spurt when they shoot their spikes. Truly, it's the end of an era.
Title: Re: StarCraft 2: More info
Post by: Stormkeeper on May 12, 2008, 03:49:56 am
The ... Hydralisks' famous spit sound is no more ... I weep ...
Yeah, and so is that visceral green spurt when they shoot their spikes. Truly, it's the end of an era.

My last ray of hope is that is still in beta. Still time for the sound to come back in.
Title: Re: StarCraft 2: More info
Post by: Akalabeth Angel on May 12, 2008, 03:38:53 pm
     Looks like the same game, but with better graphics. Just like nearly every game on the market these days.
Title: Re: StarCraft 2: More info
Post by: Colonol Dekker on May 12, 2008, 05:30:21 pm
I'm just curious and eager to see the story develop as i play. Same is when i played brood war.
Title: Re: StarCraft 2: More info
Post by: Unknown Target on May 12, 2008, 06:57:05 pm
     Looks like the same game, but with better graphics. Just like nearly every game on the market these days.

Pretty much literally too - they copied everything into 3D, right down to the explosions and the fires breaking out on structures when they're damaged. It's literally the exact same thing so far, and I'm sure it's going to get rave reviews :doubt:
Title: Re: StarCraft 2: More info
Post by: Hades on May 12, 2008, 07:19:33 pm
I just hope that this gets in there. :D http://www.starcraft2.com/features/terran/taurenmarine.xml
Oh wait, no that will pwn to easily. :shaking:
Title: Re: StarCraft 2: More info
Post by: Akalabeth Angel on May 12, 2008, 09:24:54 pm
Pretty much literally too - they copied everything into 3D, right down to the explosions and the fires breaking out on structures when they're damaged. It's literally the exact same thing so far, and I'm sure it's going to get rave reviews :doubt:

     It's like . . . for a few years, my computer was very outdated. So I didn't play any modern games for quite a while. Then I moved, finally got a new computer, etcetera. My buddy shows me some of the latest games, Lord of the Rings: Battle for Middle Earth 2 and I'm like "isn't this the same game I played like 5 years ago, just with better graphics? I mean, Legolas is destroying a stone castle with a bow and arrow. Is it still just melee, ranged attacks and hitpoints?"

     And yeah, a few games have some innovations . . . but they're all pretty minor from what I've seen. I've yet to play anything particularly ground breaking.

     The thing that bugged the hell out of me with Starcraft (which I only played recently for the first time btw), is that . . .on the map, all the units are pretty much the same size. Roughly. And then they go to these cut scenes, and the Zerg aerial bombardment creatures are freaking huge . . . and they have these huge epic battle scenes with people dying and homeworlds being destroyed, and whatever . . and then I go back to the game, and I think "er, that doesn't look like what I'm playing." SC2 looks the same. And yeah, I understand abstraction . . . but in comparison:  Dawn of War at least, looks like it integrates some scale between the units, the dropships are the size of dropships, the Ork robots the size they should be, etcetera . . when I finally pick up a better graphics card I'll think I'll be impressed. Right now it's just sitting on my shelf collecting dust though.

     
Title: Re: StarCraft 2: More info
Post by: Colonol Dekker on May 13, 2008, 03:27:23 pm
I just hope that this gets in there. :D http://www.starcraft2.com/features/terran/taurenmarine.xml
Oh wait, no that will pwn to easily. :shaking:

Oh....Hell...........Is that serious??
Title: Re: StarCraft 2: More info
Post by: IceFire on May 13, 2008, 07:37:57 pm
I just hope that this gets in there. :D http://www.starcraft2.com/features/terran/taurenmarine.xml
Oh wait, no that will pwn to easily. :shaking:

Oh....Hell...........Is that serious??
It was one of their April fools "announcements".  Its all tongue in cheek although its been confirmed that the Tauren Marine will be available in the mission builder for third party fun :)
Title: Re: StarCraft 2: More info
Post by: Hellstryker on May 13, 2008, 09:35:27 pm
     Looks like the same game, but with better graphics. Just like nearly every game on the market these days.

Pretty much literally too - they copied everything into 3D, right down to the explosions and the fires breaking out on structures when they're damaged. It's literally the exact same thing so far, and I'm sure it's going to get rave reviews :doubt:

Wrong sir, wrong! They already HAD everything in 3d and made frames of it for the Original SC... :P
Title: Re: StarCraft 2: More info
Post by: Kosh on May 14, 2008, 07:18:44 pm
     Looks like the same game, but with better graphics. Just like nearly every game on the market these days.

Pretty much literally too - they copied everything into 3D, right down to the explosions and the fires breaking out on structures when they're damaged. It's literally the exact same thing so far, and I'm sure it's going to get rave reviews :doubt:

Given how wildly popular the original was (and still is, especially in Asia), why would they make it something radically new? They did more than give the game a facelift, they also added new game mechanics and units that can take advantage of it. They also did more to differentiate the races and emphasize combined arms even more than the original.

If they changed it too much the Koreans would curse their name for all of eternity. :p
Title: Re: StarCraft 2: More info
Post by: Flaser on May 15, 2008, 03:40:54 pm
The under the hood path-finding and maneuver AI don't look too shabby either....and that's something that you don't come across all to frequently.
Title: Re: StarCraft 2: More info
Post by: IceFire on May 15, 2008, 04:13:16 pm
     Looks like the same game, but with better graphics. Just like nearly every game on the market these days.

Pretty much literally too - they copied everything into 3D, right down to the explosions and the fires breaking out on structures when they're damaged. It's literally the exact same thing so far, and I'm sure it's going to get rave reviews :doubt:

Given how wildly popular the original was (and still is, especially in Asia), why would they make it something radically new? They did more than give the game a facelift, they also added new game mechanics and units that can take advantage of it. They also did more to differentiate the races and emphasize combined arms even more than the original.

If they changed it too much the Koreans would curse their name for all of eternity. :p
Unfortunately allot of people are ignoring all of that in favour of bashing the game for whatever reason.  I mean constructive criticism is one thing but there are at least three widespread movements on why StarCraft II sucks:

Group 1: The game is too much like WarCraft 3.  Nothing must be automated.  You must micro everything.

Group 2: The game is too much like StarCraft.  Make something new.

Group 3: The game is too different than StarCraft...make the same game.

WTF.
Title: Re: StarCraft 2: More info
Post by: NGTM-1R on May 15, 2008, 04:19:41 pm
You know, if they actually did decent stuff with the manuver AI/pathfinding so my units don't get strung out single file over long distances, and the story's decent, I could really care less if this was nothing more than an expansion pack. :P
Title: Re: StarCraft 2: More info
Post by: Raven2001 on May 15, 2008, 05:20:43 pm

Unfortunately allot of people are ignoring all of that in favour of bashing the game for whatever reason.  I mean constructive criticism is one thing but there are at least three widespread movements on why StarCraft II sucks:

Group 1: The game is too much like WarCraft 3.  Nothing must be automated.  You must micro everything.

Group 2: The game is too much like StarCraft.  Make something new.

Group 3: The game is too different than StarCraft...make the same game.

WTF.

Well, I for one am ignoring those points, because, really, it has been done before. Blizzard has more resources than most gaming companies, and yet they seem to be keen on ripping off other games ideas.

When was the last time you saw something really original and\or groundbreaking from Blizzard?
Title: Re: StarCraft 2: More info
Post by: IceFire on May 15, 2008, 05:39:16 pm
Never...Blizzard never did something really original or groundbreaking.  WarCraft was just like Dune 2.  Diablo is like a dozen other games in the genre.  StarCraft is WarCraft in space if you really want to boil it down.  Yeah I just don't think that innovation is what they really strive for.  They have lots of resources because when they do make a game its really top of its class in most or all respects.  StarCraft wasn't really a groundbreaking game in any way...if it were to be called groundbreaking then possibly because it was one of the first to have 3 sides to play instead of the more traditional 2.

I just think they get lots of negative press for something they never really set out to do.  I should also point out that my previous post wasn't strictly intended for anyone here...I read allot of the StarCraft community sites and I'm just really surprised at some of the responses.  I mean I guess they are on the right track if everyone hates them for opposing reasons :)

I want basically what they are giving me...which I guess is why I'm so enamored with it.  I wanted a sequel to StarCraft: new units, old units, better graphics, gameplay tweaks, and a new story.  I'm not so concerned about massive changes to the way its played.  I guess I feel that'd be better reserved for a new title.  I don't know...
Title: Re: StarCraft 2: More info
Post by: Raven2001 on May 15, 2008, 06:44:04 pm
Well IIRC (I may remember incorrectly mind you :P ), Warcraft 1\2 got RTS moving forward with innovative features (trhe concept wasnt, but some features were), and I dont remember any other game like Diablo (especially multiplayer wise) before it.
Title: Re: StarCraft 2: More info
Post by: Dark RevenantX on May 15, 2008, 09:32:36 pm
Starcraft II is either going to be the best damn strategy game of 2009 or it's going to be the biggest failure in the history of gaming.  That's how I sum up Blizzard's situation.
Title: Re: StarCraft 2: More info
Post by: Akalabeth Angel on May 15, 2008, 11:17:37 pm
Never...Blizzard never did something really original or groundbreaking.  WarCraft was just like Dune 2.  Diablo is like a dozen other games in the genre.  StarCraft is WarCraft in space if you really want to boil it down.  Yeah I just don't think that innovation is what they really strive for.  They have lots of resources because when they do make a game its really top of its class in most or all respects.  StarCraft wasn't really a groundbreaking game in any way...if it were to be called groundbreaking then possibly because it was one of the first to have 3 sides to play instead of the more traditional 2.

      Uh, Dune 2 had three sides to play.
      StarCraft and Warcraft are the games that Blizzard made when they didn't get the respectively warhammer licenses as far as I've heard.

Quote
I want basically what they are giving me...which I guess is why I'm so enamored with it.  I wanted a sequel to StarCraft: new units, old units, better graphics, gameplay tweaks, and a new story.  I'm not so concerned about massive changes to the way its played.  I guess I feel that'd be better reserved for a new title.  I don't know...

       Doesn't that sum up pretty much most of the new games that come out?
       I don't hate starcraft, but I don't understand people going ape **** over what looks to be the same old game.
Title: Re: StarCraft 2: More info
Post by: IceFire on May 16, 2008, 05:42:44 pm
Ok I have to concede on Diablo...I did some checking and it looks like it was probably the first to be played like that.  Prior to that it was allot of turn based setups.  So some innovation there.  Its still basically an RPG but the play style is somewhat different.

Of course Dune 2 had three sides but they were three sides, three colors, different mentats, and in the last couple of missions you'd get a unique unit that the others didn't have.  Oh and the Ordos didn't have Quads did they.  It should, however, be obvious that the point I was making was a bit deeper than surface level.

So really the issue if I understand everyone is that most games these days are the same as previous games.  Which I agree.  There are only a few that really have innovated.  I think the games industry has reached maturity...the numbers of ways and playing different games have largely been explored.  There are small tweaks but not much else.  Is there something that Blizzard or another RTS maker should add that wouldn't damage the gameplay?
Title: Re: StarCraft 2: More info
Post by: Ace on May 16, 2008, 06:52:00 pm
Never...Blizzard never did something really original or groundbreaking.  WarCraft was just like Dune 2.  Diablo is like a dozen other games in the genre.  StarCraft is WarCraft in space if you really want to boil it down.  Yeah I just don't think that innovation is what they really strive for.  They have lots of resources because when they do make a game its really top of its class in most or all respects.  StarCraft wasn't really a groundbreaking game in any way...if it were to be called groundbreaking then possibly because it was one of the first to have 3 sides to play instead of the more traditional 2.

Warcraft I was a polished Dune II clone, while War2 was a refinement.

Diablo on the other hand was a very unique Rogue-like, which became cloned to death.

Starcraft didn't do anything too innovative, minus having three unique factions with their own balance which was a trend that RTSes were slowly aiming toward.

Warcraft 3 tried to be innovative, but in the end just added the 'heroes' mechanic to Starcraft.

WoW is simply a more polished Everquest type MMO.
Title: Re: StarCraft 2: More info
Post by: Kosh on May 16, 2008, 07:04:43 pm
Quote
I don't hate starcraft, but I don't understand people going ape **** over what looks to be the same old game.


Look at it this way:Major Freespace: The Great War fans no doubt went ape**** when they found out there was a sequel to their game that is pretty much the same, but better.

It's really the same thing here, starcraft is such a legend that people (including myself) are going to get excited over a game that looks like an improved version of the original BECAUSE THE ORIGINAL WAS SO AWESOME.
Title: Re: StarCraft 2: More info
Post by: Mefustae on May 16, 2008, 07:08:20 pm
As long as the single-player story is good, i'll be a happy camper. However, if they decide to go the Halo 3 route and completely neglect the story or single-player in general in favor of focusing on the multiplayer aspects, somebody's going to get firebombed.
Title: Re: StarCraft 2: More info
Post by: Raven2001 on May 17, 2008, 07:29:38 am
So really the issue if I understand everyone is that most games these days are the same as previous games.  Which I agree.  There are only a few that really have innovated.  I think the games industry has reached maturity...the numbers of ways and playing different games have largely been explored.  There are small tweaks but not much else.  Is there something that Blizzard or another RTS maker should add that wouldn't damage the gameplay?

Personally I think its more accurate to say that the gaming industry has reached senility, because mature beings tend to have creativity\innovation at its apex.
The big problem is the ca$h syndrome however. I'm 100% positive that there are another bazillion new ways of playing a game (technology and new interfaces make sure of that), but obviously studios wont risk developing them, lest their product doesnt sell.
My real gripe with Blizzard (and some others) is that they have the resources to try and innovate (and consequently make mistakes), yet they don't. Instead they produce ripoff after ripoff, and everyone cheers them for it.
I'm not a Bethesda lover (especially now about what they're doing to the Fallout universe), but atleast I gotta give them credit for atleast trying (unsuccessfully on most occasions though) to make different ways of playing a game.
Title: Re: StarCraft 2: More info
Post by: Kosh on May 17, 2008, 10:10:23 am
Quote
Instead they produce ripoff after ripoff,


Not ripoff, refinement. :p


Seriously though, when you compare SC to other RTS's of its time (such as red alert 2), it still comes out ahead because even though it does the same thing, it does it better, and that's what really matters.

Don't forget that our beloved Freespace is just a "rip off" of Tie-Fighter.
Title: Re: StarCraft 2: More info
Post by: IceFire on May 17, 2008, 12:40:49 pm
So really the issue if I understand everyone is that most games these days are the same as previous games.  Which I agree.  There are only a few that really have innovated.  I think the games industry has reached maturity...the numbers of ways and playing different games have largely been explored.  There are small tweaks but not much else.  Is there something that Blizzard or another RTS maker should add that wouldn't damage the gameplay?

Personally I think its more accurate to say that the gaming industry has reached senility, because mature beings tend to have creativity\innovation at its apex.
The big problem is the ca$h syndrome however. I'm 100% positive that there are another bazillion new ways of playing a game (technology and new interfaces make sure of that), but obviously studios wont risk developing them, lest their product doesnt sell.
My real gripe with Blizzard (and some others) is that they have the resources to try and innovate (and consequently make mistakes), yet they don't. Instead they produce ripoff after ripoff, and everyone cheers them for it.
I'm not a Bethesda lover (especially now about what they're doing to the Fallout universe), but atleast I gotta give them credit for atleast trying (unsuccessfully on most occasions though) to make different ways of playing a game.
I completely understand what you mean...but I'm not convinced there are too many new ways of putting together a game.  I think all of the major genres have been thought of and the only room left is to combine genres together to create some sort of mix and match setups. 

That all said I was quite interested and surprised by a game that my friend showed me last night...for the Wii...part of a downloadable game that was only 30-40mb.  Its a platformer but you essentially draw on the screen what your interactions are with the game world.  Want your character to land softly...well draw a series of squiggles around the bottom of the character as he falls.  Bash enemies by essentially drawing on them.  It was kinda neat...and I suppose innovative. But its still a platformer too so I don't know.

I think that if Blizzard, since they are the topic, were to do something new and innovative it shouldn't be done with SC2. It should be done with a new game altogether.
Title: Re: StarCraft 2: More info
Post by: General Battuta on May 17, 2008, 12:45:28 pm
Was that Okami? That's considered one of the best games in recent memory.
Title: Re: StarCraft 2: More info
Post by: Raven2001 on May 17, 2008, 01:55:07 pm
Not ripoff, refinement. :p

Seriously though, when you compare SC to other RTS's of its time (such as red alert 2), it still comes out ahead because even though it does the same thing, it does it better, and that's what really matters.

Don't forget that our beloved Freespace is just a "rip off" of Tie-Fighter.

Call it what you will, its still unoriginality :P

As for comparing RA2 to SC I wont go trough there, since its highly debatable (some people might prefer SC, others prefr RA2)

And I never said otherwise about our beloved Freespace either :P



I completely understand what you mean...but I'm not convinced there are too many new ways of putting together a game.  I think all of the major genres have been thought of and the only room left is to combine genres together to create some sort of mix and match setups. 

That all said I was quite interested and surprised by a game that my friend showed me last night...for the Wii...part of a downloadable game that was only 30-40mb.  Its a platformer but you essentially draw on the screen what your interactions are with the game world.  Want your character to land softly...well draw a series of squiggles around the bottom of the character as he falls.  Bash enemies by essentially drawing on them.  It was kinda neat...and I suppose innovative. But its still a platformer too so I don't know.

I think that if Blizzard, since they are the topic, were to do something new and innovative it shouldn't be done with SC2. It should be done with a new game altogether.

Well, IMO genres are just conventions, so basically you can have a bazillion ways to make, say an FPS (or an RTS, or whatever). For example portal is considered an FPS, and its still original\innovative, same goes for Prey: a couple of features - that gravity and mirrors thingy - made for a truly different FPS experience, the whole game was build on those features, and in the end it payed off, gameplay wise. Their still FPSes, but their innovative.
If you want more, search YouTube for Neurosky or MetaMersion.
I believe thats enough to convince you :P

As for Blizzard, I really dont care if they do SC2 or if they do Jack the Ripper XII, as long as they do something that clearly is a fresh breeze.
Title: Re: StarCraft 2: More info
Post by: TopAce on May 17, 2008, 02:41:15 pm
Starcraft II is either going to be the best damn strategy game of 2009 or it's going to be the biggest failure in the history of gaming.  That's how I sum up Blizzard's situation.

If it becomes a failure, it definitely won't be the biggest in gaming history, no matter how much money they put into it. SC1 fans will buy it anyway, and from a financial point of view, it doesn't matter if you like the game that you bought or not. Perhaps you won't buy SC3 after being so much disappointed at SC2, but that's something Blizzard does not want to care about right now.

I would say that SC2 has all what it takes to be a financially successful and critically acclaimed product. I can't see why it would be a failure, apart from the "too much like the prequel" factor. It has nice graphics - a lot of people buy games just for this -, seemingly superior gameplay to its prequel (being able to select more than 12 units -, and an irresistable urge to try all three species because they are at the same time similar and different than the ones we have gotten used to.

Though I am not a fervent SC player, I will try this game, perhaps after reading some reviews or asking some friends about it.
Title: Re: StarCraft 2: More info
Post by: Hellstryker on May 17, 2008, 03:19:16 pm
The only major problem I have with the game is the graphics look way too cartoonish... being able to select more than 12 units at once is pretty gay too, IMO
Title: Re: StarCraft 2: More info
Post by: TopAce on May 17, 2008, 04:11:25 pm
Depends on your playstyle. For casual players like me, using awkward tactics like splitting x number of units to y groups of z units and attacking from y-2 directions is very rare, so I especially disliked Blizzard's decision to limit the number of units you can select, even if I see the reason behind that.
Title: Re: StarCraft 2: More info
Post by: Hellstryker on May 17, 2008, 06:10:03 pm
Personally I think it should be game setting specific. IE: You choose the ammount of selectable units while hosting.
Title: Re: StarCraft 2: More info
Post by: Dark RevenantX on May 17, 2008, 06:19:57 pm
Starcraft II is either going to be the best damn strategy game of 2009 or it's going to be the biggest failure in the history of gaming.  That's how I sum up Blizzard's situation.

If it becomes a failure, it definitely won't be the biggest in gaming history, no matter how much money they put into it. SC1 fans will buy it anyway, and from a financial point of view, it doesn't matter if you like the game that you bought or not. Perhaps you won't be SC3 after being so much disappointed at SC2, but that's something Blizzard does not want to care about right now.

I would say that SC2 has all what it takes to be a financially successful and critically acclaimed product. I can't see why it would be a failure, apart from the "too much like the prequel" factor. It has nice graphics - a lot of people buy games just for this -, seemingly superior gameplay to its prequel (being able to select more than 12 units -, and an irresistable urge to try all three species because they are at the same time similar and different than the ones we have gotten used to.

Though I am not a fervent SC player, I will try this game, perhaps after reading some reviews or asking some friends about it.

...which means it's going to be the best damn game of 2009!
Title: Re: StarCraft 2: More info
Post by: CP5670 on May 18, 2008, 04:52:24 pm
The only major problem I have with the game is the graphics look way too cartoonish... being able to select more than 12 units at once is pretty gay too, IMO

My only exposure to Starcraft was with the demo many years ago, but this silly issue is one reason I never really got into the game.

If they want players to control smaller teams, it should be for solid, gameplay reasons and not artificial limitations on the interface.
Title: Re: StarCraft 2: More info
Post by: General Battuta on May 18, 2008, 05:16:42 pm
The original reason was to curtail the effectiveness of early-game rushing, I believe. Particularly in the case of players with a ton of Zerglings.
Title: Re: StarCraft 2: More info
Post by: IceFire on May 18, 2008, 06:34:40 pm
The only major problem I have with the game is the graphics look way too cartoonish... being able to select more than 12 units at once is pretty gay too, IMO
Are the cartoonish graphics comments made based on the earlier screen shots or more recent versions.  Such as this one?  The art team has taken some of the comments made by the community to make tweaks.  Allot of the shiny look has given way to a much more gritty look in some areas.  Colour pallet remains much more open than the original...largely due to not being limited technically.  The Protoss still look a bit shiny but the Terrans are looking more gritty in each shot.

http://www.starcraft2.com/images/screenshots/ss74-hires.jpg

Also, what is "gay" about selecting more than 12 units?
Title: Re: StarCraft 2: More info
Post by: NGTM-1R on May 18, 2008, 09:31:23 pm
The Protess really ought to look shiney, not as much as they used to, but some.
Title: Re: StarCraft 2: More info
Post by: TopAce on May 19, 2008, 12:04:09 pm
The original reason was to curtail the effectiveness of early-game rushing, I believe. Particularly in the case of players with a ton of Zerglings.

Most Zergling rushes I fell victim to consisted of no more than 8-10 Zerglings. Pros could control 24-36 lings without much problem, anyway. Still, it's a good feature if we consider "a ton of Zerglings."

About the pic IceFire posted: It seems that SC2 will feature large-scale battles. It is no doubt eyecandy, but I wonder how manageable the units will be under these situations.
Title: Re: StarCraft 2: More info
Post by: General Battuta on May 19, 2008, 01:20:34 pm
I'm worried that the enhanced visual effects will reduce the transparency of the battles -- it'll be harder to tell what's going on and make quick decisions.

I think, from interviews, that the dev team is pretty aware of this issue, so hopefully they'll work with it.
Title: Re: StarCraft 2: More info
Post by: NGTM-1R on May 19, 2008, 07:57:09 pm
I would prefer, honestly, that they kept it that way. If you have the fog of war, then more power to you dammit. :p
Title: Re: StarCraft 2: More info
Post by: Hellstryker on May 19, 2008, 08:22:27 pm
The only major problem I have with the game is the graphics look way too cartoonish... being able to select more than 12 units at once is pretty gay too, IMO
Are the cartoonish graphics comments made based on the earlier screen shots or more recent versions.  Such as this one?  The art team has taken some of the comments made by the community to make tweaks.  Allot of the shiny look has given way to a much more gritty look in some areas.  Colour pallet remains much more open than the original...largely due to not being limited technically.  The Protoss still look a bit shiny but the Terrans are looking more gritty in each shot.

http://www.starcraft2.com/images/screenshots/ss74-hires.jpg

Also, what is "gay" about selecting more than 12 units?

What's "gay" is that it takes away alot of the skill required to do well in the original. Also you ignored my post that it should be a map setting. The units arn't as shiny anymore, but they're still all one color grey throughout, some damage textures might be nice...
Title: Re: StarCraft 2: More info
Post by: NGTM-1R on May 19, 2008, 08:31:44 pm
Skill?

Skill?

The original required you to be a goddamn spastic. Not have skill.
Title: Re: StarCraft 2: More info
Post by: IceFire on May 19, 2008, 09:53:38 pm
More than 12 unit selection takes away nothing from skill...it just rewarded click happy people.  Click happy does not equal skill at all in any way.  They tried to do the 12 unit thing because they thought it would prevent or slow down rushes...which it didn't.  Even I could get a good zerg rush going.  Skill is in the timing, the force mix, the proper application of micro, and use of any diversionary/flanking style/trap setting moves which I have seen some great videos of on YouTube and witnessed some myself.
Title: Re: StarCraft 2: More info
Post by: Aardwolf on June 03, 2008, 09:19:52 pm
Baneling section online at www.starcraft2.com, any comments?
Title: Re: StarCraft 2: More info
Post by: Colonol Dekker on June 03, 2008, 09:34:47 pm
Banelings look poop so far. But i can't comment on anything until i get a copy of the game myself.
Title: Re: StarCraft 2: More info
Post by: IceFire on June 03, 2008, 10:32:13 pm
Explosive! :)

Seems like a fine unit...but I'm not a huge Zerg fan so I don't really mind either way.
Title: Re: StarCraft 2: More info
Post by: Stormkeeper on June 03, 2008, 11:40:16 pm
Banelings + Nydus worms + inattentive opponent = WIN
Title: Re: StarCraft 2: More info
Post by: Aardwolf on June 04, 2008, 02:59:35 am
You (we) don't know that those aren't both tier 2 units, or higher.

Also, I liked it when the Protoss ships had tiger stripes... what the heck happened?
Title: Re: StarCraft 2: More info
Post by: Stormkeeper on June 04, 2008, 07:47:34 am
Tiger stripes ? Oh. Those, really faint stripes ? I never really paid attention to them much. I like how they look now, tbh.
Title: Re: StarCraft 2: More info
Post by: MP-Ryan on June 04, 2008, 03:15:49 pm
More than 12 unit selection takes away nothing from skill...it just rewarded click happy people.  Click happy does not equal skill at all in any way.  They tried to do the 12 unit thing because they thought it would prevent or slow down rushes...which it didn't.  Even I could get a good zerg rush going.  Skill is in the timing, the force mix, the proper application of micro, and use of any diversionary/flanking style/trap setting moves which I have seen some great videos of on YouTube and witnessed some myself.

That, and the entire interface in SC really rewarded people who did nothing but memorize keyboard shortcuts.  Are shortcuts helpful?  Yes.  But RTS game designers shouldn't be implementing them in a way that a highly experienced played can crush a new player merely because they've managed to master to shortcut spasms.
Title: Re: StarCraft 2: More info
Post by: Stormkeeper on June 04, 2008, 06:57:34 pm
That, and the entire interface in SC really rewarded people who did nothing but memorize keyboard shortcuts.  Are shortcuts helpful?  Yes.  But RTS game designers shouldn't be implementing them in a way that a highly experienced played can crush a new player merely because they've managed to master to shortcut spasms.
Its impossible to implement shortcuts the way you say it. Shortcuts are meant to make the player act faster. But shortcuts themselves aren't anything more than binding commands to the keyboard. You can't make them do, "Oh look, opponent is newbie, so disable shortcuts for user" It'll just spoil the game. And tbh, even without keyboard shortcuts, a highly experienced player can still crush new players easily.
Title: Re: StarCraft 2: More info
Post by: Aardwolf on June 04, 2008, 07:44:11 pm
Yes, those really faint stripes.

I notice now that all 3 factions have a system by which you can place a single unit near a target area and summon additional units to that area:

Terran: Ghost - Drop Pod
Protoss: Phase Prism - Warpin
Zerg: Nydus Worm
Title: Re: StarCraft 2: More info
Post by: General Battuta on June 04, 2008, 11:07:13 pm
Well, actually, I believe the Nydus Worm (and the Phase Prism in non-deployed mode) require units to be loaded into them before transport...and as of at least one recent build, the Ghost could only summon Marines if they'd been loaded into transport pods at the Covert Ops Center.

So it's not any different than the dropship/shuttle/Overlord mechanic, except that in some cases you don't risk losing the units if the summoner's killed (i.e. Ghost.) Which is pretty cool.
Title: Re: StarCraft 2: More info
Post by: Stormkeeper on June 04, 2008, 11:44:09 pm
I wonder if you drop drop pods on zerglings, will the 'lings get squished? Or will the pods just land around them ?
Title: Re: StarCraft 2: More info
Post by: TopAce on June 05, 2008, 06:15:12 am
They would land around, most probably.
Title: Re: StarCraft 2: More info
Post by: Aardwolf on July 25, 2008, 09:54:33 pm
A bunch of new stuff has been put up. No new units, tho  :(
Title: Re: StarCraft 2: More info
Post by: General Battuta on July 26, 2008, 12:21:18 am
Also, I think they've pulled drop pods, and a lot of other stuff (including most Mothership abilities, the Terran Predator fighter, the Medic...) And the Thor is now a mobile anti-air unit.

I kinda wish they'd have kept some of that stuff.
Title: Re: StarCraft 2: More info
Post by: Colonol Dekker on July 26, 2008, 12:29:10 am
They can't lose the medic :( she sounded so cute in brood war.
Unless they're already planning the starcraft 2 add-on contents and want to save it. ;D
Title: Re: StarCraft 2: More info
Post by: Al Tarket on July 26, 2008, 01:38:52 am
ive been keeping a close eye on sc2 since mid december, i like what i see so far. i hope it's just as good as the original. i have seen some footage from the e3 part on sc2 from on google about a month back.

im just wondering where that zerg/protoss hybrid is that zeratul found it on that moon... and if samir duran is still around.
Title: Re: StarCraft 2: More info
Post by: General Battuta on July 26, 2008, 02:48:35 am
Medic has been replaced with the Medevac Dropship.

And, yes, the plot seems to deal with the Protoss/Zerg Hybrids and the return of the Xel'Naga, who Duran probably works for.
Title: Re: StarCraft 2: More info
Post by: Al Tarket on July 26, 2008, 03:22:35 am
we all know what happened to the xel'naga after their experiments rebelled. i wonder how the xel'naga will take to their experiements taking to the galaxy trying to destroy each? :D. the zergs only interest is to absorb the protoss and the protoss' only concern is to destroy the zerg.

the humans on the other hand are originally descendants of thugs and hooligans sent to a distant world, however theirs ships had faulty tech which landed them in hot water with the zerg and eventually the protoss after 300 year colonization.

Incidentally the xel'naga's experiments on a larva zerg and a primitive protoss yielded the races which seek perfection, on the other hand the humans didn't want perfection just another war of launching nukes at each other :lol:. 
Title: Re: StarCraft 2: More info
Post by: Colonol Dekker on July 26, 2008, 09:06:43 am
Hybrids. . . .when did this happen?
Did Blizzard release another expansion that didn't make it to the UK?
Title: Re: StarCraft 2: More info
Post by: Stormkeeper on July 26, 2008, 10:11:15 am
Hybrids. . . .when did this happen?
Did Blizzard release another expansion that didn't make it to the UK?
Secret mission in Brood War. Finish Zerg Mission 9, IIRC, with 15minutes left on the clock to unlock it.
Title: Re: StarCraft 2: More info
Post by: Ghostavo on July 26, 2008, 10:18:09 am
http://starcraft.wikia.com/wiki/Dark_Origin

The best mission in the game storywise.
Title: Re: StarCraft 2: More info
Post by: Colonol Dekker on July 26, 2008, 10:22:00 am
I'll go back and use the quickening.
Title: Re: StarCraft 2: More info
Post by: Stormkeeper on July 26, 2008, 10:29:41 am
By the way, you *have* to destroy the stasis cell. "thereisnocowlevel" won't work.
Title: Re: StarCraft 2: More info
Post by: Colonol Dekker on July 26, 2008, 10:32:10 am
I don't use that. It cuts out fun in-mission story bits like Kerrigan getting nicked. :lol:
Title: Re: StarCraft 2: More info
Post by: Al Tarket on July 26, 2008, 12:32:04 pm
ahh there is none of that, she is really on fire! using and subverting people, i love the character she portrays from an innocent 26 year old psychic woman before Minsk turned on her and left her to the rampaging zerg units. boy was Raynor bitter at leaving kerrigan behind and really had it in for Minsk because he had a crush on her. lol ironically she turned the opposite of what Raynor liked about her and used the weakness Raynor has to gain the zerg hive mind and also kills Raynors friend Phoenix in the process!.

Artanis is probably the luckiest character in SC1 to date.  He gets promoted to Prelate at the age of 260 years, the youngest ever prelate in Protoss history and gets to leadership of the Protoss forces and whatever is left of their people, not only that but he hasn't been subverted by Kerrigan yet. i wonder if that will change..
Title: Re: StarCraft 2: More info
Post by: Colonol Dekker on July 26, 2008, 12:55:49 pm
Just saw the mission in brood war. Turns out i've already played it. Just didn't remember :)
Title: Re: StarCraft 2: More info
Post by: Marcus Vesper on August 13, 2008, 12:48:16 pm
I was extremely disappointed when Blizzard announced the game they were making after Warcraft 3 was WoW, because that meant the cliffhanger ending of Brood Wars was going to stand for even longer.  So I thought I'd be ecstatic when I finally saw Starcraft 2 announced.  Except I'm not, since Starcraft came out a decade ago and now I've played Dawn of War.  I'll doubtless still play the game when it's released, but I'm finding I just can't muster up the appropriate level of excitement for the sequel.

Dawn of War 2 on the other hand has me literally cursing the future for withholding it.  So excited!
Title: Re: StarCraft 2: More info
Post by: Al Tarket on August 13, 2008, 12:57:05 pm
what made me play sc1 was the easy going music, the randomness and the simplicity of such a game. unlike you find today like freespace which has been modded like crazy along with more complex coding and so on.
Title: Re: StarCraft 2: More info
Post by: brandx0 on August 13, 2008, 07:09:09 pm
FreeSpace was released 12 days BEFORE Starcraft was, actually...
Title: Re: StarCraft 2: More info
Post by: Colonol Dekker on August 13, 2008, 07:20:05 pm
Yep all these new Freespace kids..............wearing nappies when it came out.

Makes you feel old right? :sigh:
Title: Re: StarCraft 2: More info
Post by: brandx0 on August 13, 2008, 07:29:24 pm
No, what makes me feel old is a post on the FotG Moddb page where a fan of the original X-Wing game was younger than the game itself.

I remember playing the original X-Wing when it came out.  THAT makes me feel old...
Title: Re: StarCraft 2: More info
Post by: Colonol Dekker on August 13, 2008, 08:17:31 pm
Yep  :yes:

THAT had a confusing keyboar reference layout (for a second space combat purchase, the first being star crusader :lol:)
Title: Re: StarCraft 2: More info
Post by: IceFire on August 13, 2008, 09:32:36 pm
I remember TIE Fighter more than X-Wing.  X-Wing was a good beginning but TIE Fighter rocked...

Yeah its weird that there are people here younger than these games.  Thats weird.
Title: Re: StarCraft 2: More info
Post by: Stormkeeper on August 13, 2008, 09:36:00 pm
Meh. I saw a kid that day playing C&C Gold, and then I realised the game is older than he is... Making me feel really really old.
Title: Re: StarCraft 2: More info
Post by: Al Tarket on August 14, 2008, 01:00:06 am
12 days or 4 years it makes no difference, as a i said its more simplistic.

why do you feel old for? :rolleyes:. i play many older games and i dont get put off and being beaten by a younger player. competition seems unfair, the kids are better then you :P.
Title: Re: StarCraft 2: More info
Post by: brandx0 on August 14, 2008, 01:14:56 am
I don't think any of us mentioned that we were getting beat by younger players, or anything about competition at all in fact...
Title: Re: StarCraft 2: More info
Post by: Al Tarket on August 14, 2008, 01:23:45 am
if you say so :rolleyes:.
Title: Re: StarCraft 2: More info
Post by: General Battuta on August 14, 2008, 02:29:31 am
I don't think Starcraft is more simplistic than Freespace at all.

I think that Freespace is a better game, but 'Craft, particularly in high-level play, is far more complex.
Title: Re: StarCraft 2: More info
Post by: Stormkeeper on August 14, 2008, 02:33:24 am
'Craft, particularly in high-level play, is far more complex.
Yea. I mean, I watch the Koreans play, and its like they're playing a piano or something with one hand, and using the mouse with the other.
Title: Re: StarCraft 2: More info
Post by: Kosh on August 14, 2008, 08:35:18 am
I don't think Starcraft is more simplistic than Freespace at all.

I think that Freespace is a better game, but 'Craft, particularly in high-level play, is far more complex.


You're comparing an apple and an orange.
Title: Re: StarCraft 2: More info
Post by: Colonol Dekker on August 14, 2008, 08:40:15 am
APPLES RULE!



Seriouslyt now back on the very seriousa (:rolleyes:) topic of Starcraft 2, Am i the only one thinking of the old and new versions as seperate races. Like GDI in C&C and Tiberian sun. I know they're supposed to be identical. but every time an engine swith happens in a series i think.

"man i miss the rrace/team/side from THIS version, or whoa THIS generation beats the snot out of the last two.

Anyone else think that sometimes?

Title: Re: StarCraft 2: More info
Post by: Stormkeeper on August 14, 2008, 09:31:24 am
No. Tiberium Sun Titans > Predator Tanks/Tiberium War Titans. Also, Mammoth Mk2 >100 Mammoth Mk3.
Title: Re: StarCraft 2: More info
Post by: Colonol Dekker on August 14, 2008, 09:34:41 am
What the snot is a mammoth Mk3? ??

I've finished Kanes Wrath but only saw the M*A*R*V.
Title: Re: StarCraft 2: More info
Post by: Stormkeeper on August 14, 2008, 09:47:03 am
The Mammoth Mk3 is the Mammoth Tank used in game. Its official name is the Mammoth Mk3. I still think the Mammoth Mk2 would've beat the **** out of Nod, ala AT-AT style.
Title: Re: StarCraft 2: More info
Post by: Colonol Dekker on August 14, 2008, 09:49:50 am
I used to ferry the beast across map in a carry all and march armies of wolverines from my base. Two-pronged FTW.


I'd like to see GDI take on the Zerg one day. maybe RA3 will be moddable... Should be a case of extracting the SC2 race and hoping the animations are present :hopeful:
Title: Re: StarCraft 2: More info
Post by: CP5670 on August 14, 2008, 10:28:46 am
RA3 is based on the same engine as C&C3 and Generals. If those games are anything to go by, it will be very difficult to mod. Those games were a big step backwards from older C&C games in this respect.
Title: Re: StarCraft 2: More info
Post by: General Battuta on August 14, 2008, 12:11:24 pm
I don't think Starcraft is more simplistic than Freespace at all.

I think that Freespace is a better game, but 'Craft, particularly in high-level play, is far more complex.


You're comparing an apple and an orange.

Just in terms of actions-per-minute and how much you have to think about.
Title: Re: StarCraft 2: More info
Post by: NGTM-1R on August 14, 2008, 04:27:17 pm
I still think the Mammoth Mk2 would've beat the **** out of Nod, ala AT-AT style.

The Mark 2 was a vast disappointment to me, as it did not seem capable of handling or dishing out the kind of punishment to justify its use. It looked awful pretty, sure, but a Titan outranged it and three or four Titans outgunned it for only a marginal cost increase. A single Mark 3 on the other hand is definitely superior to an equivalent cost in Predators, as it should be, and as the original Mammoth beat out the GDI Medium Tank by a similar margin.

(It's utterly hilarous to me how much the original Mammoths were capable of laying waste in the last GDI mission of Tiberian Sun, they would have stomped a Mark 2 flat, and they don't even have legs.)
Title: Re: StarCraft 2: More info
Post by: IceFire on August 14, 2008, 06:31:19 pm
The Mammoth Mark II looked awesome in the cutscenes but it was much too small in game and didn't do enough damage.  Plus any hills that got in the way instantly nullified its shots while a Titan would be firing clear away at the target unit.  The Mark III was a welcome return to the original Mammoth tank in my mind.  The MARV is a blast in Kane's Wrath for sure :)  I usually send it into the enemies expansion Tib field...go after their Harvesters and get tons of cash while my regular army makes a move on the main base.
Title: Re: StarCraft 2: More info
Post by: Stormkeeper on August 14, 2008, 06:46:31 pm
To be honest, my only intrest in seeing a Mammoth Mk II in TWars was to see it in its crowning glory. I'm sure in the SAGE engine the Mk II would able to be fully loaded out; also I was interested in seeing the scale of the beast, seeing as how the Titan wreckages littering some of the maps are slightly bigger than Predator tanks.

The MARV is a blast in Kane's Wrath for sure :)  I usually send it into the enemies expansion Tib field...go after their Harvesters and get tons of cash while my regular army makes a move on the main base.
Yea, the MARV rocks hard. But if you don't garrison rocket infantry that thing is easily shredded from the skies. Can't say that the Redeemer rocks even half as much, although the Scrin superunit's little bounty ability is quite handy.
Title: Re: StarCraft 2: More info
Post by: Aardwolf on December 06, 2009, 01:22:36 pm
:bump:

They finally updated their site again!
Title: Re: StarCraft 2: More info
Post by: Scotty on December 06, 2009, 01:37:20 pm
Only four months to go until the next one!
Title: Re: StarCraft 2: More info
Post by: Stormkeeper on December 07, 2009, 05:18:37 pm
Only four months to go until the next one!
Till the next update, you mean? :P
Title: Re: StarCraft 2: More info
Post by: TrashMan on December 09, 2009, 03:43:57 am
Quote
No. Tiberium Sun Titans > Predator Tanks/Tiberium War Titans. Also, Mammoth Mk2 >100 Mammoth Mk3.

Pfft.. Tiberium Sun had some of the worst unit designs ever. HATED the walkers there. Tiberium wars all the way..
Title: Re: StarCraft 2: More info
Post by: General Battuta on December 09, 2009, 12:55:24 pm
Yeah, I'm with TrashMan.
Title: Re: StarCraft 2: More info
Post by: Scotty on December 09, 2009, 01:03:23 pm
Eh, to each his own, I guess.  I absolutely loved the walker units from TS.  Hover MLRSs were cool too.
Title: Re: StarCraft 2: More info
Post by: Stormkeeper on December 09, 2009, 06:12:20 pm
I think Titans are overpowered in TSun, and underpowered, least till you get the railgun, in TWars. And I loved the MkII, but only for the AT-AT vibe it gave off.
Title: Re: StarCraft 2: More info
Post by: Aardwolf on December 09, 2009, 07:58:06 pm
Oi! Go back to the C&C topic if you want to discuss C&C!

This here is the StarCraft 2 thread... or one of them, anyway.
Title: Re: StarCraft 2: More info
Post by: Stormkeeper on December 09, 2009, 11:57:37 pm
I think however, that the MkII will probably be challenged by the Protoss Colossus. What do you all think?

:P
Title: Re: StarCraft 2: More info
Post by: General Battuta on December 10, 2009, 12:04:09 am
Um, no, it wouldn't, because the Colossus does reduced damage to armor. It's an anti-small-guy unit.
Title: Re: StarCraft 2: More info
Post by: Stormkeeper on December 10, 2009, 02:33:11 am
Well, it could definitely outrange it by stepping up cliff to shoot down and going down cliff when the MKII goes up.

...Wow infinite micro possiblities abound.
Title: Re: StarCraft 2: More info
Post by: Aardwolf on December 10, 2009, 01:00:32 pm
The Colossus is supposed to have (upgraded) the longest anti-ground range of any unit. But its extreme height makes it vulnerable to both anti-ground and anti-air attack.
Title: Re: StarCraft 2: More info
Post by: mxlm on December 10, 2009, 05:10:31 pm
Um, no, it wouldn't, because the Colossus does reduced damage to armor. It's an anti-small-guy unit.

It's an anti-small-guy unit employed by space elves with uber tech. It can still beat that primitive contraption.
Title: Re: StarCraft 2: More info
Post by: Stormkeeper on December 10, 2009, 06:30:52 pm
Think we can use the TOW CABLE ATTACK on it?
Title: Re: StarCraft 2: More info
Post by: TrashMan on December 11, 2009, 02:34:43 am
Um, no, it wouldn't, because the Colossus does reduced damage to armor. It's an anti-small-guy unit.

It's an anti-small-guy unit employed by space elves with uber tech. It can still beat that primitive contraption.

But the Colossuss has 12 beam cannons adn 1 million hP!!!!!  ;7 ;7 ;7
Title: Re: StarCraft 2: More info
Post by: Aardwolf on December 11, 2009, 08:36:37 pm
Derp!
Title: Re: StarCraft 2: More info
Post by: IceFire on December 12, 2009, 11:06:42 am
StarCraft 2 is going to be like this.  I will probably play SC2 from when it comes out for years to come. Probably put it down and pick it back up again and play some more. It's happened with SC and with WarCraft III.  I go away and then come back.  With C&C I play it for a good long while and then it tends to get put away for good.  Except RA2 and RA which I both reinstalled multiple times.
Title: Re: StarCraft 2: More info
Post by: Thaeris on December 12, 2009, 05:13:35 pm
Don't forget about WarCraft II.  :D

Unfortunately for Mac OS users, they've dropped support for OSX, so you'd have to run it under an emulator or run Windows on your computer, I guess...

...No problem with StarCraft, though!

Totally off-topic, I just happened to have this two-player map for Brood War that I made a while back laying around... What do you think?

[attachment deleted by admin]
Title: Re: StarCraft 2: More info
Post by: TrashMan on December 15, 2009, 05:40:18 am
I played Starcraft once, played a few matches wiht my buddes, uninstaleld it an never played it again. Wasn't all that amazing....
Title: Re: StarCraft 2: More info
Post by: mxlm on December 15, 2009, 12:08:49 pm
StarCraft 2 is going to be like this.  I will probably play SC2 from when it comes out for years to come. Probably put it down and pick it back up again and play some more. It's happened with SC and with WarCraft III.  I go away and then come back.  With C&C I play it for a good long while and then it tends to get put away for good.  Except RA2 and RA which I both reinstalled multiple times.

I tried coming back to warcraft III a month or two ago. I found that the average skill level had increased substantially during my absence and got pretty tired of having my head handed to me pretty quickly.
Title: Re: StarCraft 2: More info
Post by: Sololop on December 15, 2009, 11:21:01 pm
Totally off-topic, I just happened to have this two-player map for Brood War that I made a while back laying around... What do you think?

I like that map, actually. Lots and lots of chokes, and looks well balanced.
Title: Re: StarCraft 2: More info
Post by: Kosh on December 17, 2009, 10:56:56 pm
I played Starcraft once, played a few matches wiht my buddes, uninstaleld it an never played it again. Wasn't all that amazing....


Burn the Heretic! Burn him!!!!!!!!!!!!!
Title: Re: StarCraft 2: More info
Post by: TrashMan on December 18, 2009, 09:32:57 am
Foolish Fool!

Burn me as much as you like, it will do you no good.
Like the fabled phoenix I only rise from my ashes, even stronger than before! MUAHAHAHAHAHAHAHAAHA!
Title: Re: StarCraft 2: More info
Post by: Aardwolf on December 18, 2009, 03:39:58 pm
Gotta wait 50 years between resurrections though. That must suck.

Well, seeya in 50!