I've been so used to the non-scaled HUD gauges of MV2014 w/ 1080p resolution that I found the massive HUD in the new WOD to be...uh.. too big.
So I tried to make tbm -file replacement: I created a folder Data\tables and extracted the "proBox-hdg.tbm" file from "Wod-core.vp" right there. I added line "$Scale Gauges: no" in the beginning.
This trick has worked with Babylon Project, Inferno R1&Alliance and DE. But with the new WoD there seems to be no difference. Either I am doing something wrong, or those HUD element bitmaps really are THAT big. But I find that hard to believe, since they are noticeably fuzzy and unsharp, which would indicate a bitmap upscaling. The only exception is the radio chatter box. For some reason, all those radio messages are sharp.
Any help is appreciated
(sorry for this nitpicking, I will give proper feedback once I get to complete the campaign..)