Author Topic: A WoD dev blog  (Read 421416 times)

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Well I'm sure helpless at FREDD-ing, so us mortals have to help when we can. :P

 

Offline Spoon

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Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
 :lol:

The joy when all ships are placed...
than spending hours on a single event...

 

Offline QuakeIV

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Im semi decent at fredding, would you be willing to send me a simple made up task for me to do to show you that i could be useful?

 

Offline JSRNerdo

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:lol:

The joy when all ships are placed...
than spending hours on a single event...

Welcome to my life.
Former Inferno lead, BTA fredder-ish and DE fredder. Driven out by ordinary fascists the_e, aesaar and general battuta. Will return if they're ever removed.

 
Im semi decent at fredding, would you be willing to send me a simple made up task for me to do to show you that i could be useful?

Wat kind of question is that

 

Offline Spoon

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Im semi decent at fredding, would you be willing to send me a simple made up task for me to do to show you that i could be useful?
I appreciate the offer to help, but when it comes to Fred things I'm not currently looking for additional help. Delegating missions and such to others is tricky (to me) for a bunch of reasons. Plus the majority of episode 2's missions are done at this point and the ones that still need making, are missions I'd really have to do myself regardless.

(What I'll need soonish™ are playtesters though, and I do think that having FRED experience helps with that)
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline QuakeIV

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I'd be down for that.

 


Well, at least you can consider yourself fortunate to not be in the boat the poor guy developing Yandare Simulator is. :lol: Practically worked himself to death.

 

Offline Spoon

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I always find yanderedev's vids interesting, not because I am in particular interested in the game, but because his vids are just very relatable game development things. He has the additional pressure of having build an absurdly large audience though.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
The major difference of course being that you're actually competent in your field and have successfully seen multiple large-scale projects to completion and are capable of working together with other people. I have plenty of confidence that the next chapter of WoD will be released, and I have 0 confidence that yandere sim will ever see the light of something even remotely functional. I mean, have you seen the screenshots of the code he's written?

 

Offline Spoon

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The major difference of course being that you're actually competent in your field and have successfully seen multiple large-scale projects to completion and are capable of working together with other people. I have plenty of confidence that the next chapter of WoD will be released, and I have 0 confidence that yandere sim will ever see the light of something even remotely functional. I mean, have you seen the screenshots of the code he's written?



(I'm not a coder myself, I wouldn't know what is bad or good code)
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
Well then tell Yanderedev that there's a forum called HLP, that hosts an engine that's better than anything he could archieve (even if it'd VN wise), with people that know how to get things done.

 

Offline Spoon

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I don't consider myself much of an actual writer, I don't usually write as a hobby thing, or even do all that much reading either. When I read a piece written in a style I like, I can't even really put into words what I actually like about it. I'm just an amateur really.
Which is probably why I both underestimated the time it would take to write the visual novel parts of WoD, as well as overestimate my 'writing endurance'. Sure if I could write 2000 words per day, every day. The majority of VN files would have been done a week or two ago. But in reality it was more around 900 words on day, when I'm in the mood to write. In addition, the episode 2 vn segments ended up being much larger in comparison to episode 1, because of all the new characters being introduced.

Regardless of facing reality like this, I did end up writing a lot of words these past weeks. And am in the progress of wrapping up the second to last file today, with just one remaining for episode 2. A major milestone, because in the months before starting on this, I had been dreading this seemingly massive pile of 'things to do and write'. And just getting even started on it could feel oddly depressing.
Now that is not to say that I'm actually close to being done on this. All of these files are still without their syntax, variables and the fred missions they have to be put in. (Not to mention all of the testing required afterwards ) but hey it's progress.

Game development is hard.

In other news.
Let me shows you two new weapons that have been added to the game. These two blackmarket weapons can be bought in episode 1 (and only in episode 1), so be sure to look out for them when you go shopping at the blue haven colony.

The Ezchalon Scattershot, a powerful close range medium shotgun, that can fire a burst of 4 shells in quick succession before it has to swap drums. It's not the most reliable weapons, and sometimes a faulty shell may be exploding prematurely, flinging its submunitions in all directions.

And the Mazer, a energy weapon that draws upon surrounding ether to increase its power. Making the weapon exceedingly damaging at long ranges, but performs poorly at close ranges. This weapon will overheat with continuous use, aversely impacting its accuracy.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
While these weapons definitely seem cool(especially The mazer, a long range energy weapon is just what you need against Nordera) I'm more intrigued by the fact you're actually purchasing them. Have you actually hacked in some sort of money system based on kills/objectives(this might make higher enemy counts on insane actually beneficial) or do you simply get a set allowance from Tempest to blow on weapons and stat upgrades?
[19:31] <MatthTheGeek> you all high up on your mointain looking down at everyone who doesn't beam everything on insane blindfolded

 

Offline Commander Zane

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In a way I'm reminded of the Helix Cannon from Descent when I see the pattern the Mazer makes. It's a pretty effect and the mechanics of the weapons themselves will be fun to try as well.

 

Offline Spoon

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While these weapons definitely seem cool(especially The mazer, a long range energy weapon is just what you need against Nordera) I'm more intrigued by the fact you're actually purchasing them. Have you actually hacked in some sort of money system based on kills/objectives(this might make higher enemy counts on insane actually beneficial) or do you simply get a set allowance from Tempest to blow on weapons and stat upgrades?
Tempest gives you an allowance to go buy the Dragonfly upgrade package, which is the primary objective of the mission, but you can earn more money by doing a few mini-games, like doing a time attack race through the colony, or doing a fetch quest etc.

In a way I'm reminded of the Helix Cannon from Descent when I see the pattern the Mazer makes. It's a pretty effect and the mechanics of the weapons themselves will be fun to try as well.
It uses the helix particle spread, so it has that part of the helix in common at least.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
While these weapons definitely seem cool(especially The mazer, a long range energy weapon is just what you need against Nordera) I'm more intrigued by the fact you're actually purchasing them. Have you actually hacked in some sort of money system based on kills/objectives(this might make higher enemy counts on insane actually beneficial) or do you simply get a set allowance from Tempest to blow on weapons and stat upgrades?
Tempest gives you an allowance to go buy the Dragonfly upgrade package, which is the primary objective of the mission, but you can earn more money by doing a few mini-games, like doing a time attack race through the colony, or doing a fetch quest etc.

In a way I'm reminded of the Helix Cannon from Descent when I see the pattern the Mazer makes. It's a pretty effect and the mechanics of the weapons themselves will be fun to try as well.
It uses the helix particle spread, so it has that part of the helix in common at least.

Wow, that's so awesome what you're doing here :eek2:

I remember that my biggest "YES!" moment I ever had while playing FS was seeing (and flying through) the space habitat in the Ep1 release, and I can't wait to see what you (and the other team members of course) made for this. :)
« Last Edit: May 15, 2018, 08:43:04 am by Nightmare »

 
Though I wonder what introducing more specialised(and seemingly more powerful) weapons will do to the poor balance of the game. Ep1 was already pretty damn easy, if these weapons are good you might go into Ubisoft-easy territory.
[19:31] <MatthTheGeek> you all high up on your mointain looking down at everyone who doesn't beam everything on insane blindfolded

 

Offline Spoon

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Wow, that's so awesome what you're doing here :eek2:

I remember that my biggest "YES!" moment I ever had while playing FS was seeing (and flying through) the space habitat in the Ep1 release, and I can't wait to see what you (and the other team members of course) made for this. :)
The time attack race through the colony is especially cool, since Axem has set up all these boosters, that will propel you at highspeeds through the small gaps between the buildings.

Though I wonder what introducing more specialised(and seemingly more powerful) weapons will do to the poor balance of the game. Ep1 was already pretty damn easy, if these weapons are good you might go into Ubisoft-easy territory.
I wasn't really aware that the balance was poor. Episode 1 is very much a introductory chapter and isn't designed to be particularly difficult. You're also looking through a very veteran and skilled lens. I'm personally, as a designer, much more concerned about the average player getting through the game and having a fun, not frustrating time.
That being said, episode 2 has a few optional highly challenging bonus objectives that will hopefully sate your hunger somewhat.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them