Author Topic: WoD discussion thread  (Read 52784 times)

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Offline Lorric

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Re: WoD discussion thread
You sure we played the same game Dragon? Because the Type-74 has by far the lowest hull damage of any weapon in WoD. It does 12 hull DPS compared to the VK03N's 25. Obviously the Energy weapons all deal far more than that.
It does have pretty good anti-shield alpha though, but the VK still deals 10 more sustained dps if you can stay on target.
It's true that the Type-74 has an abysmal hull DPS, even the light weapons will outperform it in that category. However there is something to be said for having 240-320 upfront alpha shield damage! I think it comes down to pilot preference, imo Dragon raises a few very valid points about the Type-74.

The Type 74 has ended up becoming my weapon of choice, since I'm not very good at sustaining hits on a target at all, but can do much better at lining up for a single hit with a weapon like this, and the size of the shot helps with that too. It also does feel like it goes through the hull well, probably because with good shield regeneration and good AI management of the shields you have to bust down a lot more shield than hull, so I appreciate the weapon's ability to keep a shield suppressed.

About the unlockable, can you get it through the techroom, or does a new campaign need to be started?
It's a campaign variable, can't do it through the techroom.

Thanks Spoon.

 

Offline Dragon

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Re: WoD discussion thread
As far as mass drivers go, it does. While DPS itself might not be stellar if you go by the numbers, it makes up for it by delivering it in a concentrated burst. VK-03N will miss most of the shots you fire from it (as will any such weapon), since it's a cycle-firing high-ROF machinegun. You wouldn't want to fire the Type 74 at max ROF anyway, meaning that practical damage dealt is quite impressive, especially considering the range. That said, it does require good aim.

EDIT: Ninja'ed. Yes, a lot of the impression comes from the fact Type 74 can suppress shields a lot better than other weapons. A lot of things simply don't have the hull strength to survive a single salvo, which, IMO, trumps "table" DPS here. Overall, neither of the available ships is really suited for cycling weapons, you end up with a wide alternating pattern that makes it harder to hit things.

 

Offline Enioch

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Re: WoD discussion thread
Interrupting the weapons tech discussion, to squeee like a schoolgirl:



[squee]Eeeeeeeeeeeeeee....[/squee]

When's the new forum game starting? :p
« Last Edit: June 13, 2019, 06:58:48 am by Enioch »
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline Lorric

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Re: WoD discussion thread
Ah, that reminds me. Spoon, if you were trying to make this into an actual game we could play, you must have made more of these cards. Can we see them please? :)

Oh and Enioch, just what did you do to get this kind of favor with Spoon anyway, he gives you two fleets and now this... :lol:

 

Offline Enioch

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Re: WoD discussion thread
[DD Commisariat] I'm sorry, you are requesting information that is beyond your security clearance level.

Please exit through the door to the left, for easier access to the crystal mines.[/DD Commisariat]



I have no idea... :nervous:
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline Lorric

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Re: WoD discussion thread
I wonder what the Lorric card would look like and what abilities it would grant.

Maybe...

Planman (battle starts in optimal position for CRF)
Zeal Speech (mild boost to all stats)
Charge (whatever it does since Kalazonitov has it too and Lorric's character was lead from the front)

Kalazonitov's is very fitting for him indeed. Double damage and two attacks for having two fleets and Charge (whatever it does) since with all that power we were naturally very aggressive in using it. :)

 
Re: WoD discussion thread
As far as mass drivers go, it does.
The only other mass driver in the game is the VK03N, and that does a bit more than double the hull damage. And it's really not that hard to keep on target with it in a Ray, it's manoeuvrable enough to keep everything aside from the Cyrvans in it's sights. The VK03N is better for keeping shields suppressed too, but the Type-74 is better for blowing through a single quadrant fast and then switching.
Can't account for preference, but I still feel like the Type-74 and the VX-08 plasma were meant as specialist weapons to be used together with the Ray3s hammerspace inventory, while the VK03N and the CHI-MPC1v are much better "generalist" weapons(especially the VK03N, it seems like the best all-rounder to be used on the Dragonfly).

Overall, neither of the available ships is really suited for cycling weapons, you end up with a wide alternating pattern that makes it harder to hit things.
I'd have to disagree here. The Ray3 is very good with cycling weapons, as all it's gunpoints are right next to the cockpit. The only problem with it is that it's a bit hard to aim with dumbfires, as the missile banks are on the wings and you have to offset your aim quite a bit to hit anything.
[19:31] <MatthTheGeek> you all high up on your mointain looking down at everyone who doesn't beam everything on insane blindfolded

 

Offline -Norbert-

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Re: WoD discussion thread
Lol.... now that I found the
Spoiler:
rubber ducky
I wonder how I could ever overlook it  :lol:

Thanks Spoon.  :)

 

Offline procdrone

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Re: WoD discussion thread
Just finished.

That thing is glorious. Good joint team work on all of this.

....axem, you really have some aces up your sleeves (referring to fleet combat cutscene)
--Did it! It's RELEASED! VeniceMirror Thread--

 

Offline Spoon

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Re: WoD discussion thread
Just finished.

That thing is glorious. Good joint team work on all of this.

....axem, you really have some aces up your sleeves (referring to fleet combat cutscene)
Axem is a cutscene master. He even broke his own rule of never cutscening with fighters and made it look great!

Interrupting the weapons tech discussion, to squeee like a schoolgirl:



[squee]Eeeeeeeeeeeeeee....[/squee]

When's the new forum game starting? :p
  :lol:

Ah, that reminds me. Spoon, if you were trying to make this into an actual game we could play, you must have made more of these cards. Can we see them please? :)

Oh and Enioch, just what did you do to get this kind of favor with Spoon anyway, he gives you two fleets and now this... :lol:
All the cards that I made got used in that scene. (I think)
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Rodo

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Re: WoD discussion thread
awwwww, felt so short!
MOARRRR.

Spoiler:
I want to turn those naughty cyrvans into my personal servants.
el hombre vicio...

 

Offline -Norbert-

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Re: WoD discussion thread
Finally found the time to finish it!

It was indeed a bit short, but I enjoyed every second of it. I can't wait to see how it'll continue :)

 

Offline Spoon

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Re: WoD discussion thread
Okay so, two questions for ya'll.
Seeing as pretty much everyone seems to be in inagreement that episode 1 was too short.

1. How long did it take you to play through it (I doubt anyone timed it, so just a rough estimate is good)
2. How many hours would you say is ideal for a campaign to be?
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Lorric

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Re: WoD discussion thread
I got held up by the Dragonflies and the Hazels and the Cyrvans and the shadows wrecking my frame rate, but it still only took me a few hours. Maybe about 6 hours. I can see how some people beat it on the night of release.

I don't think the length is something you need to worry about though. This is just the first of multiple parts that will form the whole.

I think people are only saying it's too short because it's so good. We want more! But if you had increased the amount of content in the first release, then we'd still be waiting and we'd have nothing. It doesn't matter how much you release in how many segments when the whole will still be the same when it's done. Would it matter if the old WoD had been released in 1, 2, 3, 4, 5 segments when it was over? Though maybe it does, because surely all this positive feedback has given you a boost, a boost that you wouldn't have received if you were still working on the first release now. It's good to release something and get feedback. And while the cliffhanger makes me crave to know what will come next, it was a good place to stop as I think big things are going to happen in the story and then that will take us into another group of missions and VN segments and cutscenes with new characters and information. I think the circumstances of the story are better for dictating where to stop and release something than a predetermined amount of missions or content.

As far as ideal length of a campaign, I don't deal in that kind of thinking. If I like something then I want more of it! Less isn't more, more is more! :)

 

Offline Rodo

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Re: WoD discussion thread
It took me about 6-7 hours, considering I replayed some missions due to myself jerking around with gun types and testing stuff out, I don't believe it to be that short to tell the truth.

The thing is that as the story is quite interesting, at the same time it feels to be progressing slowly.
Then when you get to a point where it seems that the main fuzz is gonna start it suddenly breaks and tells you the act 1 is finished.

At the moment I thought, MAN it's gonna be like 10 acts to cover all the story if the plot is gonna advance at this pace.


Don't get me wrong, I believe this act was as it is because basically it's a testing ground for the development of the rest of the story.
And I'm exited and eager to see what's coming next already!

As an estimate of how much time an act should weight well... I believe that 8-10hs is way enough, problem is not length but how story progresses.

I'll wait anyway, top notch work with this guys. Enjoyed every bit of it.
el hombre vicio...

 

Offline Dragon

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Re: WoD discussion thread
No idea about actual time, but that's not what it is about. You've got 6 actual missions in there. This is usually the length of a "minicampaign" or a demo (which is what nuWoD felt like). I think that if you went for double that number, it'd be more adequate. 15 missions would probably be the best number for a single "episode" (though the story could be longer, of course). As for the whole story, 25-30 mission epic is what it deserves, at the very least. :) Could be split into two episodes, like it's often done these days.

I think that the pacing and length of the old WoD was quite good. The demo built up a bit slowly, but I think that it feels a bit like it because we're not used to the VN segments (for example, WiH would present you with a wall of text instead, which you could read through somewhat quicker). Mission-wise, it took 6 missions for what takes about 3-4 in FS1 (on the other hand, it is a self-contained campaign, while FS1 never did much with Terran-Vasudan conflict).

 
Re: WoD discussion thread
How are you people getting 6-7 hours? It takes 6-7 hours to beat AoA and that has 21 missions(though some are cutscenes). I think nuWoD ep1 took me 4 hours, tops, though my 100% player damage replay(by modifying ai-profiles.tbl) was some 30 minutes longer because I died twice and had to be a bit more careful(and therefore a bit slower). And I didn't skip any of the VN segments(though how much time you get out of those depends on your reading speed).

I don't think the length(or lack of it) detracted from the enjoyment of the campaign though.

I do "play" VNs though so maybe I was more used to that format which allowed me to read through them faster.
[19:31] <MatthTheGeek> you all high up on your mointain looking down at everyone who doesn't beam everything on insane blindfolded

 

Offline Commander Zane

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Re: WoD discussion thread
It's possible some of them did what I had done, and gone through the Tech Lab as the campaign progressed, counting it as part of the play time.

Between the missions (One that I died three times in) and the VN sequences, I would check the Journal and Tech Lab Database for new entries, so I read everything. Altogether the first playthrough was about five hours on my end.

 
Re: WoD discussion thread
Well, if that counts then yeah, I spent an extra hour reading up on everything in the journal and the F3 Lab(wanted to check all the shiny stuff that hasn't appeared in ep1 yet).
« Last Edit: April 10, 2015, 10:53:02 pm by FrikgFeek »
[19:31] <MatthTheGeek> you all high up on your mointain looking down at everyone who doesn't beam everything on insane blindfolded

 

Offline Lorric

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Re: WoD discussion thread
Yeah, I read all the techroom and journal entries.

I ended up playing the tutorial level twice. First to try the new control scheme which I rejected, then the second time because I haven't played Freespace for many months and used it to help break myself back in (and was pleasantly surprised that the instructions changed to match up with the old control scheme.)

I played the optional level.

I'm a quick reader, but I relaxed and took my time over the VN segments, reading out the words like someone was talking in my head.

There was plenty of deliberation over choosing primaries and secondaries.

I also managed to drag one attempt of the 2nd level out for about half an hour. Now I hang around the Zephy in this mission, it shreds up anything that comes near real good. :pimp:

I've attempted it on hard now and cleared it in one attempt comfortably.
« Last Edit: April 10, 2015, 09:07:48 pm by Lorric »