Author Topic: General forum game discussion  (Read 63628 times)

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Offline niffiwan

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Re: General forum game discussion
Yeah, a big thanks to everyone who played.  And an even bigger thanks to Spoon for running it all for us  :yes:  :yes:
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
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m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline Lepanto

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Re: General forum game discussion
Can't say I'm not bummed at the result.

But yeah, thanks for running this. I hope you've learned a lot about how to improve the next game's experience.
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Offline Lorric

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Re: General forum game discussion
There were ups and downs, but overall it was a pleasure. Looking forward to the main game. :nod:

 

Offline headdie

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Re: General forum game discussion
Yes some good lessons learned I think, defo worth the time and like the others have said, thanks for hosting it spoon
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Offline Veers

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Re: General forum game discussion
I think that was solid test of the rules. :)
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Offline Enioch

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Re: General forum game discussion
o7
'Violence is the last refuge of the incompetent'  -Salvor Hardin, "Foundation"

So don't take a hammer to your computer. ;-)

 

Offline AdmiralRalwood

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Re: General forum game discussion
Well frak me, I'll have to hand in my UGCR commerce badge after letting us come dead last in economics/resources  :lol:
Dead last in economy and still second place in points. :yes:
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schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

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<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

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<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

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<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline niffiwan

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Re: General forum game discussion
Gotta kill 'em all... United Guilds of Warfare perhaps  :nervous:
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 
Re: General forum game discussion
Congratulations everyone on a game well played.

 

Offline 0rph3u5

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Re: General forum game discussion
GG, everyone



A big round of applause and "not to be underestimated" thanks to our host and organizer, Spoon.

First off you did a great thing of putting this together, even if the results were not always to your liking. But then again "do, learn, do better" and this game was not just done but well done in the great scheme of things.

And I think the Test Game showed the weaknesses of the rule-seet (order economony in tactical; deployment into tactical; accessibility concerns) but also it's strengths (Diplomacy made for a very entertaining early game, Strategic warfare was awesome compared to the chore of Tactical). Look foward to see what comes of it and to see it in action on an expanded scale.

Once more, thank you, Spoon. You did good.
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Offline Droid803

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Re: General forum game discussion
Well frak me, I'll have to hand in my UGCR commerce badge after letting us come dead last in economics/resources  :lol:
Dead last in economy and still second place in points. :yes:

Gotta spend money to make mone- errr points.
Actually our "economy" in terms of income is tied 2nd/3rd with the SF. We just didn't stockpile at the end.



Cheers! Thanks for the testgame!
(´・ω・`)
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Offline procdrone

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Re: General forum game discussion
damn, SF came out at a last, there tough, we had some intern problems as well as the whole coalition thing hampering us down in the start :D

Research points, go home - you're drunk.

I would be on for another round actually.
« Last Edit: February 03, 2016, 01:03:55 pm by TheHound »
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