Hard Light Productions Forums

FreeSpace Releases => Mission & Campaign Releases => Topic started by: Nuclear1 on December 30, 2004, 12:08:03 am

Title: Semi-Release: Nuclear's campaign demo!
Post by: Nuclear1 on December 30, 2004, 12:08:03 am
4 missions here for you (if you're too lazy or just don't care to check the other thread.

Clicky! (http://nucderelict.250free.com/nuccampdemo.ZIP)

Post here with comments or if you have problems running the demo.
Title: Semi-Release: Nuclear's campaign demo!
Post by: willy_principal on December 30, 2004, 12:20:15 am
*Downloading*
Title: Semi-Release: Nuclear's campaign demo!
Post by: Nuclear1 on December 30, 2004, 06:51:12 pm
Only one download? *shrug*

Allright.
Title: Semi-Release: Nuclear's campaign demo!
Post by: Akalabeth Angel on December 30, 2004, 10:24:40 pm
That wasn't one download, that was one reply. I downloaded it, but I've only played the first mission so nothing to comment on yet.
Title: Semi-Release: Nuclear's campaign demo!
Post by: willy_principal on December 30, 2004, 10:59:00 pm
it has nothing to do either...
i downloaded it...but no tested it yet...
Title: Semi-Release: Nuclear's campaign demo!
Post by: Axem on December 30, 2004, 11:46:54 pm
'Twas a nice play. :) I haven't played anything but my own missions in a while, so it was a nice change.

Looked like it was a little rushed though. Like Jump Node 0, and the personas needed to be set, unless Alpha 2 was supposed to be a man and a woman...

On to more spoilerish material...

Spoiler:
I liked the dropping of sentry guns, but I thought there could've been at least some action in the asteroid belt, maybe a wing or two. And Sentry Gun Alpha in the third mission was already there from the start of the mission. Must've forgotten its arrival cue or something.
Title: Semi-Release: Nuclear's campaign demo!
Post by: willy_principal on December 31, 2004, 12:08:10 am
what?!
Alpha 2 is hermaprhodite?
Title: Semi-Release: Nuclear's campaign demo!
Post by: Nuclear1 on December 31, 2004, 11:43:54 am
Quote
Originally posted by Axem
'Twas a nice play. :) I haven't played anything but my own missions in a while, so it was a nice change.

Looked like it was a little rushed though. Like Jump Node 0, Ick. Can't believe I forgot that. Well, it was supposed to be Procyon A, I believe.and the personas needed to be set, unless Alpha 2 was supposed to be a man and a woman...That's just laziness on my part. When I fully release it, I'll have the personas set to match messages.

On to more spoilerish material...

Spoiler:
I liked the dropping of sentry guns, but I thought there could've been at least some action in the asteroid belt, maybe a wing or two. And Sentry Gun Alpha in the third mission was already there from the start of the mission. Must've forgotten its arrival cue or something.
[/B]


As for the spoilers:

Spoiler:
Yes, I suppose I did forget the arrival cue. As for the action, I might add it, but I was kind of following a Derelict pattern: action comes when the freighters send out the distress call, so leave the other missions to discussion and gun-laying.
Title: Semi-Release: Nuclear's campaign demo!
Post by: willy_principal on January 01, 2005, 07:21:45 pm
played the first mission...
I liked:
The background: a recent engagement and the GTVA repairing their ships...
The in-game chat: pretty good work here...very realistic...(except when the pilots talked while some pirates were chasing a cruiser)

i didn't liked it:
First: the background. Good Nebulae....but the planet shade is not aligned to the suns...
Second: the pirates...why would the pirates would attack the militaries directly...never in human history pirates attacked militaries directly...Pirates want profit...why did the pirates kept sending wave after wave of fighters, even if they lost every of them with NO profit at all....just losses...
Third: gameplay...the mission is too repetitive...just fight wave after wave of fighter...
Title: Semi-Release: Nuclear's campaign demo!
Post by: Akalabeth Angel on January 02, 2005, 06:56:28 pm
I played it. The missions were pretty good, for a demo that is. For the campaign I'd like if they were spiced up a bit. The few fighters coming in works in some cases, but against larger warships you really need more than just a couple coming in.

Instead of warships coming in, you could have warships, and then the supplies that will be fixing them. So maybe the pirates concentrate more on the following freighters???

Also, one of your directives and/or wings was mispelt. Should be "Marauder"
Title: Semi-Release: Nuclear's campaign demo!
Post by: Nuclear1 on January 02, 2005, 07:26:19 pm
Quote
Originally posted by Akalabeth Angel
Instead of warships coming in, you could have warships, and then the supplies that will be fixing them. So maybe the pirates concentrate more on the following freighters???


Sounds good.

Spoiler:
In this case, I'll just generate a couple of warships (like the ones I have now), let the pilots have the discussion about the Hyperion, and then send in the supplies.