'Twas a nice play. :) I haven't played anything but my own missions in a while, so it was a nice change.
Looked like it was a little rushed though. Like Jump Node 0, and the personas needed to be set, unless Alpha 2 was supposed to be a man and a woman...
On to more spoilerish material...
I liked the dropping of sentry guns, but I thought there could've been at least some action in the asteroid belt, maybe a wing or two. And Sentry Gun Alpha in the third mission was already there from the start of the mission. Must've forgotten its arrival cue or something.
Originally posted by Axem
'Twas a nice play. :) I haven't played anything but my own missions in a while, so it was a nice change.
Looked like it was a little rushed though. Like Jump Node 0, Ick. Can't believe I forgot that. Well, it was supposed to be Procyon A, I believe.and the personas needed to be set, unless Alpha 2 was supposed to be a man and a woman...That's just laziness on my part. When I fully release it, I'll have the personas set to match messages.
On to more spoilerish material...
I liked the dropping of sentry guns, but I thought there could've been at least some action in the asteroid belt, maybe a wing or two. And Sentry Gun Alpha in the third mission was already there from the start of the mission. Must've forgotten its arrival cue or something.
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As for the spoilers:
Yes, I suppose I did forget the arrival cue. As for the action, I might add it, but I was kind of following a Derelict pattern: action comes when the freighters send out the distress call, so leave the other missions to discussion and gun-laying.
Originally posted by Akalabeth Angel
Instead of warships coming in, you could have warships, and then the supplies that will be fixing them. So maybe the pirates concentrate more on the following freighters???
Sounds good.
In this case, I'll just generate a couple of warships (like the ones I have now), let the pilots have the discussion about the Hyperion, and then send in the supplies.