Hard Light Productions Forums

Announcements => Announcements => Topic started by: Axem on September 05, 2016, 06:53:10 pm

Title: HLP Newsletter - September 2016
Post by: Axem on September 05, 2016, 06:53:10 pm
Not seen since last month, the monthly newsletter is BACK! (http://www.hard-light.net/news/article/hlp-newsletter-september-2016)
Title: Re: HLP Newsletter - September 2016
Post by: Spoon on September 05, 2016, 08:15:44 pm
Quote
Add an AI flag to enable old, unused behavior when attacking big ships (MageKing17) This re-enables some :v: code that was cut before the original FS2 release, it seems to allow the AI to slow down when making attack runs on large ships. Try out the AI profiles setting if you want to test what this does.
http://www.hard-light.net/wiki/index.php/Ai_profiles.tbl I don't see it in here, documentation please!
Title: Re: HLP Newsletter - September 2016
Post by: Oddgrim on September 06, 2016, 03:56:34 am
Dang so much has happened, allways suprises me a bit c:
Title: Re: HLP Newsletter - September 2016
Post by: The E on September 06, 2016, 04:08:30 am
One thing that was missed that really should have been in there is that we're now moved our renderer from OpenGL2 into the not so recent past to full OpenGL 3 Core compliance. This has several benefits, especially for Mac and Linux users, as they can now run all the pretty things (assuming, of course, an OpenGL 3 capable GPU and driver).

It also has a downside: If you do not have hardware support for shaders, FSO will no longer work on your system.
Title: Re: HLP Newsletter - September 2016
Post by: niffiwan on September 06, 2016, 04:39:28 am
thanks for calling that out, I've added what you wrote (slightly modified)
Title: Re: HLP Newsletter - September 2016
Post by: AdmiralRalwood on September 06, 2016, 03:44:42 pm
Quote
Add an AI flag to enable old, unused behavior when attacking big ships (MageKing17) This re-enables some :v: code that was cut before the original FS2 release, it seems to allow the AI to slow down when making attack runs on large ships. Try out the AI profiles setting if you want to test what this does.
http://www.hard-light.net/wiki/index.php/Ai_profiles.tbl I don't see it in here, documentation please!
Oops, I can't believe I forgot to add documentation for that. That's (http://www.hard-light.net/wiki/index.php/Ai_profiles.tbl#.24ai_can_slow_down_when_attacking_big_ships:) fixed. (http://hard-light.net/wiki/index.php/Ai.tbl#AI_Profiles_Flag_Overrides)
Title: Re: HLP Newsletter - September 2016
Post by: Spoon on September 06, 2016, 04:22:22 pm
Oops, I can't believe I forgot to add documentation for that. That's (http://www.hard-light.net/wiki/index.php/Ai_profiles.tbl#.24ai_can_slow_down_when_attacking_big_ships:) fixed. (http://hard-light.net/wiki/index.php/Ai.tbl#AI_Profiles_Flag_Overrides)
Thank you~