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Proposal of help for the balancing of weapons and ships.

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Anardil:

Hi everybody !

I came across Diaspora at the end of last year! as a BSG fan i must
admit i'm blued by what you did with! :)
so, if i understood correctly, it is still in development?

despite all, I still noticed some big flaws in its development,
in particular with the balancing of the stas of the weapons and the ships.

yes, given that BSG is more realistic and nervous than Star Wars, for example,
I overhauled the stats with performances set on those of our current fighters!
for a very nervous gamelay!
I was able to do it thanks to the fact that you have them the excellent idea to put an assistance
cannon firing! :)

however, I noticed a few shortcomings:

MULTI:
=> shooting assistance is not active for the multi ... :(
  which makes the game, with my balancing, unplayable ... so, it would be good if you could
  implement it for multi, thank you :)

OTHER:
=> for the physics engine of the game, 5 very important mechanics are missing:
  -be able to shoot cannons by strafant.
  - be able to shoot cannons in strafant, with the "glide" mode active.
  -It lacks the armor for ships, and the penetration rate of armor for weapons.
  - it lacks linear acceleration / deceleration, and srtafe for missiles.
  -and all a bunch of possible improvements for the HUD ...

these are some of my ideas for the HUD:
http://modsimul.spatiales.free.fr/galerie-star-citizen-hud.html


I would also like to point out that I have completely modified a 12ne of space combat games;
in which I revised all the flight statistics of ships and weapons,
wedged on those of current hunters, and more; my goal, being to make these games a lot
more nervous and realistic!
(on average, maneuverability between x2 and 3, acceleration x2 / 3, speed x1.5 / 2 ...)
So I know how to go about balancing this type of game properly!

I modified the following games:

- Independence War 2 - Edge of Chaos
- Wing Commander Prophecy
- StarLancer
- X-Wing Alliance
- FreeSpace conflict
- Conflict FreeSpace 2
- Wing Commander Saga
- BSG Diasopra

- Independence War 2 - Edge of Chaos Demo
- Wing Commander Saga Prologue Demo
- BattleStar Galactica - Beyond the Red Line Demo


here are my personal mods (totally free):
http://modsimul.spatiales.free.fr

Here is my Youtube channel:
https://www.youtube.com/channel/UCZZje2IuV7aLRUi7eTQ-Jgw

You will find demonstrative and comparative videos between the following games:
Independence War, Independence War 2, BattleStar Galactica - Beyond the Red Line Demo
and Star Citizen.

I offer my help (if you don't mind) with stats balancing and design
of the HUD, (and possibly its graphics; yes, I am a graphic designer :)).

there you go, thank you in advance! :)

Cyborg17:

--- Quote from: Anardil on May 20, 2021, 06:15:46 am ---MULTI:
=> shooting assistance is not active for the multi ... :(
  which makes the game, with my balancing, unplayable ... so, it would be good if you could
  implement it for multi, thank you :)

--- End quote ---

Fotg implemented it. What version of FSO are you using?

Anardil:
I use Open Beta v3.7.1, and the game version v1.1.1; there is a new version, then?

The E:
This is all pretty impressive work you did there, but I have to ask: Why aren't you using Knossos?

Looking through the mods you posted, you've spent a lot of effort recreating the modding toolset with hexeditors and the like; it would be a lot easier for people to use your work if it was on Knossos.

And, speaking more generally, it seems to me that you're doing FSO modding the really really old-school pre-FSO way by directly replacing tbl files. We have extensive mechanisms to allow modders to only change the aspects of the game that they absolutely need to change; see this page on the wiki for reference.

wookieejedi:

--- Quote from: Anardil on May 20, 2021, 07:18:35 am ---I use Open Beta v3.7.1, and the game version v1.1.1; there is a new version, then?

--- End quote ---

As in version SCP 3.7.1? Currently FSO/SCP is on version 21.3 (albite the version numbers were changed to match the year, but still much more progressed then 3.7). Autoaim does work in multi in more recent versions of FSO (including the current stable release).

Knossos is very helpful for getting the most recent version with just 1 click :)

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