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Hosted Projects - FS2 Required => Just Another Day => Topic started by: Axem on June 02, 2013, 09:04:41 pm

Title: Just Another Day Development Blog
Post by: Axem on June 02, 2013, 09:04:41 pm
If you've ever wondered how Axem FREDs, just watch the video! (http://www.youtube.com/watch?v=9RJUKY9PNSE) It's about an hour compressed into 5 minutes of FREDding and playtesting to get a bunch of questions working with the prompt box script. So minor spoilers abound!

I had a large sense of dread that everything was going to go haywire on the first test, so I was quite happy that it worked so well and managed to get it 90% done in only 6 playtests! (The last 10% was boring refining and tuning that's even more boring than what you see here)

Maybe if I've got a future mission sufficiently planned, I'll do one from bare bones to "mostly done".
Title: Re: If you've ever wondered how Axem FREDs
Post by: Rodo on June 02, 2013, 11:06:49 pm
oh damn, massive sexps.

btw, Copy/Paste in fred2..

(http://www.dodge-dart.org/forum/attachments/chrysler-discussion/7739d1361749553-2014-jeep-cherokee-no-not-grand-20921.jpg)

share your secret oh mister Axem, as you did with mighty spacebar!
Title: Re: If you've ever wondered how Axem FREDs
Post by: Darius on June 02, 2013, 11:10:46 pm
Spoiler:
The video isn't sped up. Axem really does FRED an hour's work in 5 minutes.
Title: Re: If you've ever wondered how Axem FREDs
Post by: An4ximandros on June 02, 2013, 11:22:44 pm
 Advanced Xenogenetically Enhanced Mapper

Awesome.
Title: Re: If you've ever wondered how Axem FREDs
Post by: Oddgrim on June 03, 2013, 01:07:43 am
I just saw that long line of text which made little sense to me and blacked out, when I woke up again it was all over! (awsom vidya bah teh wuy :p)
Title: Re: If you've ever wondered how Axem FREDs
Post by: Arpit on June 03, 2013, 04:57:13 am
Love the AXEM.....
But hate the EXAM

Spoiler:
Soooo, a Rahu gas miner is the tenth beta tester who has stolen the Titanic.  :lol:
BTW what's that akrotiri for ?
Title: Re: If you've ever wondered how Axem FREDs
Post by: Axem on June 03, 2013, 07:35:58 am
oh damn, massive sexps.

btw, Copy/Paste in fred2..

share your secret oh mister Axem, as you did with mighty spacebar!

You mean uh, (http://lazymodders.fsmods.net/axemart/FreeSpace/SEXPs/copypasta.png)?


Arpit: All will make sense when JAD2.22 is released... wait this is JAD... It'll make... JAD-sense?
Title: Re: If you've ever wondered how Axem FREDs
Post by: Rodo on June 03, 2013, 08:44:14 am
ouu nousss, I though you had a shortcut for that!

I hate right clicking on every frikking sexp to do that :sigh:
Title: Re: If you've ever wondered how Axem FREDs
Post by: Cyborg17 on June 03, 2013, 11:57:21 am
Definitely better than looking up all the options you need in the menus.
Title: Re: If you've ever wondered how Axem FREDs
Post by: swashmebuckle on June 03, 2013, 01:20:55 pm
Aaaaaaa high speed flyout menu sensory overload
Title: Re: If you've ever wondered how Axem FREDs
Post by: Arpit on June 03, 2013, 03:10:18 pm
Axem, can we win in this JAD ?  :)

EDIT: Also will there be cake? I heard that you have put some candy bar stuff in there.
Title: Re: If you've ever wondered how Axem FREDs
Post by: Axem on June 03, 2013, 06:18:40 pm
Can you win? Well, since the subtitle to the next part will be "You can(not) win" I would say... maybe.

And we'll see about all the food!
Title: Re: Just Another Day Development Blog
Post by: Axem on July 02, 2013, 09:20:58 pm
I'm turning this into a Dev Blog type thread. People like that kind of stuff.

Fun with Backgrounds

I have a love-hate relationship with backgrounds. I love looking at them, who knew coloured clouds of gas would look so nice. But I hate making them, especially with FRED's painful "1 degree at a time" placement. So its no surprise that I like to spend the least amount of effort as possible on backgrounds. For JAD3, I just ran each mission through a random background generator and the results were... good enough. There was no semblance of artistic vision, it was just random nebula backgrounds, which is what I would probably just do anyway! Since these were the days before Lightspeed's nebulas were a normal addition to the mediavps, I was just dealing with either Volition's backgrounds, or the slightly touched up ones that were in the Mediavps. It didn't help matters anyway.

(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/skybox1.jpg)
Even the new Arcadia cannot save this picture being a travesty

For Vassago, seeing as the campaign took place in Capella, I just took a background from a mediavp upgraded mission that takes place in Capella. It was pretty sparse though, but I didn't want to waste time with them. I like a background that you can see from any angle you're viewing it from. It may be less "real" but it helps build a familiarness to a region of space, and it can help see ships that are far off in the distance (even though the low poly-ness can hurt that). Then I got a slightly "fuller" background from someone on IRC (I forget who!), and the only thing I changed were the bright orange-red nebulas to a not as bright tan. The more desaturated scheme, with that small batch of red, fit will with the campaign.

(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/skybox2.jpg)
The Arcadia looking slightly better here... Can we do better?

So now we're in JAD2.21. As I was building the first mission, which was like a FreeSpace remake of the beginning of Rebuild of Evangelion 2.0. I sort of had to make a new background as a result. So I went with a just using the nice bright blue nebula backgrounds, scaling some of the simpler ones up high so they would be a good background to the other more detail backgrounds. And it worked pretty nicely. So nice, that I decided to use it as the primary background for the FRED Knossos system.

(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/skybox3.jpg)
Better... better...

But it wasn't perfect yet! I still felt the background could be better, needed to be brightened up a bit. I had already released JAD2.21, but I could get away with slightly retconning the background a bit. Well, I was getting a little annoyed with how I could see the fuzzy pixellated edges on some of the highly scaled bitmaps. So I decided to try my hand at using Spacescape. It took a bit of tinkering with, but I finally was able to get something that had the same color scheme as the original bitmaps. No, thank YOU, eyedropper tool. The only problem was that I didn't like how Spacescape did stars. I liked Herra's starfields so much more.

Luckily, I knew that without an alpha channel, skybox textures render additively. Thus it was just a simple matter of taking the skybox from another model and making it into a subobject of my main colourful nebula. I loved the result so much, it was a no-brainer to make the switch.

(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/skybox4.jpg)
Ah, there we go!

Thinking about nice skyboxes made me think of the first mission again. The first mission takes place at the Beta Prime Research Facility, which is supposed to be in another system (Cause like the 4th Beta Tester jumped in from there!). What to replace it with? Sins of a Solar Empire had very beautiful skyboxes that I had been eyeing for quite sometime.


(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/skybox5.jpg)
Welcome to the hell system!

In fact, I had already nabbed the skybox files and even had a skybox model that would show the graphics properly. Their skybox files are mapped really weird, so when I showed one to Herra them. SO crazy that he did some magic stuff to it that better utilized the mapping space and filesize, while sacrificing very little quality. BP: Tenebra was going to use a recolored version as the background to the Jupiter mission before I thought the majestic clouds were a little too visible for a gas giant. So things went full circle for a bit and I thought the original was perfect for the Beta Experimentation Testing/Analysis Zone System. So in the next big release, you'll be seeing that in the first mission!

(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/skybox6.jpg)
Oh and this one, you'll be going here next time Holley goes shopping.

Gee Axem, are you just teasing us with all your pretty pictures? Are you just hoarding them?!

How dare you, good sir! Why, I had this nice package of 3 skyboxes to share! Now I'm hurt. Nah, I can't stay mad at you.


Axem's Skybox Pack 1! (http://lazymodders.fsmods.net/files/AxemSkybox1.rar) - Includes Bright Blue, Bright Green and Blood Red skyboxes.

Bright Blue and Bright Green skybox textures made by Axem
Starfield textures made by Herra Tohtori
Blood Red skybox texture from Sins of a Solar Empire, modified by Herra Tohtori.

Note: The Bright Blue and Blood Red Skyboxes use the mediavp starfield (starfield0001, included in the download), while the Bright Green skybox uses the Blue Planet skybox textures (SBTOP etc etc). The Blue Planet skybox is a lot more dense with stars, so you may like it more or less. You can use PCS to edit the skybox textures if you want something a little different.

Have fun!
Title: Re: Just Another Day Development Blog
Post by: Shivan Hunter on July 02, 2013, 11:59:21 pm
Quote
Then I got a slightly "fuller" background from someone on IRC (I forget who!)

That was meeeee (back when I was still DarthGeek on IRC)

I really liked the SoaSE background from the Tenebra mission. Have you ever considered using EVE Online nebulae? I really like their cloudy look.

My favorite background by far would have to be Herra's one from the BP:AoA DC. I know how he made it, and I've tried to copy it with other Hubble images, but it never looks very good since I'm patching a bunch of images together. Herra didn't need to, he found the one gigantic and interesting image with no blurriness or graininess or huge stars obscuring the view.
Title: Re: Just Another Day Development Blog
Post by: FreeSpaceFreak on July 03, 2013, 05:48:33 am
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/skybox6.jpg)
Oh and this one, you'll be going here next time Holley goes shopping.

:eek2: GENIUS! Let's all get our mods ad-sponsored! That way modders can make a living of it and fully invest their time into EVEN BETTER mods, while they'll still be free for all to play! See? Everyone wins!

(Next step: in-game purchases ;) )
Title: Re: Just Another Day Development Blog
Post by: Arpit on July 03, 2013, 08:13:21 am
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/skybox6.jpg)
Oh and this one, you'll be going here next time Holley goes shopping.
[/quote]

*Arpit is searching for image named as Shut up and take my money*

Win.  :nod: :yes:
Title: Re: Just Another Day Development Blog
Post by: Luis Dias on July 03, 2013, 10:36:58 am
in-game purchases? Great. Just fuuuuuuuuucking great. Not even FS2 mods escape the virus.
Title: Re: Just Another Day Development Blog
Post by: MatthTheGeek on July 03, 2013, 11:47:37 am
Resistance is futile.
Title: Re: Just Another Day Development Blog
Post by: Arpit on July 03, 2013, 12:50:13 pm
in-game purchases? Great. Just fuuuuuuuuucking great. Not even FS2 mods escape the virus.

No taxes in-game, please.
Title: Re: Just Another Day Development Blog
Post by: Axem on September 08, 2013, 07:47:01 pm
Good news and bad news!

Good news first, JAD2.22 will not release this year, as was my own intended goal! Wait, that's bad. The second part is much larger, at last count around 22 missions planned. Which is funny, because the first half was only 9 missions long. There's also a chance of the second half being split... again... So who knows! (How this silly idea got to be nearly 30 missions long is a mystery to us all)

Now for the bad news, you're still getting some JADness! Announcing...

Just Another Day 2.2 Xtreme Arcade!
Coming soon...
All the fun of JAD2.22 without the actual waiting for actual releases! Its WIN-WIN!
The release will consist of a hub mission plus 4 simple missions with two modes each. So really, its like 8 missions!
The missions give a preview of how things will play in JAD2.22, though there will be legit story based reasons why things are different! (Except item drops, those are getting retconned as "always were there")
Your scores are recorded so you can compete against yourself or... others! If all goes well, I'll be setting up a leaderboard of sorts where you can submit your scores and compete with other forumites.

And look, pretty pictures!
Flying through a race course!
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/racingdeath.jpg)
Facing off against a theoretically infinite number of enemies!
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/mexideath.jpg)

LASTLY! I am looking for a few people to help me test this. Each mission will have a rank that you'll be graded as and I need to know what are some good ranking spots. So I need people even if they play on Very Easy with a Joystick or on Insane with a mental connection to their computer. And also I need to know if I've made some weapon super cheap and OP that nothing else is worth using. I know, balance in JAD? Wat?!

So if you have some free time right now and know how to test and break missions, send me a PM. But I'll warn you, if you do a bad job at Beta Testing, guess who's getting used as inspiration for new Beta Testers in JAD...  :drevil:
Title: Re: Just Another Day Development Blog
Post by: QueenHolley on September 08, 2013, 07:49:07 pm
So not only are you behind on your ever increasing bloated and feature creeping campaign, but now you're making spin-offs?

Yeah, this is going to go reeeeall well...

The world will never know of my Oscar-winning performances...
Title: Re: Just Another Day Development Blog
Post by: Oddgrim on September 11, 2013, 06:09:53 am
Good stuff. A half hour plus campaign where you blow up (my?) ships :p

edit:I can't spell.
Title: Re: Just Another Day Development Blog
Post by: Axem on September 11, 2013, 07:04:19 am
Oh no, that's being saved for the main campaign. :p
Title: Re: Just Another Day Development Blog
Post by: Spoon on September 14, 2013, 08:36:07 pm
So not only are you behind on your ever increasing bloated and feature creeping campaign, but now you're making spin-offs?

Yeah, this is going to go reeeeall well...

The world will never know of my Oscar-winning performances...
Delta 1's performance was better.
I'm just sayin'
Title: Re: Just Another Day Development Blog
Post by: woutersmits on September 15, 2013, 05:10:21 pm
axem i wanna be a tester for that i like boss modes
i will help you with bugs
etc
count me in
ive Always free time
use my xfire username: wssmits
Title: Re: Just Another Day Development Blog
Post by: Colonol Dekker on October 02, 2013, 01:31:12 am
That was written like
an off beat haiku type thing
I like pie toot toot.
Title: Re: Just Another Day Development Blog
Post by: Axem on October 02, 2013, 05:46:53 pm
Sorry, I missed your post before wouter. I don't think I'll need any more help right now, I bagged a few testers. I'll let you know if that changes!
Title: Re: Just Another Day Development Blog
Post by: Axem on October 07, 2013, 08:24:24 pm
Let's keep this semi-regularly updated.

JAD: Extreme Arcade Preview 1
The Hub

(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/hub1.jpg)

Welcome to the hub! If you've played War in Heaven Act 3, it's kind of like the dreamscape, only not as creepy. And much less chanting. Its here in the hub that you can get familiar with things. You can't fire weapons, but you can fly all you want around the place. What good is there in flying if you can't shoot anything?

Well for one, selecting certain objects will give you a little popup giving a quick description about things.

(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/hub2.jpg)

Ah, like here! We have Holley's Ezechiel fighter (right next to a berserked version). By hitting spacebar (or button 2) you'll change into the fighter to see how the handling changes. But I feel we need to go deeper. I need stats! What am I really getting into with this fighter?! And what is that scan mode thing in the directives?

(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/hub3.jpg)

Now here we go. We get a nice rotating model of the ship, plus a bunch of stats that allow me to research the different fighters I can play with for JAD:XA. (Also Holley has taken on the large task of rewriting every single tech room description. Thanks.... I think.)

(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/hub4.jpg)

The scan mode is a lua script that takes the information from the in game stats. It's sort of a slimmer version of what FelixJim made awhile ago (but I did build it by hand, it was just easier that way). By pointing this at the berserk version, we can see how the stats upgrade when Holley goes berserk. (These values have been rebalanced a bit since JAD2.21!)

(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/hub5.jpg)

And by pointing it at other ships, we can see why we should NOT be flying them.

(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/hub6.jpg)

Looking over here, we see the mission ships. These four ships are our gateway to the exciting missions: Drone Turkey Shoot, Boss Duel, Space Race and Endless Gauntlet.

(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/hub7.jpg)

To bring us to the mission, all we need to do is select a ship and hit okay. Also note we can see real quick our past high scores for the mission. For Boss Duel, the options are Time Attack and Score Attack. Time attack challenges you to defeat the boss as fast as you can, while Score Attack challenges you to defeat as many boss waves as possible.

In a week or two, I'll show you a preview of the Boss Duel mission!
Title: Re: Just Another Day Development Blog
Post by: niffiwan on October 07, 2013, 08:44:37 pm
that is looking very cool  :yes:

So... I presume that new "cheating bastard" sexp is lurking in the background so we can post screenies of our high scores in order to compete for... hmm... bragging rights? :)
Title: Re: Just Another Day Development Blog
Post by: Rodo on October 07, 2013, 10:12:45 pm
Wow nice use of scripting, loving the menus.
*feels he's being watched
And the descriptions are awesome, written by a real ace.
Yes, that should get me in the clear.
Title: Re: Just Another Day Development Blog
Post by: Boomer20 on October 08, 2013, 12:12:41 am
The red trim on the Berzerked Ezechiel. Is that a new feature?
I don't recall seeing it in JAD 2.1.
Title: Re: Just Another Day Development Blog
Post by: QueenHolley on October 08, 2013, 07:39:11 am
that is looking very cool  :yes:

So... I presume that new "cheating bastard" sexp is lurking in the background so we can post screenies of our high scores in order to compete for... hmm... bragging rights? :)

I keep telling him to tie is-player-cheating with a self-destruct sexp, but he thinks its a little harsh! I don't get it, cheaters are SCUM!

And the descriptions are awesome, written by a real ace.

:)

The red trim on the Berzerked Ezechiel. Is that a new feature?
I don't recall seeing it in JAD 2.1.

Very perceptive! Even Delta 1's fighter now has some yellow glows on his ship when he goes into his overdrive mode. All in the name of trying to blind the player with bright colors!
Title: Re: Just Another Day Development Blog
Post by: QueenHolley on October 21, 2013, 08:18:59 pm
'Kay, so Axem is "busy" being a hopeless undead castaway trying to regain his humanity... (http://en.wikipedia.org/wiki/Dark_souls)

So I guess its up to me to satisfy you all with previews! What mission did he say he was going to preview? Boss Duel? No problem! No problem at all.

First lets choose our fighter... No brainer there.
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/bd1.jpg)

Then lets choose our weapons! Bosses are tough nuts to crack, so we better bring some heavy weapons!
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/bd2.jpg)

Okay, now we got two modes we can choose! I'm gonna go with... Time Attack. 54 seconds? Psh, I'm sure I can do it in half that!
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/bd3.jpg)

Here we go, about to start! Got a nifty boss health bar up top, a giant timer in my face to let me be annoyed by, and a presently empty bar just below that.
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/bd4.jpg)

So this boss can be annoying to kill, on account of it being able to teleport around the place. (I'm not sure that's canon, Axem!)
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/bd5.jpg)
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/bd6.jpg)
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/bd7.jpg)

So anyway you get that empty bar filled when you kill enemies, and let me tell you, that's what you want! Why?
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/bd8.jpg)

BERSERK MODE IS AWESOME.
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/bd9.jpg)

LET'S GO KILL THAT BOSS!
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/bd10.jpg)

Easy peasy! 2:31 huh? I'm just a bit rusty, that's all... I haven't played in a long time!
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/bd11.jpg)

Lame! I bet I can do it faster. All you need is better weapons. Weapons that your lame excuse for a fighter cannot carry.
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/bd12.jpg)
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/bd13.jpg)
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/bd14.jpg)
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/bd15.jpg)
THAT's how you do it.

Even with all that overkill weaponry, you STILL couldn't get a better time than the high score? Lame! (And get your own account)

Why didn't you just go for the weakpoint?

The what?
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/bd16.jpg)
Oh... THAT weakpoint... Too late for that now!

Next time maybe we'll get Mr Know-it-all there to putter-put through a dangerous obstacle course full of beams and pain.
Title: Re: Just Another Day Development Blog
Post by: SpardaSon21 on October 21, 2013, 08:50:19 pm
"Not Heaven's Fire"
Axem, we all see what you did there. ;)
Title: Re: Just Another Day Development Blog
Post by: Rodo on October 21, 2013, 09:28:05 pm
I want to play this.
Title: Re: Just Another Day Development Blog
Post by: MatthTheGeek on October 22, 2013, 12:42:11 am
Streched HUD and non-HTL Arcadia ? You can do better than this Axem.
Title: Re: Just Another Day Development Blog
Post by: Black Wolf on October 22, 2013, 12:50:36 am
Streched HUD and non-HTL Arcadia ? You can do better than this Axem.

Forget the mind blowing FREDding that's going into this project - let's jump straight onto the tinyest flaws we can find? Yep, that's a great attitude in a volunteer driven community. :doubt: And what are you talking about WRT the Arcadia? That is the high poly model.
Title: Re: Just Another Day Development Blog
Post by: MatthTheGeek on October 22, 2013, 12:57:05 am
Forget the mind blowing FREDding that's going into this project - let's jump straight onto the tinyest flaws we can find? Yep, that's a great attitude in a volunteer driven community.
ಠ_ಠ

You tell that to my face when you've given even a tenth of the praise I've showed to Axem before, young man.

And what are you talking about WRT the Arcadia? That is the high poly model.
****. You're right. Didn't recognize it under the interface.

Just goes to show how faithful to the original it is. Or how used to it I already am !
Title: Re: Just Another Day Development Blog
Post by: Axem on October 22, 2013, 07:19:18 am
Calm down you twos. I do testing with both the mediavp svn with all the latest bells and whistles and the 3.6.12 mediavps to make sure there's nothing forgotten and its forwards compatible. The hub preview was done with the mediavp svn (with a properly scaled hud) and I guess Holley was using the 3.6.12 mediavps for the Boss Duel. Only a modified version of the new Rakshasa will come with JAD:XA because of some subsystem tweaking.
Title: Re: Just Another Day Development Blog
Post by: Misuzu Stella on November 07, 2013, 03:26:59 pm
With scores like that, how will you ever defeat the beta tester menace!?


Lo and behold, childeren.
(http://img440.imageshack.us/img440/7828/l3i8.png)
Title: Re: Just Another Day Development Blog
Post by: QueenHolley on November 07, 2013, 06:27:34 pm
CHEATER.
Title: Re: Just Another Day Development Blog
Post by: niffiwan on November 07, 2013, 06:55:16 pm
 :confused:  How many alts does Her Majesty have anyway? :confused:
Title: Re: Just Another Day Development Blog
Post by: AndrewofDoom on November 07, 2013, 06:56:49 pm
Back to the not real world, BOTH OF YOU.
Title: Re: Just Another Day Development Blog
Post by: Lorric on November 07, 2013, 06:59:50 pm
Who let Misuzu out of Wings of Dawn anyway?
Title: Re: Just Another Day Development Blog
Post by: Rodo on November 07, 2013, 08:37:44 pm
I love the explody stuff from jad. Most play this yes.
Title: Re: Just Another Day Development Blog
Post by: X3N0-Life-Form on November 08, 2013, 04:17:05 am
Oh gods, both of them are here now ... May FRED have mercy.
Title: Re: Just Another Day Development Blog
Post by: QueenHolley on November 08, 2013, 07:40:17 am
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/screen0314.jpg)

Oh look, I can get a better score than Ms Cheater without cheating.
Title: Re: Just Another Day Development Blog
Post by: Luis Dias on November 08, 2013, 01:09:41 pm
What I get out of this thread is that I won't ever reach anywhere near 10 minutes in that score.
Title: Re: Just Another Day Development Blog
Post by: SuperDelta1 on November 12, 2013, 07:29:30 pm
Hello, my glorious nerd-fans! Delta 1 here to tell you all about this race mission for the upcoming XTREME ARCADE release.

The objective's real simple, run the race as fast as you can. Simple, right? Well let me tell you the secret to running this FASTER and BETTER.

Kill things.

Allow me to refresh your poor little brains from that boring spiel from last month. Holley's got her very aptly named "Berserk Mode", and I have my incredible "Overdrive Mode" (though right now it says Berserk Mode on mine, probably needs a firmware update or something). When we enter these modes through killing enemies, our fighter's stats increase. What's important about the race is to go FAST. So to go FAST, we're going to need to spend a few precious seconds killing things to GO fast and to STAY fast.

Let's take a quick preview of the mission map!
So you can see the route we're going to be blazing through. A leg or two inside Vasudan ships and installations, racing around beams. I can already do it blindfolded. The red circles are were some dumb drones fly around. It'll take a few precious seconds to kill them, but it really pays off.
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/racemap.png)


Allow me to show my picture perfect attempt at this race.

Obviously, we want my awesome fighter. It's red, so it goes faster. But Delta 1 you say, it says your top speed is only 70m/s! And Jerry, I'll say, cool it. This isn't even my final form.
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/delta1race1.jpg)

And GO!
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/delta1race2.jpg)

Okay, so I've already killed a few drones and gotten up to Berserk/Overdrive here. I'm using the suspiciously named Not Heaven's Fire (trademark issues I guess) to just take out that group of drones.
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/delta1race3.jpg)

And presto, third level berserk! The third level doesn't improve stats any, it just gives me another upgrade of primary weapons, which is always a plus. You can also see that I'm doing a whopping 195m/s with my afterburner on! (I told you about my forms, bro. I told you.)
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/delta1race4.jpg)

Just avoiding the beams, so I won't get hit.
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/delta1race5.jpg)

Just passed through the Karnak installation to fly through an Arcadia. (Avoiding the Deimoses too!)
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/delta1race6.jpg)

And coming through the final leg here!
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/delta1race7.jpg)

And BOOM. 4:02:00 EXACTLY. I probably could have gotten it below 4 minutes if I wasn't spending my time sightseeing for you guys.
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/delta1race8.jpg)

How'd you do, Epsilon 1?

I regret to inform that I did not fare as well.
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/delta1race9.jpg)

See, now that's what a lack of killing power gets you. Just about double the time. (You really need a better fighter, bud.)

They have informed me its on backorder.

Right, so, how about you take the next preview. That drone shooty thing. Until next time, my fans!
Title: Re: Just Another Day Development Blog
Post by: Rodo on November 12, 2013, 08:15:57 pm
There's something I don't get, do we get to choose any of the three chars to play these mini games, or just a preset one?
DERP
Title: Re: Just Another Day Development Blog
Post by: Axem on November 12, 2013, 08:25:37 pm
You can see in the ship select that there are the three "character" ships there, so you can play with any of the three.
Title: Re: Just Another Day Development Blog
Post by: niffiwan on November 12, 2013, 08:38:00 pm
Glorious :)

Also reminds me of the training course in XWA, fly through the rings, shoot stuff to go faster... didn't see any return fire in the JAD version though  :nervous: (obviously I'm viewing the beams as obstacles more than deliberate attempts to shoot down your ship!)
Title: Re: Just Another Day Development Blog
Post by: Axem on November 12, 2013, 08:52:54 pm
There is some return fire (not a lot), but your fighter (when berserked) is going too fast for the weapons to hit. I might pump it up a bit more now that you've mentioned that. :p
Title: Re: Just Another Day Development Blog
Post by: niffiwan on November 12, 2013, 09:03:38 pm
Hurrah! Me & my big mouth making it harder for everyone  :warp:
Title: Re: Just Another Day Development Blog
Post by: DahBlount on November 12, 2013, 09:54:58 pm
I accept your challenge Axem.
In all seriousness, I can't wait for this to get released, that and JAD 2.22.
Title: Re: Just Another Day Development Blog
Post by: Epsilon One on December 02, 2013, 09:20:18 pm
Hello. I am Epsilon 1. You may have seen me fly along aside my wingmates, Holley and Delta 1.

I have been asked to demonstrate the Drone Turkey Shoot mission for Just Another Day: Xtreme Arcade.

I begin by selecting my fighter, the GTF Ares. Unlike the GTF Ezechiel or GTB Rhea, it does not contain any special abilities that allow it to increase its stats due to destroying hostiles. Since I am familiar with this craft, I will select it.
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/epsilon1-1.jpg)

Now I have selected my loadout.
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/epsilon1-2.jpg)

I have now just begun the mission.
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/epsilon1-3.jpg)

My score is being kept track of in the directives gauge. I have destroyed 7 drones.
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/epsilon1-4.jpg)

This would be a good situation to use a high power weapon that is capable of destroying a mass of enemies in a constrained location. Unfortunately, I do not possess such a weapon.
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/epsilon1-5.jpg)

Time has almost expired. Upon completion of the countdown, the systems of my fighter will shutdown and I will be unable to engage the enemy until the next mission.
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/epsilon1-6.jpg)

My results have been condensed for the debriefing screen. As well, rank symbol has been displayed so that I may grade myself on the performance given. In this case, a C. Grades are given, from lowest to highest: F, D, C, B, A, S. It would appear there is a bug in the display, as it lists the fighter used as 'None'.
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/epsilon1-7.jpg)

I will now also quickly demonstrate the alternate mode for this mission, the Duel Mode. The objective is to obtain more kills of the simulated drones than your rival, who may be Holley or Delta 1.

You can see Holley just finishing off a group of drones. The directives gauge displays the targets destroyed and the targets remaining. I have not been able to destroy any drones as of this image.
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/epsilon1-8.jpg)

After killing enough drones, Holley has now gone into her berserk mode. I have not been able to destroy any drones as of this image.
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/epsilon1-9.jpg)

Holley is engaging in some conversation as she continues to destroy the drones. I have been able to destroy 2 drones as of this image.
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/epsilon1-10.jpg)

My results appear to have been less successful as the previous one.
(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/epsilon1-11.jpg)

Axem has told me that he will demonstrate the final mission next. It is the Endless Gauntlet.

Thank you.
Title: Re: Just Another Day Development Blog
Post by: MatthTheGeek on December 03, 2013, 12:28:31 am
Well at least SOMEONE can keep a level head in this madness.
Title: Re: Just Another Day Development Blog
Post by: X3N0-Life-Form on December 03, 2013, 02:30:33 am
Great, now they're sending in the clones...
Title: Re: Just Another Day Development Blog
Post by: Oddgrim on December 03, 2013, 07:52:53 am
zzzzzz.. huh done already? Why thank you Epsilon one that was.. informative. :p
Title: Re: Just Another Day Development Blog
Post by: Darius on December 03, 2013, 11:26:55 am
He is sooo creepy.
Title: Re: Just Another Day Development Blog
Post by: Spoon on December 03, 2013, 12:16:54 pm
He is sooo creepy.
WOW, Rude.
I hope the mods will give you a ban for this! Insulting first time posters like that. Unbelievable.
Title: Re: Just Another Day Development Blog
Post by: MatthTheGeek on December 03, 2013, 02:07:02 pm
We should ban all the people who suggest other people get banned.











... wait.
Title: Re: Just Another Day Development Blog
Post by: Rodo on December 03, 2013, 02:14:53 pm
I like the dude, he's so generically lovable.
Title: Re: Just Another Day Development Blog
Post by: Lorric on December 03, 2013, 04:48:14 pm
I haven't played any JAD, but Epsilon One seems nice and helpful to me.
Title: Re: Just Another Day Development Blog
Post by: QueenHolley on December 03, 2013, 05:03:47 pm
He is sooo creepy.
WOW, Rude.
I hope the mods will give you a ban for this! Insulting first time posters like that. Unbelievable.

Psh, it's not an insult if its true. Which it is. 110% true.

I like the dude, he's so generically lovable.

Looks like you're off the cool list now!

I haven't played any JAD, but Epsilon One seems nice and helpful to me.

Oh trust me, once you play it, you'll see that he is a capital-creep monster 6- no- 7000!
Title: Re: Just Another Day Development Blog
Post by: Lorric on December 03, 2013, 05:06:27 pm
Oh, I've seen you around too. You're a strange one. :)
Title: Re: Just Another Day Development Blog
Post by: MatthTheGeek on December 04, 2013, 03:10:24 am
She's just mad that Epsilon manages to be cooler (and more helpful) than her without even trying.
Title: Re: Just Another Day Development Blog
Post by: Colonol Dekker on December 09, 2013, 11:25:39 am
Is there a new jad???? How long have I been away???
Title: Re: Just Another Day Development Blog
Post by: Axem on December 17, 2013, 08:47:18 pm
So my bright and brilliant stars have given you a taste of 3 of the 4 modes for JAD:Xtreme Arcade. Allow me to tell you about the 4th, the ENDLESS GAUNTLET. While I don't intend to push you to play these in any order, the three that Holley, Delta 1 and Epsilon 1 have shown off train you for the Endless Gauntlet. The Turkey Shoot gets you familiar with weapons and ships. The Boss Duel gives you an idea on how bosses can act. And the Space Race gives you a lesson in gotta go fasting.

But I'm sure this is the mode that you will play the most anyway, and its had the most work gone into it, so that shouldn't be surprising. The other three took about 2 weeks to do in total, while the Endless Gauntlet took around 3 months, mostly because of creating the central point of the mission: The Bosses. Making scripts for their abilities, sexping their behavior and sometimes needing to greatly modify the model to accommodate awesome stuff takes a surprising amount of time!

Anyway, the endless gauntlet part is totally true. There is no end to the enemies! With an Infinitely Enemy Spawning script I made, enemies will continue to spawn until you crash the game for playing it for a week non-stop. But there's only 8 bosses, and they don't regenerate. Making them infinite would take a little too much work... Anyway, let's show the first three off!

(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/axem2.jpg)
After killing 15 enemies, the first boss, Xoriel is summoned. Xoriel is made up of 3 potentially invincible Asuras. The catch is when an Asura is invincible, it can't fire. It also glows white to let you know what not to shoot. Xoriel is pretty easy, not much health. No beams. Also no core that will trigger its immediate death.

(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/axem3.jpg)
After killing Xoriel and another 15 enemies, Armoriel shows up to cause some trouble. Armoriel, as its name implies, is heavily armored. And even if you decide to use your most powerful weapons on it, it can regenerate its health at a fast rate. So how do you beat this hard headed boss? Weakpoints, duh. Armoriel has two, and if you let it regenerate, the weakpoints heal too. So be quick with your shots!

(http://lazymodders.fsmods.net/axemart/FreeSpace/Campaigns/JAD/JAD222/axem4.jpg)
After Armoriel and 15 additional baddies are blown to bits, Teleportiel is ready to fight. Hey, this guy looks familar. Yes, its pretty much the same boss from the boss duel. It still loves teleporting around, but its weakpoint is still in the same spot for you to blow to bits.

After Teleportiel, the price of admission to the next boss jumps up to 30 enemies, and then later it'll jump up again. The "countdown" to the next boss is always shown, as well as your current score. The Time Attack Mode gives you 5 minutes to win as many points as possible. 5 minutes gets you to about Armoriel. Endless Mode doesn't stop, but it takes around 45 minutes to clear every single boss in one go. After the bosses are cleared, the mission will keep spawning enemies until you get killed. This is my ultra subtle metaphor for life.

Expect to see something... hopefully soontm.

So with that all out of the way, I'll open the floor to questions. Ask anything, no matter how dumb! (Warning: If its really dumb I'll get Holley to answer them or something)
Title: Re: Just Another Day Development Blog
Post by: Boomer20 on December 17, 2013, 09:07:19 pm
Whats a Hypotenuse? (You said anything)

In all seriousness this looks really really really cool and I see my holidays being wasted away playing this.
Can't wait to play this.
Title: Re: Just Another Day Development Blog
Post by: niffiwan on December 17, 2013, 09:11:03 pm
What are the names of the other 5 bosses?  Does it continue the *iel theme? :)
Title: Re: Just Another Day Development Blog
Post by: Spoon on December 17, 2013, 09:27:45 pm
What are the names of the other 5 bosses?  Does it continue the *iel theme? :)
Reflectiel is a ***** and a half
Title: Re: Just Another Day Development Blog
Post by: Axem on December 17, 2013, 09:44:41 pm
Whats a Hypotenuse? (You said anything)

A big fat African water loving mammal.

What are the names of the other 5 bosses?  Does it continue the *iel theme? :)

They all follow the *iel theme, except for the last one. As for the names...

Reflectiel is a ***** and a half

THANKS FOR THE SPOILERS SPOON. DIDN'T YOU READ THE NDA?! Guess I own your soul now!

(I don't want to spoil too much, so the rest of the bosses will remain hidden until release!)
Title: Re: Just Another Day Development Blog
Post by: Boomer20 on December 17, 2013, 09:54:14 pm
Whats a Hypotenuse? (You said anything)

A big fat African water loving mammal.


I knew it, this turns my world upside down.

Does the last boss by chance end in *ris and the ode to joy plays when he arrives and S*** goes down.
Title: Re: Just Another Day Development Blog
Post by: Oddgrim on December 18, 2013, 04:13:12 am
Awesome preview axem, I have no idea how you do it but this looks like hella fun.
Title: Re: Just Another Day Development Blog
Post by: Spoon on December 18, 2013, 07:50:59 am
THANKS FOR THE SPOILERS SPOON. DIDN'T YOU READ THE NDA?! Guess I own your soul now!

(I don't want to spoil too much, so the rest of the bosses will remain hidden until release!)
B-b-b-ut... the NDA only said stuff about disco music...
Title: Re: Just Another Day Development Blog
Post by: Rodo on December 18, 2013, 08:45:04 am
I really really want to play this.
Title: Re: Just Another Day Development Blog
Post by: Axem on December 18, 2013, 05:57:51 pm
THANKS FOR THE SPOILERS SPOON. DIDN'T YOU READ THE NDA?! Guess I own your soul now!

(I don't want to spoil too much, so the rest of the bosses will remain hidden until release!)
B-b-b-ut... the NDA only said stuff about disco music...

You obviously didn't read it well enough!

(http://lazymodders.fsmods.net/files/readitspoon.png)
Title: Re: Just Another Day Development Blog
Post by: Axem on July 18, 2014, 07:07:16 pm
After a long stretch of doing work for Wings of Dawn, Blue Planet and a ton of scripting related funness, I'm back at working on JAD again!

So JAD2.21 has been out in some sort of "beta" form for the last 3 years and wouldn't you know it, I've been trying to get work on the next part, but then I go and make JAD:XA which sort of sets general progress back a bit. And then I like all the refinements I did in JAD:XA so I need to go back to JAD2.21 and backport the changes. And it seems fair enough to re-release JAD2.21 with those refinements, but wouldn't you know it, I never separated the changes between JAD2.21 and 2.22. Just throwing everything into one giant ugly folder of slow progress and files I don't use anymore.

So after mucking about and making headway, I've got some neat stuff to show. So what will be changed in this Non-Beta Version of Just Another Day 2.21?!

Gentle Graphical Upgrades
There's a bunch of pretty skyboxes all over the place that replace the bitmap background based ones. I know I've shown these off before, but who doesn't love pretty skyboxes? The first mission technically was taking place in another system, but you wouldn't know it because the background was the same! So that's now that firey red one also seen in JAD:XA. (Credit for that goes to Ironclad Games, taken from Sins of a Solar Empire).
(http://lazymodders.fsmods.net/axemart/JAD/blogpics/redskybox.jpg)

And the FRED Knossos system has this pretty blue one that I released a little while ago which has been also recently seen in Frontlines!
(http://lazymodders.fsmods.net/axemart/JAD/blogpics/blueskybox.jpg)

And mjn was so hip and cool to help me by making this purplish-red skybox for the Fonzarelli system where you fight the Sixth Beta Tester.
(http://lazymodders.fsmods.net/axemart/JAD/blogpics/fonziskybox.jpg)

In addition to those skyboxes, 2.21 now uses the 2014 mediavps, taking advantage to all the new models. The only real change I needed to make to the missions was anything related to the new Arcadia. The hangar now actually looks awesome, so I'm not ashamed to launch ships from it now.
(http://lazymodders.fsmods.net/axemart/JAD/blogpics/hangar.jpg)

And Holley's funky highschool girlfriends got their fighters slightly spruced up, getting rid of those creepy skulls for something more friendly like hearts and stars!
(http://lazymodders.fsmods.net/axemart/JAD/blogpics/holleyfriends.png)

Next week, something actually new!
Title: Re: Just Another Day Development Blog
Post by: Colonol Dekker on July 19, 2014, 12:06:31 pm
 :yes2: :nod: :yes:

You need to take time to breathe and relax Axem. You. Are. A. Machine.


/me suspiciously wonders if Axem is, indeed some sort of automaton sent back from the future where he is simply applying knowledge of Fred V 5.2.2 :nervous:
Title: Re: Just Another Day Development Blog
Post by: X3N0-Life-Form on July 19, 2014, 01:52:05 pm
:yes2: :nod: :yes:

You need to take time to breathe and relax Axem. You. Are. A. Machine.


/me suspiciously wonders if Axem is, indeed some sort of automaton sent back from the future where he is simply applying knowledge of Fred V 5.2.2 :nervous:
My personal theory is that he is a Wizard.
Title: Re: Just Another Day Development Blog
Post by: Axem on July 25, 2014, 10:01:14 pm
This wizardy is just getting started.

Refined Bosses
A few bosses have had been refined a bit. The biggest change is the Fourth Beta Tester, the first one you fight as Holley. The fight always bugged me because it consisted of just trying to destroy 5 invisible subsystems that were strewn all around the ship. Hardly that exciting. It was more annoying and ultimately forgettable. So now she's had a bit of an upgrade! With the addition of 2 extra arms, beam turrets added at all the arms, and behavior to always face the player, the Fourth Beta Tester now has some amount of character when fighting it.
(http://lazymodders.fsmods.net/axemart/JAD/blogpics/newfourth.jpg)

The fight is still dead simple, but a lot more engaging when you have the boss now actively trying to kill you instead of just running incidental waypoints.

(http://lazymodders.fsmods.net/axemart/JAD/blogpics/newfourth2.jpg)
Just avoid the beams and you won't get hit!


Extra Interface Work
I've been on a bit of a crusade when it comes to adding to the FreeSpace interface. The Journal, the System Viewer. But those are mostly fluff! Let's get something cool and neat going here.

Usually if you want to replay a fun mission, you just select it in the mission simulator. But selecting mission names from a list is SO 1999. Let's use something a little more dynamic…

Introducing, the campaign map!
Click on the mission you want to play, view campaign progress, take a break by hitting the club room, or just exit to the mainhall! The choice is yours.

And the clubroom is where my journal script gets its use here. All the written fiction and bonus stories go there, as well as character profiles and other goodies!


Next week, hidden no longer!
Title: Re: Just Another Day Development Blog
Post by: Colonol Dekker on July 26, 2014, 03:24:52 am
 :jaw: that is awesome. Each mission needs a screen now? Are the the background diorama part of the .fs2 file? How does it all work?
#axem
Title: Re: Just Another Day Development Blog
Post by: X3N0-Life-Form on July 26, 2014, 05:02:21 am
wat
Title: Re: Just Another Day Development Blog
Post by: niffiwan on July 26, 2014, 06:04:53 am
<3 <3 <3
:yes2: :nod: :yes:
Title: Re: Just Another Day Development Blog
Post by: Axem on July 26, 2014, 08:19:07 am
Okay, I guess it need a bit more explaining. ;)

The mission select screen is indeed a mission, you can see how the mission space is set up below.
(http://lazymodders.fsmods.net/axemart/JAD/blogpics/behindthescenes.jpg)
The script runs that reads a config file that tells how the mission select screen should be drawn on top of the mission. Which missions, their positions, what missions are connected to what, which image should be drawn (here I just use resized mission loading screens), and other things like variables indexes. One of those variables is called scene, which puts that in a sexp variable for the game to watch. If scene changes, then the game fades out the screen, switches skyboxes, camera view and music, then fades back in. Two other variables are Available and Completed. These are indexes to bitwise sexp variables. If available is active, the mission can be selected. If its completed, it will get a green checkmark. Depending on the state of connected missions, the paths between mission buttons changes. Green means this path was completed, yellow means this path can be taken, and red means this path isn't available yet.

So how it works for JAD is when you start a mission, you don't just do the mission, you'll do the mission's "arc". So if you select "Beta Tester Attack" (mission 2a), it will lead into "Beta Tester Counterattack" (mission 2b) and then return you to the mission select screen again. You can't jump back to the mission select screen while you have an arc in progress, that's something I still need a code feature for.

When you have a mission selected and press the play mission button, an event goes true and the mission ends. The campaign logic uses that to send me to the correct mission. And the weird multi-loop logic is enough to crash the FRED campaign view, so that made for some fun debugging!
Title: Re: Just Another Day Development Blog
Post by: Boomer20 on July 26, 2014, 05:45:21 pm
Your work never ceases to amaze me!
Can we like download your brain and upload it into FRED to act as a help guide?
Or are you FRED itself?
Title: Re: Just Another Day Development Blog
Post by: Axem on July 26, 2014, 06:24:57 pm
Maybe!
Title: Re: Just Another Day Development Blog
Post by: Colonol Dekker on July 26, 2014, 06:31:17 pm
Do not upload him into ANYTHING.

SHODAXEM will end our way of life if you do :shaking:
Title: Re: Just Another Day Development Blog
Post by: Boomer20 on July 26, 2014, 08:35:35 pm
Do not upload him into ANYTHING.

SHODAXEM will end our way of life if you do :shaking:

Well then we just get the Dekker Rangers to go beat the SHODAXEM and restore order.
No harm done right?  :p  :D
Title: Re: Just Another Day Development Blog
Post by: Rodo on July 26, 2014, 10:32:17 pm
This is just genious work. I cannot believe that's FSO at all.
Title: Re: Just Another Day Development Blog
Post by: QueenHolley on August 08, 2014, 09:45:42 pm
Oof! I'm sick of all these dumb updates that add NOTHING new or worthwhile. People have been playing this game for YEARS without your silly menus or long-winded fiction. Why not get to what is the most important new addition to your dumb mod?!

What I am talking about, of course, is me.
(http://lazymodders.fsmods.net/axemart/JAD/blogpics/holley.jpg)
Yes, Axem finally saved enough money to commission official portraits of my very fair likeness. And in full color to boot as well, none of this bullcrap monochrome silliness. (Art is courtesy of Spoon, maker of Windmills of Dawn or something, so give him your praise.)

But as usual, I am forced to share the spotlight with others who only ride on my coat tails. Yes, oh eternally nameless pilot, I am talking about you and your slightly punchable face.
(http://lazymodders.fsmods.net/axemart/JAD/blogpics/delta1.jpg)

And… Epsilon 1 and your… completely forgettable face.
(http://lazymodders.fsmods.net/axemart/JAD/blogpics/epsilon1.jpg)

LAME.

And as if Axem needed an excuse to introduce more ways to have parts of the game without blowing up space ships, that Visual Novel script that Wings of Dawn showed off is also in JAD. At least you get to see my pretty face in higher resolution.
(http://lazymodders.fsmods.net/axemart/JAD/blogpics/holleyandelta1.jpg)

Maybe in a month or two Axem will release this stuff. And then continually refine it until global warming floods his middle-of-the-continent location….
Title: Re: Just Another Day Development Blog
Post by: X3N0-Life-Form on August 09, 2014, 03:22:15 am
Quote
And… Epsilon 1 and your… completely forgettable face.
Shinji, is that you? :P
Title: Re: Just Another Day Development Blog
Post by: Spoon on August 09, 2014, 12:04:34 pm
maker of Windmills of Dawn or something

I'll have you know, that just because I'm dutch, doesn't make everything I do related to windmills!
Title: Re: Just Another Day Development Blog
Post by: Rodo on August 10, 2014, 09:50:56 am
He does actually resemble shinji somewhat.
Oh the humanity!
Title: Re: Just Another Day Development Blog
Post by: Boomer20 on August 11, 2014, 08:49:08 pm
Man the wait for this is unbearable.
And for JAD2.2
And the real JAD3  :nervous: (I put the pieces together and worked out that JAD3 is indeed JAD4)
And you know you can never have enough JAD!
Title: Re: Just Another Day Development Blog
Post by: Thisisaverylongusername on September 06, 2014, 02:41:08 pm
Just saw the preview vid. That was AWESOME!  :D
Title: Re: Just Another Day Development Blog
Post by: Axem on September 06, 2014, 02:57:22 pm
Boy you guys are quick, stalking my youtube like that. :p

Here's a preview video of Mission 2b: Beta Tester Counterattack.

In completely unrelated news, the download links for everything are down for maintenance. Who knows what might take their place.
Title: Re: Just Another Day Development Blog
Post by: Axem on May 12, 2015, 08:22:06 pm
Balance is a funny thing. It all looks fine and makes sense on paper, then you go into a controlled test environment. Still acceptable results. Oh, but then it's time for a REAL mission with REAL instances of trouble. What then, punk?

Today I'll share some of the refining the Berserk mode has gotten and what led to the changes.

So if you've played JAD:XA, you will have gotten a taste of the Berserk mode. Kill things, berserk bar increases. Berserk bars fills up, your fighter upgrades in stats and weapons. Holley and Delta 1 had some differing characteristics that made their fighters a little different when it came to berserking. Holley got more "berserk points" for each kill, while Delta 1's lost less "berserk points" per cooldown cycle. This sort of reflects their personalities, Holley gets pumped up faster and Delta 1 is more "sustainable" (or maybe he lacks Holley's attention deficited nature?). That contrast made some amount of sense and playing as either pilot in the endless gauntlet was still very much doable. Mission complete.

End the blog post.

Oh wait, a problem arose.

In JAD2.22, Delta 1 has a string of missions where he gets to impress girls and show off. The problem: The Rhea is a terrible dogfighter. It's fine against capital ships and gunships, but put it against fighters and it can't hit anything. The main offset gunbank was the primary issue, so that's why I made a Mk 2 variant with a more centered 4 primary weapon bank.

And while it made dogfighting better, it still took longer than fights with the Ezechiel. In this segment, there's about 6 fighters that attack you and your party. New problem: minimum it takes about 6 kills to get the Rhea into berserk. With the cooldown cycle time, it would go up to 7 or 8. The Rhea is already a terrible dogfighter, I don't want to flood the mission too many with fighters that would kill you and your friends.

It was time to go back to the drawing board. The goal was to get the Rhea into berserk faster. One idea was to make ships worth more berserk points in lower levels. That way you can get into berserk faster, while not being able to get to the highest level too quickly. But if I did that, then Holley needs the same treatment since her thing was "Get into berserk before Delta 1" and I was already happy with the action levels with her missions. I didn't want to upset the cart too much with that.

I began to think about how the Rhea fights. It's not a dogfighter so much as a bomber (duh!). And capships take a lot longer to kill than fighters. So why not tie it's berserk with the damage it deals? Delta 1 can pop a few fighters then do a strafing run on an enemy capital ship and boom, he's powered up! Haha, wait. This berserk system I made only assumes kills will increase berserk. I would need to rewrite it all for it to assume berserk can come from other areas.

(http://lazymodders.fsmods.net/axemart/JAD/blogpics/deltaberserk.png)
By only firing his Maxim, Delta 1 still gains a good chunk of berserk power! Whatever happens, we have got the Maxim and they have not!

But if I'm going to do that, I need to think about Holley too. She needed her own little gimmick. I couldn't leave her with just a plain berserk method, she's not a plain girl. Epsilon 1… sure. He's plain, but still too plain for any Berserk. In any case, I looked at Holley's personality again. Quick tempered, but burns out of energy quicker. What do?

One of the things I like to do while I waste time is watch SaltyBet. It's a fun twitch stream of 6000 AI fighters fighting 24/7. You can bet on the fights with imaginary money for fun and not-profit. While watching one fight, one of the fighters had this combo score multiplier gauge. The more hits they delivered within a certain time the more it went up. This gave me an idea.

I devised a berserk combo system for Holley. It starts off at x1.0. When she kills one fighter, it goes up to x1.2. Then x1.4 with the next kill and so on until she maxes out at x2.0. If enough time passes between kills, it goes back down one level. This would encourages players as Holley to scramble for kills. To be more impatient and more reckless.

(http://lazymodders.fsmods.net/axemart/JAD/blogpics/holleyberserk.png)
Either Holley is on a killing spree, or she just found out they stole her cookies.

I also had to start to look ahead at other playable characters coming up. One was this new girl who is a bit of a daredevil and she's at her best when she's got the pressure of 80 Sathanas juggernauts on her shoulders. So she got a multiplier system of her own, but instead of kill combos, it's based on her health. At full health, she gains berserk the slowest out of all the characters. But starting at 75% health it starts to multiply up, hitting 2x at 50% health and nearly 4x at 1% health. Her fighter is a bit of a glass cannon too, so it's very much a high risk high reward playing style.

(http://lazymodders.fsmods.net/axemart/JAD/blogpics/annaberserk.png)
On the left, a kill at full health. On the right, a kill with 13% hull left! Better be nimble!

So with all that in mind, I went and rewrote my berserk system, this time upgrading the UI graphics a bit and making the config file a lot more… configurable. Now editing everyone's berserk performance became a lot simpler and they could have more than one way to get buffed out. As well, the system became more generic so non-players could berserk as well (Both allies and enemies!).

Fun for the future...
Title: Re: Just Another Day Development Blog
Post by: QueenHolley on May 12, 2015, 08:24:08 pm
What?! Why does someone else get a higher multiplier than me! This wasn't in my contract! I demand reparations!
Title: Re: Just Another Day Development Blog
Post by: DahBlount on May 15, 2015, 10:07:58 pm
Oooooh, I like this. By diversifying the manner in which each character goes berserk, I think JAD is going to be much more fun to play(This shouldn't be physically possible, but this is JAD).

This talk of a new character is interesting, perhaps we will get to see even crazier missions now.
Title: Re: Just Another Day Development Blog
Post by: Axem on May 24, 2015, 07:15:27 pm
Instead of writing 1000 words, I'll just post a pic or two and let that count instead.

(http://lazymodders.fsmods.net/axemart/JAD/blogpics/screen0280.jpg)
(http://lazymodders.fsmods.net/axemart/JAD/blogpics/screen0285.jpg)
Title: Re: Just Another Day Development Blog
Post by: niffiwan on May 24, 2015, 11:06:12 pm
Is... that a Shivan mushroom in the 1st pic? 

Also, is Anna flying a Rhea? I thought she (being the presumed new character) had the Iapetus? :)
Title: Re: Just Another Day Development Blog
Post by: JSRNerdo on May 25, 2015, 08:01:09 am
Is that a beam with just a chargeup glow and no beam sections to create that energy sphere-y thing? Clever. Very clever.
Title: Re: Just Another Day Development Blog
Post by: Axem on May 25, 2015, 09:04:39 am
No, this Beta Tester is not a funguy at all...

...A-anyone? Hello?

Also no, Delta 1 is still flying his Rhea. His partner for this mission, Anna, aka Zeta 1, is flying something. What it could be is anything... Iapetus? Orion? Cargo container? Who knows...

JSRNerdo: Sorry to disappoint but its just an engine glow. :(
Title: Re: Just Another Day Development Blog
Post by: Thisisaverylongusername on May 26, 2015, 08:20:22 pm
No, this Beta Tester is not a funguy at all...

 :yes:
Title: Re: Just Another Day Development Blog
Post by: tomimaki on May 27, 2015, 06:31:09 am
Space fungi attack! :shaking:
Title: Re: Just Another Day Development Blog
Post by: procdrone on May 27, 2015, 11:57:02 am
Also no, Delta 1 is still flying his Rhea. His partner for this mission, Anna, aka Zeta 1, is flying something. What it could be is anything... Iapetus? Orion? Cargo container? Who knows...

Oh my, I just thought that you might actually add thrusters to a cargo container, and stick a pilot in... :D
Title: Re: Just Another Day Development Blog
Post by: Spoon on May 27, 2015, 12:41:47 pm
Oh my, I just thought that you might actually add thrusters to a cargo container, and stick a pilot in... :D

Sounds like a suitable ride for Epsilon 1
Title: Re: Just Another Day Development Blog
Post by: Axem on May 27, 2015, 06:38:10 pm
Molybdenum Gear Solid, sneak into an enemy installation disguised as a cargo container.
Title: Re: Just Another Day Development Blog
Post by: Thisisaverylongusername on May 28, 2015, 10:08:23 pm
Molybdenum Gear Solid, sneak into an enemy installation disguised as a cargo container.

Why do I have a feeling that that's going to appear in the next release?
Title: Re: Just Another Day Development Blog
Post by: ssmit132 on May 28, 2015, 11:39:36 pm
You've got to watch out for those cargo containers. They were deadly in Deus Ex Machina. :p
Title: Re: Just Another Day Development Blog
Post by: Rodo on May 30, 2015, 12:06:34 am
Infiltration cargo container. Now THAT is something you don't get to see every day.
Title: Re: Just Another Day Development Blog
Post by: Axem on June 23, 2015, 07:12:10 pm
Hold onto something stable and ensure there is proper ventilation because I am about to blow your minds with the highest level of amazing mission design.

Let me introduce to you... escort missions!

While secluded in a mountain cabin, I thought to myself "boy these capital ships are a little TOO self sufficient, what I had some that couldn't hit or kill any fighters?" Then it dawned on me! Have the player "escort" (trademark pending) the helpless larger ship.

So get ready for 45 missions of varying escort action!

Here we see the exciting prelude to an escort mission with a Faustus-class ship as it heads off to the local ship wash! Will it make it back alive? Only you can decide its fate!

(http://lazymodders.fsmods.net/axemart/JAD/screen0296.png)
Title: Re: Just Another Day Development Blog
Post by: Lepanto on June 23, 2015, 07:20:23 pm
If anyone can make Escort Missions that don't immediately make the player go for www.freespace2.com, it'd be you. (Or one of the decent number of other excellent FREDders on this board. But in this particular case you. Since you're FREDding this particular mission and campaign.)

Good to see that JAD is still alive. Still looking forward to it, escort missions or no! :D
Title: Re: Just Another Day Development Blog
Post by: Rodo on June 26, 2015, 04:34:06 pm
Local ship wash eh?
Will we be able to trade tacos to get our fighters washed properly?

Cause you know... all modern games come with open world shenanigans and stuff. Please no DLC!
Title: Re: Just Another Day Development Blog
Post by: Axem on June 26, 2015, 06:14:20 pm
There is still a critical taco shortage at this time, so no dice there.

And while that mission isn't quite open-world set, there will be a mission with quasi-open worldish elements (using my system viewer script of course!).

In this mission Holley has been wronged by a jerk Beta Tester, so Holley needs to scour the Akibara system to hunt him down with extreme prejudice and exact revengeance.
(http://lazymodders.fsmods.net/axemart/JAD/screen0300.jpg)

(Day 0 DLC still to be announced)
Title: Re: Just Another Day Development Blog
Post by: procdrone on June 27, 2015, 03:15:14 am
In this mission Holley has been wronged by a jerk Beta Tester, so Holley needs to scour the Akibara system

Animeish crossovers! Shoot him... wait.... *remembers avengelion(or smthg)* Nope, everything fine.

Hopes that DLC/OVA/STANDALONE will be free of charge. No Taco extortions!
Title: Re: Just Another Day Development Blog
Post by: Spoon on July 11, 2015, 09:27:59 pm
Guys, I got my hands on inside JAD info.
(http://i1054.photobucket.com/albums/s490/kingspoon/28GqahsPCMJR_zpscvzpiyej.jpg~original)
I dont know what it means though.
Title: Re: Just Another Day Development Blog
Post by: X3N0-Life-Form on July 12, 2015, 03:27:14 am
Aww, that looks cute.
Title: Re: Just Another Day Development Blog
Post by: Axem on July 12, 2015, 10:39:40 am
The things I hide in missions that no one will ever see...  :drevil:
Title: Re: Just Another Day Development Blog
Post by: Axem on July 12, 2015, 06:25:40 pm
As we hunt for the person who leaked that info, I'd like to share a wonderful milestone with everyone! All the missions for JAD2.22 are now "complete"!

(http://lazymodders.fsmods.net/axemart/JAD/progress.png)

And by "complete" I mean you can "finish" them (as long as you don't upset some fragile conditions (like hitting the 1 key)).

So yes! The mission count will be 16!

But half of them are just visual novel type missions.

So more like 8.

And if we assume work started on JAD2.21's original release date (September 2011) then we can interpolate that 1 mission took about 5-6 months to make.

And I still have to polish them all.

Holy wow am I slow.

This mod better be worth it!
Title: Re: Just Another Day Development Blog
Post by: niffiwan on July 12, 2015, 09:32:32 pm
hey... how come the jad222-6a mission filename overlaps with JAD2.21? HMM??  Axem?!?!?

This mod better be worth it!

It will be! :)
Title: Re: Just Another Day Development Blog
Post by: Axem on July 12, 2015, 10:05:32 pm
I renamed all of the mission filenames in JAD2.21 (probably killing previous save files in the process!).

The reason for that is all fiction viewer/command briefing/briefing parts are being moved to visual novel like sections. But to do that I need to insert new missions to house those all over the place, which screws up my old mission numbering/lettering. So stuff got overhauled! The biggest change was making the mission 2 files part of mission 1 now, so everything dropped a number.
Title: Re: Just Another Day Development Blog
Post by: Cyborg17 on July 13, 2015, 12:54:27 pm
That was fast. lol!
Title: Re: Just Another Day Development Blog
Post by: Axem on July 13, 2015, 05:14:23 pm
That was fast. lol!

And if we assume work started on JAD2.21's original release date (September 2011) then we can interpolate that 1 mission took about 5-6 months to make.

Y-yes!
Title: Re: Just Another Day Development Blog
Post by: niffiwan on July 13, 2015, 05:53:43 pm
Surely JAD:XA was the release immediately preceding JAD 2.22? That'll make the time look better :)
Title: Re: Just Another Day Development Blog
Post by: Axem on July 13, 2015, 06:16:02 pm
I wish...

JAD:XA was a by product of JAD2.22s development when I realized "hey this berserk gameplay is pretty fun, I wish I could share this stuff now".

(Or maybe... it was...)
Title: Re: Just Another Day Development Blog
Post by: ssmit132 on July 16, 2015, 02:29:31 am
And if we assume work started on JAD2.21's original release date (September 2011) then we can interpolate that 1 mission took about 5-6 months to make.

Blimey, it's been that long already?
Title: Re: Just Another Day Development Blog
Post by: Axem on August 09, 2015, 07:13:11 pm
You know what's lame?

Briefings.

Small briefing grid. Low quality monochrome icons. Barely any room to write deep and insightful text before it gets cut off and you have to start clicking the scroll arrows.

Some oughta do something about that!

Well maybe someone dida.

Please enjoy these still WIP previews of the new way I'll be doing briefings for JAD. You've probably already seen these briefings play out in JAD2.21, but now they are 1000% better. (2000% better once Spoon gets the artwork done!)

Title: Re: Just Another Day Development Blog
Post by: AndrewofDoom on August 09, 2015, 07:38:31 pm
That looks pretty nifty. That being said, the feature creep is real. But it's good feature creep that can help everyone!
Title: Re: Just Another Day Development Blog
Post by: Axem on August 09, 2015, 07:47:57 pm
I'd call feature creep something that pushes back dev on something I plan to do.

The new briefing system is already done and just an extension of the Visual Novel setup that I've been using for months and months now. Adding this took about a day or so and rewriting (copy pasting) all the briefings took another few days, so it's not quite feature creep.

But if you guys want me to feature creep, then could you give me $80 million and a few extra years so I can make the best FreeSpace campaign ever with new features like planetary combat, capital ship combat, multiplayer or open world systems! :)
Title: Re: Just Another Day Development Blog
Post by: Spoon on August 09, 2015, 08:01:05 pm
Dear Sir:

I have been requested by the Nigerian National Petroleum Company to contact you for assistance in resolving a matter. The Nigerian National Petroleum Company has recently concluded a large number of contracts for oil exploration in the sub-Sahara region. The contracts have immediately produced moneys equaling US$800,000,000. The Nigerian National Petroleum Company is desirous of oil exploration in other parts of the world, however, because of certain regulations of the Nigerian Government, it is unable to move these funds to another region.

You assistance is requested as a non-Nigerian citizen to assist the Nigerian National Petroleum Company, and also the Central Bank of Nigeria, in moving these funds out of Nigeria. If the funds can be transferred to your name, in your United States account, then you can forward the funds as directed by the Nigerian National Petroleum Company. In exchange for your accommodating services, the Nigerian National Petroleum Company would agree to allow you to retain 10%, or US$80 million of this amount.

However, to be a legitimate transferee of these moneys according to Nigerian law, you must presently be a depositor of at least US$100,000 in a Nigerian bank which is regulated by the Central Bank of Nigeria.

If it will be possible for you to assist us, we would be most grateful. We suggest that you meet with us in person in Lagos, and that during your visit I introduce you to the representatives of the Nigerian National Petroleum Company, as well as with certain officials of the Central Bank of Nigeria.

Please call me at your earliest convenience at 18-467-4975. Time is of the essence in this matter; very quickly the Nigerian Government will realize that the Central Bank is maintaining this amount on deposit, and attempt to levy certain depository taxes on it.

Yours truly,
Prince Spoon
Title: Re: Just Another Day Development Blog
Post by: Axem on September 08, 2015, 06:24:54 pm
GTD Orion 1:100 Scale Models for sale soon*! This Deluxe Admiral Gold Edition is a limited 1000 unit run!
(http://lazymodders.fsmods.net/axemart/JAD/orionmodel.jpg)
MSRP: To be announced
*Expected release date Q3 23XX

(Funny note, that model has about 3000 polygons, the retail Orion is in the 1000 range...)
Title: Re: Just Another Day Development Blog
Post by: Lepanto on September 08, 2015, 08:39:18 pm
Will this mighty engine of war appear in a mission, or were you just bored? :P
Title: Re: Just Another Day Development Blog
Post by: Axem on September 08, 2015, 09:04:40 pm
Please please, it is the center plot device piece to an entire mission arc! Show it some respect!

EDIT: Here's a p3d if you want a closer look.

Title: Re: Just Another Day Development Blog
Post by: Rodo on September 08, 2015, 11:51:26 pm
PhD required?
owwwww, why must I be neglected for being dumb  :(
Title: Re: Just Another Day Development Blog
Post by: mjn.mixael on September 09, 2015, 08:22:44 am
Axem... sometimes the things that come out of your brain make me really worry for you.
Title: Re: Just Another Day Development Blog
Post by: Axem on September 09, 2015, 09:22:46 am
My friends call me moon unit. :)
Title: Re: Just Another Day Development Blog
Post by: procdrone on September 09, 2015, 12:44:30 pm
I for one, like his work and a portion of madness!
Title: Re: Just Another Day Development Blog
Post by: Mongoose on September 09, 2015, 03:10:25 pm
Is it sad that my first thought about the PhD was "Derek Smart!"?
Title: Re: Just Another Day Development Blog
Post by: Axem on September 09, 2015, 03:46:12 pm
What is sad talking about His Holiness President of the GTVA: Derek Smart XVII PhD on this board?
Title: Re: Just Another Day Development Blog
Post by: Lorric on September 09, 2015, 05:48:42 pm
I've no idea what you're going to use it for, but I love it. It looks like a real product so much. I want to reach out and pick it up and unbox it. :)
Title: Re: Just Another Day Development Blog
Post by: Spoon on September 09, 2015, 06:04:54 pm
I'd just like to state for the offical record that I have never called Lunar unit, Moon unit.
Title: Re: Just Another Day Development Blog
Post by: niffiwan on September 10, 2015, 02:01:12 am
Since I saw you mention this on IRC the other day...

(http://i.imgur.com/y1RpaX4.png)

:wakka:

(also, this trigger a bug, if you right click anywhere FSO crashes :nervous:)
Title: Re: Just Another Day Development Blog
Post by: Axem on September 10, 2015, 09:09:55 am
It gets me out of supporting 640 res so I'm glad you like. :p

The crash is probably because there's technically just 1 button on that mainhall screen, the exit button.
Title: Re: Just Another Day Development Blog
Post by: Thisisaverylongusername on September 10, 2015, 04:05:57 pm
Does it even matter if it crashes? I mean, you're totally gonna do something other than exit the game anyway?
Title: Re: Just Another Day Development Blog
Post by: niffiwan on September 10, 2015, 05:48:57 pm
true - but the crash may occur in other situations as well, maybe it'll occur anytime there's a mainhall without all the retail buttons defined? (ok, so that's probably unlikely to affect many people either, fine! :))
Title: Re: Just Another Day Development Blog
Post by: Axem on October 25, 2015, 10:15:59 pm
Why does this stuff take so long?!

(http://lazymodders.fsmods.net/axemart/JAD/goodwasteoftime.png)

Oh, that's why. Nevermind.

Actually I'm glad Spoon told me to redo part of this mission that I set in stone months ago. Even though it meant throwing away something like 3+ weeks of work done a year ago... I just spent 1 week of work and immensely improving the mission. Before it was a "well its not bad, but I don't want to replay it" and now its a "I love playing this mission".

Man being a perfectionist is so hard...
Title: Re: Just Another Day Development Blog
Post by: Spoon on October 25, 2015, 10:19:02 pm
I'm basically the worse thing that has happened to JAD

Ya'll thank me later..!
Title: Re: Just Another Day Development Blog
Post by: Axem on October 25, 2015, 10:26:05 pm
If this was a pro game dev studio, I would have been replaced ten times over already for going over budget, over scope and told to "stop changing the missions" every 3 months.

Yes it's true, Chris Roberts is my spirit animal.
Title: Re: Just Another Day Development Blog
Post by: Rodo on October 26, 2015, 12:31:02 pm
Perfectionism is what awesome campaigns are made of.
That, and tons of sweat.
And blood, but no tears at all.
Title: Re: Just Another Day Development Blog
Post by: Axem on November 24, 2015, 06:23:09 pm
This month's amazing update highlight:


Tune in next month when I detail how I decreased a weapon's power usage by 0.1. Which one? The answer may surprise you.
Title: Re: Just Another Day Development Blog
Post by: AdmiralRalwood on November 24, 2015, 09:21:31 pm
Tune in next month when I detail how I decreased a weapon's power usage by 0.1. Which one? The answer may surprise you.
...Prometheus R? That would surprise me.
Title: Re: Just Another Day Development Blog
Post by: Axem on November 24, 2015, 10:16:42 pm
It would surprise me too. I haven't decided which weapon I'd alter yet. That's why I said it'd be next month.
Title: Re: Just Another Day Development Blog
Post by: Cobra on December 18, 2015, 05:37:41 am
Hey, Axem, it's Next Month-ember.

It's dead, isn't it.

:nervous:
Title: Re: Just Another Day Development Blog
Post by: Axem on December 18, 2015, 08:34:50 am
Hey, I've still got 13 days to decide which weapon to buff by a totally insignificant amount! Stop pressuring me! I don't work well like that! I'm going to make dumb mistakes!!

*Axem changes Maxim fire wait to 0.01*

Crap.
Title: Re: Just Another Day Development Blog
Post by: Misuzu Stella on December 21, 2015, 12:33:24 pm
Axem can't control all these leaks of inside information

(http://i1054.photobucket.com/albums/s490/kingspoon/screen0788_zpsxjiki6ij.jpg~original)
Incoming sugar rush
Title: Re: Just Another Day Development Blog
Post by: Lepanto on December 21, 2015, 12:38:15 pm
-finishes Christmas candies-

Hmph, that CANNOT be a very healthy, fulfilling diet! At least mix in some protein bars with all of that teeth-crushing rubbish!

Srsly, though, looking good so far. I know you're busy with admin work and all sorts of other stuff. But I'm hopefully not alone in wishing that you'll eventually finish JAD, your original pride and joy.
Title: Re: Just Another Day Development Blog
Post by: Axem on December 21, 2015, 01:04:41 pm
Axem can't control all these leaks of inside information

Oh noes, muh new and secret powerups. :( JAD is ruined!

Why is it always these cheeky blonde girls that leak my top secret info? Why can't you be more like Epsilon 1? He's so obedient and patient!

But just to give a bit of context to that pic. You can see there's the old Beam Bar and Capella Sun-Bom powerups along with some new ones. Salt Mine Potato Chips (gradual health regen), Plasma Cola (unlimited afterburner (Mango flavored) or unlimited weapon energy (Anima flavored) for a period of time) and Atomic Bull energy drink (invincibility for a period of time).

Srsly, though, looking good so far. I know you're busy with admin work and all sorts of other stuff. But I'm hopefully not alone in wishing that you'll eventually finish JAD, your original pride and joy.

I've been doing a lot of work on it lately, and I've really been meaning to show some stuff off but there's always something I just want to tweak. Juuuust a bit. Won't take more than 15 minutes.

*6 hours later*

Perfect.
Title: Re: Just Another Day Development Blog
Post by: niffiwan on December 21, 2015, 03:38:33 pm
I've been doing a lot of work on it lately, and I've really been meaning to show some stuff off but there's always something I just want to tweak. Juuuust a bit. Won't take more than 15 minutes.

*6 hours later*

Perfect.

 :lol:  Only 6 hours? I'm sure for me that sequence ends up with me tossing it all out and leaving it the way it was to start with...
Title: Re: Just Another Day Development Blog
Post by: Axem on December 21, 2015, 04:16:16 pm
I get that sometimes too, I've got a bunch of silly things that I try out, see it isn't really working and then I just throw it out.

But then sometimes I get into a situation where its "I wish this script I wrote 6 months ago did X as well", suddenly the weekend is over and the script is now totally rewritten.

(Spoon can confirm this is a bi-monthly occurrence)
Title: Re: Just Another Day Development Blog
Post by: Axem on December 31, 2015, 12:53:33 pm
Hey people that casually check out updated topics in this forum.

Since the year is basically up, I thought I'd share some of the immense progress that I have slowly made over 2015. It seems very odd that this much effort gets put into what is a comedy campaign, but I guess that's because I'm sort of nuts and it just comes naturally to me.

There's so much I did this year, but it still seems like there's a ton to do. …What did I do exactly? You think I'm just saying that because I'm lazy? Well you are right, but seriously, I did a LOT of work… Oh! Why don't I just check out my SVN commit log?

Quote
"*Throws all uncommitted material in at the same time*"

Oh right. I'm terrible at that. I guess I'll just have to remember like a sucker.

   • Revamped the Berserk system. (http://www.hard-light.net/forums/index.php?topic=84738.msg1785570#msg1785570) Added new ways to gain berserk power, such has damaging enemies or getting kill combos.
   • Revamped the Item Drop (http://www.hard-light.net/forums/index.php?topic=84738.msg1808351#msg1808351) system and new items. Now some items can give off extended effects and I can set up objects that continually spawn items or ones that drop specific items.
   • Began a giant transition towards moving all fiction viewer/command briefing/briefing parts to visual novel-style drama scenes. (http://www.hard-light.net/forums/index.php?topic=84738.msg1792934#msg1792934) Yes, no more briefings or squinting to read a few lines of text at a time now.
   • Added a cool and wicked health bar (http://lazymodders.fsmods.net/axemart/JAD/healthbar.jpg) and made all player subsystems invincible, so no getting your comms shot out and missing all my hi-larious jo-okes. (Also I love to destroy what makes FreeSpace, FreeSpace)
   • Finished the draft phase of the main missions (http://www.hard-light.net/forums/index.php?topic=84738.msg1790653#msg1790653), and got half of those at the 99% completed mark
   • Halfway completed some fun (http://lazymodders.fsmods.net/axemart/JAD/protagonistside.jpg) side missions (http://lazymodders.fsmods.net/axemart/JAD/holleycooking.jpg) that don't really belong in the main plot. If I did, they'd be filler, and we don't need that… or do I…
   • Added lots of pretty pink starships (http://lazymodders.fsmods.net/axemart/JAD/prettyprettyfleet.jpg) (Note I totally stole those from another game. Not the pink part though, I added that)
   • Outlined JAD2.23 (http://lazymodders.fsmods.net/axemart/JAD/spoilers.png) so I actually have an end in sight now!
   • Learned how to spell frustrated (http://lazymodders.fsmods.net/axemart/JAD/lrn2spell.png) (Apparently there is an 'r' after that first 'f')
   • Attempted to kill bmpman (http://www.hard-light.net/forums/index.php?topic=89463.msg1795415#msg1795415) in the most savage way
   
I think that last part has been the part I've been most excited about.

Spoon has feverishly been hard at work completely redoing all the original art for JAD. He's also been having fun interpreting my inconsistent and conflicting descriptions of the characters. The main issue is that these way cool fully redone and animated graphics take a LOT of frames. Holley's head anis alone take up over 1000 frames! To keep things somewhat organized, I had to make a temporary folder just to house them.

But recently, those headanis got a lot more manageable recently with apng builds being out for testing. Spoon's first apng commit replaced 3881(!!) png frames with 33 apngs. But I really think the effort has been worth it. Please check out this partial playthrough of a JAD2.21 mission with the new headanis (also not all the head anis are done yet (like Epsilon 1 and Merv), but I thought that mission had some great expressions from Holley at the start)


And there's still a lot to go, especially with the larger art for the visual novel sections. (Please give Spoon your encouragement and support)

As alluded to before, the visual novel parts of JAD will get a big upgrade. Before they were just giant floating heads, but now they are living breathing adorable-eyed 2d people. To give you an idea how little you'll actually be flying spaceships and shooting down enemy spaceships, here's a small episode of "Meet Holley's Friends" that will be added to JAD somewhere as an extra.


Now it is with a heavy heart that I announce some features that have been cut for JAD2.22 because of time and budgetary constraints. I know you were looking forward to some of these features, but maybe they'll get implemented in DLC.

The following has been taken out:
   • Cat petting simulator (Dog petting will remain)
   • Persistent Cake Economy (replaced with a local cake economy)
   • Fishtanks
   • That thing where you can do a quarter turn on the joystick and you get like this ding ding which is your prompt to double tap the A key to activate the Solar Plexar Returner, but only during a very specific cutscene.
   • Treasure Hunting for Molerats
   • Crafting System
   • Three hats, but there will still be a positive quantity of hats
   • Side quest where Delta 1 is an out-going call service rep
   • 9 mission beach arc
   • 14 mission mountain arc
   • 87 mission tournament arc
   • 2 mission elevator arc
   • Automatic online matchmaking. Matchmaking will now always be biased against you.
   • Emo Kids (pushed to JAD2.23)
   • Trojan software to acquire player credit card information (my analyst said most of you are unemployed anyway so I shouldn't waste my time)
   • Bananas
   • Decreasing a weapon's power usage by 0.1

And btw I changed the name of the episode. Now it's Just Another Day 2.22: You Can (Not) Be Serious.

(http://lazymodders.fsmods.net/axemart/JAD/jad222mainmenu.jpg)

Maybe I'll release something next year...!
Title: Re: Just Another Day Development Blog
Post by: Bryan See on December 31, 2015, 01:20:38 pm
What about the updated GTD Titan from Blue Planet by Aesaar? Are you going to use it?
Title: Re: Just Another Day Development Blog
Post by: Axem on December 31, 2015, 03:21:27 pm
I have plans for that model, however JAD2.21 and 2.22 will not use it.
Title: Re: Just Another Day Development Blog
Post by: DahBlount on December 31, 2015, 04:00:35 pm
When will I get to see the greatest beam spam of all time? Will the beams be made of Spam? Please confirm.
Title: Re: Just Another Day Development Blog
Post by: Axem on December 31, 2015, 04:13:13 pm
The mission called 'Stop the Music' will have the greatest beam spam in the history of FreeSpace.

And the beams

will be made

of

Disco.

Thank you.
Title: Re: Just Another Day Development Blog
Post by: Commander Zane on December 31, 2015, 05:06:29 pm
dem anis. Is Spoon still using emofuri for that?
Title: Re: Just Another Day Development Blog
Post by: Axem on December 31, 2015, 05:30:46 pm
Yep. Spoon and emofuri have this most adorable tsundere relationship going on. Sure they say they don't like each other, but you can tell they'd be so lost without each other. ;)
Title: Re: Just Another Day Development Blog
Post by: AdmiralRalwood on January 01, 2016, 02:49:57 am
Now it is with a heavy heart that I announce some features that have been cut for JAD2.22 because of time and budgetary constraints. I know you were looking forward to some of these features, but maybe they'll get implemented in DLC.

The following has been taken out:
[...]
   • 87 mission tournament arc
you mother****er
Title: Re: Just Another Day Development Blog
Post by: Cobra on January 01, 2016, 03:51:39 am
Well, at least there's no filler.
Title: Re: Just Another Day Development Blog
Post by: niffiwan on January 01, 2016, 04:34:01 am
Awesome update!

Also, was the Fonz & the Jukebox always in that mission?  :lol:
Title: Re: Just Another Day Development Blog
Post by: Bryan See on January 01, 2016, 07:15:52 am
Also, was the Fonz & the Jukebox always in that mission?  :lol:
To clarify this, the Jukebox can also be capable of playing songs, added by the modder, who, in this case, is Axem himself.
Title: Re: Just Another Day Development Blog
Post by: Axem on January 01, 2016, 10:03:12 am
Now it is with a heavy heart that I announce some features that have been cut for JAD2.22 because of time and budgetary constraints. I know you were looking forward to some of these features, but maybe they'll get implemented in DLC.

The following has been taken out:
[...]
   • 87 mission tournament arc
you mother****er

I know, I know, but 87 missions was still too short. I had to cut my losses somehow.

Awesome update!

Also, was the Fonz & the Jukebox always in that mission?  :lol:

Yep yep! :) There's also a Shark nebula "below" everything. So Delta 1 jumped the shark in his first ever appearance. I'm sure he loves that.
Title: Re: Just Another Day Development Blog
Post by: tomimaki on January 01, 2016, 06:33:59 pm
No jpegs for selling?  :confused:
I'll wait for ultra super legendary edition with all dlc.
Title: Re: Just Another Day Development Blog
Post by: Axem on January 01, 2016, 06:49:43 pm
Shoot I forgot I could do that.

Please paypal me $50 for a copy of this jpeg. It could be yours. You could use it for... things.

(http://lazymodders.fsmods.net/axemart/JAD/deltarival.jpg)
Title: Re: Just Another Day Development Blog
Post by: Bryan See on January 01, 2016, 07:45:48 pm
Wow! :D
Title: Re: Just Another Day Development Blog
Post by: redsniper on January 01, 2016, 08:57:56 pm
So I think I already extolled the virtues of the VN system in my nuWod review, but I'd just like to reiterate:

Holy ****, this is bananas! I still can't believe you and Spoon basically bolted a VN engine onto FSO. The animated characters just push my incredulity even further. :yes:
Title: Re: Just Another Day Development Blog
Post by: Bryan See on January 02, 2016, 11:35:30 am
Same as us.
Title: Re: Just Another Day Development Blog
Post by: Axem on January 16, 2016, 10:15:01 pm
It's a well known fact that I'm insane.

But just...

how

insane?

What could be more insane than adding an automatic powerup system? Or a whole visual novel engine?

How about...

Redoing the interface insane?

(http://lazymodders.fsmods.net/axemart/JAD/screen0472.jpg)
(http://lazymodders.fsmods.net/axemart/JAD/screen0473.jpg)
(http://lazymodders.fsmods.net/axemart/JAD/screen0474.jpg)
(http://lazymodders.fsmods.net/axemart/JAD/screen0475.jpg)
(http://lazymodders.fsmods.net/axemart/JAD/screen0476.jpg)

Thankfully this isn't as insane as it sounds (just insanely tedious!!). During Diaspora's development, Water had developed some batch scripts that work with graphicsmagick to speed along the interface work. Basically the artist just needs to make (usually) 3 files, the base, hovered-lit buttons, and fully-lit buttons. The scripts crop and split everything out and do the renaming. I thought that would be an amazing tool for modders, but sadly he never officially released it. But I have the files now, and I've shared it with a few other folks around here who are as insane as I am.

Once I'm done with making most of the interface screens, I'll try to contact Water so I can officially release everything along with my Mega-FS2 Interface psd, so anyone can easily make an interface or tweak mine or do whatever.

Also all of these screens are originally designed at 1920x1080, so also when I'm done, maybe we can get going on some high res interface stuff.  ;7
Title: Re: Just Another Day Development Blog
Post by: niffiwan on January 16, 2016, 10:26:55 pm
wow, that looks awesome  :yes:  I hope you can arrange a release with Water for those scripts, it'd be a crying shame not to have that available to reduce the tedium of creating new interface art.

Also; who's Alex and why do they have an Erinyes?  ;7
Title: Re: Just Another Day Development Blog
Post by: Axem on January 16, 2016, 10:33:28 pm
Alex is a fake relative of Holley's. These circumstances will be expanded upon in the story!
Title: Re: Just Another Day Development Blog
Post by: Bryan See on January 17, 2016, 12:33:57 pm
Circumstances that he may be against Holley, or he is part of the team that is the counterpart to Gamma 1, Delta 1 and Epsilon 1. He could be piloting TF Gefjon in addition to the Erinyes. His companions may include Holley's counterpart, who may be flying the GTF Skjoldr, and Delta 1's gender-swapped counterpart who may be flying the GTB Stheno.
Title: Re: Just Another Day Development Blog
Post by: QueenHolley on January 17, 2016, 12:45:39 pm
(http://lazymodders.fsmods.net/axemart/JAD/MFW/holley_wut.png)
Title: Re: Just Another Day Development Blog
Post by: Bryan See on January 18, 2016, 12:44:31 am
Oh, I liked this. It would be better if Holley is wearing something over it, minus her hooded jacket:

(http://caps.pictures/200/2-peter-pan2/full/peter-pan2-disneyscreencaps.com-384.jpg)
(from DisneyScreencaps.com)
Title: Re: Just Another Day Development Blog
Post by: QueenHolley on January 18, 2016, 08:35:14 am
(http://lazymodders.fsmods.net/axemart/JAD/MFW/holley_disgust.png)
Title: Re: Just Another Day Development Blog
Post by: Axem on January 31, 2016, 01:20:24 pm
Makin' mission loading screens...!

(http://lazymodders.fsmods.net/axemart/JAD/screen0488.jpg)
(http://lazymodders.fsmods.net/axemart/JAD/screen0495.jpg)
Title: Re: Just Another Day Development Blog
Post by: niffiwan on January 31, 2016, 03:21:41 pm
Ooooh, I see the JAD/WoD crossover has finally occurred, and it's starting with a face-off! Woooh! :)
Title: Re: Just Another Day Development Blog
Post by: Spoon on January 31, 2016, 03:25:10 pm
I must have missed the part where WoD had a pink Brunhilde and Gefjon's  :p
Title: Re: Just Another Day Development Blog
Post by: niffiwan on January 31, 2016, 03:37:03 pm
OK, maybe Axem is just reusing the Lord model :p (or have I misidentified it? Bah. Talk about hopes crushed  :sigh:)
Title: Re: Just Another Day Development Blog
Post by: Spoon on January 31, 2016, 03:49:46 pm
Buh buh! Wrong answer, you do not proceed to the next round for the microwave!
It's this ship:
(http://ibin.co/2VOeF0a876zA)
From Legend of the Galactic Heroes. The model Axem appropriated from the PC LoGH RTS game


Title: Re: Just Another Day Development Blog
Post by: Axem on January 31, 2016, 04:00:45 pm
Sorry, niffiwan. That microsave is mine!

(Also everything Spoon said is correct)

(I am just a lowly ship thief)
Title: Re: Just Another Day Development Blog
Post by: Spoon on January 31, 2016, 04:16:39 pm
Sorry, niffiwan. That microsave is mine!
Microwave, Axem.
I told you before, people don't wanna play a game for a microsave reward! It's just not worth the effort!
Title: Re: Just Another Day Development Blog
Post by: Axem on January 31, 2016, 04:22:57 pm
But I was told people love micro-content. Micro-transactions. Micro-achivements. Micro-missions. I was gonna release JAD 1 event at a time!
Title: Re: Just Another Day Development Blog
Post by: AdmiralRalwood on January 31, 2016, 09:02:13 pm
I was gonna release JAD 1 event at a time!
/me reorients the orbital killsat
Title: Re: Just Another Day Development Blog
Post by: Mongoose on January 31, 2016, 09:24:53 pm
Okay how the ever-loving **** did I miss the presence of the Brunhilde in that shot.  I must commit seppuku.
Title: Re: Just Another Day Development Blog
Post by: Bryan See on January 31, 2016, 09:39:58 pm
Anyway, Axem. Do you have any plans to use my HTL Raguel, the HTL Scylla, and the SSD Bhaal for this mod?
Title: Re: Just Another Day Development Blog
Post by: Axem on January 31, 2016, 10:01:00 pm
AdmiralRalwood: OryouknowcompletegamesareprettyawesomeyeahIthinkI'llreleasesomethinginfullwhenitsalldoneyepyepyepyepyep

Mongoose: Eternal shame upon you and your descendants forever

Bryan See: Ship class casting is complete for JAD2.22, so no to those in the immediate future!

For JAD2.23, I dunno. Its possible and those are some nice quality ships. Time will tell I suppose.
Title: Re: Just Another Day Development Blog
Post by: Bryan See on February 01, 2016, 12:40:21 am
AdmiralRalwood: OryouknowcompletegamesareprettyawesomeyeahIthinkI'llreleasesomethinginfullwhenitsalldoneyepyepyepyepyep

Mongoose: Eternal shame upon you and your descendants forever

Bryan See: Ship class casting is complete for JAD2.22, so no to those in the immediate future!

For JAD2.23, I dunno. Its possible and those are some nice quality ships. Time will tell I suppose.
It's great that ship class casting is done for JAD2.22, and for JAD2.23, I would like to see:

The SC Raguel, the SSD Bhaal, and the GTC Atlantis. At least.

As for Holley's costumes, I would like to see Holley wearing the same coat that Jane (Wendy's daughter) wears at the beginning of the 2002 Disney's Peter Pan animated sequel film, Return to Neverland.
(http://caps.pictures/200/2-peter-pan2/full/peter-pan2-disneyscreencaps.com-384.jpg)
(from DisneyScreencaps.com)
Title: Re: Just Another Day Development Blog
Post by: QueenHolley on February 01, 2016, 07:18:08 am
In case you missed the meaning of my last reaction, here's a play-by-play: I only wear comfy things, that coat does not look comfy. Therefore it will not be worn, or even thought of to be worn.

In fact I will literally burn any coats I see that look like that. Even if its not mine!

No more fashion suggestions, thank you!
Title: Re: Just Another Day Development Blog
Post by: Bryan See on February 01, 2016, 10:22:54 pm
Then I'll reserve it for some young (not above 29 year old nor below 19 years of age), teenage (14-19 years of age) or pre-adolescent (not below 10 years of age) characters for my future work, i.e. Shattered Stars (or maybe Darkspacers?). BTW, you're welcome.

EDIT: Anyway, there's one character in JAD2.23 who's wearing that coat QueenHolley disliked. She's most likely an evil counterpart of Holley, planning to get rid of her for greedy purposes.
Title: Re: Just Another Day Development Blog
Post by: Spoon on February 02, 2016, 09:57:38 pm
Bryan see, could you stop making nonsense posts? None of the things you have said in this thread have made any sense or are based in any kind of reality.
Just. Stop. You're not being funny, you're just being ****ing weird.
Title: Re: Just Another Day Development Blog
Post by: Bryan See on February 03, 2016, 02:54:35 am
Okay.
Title: Re: Just Another Day Development Blog
Post by: Axem on February 03, 2016, 08:59:04 am
Bryan, as much as I like interest and speculation in my mod, you should pick up on the flow in the thread when to drop certain topics. And you've got to phrase any speculation so it sounds like speculation.

Quote
Anyway, there's one character in JAD2.23 who's wearing that coat QueenHolley disliked. She's most likely an evil counterpart of Holley, planning to get rid of her for greedy purposes.

That's phrased as a fact, but I've ever said anything about characters in JAD2.23, or evil counterparts.

Now what would speculation look like?

Quote
What if there's one character in JAD2.23 who's wearing that coat QueenHolley disliked? She might be an evil counterpart of Holley, planning to get rid of her for greedy purposes.

Got it? Good.

Now, no more discussion of silly trenchcoat fashion!
Title: Re: Just Another Day Development Blog
Post by: Bryan See on February 04, 2016, 07:11:08 am
Noted it, Axem and QueenHolley. I love picking up on the flow in the thread when anyone drops certain topic on this.
Title: Re: Just Another Day Development Blog
Post by: Axem on February 09, 2016, 07:55:10 pm
Eeeeey everybody. What's up wit' you?

Today real quick, we're going to take a close look at the super high quality art that's going into JAD. As mentioned before, Spoon has been hard at work, designing, drawing, and animating the colorful cast of the mod. This update we're going to take a critical eye at his work.

So let's start off with Holley's Homeroom Teacher: Mr. S.
(http://lazymodders.fsmods.net/axemart/JAD/artpost/screen0521.jpg)

Wow, just take it in slowly. Slow measured breaths. I know it jumps off your screen, the lines, the shading. It all just gels. Let's take a quick close up look at this.

Note the expert brushwork on the lines, obviously inspired by the great Norihiro Yagi-san. The raw subtlety and winding thicknesses just bring a whole new dimension to this.
(http://lazymodders.fsmods.net/axemart/JAD/artpost/spoon_lineart.png)

And the shading! Let's talk for hours on this subject. If Noburio Watsuki-san were to look at this, he might've mistaken it for his own work! This is how art comes alive, how it grabs you in. You can just see the years of experience and thought put into this.
(http://lazymodders.fsmods.net/axemart/JAD/artpost/spoon_shading.png)

Ah, and if we look at those brush strokes, carefully added, I think I see... Yes, I think it is. That is none other than a brilliant reproduction of the lettering done by the great Takeshi Obata-San! Many have tried to come within 10 years of this achievement, and all but one has failed.
(http://lazymodders.fsmods.net/axemart/JAD/artpost/spoon_lettering.png)

Finally, we take a look at the unique fashion that this teacher has donned. Spoon has decided to pay homage to, who else, Hirohiko Araki-san, whose brilliant clothing has inspired a great many young artists to put some real effort into their choices.
(http://lazymodders.fsmods.net/axemart/JAD/artpost/spoon_fashion.png)

Next time we'll look at Spoon's take on the female body type. I can see the Ken Akamatsu styles just flowing off of it.
(http://lazymodders.fsmods.net/axemart/JAD/artpost/vn_cutegirl.png)

Until then!
Title: Re: Just Another Day Development Blog
Post by: Rodo on February 10, 2016, 05:23:06 pm
Well it certainly looks interesting. You sure there's no budget cut lurking around and hiding behind all those fancy weapon and shield effects hmm?
Title: Re: Just Another Day Development Blog
Post by: Mongoose on February 10, 2016, 06:16:33 pm
The fact that I recognized more than half of those namedrops makes me ashamed of my weeb-level.
Title: Re: Just Another Day Development Blog
Post by: Axem on February 10, 2016, 07:22:30 pm
Well it certainly looks interesting. You sure there's no budget cut lurking around and hiding behind all those fancy weapon and shield effects hmm?

What. I am insulted. INSULTED that you would even think such a thing. C'mon Holley, let's show these unbelievers that all of those kickstarter funds are actually going towards making this production a high quality venture!

Holley: Yeah!
(http://i1054.photobucket.com/albums/s490/kingspoon/GenericHolley_zpssbogtqcj.png~original)

The fact that I recognized more than half of those namedrops makes me ashamed of my weeb-level.

Is it over... 900-

*Is sacked*
Title: Re: Just Another Day Development Blog
Post by: ssmit132 on February 11, 2016, 07:50:26 am
Is it over... 900-

*Is sacked*

Did you just... sack yourself? :lol:
Title: Re: Just Another Day Development Blog
Post by: Axem on March 25, 2016, 02:44:54 pm
Progress marches on!

Here's some cool screenshots so everyone can get overhyped before the disappointing awesome release!

First: Delta 1's adventure? What sort of adventure is it?
(http://lazymodders.fsmods.net/axemart/JAD/222xpreview/1_ughflashbacks.jpg)

Ugh, flash back? Those are always so lame. Maybe Delta 1 can jazz it up a bit as...

He's searching for a fighter to buy. SO EXCITING.
(http://lazymodders.fsmods.net/axemart/JAD/222xpreview/2_shopping.jpg)

Eventually he finds the light bomber of his dreams and finds some mysterious drones that start attacking him out of the blue purple.
(http://lazymodders.fsmods.net/axemart/JAD/222xpreview/3_trouble.jpg)

Don't worry, he finds the answers to everything.
(http://lazymodders.fsmods.net/axemart/JAD/222xpreview/4_answers.jpg)

Then this whole princess business. You don't need to worry about her getting kidnapped, the ne'er-do-wells would return her promptly, even if all her staff urge the ne'er-do-wells otherwise.
(http://lazymodders.fsmods.net/axemart/JAD/222xpreview/5_royalty.jpg)

But anyway, you do get some nice hardware.
(http://lazymodders.fsmods.net/axemart/JAD/222xpreview/6_coolhardware.jpg)

To idle in.
(http://lazymodders.fsmods.net/axemart/JAD/222xpreview/7_putupwithit.jpg)

Nah, just kidding, there's lots of Shivans to blow up. Just make sure you kill them faster than they kill you or you might have a mutiny on your hands!
(http://lazymodders.fsmods.net/axemart/JAD/222xpreview/8_fortheprincess.jpg)

Title: Re: Just Another Day Development Blog
Post by: Commander Zane on March 25, 2016, 03:05:22 pm
The day this is released will be a good one.
Title: Re: Just Another Day Development Blog
Post by: FrikgFeek on March 25, 2016, 03:31:35 pm
The day this is released will be a good one.
I think it will be rather ordinary. You could even call it just another day.
Title: Re: Just Another Day Development Blog
Post by: Colonol Dekker on March 25, 2016, 07:46:45 pm
Axem.

I've just checked this for the first time since October due to marriage planning and wife priority override of my spare time.

What are you feeding this mod?
It grow strong.



also kudos to El-Spoono for the art style.


(Need moar dawn though)
Title: Re: Just Another Day Development Blog
Post by: Axem on March 25, 2016, 07:50:58 pm
Pancakes. Lots and lots of pancakes.
Title: Re: Just Another Day Development Blog
Post by: Mongoose on March 25, 2016, 09:06:36 pm
Vasudan Mama.  Mother of God...
Title: Re: Just Another Day Development Blog
Post by: Axem on May 19, 2016, 10:38:28 pm
Hi guys!

Work is still being done, even with me not showcasing any new stuff. Mostly because the work I'm doing is reworking the old JAD2.21 missions... You'd think I'd be able to call those complete by now, I mean its been almost 5 years since I first released them. The perils of being a perfectionist I suppose...

Actually the work is adding a bunch of new visual novel scenes, making sure the new headanis match their messages, being consumed by Dark Souls 3, and fixing weird bugs that have suddenly come up. You know, the usual.

And once that's done, JAD2.22 will be soon to follow, I'm aiming to get that out this year as well. Like I reported before, the missions are all technically done and technically playable, but there's always bugs to fix and presentation to be polished!

Spoiler:
*Axem deletes everything and starts again
Title: Re: Just Another Day Development Blog
Post by: niffiwan on May 20, 2016, 04:29:34 am
Spoiler:
*Axem deletes everything and starts again

Spoiler:
Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!
Title: Re: Just Another Day Development Blog
Post by: StarSlayer on May 20, 2016, 07:58:33 am
Is there any progress on a certain collaborative something? :drevil:

/me wink wink nudge nudge
Title: Re: Just Another Day Development Blog
Post by: Axem on May 20, 2016, 08:32:43 am
Nooot yet, but its certainly something I'm aiming to have done!
Title: Re: Just Another Day Development Blog
Post by: Rodo on May 20, 2016, 12:58:44 pm
Holley must be getting restless. I can already see her ranting whenever Axem touches an old mission file.

Title: Re: Just Another Day Development Blog
Post by: QueenHolley on May 20, 2016, 06:39:55 pm
You're telling me! No wonder nothing gets done, its just the same 5 missions he keeps working on. I mean look at this one item on his to fix list...

* Fix Epsilon 1's Headanis so they appear again

Axem, that did not need fixing. You're just George Lucasing the mod!
Title: Re: Just Another Day Development Blog
Post by: Darius on May 20, 2016, 08:32:34 pm
Do JAD Reboot, delete FreeSpace references, create JADverse™.
Title: Re: Just Another Day Development Blog
Post by: Cobra on May 31, 2016, 03:34:32 pm
You're telling me! No wonder nothing gets done, its just the same 5 missions he keeps working on. I mean look at this one item on his to fix list...

* Fix Epsilon 1's Headanis so they appear again

Axem, that did not need fixing. You're just George Lucasing the mod!

DELTA 1 SHOT FIRST
Title: Re: Just Another Day Development Blog
Post by: QueenHolley on May 31, 2016, 07:58:18 pm
You're telling me! No wonder nothing gets done, its just the same 5 missions he keeps working on. I mean look at this one item on his to fix list...

* Fix Epsilon 1's Headanis so they appear again

Axem, that did not need fixing. You're just George Lucasing the mod!

DELTA 1 EPSILON 1 SHOT FIRST

Now I have all the proof I need to put him away for ever...

Thanks!
Title: Re: Just Another Day Development Blog
Post by: Axem on June 09, 2016, 09:14:06 pm
My latest area of improvement at the moment is the xtreme JAD:XA. For one I fixed that annoying bug in the endless gauntlet where enemies don't start spawning again during the credits. (Huzzah huzzah)

But I also cleaned up the Arcade Hub a bit. Before you entered a challenge by targetting a special ship and then a prompt box would appear and you chose if you wanted to go in or not. As well the high scores would appear there and in a training message. But it could be done... better...

And thus with the magic of render to texture and a specially made 18 "character" font, I made it so the high scores actually get printed on giant billboards. Also you fly into the billboards to go to the missions now (maybe I have been playing Super Mario 64, so what??)

(http://lazymodders.fsmods.net/axemart/JAD/xaBillboards1.jpg)

And I continued the billboard idea to the rest of the information giving in the arcade hub. Now its a lot easier to compare the stats of the Ezechiel and the Rhea and future fighters that will get added later.

(http://lazymodders.fsmods.net/axemart/JAD/xaBillboards2.jpg)

What will Axem do with this knowledge of render to texture? Only pure evil, one would expect.
Title: Re: Just Another Day Development Blog
Post by: niffiwan on June 09, 2016, 09:45:19 pm
Looks awesome! :)

ps just needs some anti-aliasing on those lines :warp:

What will Axem do with this knowledge of render to texture? Only pure evil, one would expect.

Naturally, but I for one look forward to it!  :D
Title: Re: Just Another Day Development Blog
Post by: Boyos on June 10, 2016, 12:11:41 am
The improvements to the arcade hub look pretty great, I like the Ares's billboard in particular.

Quote
Now its a lot easier to compare the stats of the Ezechiel and the Rhea and future fighters that will get added later.

I'm interested to see what those future fighters end up being.
Title: Re: Just Another Day Development Blog
Post by: Axem on June 27, 2016, 10:35:26 pm
Today in world class bug problem solving:

Quote from: SVN Rev 505 Note
Buffed Ramsay's Health because I'm too lazy to figure out why beams are doing max damage to him

¯\_(ツ)_/¯
Title: Re: Just Another Day Development Blog
Post by: Axem on August 07, 2016, 02:58:08 pm
While I take forever in trying to get everything ready for JAD2.21's re-re-rerelease, here's the full first episode for your previewing consumption!

https://www.youtube.com/playlist?list=PLWg9yLI-RerdqZpQn95KzRLvBd_qOe5xf

I'm just waiting on one more asset to be finished up by mjn and then it's just a few other tweaks here and there... Maybe in a week or two? Hopefully nightlies will still be stable by then!

And then it's onward to finish JAD2.22!
Title: Re: Just Another Day Development Blog
Post by: Misuzu Stella on August 21, 2016, 07:09:22 pm
I received insider information that JAD2.22 will contain hats of sort.

Make of that what you will.
Title: Re: Just Another Day Development Blog
Post by: Cobra on August 21, 2016, 07:26:44 pm
HAX
Title: Re: Just Another Day Development Blog
Post by: Axem on August 21, 2016, 08:48:47 pm
We're really hoping that Hats 4.0 will be ready to go in the next alpha, 6.88. This will include completely procedural generated hats, as well as real time aging and wear and tear. You will be able to go through JAD for 500 hours and not see the same hat twice. You'll be able to trade hats with friends and maybe even meet in the very same hat shop that you discovered and named.

Did I mention crafting? You'll be able to craft your own hats as well. That'll be coming with the crafting 9.7 due for Alpha 20.37.

Hopefully JAD2.22 will be ready in time for Alpha 99.Kiwii.Zorgatrope.

See you in the 'vorse! o9
Title: Re: Just Another Day Development Blog
Post by: Axem on December 08, 2016, 08:02:23 pm
Okay so obviously things got pushed back a bit. But now I guess JAD2.21 super deluxe remastered will release with JAD2.22 in, let's say 2034 +/- 17 years. (Just covering my bases)

But the delays were not for naught. I totally revamped all the weapons so they are actually fun and exciting. I'll try and remember to post some videos. There's the plain stuff like the Prometheus S2 or Maxim X, but also new stuff like the rapid firing Flak Cannon, Berserk-enhancing Prometheus X, untargetted heatseeking Hanabi (replacing the Rockeye) and the battering ram like MegaDoom torpedo (replaces the bombs). And a bunch of other silly weapons such as the Meme Mine.

I'll try to get some videos showing off these weapons. They're really neat!

So there's that to look forward to!

Anyone been trying out nightly builds? JAD's going to need them, since we're always on the cutting edge of technology and good taste.
Title: Re: Just Another Day Development Blog
Post by: Spoon on December 08, 2016, 08:24:49 pm
Can confirm the weapons are 100% neat.
Title: Re: Just Another Day Development Blog
Post by: niffiwan on December 08, 2016, 08:53:07 pm
I should go have a play with the new weapons to confirm they're 100% neat (they certainly ~sound~ 100% neat!)
Title: Re: Just Another Day Development Blog
Post by: Axem on December 10, 2016, 10:09:13 am
Here's a video since I know you guys like video instead of boring wurds.

Title: Re: Just Another Day Development Blog
Post by: Rodo on December 10, 2016, 02:05:51 pm
The maxim looks quite OP.

I like that.
Title: Re: Just Another Day Development Blog
Post by: Axem on December 10, 2016, 02:53:31 pm
Looking OP is the name of the game. :)
Title: Re: Just Another Day Development Blog
Post by: Thisisaverylongusername on December 10, 2016, 05:03:23 pm
Finally, a weapon Terran Frakking Command can be satisfied with.
Title: Re: Just Another Day Development Blog
Post by: Axem on January 13, 2017, 08:12:06 pm
Hey, two quick announcements!

The next re-release of Just Another Day 2.21 will be released January 21, 2017!

And!

Just Another Day 2.22 will be released February 22, 2017!

Start your very slow but gradual hype!

*Waits for derailing bugs/problems/refactoring to delay everything 3 months*
Title: Re: Just Another Day Development Blog
Post by: tomimaki on January 14, 2017, 12:34:16 pm
 :shaking:
Title: Re: Just Another Day Development Blog
Post by: Spoon on January 14, 2017, 02:05:36 pm
Hey, two quick announcements!

The next re-release of Just Another Day 2.21 will be released January 21, 2017!

And!

Just Another Day 2.22 will be released February 22, 2017!

Start your very slow but gradual hype!

*Waits for derailing bugs/problems/refactoring to delay everything 3 months*
(https://fi.somethingawful.com/safs/smilies/0/a/eyepop.001.gif) (https://fi.somethingawful.com/images/trumppop.gif) (https://fi.somethingawful.com/safs/smilies/4/9/****typop.001.gif)
Title: Re: Just Another Day Development Blog
Post by: Colonol Dekker on January 16, 2017, 12:12:51 pm
That music....was it the N64 game?

Also, regarding the releases....

 :yes:
Title: Re: Just Another Day Development Blog
Post by: Bryan See on January 18, 2017, 04:48:03 am
And there are any references to current events in the next releases?
Title: Re: Just Another Day Development Blog
Post by: Axem on January 18, 2017, 07:05:36 am
The closest thing you'll get to current event jokes are Derek Smart and Star Citizen.
Title: Re: Just Another Day Development Blog
Post by: Grizzly on January 18, 2017, 07:08:03 am
The closest thing you'll get to current event jokes are Derek Smart and Star Citizen.

But will those jokes be referenced in JAD?
Title: Re: Just Another Day Development Blog
Post by: Axem on January 18, 2017, 07:36:35 am
I can both confirm and deny.
Title: Re: Just Another Day Development Blog
Post by: Bryan See on January 20, 2017, 07:05:56 am
Tomorrow's the next re-release of Just Another Day 2.21. We're looking forward to it.
Title: Re: Just Another Day Development Blog
Post by: Axem on January 21, 2017, 03:19:44 pm
Release delayed by 1 day because of silly scripting bugs that came up in the Jan 21st nightly! Jan 22 should be good (I hope!)

Unless you guys can handle the complex task of... not using the most recent nightly?
Title: Re: Just Another Day Development Blog
Post by: Thisisaverylongusername on January 21, 2017, 04:16:14 pm
Doesn't JAD require an APNG build anyway?
Title: Re: Just Another Day Development Blog
Post by: FrikgFeek on January 21, 2017, 05:42:09 pm
All builds are APNG builds since it got merged a few months ago.
Title: Re: Just Another Day Development Blog
Post by: Axem on January 21, 2017, 06:18:31 pm
Okay, so I just made some working builds and they'll go up on the installer so they're easy to grab and stuff. This will technically release on a January 21, 2017.

EDIT: And we're live!
Title: Re: Just Another Day Development Blog
Post by: Spoon on January 21, 2017, 07:22:42 pm
(https://fi.somethingawful.com/safs/smilies/0/a/eyepop.001.gif) (https://fi.somethingawful.com/images/trumppop.gif) (https://fi.somethingawful.com/safs/smilies/4/9/****typop.001.gif)
Title: Re: Just Another Day Development Blog
Post by: Axem on February 08, 2017, 06:49:35 pm
Just Another Day 2.22 Preview!

First a video for those people who haven't seen it in the latest JAD2.21 release:

These are actual things you will actually be doing in JAD2.22:


February 22nd!

Oh wait, I just spoiled it all, didn't I.

Welp, guess no one needs to play it now.

Shut it all down!
Title: Re: Just Another Day Development Blog
Post by: Thisisaverylongusername on February 08, 2017, 07:37:27 pm
Oh wait, I just spoiled it all, didn't I.

Welp, guess no one needs to play it now.

Shut it all down!

Noooo!
Title: Re: Just Another Day Development Blog
Post by: JSRNerdo on February 08, 2017, 07:56:45 pm

  • Attack a holo-radio station to force them to play your love song
  • Skip school
  • Identify fraudulent friends and expose imposters
  • Get in arguments and beat up nerds
  • Start a feud with royalty
  • Stand in line for limited edition merchandise
  • Troll Beta Testers into irrational hate frenzies
  • Get seduced by beautiful girls, go on dates and hopefully not screw it up
  • See the might of corporate demon lords
  • Give doggos a belly rub
  • Get grounded
  • Patiently wait for pancakes
  • Exploit a Charity
  • Fight evil Fedora wearing maniacs
  • Disrupt the going-ons of heavenly energy beings
  • Watch a shadowy conspiracy unfold with questionable indirect effects to your well being
  • Fake a kidnapping
  • You will also make slaves

Sir, you're in violation of the Space Geneva Convention, no campaign should be allowed to be this fun, we're going to have to seize this campaign and take you in for questioning
Title: Re: Just Another Day Development Blog
Post by: Piemanlives on February 08, 2017, 09:26:47 pm
Well I suppose it's all just another day ain't it? 2.22 is going to be a beautiful mess and I can't wait.
Title: Re: Just Another Day Development Blog
Post by: niffiwan on February 08, 2017, 09:29:23 pm
  • Give doggos a belly rub

Dawwww... I wub doggos belly wubs :3
Title: Re: Just Another Day Development Blog
Post by: Rodo on February 09, 2017, 06:30:39 am
How i've been delaying getting back into fs. I need to start urgently as it seems.

Now, where did I leave that BtA gameplay again?
Title: Re: Just Another Day Development Blog
Post by: Bryan See on February 16, 2017, 09:36:59 am
I dunno.
Title: Re: Just Another Day Development Blog
Post by: Axem on February 18, 2017, 03:55:54 pm
Aaaaaahhhhh....

Deadline quickly approaching! Amount of bugs so few now... Something has to go wrong... it must!

Anyway, here's a preview vid of a mission, Escape from Highschool. Holley attempts to go skip the last half of the first day of school, but sadly gets interrupted with matters of love and war.


I'll post another preview vid tomorrow and another the day after!
Title: Re: Just Another Day Development Blog
Post by: Grizzly on February 18, 2017, 04:50:57 pm
Roundabouutttttt
Title: Re: Just Another Day Development Blog
Post by: Mongoose on February 18, 2017, 05:32:46 pm
oh my god
Title: Re: Just Another Day Development Blog
Post by: Mito [PL] on February 18, 2017, 05:36:19 pm
This logokas reference  :lol: :lol: :lol:
Title: Re: Just Another Day Development Blog
Post by: Axem on February 18, 2017, 05:39:29 pm
logokas...?  :confused:

Please explain.
Title: Re: Just Another Day Development Blog
Post by: Mongoose on February 18, 2017, 06:57:15 pm
Oh and it's probably come up in an earlier release that I'm a terrible person for not playing, but holy **** the Brunhild I love you Axem.
Title: Re: Just Another Day Development Blog
Post by: Axem on February 18, 2017, 08:05:57 pm
The Brunhild (or just more boringly known in JAD as the Pretty Pretty Princess Flagship), is new to the upcoming episode of JAD. It is Princess Henrietta Augusta Charlotte von Eschenitzsholkphf of the Divine Northern Spatial Realm's Flagship. There's also the other imperial ships in the mod as well (painted pink of course), and I wanted to see them in action so bad I made a side mission where its basically Imperial Fleet vs Shivans. It's pretty rockin'.
Title: Re: Just Another Day Development Blog
Post by: Mito [PL] on February 19, 2017, 04:26:18 am
Logokas? That "How it feels like to get a GTX 1080" meme that's been out there for a while.

Or you both incidentally made a reference to even something else, dunno :rolleyes:
Title: Re: Just Another Day Development Blog
Post by: Grizzly on February 19, 2017, 05:06:24 am
Logokas? That "How it feels like to get a GTX 1080" meme that's been out there for a while.

Or you both incidentally made a reference to even something else, dunno :rolleyes:

The latter! It's from Jojo's Bizzare adventure and it became a "To be continued" meme.
Title: Re: Just Another Day Development Blog
Post by: Mito [PL] on February 19, 2017, 09:16:56 am
Okay, that's nice :P It seems I should get used to everything being a meme these days  :lol:
Title: Re: Just Another Day Development Blog
Post by: General Battuta on February 19, 2017, 02:41:02 pm
Damn this looks slick as ****
Title: Re: Just Another Day Development Blog
Post by: Axem on February 19, 2017, 03:31:08 pm
Preview 2!: Very Ultra Rare Limited Edition

Holley goes out on a shopping trip to buy up some expensive nerd merch. If you saw how her last shopping trip went, you may not be so surprised...

Title: Re: Just Another Day Development Blog
Post by: CKid on February 19, 2017, 04:31:53 pm
Cracked a grin when I saw the line of ships, lost it when Holly charged through it. Can't wait for the release.
Title: Re: Just Another Day Development Blog
Post by: Darius on February 19, 2017, 08:48:20 pm
A small thing, but i got really excited at seeing the visual novel on top of an in-mission cutscene. If it gets wider use it would help storytelling and dialogue exchanges during cutscenes immensely.
Title: Re: Just Another Day Development Blog
Post by: Axem on February 19, 2017, 09:01:25 pm
Yeah, that's what it basically was designed for. I hope at some point I can document exactly the way to write a VN scene file so anyone can use it. Its pretty easy but the syntax of some statements is like... in one form, and for newer commands there's a different syntax... sort of. (And when I'm confused I have to check my script all the time...) And you don't even need the large extravagant art that JAD or WoD requires. You can spec in normal headanis too. But its so much better than waiting for a conversation to go by. You can read at your own pace, the text is so easy to read. I'm very proud of it.

Also I have the same feeling, it is really neat to see the VN stuff go on top of 3d rendered scenes. When there's 2d backgrounds behind them, even I forget that all VN scenes are actually within a real mission (I made the questionable decision to hook it into FS's messaging system for some unexplained reason which forces that).
Title: Re: Just Another Day Development Blog
Post by: Axem on February 20, 2017, 06:53:06 pm
Final preview vid!


Delta 1 is out on a date, only to have it get crashed by a megalomaniacal Beta Tester seeking ultimate power. It's Just Another Da-
Title: Re: Just Another Day Development Blog
Post by: JSRNerdo on February 20, 2017, 07:30:10 pm
Just Another Da-???? What could that possibly mean? Just Another Dance Party? Just Another Damnnation? Just Another Darned Glitch??? I must know!!!!
Title: Re: Just Another Day Development Blog
Post by: Colonol Dekker on February 21, 2017, 07:31:58 am
I approve of the art direction you took.

+1 warhol points.
Title: Re: Just Another Day Development Blog
Post by: Axem on February 21, 2017, 08:56:17 pm
Finally finally finally.

After like… 5 years after I originally thought I'd get this out, after a lot of scope expansion and contraction, mission building and rebuilding, very intricate systems begun, thrown away, rewritten, THERE IS FINALLY A RELEASE.

Of a silly anime-based comedy mod for a niche game that's 18 years old.

I really need to get my priorities in order, don't I?

Anyway, I hope you enjoy it! Really half the intent of the campaign was just to make a funny silly story that tries to stay light and bright instead of doom and gloom, and the other half was just seeing how far and how drastically I could make the game do things that no one ever intended the engine to do. So, again, I hope you enjoy it and I hope it brings a highlight to your day or a creative spark in your clever mind.

Also I'd like to apologize to the people that already downloaded the latest JAD2.21 release for making you redownload it again. Really, Harriet needed a ribbon in her hair. (Spoon said so)

Oh, and for the millionth time I want to thank Spoon for all his hard work, testing my missions, putting up with my endless revisions, and making me some really amazing art that went beyond my wildest dreams.
Title: Re: Just Another Day Development Blog
Post by: Colonol Dekker on February 22, 2017, 12:20:10 am
I......just downloaded it last night  :(

.
.
.
.
.
 Here we go........JADgain.   
:nervous::nervous:
Title: Re: Just Another Day Development Blog
Post by: Bryan See on February 23, 2017, 03:41:24 am
I did the same, before my Internet access is closed up due to change of password access (by parents, unprecedentedly sad :( to focus on my masters very urgently, or by Russia's or Vladimir Putin's intervention).

EDIT: Sorry for that. It's just a joke.
Title: Re: Just Another Day Development Blog
Post by: Axem on February 23, 2017, 07:15:13 am
Мне жаль это слышать. Я надеюсь, что вы получите свой интернет обратно в ближайшее время. Теперь, кто хочет, чтобы какой-то борщ?
Title: Re: Just Another Day Development Blog
Post by: The E on February 23, 2017, 07:41:04 am
Товарищ Axem, вы не должны были отдать свой секретную личность только пока. Он не должен был знать, что вы были на самом деле Путин.
Title: Re: Just Another Day Development Blog
Post by: Axem on February 23, 2017, 08:17:33 am
К сожалению, вы правы...

So, how about that release, guys? Super fun?
Title: Re: Just Another Day Development Blog
Post by: Commander Zane on February 23, 2017, 08:26:22 am
So, how about that release, guys? Super fun?
The same level of excitement as playing NuWoD the first time. Which is to say, super yes.
Title: Re: Just Another Day Development Blog
Post by: Bryan See on February 23, 2017, 10:36:24 am
I have to admit this is super fun. And my earlier post-release posting, it's just a joke. I had downloaded it.

EDIT: And I bet Japanese-familiar Malaysians will love it :D
Title: Re: Just Another Day Development Blog
Post by: Bryan See on April 25, 2017, 12:08:24 pm
I would like to say Holley has a nightmarish dream, just like Alan Wake in the titular Remedy game, but in a ship like towards the very ending of Blue Planet: War In Heaven Act 3 (namely "Universal Truth"). Or trapped in some dream-like dimension with her friends.

In it, she would have to fight all forces, culminating in a battle against everyone turned against her (and her companions) by some Beta Tester or some unknown force in order to get out of this dream-like dimension.

Plus, she could face Federal Navy ships (by Steve-O) at some point, both in reality and in dream. But in the latter, she could face up against Star Wars ships such as the U-wing, the Assault Gunboat, the Incom T-70 X-wing fighter, the Special Forces TIE Fighter, and the First Order shuttle.

Can these be an idea for my JAD OVA mission I'm planning to make?
Title: Re: Just Another Day Development Blog
Post by: Axem on April 25, 2017, 07:10:38 pm
Why not focus on your other campaigns and projects that you've promised? What you describe sounds like a lot of work. Spread yourself too thin and you'll never get anything done.
Title: Re: Just Another Day Development Blog
Post by: Bryan See on April 26, 2017, 10:32:49 am
Thanks for your advice, Axem. My campaigns and projects are at the moment are Shattered Stars, woutersmits' Happy New Year, and models like my SDn Sariel, GTS Hygeia, GTT Argo. My SC Raguel is completed, and care you'll use it in the future? I'll provide you my PBR assets if you need it.
Title: Re: Just Another Day Development Blog
Post by: Axem on April 26, 2017, 10:43:37 am
Yes, that sounds like a lot. Better to focus on all that right now.

If I need the Raguel, I will let you know. :)
Title: Re: Just Another Day Development Blog
Post by: Spoon on April 26, 2017, 11:14:30 am
Don't call us, we'll call you.
Title: Re: Just Another Day Development Blog
Post by: Axem on April 26, 2017, 09:02:25 pm
Straw poll: Add the below for every mission or just the races?

Title: Re: Just Another Day Development Blog
Post by: Thisisaverylongusername on April 26, 2017, 09:48:36 pm
imo, I think it should just be added to the races, it would be way too distracting in normal gameplay.
Off topic, what graphics settings did you use? It looked amazing.
Title: Re: Just Another Day Development Blog
Post by: Commander Zane on April 26, 2017, 09:51:44 pm
That is simply amazing. The preview image gave it away but it was still amazing.
Title: Re: Just Another Day Development Blog
Post by: Axem on April 26, 2017, 09:55:20 pm
imo, I think it should just be added to the races, it would be way too distracting in normal gameplay.
Off topic, what graphics settings did you use? It looked amazing.

Yeah, I was kind of thinking that... just for special occasions. Also thinking of doing it just for speeds of like over 150 or 200 instead of "is your afterburner on".

Also my lighting settings are just -ambient_factor 60 -bloom_intensity 30 -shadow_quality 2 and no emissive light. Also using a nightly so its got the new PBR lighting code.
Title: Re: Just Another Day Development Blog
Post by: CKid on April 26, 2017, 09:56:33 pm
HELL YES! Must have in every mission! Who doesn't love Deja Vu by David Rogers. Oh wait... you mean those speed lines? I feel they stick out too much. Could you maybe reduce their size a bit?
Title: Re: Just Another Day Development Blog
Post by: Axem on April 26, 2017, 09:59:11 pm
If I could redo all of JAD's soundtrack so its to Initial D music, I'd totally go for it... but alas, all that work.

I... could maybe decrease the apparent size by scaling up the animation, so less appears on the screen. The effect is taken from this video, (https://www.youtube.com/watch?v=t7cs11HaqEA) so I can't do much in the way of drastically changing it.
Title: Re: Just Another Day Development Blog
Post by: StarSlayer on April 26, 2017, 10:34:30 pm
Needs moar AE86 :P
Title: Re: Just Another Day Development Blog
Post by: Boyos on April 26, 2017, 10:38:38 pm
With the size the effect is in the preview video I think it would get old pretty quickly, maybe just over a certain speed in races but the effect is really big.
Title: Re: Just Another Day Development Blog
Post by: Commander Zane on April 27, 2017, 06:31:52 am
Could the script be done in a way that applies the effect when a specific ship is being used? Slap that on a ship with high inertia and trigger the effect at high speed for drifty goodness.

Impractical? Probably. I'd still use it though.

Why no, I'm not trying to lobby for a space AE86 or anything. Not at all.
Title: Re: Just Another Day Development Blog
Post by: CKid on April 27, 2017, 07:06:09 am
Anna's ship is pretty drifty, just have it swap colours to black and white during her zen mode. I'd fly the **** out of that ship.  :nod:
Title: Re: Just Another Day Development Blog
Post by: Axem on April 27, 2017, 08:37:42 am
Could the script be done in a way that applies the effect when a specific ship is being used? Slap that on a ship with high inertia and trigger the effect at high speed for drifty goodness.

Impractical? Probably. I'd still use it though.

Why no, I'm not trying to lobby for a space AE86 or anything. Not at all.

Pretty easy actually. If you can find a model of an AE86 (with the right re-use rights), I might slip it in as an Easter Egg. ;)

Anna's ship is pretty drifty, just have it swap colours to black and white during her zen mode. I'd fly the **** out of that ship.  :nod:

Technically her fighter does turn Black and Blue/White in Zen mode... but not quite in the same way as the AE86 would be...
Title: Re: Just Another Day Development Blog
Post by: Darius on June 15, 2017, 12:56:15 am
Is it too late to have this as the soundtrack?



Title: Re: Just Another Day Development Blog
Post by: Axem on June 15, 2017, 07:58:20 pm
It's never too late for love.

While we're on the subject of cool Cruel Angel Thesis tracks, this one is pretty nice. (http://www.newgrounds.com/audio/listen/85831) I included it with JAD:XA but I don't think I actually ever used it.

Everyone, post your cool covers/remixes you find!
Title: Re: Just Another Day Development Blog
Post by: FrikgFeek on June 17, 2017, 10:38:56 am
Speaking of Cruel Angel's Thesis remixes...



Everything is better with more eurobeat.

(new race level track pls?)
Title: Re: Just Another Day Development Blog
Post by: Axem on June 17, 2017, 10:50:43 am
I've split-locked the weird posts out of this thread. Let's not let it hamper things like fun and super fun.

FrikgFeek: That's the nearly same track Darius posted (just no vocaloid). :p Or are you guys trying to really really push that track in? ;)
Title: Re: Just Another Day Development Blog
Post by: FrikgFeek on June 17, 2017, 10:56:48 am
Well, it's the original :P


(also yeah, I kinda didn't notice because I took a long remix walk around youtube and after 5 hours ended up at almost the same place I started. My ears were so full of CAT remixes that I forgot what the track Darius posted sounds like)

Ooops.


And yeah, that track should totally be in!
Title: Re: Just Another Day Development Blog
Post by: Colonol Dekker on June 18, 2017, 11:17:40 am
It's never too late for love.

Everyone, post your cool covers/remixes you find!

Any and all?


It's my favourite thing in a while.
Title: Re: Just Another Day Development Blog
Post by: ngld on June 18, 2017, 04:05:23 pm
Any and all?


Title: Re: Just Another Day Development Blog
Post by: niffiwan on June 18, 2017, 05:23:44 pm
 :wakka:

Thank you sir, for a very amusing start to Monday :)
Title: Re: Just Another Day Development Blog
Post by: Axem on June 18, 2017, 06:23:36 pm

Come on and jam
Title: Re: Just Another Day Development Blog
Post by: Colonol Dekker on June 19, 2017, 01:17:41 am
Any and all?




I like the watermelon background.
Title: Re: Just Another Day Development Blog
Post by: DahBlount on June 19, 2017, 08:43:53 pm
Gentlemen, my life is on the line here (ADMIN ABUSE) pls halp.
Title: Re: Just Another Day Development Blog
Post by: Axem on June 22, 2017, 07:15:28 pm
So it's been 4 months since JAD2.22 was released, and naturally I'm sure everyone is just dying to know what will happen next…!

Maybe.

I'm assuming anyway.

So first allow me to talk super generally about modding and me. It's gotten to be super tiring and it's becoming more of a chore than a fun hobby now. I spend way too much time on absurdly over-complex events and perfecting details that passes the player by in 4 seconds instead of having fun and being productive in a net-positive manner (aka not redoing missions all the time). I still have a patch to push out to fix a few mostly minor residual issues and even that feels like a monumental undertaking at the moment.

That all means Just Another Day 2.23 will be the final JAD campaign and will probably be my last campaign overall (as a solo effort anyway). Now I'm sure you're thinking "oh, I'm sure this finale will be pretty awesome with the most imaginative and innovative gameplay ever to grace FreeSpace that Axem has been saving up". Uh, yeah. Probably not.

JAD2.23 is all mapped and outlined out right now and at best case, there are 3 flyable missions with a boatload of VN scenes, or worst case, a single flyable mission and a planetload of VN scenes (where those missing flyable missions would just become cutscenes/more VN scenes depending if I can't deliver the flyable missions).

I had plans to do a lot more, but looking at the original plans, if I did them as intended, it would probably take me years and years. Who knows if I'd be able to make it before FreeSpace 3 really comes out (or the franchise is bought out by EA and rebooted into a MOBA F2P e-sports game). I know JAD is known for the original and silly-fun missions you all love, but JAD2.23 is going to be dedicated to wrapping everything up.

Maybe you'll like it, maybe you won't. But despite all this depressing text above, we're not headed for End of Evangelion levels of ruin and "wtf did I just play". It might be the logical way forward, since you know, Evangelion, but there's already enough FreeSpace campaigns about doom and gloom and unknowable cosmic forces and the insignificance of man. JAD's always gone in the direction of "absurd happy fun" and telling off unknowable cosmic forces because they're gloomy jerks, so it'll end that way.

My current work right now is helping Spoon with Wings of Dawn, so there won't be any real dev blog updates for another long while.

But just to give you something, here's what will be answered/explained/shown in JAD2.23…

And most importantly…


So in the meantime, you can discuss or guess that stuff, or continue to post neat anime music remixes. It's all good. :)
Title: Re: Just Another Day Development Blog
Post by: General Battuta on June 23, 2017, 06:44:03 pm
(http://www.reactiongifs.com/r/me3.gif)
Title: Re: Just Another Day Development Blog
Post by: redsniper on June 23, 2017, 06:46:44 pm
We all believe in you Ax!

NGE SEINFELD
GTFO that's incredible.
Title: Re: Just Another Day Development Blog
Post by: FrikgFeek on June 23, 2017, 06:58:11 pm
Having the finale done with significantly less fidelity and a lot more talking is really fitting for the whole Evangelion theme you've got going with JAD. So even if things didn't work out as originally planned you still managed to make an Evangelion joke with the development cycle.
Title: Re: Just Another Day Development Blog
Post by: Axem on June 23, 2017, 07:03:13 pm
Well I guess there's that. :drevil:

Worst comes to worse, I pull a Gunbuster and have everything in black and white with very rough sketches for action sets.

Worstest comes to worsest, I pull a fist of the borf star. (https://www.youtube.com/watch?v=mhx9_NSPwgI&list=PLaCNhRoe7wcq8VeI6WzRztuSORf6kyDJX)
Title: Re: Just Another Day Development Blog
Post by: JSRNerdo on June 23, 2017, 07:55:36 pm
  • Recipe for some awesome cookies (seriously, you'll love them)

I guarantee you I will try this recipe out IRL if you release this
Title: Re: Just Another Day Development Blog
Post by: Lykurgos88 on June 26, 2017, 02:12:49 am
@Axem

It has been a long time since I played the original JAD trilogy but I still remember laughing at its weirdness. Since then JAD has evolved into something even more unique and I have to be impressed by your eternal quest for perfection.

While I didn't particularly enjoy the overly long VN cutscenes of 2.22, I was floored by many technical aspects of the campaign.

Thank you for all your hard work! I eagerly wait for the final chapter of the story  :pimp:
Title: Re: Just Another Day Development Blog
Post by: Axem on June 26, 2017, 10:18:58 pm
Thanks! I knew not everyone would be a total fan of the story stuff, so I tried to make the gameplay as rad as possible to compensate. It's good to hear that you've been around long enough to see this transition from regular-every-day-crazy to this-is-some-serious-crazy. ;)

(Maybe I'll have like an "abridged" path that just does the gameplay missions if that's all some people are after.)
Title: Re: Just Another Day Development Blog
Post by: manwiththemachinegun on August 19, 2017, 08:13:32 pm
I'm catching up through 2.22. And now, more than ever, I'm seeing where that sniper-spotter beam cannon mission in Vassago's Dirge gets its inspiration from. :P

Also, one of the characters looks like a cross between Bri from Appleseed and a Patlabor, so it's an automatic successful mod.
Title: Re: Just Another Day Development Blog
Post by: Axem on August 19, 2017, 09:05:06 pm
Other way around actually... ;) Vassago's Dirge came out roughly 6.5 years before JAD2.22... But the idea did sort of dawn on me to have a reverse Vassago sniper-spotter mission as the mission was getting fleshed out. And it's okay since I'm just stealing ideas from myself anyway!
Title: Re: Just Another Day Development Blog
Post by: Axem on February 23, 2018, 01:42:23 pm
Happy 1-year anniversary JAD2.22. (https://i.imgur.com/ATQCg34.gif)
Title: Re: Just Another Day Development Blog
Post by: Nightmare on February 23, 2018, 02:07:12 pm
Holley must make some cake now...
Title: Re: Just Another Day Development Blog
Post by: Commander Zane on February 23, 2018, 02:08:59 pm
2017 really did fly by didn't it.
Title: Re: Just Another Day Development Blog
Post by: Axem on February 23, 2018, 02:49:08 pm
Holley must make some cake now...

Wow, what did humanity do to you that turned you into a soulless monster like that. :shaking:

2017 really did fly by didn't it.

My only dream is to finish JAD before I die of old age.
Title: Re: Just Another Day Development Blog
Post by: Nightmare on February 23, 2018, 02:59:28 pm
My only dream is to finish JAD before I die of old age.

Wow, what did humanity do to you that turned you into a soulless monster like that. :shaking:

I WANT IT. FINISH IT! NOW!

;)
Title: Re: Just Another Day Development Blog
Post by: Axem on February 23, 2018, 03:13:14 pm
My only dream is to finish JAD before I die of old age.

Wow, what did humanity do to you that turned you into a soulless monster like that. :shaking:

I WANT IT. FINISH IT! NOW!

;)

I got old. :blah:

(I kid (mostly))

No idea when JAD work will begin again. I'm still helping Spoon with the next WoD episode. All that's been done on JAD so far is just rough drafts of some VN scenes. So nothing is in game yet, everything is still in early "pre-production". Sooooo sit tight for... a while.

I mean I guess we're all used to waiting around these parts, so we're all in good company.
Title: Re: Just Another Day Development Blog
Post by: Nightmare on February 24, 2018, 07:25:48 am
No idea when JAD work will begin again. I'm still helping Spoon with the next WoD episode.

Well, that's a good excuse.  :)
Title: Re: Just Another Day Development Blog
Post by: manwiththemachinegun on August 27, 2018, 08:11:17 pm
Doing God's Waifu work Axem!
Title: Re: Just Another Day Development Blog
Post by: Axem on August 28, 2018, 06:42:34 pm
Thanks  :yes:
Title: Re: Just Another Day Development Blog
Post by: Colonol Dekker on September 03, 2018, 08:59:25 am
Can we get a dawn from wings of dawn cameo?
Title: Re: Just Another Day Development Blog
Post by: Axem on September 03, 2018, 09:15:08 am
Dawn's a very busy girl, saving her own universe from evil. So it's not very likely.
Title: Re: Just Another Day Development Blog
Post by: Nightmare on September 03, 2018, 11:29:16 am
Dawn's a very busy girl, saving her own universe from evil. So it's not very likely.

But that means there IS a possibility for a WoD x JAD crossover once both are completed and Dawn has got time again.  ;)
Title: Re: Just Another Day Development Blog
Post by: Axem on September 03, 2018, 01:17:28 pm
I mean... it could happen. But I've got no plans for it at the moment.
Title: Re: Just Another Day Development Blog
Post by: Nightmare on September 03, 2018, 01:34:38 pm
I'm OK with that; I never liked crossfiction actually, I only happen to like WoD and JAD things. :)
Title: Re: Just Another Day Development Blog
Post by: Axem on February 21, 2019, 09:17:46 pm
Happy (roughly) 2 year anniversary of JAD2.22's release!

And just to make some small announcement, work on Just Another Day 2.23 started this month!

In the last big blog post, I expressed some uncertainty about what JAD2.23's form would take. I think I've recovered enough since then to have the creative capital budgeted to finish it in a proper fashion. After the enormous workload of JAD2.22 (which included a partial remaster of JAD2.21), doing any more work at the time seemed too much. But for JAD2.23… there is not as much new stuff required. I've got a clear vision of what to do and how to go about doing it.

To give you a rough idea what to expect, there's going to be 6 space sim missions, and 9 VN "missions". I sure hope you like a lot of text! Because that's what you're getting!

So it's gonna get done! My goal is releasing sometime this year. Could be any day. Could be tomorrow! (Actually likely not!)

But I'd say I'm maybe 20ish% done so far. A lot of the VN text was slowly written over the last year and a bit, so getting that in game is going fast. And the space sim missions are going to be fairly straight forward, no silly things like overcomplicated multi-area missions, or stealth missions, or multi-area stealth missions.

So that's how JAD's going. How are you?
Title: Re: Just Another Day Development Blog
Post by: PIe on February 21, 2019, 11:24:12 pm
Excited at the thought I might get to play more JAD this year.
Title: Re: Just Another Day Development Blog
Post by: Cobra on February 22, 2019, 02:20:59 am
I demand more best girl
Title: Re: Just Another Day Development Blog
Post by: Nightmare on February 22, 2019, 06:48:44 am
So that's how JAD's going. How are you?

Much better now~ :yes:
Title: Re: Just Another Day Development Blog
Post by: Colonol Dekker on February 22, 2019, 01:39:12 pm
If it's the one with the nod titans then I've confused myself and agree.  I should have said 4, the one with centralised mobile bases right?  (Just did some YouTube research to make sure I wasn't mistaken, wich in fact i was)
Title: Re: Just Another Day Development Blog
Post by: Axem on February 22, 2019, 05:20:33 pm
Excited at the thought I might get to play more JAD this year.

So that's how JAD's going. How are you?

Much better now~ :yes:

(https://i.imgur.com/ul6NGXb.jpg)

I demand more best girl

Project Update: Because of this post, progress is now at 0% since its now going to star the best girl as the main character. Isn't that right, Harriet?

Harriet: Mmhmm!

If it's the one with the nod titans then I've confused myself and agree.  I should have said 4, the one with centralised mobile bases right?  (Just did some YouTube research to make sure I wasn't mistaken, wich in fact i was)

(https://i.imgur.com/nVvY1TC.gif)
Title: Re: Just Another Day Development Blog
Post by: Darius on February 22, 2019, 08:05:15 pm
Axem is making a stealth sequel to C&C 4 Tiberium Twilight.
Title: Re: Just Another Day Development Blog
Post by: Cobra on February 23, 2019, 01:53:04 am
Kane was Harriet all along!
Title: Re: Just Another Day Development Blog
Post by: Colonol Dekker on February 23, 2019, 07:56:47 am
 :lol: :lol: :lol:

Clearly.....posting between baby midnight nappy changes is not the best way.
Title: Re: Just Another Day Development Blog
Post by: Axem on April 21, 2019, 09:30:40 pm
Heya y'all!

So when we last left me trying to mod, I said I completed about 20% of the mod in a month. By that speed, roughly two months later, I should be at 60% now right? Right?

I wish… I don't even know how far I really am…

Working by the numbers, I have 6/15 missions done. Which is 40% done. But the bulk of the work is the space sim action missions, and 3/6 of those are done, so maybe half-way done the hard stuff? But there's a lot of small things I left in those "completed" missions undone until I go through for a final polish pass. So maybe 33% overall?

Still after finishing this big intense mission, I think I'm at a large milestone, so I'm just going to say half-way mark reached!

Anyway so you don't leave entirely empty handed, here's some grunts you'll be blowing up in a mission.

(https://i.imgur.com/c9Y0TmZ.png)
Title: Re: Just Another Day Development Blog
Post by: Nightmare on April 21, 2019, 10:04:00 pm
The JAD Progress-Appreciation Society welcomes this :yes:

BTW is the "JAD 3.33 will be mostly cutscenes" still up to date (6 playable missions and 9 cutscenes if I counted right :nervous: )?
Title: Re: Just Another Day Development Blog
Post by: Axem on April 21, 2019, 10:19:09 pm
JAD2.23 will have 6 playable missions (with a few small quick cutscenes interspersed in them) and 9 Visual Novel missions (also with cutscenes interspersed in them in a few of them).

I think in the end, it might be a little bit shorter than the other episodes. Not by much though. JAD2.21 and JAD2.22 both had both had 8 playable missions, not counting the side missions. There's more VN missions this time around because, well, things need to wrap up! And apparently you can't solve everything just by blowing it up. Crazy, huh?
Title: Re: Just Another Day Development Blog
Post by: AdDur on April 22, 2019, 06:07:11 am
...not solving everything by blowing up things?! Maybe you should bring bigger laser.
Title: Re: Just Another Day Development Blog
Post by: Commander Zane on April 22, 2019, 02:48:12 pm
I am quite amused by the kitbashes.
Title: Re: Just Another Day Development Blog
Post by: Axem on April 22, 2019, 03:52:02 pm
They're good kitbashes, Brent.
Title: Re: Just Another Day Development Blog
Post by: Nightmare on April 22, 2019, 06:41:17 pm
They're good kitbashes, Brent.

Do the Shivans even have enough money to buy them?
Title: Re: Just Another Day Development Blog
Post by: Axem on April 22, 2019, 08:11:53 pm
Shivans, not having a real economic system, could not. These kitbashes are a product of rogue Galactic Terran Intelligence Mailclerks anyway.
Title: Re: Just Another Day Development Blog
Post by: Axem on May 22, 2019, 07:01:56 pm
Wow another month went by? Time goes so fast.

Sometimes I plan things out in general then leave the implementation until it comes time to actually do it. Because what sounds neat in your head does not always translate to fun and engaging gameplay. I used to start a mission, then trash it midway to restart because it wasn't working out. Eventually I just stopped trying to fight it and went 'yeah that was just a first draft.'

I think I'm better at it now though, more experience with what works and what doesn't. I just winged it on one mission with a big boss fight, and that turned out pretty nice I think. But then this next mission... I had a summary of what needed to happen but I couldn't think of a way to make it fun. So instead I just... ditched the whole mission idea and went in a bit of a different direction. And this required a new space mission being added too! In the end I'm much happier for the way it turned out.

I wish I wasn't so vague with all these updates and could share more, but I don't think anyone wants spoilers and stuff. There's no new fighters or weapons, no one new to introduce. There's some cool new bosses but I want to keep them a surprise.

I dunno, what do you guys want to see? Screenshots? Videos? Complete and total media blackout? Shareholders reports?
Title: Re: Just Another Day Development Blog
Post by: TechnoD11 on May 22, 2019, 08:27:50 pm
I dunno, what do you guys want to see? Screenshots? Videos? Complete and total media blackout? Shareholders reports?

I GOT THIS

(https://vv2hog.bn.files.1drv.com/y4memhE9Bj1aOTSWXEQI8glAE-rjrXf11_4Ps8Fn1J5gnwWDxEaEIBZDoikzkU8cTvPmZIEM0r0R1dtTGFY6alfd11_0hrm39376lnZ3XyGzsdeWWV3N0xvtojD2s9j8RdZQGA2LqdfuceiE5EoGGbdXqoFCselRmbe17WOXsVSIgvsjNaML6zm_xX_k4ncXriP52fQtCZyhG-IxDMs1lS44A?width=1208&height=913&cropmode=none)
Title: Re: Just Another Day Development Blog
Post by: Axem on May 22, 2019, 08:33:40 pm
^^

That post confirmed 110% accurate.  :yes:
Title: Re: Just Another Day Development Blog
Post by: Nightmare on May 22, 2019, 09:29:45 pm
You forgot "Disco". :nono:
Title: Re: Just Another Day Development Blog
Post by: AdDur on May 23, 2019, 12:18:49 am
No progress bar can handle JAD disco.
Title: Re: Just Another Day Development Blog
Post by: Axem on May 23, 2019, 08:43:55 pm
Sadly, no disco planned (that is soooo JAD2.22) But we will have J-Pop! I hope that's just as good.

Anyway, I lost sight of really makes JAD work, the many scripts that turn this 20 year old game into some Frankensteinien Lovecraftian monster forced to have new features that were never even in the minds of the original creators.

So here is a preview of a very important script just for JAD2.23:

(https://i.imgur.com/Kf4DsiY.png)
Title: Re: Just Another Day Development Blog
Post by: JSRNerdo on May 23, 2019, 08:50:37 pm
Friends = {}

same
Title: Re: Just Another Day Development Blog
Post by: manwiththemachinegun on July 08, 2019, 11:40:16 pm
Have you actually seen the new Eva preview Axem? Battleships used as floating clubs and shields. :D
Title: Re: Just Another Day Development Blog
Post by: Axem on July 09, 2019, 07:01:23 pm
* furiously rewriting everything to remain relevant

Actually, I would like to say that JAD did come up with using a large warship as a literal blockade, so really... Anno is just stealing from me. And I'm fine with that. We all need to give back once in a while.
Title: Re: Just Another Day Development Blog
Post by: Nightmare on July 10, 2019, 07:30:49 am
Anno's still on a learning curve~
Title: Re: Just Another Day Development Blog
Post by: Axem on July 25, 2019, 09:35:40 pm
Real life work as been busier and more tiring lately so less enthusiasm for modding. (Almost through it though!)

Instead I've been playing games like Katana Zero, Doom (2016) and Super Mario Maker 2. (Also watching great anime, gotta refuel sometimes.)

I did get a little bit of modding done here and there. This mission I'm in the middle of is pretty great (but I mean, all the missions are pretty great). This mission is what I would describe as a final act crescendo launching us on an escape velocity on a rocket of hot blooded determination straight into the heart of evil. And the brakes fell off 3 missions ago.

As a final gift for reading this dev blog update with almost no new content, here are some shiny power ups that will appear in this mission

(https://i.imgur.com/B4eELMp.jpg)
Title: Re: Just Another Day Development Blog
Post by: Nightmare on July 25, 2019, 09:49:53 pm
Do these power ups turn me into a transcend being?
Title: Re: Just Another Day Development Blog
Post by: Axem on July 25, 2019, 10:32:45 pm
They help you come to grips with the fact that the universe is unfair and is actively sabotaging everything you try to do.

So yes, yes it does.
Title: Re: Just Another Day Development Blog
Post by: Nightmare on July 26, 2019, 04:36:52 am
But I wanted to become an Axem-like super-being! :(
Title: Re: Just Another Day Development Blog
Post by: AdDur on July 26, 2019, 10:10:51 am
So... Holley will became magical girl?
Title: Re: Just Another Day Development Blog
Post by: QueenHolley on July 26, 2019, 06:34:01 pm
Traits of a magical girl:
Cute? Check!
Amazingly wonderful weapon that becomes more powerful the higher the stakes? Check!
Routinely defeats evil? Check!
Balances fighting evil with school life and other social activities? Cheeeck!

From this list I'd say, I'm already one!
Title: Re: Just Another Day Development Blog
Post by: AdDur on July 26, 2019, 09:03:43 pm
There is no enough shiny costume or transformation sequence!
Title: Re: Just Another Day Development Blog
Post by: TechnoD11 on July 26, 2019, 10:26:13 pm
I had a thought the other day, after watching your 'greatest fs script ever' yt video - would it be possible to make a guitar hero-like script? like, piloting a ship in the third person and hitting beats (power ups)? I imagine you could get a lot more creative with it than I could.
Title: Re: Just Another Day Development Blog
Post by: Colonol Dekker on July 27, 2019, 04:19:58 am
Needs more skintight / revealing costume  to be typical anime girl (^o^).

Dawn from WoD is teh cutest.
Title: Re: Just Another Day Development Blog
Post by: Nightmare on July 27, 2019, 06:13:34 am
Needs more skintight / revealing costume  to be typical anime girl (^o^).

Dawn from WoD is teh cutest.

Flightsuit isn't enough for you or what? :p
Title: Re: Just Another Day Development Blog
Post by: JSRNerdo on July 27, 2019, 07:29:32 am
Needs more skintight / revealing costume  to be typical anime girl (^o^).

Dawn from WoD is teh cutest.

I'm calling the GTVA police.
Title: Re: Just Another Day Development Blog
Post by: Nightmare on July 27, 2019, 07:57:20 am
I'm calling the GTVA police.

Are they dressed like that?
Title: Re: Just Another Day Development Blog
Post by: QueenHolley on July 27, 2019, 08:37:01 am
There is no enough shiny costume or transformation sequence!

But those transformation sequences take up so much time, time that could be spent dropkicking the enemy instead! (Also they are sooo much wooooork...)

Needs more skintight / revealing costume  to be typical anime girl (^o^).

Dawn from WoD is teh cutest.

Dekker, please. You are a married man now.

I'm calling the GTVA police.

Throw away the key.
Title: Re: Just Another Day Development Blog
Post by: Axem on July 27, 2019, 08:43:12 am
I had a thought the other day, after watching your 'greatest fs script ever' yt video - would it be possible to make a guitar hero-like script? like, piloting a ship in the third person and hitting beats (power ups)? I imagine you could get a lot more creative with it than I could.

Prrrrrobably. It'd be real tricky though to keep everything synchronized with the music. There's some things the game loads in on the fly which can cause desyncs, and there's probably other issues that would probably only make themselves apparent once you try and link things to the audio to gameplay like that.

Thinks about a Flight of the Necrodancer Mod...
Title: Re: Just Another Day Development Blog
Post by: Nightmare on July 27, 2019, 08:46:16 am
But how can Dekker be happy when he's not married to Holley? ;)
Title: Re: Just Another Day Development Blog
Post by: QueenHolley on July 27, 2019, 08:54:31 am
* begins to vomit uncontrollably
Title: Re: Just Another Day Development Blog
Post by: Colonol Dekker on July 27, 2019, 02:28:38 pm
Mutually reciprocated  :p
Title: Re: Just Another Day Development Blog
Post by: Nightmare on July 27, 2019, 02:49:40 pm
Allright kids, just keep your hands off from the vanilla-cinnamon flavoured beer and nobody gets hurt, OK?
Title: Re: Just Another Day Development Blog
Post by: Axem on August 18, 2019, 09:32:20 pm
(https://i.imgur.com/RMTIY6U.png)

So there's that mission done.

Up next is a VN mission and then...

and then

The Final Boss

(heck this is getting scarier by the day)
Title: Re: Just Another Day Development Blog
Post by: JSRNerdo on August 18, 2019, 10:18:22 pm
No huge ships?

Also how many variables?
Title: Re: Just Another Day Development Blog
Post by: Axem on August 18, 2019, 10:38:18 pm
Just 21 variables. The mission is more like 4 or 5 smaller missions all packed together that flow from one to the next.

It's still very rad and very cool. :cool:
Title: Re: Just Another Day Development Blog
Post by: Nightmare on August 19, 2019, 12:43:05 pm
The Final Boss

Dsmart or Croberts?
Title: Re: Just Another Day Development Blog
Post by: TechnoD11 on August 19, 2019, 01:52:27 pm
The Final Boss

Dsmart or Croberts?

Interplay  :lol:
Title: Re: Just Another Day Development Blog
Post by: Axem on August 19, 2019, 05:12:49 pm
 :warp:
Title: Re: Just Another Day Development Blog
Post by: Nightmare on August 19, 2019, 05:32:26 pm
:warp:

Did you assigned the role of the FRED-God to yourself?
Title: Re: Just Another Day Development Blog
Post by: Axem on August 19, 2019, 06:50:15 pm
Well kind of... but I'm not the final boss.

The final boss of JAD isn't going to be some far out of left field vat a twesst thing, you probably know who its going to be since considerable time has been spent playing them up!
Title: Re: Just Another Day Development Blog
Post by: Axem on September 22, 2019, 04:16:13 pm
Axem asks Spoon to test a new mission. What could go wrong?

(https://i.imgur.com/M7cMsBx.png)

Modding requires galaxy sized brains.

So technically I did sort of start the last mission boss mission two weeks ago...
(https://i.imgur.com/JE8Z1To.png)
See? PROOF!

But it was more of a 'let me just place some ships and keep FRED open for hours hoping inspiration will come by'. It took a little longer than I thought to get started since I juuuust started to like, actually, FRED the final boss mission. But it's not like I wasn't working on nothing before, I had to add a couple of enemies to flavor everything up, add some weapons for them, and just planning out the fight so it'll feel fun and fulfilling.

Once everything is done, I'll start from the beginning again and begin going though all the small issues and stuff I left because it wasn't fun to do to give it that final coat of polish. And then as I'm doing that, I'll take some videos and screenshots so you can finally begin to witness the pure insanity that lives inside my brain.
Title: Re: Just Another Day Development Blog
Post by: Nightmare on September 22, 2019, 04:36:25 pm
OK fine, so release is this month, but who's this Final Axem guy from the credits???
Title: Re: Just Another Day Development Blog
Post by: Axem on September 22, 2019, 04:45:42 pm
Could be anyone!

(Actually it's just a continuation of me putting a different Axem as the author of every mission in JAD2.2. Yet another silly easter egg for no one to find :nervous:)

(Also very no on releasing this month!)
Title: Re: Just Another Day Development Blog
Post by: TechnoD11 on September 23, 2019, 05:26:21 pm
Updated with 2000% more BAKA
(https://whdpdg.bn.files.1drv.com/y4m18H8lg0VwoIrrkLi5oZWaaKa8ETDGasyPajze9npxo4ryH9wtQQiq0S98TW2BYSHw0kYQLz7AqkmI8QfbL4Llx6NAGUdU6Y5IFQiWo2w-Znwo4fdlwzcQkB0u4Erx2O2fR2_ewkaFdLz09CJhgMpvb5_uQ6Z9jUxGpFkipkinoh7Aepe1Z4eOX_NzpzunCcD2AUbeiuuhm_yQG3yU1cxZA?width=1730&height=1082&cropmode=none)
Title: Re: Just Another Day Development Blog
Post by: Axem on September 23, 2019, 05:33:53 pm
^^^^

Certified canon 100%
Title: Re: Just Another Day Development Blog
Post by: Colonol Dekker on September 24, 2019, 12:49:24 am
The japanizing beam is deployed by US forces?
Title: Re: Just Another Day Development Blog
Post by: redsniper on September 24, 2019, 03:52:19 am
Beautiful meme. 10/10. 😩👌
Title: Re: Just Another Day Development Blog
Post by: Axem on October 15, 2019, 01:36:43 pm
That mission is done!

Just ONE more action mission (a very simple action mission)
and
VN ENDING and EPILOGUE

(https://i.imgur.com/0FBL74Q.png1)

and clean up and polish

Release probably late November/early December? Maybe I can make that American Thanksgiving release date all the AAA games target... Gotta get those holiday boosted sales! It is pretty close though...
Title: Re: Just Another Day Development Blog
Post by: Nightmare on October 15, 2019, 01:41:14 pm
Release probably late November/early December? Maybe I can make that American Thanksgiving release date all the AAA games target... Gotta get those holiday boosted sales! It is pretty close though...
Croberts disapproves of this. :nono: :no2:   :mad2: :no2:   :mad: :no2:   :ick: :no2:   :hopping: :no2: If it's done that fast it just can't be good.
Title: Re: Just Another Day Development Blog
Post by: Colonol Dekker on October 16, 2019, 07:08:52 am
I applaud the pace at which you fire out consistent quality campaigns.  (the CD seal of approval)

Buuuuuut,....... Did you manage to implement the realist fluid physics for the bosch beer in this one?  :nervous:
Title: Re: Just Another Day Development Blog
Post by: Commander Zane on October 24, 2019, 03:48:25 pm
That mission is done!

Just ONE more action mission (a very simple action mission)
and
VN ENDING and EPILOGUE

(https://i.imgur.com/0FBL74Q.png1)

and clean up and polish

Release probably late November/early December? Maybe I can make that American Thanksgiving release date all the AAA games target... Gotta get those holiday boosted sales! It is pretty close though...
Time to brush up on JAD shenanigans!
Title: Re: Just Another Day Development Blog
Post by: Axem on October 24, 2019, 05:27:23 pm
Not to dissuade anyone from playing JAD2.21 and 2.22, and more of a general head's up, there will be a... "large" update for the two mods. I put "large" in quotes because its really just smaller fixes and changes that'll require a redownload of all the files just due to the way I arranged all the packages... so I apologize to all the slow internet users. There's nothing wrong with the mod now (unless there's some sneaky bug no one told me about) so everyone feel free to replay!

Btw, last action mission started!
(https://i.imgur.com/FndnPG9.jpg)
(This is my favorite mission title ever btw)
Title: Re: Just Another Day Development Blog
Post by: Axem on November 03, 2019, 01:19:53 pm
All missions and VNs for JAD2.23 now FEATURE COMPLETE!
(https://i.imgur.com/AZTILXb.png)

Yay.

I use the term feature complete because there's still stuff to go back and fix, polish up and fine tune. But uh, it's the home stretch from here folks.

I'll try to start posting pics and maybe a video or two as I get through it. I want to do a trailer but... we'll see.

Anyway to start the previews off, here's the mainhall image.

(https://i.imgur.com/4XiGK8f.jpg)
Title: Re: Just Another Day Development Blog
Post by: Nightmare on November 03, 2019, 02:14:41 pm
*hyped*

Personally I'd prefer to play a day earlier rather than promo material. :D
Title: Re: Just Another Day Development Blog
Post by: Axem on November 03, 2019, 02:33:51 pm
Well Spoon and Cobra have stuff to deliver still, so if I'm waiting for them and everything else is almost done, I might make a trailer. It's not a high priority thing.

And any other promo stuff would just be screenshots and movies I take while testing.
Title: Re: Just Another Day Development Blog
Post by: niffiwan on November 04, 2019, 03:24:06 am
whoooooo! looking forward to this :D
Title: Re: Just Another Day Development Blog
Post by: TechnoD11 on November 04, 2019, 01:38:24 pm
(https://thumbs.gfycat.com/RelievedCalculatingAmericanbadger-size_restricted.gif)
Title: Re: Just Another Day Development Blog
Post by: Axem on November 04, 2019, 06:55:41 pm
Also I'd like to mention that even FreeSpace thinks its about time to release.

While making the final mission, I needed to make a few new weapon classes (read: copy a few weapon classes and change attributes a bit) and I went literally 1 over the weapon class limit (its 300 btw).

Luckily I found a weapon that I wasn't actually going to use so I'm slipping riiiight under.
Title: Re: Just Another Day Development Blog
Post by: Colonol Dekker on November 05, 2019, 11:30:05 am
Ahem..

 :yes:

This looks gooooooooooooooreat.
Title: Re: Just Another Day Development Blog
Post by: Axem on November 17, 2019, 09:37:30 pm
Here's a video preview of a mission! If you recall, Delta 1 was kidnapped by an evil Princess (because she thinks he's Alpha 1 and so she's going to marry him like RIGHT NOW), so it's up to everyone to rescue him before he befalls to this terrible fate. The plan is to sneak into her very heavily guarded royal space station, and to do that, they'll need to intercept the wedding cake freighter and go in with their own.

Naturally everything goes well and there are no unforeseen issues whatsoever.

Title: Re: Just Another Day Development Blog
Post by: TechnoD11 on November 17, 2019, 10:42:03 pm
Axem.
Give.
Please mate.
I wanna play



Title: Re: Just Another Day Development Blog
Post by: Nightmare on November 17, 2019, 11:22:22 pm
That's so mean that you're showing us these missions but don't give them to us :/
Title: Re: Just Another Day Development Blog
Post by: Haemi_exe on November 18, 2019, 02:03:02 am
Axem, what did you consume?
You gotta share, man.
Title: Re: Just Another Day Development Blog
Post by: Commander Zane on November 18, 2019, 06:50:17 pm
**** that's awesome.
Title: Re: Just Another Day Development Blog
Post by: Axem on November 18, 2019, 09:04:46 pm
Axem.
Give.
Please mate.
I wanna play

That's so mean that you're showing us these missions but don't give them to us :/

Soon!

Axem, what did you consume?
You gotta share, man.

I drink a 2L of anime everyday.

**** that's awesome.

 :cool:
Title: Re: Just Another Day Development Blog
Post by: TechnoD11 on November 19, 2019, 12:19:04 am

I drink a 2L of anime everyday.


(https://archive-media-0.nyafuu.org/c/image/1436/58/1436585979872.jpg)
Title: Re: Just Another Day Development Blog
Post by: Axem on November 24, 2019, 05:44:57 pm
Just pics this time!

Operation Infiltration Station is a go. First through the ships guarding the station.
(https://i.imgur.com/OrpF7an.jpg)

The secret to infiltrating is a good cover story.
(https://i.imgur.com/lHJIpmz.jpg)

Meanwhile Delta 1 is enjoying being called Alpha 1.
(https://i.imgur.com/WoXGwo7.jpg)

Holley has to engineer a distraction to get everyone out. And if there's anyone that knows distractions, it's Holley.
(https://i.imgur.com/fYlDJra.jpg)

Just one problem though...
(https://i.imgur.com/1XiCPLC.jpg)

You'll need to corral up some rioters and try to overthrow the royalist ships.
(https://i.imgur.com/1Wj0JSn.jpg)
(https://i.imgur.com/if7hMhb.jpg)

And when you've got everyone, it's time for the big fish.
(https://i.imgur.com/9ZyJOhB.jpg)
(https://i.imgur.com/tgBr4Iy.jpg)
Title: Re: Just Another Day Development Blog
Post by: Nightmare on November 24, 2019, 06:26:48 pm
Just pics this time!

:hopping: :mad:

why
Title: Re: Just Another Day Development Blog
Post by: Spoon on December 06, 2019, 07:14:38 pm
Having just finished playing through Axem's life work, I can say with some measure of confidence.

It's pretty great.

JAD/10
Title: Re: Just Another Day Development Blog
Post by: Axem on December 06, 2019, 07:21:44 pm
He's breaking the review embargo! Get him!
Title: Re: Just Another Day Development Blog
Post by: Nightmare on December 06, 2019, 07:40:42 pm
Say farewell to your account Spoon, it's been nice knowing you~
Title: Re: Just Another Day Development Blog
Post by: Cobra on December 06, 2019, 09:41:32 pm
BETA TESTERS, UNITE
Title: Re: Just Another Day Development Blog
Post by: Axem on December 09, 2019, 07:23:30 pm
Well I'd like to show more stuff off but... stuff really gets going after that last batch and I'd hate to spoil anything so... Let's take a look back a bit instead!

I compiled this neat graph of JAD as a whole, showing mission filesizes, events and objects (I just excluded the VN missions from JAD2.2x since they're always very small). In classic JAD there was just 1 mission above 100kb in filesize, and by time we get to JAD2.23, all of them are above 100kb!
(https://i.imgur.com/yOevoAU.png)

And I was organizing up all my FreeSpace files and found old batches of screenshots, from 2010 until now. And that's just about when I started work on JAD2.2x so enjoy the very very first three development screenshots!
(https://i.imgur.com/jkCVvra.jpg)
(https://i.imgur.com/ZVT0c7s.jpg)
(https://i.imgur.com/8M4ygQ4.jpg)

Good to see over the course of 9 years, literally nothing has changed at all.
Title: Re: Just Another Day Development Blog
Post by: Commander Zane on December 09, 2019, 08:17:42 pm
I'm amused that the mission with the smallest filesize manages to be the one that can make me laugh every time I play it.
Title: Re: Just Another Day Development Blog
Post by: Colonol Dekker on December 10, 2019, 05:14:35 am
I expect greatness by Christmas
Title: Re: Just Another Day Development Blog
Post by: Axem on December 21, 2019, 10:05:50 pm
Still got a few days... I just might make it!
Title: Re: Just Another Day Development Blog
Post by: TechnoD11 on December 23, 2019, 11:10:01 am
Still got a few days... I just might make it!

I specifically brought my desktop PC back home from college over Christmas break so I could play this if you released it soon.
So no pressure but uhh

pretty please  ;7
Title: Re: Just Another Day Development Blog
Post by: Axem on December 23, 2019, 08:45:42 pm
 ;7

(https://i.imgur.com/dYObaRc.png)

VERY SOON
Title: Re: Just Another Day Development Blog
Post by: Axem on December 23, 2019, 08:49:26 pm
Actually let's do one last really cool pic.

Now you don't technically see this in the campaign (as gameplay or cutscene), this is just a loading screen I made up, but it would happen off screen. So... it's not entirely misrepresenting the campaign... But uh, I'm sure you're all going to like the mission it goes with. 20 minutes of destroying many many fighters and capital ships with many big kabooms with friends.

(https://i.imgur.com/LKmIjNj.png)
Title: Re: Just Another Day Development Blog
Post by: Nightmare on December 23, 2019, 08:55:38 pm
finally~ ;7 ;7 ;7
Title: Re: Just Another Day Development Blog
Post by: Commander Zane on December 24, 2019, 08:17:14 am
Ready to channel my inner M. Bison.
Title: Re: Just Another Day Development Blog
Post by: Axem on December 24, 2019, 08:44:20 pm
Just Another Day 2.23 is currently being uploaded to Knossos RIGHT NOW.

Build required will be FSO-19 RC2, which just released today!

I'm going to close the dev blog thread for now, to channel any discussion to the other threads. Later I might reopen it and share some weird tales or share unused or stuff that didn't make the cut.

But thanks to everyone posting here, giving your interest and motivation and memes to keep on going!

I really hope you enjoy the end of to this really weird series.

This was quite the journey. If you told me when I started JAD2.2 that it'd take me 9 years to finish it and had to design a whole bunch of new content and stuff, I probably would've just given up. But making JAD taught me so much. The series has always been about me learning how to do stuff. The original JADs were me just exploring FRED and getting to know how FreeSpace works. JAD2.2 was learning everything else: writing, scripting, game design, refining how to model objects fast and map and texture them.

But all that takes a large mental toll. So that'll be the last FreeSpace campaign I make (on my own anyway). I don't see how I could top this without killing myself...

I've still got some FreeSpace projects to do. Scripts people have asked for, models I want to redo. All of that after a nice long break.

So thanks for reading this, and thanks for playing!