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Off-Topic Discussion => Gaming Discussion => Topic started by: Androgeos Exeunt on August 17, 2008, 07:24:57 pm

Title: Freelancer
Post by: Androgeos Exeunt on August 17, 2008, 07:24:57 pm
I re-installed Freelancer on one of my PCs and got to Mission 2.

Now viewing Unread Replies.
Title: Freelancer
Post by: NGTM-1R on August 18, 2008, 05:28:16 am
Feelancer

Sounds like a lawyer game. :P

Once again, I am up much too late. Or rather, early by this point.
Title: Re: Whatever happens in your life
Post by: Androgeos Exeunt on August 19, 2008, 08:06:43 am
I went back to playing Freelancer again. Somehow, I managed to get on the wrong side of the Mollys, Corsairs, Gaians, Outcasts (GASP) and the Bounty Hunters Guild (:wtf:). I'm on excellent terms with Bretonia Mining and Minerals (BMM), because I like flying between Stokes Mining Station and LD-14, killing Mollys and hoping to get weapons from their wrecks. Yesterday, I discovered the Lorenzo and retrieved all of its weapons and cargo, including the 20 crates of Cardamine and the two Pyros Mk. II. I'm now at Planet Harris in Tau-31, for whatever reason, because I don't think I'm supposed to go that far after Mission 5 (meeting Kendra Sinclair).

I'm going to back up everything I've written on GrandChase now.
Title: Re: Whatever happens in your life
Post by: Stormkeeper on August 19, 2008, 08:49:15 am
AE, you making me wanna play Freelancer again. Last time I played I got the pirates attacked me on sight, and the police loved me, but I also maxxed out my rep as a Smuggler....


.... Or was that Darkstar One?
Title: Re: Freelancer
Post by: Jeff Vader on August 19, 2008, 08:53:23 am
I went back to playing Freelancer again. Somehow, I managed to get on the wrong side of the Mollys, Corsairs, Gaians, Outcasts (GASP) and the Bounty Hunters Guild (:wtf:). I'm on excellent terms with Bretonia Mining and Minerals (BMM), because I like flying between Stokes Mining Station and LD-14, killing Mollys and hoping to get weapons from their wrecks. Yesterday, I discovered the Lorenzo and retrieved all of its weapons and cargo, including the 20 crates of Cardamine and the two Pyros Mk. II. I'm now at Planet Harris in Tau-31, for whatever reason, because I don't think I'm supposed to go that far after Mission 5 (meeting Kendra Sinclair).

I'm going to back up everything I've written on GrandChase now.
Whatever you do, just don't own a Wolfhound during mission 10 (Kusari -> Rheinland transition).

AE, you making me wanna play Freelancer again. Last time I played I got the pirates attacked me on sight, and the police loved me, but I also maxxed out my rep as a Smuggler....


.... Or was that Darkstar One?
Actually, I think both of them fit that description, more or less.
Title: Re: Whatever happens in your life
Post by: Androgeos Exeunt on August 19, 2008, 09:23:09 am
I've apparently backed up all GrandChase data successfully.

Whatever you do, just don't own a Wolfhound during mission 10 (Kusari -> Rheinland transition).

Why not a Wolfhound? Is it because it's too weak?

I'm using the Bretonian Crusader now, and standard procedure for me would be to buy the Dromedary next. However, I don't think I can this time because the Outcasts are VERY hostile with me right now...and so is the Bounty Hunters Guild. What ship should I try next?

If it's of any interest, here are the ships I usually use, in order:

Startracker -> Defender -> Crusader -> Dromedary -> Anubis -> Barracuda -> Sabre
Title: Re: Freelancer
Post by: Jeff Vader on August 19, 2008, 09:28:54 am
Whatever you do, just don't own a Wolfhound during mission 10 (Kusari -> Rheinland transition).

Why not a Wolfhound? Is it because it's too weak?
Because of its shape. After flying through a radiated minefield and being shot at from every imaginable direction (as well as a couple of unimaginable ones), there is nothing like getting stuck in the Osiris with your purdy Wolfhound while docking because the damn thing just won't fit in.

I'm using the Bretonian Crusader now, and standard procedure for me would be to buy the Dromedary next. However, I don't think I can this time because the Outcasts are VERY hostile with me right now...and so is the Bounty Hunters Guild. What ship should I try next?

If it's of any interest, here are the ships I usually use, in order:

Startracker -> Defender -> Crusader -> Dromedary -> Anubis -> Barracuda -> Sabre
Mine is

Starflier -> Defender -> Dagger -> Legionnaire -> Dragon/Barracuda -> Anubis -> whatever I can get my hands on.
Title: Re: Whatever happens in your life
Post by: Androgeos Exeunt on August 19, 2008, 10:28:38 pm
After flying through a radiated minefield and being shot at from every imaginable direction (as well as a couple of unimaginable ones), there is nothing like getting stuck in the Osiris with your purdy Wolfhound while docking because the damn thing just won't fit in.

Mine is

Starflier -> Defender -> Dagger -> Legionnaire -> Dragon/Barracuda -> Anubis -> whatever I can get my hands on.

:wtf:

Thank goodness I don't get the opportunity to buy the wolfhound often. The Mollys must really be on crack using that. Every time I approach them, I always target the Wolfhound and shoot it down first. :drevil:

I'm currently at Shinkaku Station, right after the Leeds saga...and I'm still using the Crusader. In my last engagement, which consisted of three battles, I used up all my shield batteries. The first battle was so fierce that my shields failed just as I destroyed the Rhienland Valkyrie (the other one cloaked). :(

I find it difficult to switch from a heavy fighter to a light fighter, for whatever reason. Maybe it's because light fighters cannot mount a torpedo launcher. :blah:
Title: Re: Freelancer
Post by: Jeff Vader on August 20, 2008, 05:27:16 am
Thank goodness I don't get the opportunity to buy the wolfhound often. The Mollys must really be on crack using that. Every time I approach them, I always target the Wolfhound and shoot it down first. :drevil:
My disappointment was further fueled, because after reaching Kusari I had to fly all the way back to Bretonia, then Magellan and from there to Cortez to get a hold of one. Since I didn't want to start the hassle of trying to please the Mollys. Meh, it's a weird piece o'****. Looks more like a freighter-ish bucket that was built in someone's garage.

I find it difficult to switch from a heavy fighter to a light fighter, for whatever reason. Maybe it's because light fighters cannot mount a torpedo launcher. :blah:
Sometimes the sluggish heavy fighters have a hard time trying to keep up with an agile light fighter. Also, proper missiles and mines offer equal or even superior firepower compared to Starkiller torpedoes. And you can use them against smaller targets more easily than you could use the torpedoes.
Title: Re: Whatever happens in your life
Post by: TrashMan on August 20, 2008, 05:34:11 am
Pft...I just modded in my own hidden system where my own specific heavy fighter is soled.
F'cours,e to be fair I put a hefty price on that thing. Had to play most of the game with sub-par equipment to gather enough money for it. Still it was worth it to rain death and destruction on a unprecedented level :)
Title: Re: Whatever happens in your life
Post by: Androgeos Exeunt on August 20, 2008, 10:02:26 pm
Unbelievably, I finished all 13 Freelancer missions on 1.00 difficulty. I've always been doing it at 0.50 or 0.00 difficulty until a few hours ago. :eek:

My lineup for my most recent completion is:

Startracker -> Defender -> Challenger -> Dragon -> Anubis -> Valkyrie (I'm here) -> Sabre

I discovered Omicron Alpha while playing the campaign, so I can feel free to fly over to Planet Malta whenever I wish.

I've also spent 125 000 credits bribing the Outcasts. At the moment, both the Corsairs and Red Hessians are still fuming at me, so going to Omega-5 or Omega-11 is out.

Finally, I found the DIAMONDBACK, PROMETHEUS, and a few other Class 10 weapons from ship wrecks. I think I'll keep the two DIAMONDBACKs for use once I get the Sabre. The rest I sold to bribe the Outcasts and get my Valkyrie.

Just now, I tried using FRED2 Open on my PC, but then I gave up.

Like you said, Lobo, it seems very difficult to even make the Mollys turn neutral. You must destroy many, many Corsairs before they'll grant access to Arranmore.
Title: Re: Whatever happens in your life
Post by: Rick James on August 21, 2008, 12:29:49 am
Ah, Freelancer...almost the equal to FreeSpace 2 in terms of my favorite game.

Anyhoo, back on topic. I've got a certain friend coming over tomorrow who is my--well, it's complicated. Either way it will be an interesting day.
Title: Re: Whatever happens in your life
Post by: Stormkeeper on August 21, 2008, 07:16:53 am
Bought myself a Dragon and found a pair of Disentigrators and Starfury 2s in a cloud out in Hokkaido, as well as Chugoku Jump Hole. Grid reference 3D, iirc. Also I found a trader ship carrying Trade Lane parts in the same system. I forgot its grid reference. The Red Dragons hate my guts, so it was quite a chore getting those weapons and cargo.
Title: Re: Whatever happens in your life
Post by: Androgeos Exeunt on August 21, 2008, 08:46:08 am
Bought myself a Dragon and found a pair of Disentigrators and Starfury 2s in a cloud out in Hokkaido, as well as Chugoku Jump Hole. Grid reference 3D, iirc. Also I found a trader ship carrying Trade Lane parts in the same system. I forgot its grid reference. The Red Dragons hate my guts, so it was quite a chore getting those weapons and cargo.

You mean BLOOD Dragons. :)

I don't know. Considering that one of their allies is one of the Outcasts' allies, I try my best not to make them turn hostile. With my bribing of the Outcasts, the Unioners are now the most hostile force I'll come across.

I think there are four Old Imperial Navy Fighters in the Sigma-19 system.

Ah, why do I even bother...ALL YOUR WRECKS ARE BELONG TO HERE (http://www.battleclinic.com/freelancer/wrecks.php).

Good luck finding the Flint in the Badlands. That Cardamine shipment can sell for a very high price in Planet Manhattan. I found it using my cheat character and used the debris field to evade the cargo-scanning police. Of course, I also took out a lot of Liberty Rogues along the way... :drevil:
Title: Re: Freelancer
Post by: Jeff Vader on August 21, 2008, 08:53:55 am
Good luck finding the Flint in the Badlands. That Cardamine shipment can sell for a very high price in Planet Manhattan. I found it using my cheat character and used the debris field to evade the cargo-scanning police. Of course, I also took out a lot of Liberty Rogues along the way... :drevil:
Moar fly **** available at California (head roughly towards the sun from California Minor). Trade Lanes are also good. The point is to take, for example, the one from West Point to Manhattan, then jump out of it just before the second-to-last ring, then reenter. It'll throw you pleasantly close to Planet Manhattan, providing a fast way of landing on the planet, thus minimizing the risk of detection.

Bought myself a Dragon and found a pair of Disentigrators and Starfury 2s in a cloud out in Hokkaido
Personally, I like to shoot down Corsairs to get a hold of some Angelitos (preferrably Mk II) due to their improved range and damage output. House weapons are always such girly trinkets. The criminal factions have some serious equipment.
Title: Re: Whatever happens in your life
Post by: Androgeos Exeunt on August 21, 2008, 09:13:52 am
Moar fly **** available at California (head roughly towards the sun from California Minor). Trade Lanes are also good. The point is to take, for example, the one from West Point to Manhattan, then jump out of it just before the second-to-last ring, then reenter. It'll throw you pleasantly close to Planet Manhattan, providing a fast way of landing on the planet, thus minimizing the risk of detection.

Yeah, the Trade Lane glitch is pretty good too. You shoot out at 2500m/s. :drevil:

Been to the Pequena Negra or Grande Negra in the Texas system yet? There's stuff hidden in them. The clouds are so scary that I press CTRL + V to see everything in cockpit view while I'm in them. :nervous:

Good luck finding the Flint in the Badlands. That Cardamine shipment can sell for a very high price in Planet Manhattan. I found it using my cheat character and used the debris field to evade the cargo-scanning police. Of course, I also took out a lot of Liberty Rogues along the way... :drevil:
Moar fly **** available at California (head roughly towards the sun from California Minor). Trade Lanes are also good. The point is to take, for example, the one from West Point to Manhattan, then jump out of it just before the second-to-last ring, then reenter. It'll throw you pleasantly close to Planet Manhattan, providing a fast way of landing on the planet, thus minimizing the risk of detection.

Personally, I like to shoot down Corsairs to get a hold of some Angelitos (preferrably Mk II) due to their improved range and damage output. House weapons are always such girly trinkets. The criminal factions have some serious equipment.

I fully agree with you. Corsair, Outcast, Nomad and Prototype weapons are probably the best weapons in the game. Kusari and Rhienland guns are pretty good, but they pale in comparison to the four I mentioned. That's why I'm saving up to buy a Sabre and equipping it with my DIAMONDBACKs.
Title: Re: Whatever happens in your life
Post by: Colonol Dekker on August 21, 2008, 09:57:51 am
Where do they sell these diamondbacks? And my tradelanes Don't fire me off at 2.5k what's up with that?
Title: Re: Whatever happens in your life
Post by: Fury on August 21, 2008, 10:39:11 am
Maybe you guys should start a freelancer topic over at gaming board?
Title: Re: Freelancer
Post by: Jeff Vader on August 21, 2008, 10:41:53 am
Where do they sell these diamondbacks? And my tradelanes Don't fire me off at 2.5k what's up with that?
1. They don't. They can be found on some wrecks. Consult the wreck link AE posted.
2. It happens if you enter the second-to-last ring. You'll accelerate, then start to decelerate but won't have enough time before the lane ends -> you'll fly a short distance off from the end of the lane.

Maybe you guys should start a freelancer topic over at gaming board?
Could these last posts be moved to a Freelancer thread?
Title: Re: Whatever happens in your life
Post by: Snail on August 21, 2008, 10:42:07 am
Yeah. If Freelancer is all that happens in your life then you must be a sad, sad person.
Title: Re: Whatever happens in your life
Post by: Colonol Dekker on August 21, 2008, 10:57:01 am
It's not all that happens. I have Freespace and Starlancer too. Freelancers drunken parents if you will. :)
Title: Re: Whatever happens in your life
Post by: NGTM-1R on August 21, 2008, 12:41:14 pm
Personally, I like to shoot down Corsairs to get a hold of some Angelitos (preferrably Mk II) due to their improved range and damage output. House weapons are always such girly trinkets. The criminal factions have some serious equipment.

Fun fact: Rhineland has weapons that match or exceed all the experimentals. I ended up with a Titan outfitted with four experimentals (I forget which, they weren't a matched pair but had identical stats) and two Rhineland guns that had identical stats to my good experimentals...and better stats than the experimentals I used them to replace.


Not-so-fun fact: my leg hurts. I think I pulled something.
Title: Re: Freelancer
Post by: CP5670 on August 22, 2008, 02:38:58 am
I prefer the Nomad guns to any of the other weapons. The best experimentals do a bit more damage but the Nomad weapons use no energy at all, so you can keep firing them constantly. I had a Titan with several of those by the end. During the campaign, I pretty much stuck with neutron weapons of various types the whole way, and used the heavy fighters of all of the four main houses.

I'm thinking of replaying this game for the great story missions, but there was too much grind involved in between those. The randomly generated missions could have been a lot more interesting.

It's funny how the criminal factions have far superior equipment than the big states in the FL universe. :p
Title: Re: Freelancer
Post by: Al Tarket on August 22, 2008, 02:42:44 am
i like freelancer because Edison Trent is an oddball, not the sort of man you would have at a party for say. additionally king says something funny when you first land on Pittsburgh, saying something about outfitting your ship and it being a pile of junk :lol:. the best bit is that its true.

Starflier > Cavalier > Dragon > Anubis > Sabre.

Starflier: justice mk1 2x > Scorpion mk1 2x, Adv. Stunpulse 1x >
Cavalier: Gaia's Saviour 3x, Adv. Stunpulse 1x >
Dragon: Suncannon A 2x, Adv. Stunpulse 2x, Sunblast A 2x >
Anubis: Suncannon A 2x, Adv. Stunpulse 2x, Sunblast A 2x, Usiel 1x >
Sabre: Tizona Del Cid 1x, Nomad Cannon 3x, Nomad Blaster 2x, Suncannon C 1x.

Title: Re: Freelancer
Post by: Jeff Vader on August 22, 2008, 02:53:30 am
Hmm.

Starflier: Whatever I manage to bolt into it.
Defender: 5 x Scorpion, 1 x Pyros Turret Type 1 + random mine launcher.
Dagger: 2 x Pyros Type 1, 2 x Scorpion, 1 x Pyros Turret Type 1 + random mine launcher.
Legionnaire: 2 x Pyros Type 2, 2 x Pyros Type 1, Tadpole mine (alternatively one Pyros Type 2 replaced with Catapult missile).
Dragon/Barracuda: 4 x Angelito Mk II, 1 x Catapult missile, 1 x Moonstalker missile, Tadpole mine.
Anubis: 4 x Angelito Mk II, 1 x Catapult missile, 1 x Moonstalker missile, Angelito Turret Mk I, Driller mine.
.
.
.
Titan: 4 x Salamanca Mk II, 1 x Salamanca Turret, 2 x Firestalker missile, Ripper mine, Sunslayer torpedo launcher.
Title: Re: Freelancer
Post by: karajorma on August 22, 2008, 03:09:07 am
I always loved the way in Freelancer that you finally get the best ships and weapons (especially torpedoes) after you no longer have anything to shoot them at. :D
Title: Re: Freelancer
Post by: Jeff Vader on August 22, 2008, 03:14:21 am
Hell yeah. Well, the proper weapons are useful if you want to wander around and just plow through anyone who gets in the way. But the torpedoes... as far as I've figured it out, the only sensible way to use them is to wait until someone demands you to drop your cargo, come to a full stop, turn to face the demanding party and shoot him/her with the said torpedoes.

That'll teach 'em...
Title: Re: Freelancer
Post by: Al Tarket on August 22, 2008, 03:18:40 am
what i do is let the party demending the goods to come closer and i lob a few mines at them for effect and then afterburn away while launching cm's if the enemy is still following me after 100 clicks il find the nearest asteroid field, nebula even minefield to loose them, it almost always works.
Title: Re: Freelancer
Post by: karajorma on August 22, 2008, 03:31:26 am
Hell yeah. Well, the proper weapons are useful if you want to wander around and just plow through anyone who gets in the way. But the torpedoes... as far as I've figured it out, the only sensible way to use them is to wait until someone demands you to drop your cargo, come to a full stop, turn to face the demanding party and shoot him/her with the said torpedoes.

That'll teach 'em...

:lol:

Hmmmm. Where did I put that Freelancer game save. I'm tempted to try that one out myself now. :D
Title: Re: Freelancer
Post by: Stormkeeper on August 22, 2008, 07:12:31 am
I actually fire a torpedo when the enemy decides to play jousting with me. I have a few pulse weapons in my arsenal, so I rip their shields up real fast, then when the torpedo comes ........... :drevil:
Title: Re: Freelancer
Post by: Hellstryker on August 22, 2008, 01:06:40 pm
I'm surprised nobody mentioned Skyblast Bs... I like my rapid fire 200 damage photon blasters... >_> In any case, how many of you play the discovery mod, seems as how me and mad bomber have been playing it lately
Title: Re: Freelancer
Post by: Stormkeeper on August 22, 2008, 07:12:10 pm
I'm surprised nobody mentioned Skyblast Bs... I like my rapid fire 200 damage photon blasters... >_> In any case, how many of you play the discovery mod, seems as how me and mad bomber have been playing it lately
I'll probably play it once I finish SP. I like to finish games in their stock form before wrangling up mods to spice things up.
Title: Re: Freelancer
Post by: Hellstryker on August 22, 2008, 08:55:44 pm
Once you install it it's very annoying to revert to vanilla anyway, so good idea.
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 23, 2008, 03:13:51 am
I like using Outcast weapons a lot. I still have the two Pyros Type II that I nicked from the Lorenzo in LD-14.

Has anyone tried retrieving the Superconductors from the Dallas Storage Container in the Grande Negra in the Texas system? They can be sold for $100 apiece at the Junkers' Beaumont Base.

My loadout for all my ships are:

Starflier: Justice Mk. II x 2, Drail x 1, Countermeasure Dropper
Defender: Drail x 5, Badariel Turret x 1, Seeker Mine, Countermeasure Dropper
Crusader: Pyros Type II x 2, Adv. Stunpulse x 2, Usiel x 2, Seeker Mine, Imp. Countermeasure Dropper
Dromedary: Usiel x 2, Dragoon Type 1 x 1, Dragoon Turret Type 1 x 1, Adv. Stunpulse Turret x 3, Lavablade Turret Mk. II x 1
Dragon: Skyrail x 2, Pyros Type II x 2, Adv. Stunpulse x 2, Wardog Mine, Adv. Countermeasure Dropper
Anubis: Pyros Type II x 2, Adv. Stunpulse x 2, Dragoon Type 1 x 1, a turret, Wardog Mine, Adv. Countermeasure Dropper
...
Sabre: Nomad Energy Cannon x 4, Wyrm Type 2 x 2, Wyrm Turret Type 1 x 1, Starkiller Torpedo Launcher, Razor Mine, Adv. Countermeasure Dropper OR DIAMONDBACK x 2, CERBERUS x 2, Wyrm Turret Type 1 x 1, Starkiller Torpedo Launcher, Razor Mine, Adv. Countermeasure Dropper

I dislike the following:

- Any thing with the "Bounty Hunter" label;
- Most Prototype weapons;
- M10 "Titan" Corsair Very Heavy Fighter;
- "Anubis" The Order Very Heavy Fighter;
- Magma Hammer;
- Bounty Hunters;
- Mines;
- Zone 21;
- Omicron Minor;
- Any weapon that is described as sacrificing damage rate;
- Series XY "Stiletto" Border Worlds Heavy Fighter;
- Humpback;
- Contraband;
- Omega-41;
- The Order weapons;
- Liberty in general; and
- The powerplant of all ships.

I like:

- Liberty Rogue weapons up to the Usiel;
- Series YX "Dromedary" Border Worlds Freighter;
- Series Z "Sabre" Border Worlds Very Heavy Fighter;
- Outcast weapons;
- Nomad weapons;
- CERBERUS and DIAMONDBACK;
- The Rhienland Valkyrie;
- The Bretonia Crusader;
- Omicron Alpha; and
- The game

By the way, does anyone notice that, although the Anubis is titled as "The Order Very Heavy Fighter", it's classified as merely a "Heavy Fighter"?

There are only three very heavy fighters in the whole game, and I prefer the Sabre above the rest, simply because you can point all its six guns and one turret forward, which is where I usually aim. The Titan's turret's in the wrong place, and the Eagle has a turret that can't shoot forward. :mad:
Title: Re: Freelancer
Post by: Al Tarket on August 23, 2008, 03:32:27 am
actually their are 4. hammerhead you missed despite the lvl 9 class.

complete class ships...

http://www.battleclinic.com/freelancer/ships.php (http://www.battleclinic.com/freelancer/ships.php)
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 23, 2008, 03:37:47 am
Oh, the Hammerhead's a VHF too? I didn't know that. Oops.

I'm currently using the Rhienland Valkyrie on my non-cheat character now. Not that I play it often, since I'm now more focused on getting the storyline done for my cheat character.
Title: Re: Freelancer
Post by: Jeff Vader on August 23, 2008, 03:41:58 am
Rheinland is a funny word. Mostly because many people misspell it.

Hammerhead was fun. Probably the only Bounty Hunter hardware that I'm interested in. And call me shallow, but I prefer the Titan over the Sabre solely because of the fact that the Sabre looks like an abomination of nature.
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 23, 2008, 03:44:50 am
Rheinland is a funny word. Mostly because many people misspell it.

Hammerhead was fun. Probably the only Bounty Hunter hardware that I'm interested in. And call me shallow, but I prefer the Titan over the Sabre solely because of the fact that the Sabre looks like an abomination of nature.

You might say, and forgive me for lambasting the design of one of the strongest fighters in the game, but I really do not like the Titan's rear-facing turret, as well as the fact that it looks almost the same as the Centurion, with that idiotic wing design.

I wonder why I exhibit great distaste for anything that has the "Bounty Hunter" label on it.
Title: Re: Freelancer
Post by: Al Tarket on August 23, 2008, 03:46:53 am
hahaha, its does somewhat, the eagle can probably own both titan and sabre really, big firepower + accuracy + maneuverability however the abre has an odd shape making a little more difficult to hit even the shields are down.
Title: Re: Freelancer
Post by: Jeff Vader on August 23, 2008, 03:49:42 am
Rheinland is a funny word. Mostly because many people misspell it.

Hammerhead was fun. Probably the only Bounty Hunter hardware that I'm interested in. And call me shallow, but I prefer the Titan over the Sabre solely because of the fact that the Sabre looks like an abomination of nature.

You might say, and forgive me for lambasting the design of one of the strongest fighters in the game, but I really do not like the Titan's rear-facing turret, as well as the fact that it looks almost the same as the Centurion, with that idiotic wing design.
I don't like the turret placement either. My Kraken turret (after checking, it seems that I lied previously about my layout) is there merely as a decoration. The wings might be a bit funny, but to me it looks more menacing than the Sabre.

I always ponder about the subject. The Dagger was pure sexy. Then there's the Stiletto that looks like wtf. Then, the Sabre, that makes me facepalm. Oh, why did they have to derail the design to such a direction?
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 23, 2008, 03:58:04 am
I don't like the turret placement either. My Kraken turret (after checking, it seems that I lied previously about my layout) is there merely as a decoration. The wings might be a bit funny, but to me it looks more menacing than the Sabre.

I always ponder about the subject. The Dagger was pure sexy. Then there's the Stiletto that looks like wtf. Then, the Sabre, that makes me facepalm. Oh, why did they have to derail the design to such a direction?

The Dagger would be a very good ship to fly if it wasn't sold only in the Liberty Rogues' Buffalo Base. I tried it out yesterday, and I was quite pleased with its performance. As for the Stiletto, I agree that it's a weird design. That thing protruding out from the bottom looks out of place. At least the Sabre corrects that a little by making it look like part of the ship.

hahaha, its does somewhat, the eagle can probably own both titan and sabre really, big firepower + accuracy + maneuverability however the abre has an odd shape making a little more difficult to hit even the shields are down.

I've tried flying the Eagle before, and I must admit that, although its turret can't shoot forward and it doesn't have a five-digit armour rating, it is surprisingly agile. I've seen a website where people kept arguing whether the Eagle, Titan or Sabre is the best fighter, but I personally feel that each VHF has its own advantages and trade-offs. The Titan's ugly in my opinion, but it has the highest armour rating in the entire game. The Sabre may not be agile, but you can point all its six guns and one turret forward. As for the Eagle, it's very agile.

The bottomline still remains that, depending on each individual's preference, any of these three ships may be the best in the whole game. :nod:

Apart from me, who here uses a freighter as a combat vessel?
Title: Re: Freelancer
Post by: Al Tarket on August 23, 2008, 04:11:08 am
i have actually been defeated twice by a drome user. so if your not careful you could run into a far more better player then you using a drome.
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 23, 2008, 04:53:20 am
I don't play multiplayer, so only the Zoners fly Dromedarys. They never attack me because I don't attack them. :p

By the way, what is vanilla? Is it some kind of a balancing mod for Freelancer?
Title: Re: Freelancer
Post by: Stormkeeper on August 23, 2008, 06:07:47 am
No, vanilla = un modded.

I wanna trade my Dragon for a freighter just so I'll be able to raise my personnal value. Its a ***** raising the personnal value, running all over Honshu trading.
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 23, 2008, 07:23:35 am
I've never tried this without setting the difficulty to 0.00, but here's a tip: Get a Dromedary, go to the Von Rohe Belt in Omega-11 and shoot out some diamonds. Stay near (but not in) the sun's corona to see Red Hessians commit suicide. :drevil:

When you've shot out 275 crates of Diamonds, go to Planet Leeds and sell each crate for 1225 credits apiece.

If you want to go to Omega-11, follow the routes used by the Corsairs and fly into the ice field near the Ross Planetoid. You'll eventually find a jump hole and emerge in the dreaded Omega-5 system. from there, check the routes used by both the Corsairs and Red Hessians to find the Omega-11 jump hole. It would help greatly if you're at least neutral with both factions, although the safest method is still to set the difficulty to 0.00.

Here's another alternative that I did at 1.00 difficulty: When Lord Hakkera escorts you to the New Berlin jump hole in the Sigma-19 system, check your nav map. You will see a cross. Target it, and fly towards the Old Imperial Navy Fighter. Shoot it to get some stuff. You should also try to explore the surrounding area. There are three other Old Imperial Navy Fighters, and each one, I think, houses a pair of Level 10 Prototype weapons. Given that each piece can be sold for over 36 000 credits, your personal net worth will skyrocket.

For this second one, it'll be wise if you're neutral with either the Junkers or Corsairs. The Corsairs in this system fly Centurions, so they'll smack you up if they're hostile.
Title: Re: Freelancer
Post by: Jeff Vader on August 23, 2008, 08:18:43 am
When you've shot out 275 crates of Diamonds, go to Planet Leeds and sell each crate for 1225 credits apiece.
Tip #2: Lurk around Rochester. Wait until a Junker carrying a load of cardamine emerges. Follow him until you are far enough from Rochester. Open fire. Loot cardamine. Fly to Manhattan and sell for 1500/unit. You'll make money and you'll also stop a criminal from dealing drugs -> everyone is happy.

If you want to go to Omega-11, follow the routes used by the Corsairs and fly into the ice field near the Ross Planetoid. You'll eventually find a jump hole and emerge in the dreaded Omega-5 system. from there, check the routes used by both the Corsairs and Red Hessians to find the Omega-11 jump hole. It would help greatly if you're at least neutral with both factions, although the safest method is still to set the difficulty to 0.00.
... or take the gate from Stuttgart.
Title: Re: Freelancer
Post by: Al Tarket on August 23, 2008, 10:28:53 am
tip check the badlands of the left side of the exit to the badlands ilthca wreckage, their is a floating small freighter with some cardi onboard and on the right side near that pirate base with the dagger, thier are some defender wreckages, loot them also.

alternatively after the campaign if you wish, try shipping some cardi from mactan to manhatten or yanagi depot to new berlin, they are the biggest fat pay deals. if you want a very long route, engine comps from the biggest food planet in the japanese systems, above simga 13 and next to new tokyo system, take a full load to mactan, they are great need of engine comps.
Title: Re: Freelancer
Post by: Stormkeeper on August 23, 2008, 10:51:28 am
I've been transporting water to Sigma 13 for the past 2 hours.

I.
Can't.
Take.
It.
Anymore.

I'm going off to play KoTOR 2 and kill some innocents.
Title: Re: Freelancer
Post by: Roanoke on August 23, 2008, 01:55:49 pm
aren't games supposed to be fun ?
Title: Re: Freelancer
Post by: Jeff Vader on August 23, 2008, 01:57:44 pm
aren't games supposed to be fun ?
Quote from: Derek Smart
and PROFITABLE.
Title: Re: Freelancer
Post by: NGTM-1R on August 23, 2008, 02:30:27 pm
aren't games supposed to be fun ?

The fun comes when you get to buy the uberweapon of doom and layeth righteous smackdown upon all who would oppose ye.

Or something like that.
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 23, 2008, 09:52:12 pm
Stormkeeper, why for the love of the Nomads are you transporting water? You should go and shoot down some hostiles (unless you're neutral with everyone, which I doubt).
Title: Re: Freelancer
Post by: Rick James on August 24, 2008, 12:03:37 am
Generally speaking, common commodities like water, food and oxygen are a bad idea for intersystem trades because they're commonly available in each system as it is.

Oh, and a way to make some quick cash the legit way for a new player is to travel to the Colorado system, park yourself in the middle of the rock field, and shoot random rocks that float buy to reveal the silver they're most likely hiding. Tractor it in, then rinse and repeat until you've got yourself a full load. Head back to Manhattan and sell it all for a tidy profit.
Title: Re: Freelancer
Post by: CP5670 on August 24, 2008, 12:06:10 am
On a side note, when you play through the campaign in this game, make sure to initially reject every offer from Juni for the campaign missions. This often results in funny conversations and Trent writes extra stuff to his neural net diary.
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 24, 2008, 12:53:17 am
Ah crap, CP, now you tell me. I'm already racing Dexter Hovis. :nervous:

Has anyone lost to that IMG guy before?
Title: Re: Freelancer
Post by: CP5670 on August 24, 2008, 01:47:01 am
Too bad, you just missed the best one. Juni gets really pissy in the Cambridge bar. :D

I don't think it's even possible to lose that race. He always falls behind you at the end.
Title: Re: Freelancer
Post by: Al Tarket on August 24, 2008, 02:45:09 am
i lost once to dexter however in the many times i played the game afterwards i haven't lost.


Rick i assume your talking about that silverton asteroid field? where you shoot the rocks their for more or less 30 minutes give or take cargo hold and shooting ability, that has silver in it and you sell it to Manhattan?

that asteroid field rick james was talking about, its below the main populated planet and the sun in that system but above the co > ny jump gate, its called silverton asteroid field and it has two ring lanes in it on the map going diagonally opposite directions (south on map).

if your confused, its not near the copper field near that planet where a battleship orbits and a jump hole in the middle of it and its transports you to a ship killing nebula where the xenos are based, in a neutral system where the zoners station is parked (north west).

its not even that junk field directly above the trade lane connecting the battleship to the main planet in that system (north on map).

sorry rick, you didn't give enough info :yes:.
Title: Re: Freelancer
Post by: Jeff Vader on August 24, 2008, 03:03:45 am
You can lose to Hovis. Granted, it takes some effort and even after that he's like "Oh, I'm having a positively stunning day, so Imma let you race again". And again you shall race, until you win.
Title: Re: Freelancer
Post by: Al Tarket on August 24, 2008, 03:10:48 am
no real effort involved. look at the next checkpoint and act accordingly, assuming your leading the race. that dexter is one lousey cheat also :D.
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 24, 2008, 04:55:58 am
no real effort involved. look at the next checkpoint and act accordingly, assuming your leading the race. that dexter is one lousey cheat also :D.

Pfft, just get a Countermeasure Dropper and be done with it. No pressure there.

I'm amazed that a Crusader can still be so manoeuvrable. Who here uses something else to race him?
Title: Re: Freelancer
Post by: Jeff Vader on August 24, 2008, 04:58:16 am
My trusty Legionnaire. Again, because I'm so shallow. The Sabre may look a bit silly, but the Crusader truly is an abomination of nature.
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 24, 2008, 05:04:57 am
I liked the Crusader, if only for its six gun banks. It looks like a mutated fish, what with that rear-end and MASSIVE cockpit.

Who here gets a Banshee or Valkyrie after the end of the singleplayer campaign?
Title: Re: Freelancer
Post by: Al Tarket on August 24, 2008, 05:07:08 am
im not if you can get valk or banshee in the middle of single player and even so, i would choose drake and falcon over these two anyday.
Title: Re: Freelancer
Post by: Jeff Vader on August 24, 2008, 05:11:46 am
after the end of the singleplayer campaign?

On my first go, no. I was a few levels behind. But on other playthroughs, yes. I tend to hog money as much as I can so that I can afford the depressing expenses caused by too elite missiles and mines, as well as countermeasures.
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 24, 2008, 05:11:58 am
You can't buy either one during the campaign, simply because both Rhienland ships have more armour and can hold stronger weapons than The Order's Anubis Heavy Fighter. Banshee has 4500 armour; Valkyrie has 5800. The latter can also support up to Class 8 weapons.

Uh, Lobo, missiles and torpedoes are money-eaters. You know that, don't you?
Title: Re: Freelancer
Post by: Jeff Vader on August 24, 2008, 05:15:04 am
Uh, Lobo, missiles and torpedoes are money-eaters. You know that, don't you?
:wtf: Which is why I said I tend to hog money (between story missions) in order to afford rearming with the missiles and mines (torpedoes are actually somewhat puny). Most of the time this happens by just shooting down an insane amount of criminals who I care not about and selling their equipment (and possible loot) at the nearest base. Occasionally, pillaging wrecks is also an option.
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 24, 2008, 05:17:45 am
:wtf: Which is why I said I tend to hog money (between story missions) in order to afford rearming with the missiles and mines (torpedoes are actually somewhat puny). Most of the time this happens by just shooting down and insane amount of criminals who I care not about and selling their equipment at the nearest base.

:yes:

That's an excellent way of making money. I wonder why Stormkeeper's so frustrated about shipping WATER when he can do it like you and get more money.

Do you like to hit enemy fighters with torpedoes too? I used to do that, until I realised that I needed to turn away after I fire one so that I don't die. :wtf:
Title: Re: Freelancer
Post by: Stormkeeper on August 24, 2008, 05:36:01 am
Stormkeeper, why for the love of the Nomads are you transporting water? You should go and shoot down some hostiles (unless you're neutral with everyone, which I doubt).
My battles go like this:

Me: Oh look. A pair of Dragons on their lonesome. *flies over to beat the **** out of them*
And suddenly *BAM* there's 8 of them. Besides, I spent the two hours before that beating the **** out of the Dragons out at Hokkaido.
Title: Re: Freelancer
Post by: Jeff Vader on August 24, 2008, 06:12:30 am
Do you like to hit enemy fighters with torpedoes too? I used to do that, until I realised that I needed to turn away after I fire one so that I don't die. :wtf:
No. I used to use them against capital ships during the campaign, but not anymore because of the mines and missiles.

Stormkeeper, why for the love of the Nomads are you transporting water? You should go and shoot down some hostiles (unless you're neutral with everyone, which I doubt).
My battles go like this:

Me: Oh look. A pair of Dragons on their lonesome. *flies over to beat the **** out of them*
And suddenly *BAM* there's 8 of them. Besides, I spent the two hours before that beating the **** out of the Dragons out at Hokkaido.
Thar be yer problem. Leave the Dragons alone. Beat up the Farmers' Alliance and the Hogosha.
Title: Re: Freelancer
Post by: Stormkeeper on August 24, 2008, 06:27:22 am
Well. A bit late to be telling me that. I took on all and any comers.
Title: Re: Freelancer
Post by: Jeff Vader on August 24, 2008, 07:59:01 am
It is never too late. Starting from this moment, shoot nothing but the Alliance and the Hogosha. Eventually the Dragons (and the GC) will stop hating you.

A good method is to fly to the Hogosha base in New Tokyo and blast away until your carpal tunnel syndrome reminds you of its existence.
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 24, 2008, 08:48:58 am
I prefer shooting the Mollys. They have that nice Dublin Duster cannon, don't they (or was that the Gaians)? Once, I used two of them on my Crusader, and I was quite impressed with the decent damage rate. :nod:

In any case, I'd rather battle Bounty Hunter Hammerheads than go up against Outcasts in Sabres or Corsairs in Titans. I may not like the Titan, but I certainly acknowledge that it's a terror to attack.

I don't like to do anything in Kusari, Rhienland, or Liberty, for whatever reason. I prefer the Omicron Alpha, Omicron Gamma, Leeds, Omega-11 and Omega-5 systems.
Title: Re: Freelancer
Post by: Al Tarket on August 24, 2008, 08:51:49 am
the star killer torpedoes are generally useless against objects that are slow next to stationary such as battleships. on the other side, missiles can be very useful if you can catch them ships before they do sudden turns when heading towards you however the costs are big if not careful. i have used missiles before in a fights, they can end a fight very quickly if lucky enough, if your even more lucky you can kill them before they hit your shields.

as for mines they are generally useless, if the enemy is not close enough when their about to pass beside you and you launch a mine it will continue to fly around until it either hits something even you or burns it's self out. even more costly then missiles in some cases. use mines only if you know you are going to hit the enemy ship or ships.

i kill the xenos as inter-galactically everyone hates them except zoners, and if you have the money you can get a bribe off them.
Title: Re: Freelancer
Post by: Jeff Vader on August 24, 2008, 08:55:26 am
I prefer shooting the Mollys. They have that nice Dublin Duster cannon, don't they (or was that the Gaians)? Once, I used two of them on my Crusader, and I was quite impressed with the decent damage rate. :nod:
Meh. Dublin Dusters are toys. The Angelitos do the same thing, except with better range and damage output (and power consumption).

as for mines they are generally useless, if the enemy is not close enough when their about to pass beside you and you launch a mine it will continue to fly around until it either hits something even you or burns it's self out. even more costly then missiles in some cases. use mines only if you know you are going to hit the enemy ship or ships.
If you try to run away from ships, a couple of mines might act as a deterrant, giving you some time to breathe. And in conjunction with proper missiles, they are a good tool against larger ships (namely cruisers and battleships).
Title: Re: Freelancer
Post by: Al Tarket on August 24, 2008, 09:00:31 am
but again it's still useless, because by the time you released your mines, the enemy notices it and evades and still has you in range using strafing moves, unless your up against an ai... now thats whole different story.
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 24, 2008, 09:01:49 am
Mines are especially useful against weapons platforms. Just fly around it in a circle and keep pressing the E key. :drevil:

If you see the enemy coming head-on towards you, deplete his/her/its shields, fire a torpedo and turn away. It'll usually hit, although it also misses at times. Whatever you do, don't keep flying forward, or else you will die horribly. I did that twice while flying the Dragon, and while I survived the first one, I didn't the second one.

When you play the game on 1.00 difficulty, how many Nanobots and/or Shield Batteries are you left with the moment you destroy the second Nomad Shield Generator in the Dyson's Sphere? I was left with no Shield Batteries or Nanobots when I blew that generator up.
Title: Re: Freelancer
Post by: Jeff Vader on August 24, 2008, 09:05:43 am
When you play the game on 1.00 difficulty, how many Nanobots and/or Shield Batteries are you left with the moment you destroy the second Nomad Shield Generator in the Dyson's Sphere? I was left with no Shield Batteries or Nanobots when I blew that generator up.
Not too many, but I can always refill by taking out a couple'o fighters. I concider the Nomad Lair mission to be more dangerous.
Title: Re: Freelancer
Post by: Al Tarket on August 24, 2008, 09:17:27 am
that nomad lair mission is fun, trying to dodge some gunboats and hordes of enemy transparent fighters :P.

something else i would defiantly like to know, i it possible to edit the appearance of trent, unlock the jumpgates like the one in magellan and sigma to berlin? and my final one is how to change the ship lights from standard orange to say red or purple?.
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 24, 2008, 09:29:36 am
Weeeeelll, it's a bit tricky, but I think it can be done by modifying the INI files in the game folders.

A simpler option might be to try the Discovery Mod. ;7
Title: Re: Freelancer
Post by: Al Tarket on August 24, 2008, 09:34:44 am
i tried it a while back and to be honest, its crap. it crashes one too many times and their are too many bugs in that version.
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 24, 2008, 09:53:03 am
i tried it a while back and to be honest, its crap. it crashes one too many times and their are too many bugs in that version.

:wtf:

I think that's the Rebalance Mod. The Discovery Mod is supposed to be very stable...or at least, it was very stable the last time I tried it.

Do NOT touch the Rebalance Mod. I tried 3.50, and it froze my computer time and again.
Title: Re: Freelancer
Post by: Al Tarket on August 24, 2008, 10:46:36 am
rebalanced mod? i never heard of it.

i made my point, and your answer?
Title: Re: Freelancer
Post by: NGTM-1R on August 24, 2008, 01:25:42 pm
:wtf:

I think that's the Rebalance Mod. The Discovery Mod is supposed to be very stable...or at least, it was very stable the last time I tried it.

They both rebalance so the main campaign is impossible. They both add nothing to playing the single player campaign. What more do you need to know? :P


I got a Rheinland Valkyrie once (that IS the heavy, right?) after the main campaign was over. I was impressed with its handling characteristics and durablity, and Rhineland's best guns are fully a match for any of the experimentals while still being a teir or two lower. However with only four guns and an aft-only turret, I didn't feel the Valkyrie had the firepower requisite to a heavy fighter.
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 24, 2008, 09:16:26 pm
They both rebalance so the main campaign is impossible. They both add nothing to playing the single player campaign. What more do you need to know? :P

I got a Rheinland Valkyrie once (that IS the heavy, right?) after the main campaign was over. I was impressed with its handling characteristics and durablity, and Rhineland's best guns are fully a match for any of the experimentals while still being a teir or two lower. However with only four guns and an aft-only turret, I didn't feel the Valkyrie had the firepower requisite to a heavy fighter.

Yes. The Valkyrie is the Heavy Fighter.

Having four guns as compared to five or more has an advantage in itself. You can fire longer. :D

The other nice thing about vanilla Freelancer is that they give a small number of ships, so after a lot of flying here and there, you'll more or less know what each ship is called and classified. I'm going to give it a go now. :D

Starflier - Civilian Light Fighter
Startracker - Civilian Light Fighter
Hawk - Civilian Light Fighter
Falcon - Civilian Heavy Fighter
Eagle - Civilian Very Heavy Fighter
Piranha - Bounty Hunter Light Fighter
Barracuda - Bounty Hunter Heavy Fighter
Hammerhead - Bounty Hunter Very Heavy Fighter
Patriot - Liberty Light Fighter
Rhino - Liberty Freighter
Defender - Liberty Heavy Fighter
Bloodhound - Pirate Light Fighter
Mule - Pirate Freighter
Wolfhound - Pirate Heavy Fighter
Cavalier - Bretonia Light Fighter
Clydesdale - Bretonia Freighter
Crusader - Bretonia Heavy Fighter
Drake - Kusari Light Fighter
??? - Kusari Freighter
Dragon - Kusari Heavy Fighter
Anubis - The Order Heavy Fighter
Banshee - Rheinland Light Fighter
Humpback - Rhienland Freighter
Valkyrie - Rhienland Heavy Fighter
Dagger - Border Worlds Light Fighter
Dromedary - Border Worlds Freighter
Stiletto - Border Worlds Heavy Fighter
Sabre - Border Worlds Very Heavy Fighter
Legionnaire - Corsair Light Fighter
Centurion - Corsair Heavy Fighter
Titan - Corsair Very Heavy Fighter

I'm not too certain about the Civilian ships, nor do I know what the Kusari freighter is called, but there you go. :D

Has anyone tried the Humpback? I did once, and I regretted it greatly. :(
Title: Re: Freelancer
Post by: Stormkeeper on August 24, 2008, 09:33:33 pm
The Kusari freighter is called the Drone iirc.
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 24, 2008, 10:31:51 pm
Yep, it's called the Drone. (http://www.battleclinic.com/freelancer/ship-4/Drone.html)
Title: Re: Freelancer
Post by: Al Tarket on August 25, 2008, 01:38:20 am
the civvie ships are correct. imo i think its cruel giving the startracker the title of light fighter :P. the starflier imo is superior to the startracker in many ways which it deserves its title and it can handle it's self in liberty very well despite being a "pile of junk".
Title: Re: Freelancer
Post by: Jeff Vader on August 25, 2008, 02:51:43 am
Both the Starflier and the Startracker suck. The point of the Starflier is that you use it until you've cleared the first mission. Then you get some money and buy the Defender. The point of the Startracker is to urge the player to look elsewhere for a new ship *cough*Dagger*cough*.

And I have this feeling that the Valkyrie has five gunpoint (plus turret). Like any heavy fighter. The Banshee has four.
Title: Re: Freelancer
Post by: Al Tarket on August 25, 2008, 03:02:45 am
yeah, dagger, but not for long before you change over ships again.
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 25, 2008, 07:47:05 am
The Valkyrie has that overhead cannon, so it's five. Put a Stealthblade up there and you get a nice little stick poking out above your cockpit. :drevil:

The Dagger is very fun to fly. If you equip it with a pair of Drails, Raphaels and a Badariel Turret, you get a mobile machine gun. :drevil:

I'm using by cheat character at the moment. I'm flying the Drake after meeting Lord Hakkera for the first time...and I've found Planets Crete and Malta, Omicrons Gamma, Beta and Alpha, as well as the jump nodes to Omicron Theta and the Unknown. In addition, I skirmished with eight Nomad Fighters and salvaged a Nomad Energy Blaster and Nomad Energy Cannon, not to mention most of the Prototype weapons. My net worth now is over $1 100 000. :D

I used to have five Stealthblade Mk. Is, but I sold all that and chose to use a pair of Dragoon Type 1s, Pyros Type IIs, and Angelito Mk. Is. It is amazing that the Sealthblade Mk. I is a Class 6 gun, yet fails to compare to the Outcast and Corsair weapons.

When I fought the Rhienlanders earlier on in my Crusader using the exact same loadout, I was thinking, "Eat the power of Hispania, Nomad trash!" :lol:
Title: Re: Freelancer
Post by: Al Tarket on August 25, 2008, 07:54:56 am
i dont supposed you would like to tell me how you managed to get a cheat character? :rolleyes:
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 25, 2008, 08:06:20 am
i dont supposed you would like to tell me how you managed to get a cheat character? :rolleyes:

I thought you knew what happens when you set the DIFFICULTY_SCALE in your perfoptions.ini to 0.00...oops. :nervous:

That, by the way, is the only so-called "cheat" in Freelancer. Everything else is an exploitation of physics or game glitches.
Title: Re: Freelancer
Post by: Al Tarket on August 25, 2008, 08:17:19 am
ooo exploits and glitches! ;7.

freelancer will be played when i finished my demo campaign.
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 25, 2008, 08:50:15 am
ooo exploits and glitches! ;7.

I can name a couple:

- Firing a torpedo when your enemy heads towards you with its shields down;
- Docking with the second-last ring of a trade lane so that you shoot out of the end at 2500m/s.
Title: Re: Freelancer
Post by: Colonol Dekker on August 25, 2008, 04:58:48 pm
Reliving Discovery mod,

Currently Flying my Bretonian Battleship around New London causing merry havoc on the local police forces, Dying, re-loading and doing it all over again :lol:
Title: Re: Freelancer
Post by: Stormkeeper on August 25, 2008, 07:46:41 pm
- Firing a torpedo when your enemy heads towards you with its shields down;
That's neither glitch nor exploit; that's enemy stupidity.
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 25, 2008, 10:29:38 pm
Reliving Discovery mod,

Currently Flying my Bretonian Battleship around New London causing merry havoc on the local police forces, Dying, re-loading and doing it all over again :lol:

I don't like large ships because they still have problems de-mooring from certain stations. On the other hand, I like to use this: the Z3000 "Barghest" Pirate Bomber (http://heliosexeunt.wordpress.com/avatar/heliosexeunt-128.jpg). :D

Once I'm done posting here, I'll go and play my cheat character and get him from Planet Malta to Shinigawa Station. :eek2:
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 26, 2008, 09:33:14 am
Double post. :D

I'm now at the Tekagi's Arch mission. Do you know that if you want to make things move a lot faster, you can just take the jump node to Hokkaido and retrieve the guns from the three nearby Kusari Naval Forces Fighter? Each gun sells for about 7000 credits, and there are six of them. When you pick all of them up, your net worth increases by 42 000 credits; the next mission only requires 30 000.
Title: Re: Freelancer
Post by: Jeff Vader on August 26, 2008, 09:36:40 am
Do you know that if you want to make things move a lot faster, you can just take the jump node to Hokkaido and retrieve the guns from the three nearby Kusari Naval Forces Fighter? Each gun sells for about 7000 credits, and there are six of them. When you pick all of them up, your net worth increases by 42 000 credits; the next mission only requires 30 000.
1. Freelancer has holes.

2. Yes, but I prefer raiding the trade lane between planet Honshu and Yukawa. Since the "good" guys and corporations already hate me.
Title: Re: Freelancer
Post by: Hellstryker on August 26, 2008, 10:12:31 am
Reliving Discovery mod,

Currently Flying my Bretonian Battleship around New London causing merry havoc on the local police forces, Dying, re-loading and doing it all over again :lol:

Lol, what server? Perhaps i'll join you and provide fighter cover
Title: Re: Freelancer
Post by: Colonol Dekker on August 26, 2008, 10:26:50 am
Single Player, i doubt i could raise the cash on Multi to afford that kind of firepower :lol:
Title: Re: Freelancer
Post by: Al Tarket on August 26, 2008, 12:01:42 pm
i can think of a few wreckages that has some value. in the border worlds where zoners base 10 is located. when you arrive at omi alpha jumphole check on the map nearby you will probably find a few level 10 weapons their ithink they are called prometheus or cerberus. as you said when you finish the mission after the quick visit at ruiz base, you head to a japanese system more or less directly ahead of you is a dense blue cloud, head in their near the top left of that cloud from your position looking on the map and you will find a ship in their with some sunblasts and skyblasts, very useful for later missions. in the system with the water planet nearby an orange planet, on the far right between 1 of 2 jump gates to cortez and a zoners controls system with ames research base, i think its called shikuku, head 1 quarter up the left trade lane coming from zoners ames system to the bounty hunters's base  and head out about 2 or 3 blocks, you will find a wreckage their, im not entirely sure as i have looted it twice, i found a few level 10 weapons their, silver fire i think they where called or some handful of level 5-6 weapons.
german system, stuttgart in an orange cloud about 30 clicks out from any trade lane, about 2 or 3 clicks inside the cloud heading from the middle of the trade lane between stuttgart and baden baden head to the cloud directly from that direction, check the map once 2 to 3 inside and check for wreckages, if lucky you will find some german fighters with stealthblade mkII onboard.
Title: Re: Freelancer
Post by: Hellstryker on August 26, 2008, 03:13:57 pm
Single Player, i doubt i could raise the cash on Multi to afford that kind of firepower :lol:

Haha, it's easy, just tedious
Title: Re: Freelancer
Post by: Al Tarket on August 27, 2008, 03:14:40 am
its not that tedious, it gives you a chance to be prepared for the next part of that mission which is important, even so i dont think you can ever be that prepared in any case... of course unless your androgeos :lol:
Title: Re: Freelancer
Post by: Hellstryker on August 27, 2008, 06:55:00 am
I'm talking about multi.
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 27, 2008, 08:05:16 am
I generated so much net worth on my cheat character that when I completed the singleplayer campaign, I jumped all the way to Level 34, and I had 550 000+ credits. I was 1 800 credits away from Level 35, so I went to sell my Driller Mine.

Then I did the following, in order:

- I went to Rochester and bribed the Junkers to friendly. That changed the Liberty Rogues from hostile to neutral-hostile.
- I went to Buffalo and bribed the Outcasts to friendly. That changed the Liberty Rogues to neutral, the Lane Hackers to near-neutral, the Junkers to very friendly, the Corsairs to hostile, the Mollys to hostile, and the Bounty Hunters Guild to hostile.
- I flew to the Texas system, shooting down Xenos and Bounty Hunters.
- Somehow, I found the Unioners base in Bering, named Pacifica. Just as I was about to dock to sell my loot, one of the ten Unioners demanded that I handed by Consumer Goods over, so I did.
- Leaving Pacifica, I made my way to the Frankfurt system, where I tried to buy the Sunslayer Torpedo Launcher from the Bundschuh in Bruschal, but couldn't because I was not on friendlier terms with them.
- I left and made my way to Omicron Beta, where I got shot at by some Bounty Hunters along the way (I killed them). :drevil:
- Nothing eventful happened at Omicron Beta as I flew across the system to the Omicron Alpha jump node.
- I flew near the Unknown jump hole in Omicron Alpha and shot down three wings of Nomad Interceptors, getting a Nomad Energy Blaster and Nomad Energy Cannon.
- I landed on Planet Malta in Omicron Alpha, where I realised that I was 254 000 credits short of buying the Border Worlds Sabre, so I traded in, among other things, all my weapons below Class 8, the six Salamanca Mk. Is I salvaged from Omega-5, two PROMETHEUS Prototypes, the Nomad Energy Blaster, two BLUE BLAZE prototypes, 10 Paralyser missiles, and all my turrets except for the Debilator Turret I bought from Planet Toledo. That brought the price of the ship down to about 70 000 credits.
- I flew back out to the Unknown jump hole and found four Driller Mines, four Wyrm Type 2s, 40 Paralyser Missiles, and two CERBERUS Prototypes. I also shot down twelve Nomad Interceptors and salvaged another five Nomad Energy Cannons. Getting all that levelled me up TWICE.
- I returned to Planet Malta and sold off two JADE Prototypes and another Prototype gun, as well as two Nomad Energy Cannons and the two GMG Skyblast B cannons.
- I out again and blew up several Bounty Hunter ships before going back to Omicron Alpha and selling my spoils, as well as 40 Paralyser Missiles. That maxed out my level. The blowing up of so many Bounty Hunter ships brought me into speaking terms with the Corsairs.
- I upgraded my shield to Adv. Brigandine H.F. Shield and changed by weapons configuration.

As of now, my ship is as such:

Series Z "Sabre" Border Worlds Very Heavy Fighter
2 x Wyrm Type 2
2 x Nomad Energy Cannon
2 x DIAMONDBACK
Debilator Turret
40 x Hornet Cruise Disruptor
40 x Ripper Mine
20 x Adv. Countermeasure Dropper
Advanced Thruster
Adv. Brigandine H.F. Shield

Lobo, do you know if Tripoli Shipyard sells a Tizona del Cid Turret?
Title: Re: Freelancer
Post by: Topgun on August 27, 2008, 08:06:16 am
discovery mod, yay or nay?
Title: Re: Freelancer
Post by: Colonol Dekker on August 27, 2008, 10:23:09 am
Hell YAY.   :yes:  :yes:  :yes:

I dont tend to play multi-rpg-accumulation-games much. I lose interest. :nod:
Title: Re: Freelancer
Post by: Al Tarket on August 27, 2008, 10:29:15 am
milti version actually puts some interest into the game, good on androgeos to find something to do in a universe full of path restricted ais who are hopelessly outmatched by androgoes cheat character.

played the multi games before , however the server is no longer and now they put out ips on server machines. everyone usually take the nomad weapons tizonas and screamer mines which androgeos forgot :P.
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 27, 2008, 11:05:45 am
Ripper Mines beat the hell out of Screamer Mines. I assessed the damages done by both, so I know. Either that or I've mixed the Razor with the Ripper.

Where do you get Paralyzer Missile Launchers anyway? I get the missiles, but not the launcher.

The discovery mod is fine, in my opinion. Pity that I like to choose the most boring options when loading it from FLMod Manager. :D
Title: Re: Freelancer
Post by: Hellstryker on August 27, 2008, 09:04:01 pm
Tizzy turret?  :wtf: Not even sure one exists...
Title: Re: Freelancer
Post by: NGTM-1R on August 27, 2008, 09:13:29 pm
Tizzy turret?  :wtf: Not even sure one exists...

I'm fairly sure I've seen them before.
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 27, 2008, 11:16:57 pm
I bribed the Corsairs to friendly, so now I'm on excellent terms with both the Corsairs and Outcasts, as well as the Liberty Rogues and Junkers. :D

I went to Tripoli Shipyard, but the Corsairs don't sell a Tizona turret, so I did the next best thing: I unmounted my two Wyrm Type 2 guns and purchased two Tizona del Cid guns. After that, I went back to Planet Malta and sold my Debilator Turret for a Kraken Turret.

I also spoke to an Outcast in the bar, and I heard something interesting. See the attachment.

[attachment deleted by ninja]
Title: Re: Freelancer
Post by: Roanoke on August 28, 2008, 05:59:47 am
I've started playing this again on a whim. Does anyone know if a way to become friendly with the Liberty criminal factions (in the early stages) that doesn't involve spending ages hunting for the odd Bounty Hunter ?

I really wish I could customise the cahricter at the start of the game.
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 28, 2008, 06:51:07 am
I've started playing this again on a whim. Does anyone know if a way to become friendly with the Liberty criminal factions (in the early stages) that doesn't involve spending ages hunting for the odd Bounty Hunter ?

I really wish I could customise the cahricter at the start of the game.

Well, have you tried disrupting trade lanes? It's a fun thing to do if you don't care about being hostile to lawful factions.

In addition, pilots from different factions will unite if one of them has an enemy, so if you're flying into an area filled with neutral Police and hostile Bounty Hunters, the Police units will turn hostile and attack you as well.
Title: Re: Freelancer
Post by: Al Tarket on August 28, 2008, 07:23:00 am
to get on terms with pirate factions early on without making a real enemy of the police, shoot some depot supplies if they exist, their is one near manhatten, a police depot and one behind Baltimore shipyard once you shoot down either one the hostility will decrease, i suggest if in single player to head the nearest jump gate and scramble once their the hostilities will probably of ended otherwise try get yourselfon a mission quickly as the hostilities will be stopped right there. if your in multi, shoot them out and jump out of the server to the character selection and go back in :P.

Code: [Select]
Corsairs:         level  hul/shd  range     refire energy - place to buy
  Angelito Mk I       5  121/60   600/600    4.00    24   -   all Corsair bases
  Borroco       5  10/308   600/600    4.00    24   -   all Corsair bases
  Angelito Mk II      6  158/79   600/600    4.00    31   -   all Corsair bases
  Angelito Mk III     7  209/104  600/600    4.00    41   -   all Corsair bases
  Rapier       7  17/531   600/600    4.00    41   -   all Corsair bases
  Salamanca Mk I      8  318/159  600/600    4.00    63   -   Leon, Tripoli
  Salamanca Mk II     9  489/244  600/600    4.00    97   -   Crete
  Tizona Del Cid      9  40/1242  600/600    4.00    97   -   Cadiz, Tripoli
thats all the weapons the corsairs have, no such turret exists called a tizona del cid turret, although i wish their was, it would make my weapons selections easier.
Title: Re: Freelancer
Post by: Ghostavo on August 28, 2008, 08:05:56 am
I also spoke to an Outcast in the bar, and I heard something interesting. See the attachment.

Where do you think the Corsairs and the Outcasts come from...
Title: Re: Freelancer
Post by: Jeff Vader on August 28, 2008, 09:31:36 am
Does anyone know if a way to become friendly with the Liberty criminal factions (in the early stages) that doesn't involve spending ages hunting for the odd Bounty Hunter ?
Mass-murder the Xenos. That just leaves one angry "pirate" faction. Everyone else will be happy. At that point of the game.

I also spoke to an Outcast in the bar, and I heard something interesting. See the attachment.

Where do you think the Corsairs and the Outcasts come from...
I think he meant the part about 8 sleeper ships. At least I hadn't heard that one before.
Title: Re: Freelancer
Post by: Hellstryker on August 28, 2008, 09:32:57 am
I'm pretty sure hes talking about the fact that there were more than 5 sleeper ships
Woohoo, one minute differance...  :rolleyes:
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 28, 2008, 09:37:12 am
Mass-murder the Xenos. That just leaves one angry "pirate" faction. Everyone else will be happy. At that point of the game.

Oh yeah. I forgot about that. The Xenos are enemies with EVERYONE except the Zoners and IMG.

I think he meant the part about 8 sleeper ships. At least I hadn't heard that one before.

Yeah, I've never heard of that before. It has the heading "Rumor" and I believe it was supposed to inform the player that there's a fifth Sleeper Ship in Sirius known as the Hispania, but...eight Sleeper Ships? That wasn't covered in either intro movie. I also thought that the five Sleeper Ships that made it to Sirius were launched in Jupiter, not Pluto.
Title: Re: Freelancer
Post by: Ghostavo on August 28, 2008, 10:24:44 am
The intro movie (http://www.youtube.com/watch?v=RsWPFUzxgRU&feature=related) was a rushed project, so some facts are hidden from the player, like Sol going nova, etc... and others are just plain wrong.

They decided to change a lot of things at the end of development and as a result got a lot of inconsistencies. See every preview/review of the game that mentions some part of the backstory and see how many sleeper ships they mention.

Here's two (http://www.mobygames.com/game/windows/freelancer) examples (http://www.actiontrip.com/previews/freelancer.phtml).

Many previews refer to a 10 minute intro (yes, 3 minutes longer than the "extended" intro movie) that explains the backstory.
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 28, 2008, 10:30:41 am
I know. I saw both before I got Freelancer.

I think the reason why they cut so much stuff out from the intro is because it no longer fit into the story. If an Alliance survivor had jumped to Sirius after the supernova and warned everyone about the Nomads, the whole Freelancer story, as it is now, won't exist.
Title: Re: Freelancer
Post by: Al Tarket on August 28, 2008, 11:47:33 am
i have a few problems with that intro, for once when or if a supernova happens the shockwave and sheer heat would dissolve the planet instantly, many games portray a shockwave with a planet crumbling away adding to that Jupiter is just a gas ball so that should of just exploded as the explosion happened, and what ever happened after that would of been blown away. this seems typical of everything to do with supernovas, a better term is a lack of better understanding from anyone who portrays this stuff. imagine it like this, a city like Pompeii along time ago was built near a volcano, like earths people are built up near the sun. shortly after the volcanos top exploded and spewed out hot molten rock and dissolved all stuff that could not withstand its heat, now expand on that by a factor of 1 trillion, turn it into an expansive shockwave and wall of molten rock up against a planet or a gas ball.

one of the other problems i had with this is, this lone survivor which is impossible becuase nothing would of survived the shockwave.

and the last one is this nomad ship, if the nomads had this ship already why didnt they use it against the people in the Sirius sector instead of using covert sabotage?
 
Title: Re: Freelancer
Post by: Topgun on August 28, 2008, 12:12:54 pm
I lost my tractor beam when I traded my ship. where do they sell them?
Title: Re: Freelancer
Post by: Cyker on August 28, 2008, 04:09:14 pm
The intro movie (http://www.youtube.com/watch?v=RsWPFUzxgRU&feature=related) was a rushed project, so some facts are hidden from the player, like Sol going nova, etc... and others are just plain wrong.

OH MY GOD!!! THE NOMADS ARE SHIVANS IN DISGUISE!!! :eek:  :jaw: :warp:

First Capella and now Sol! Those dirty shivan nomads!!



(On a tangent, is there a mod to make the turrets independently auto-targetting? Originally there was supposed to be a computer upgrade you can buy that let you fly while the computer fired, but obviously this wasn't in the final game...)
Title: Re: Freelancer
Post by: Jeff Vader on August 28, 2008, 06:19:56 pm
(On a tangent, is there a mod to make the turrets independently auto-targetting? Originally there was supposed to be a computer upgrade you can buy that let you fly while the computer fired, but obviously this wasn't in the final game...)
There was also supposed to be a branching campaign in the game, but...
Title: Re: Freelancer
Post by: Stormkeeper on August 28, 2008, 08:34:51 pm
I lost my tractor beam when I traded my ship. where do they sell them?
o_O It comes with every ship.
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 28, 2008, 10:16:22 pm
If you're playing the Discovery Mod, get an ID. card.

You cannot sell your tractor beam in vanilla.

one of the other problems i had with this is, this lone survivor which is impossible becuase nothing would of survived the shockwave.

...perhaps Pluto was too cold for the supernova to blow it up, but that's very unlikely.

and the last one is this nomad ship, if the nomads had this ship already why didnt they use it against the people in the Sirius sector instead of using covert sabotage?

That Nomad ship was cut from the intro simply because it is too powerful. Obviously, if it was put into the game, the Freelancer we know today won't exist. Remember what Juni said on Trent's first visit to Battleship Osiris? Trent asked Orillian why the Nomads didn't engage all four colonies head-on, and Juni said that the reason for that was because the combined power of Liberty, Bretonia, Kusari and Rhienland would be too much for even the Nomads to handle. Hence, the Nomads needed to "tenderise" the colonies by taking control of high-ranking officials and starting a war between all four colonies. Only when that war is in full swing can the Nomads come in and wipe out the rest.

This is completely logical, since ten ships can take out a Nomad Battleship, but ten ships cannot take out a Liberty Cruiser. Add on to the fact that Rhienland and Kusari are the two colonies with stronger fighters, while Bretonia and Liberty have stronger warships, and you get the New Alliance.
Title: Re: Freelancer
Post by: Al Tarket on August 29, 2008, 03:42:46 am
well i dont think it would of mattered what juni said, all you need is a lure a small fleet, jump a nomad starkiller the opposite side of the system about 150k away from that attack launch the weapon, then cloak and jump out along with the rest of the nomads while those forces hell bent on keeping the nomads back get wiped out, strong warships included.

once these colonies where first being built the nomads could of easily wiped them out, and its a safe bet to say the nomads already knew the location of the new human settlements well before the humans who left sol knew of this nomad ship, that said, it seems more then coincidence that right after these colony ships left the nomads jumped in and uncloaked which would tend to fit the theory of what i said about nomads already knowing where the new human colonies where, because they probably already had them tracked keeping a nomad interceptor in toe via cloak.

about the supernova, i did read somewhere about a few years back that when or if our sun goes nova along time from now (hopefully), that the nova will only go as far as the asteroid field between mars and jupiter and then dissipate. which would leave 3 gas balls or more, 20 or more rocks and 2 or 3 water balls including pluto as one of these options.

the only other problem with that is the remenent of the nova, once this hot rock cools down, and does so quickly because of the vacuum it will form fast moving maller asteroids which will bombard anything that has a strong enough magnetic, now i know of one planet orbiting jupter that is made of water so that planet is except from bombardment, but gas balls like Jupiter could have a problem, which such condensed gas and all that pressure, and where will it all go? on its satellites (orbiting planets) and Saturn which is the same thing with smaller asteroids in a ring shape and its satellites. im not sure why they forgot this info, especially since human scienctists wish to create a settlement on a small planet on one of jupiters satellites.
Title: Re: Freelancer
Post by: Roanoke on August 29, 2008, 06:04:59 am
Does anyone know if a way to become friendly with the Liberty criminal factions (in the early stages) that doesn't involve spending ages hunting for the odd Bounty Hunter ?
Mass-murder the Xenos. That just leaves one angry "pirate" faction. Everyone else will be happy. At that point of the game.


Pretty much what I've done. Joing in and helping with any random fights i could find.
I've now got buntyhunters as super-hostile (and knocking about in large numbers) and Xenos in neutral/going hostile. Everyone else is either neutral or friendly. Finally got the Rochester and Buffalo job boards open so the liberty criminals are my best mates right now.
Currently nailing these trade routes: Drugs from Buffalo to Manhatten, food-rations from Manhatten to Rochester, drugs back from Rochester to Manhatten and Detroit to Buffalo with small-arms.
Haven't explored far beyond liberty just yet. Currently lvl6.
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 29, 2008, 06:29:30 am

The thing is, though, that all these points are probably valid if Freelancer was released the way that it is conceived. The fact that both the Nomad star-killer and supernova are cut from the final intro means that they aren't canon, because if they were canon, the intro won't be cut.
Title: Re: Freelancer
Post by: TrashMan on August 29, 2008, 06:39:47 am
A LOT of things were cut out. You cna still see cutscenes of charshlanding on a plant, Trent and Juni running around, shooting and all kinds of stuff that was cut out.

I'm personally glad the nomad sun-buster was left out, since I generally hate that magic super-tech stuff.

I'm sad that a lot of missions were apparently cut and that the blanace was done very poorly in singleplayer - the daft linear progression where every ships and weapon you get are superior to the old one in a linear fashion...which is bad since you progressed the nations one by one and it ended up with liberty fighters and weapons being totally uber-weak compared to Kusari and Rheinland ones.
Instead, a better way to go would be to balance all 4 nations and then simply put the prices and item availabiltiy so that the player can't get the best stuff in Liberty early on. I actually started to make a re-balancing mod like this, but quit after some time.
Title: Re: Freelancer
Post by: Jeff Vader on August 29, 2008, 07:13:16 am
I think it would have been cool if there had been some serious differences between ships, especially when comparing house ships. Something like Rheinland having heavily armoured but sluggish ships, Kusari having fast and agile but rather weak ships and so on. And noticeable difference between shield types. As it is, graviton shields are usually the only option due to them having greater capacity compared to the other shield types.
Title: Re: Freelancer
Post by: Al Tarket on August 29, 2008, 07:28:26 am
yeah its a big balance issue, you cant go around the later missions as secure as you would if you encountered a fleet of Rhineland ships. i mean when you get back into liberty via texas to new york and the sensor that detects cloaked ships, and then these patriot nomad prototypes as one example about 1 to 4 shots from one patriot could easily kill you if your not paying much attention, and because their are at least 10 of these vs you, juni and king you have to deal with and you get what the example is about.

if you actually had a war between nomad gunboats and fighters against a huge fleet of ships from anyone of the houses, the nomads would win very easy.
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 29, 2008, 08:50:28 am
I think it would have been cool if there had been some serious differences between ships, especially when comparing house ships. Something like Rheinland having heavily armoured but sluggish ships, Kusari having fast and agile but rather weak ships and so on. And noticeable difference between shield types. As it is, graviton shields are usually the only option due to them having greater capacity compared to the other shield types.

My take is:

Rhienland's ships are durable, but they have less frontal firepower. Kusari ships are very agile, but appear to have a small powerplant. Bretonian ships balance everything out, offering excellent frontal firepower with little sacrifices to powerplant or agility. Liberty ships are fairly sluggish and have a terrible powerplant. Civilian ships are very agile, but quite delicate. Pirate vessels have good powerplants and frontal firepower, but lack agility and armour, and are also very easy to hit. Corsair ships have nice powerplants and are quite agile and durable, but are relatively easy to hit. Bounty Hunter ships are agile and durable, but have a terrible powerplant. Border World ships are sluggish, but have good powerplants and armour ratings.

It should be noted that Planets Malta and Crete do not sell any type of shield except for positron shields. The Aegis and Brigandine shields are positron shields.

Among the top three very heavy fighters, I daresay that the most agile ship is the Eagle. The most durable ship is the Titan, and the ship with the most frontal firepower is the Sabre. In my opinion, the Titan is the compromise between strength and agility, even though my preference will always be the Sabre due to its frontal firepower.
Title: Re: Freelancer
Post by: Al Tarket on August 29, 2008, 10:16:59 am
durable is just another word for reliability and the titan hardly fills that role, it belongs more to the sabre and eagle.

the titan is very easy to hit and is very sluggish as a very heavy fighter, and if you know your is a ship that isn't as good as the other ship that your going to fight, then durability is not satisfied. you have to know your ship will do the job and that is the durability factored.

if your talking about ship health overall then the titan has the best marks for overall hull for a fighter, otherwise it's not much more useful in the long run. and i speak as a person who has used that ship, i wouldn't be caght dead in one of them titan's anyday... opps i am already dead :rolleyes: that eagle killed me before i could do anything it outmaneuvered me!.
Title: Re: Freelancer
Post by: NGTM-1R on August 29, 2008, 10:28:59 am
Among the top three very heavy fighters, I daresay that the most agile ship is the Eagle. The most durable ship is the Titan, and the ship with the most frontal firepower is the Sabre. In my opinion, the Titan is the compromise between strength and agility, even though my preference will always be the Sabre due to its frontal firepower.

I'm fairly sure the Titan has the most weapon hardpoints that are aimed forward, even if its turret is a rear gun.
Title: Re: Freelancer
Post by: Jeff Vader on August 29, 2008, 10:35:23 am
Among the top three very heavy fighters, I daresay that the most agile ship is the Eagle. The most durable ship is the Titan, and the ship with the most frontal firepower is the Sabre. In my opinion, the Titan is the compromise between strength and agility, even though my preference will always be the Sabre due to its frontal firepower.

I'm fairly sure the Titan has the most weapon hardpoints that are aimed forward, even if its turret is a rear gun.
Nope. Every very heavy fighter features six gun/missile hardpoints and one turret hardpoint. Of all very heavy fighters, only the Anubis and the Sabre have the hardpoints placed so that every weapon can fire forward. The Eagle, the Titan and the Hammerhead have the turret placed so that it cannot fire forward..
Title: Re: Freelancer
Post by: Al Tarket on August 29, 2008, 10:51:16 am
the only advantage the sabre and anubis has is a full 180 half circle degree for which the turret can use, however the drawback is the underneath where the thrusters are on the sabre and anubis where the afterburner is located also, exploit that and you live. but unlucky many people tend to use z and tab for sideways full movement and evasive practices however the anubis along with the titan are practically and literally useless at, the sabre has half a chance at it which is ok.
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 30, 2008, 07:11:13 am
Strangely enough, I find myself getting hit a lot while flying the Anubis. Even tapping the afterburner key hardly works.

The Level limitation is also pretty annoying at best. It's almost impossible to get the Sunslayer Torpedo Launcher, because it's only sold on Bundschuh Base Bruschal...and only available for sale to you if you're on good terms with them. There's no point being friendly with them just for one torpedo launcher. It might be better to just buy two Cannonball Missile Launchers and be done with it. :mad:
Title: Re: Freelancer
Post by: Hero_Swe on August 30, 2008, 08:35:52 am
I didn't know Freelancer had subspace?!!!


http://screenshot.xfire.com/screenshot/natural/77bb63824e7e447b25870c2230af96c8b0383f44.png
Title: Re: Freelancer
Post by: Roanoke on August 30, 2008, 12:29:44 pm
Latest trade route!

New London to Cadiz (Omega 5 system) with water, Artifacts for the return trip. Over 130,000 credits per round trip. Could do even better but it means crossing the mine field in Omega5 and I can't be bothere with that.

Currently Lv9, flying the Bretonia Trade ship (forget the name). Explored up to Omega 7 but things started getting hairy!  :shaking:
Title: Re: Freelancer
Post by: Al Tarket on August 30, 2008, 12:52:28 pm
i dont see why you want a sunslayer torpedo launcher for, if its just as useless as the starkiller i wouldn't want to buy it. you are better off with ordinary missiles.

bretonian trade ship is called the Clydesdale. big ugly thing it is, and for roughly the same credit you can get a dromedary which holds more with better weapons :P.
Title: Re: Freelancer
Post by: redsniper on August 30, 2008, 02:22:38 pm
The thing that always bugged me about Freelancer was how better ships and equipment became available as the game progressed (which is fine), but since you go through game from region to region, Rheinland ends up having way better stuff than Liberty and such. I think they should have made things more balanced and given every region awesome ships and just make it so you can't get the best ships of any region until the end. But whatever.
Title: Re: Freelancer
Post by: Jeff Vader on August 30, 2008, 02:25:43 pm
That, and the fact that all the descriptions suck lollipop. If we consult Freelancer canon, we find out that Liberty is by far the strongest House, capable of fighting two other Houses simultaneously. But, if we compare ship stats, Liberty is weak as ****, Rheinland is the strongest House and the Corsairs and the Outcasts could mop the floor with the rest of Sirius.
Title: Re: Freelancer
Post by: Al Tarket on August 30, 2008, 03:45:16 pm
however Rhineland has been through its fair share of wars in the past, the most notable according to freelancer is the GMG war, and that was the most bloody war the Germans and Japanese company ever encountered, so the Germans and Spanish seem to be the strongest within the Sirius sector, problem though. the spanish being corsairs, outcasts and a few other pirate factions excluding spa and cruise which no one seems to note that these border world forces don't even have gunboats let alone a cruiser in sight, just fighters.

until their is proof to the contrary, if they ally with any house, that house would be able to own the rest, good thing though that they dont and more or less hate one another, over pirate vs house, the closest pirate house friendship is the bounty hunters whos only aim is very much the same as edison trent, freelancing within a loose hierarchy of defected pirates from various sides who have created a somewhat strange peacekeeping force, by feeding off the crumbs that fell on the floor by the big houses who place out bounties where they know that that house cant just venture into other houses colonies to find them, with exception to Rhineland whos forces where manipulated by foreign orders.
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 30, 2008, 11:07:27 pm
The Discovery mod balances a lot of things by giving more ships for sale. This includes Juni's Defender, which is called the Avenger, and which can carry up to Class 9 weapons. However, Border World and Pirate ships have become even stronger; the Outcasts sell a very heavy fighter called the Outrider, while the Liberty Rogues sell a bomber called the Barghest, which is quite possibly the strongest small ship I've seen so far.

Another problem with the Anubis is that, although it is theoretically called "The Order Very Heavy Fighter", it is merely classified as a "Heavy Fighter".
Title: Re: Freelancer
Post by: Al Tarket on August 31, 2008, 01:58:36 am
if someone actually made a mod specifically for the "vanilla" version of freelancer and did some major revisions and tweaks to fix the balance issues within the game.. i wonder if Microsoft will actually release the gnu scp of freelancer. it would be far more helpful to make some serious bug revisions and fix many strange anomalies...
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 31, 2008, 02:44:17 am
We're talking Microsoft now, not Apple. :blah:

They'll probably just let the code waste away. :mad:
Title: Re: Freelancer
Post by: Al Tarket on August 31, 2008, 02:50:19 am
apple? :rolleyes:

i hope they dont, it would be great to have freelancer created by microsoft and source code released, its probably one of a few games that are excellent along with halo..  :yes:
Title: Re: Freelancer
Post by: Roanoke on August 31, 2008, 07:05:20 am
I've half a mind to take a look in the ship & weapon files and put everything to required level 1. That would make the big revenue generation actually worthwile.

I've got near > 2 million credits but can't buy anything really hot as still lvl10 (IIRC).

Oh, and running the Dromedary but running to the Omega11 base with pharmacuticals.
Title: Re: Freelancer
Post by: Androgeos Exeunt on August 31, 2008, 07:47:08 am
Surprisingly, the best GMG weapons (Class 9) are even better than Class 8 Outcast guns. :wtf:
Title: Re: Freelancer
Post by: Al Tarket on August 31, 2008, 12:05:16 pm
update on my voyage of the damned  :P. i have reached kyushu.

Series X "dagger" border worlds light fighter
Avenger 2x
Ripper 2x
stunpulse turret
wasp cruise disruptor
razor mine launcher
advanced countermeasure launcher
advanced guardian shield level 4
advanced thruster
15 nonobots
15 shield regenerators
$110,000

i have in hold,

dragoon turret mk1, pyros mk2 2x, dublin duster mk2 2x, angelito turret, suncannon b 2x.


and the nomad guns are even better, however if the fast fire rate and energy consumption are good ratings they can outmatch such weapons, but the problem is if your up against other players you will only get 1 maybe 2 shots and they have to count, so such a refire rate means nothing esentially even with a refire of 2 :ick:
Title: Re: Freelancer
Post by: Hellstryker on August 31, 2008, 12:20:47 pm
Surprisingly, the best GMG weapons (Class 9) are even better than Class 8 Outcast guns. :wtf:

I told you, skyblast Bs ftw. And the strongest fighter i've come across thus far is the Kiith Somtaaw VHF in dresden
Title: Re: Freelancer
Post by: Stormkeeper on August 31, 2008, 08:08:18 pm
Quote
Kiith Somtaaw VHF
There's a Kiith Somtaaw fighter? Homeworld?
Title: Re: Freelancer
Post by: Al Tarket on September 01, 2008, 01:59:59 am
yes and their is also a turanic raiders fighter on the water planet of the Shikoku system.

the kiith fighter though looks very odd with just one arm, imo looks ugly as a fighter. most of the fighters in the discovery mod are ugly. however i used a bsg class 2 fighter, i cannot remember its name, bought it at freistadt base in one of the omega systems.
Title: Re: Freelancer
Post by: ShadowGorrath on September 01, 2008, 02:14:45 am
Viper. Yes, Discovery mod adds BSG and Homeworld stuff. In one system you can even buy a Battlestar Galactica ( colonial battlestar more like it ).
Title: Re: Freelancer
Post by: Stormkeeper on September 01, 2008, 02:17:26 am
:nervous:

There aren't any Kadesh swarmers, are there?
Title: Re: Freelancer
Post by: Androgeos Exeunt on September 01, 2008, 05:51:08 am
The Rebalance Mod adds even more crack. I once came across the GTF Apollo for sale. Because I had little money, I had to pass it by.

Then I bought a A-Wing. :wtf:
Title: Re: Freelancer
Post by: Al Tarket on September 01, 2008, 06:20:39 am
a gtf apollo!! lol, what level is the ship?, some of the prices on the discovery mod are very high to almost impossible. i have flown the bsg retrofit on fl mod, its rubbish really.
Title: Re: Freelancer
Post by: ShadowGorrath on September 01, 2008, 06:32:44 am
I've flown a Manticore in FL.

Anyone remember my suggestion/idea a while back? To make a FS FL mod? It's entirely possible, and would be like an RPG and etc. Kinda a fun idea, at least in my opinion.
Title: Re: Freelancer
Post by: Al Tarket on September 01, 2008, 06:37:34 am
well i was not around for it quiet obviously. as long as another fan made server challenges the Berlin server and Jolt then it will be good :rolleyes:.
Title: Re: Freelancer
Post by: Androgeos Exeunt on September 01, 2008, 06:57:08 am
a gtf apollo!! lol, what level is the ship?, some of the prices on the discovery mod are very high to almost impossible. i have flown the bsg retrofit on fl mod, its rubbish really.

I think it supported up to Class 6 weapons.

If you're still on Discovery and you have lots of cash to spare, go buy a Barghest from Buffalo. It's a bit slow, but it has a lot of hull strength. :nod:
Title: Re: Freelancer
Post by: Colonol Dekker on September 01, 2008, 07:12:51 am
Are the old Freespace ships on Discovery?

Someone has to post directions for me, i never leave New London as it's too far north and accents tend to be funny.
Title: Re: Freelancer
Post by: Androgeos Exeunt on September 01, 2008, 07:14:41 am
Are the old Freespace ships on Discovery?

Someone has to post directions for me, i never leave New London as it's too far north and accents tend to be funny.

I can't at the moment because I don't have the mod installed. However, I clearly remember that the Rebalance Mod has FS1 ships for sale.
Title: Re: Freelancer
Post by: ShadowGorrath on September 01, 2008, 07:15:54 am
Discovery has a text file with the location of all the ships. Then there's a system map.
Title: Re: Freelancer
Post by: nvsblmnc on September 01, 2008, 07:17:26 am
Rebalance has FS1, FS2 and a fair few SW ships in it.  I remember finding an Erinyes in the New York system.

I prefer the mods that keep it in-universe though.  Taking on a bunch of Ties in my Titan just didn't feel right....
Title: Re: Freelancer
Post by: Androgeos Exeunt on September 01, 2008, 07:19:26 am
I know. That's why I liked the Discovery mod more. It built on the un-modded Freelancer, such as expanding the line of Very Heavy Fighters into Bombers.

The thing I don't like about the Discovery mod, however, is that warships are a pain to fly. I'm amazed that Colonel likes doing it.
Title: Re: Freelancer
Post by: Colonol Dekker on September 01, 2008, 07:22:17 am
Moar Powah/ :nod:

Nah it's cool i tend to stick to autopilot and use turret view to just blam random convoys...
Title: Re: Freelancer
Post by: Stormkeeper on September 01, 2008, 07:26:53 am
Hmmm. I wonder if you can find the Fury in FL... probably not...

Just in case you were wondering, the Fury is the unit used in Fire Fight (http://www.gamespot.com/pc/action/firefight/index.html?tag=result;title;0), one of EA's earlier games.
Title: Re: Freelancer
Post by: Androgeos Exeunt on September 01, 2008, 07:33:02 am
Fire Fight! I want to play it! I only saw it twice at Tampines many years ago, but that's enough to compel me to try it out for myself!
/me clears his throat.

In any case, I've already found most of the wrecks in vanilla, and I have 700 000 credits AND a maxed out Border Worlds Sabre.

So, stick that in your mind, Edison Trent, if you're still lamenting about a million credits! :p
Title: Re: Freelancer
Post by: Stormkeeper on September 01, 2008, 07:33:24 am
HoTU has a download.
Title: Re: Freelancer
Post by: Androgeos Exeunt on September 01, 2008, 07:37:44 am
HoTU has a download.

Hey, it's a Top Dog!

What is considered to be the most powerful small ship in Discovery?
Title: Re: Freelancer
Post by: Stormkeeper on September 01, 2008, 07:46:56 am
My pinky. :p

Title: Re: Freelancer
Post by: Al Tarket on September 01, 2008, 07:49:34 am
lol $700,000 is nothing, try $63,630,000 it will take you 2 to 3 days if committed enough.

i am downloading the mods along with the flmm program. it will take me another 1 hour and 50 minutes to complete downloading at 14 kb/sec for both download. lol i still use a 56k, so i can never play over the net at this time, the broadband connection is too expensive for my taste.
Title: Re: Freelancer
Post by: Androgeos Exeunt on September 01, 2008, 08:52:36 am
Discovery gives you that urge to go online and play with other people, because it has things like IDs and credit cards.
Title: Re: Freelancer
Post by: Al Tarket on September 01, 2008, 12:25:05 pm
i just played that rebalance mod for a few hours, its a very odd mod for freelancer indeed, i do not like it, its rubbish imo.

i would by lying if i said i would never wanted to play online with the discovery mod, however if you wish google it up their are servers still in operation on freelancer, im sure one of these sites that runs the mod will just put an ip address for a server out so you can go play on.
Title: Re: Freelancer
Post by: Androgeos Exeunt on September 02, 2008, 12:06:55 am
i just played that rebalance mod for a few hours, its a very odd mod for freelancer indeed, i do not like it, its rubbish imo.

Indeed. It turns the game into a rubbish crossover. Freelancer meets Star Wars meets Earth Alliance meets FreeSpace? :wtf:


i would by lying if i said i would never wanted to play online with the discovery mod, however if you wish google it up their are servers still in operation on freelancer, im sure one of these sites that runs the mod will just put an ip address for a server out so you can go play on.

Hmm...the official site should have server locations. One of these servers (was it Hamburg?) shot past the 128-player limit before, I think.
Title: Re: Freelancer
Post by: Stormkeeper on September 02, 2008, 12:12:31 am
Indeed. It turns the game into a rubbish crossover. Freelancer meets Star Wars meets Earth Alliance meets FreeSpace? :wtf:
Keeps all the fanboys happy.
Title: Re: Freelancer
Post by: Al Tarket on September 02, 2008, 04:39:15 am
yes androgeos, but overall the mod still doesnt deserve the award its looking for, even though the discovery mod was boring, it gets a better :yes: then the rebalanced mod. even the justice mark beam weapon is better imo :P.

seriously though, if it is called a rebalance mod, then thats what is should be, not a freepsace vs starwars vs, what ever else mod.

i might bini the ini files, edit the script xml and such to rebalance what i might think are a good balance, along with changes in weapons levels hopefully.
Title: Re: Freelancer
Post by: Androgeos Exeunt on September 02, 2008, 05:38:09 am
yes androgeos, but overall the mod still doesnt deserve the award its looking for, even though the discovery mod was boring, it gets a better :yes: then the rebalanced mod. even the justice mark beam weapon is better imo :P.

seriously though, if it is called a rebalance mod, then thats what is should be, not a freepsace vs starwars vs, what ever else mod.

i might bini the ini files, edit the script xml and such to rebalance what i might think are a good balance, along with changes in weapons levels hopefully.

I agree with you, Al. In fact, I find it ironic that it's called the "Rebalance" mod when it "unbalances" the game. I mean, when you first start off, you fly some messed up claw thing that's equipped with a Class 7 port, while the remaining ports can only mount up to, what, Class 3?

The weapons drain is so unbalanced that, most of the time, you find yourself running out of energy. I flew the A-Wing, and its powerplant was rubbish! :hopping:
Title: Re: Freelancer
Post by: Topgun on September 02, 2008, 08:49:02 am
is the discovery mod very different  from vanilla? I have been playing discovery instead of vanilla and it seems pretty much what I expected vanilla to be like. it's a little tough though.
Title: Re: Freelancer
Post by: Androgeos Exeunt on September 02, 2008, 09:11:45 am
is the discovery mod very different  from vanilla? I have been playing discovery instead of vanilla and it seems pretty much what I expected vanilla to be like. it's a little tough though.

Well, for one thing, you can't fly battleships in vanilla, nor do you have to worry about buying tractor beams and IDs. However, attacking the Nomads won't do you any good in the game, apart from the occasional one dropping a Nomad weapon. The Order, The Wild and Nomads are not factions you can work for. In addition, only certain bases and planets sell ships. Shipyards, for example, don't sell ships. And in the event where you land on a base or planet that sells ships, you will never see more than three ships for sale, especially in the Border Worlds or pirate bases.

Oh, and you can't skip the cutscenes either. :p
Title: Re: Freelancer
Post by: Al Tarket on September 02, 2008, 09:53:29 am
the original freelancer is better then the mods. i will see about a simple sort of patch in the version of a mod.

the battleships in the discovery mod are horrible things, your better off in fighters, leave the attacking to AI's its what they where designed to do.
Title: Re: Freelancer
Post by: Roanoke on September 02, 2008, 04:46:26 pm
hmm look what I found

(http://i102.photobucket.com/albums/m101/E555KHY/Freelance_Hispania.jpg)

I'm stuck now, though. I can get contraband on the cheap in the outer pirate systems but, as I'm on very good terms with criminals, neutral with bountyhunters and the fuzz (save liberty & rheinland) but hostile to zoners and the big corporations I've nowhere to sell or anywhere to go to collect stock for the return trip. As soon as I approach trade lanes, planets, legit bases etc a hostile super transport appears and all the surrounding presence turns hostile too  :mad:
I can see some huge profit here but can't exploit it!
Title: Re: Freelancer
Post by: Ghostavo on September 02, 2008, 05:03:47 pm
Do Outcast's missions and then proceed to spend an entire afternoon blowing up xenos. That will clear your problems.
Title: Re: Freelancer
Post by: Androgeos Exeunt on September 02, 2008, 10:02:43 pm
You can shoot the Hispania, but don't expect it to blow up. Instead, spend the next few minutes mining the area for Scrap Metal. :p

The REAL profits can be found around the Unknown Jump Hole in Omicron Alpha.
Title: Re: Freelancer
Post by: Roanoke on September 03, 2008, 05:47:51 am
Do Outcast's missions and then proceed to spend an entire afternoon blowing up xenos. That will clear your problems.

I got a little carried away in pirate bars, paying to improve my standing with the criminal factions.

You can shoot the Hispania, but don't expect it to blow up. Instead, spend the next few minutes mining the area for Scrap Metal. :p

The REAL profits can be found around the Unknown Jump Hole in Omicron Alpha.

Yeah but I'm still at lvl11 (IIRC) and those nomad fighters make a right mess of a my 'lil fighter. Seriously, one shield hit and two hull shots and i'm dead. When I'm feeling brave, I'll venture from Planet Malta and raid the Nomad squad for the odd scrap weapon.

Title: Re: Freelancer
Post by: Colonol Dekker on September 03, 2008, 05:51:57 am
Where's the Hispania? Or a link to a guide?
I always wondered where the spanish ended up :lol:
Title: Re: Freelancer
Post by: Jeff Vader on September 03, 2008, 06:04:43 am
Where's the Hispania? Or a link to a guide?
If you arrive to Omicron Alpha from the Tau-somethingoranother system, it's a tad bit right from Malta.

Or if you fly towards the little planet thingy right next to Malta, you should pick the Hispania up on the map.
Title: Re: Freelancer
Post by: Colonol Dekker on September 03, 2008, 06:08:15 am
Arrrggg . . . . Where's Malta :lol: Bretonia space, Liberty borders? I've forgotten my way around ;D
Title: Re: Freelancer
Post by: Jeff Vader on September 03, 2008, 06:12:42 am
http://www.gamefaqs.com/computer/doswin/file/913966/23929

Omicron Alpha is waaay up on the "galactic" map. Check the system maps from the link. The Hispania is very close to the Viking wreck.
Title: Re: Freelancer
Post by: Al Tarket on September 03, 2008, 06:13:43 am
as you approach malta, look right you see a pink planet behind an orange planet, that orange planet is called Vesuvius, next to Vesuvius is Malta on your left and on the right is a small debris field and a ship wreckage. in that wreckage is the hispania and a bounty hunter ship called viking, the viking wreckage is lootable, should have level 10 weapons.

this flmm is annoying, i am trying to create a ship with some differences however it is not working, i load it up ok, it enters into the game i load up and look in the ship buying place, see two ships and an empty slot with an anti grav beam on, i see no sign of  the ship in the selection screen either... :no:. i had to reinstall freelancer as i had it removed i forgot to remove the mod that was active in flmm, it wouldn't deactivate, both flmm and freelancer needed a reinstall, its not worth my time if it can not do as i ask..
Title: Re: Freelancer
Post by: Roanoke on September 03, 2008, 11:29:27 am
I got bored of being jumped by heavy wrecking squads and loaded an earlier save. Had to redo some exploration but no big deal. Also bribed Zoners to friendly. Now pretty much everyone is neutral/going friendly save for Corsairs (friendly), Rheinland (hostile) and Liberty (Hostile) and some criminal factions I don't care about.

Plan now is to head to Liberty, avoid all security forces and kill Xeons. And maybe the odd Bounty Hunter.
Using a Drake light fighter which should prove handy in Liberty systems.
Title: Re: Freelancer
Post by: Al Tarket on September 03, 2008, 12:28:42 pm
you can actually "cheat" in the game in a way that is more or less ignorant to you; meaning you dont see it.
when you play the campaign you can go hostile against every law abiding company and security force because in mission 4 you will be enemies to them anyhow, which puts you at a significant advantage in the long run, your probably wondering how can i land on the planet when im shooting theirs down and in the red, once the mission begins the docking ring automatically turns green and allows you to land, no matter what you do in kusari or bretonia, while turning against them wont do any harm in the long run as your rep will be altered after the mission will begin and the nomads have been expelled from the Sirius sector via the hyper gate where all or most of the factions in sirius will resume from where your rep was when you started out at level 0 before you met king.
Title: Re: Freelancer
Post by: azile0 on September 03, 2008, 10:45:46 pm
I have it modded, so I have a Klingon Bird of Prey, and 10 Advanced lasers. I have a 3000 km/s cruise engine, which surpasses the jump gates. I can tear apart any ship in seconds. I am enemies with everybody.

I MAKE A NEW GAME

It FCKING Rocks. Kind of boring, though after you beat the story mode and such. I like playing with some Xfire buddies in multi, where I am a Freighter, and they all protect me. In multi, you HAVE to have guards if you want to fly Trader. Or else the other players shoot the hell out of you.
Title: Re: Freelancer
Post by: Roanoke on September 04, 2008, 04:09:34 pm
Did the Dragons mission with the Arch base and now almost every shipping company and authority is hostile  :mad:
The Xeons will have to be sacrficed in the name of an improved rep for Trent.

Found another "unknown" jump hole. This too is guarded by a wing of Nomad Fighters and leads to a system which can only be described as "trippy". Kind of like a tube, full of huge twig like strutures. Really weird background. Two planets. One is hostile and so unknown the other appears to be a terraforming project. It's occupied only by robots. Nopthing to buy or sell, no missions, no ship repairs and a bar full of robots with nothing to say. Essentially pointless, but an interesting find nontheless.
Title: Re: Freelancer
Post by: azile0 on September 04, 2008, 05:20:53 pm

Found another "unknown" jump hole. This too is guarded by a wing of Nomad Fighters and leads to a system which can only be described as "trippy". Kind of like a tube, full of huge twig like strutures. Really weird background. Two planets. One is hostile and so unknown the other appears to be a terraforming project. It's occupied only by robots. Nopthing to buy or sell, no missions, no ship repairs and a bar full of robots with nothing to say. Essentially pointless, but an interesting find nontheless.

I think I saw some screens of that place. Never been there.
Title: Re: Freelancer
Post by: Topgun on September 04, 2008, 06:01:51 pm
who owns the hostile planet?
Title: Re: Freelancer
Post by: Ghostavo on September 04, 2008, 06:22:06 pm
Monkeys...
Title: Re: Freelancer
Post by: Al Tarket on September 05, 2008, 01:53:57 am
ahh yes, planet Gammu. with 2 suns, one nearby the planets and "one center field 150 clicks out" *SOC commander snipes, imitation* and these strange objects in between the planets where the nomads patrol. the background looks like your either inside a huge nomad entity implying in no uncertain terms the hypergate didn't stop the nomads and the Sirius colonies are not safe either, however i am unsure on that presumption.
Title: Re: Freelancer
Post by: Jeff Vader on September 05, 2008, 02:08:16 am
the background looks like your either inside a huge nomad entity implying in no uncertain terms the hypergate didn't stop the nomads and the Sirius colonies are not safe either, however i am unsure on that presumption.
But concidering that the inhabitants of the planets are monkeys and robots, the whole system is most likely just a little wtf left there by the designers.
Title: Re: Freelancer
Post by: Hero_Swe on September 05, 2008, 02:32:48 am
infact, i did take a screenshot of that place. it should be somewhere on 6th or 7th page
Title: Re: Freelancer
Post by: Al Tarket on September 05, 2008, 02:33:52 am
you must be a dev big or small time in some sorts, im sure even you need a little time to do something fun after a long haul project.

it can be fun when your on a server where you have been stripped of your level, money and left with a starflier on one of the 2 unknown planets, and you have to make it back home, its very fun! with corsairs, neutron star hull impacted and mines of one sort or another :D and not to forget the lethal traps that can sometimes cross your path :pimp: and so on.
Title: Re: Freelancer
Post by: Linklaters on September 05, 2008, 02:59:18 am
I really like the Discovery Mod. And it is really popular at the moment. Official Server has capacity for 200 and Ive never seen it with less than 50 players on. The other popular mod seems to be Void 2115 which was the most popular mod before Disocvery.

I like Discovery because you can really play as either the police, trader or pirate.
police - can kill pirates, charge traders for escort duties, take pirate loot.
traders - can kill pirates, have big cargo space
pirates - can kill police or traders, take their loot, have their own region of space which is their own country.

i havent flown the cap ships yet but they are uber powerful and very long ranged with weapons (bombers can slay them). i dont think manoeuvering them is meant to be like flyig a fighter so to me its ok.


Title: Re: Freelancer
Post by: Al Tarket on September 05, 2008, 05:07:57 am
try deactivating the discovery mod and any other mods and try the nomad battleship mod that came with the flmm program, and tell me that again with the battleship movement :P.

besides freelancer wasn't designed with players using battleships in mind, their are many bugs in that case. its one of the reasons why i don't like the discovery mod.
Title: Re: Freelancer
Post by: Androgeos Exeunt on September 05, 2008, 10:04:45 am
Indeed. You can't exactly dock with a shipyard with anything larger than a bomber, and you can only land on planets by mooring with the Mooring Fixture, if any. This is why I don't like using battleships in Discovery.

I admit that the Dreadnaught Captana is quite nice, though.
Title: Re: Freelancer
Post by: Davros on September 05, 2008, 12:33:04 pm
what is everyones opinion on the tng mod ??
http://www.starfyrestudios.com/
Title: Re: Freelancer
Post by: NGTM-1R on September 05, 2008, 01:58:43 pm
Found another "unknown" jump hole. This too is guarded by a wing of Nomad Fighters and leads to a system which can only be described as "trippy". Kind of like a tube, full of huge twig like strutures. Really weird background. Two planets. One is hostile and so unknown the other appears to be a terraforming project. It's occupied only by robots. Nopthing to buy or sell, no missions, no ship repairs and a bar full of robots with nothing to say. Essentially pointless, but an interesting find nontheless.

Where exactly, out of curiousity? I've gone looking for the unknowns before but my directions have always been epic fail it seems.
Title: Re: Freelancer
Post by: Roanoke on September 05, 2008, 05:17:43 pm
Omicron Alpha F4 and Omicron Gamma F2
Title: Re: Freelancer
Post by: Topgun on September 05, 2008, 06:42:46 pm
my rep is bad and I want to do some missions fighting xenos. where can I find some shot-em-up xenos missions?
Title: Re: Freelancer
Post by: azile0 on September 05, 2008, 06:57:55 pm
I found a mod somewhere that let you kill Nomads for rep with everybody.. I'll try to find it. I am re-installing the game now.
Title: Re: Freelancer
Post by: Al Tarket on September 06, 2008, 02:10:55 am
NGTM-1R: corsairs system Omi gamma, f2 near the middle of that sector, nearby corsairs wrecks have salamanca Mk 1's aboard. enter into that jh and end up in unknown system with 2 planets, 2 suns and strange looking space bergs nearby.

Topgun: colorado in the silverton field has a xenos base named Ouray and one in Ames inside the left hand radiation cloud looking at it from on the map. you stay near these bases, you can kill packs and hordes of xenos here.

Azile0: Friendly Universe v2, it comes bundled with the original freelancer mod manager.

Title: Re: Freelancer
Post by: Jeff Vader on September 06, 2008, 03:11:12 am
Where exactly, out of curiousity? I've gone looking for the unknowns before but my directions have always been epic fail it seems.
http://www.gamefaqs.com/computer/doswin/file/913966/23929

The one in Omicron Alpha is quite easy to find since it almost pops up on the map when you fly to the Omicron Beta jump hole. I think it was a tad bit "up" and "left" on the map. And as land marks, the unknown holes in Omicron Alpha and Omicron Gamma are surrounded with Outcast and Corsair wrecks, respectively.
Title: Re: Freelancer
Post by: Androgeos Exeunt on September 06, 2008, 07:34:35 am
I also heard from an Outcast on Planet Malta that they respect or worship the Nomads, so all the Outcast Fighters near the Unknown Jump Hole point towards it.
Title: Re: Freelancer
Post by: Al Tarket on September 06, 2008, 07:51:44 am
worship? no, respect maybe. to worship the nomads is like saying i love the occupational army that's taken my homeland and i love them for killing everyone i loved and respected, because that's what they do so long as it works for the nomads.

if the nomads are only interested in protecting their jump hole near omi beta jump hole then the outcasts do not need to respect them fiercely, however for all you know it might be out of respect for fear which could be why they warn anyone else like the corsairs to keep anyone away from their, its also a coincidence the designers put them dead fighters near these jump hole so the nomads can protect them from graverobbers. who knows.
Title: Re: Freelancer
Post by: Colonol Dekker on September 06, 2008, 09:36:20 am
I'm flying my outcast battleship from Omicron Alpha to that Nomad system to try and rack up some kills. Then i'm gonna turn it on the Kusari. Muahahaha.
Title: Re: Freelancer
Post by: Topgun on September 06, 2008, 03:34:23 pm
the fun thing about capships is that you can wage war on EVERYONE!
Title: Re: Freelancer
Post by: Topgun on September 06, 2008, 04:08:29 pm
Topgun: colorado in the silverton field has a xenos base named Ouray and one in Ames inside the left hand radiation cloud looking at it from on the map. you stay near these bases, you can kill packs and hordes of xenos here.
will just killing them make my rep better? I thought I needed to kill them in missions.
and, I found a unknown jumpgate in new york, but it's surrounded by mines. how can I get in there?
Title: Re: Freelancer
Post by: Hero_Swe on September 06, 2008, 04:10:28 pm
Stock up on Nanobots, in the campaign you actually enter that system which is called Alaska. in single player there is an actual "tunnel" so to speak to the gate. But i don't know if that tunnel is there in MP
Title: Re: Freelancer
Post by: Jeff Vader on September 06, 2008, 04:10:56 pm
will just killing them make my rep better? I thought I needed to kill them in missions.
Would it make sense if you slaughtered a bunch of Xenos and they'd still be all "O hai! Nice to see you again." after that?

and, I found a unknown jumpgate in new york, but it's surrounded by mines. how can I get in there?
During one of the latter story missions.
Title: Re: Freelancer
Post by: Topgun on September 06, 2008, 04:30:27 pm
will just killing them make my rep better? I thought I needed to kill them in missions.
Would it make sense if you slaughtered a bunch of Xenos and they'd still be all "O hai! Nice to see you again." after that?
I meant my rep with everyone else.
Title: Re: Freelancer
Post by: Jeff Vader on September 06, 2008, 04:36:08 pm
will just killing them make my rep better? I thought I needed to kill them in missions.
Would it make sense if you slaughtered a bunch of Xenos and they'd still be all "O hai! Nice to see you again." after that?
I meant my rep with everyone else.
I think there are a few factions who aren't actually that interested on what you do to the Xenos. And the Zoners don't like it.  But otherwise, yes.
Title: Re: Freelancer
Post by: NGTM-1R on September 06, 2008, 04:48:31 pm
Stock up on Nanobots, in the campaign you actually enter that system which is called Alaska. in single player there is an actual "tunnel" so to speak to the gate. But i don't know if that tunnel is there in MP

I think it's not  actually possible to enter Alaska except during the story. I've flown every which way around that minefield and failed to find the "hole", although the field is big and possibly I've missed it still. At some point I need to write down the grid references for your storyline approach vector and try then, or screenshot the map prior to beginning the approach so I know where to start from.
Title: Re: Freelancer
Post by: Jeff Vader on September 06, 2008, 05:00:57 pm
I think it's not  actually possible to enter Alaska except during the story.
I too seem to recall reading about mods that "open" places such as Tohoku and Alaska outside the story. With vanilla, you'll most likely get an "Access denied" if you get to the gate and try to dock.
Title: Re: Freelancer
Post by: Al Tarket on September 06, 2008, 05:12:08 pm
alaska is in zone 21, their is a way into that place. as pictures show...
http://img399.imageshack.us/img399/2691/screen4dd3.png (http://img399.imageshack.us/img399/2691/screen4dd3.png)
http://img357.imageshack.us/img357/6240/screen5vi2.png (http://img357.imageshack.us/img357/6240/screen5vi2.png)
http://img218.imageshack.us/img218/814/screen6kc2.png (http://img218.imageshack.us/img218/814/screen6kc2.png)

for obvious reasons i can not post these pictures here because i dont have their forum hotlinks. i hope this helps your quest :p
Title: Re: Freelancer
Post by: Androgeos Exeunt on September 06, 2008, 09:41:57 pm
Al, try using [IMG][/IMG].

You can only visit Alaska during the singleplayer campaign, right?
Title: Re: Freelancer
Post by: NGTM-1R on September 06, 2008, 11:58:12 pm
And your pictures don't show a way in at all. :P
Title: Re: Freelancer
Post by: Al Tarket on September 07, 2008, 02:00:03 am
so no one listened to what i said for obvious reasons, doesn't even strike you the picture size is too big for this forum window? besides its better this way, at least for you lazy players you need to click again :lol:.

yes they do ngtm-1r, use your mind. place a wp their and fly towards it...
Title: Re: Freelancer
Post by: Androgeos Exeunt on September 07, 2008, 03:17:59 am
/me executes the IMG code.

(http://img399.imageshack.us/img399/2691/screen4dd3.png)

(http://img357.imageshack.us/img357/6240/screen5vi2.png)

(http://img218.imageshack.us/img218/814/screen6kc2.png)

It works. :wtf:

There is an opening in the minefield that Walker uses in the singleplayer campaign. If, for whatever reason, you want to bypass the minefield. You should just fly along the trade lane and turn when you see the jump gate facing your ship from the side (use Turret View).
Title: Re: Freelancer
Post by: redsniper on September 07, 2008, 12:23:51 pm
Geez, I remember that minefield really creeping me out. All kinds of spooky sounds play as you fly through there. :nervous:
Title: Re: Freelancer
Post by: Topgun on September 07, 2008, 03:55:11 pm
discovery has it's own single player missions, right? how do you start them?
Title: Re: Freelancer
Post by: Davros on September 07, 2008, 04:50:44 pm
to bump my own post, has anyone tried the tng mod ?
Title: Re: Freelancer
Post by: Androgeos Exeunt on September 07, 2008, 10:40:45 pm
No
Title: Re: Freelancer
Post by: Topgun on September 08, 2008, 03:58:56 pm
know any good trade routes?
Title: Re: Freelancer
Post by: ShadowGorrath on September 08, 2008, 10:24:41 pm
In Discovery I always trade between New Berlin/The Ring and New Tokyo. Diamonds and some other thing. Brings in a lot of money. And not very far if you go through the nebula system. There's a slightly better trade route though than that one.
Title: Re: Freelancer
Post by: Androgeos Exeunt on September 09, 2008, 03:10:11 am
If you're friendly with the Junkers, Xenos and Liberty Rogues, you could try flying around Beaumont Base in the Texas system, collecting scrap metal. Beaumont is willing to pay $50 for every crate of scrap metal you have. If you venture further into the Grande Negra, you'll find a Dallas Storage Container that houses 20 superconductors. Sell these to Beaumont for $100 apiece.

There's also that Outcast wreck in LD-14 known as the Lorenzo. It contains several crates of cardamine that can be sold at LD-14 for a tidy sum or any of the house planets for over $1000.

The Von Rohe belt in Omega-11 is a diamond mining area. If you're neutral with the Hessians, Corsairs and Bounty Hunters, it may be worth the risk to fly out there and get some crates of diamonds before flying through the Omega-5 system and back to Planet Cambridge. There are several wrecks at the inner edge of the Belt; some of these contain weapons and diamonds.

By the way, where can you buy the Paralyzer Missile Launcher? I can't seem to find it. The ammo is old everywhere, but the launcher... :wtf:
Title: Re: Freelancer
Post by: Colonol Dekker on September 09, 2008, 03:19:37 am
The viking in omicron alpha has one. And a dark blossom cannon (l10)
Title: Re: Freelancer
Post by: Androgeos Exeunt on September 09, 2008, 03:32:33 am
The viking in omicron alpha has one. And a dark blossom cannon (l10)

The Viking has ten missiles, but no launcher.
Title: Re: Freelancer
Post by: ShadowGorrath on September 09, 2008, 04:40:35 am
You get much more cash using my trade route.
Title: Re: Freelancer
Post by: Colonol Dekker on September 09, 2008, 09:02:47 am
The viking in omicron alpha has one. And a dark blossom cannon (l10)

The Viking has ten missiles, but no launcher.

But i could use them...........

maybe another wreck around that bit of the map then. the Kusari one with escorts in the nubula full of alien life forms, or the one on the other side of the warp hole that leads towards Kusari space. :o
Title: Re: Freelancer
Post by: Roanoke on September 09, 2008, 04:33:48 pm
this is new on me:

(http://i102.photobucket.com/albums/m101/E555KHY/Freelancer_EscpaePod.jpg)

Must have let Trent keep the last bounty I captured. Not surprising as he's only worth a $1!
Title: Re: Freelancer
Post by: Al Tarket on September 10, 2008, 01:42:42 am
im no longer playing discovery or rebalanced, im now sometimes online playing the void multilayer mod. it's a lot of fun, lots of nomad systems, fugitives who are just as lethal as any nomad as well!. tis cool.

would you want to degrade yourself by placing your own cryogenically frozen original up for sale for any high price as your the clone maybe?
Title: Re: Freelancer
Post by: Androgeos Exeunt on September 10, 2008, 05:01:09 am
You could also try jumping to Hokkaido from Chugoku. There are three Naval Forces Fighters near the Hokkaido -> Chugoku jump hole, and all three have Class 6 guns, if I remember correctly.
Title: Re: Freelancer
Post by: Topgun on September 10, 2008, 06:00:38 pm
where is freeport 11?
Title: Re: Freelancer
Post by: Jeff Vader on September 10, 2008, 06:03:19 pm
where is freeport 11?
Should that be in some mod? Because it definitely isn't in vanilla.

There is a Freeport 1, though.
Title: Re: Freelancer
Post by: Colonol Dekker on September 10, 2008, 08:48:59 pm
Freeport 11 is through the jump hole to the left of planet malta. (System map) where's Freeport 1?
Title: Re: Freelancer
Post by: Androgeos Exeunt on September 11, 2008, 12:08:31 am
Freeport 11 is through the jump hole to the left of planet malta. (System map) where's Freeport 1?

That's either Freeport 10 or Freeport 9. Freeport 1's in the Omega-3 system.

I went back to playing my cheat character and killed three transports. I also managed to actually finish off two Bounty Hunter Hammerheads using Ripper Mines. :D

I finally managed to get to Leon Base in Omega-41 and sold my Class 8 Kraken Turret for a Class 9 Salamanca Turret, which does a bit more damage at the expense of energy. Not that I care about the additional energy loss, anyway. My current gun configuration can take out any thing of heavy fighter class and below in just three hits. :drevil:

The life of a criminal isn't easy, though, but it certainly is much more rewarding if you can survive.
Title: Re: Freelancer
Post by: Topgun on September 11, 2008, 12:32:48 pm
freeport 11 is in omicron delta, and it is not in vanilla. it's discovery, which has better open sp, imo
Title: Re: Freelancer
Post by: Androgeos Exeunt on September 11, 2008, 09:59:44 pm
freeport 11 is in omicron delta, and it is not in vanilla. it's discovery, which has better open sp, imo

Really?
Title: Re: Freelancer
Post by: Topgun on September 12, 2008, 10:00:56 am
yeah, MOAR SHIPZ!!!!1
and you can do things in discovery that you can't in vanilla.
to quote you
is the discovery mod very different  from vanilla? I have been playing discovery instead of vanilla and it seems pretty much what I expected vanilla to be like. it's a little tough though.

Well, for one thing, you can't fly battleships in vanilla, nor do you have to worry about buying tractor beams and IDs. However, attacking the Nomads won't do you any good in the game, apart from the occasional one dropping a Nomad weapon. The Order, The Wild and Nomads are not factions you can work for. In addition, only certain bases and planets sell ships. Shipyards, for example, don't sell ships. And in the event where you land on a base or planet that sells ships, you will never see more than three ships for sale, especially in the Border Worlds or pirate bases.

Oh, and you can't skip the cutscenes either. :p

just stay away from battleships if you don't like them.

btw, should I get a Catamoran, a Barghest, a Sabre, or a Razor Claw? (discovery)
I like small maneuverable ships, but I want to explore nomad space, so I don't know if the Razor Claw or the Sabre have enough power to withstand that much punishment.
Title: Re: Freelancer
Post by: Androgeos Exeunt on September 12, 2008, 10:13:51 am
Well, I've tried flying the Barghest before, and I think that, manoeuvrability aside, it's probably the best small ship to fly.

I've gone ahead and re-installed Discovery 4.84 and am now trying out singleplayer. I'm Level 5 now and am about to meet Juni at Planet California Minor. I've also decided to equip my Defender with two Stalker Missile Launchers I salvaged from two Rogues.

Has anyone docked with the Liberty Rogue Destroyer in New London before?
Title: Re: Freelancer
Post by: Topgun on September 12, 2008, 12:54:44 pm
you sure it isn't mollys? anyway, I meant open sp, not vanilla sp, open sp doesn't have a story. it's basically the same thing as after you beat the game. you can play vanilla sp on discovery but it's almost the same thing as in vanilla freelancer.
Title: Re: Freelancer
Post by: Roanoke on September 12, 2008, 05:07:34 pm
I'm getting bored of being mates with the criminal factions. Finding missing sleeper ships aside, it's just not worth the hassle. I might start again, be friendly with the Fuzz and do just enough to keep the criminals neutral so I can exploit some hot trade links.
Title: Re: Freelancer
Post by: Colonol Dekker on September 12, 2008, 05:50:37 pm
If you're bored. Just turn on them. I'm pretty much hostile with everyone but the Outcasts and Bretonia through a fluke of some design. I think it's cos i keep kicking the snot outta kusari trade lanes.
Title: Re: Freelancer
Post by: Cyker on September 13, 2008, 07:27:30 am
I wonder how hard it would be to port some of the Freelancer effects; The 'real' planets and the asteroid field transitions espescially!

I do wish they could be connected some how; I'd love fly CAP for one of you lot on a trading run :P

Title: Re: Freelancer
Post by: Jeff Vader on September 13, 2008, 07:39:04 am
I wonder how hard it would be to port some of the Freelancer effects; The 'real' planets and the asteroid field transitions espescially!
The planets are already reality. *cough*Cardinal Spear*cough*
Title: Re: Freelancer
Post by: Androgeos Exeunt on September 13, 2008, 10:28:38 am
Has anyone tried flying the IMG's Spatial yet? It can be found on Battleship Hood in the Dublin system.
Title: Re: Freelancer
Post by: Roanoke on September 14, 2008, 12:25:39 pm
Well I spent a fascinating  :rolleyes: couple o' hours edting Freelancer's table-style .binn files, basically removing the Player Level requirement for buying stuff. Just got to do ships and so far I haven't broken anything!

I might go crazy and do some ship balancing next.
Title: Re: Freelancer
Post by: Topgun on September 14, 2008, 06:51:44 pm
does anyone know where is the omicron kappa jump hole in the omicron gamma system?
Title: Re: Freelancer
Post by: Androgeos Exeunt on September 15, 2008, 02:00:33 am
Well I spent a fascinating  :rolleyes: couple o' hours edting Freelancer's table-style .binn files, basically removing the Player Level requirement for buying stuff. Just got to do ships and so far I haven't broken anything!

I might go crazy and do some ship balancing next.

There's The Equalizer Mk. IV mod from FilePlanet if you want to remove Level restrictions.

does anyone know where is the omicron kappa jump hole in the omicron gamma system?

I can't help you here. At the moment, I'm hostile with the Corsairs, Gaians, and Nomads.

Speaking of which, I bought a Spatial and flew about in it. It has a very big powerplant, enough to handle sustained firing of two Class 9 Guns, four Class 10 Guns, and three Class 4 Turrets. It also manoeuvres exceptionally well, considering that it's a very heavy fighter, with the hull strength and powerplant of a bomber, the shield battery and nanobot capacity of a repair ship, the cargo hold of a freighter, and the dimensions of an Armoured Transport. Indeed, it's so huge that I have to MOOR with planets, and when I leave certain stations, it collides with them a few times before clearing the dock points. That aside, it really is an ideal space exploration vessel, arguably even better than the Barghest.
Title: Re: Freelancer
Post by: Topgun on September 16, 2008, 02:52:36 pm
does anyone know where they sell the nomad assassin?
Title: Re: Freelancer
Post by: Colonol Dekker on September 16, 2008, 04:38:39 pm
The what :eek2:


*googles frantically*


Mc-edit..
http://discoveryfl.com/wiki/index.php/Nomad_Assassin

the ravine :yes: enjoy..
Title: Re: Freelancer
Post by: Androgeos Exeunt on September 17, 2008, 08:44:11 am
I traded in my Spatial for my favourite ship in Discovery: the Barghest (http://discoveryfl.com/wiki/index.php/Barghest).

[attachment deleted by ninja]
Title: Re: Freelancer
Post by: Colonol Dekker on September 17, 2008, 09:20:53 am
I stuck to the Sabre (from Malta) for ages, tried the orca gunboat for a while, then the piece of crap Firefly, now i'm in a Mk 2 viper because i'm too lazy to fly back to Malta. I night explore Rheinland. See what new ships are there. :)
Title: Re: Freelancer
Post by: Hellstryker on September 17, 2008, 09:30:57 am
Check out the Kiith-Somtaaws in dresden if you like your ships big and bulky
Title: Re: Freelancer
Post by: Stormkeeper on September 17, 2008, 09:51:03 am
Looks like I oughta finish my Freelancer ASAP and go wrangle the Discovery mod.
Title: Re: Freelancer
Post by: Colonol Dekker on September 17, 2008, 10:00:38 am
Check out the Kiith-Somtaaws in dresden if you like your ships big and bulky

Seen that one, and the Taidani interceptr too. They look too low-poly compared to the others ;p
Title: Re: Freelancer
Post by: Topgun on September 17, 2008, 11:35:21 am
anyine know how to get to omicron 99?
Title: Re: Freelancer
Post by: Colonol Dekker on September 17, 2008, 11:44:35 am
There are .jpg mass on the site. Or their portal  frontpage.
Title: Re: Freelancer
Post by: Topgun on September 17, 2008, 02:01:29 pm
yeah but that map doesn't tell me the system names, how am I going to know which is omicron 99?
or is it 95 that i am looking for? now I don't remember...
Title: Re: Freelancer
Post by: Colonol Dekker on September 17, 2008, 02:14:52 pm
http://discoveryfl.com/wiki/index.php/Nomad_Worlds
(http://discoverygc.com/files/discoverymap.jpg)

A little patience mate, etc..... ;)

(From their Portal frontpage as mentioned)
Title: Re: Freelancer
Post by: Stormkeeper on September 18, 2008, 06:57:13 am
Woah.
Title: Re: Freelancer
Post by: Colonol Dekker on September 18, 2008, 07:55:03 am
I rock. I know.
Title: Re: Freelancer
Post by: Hero_Swe on September 18, 2008, 12:46:07 pm
Woah, i think it's time to kick start ye olde FLserver.exe and explore Discovery again. Thank's for that map Colonel Dekker, the map on their page has always been too small for me to examine /salute
Title: Re: Freelancer
Post by: Colonol Dekker on September 18, 2008, 04:01:19 pm
It actually came from the fldiscovery forums front page, as much as i'd like to take credit. I am honest in some ways, not so in others. ;)
Title: Re: Freelancer
Post by: Androgeos Exeunt on September 18, 2008, 09:59:06 pm
I started off Discovery OpenSP from the IMG Base Battleship Hood in the Dublin system. That's how I got my Spatial. However, I knew I had to be neutral with the Liberty Rogues in order to get a Barghest easily, so I kept shooting down Gaians and Corsairs. At the time I got my Barghest, I was hostile with the IMG, Nomads, Corsairs and Gaians, and dangerously close to making enemies out of Samura, Kusari Naval Forces and the Unioners.

Constant attacks on the Corsairs has made me friendly with the Outcasts, Blood Dragons, Golden Chrysanthemums, Red Hessians, Liberty Rogues, Mollys, Lane Hackers, Bretonia Armed Forces, BMM, ALG, Interspace, Border World Exports, Universal Shipping and Republican Shipping, and my standing with the Bounty Hunters Guild, Liberty Police and Zoners improved somewhat, even though they are still neutral. However, it also diminished my standing with the Junkers.

The most interesting thing, though, is that if I bribed the Junkers to friendly, my reputation with the Corsairs actually improves greatly, although they're still hostile. The improvement is significant enough to be seen on my reputation list. This, considering that most of the 300+ fighters I've shot down so far are Corsairs.
Title: Re: Freelancer
Post by: Topgun on September 19, 2008, 04:14:30 pm
I be a pirate. just in time for pirate day! YARR!
Title: Re: Freelancer
Post by: Al Tarket on September 21, 2008, 02:07:03 am
good to see androgeos learning! :D
Title: Re: Freelancer
Post by: Androgeos Exeunt on September 25, 2008, 03:58:33 am
I just started a new pilot in Discovery OpenSP since I got bored with flying the Barghest. I started in Omega-15 and made my way to Rochester Base in New York. Along the way, I changed my Starflier to a Rhienland Bomber, which I changed to the Raven's Claw Very Heavy Fighter before finally switching to the Collector.

I also realised that, because the Junkers are neutral with almost everyone, killing Xenos through their missions will improve your relationship with everyone excluding the Hogosha.

Equipping three Vengeance Mk IV turrets onto the Collector, combined with an ONYX Prototype Cannon and two Nomad Energy Blasters can make short work of any other ship in New York. I happily killed six Xenos by myself. :drevil:
Title: Re: Freelancer
Post by: Roanoke on September 26, 2008, 05:35:04 am
I think the killing Xenos has a mild anti-Zoners effect also.
I'm essentally doing the same in Vanilla. Got the Dromedary and am shipping gold from Battleship Hood to Rochester and whatever else back for the return trip. Makes a really effective Gunship in Liberty when doing anti-Xenos and anti-B/Hunter missions.

Last night (last thing) I bribed the Outcasts to neutral so now I'm hostile to Xenos, Bounty Hunters, Liberty police/military/lsf and the Gaians i think. Everyone else friendly or neutral. Quite a nice balance. I haven't gone further than Liberty or Bretonia thus far.
Title: Re: Freelancer
Post by: Roanoke on September 26, 2008, 11:59:29 am
Quick update: I'm now piloting a Humpback freighter @ lvl6. Decided I didn't fancy doing multiple trade runs so I increased the Freighter's Cargo Capacity x4 like a proper dirty little cheat. Running Artifcats from Cadiz ($182 each approx) to New London ($1100 approx) netted me $800,000!
For some reason the Bounty Hunters have forgiven my past crimes and are now neutral. So, Liberty, Gaians & Xeons aside, I now have no enemies.
 
Title: Re: Freelancer
Post by: Androgeos Exeunt on September 27, 2008, 03:24:33 am
In my newest Discovery character, I'm neutral with everyone except Nomads, The Wild and Xenos. :D
Title: Re: Freelancer
Post by: Roanoke on September 28, 2008, 03:14:28 pm
I'm bored of all this Capitialism so I grabbed the Outcast v/heavy fighter (forget the name, "Sabre" maybe ?) and am Nomad hunting.
Title: Re: Freelancer
Post by: Colonol Dekker on September 28, 2008, 03:24:38 pm
Yes, it's the Sabre, the bestest Fighter in my humble opinion. Also you can get that Level 10 gun from near the Hispania wreck.

Title: Re: Freelancer
Post by: Androgeos Exeunt on September 28, 2008, 09:36:28 pm
Series Z "Sabre" Border Worlds Very Heavy Fighter. 10200 hull. Six guns, one turret. Able to mount a countermeasure dropper, mine dropper and torpedo launcher or cruise disruptor. Bottom two gun mounts support Class-9 guns and missile launchers. Remaining four gun mounts supports Class-10 guns and missile launchers. Turret mount supports one nonexistant Class-10 turret. Turret mount has a full field of fire at anything above ship.

In vanilla, it's probably the best ship, unless if you like (and know how to fly) the Corsair fighters or the Civilian fighters.

The strongest mine dropper in vanilla, as well as the strongest Class-10 gun, may be found near the Unknown Jump Hole in Omicron Alpha. There are four wrecks, and while all of them house a Ripper Mine Dropper, only one of them houses a pair of CERBERUS Prototype Guns.

The wreck near the Sleeper Ship Hispania houses two PROMETHEUS Prototype Guns, a Gunslinger Mk. I Bounty Hunter Turret, and ten Paralyser Missiles with no launcher.
Title: Re: Freelancer
Post by: Colonol Dekker on September 28, 2008, 09:47:48 pm
My favourite system :yes:
Title: Re: Freelancer
Post by: Androgeos Exeunt on September 29, 2008, 02:04:24 am
My favourite system :yes:

Indeed. I especially like the architecture of the Outcast buildings on Planet Malta. :D
Title: Re: Freelancer
Post by: Androgeos Exeunt on September 29, 2008, 02:44:27 am
Double-post. :D

I just found out that, at the time of Digital Anvil's acquisition by Microsoft, they were toying with Project Lonestar, which most people regard as Freelancer 2.

Here's a page showing concept art (http://deanmccall.com/game.htm).
Here's a nebula (http://mgoldsworthy.com/cinenebula.htm).
Here's the gallery page of the person who made the nebula video above this (http://mgoldsworthy.com/gallerypage.htm).
Title: Re: Freelancer
Post by: Colonol Dekker on September 29, 2008, 03:03:55 am
One thing i'll always think of is how parts of the Wing Commander movie ended up in Starlancer.
Title: Re: Freelancer
Post by: Androgeos Exeunt on September 29, 2008, 03:52:18 am
Really? I heard of Starlancer being related to Freelancer, but that's it. How's the game?
Title: Re: Freelancer
Post by: Roanoke on October 01, 2008, 05:29:44 am
My favourite system :yes:

Indeed. I especially like the architecture of the Outcast buildings on Planet Malta. :D

I like it too. Music is slightly reminiscent of Homeworld
Title: Re: Freelancer
Post by: nvsblmnc on October 01, 2008, 07:58:04 am
I prefer hanging around Crete.  It's the best place to buy a Titan and it's close enough to Bretonia that I can get 'home' relatively quickly by starting a small Corsair-Hessian-Me war to make the Bretonian factions love me again.
Title: Re: Freelancer
Post by: Colonol Dekker on October 01, 2008, 11:44:57 am
I think i like malta because i played through the game quite a few times then kinda left it. I only recently found the Hispania. Years back my mates and i were ardently convinced that microspank were gonna release the space spanish as an add-on pack. :nod:
Title: Re: Freelancer
Post by: Androgeos Exeunt on October 02, 2008, 12:25:27 am
Against my better sense of judgement, I decided to deactivate Discovery and try out Rebalance v3.55.

Oi, Colonel, you should try Rebalance out yourself too if you haven't already. I'm doing the singleplayer campaign now, and it's a whole new ball game from vanilla, especially if you want bonus ships. There's an option to choose whether you want singplayer bonus ships or not during mod activation. Setting it to yes will automatically change your ship when you agree to do certain singleplayer missions.

Be warned, though, that Rebalance is a maximalist mod, which means that there are a ton of new features and stuff. You might get lost looking at everything, since you can now change other stuff such as your engine, powerplant, scanner and tractor beam.

Spoiler:
However, if you choose to leave it as no, there are very heavy fighters that you can purchase from Battleships Guardian, Missouri and Mississippi once you hit Level 6, which is just before you go rogue. These very heavy fighters can support up to Class 10 weapons. I'm still flying the Rage Bringer I purchased from the Guardian.

If you want to kill lots of stuff, try mounting all your ship gunpoints with Small Transport Turret Mk. III. These GMG turrets can serve as guns, and heave no level requirement as far as I know. They also do significant amounts of damage without ANY energy drain. However, equipping them makes your fighter look strange. Get them from Battleship Guardian. They are arguably the best weapons available at the start of the game.

Oh, and if you want to, install those cluster missiles. It'll make for an even more interesting challenge to you and whoever you're smoking.

v3.55 is a vastly updated version from v3.50. I've been playing it for the past few days now, and it hasn't crashed or jammed my computer, not even when the whole of Liberty and Rhienland were trying to kill me. :drevil:
Title: Re: Freelancer
Post by: Colonol Dekker on October 13, 2008, 10:16:59 am
:bump:

Still play?
Title: Re: Freelancer
Post by: Solatar on October 13, 2008, 12:20:45 pm
Any of you played the Crossfire MOD? It's a multiplayer focused MOD in which the Coalition made their own sleeper ships. You can venture to Earth and then to Coalition space.

The economy also changes (I think it's all on a cycle of about two weeks) so some days there are black market goods for sale to sell for high profits and some days there aren't.
Title: Re: Freelancer
Post by: Androgeos Exeunt on October 13, 2008, 07:54:23 pm
I did in the few days before I went back to polytechnic.

I've got some funny stuff coming from the Rebalance mod. Perhaps I can upload it onto my Cloud and show it here later. Colonel, have you tried it yet?
Title: << WARNING: SEVERE DANGER >>
Post by: Androgeos Exeunt on October 14, 2008, 01:43:14 am
Double-post. :D

Here are some screenshots from the Rebalance v3.55 Final mod:

(http://w1liua.blu.livefilestore.com/y1pXRI-TbEVNgQa3vBxzpKl8i1-2gwORrpcrakUis1AbKSlNk7y2M5ZdTzEJZEg0vLkClyVJb1szQU/Rage_Bringer_002.BMP)

(http://w1liua.blu.livefilestore.com/y1pq6WTF6cmRpMofogY1hrYzymo8mn0bj0Ur6TyRasIwBxXrJTYaP4VJE5tsho22l6zEhHNNFWjMjo/GTB_Medusa.BMP)

(http://w1liua.blu.livefilestore.com/y1pSZk2K0hxSjPsYp6wjVFReGizvT4ocX0rNTKf0e6yzGBzB1wG3ndh1FiZ4RLnWdSSb8OWlhOlee0/SF_Dragon.BMP)

(http://w1liua.blu.livefilestore.com/y1pQMRb-vU5TVXFLfuUwsp4z8m-Id51O5lVbGItcUp5qGoOL_GCRqO59OyzyIa6SMGEVnwhGfLNuuU/Vorlon_PlanetKiller_Mission.BMP)

(http://w1liua.blu.livefilestore.com/y1pj3cjA7zwXMojqDWcaMbYXbiQ4oIMZ1s9qH_cqueeq_5BSrVSG6iC8e5M1VQF6peS1jC7ItetJZI/Battleship_Mississipi_001.BMP)
Title: Re: Freelancer
Post by: Colonol Dekker on October 14, 2008, 03:39:25 am
I like that fighter from the top screenshot........ Very much so :nod:
Title: Re: Freelancer
Post by: Androgeos Exeunt on October 14, 2008, 08:00:36 am
Ah yes. That's the Rage Bringer, equipped with...

/me tries to remember the gun mount count.

Spoiler:
...at least eight Small Transport Turret Mk. III guns, which are supposed to be mounted on transports, not fighters. However, they can be mounted on anything, even as guns.

And here's the bombshell: they do about 500+ hull damage, 210+ shield damage, but cost only 180 credits apiece and can be bought from Battleship Guardian just outside Planet Manhattan. In addition, they're Class- and Type-independent, which means that they can be mounted on gun points, turret points, cruise disruptor points and torpedo points.

The Rage Bringer looks a little more sleek with normal guns on it.

By the way, I also have some more shots here (http://cid-78eece80a0658c61.skydrive.live.com/browse.aspx/Freelancer%20-%20Rebalance%20Mod%20v3.55%20Final). Please take a look. :)

The only problem with Rebalance 3.55 is that it is still a bit unstable. It is especially prone to crashing in Omicrons Alpha and Gamma, which is a pity, because all the best equipment is sold in these two systems.

Spoiler:
Kudos if you can make it to the Sleeper Ship Hispania without crashing. They sell the most powerful engine available in the game. As for the best powerplant, try Bastet Outpost in Tohoku...and don't worry about the jump hole to Omicron Minor being too close to Ra.
Title: Re: Freelancer
Post by: Stormkeeper on October 14, 2008, 09:57:55 am
I kinda gave up playing Freelancer ...
Title: Re: Freelancer
Post by: Topgun on October 14, 2008, 11:16:22 am
as did I. now I am playing morrowind.
Title: Re: Freelancer
Post by: Stormkeeper on October 14, 2008, 11:22:35 am
I lost my Oblivion discs. I miss sniping people with my bow and watching them fly off cliffs.
Title: Re: Freelancer
Post by: Solatar on October 14, 2008, 11:32:39 am
I played Freelancer a lot over the summer because it was fairly simple (which was a detriment at times as well) and didn't require a lot of time commitment like a MMORPG like Eve. The Discovery Mod added enough to make it interesting, although all that got boring as well.
Title: Re: Freelancer
Post by: Roanoke on October 14, 2008, 03:43:29 pm
I haven't played for a couple of weeks now.
Title: Re: Freelancer
Post by: Androgeos Exeunt on October 14, 2008, 09:21:03 pm
I played it just now so that I can get out of Omicron Alpha without some GMG battleship causing an error in content.dll and crashing the game.

I don't think I'll play it for a long while. I've played enough of it over the last two months to last me a year. :blah:
Title: Re: Freelancer
Post by: Androgeos Exeunt on October 26, 2008, 03:32:58 am
:bump:

Double-post. :D

Rebalance messes up my Freelancer installation. I don't think it was meant to be used with FLMM.

I've since reinstalled it and switched back to Discovery 4.84. At the moment, I have five sandbox games: The Order (ship: Nephthys), Junkers (ship: Collector), Zoners (ship: Civilian Bomber), Liberty Rogues (ship: Barghest) and Independent Miners Guild (ship: Spatial).
Title: Re: Freelancer
Post by: Hellstryker on November 01, 2008, 05:25:39 pm
I don't understand why no one here plays online. It adds so much more depth to the game
Title: Re: Freelancer
Post by: azile0 on February 19, 2009, 11:09:57 am
The Discovery Mod makes Freelancer fun again.

www.discoverygc.com
Title: Re: Freelancer
Post by: Androgeos Exeunt on February 19, 2009, 11:41:21 am
AAAAAAAAA!

:necro:
Title: Re: Freelancer
Post by: azile0 on February 19, 2009, 01:12:15 pm
It's a good game, and so good games shouldn't die.
Title: Re: Freelancer
Post by: Jeff Vader on February 19, 2009, 01:20:54 pm
(http://koti.mbnet.fi/reiler/srsly.png)
Title: Re: Freelancer
Post by: karajorma on February 19, 2009, 02:24:57 pm
Locked. azile0 spoilt it for everyone. :p