Feelancer
I went back to playing Freelancer again. Somehow, I managed to get on the wrong side of the Mollys, Corsairs, Gaians, Outcasts (GASP) and the Bounty Hunters Guild (:wtf:). I'm on excellent terms with Bretonia Mining and Minerals (BMM), because I like flying between Stokes Mining Station and LD-14, killing Mollys and hoping to get weapons from their wrecks. Yesterday, I discovered the Lorenzo and retrieved all of its weapons and cargo, including the 20 crates of Cardamine and the two Pyros Mk. II. I'm now at Planet Harris in Tau-31, for whatever reason, because I don't think I'm supposed to go that far after Mission 5 (meeting Kendra Sinclair).Whatever you do, just don't own a Wolfhound during mission 10 (Kusari -> Rheinland transition).
I'm going to back up everything I've written on GrandChase now.
AE, you making me wanna play Freelancer again. Last time I played I got the pirates attacked me on sight, and the police loved me, but I also maxxed out my rep as a Smuggler....Actually, I think both of them fit that description, more or less.
.... Or was that Darkstar One?
Whatever you do, just don't own a Wolfhound during mission 10 (Kusari -> Rheinland transition).
Because of its shape. After flying through a radiated minefield and being shot at from every imaginable direction (as well as a couple of unimaginable ones), there is nothing like getting stuck in the Osiris with your purdy Wolfhound while docking because the damn thing just won't fit in.Whatever you do, just don't own a Wolfhound during mission 10 (Kusari -> Rheinland transition).
Why not a Wolfhound? Is it because it's too weak?
I'm using the Bretonian Crusader now, and standard procedure for me would be to buy the Dromedary next. However, I don't think I can this time because the Outcasts are VERY hostile with me right now...and so is the Bounty Hunters Guild. What ship should I try next?Mine is
If it's of any interest, here are the ships I usually use, in order:
Startracker -> Defender -> Crusader -> Dromedary -> Anubis -> Barracuda -> Sabre
After flying through a radiated minefield and being shot at from every imaginable direction (as well as a couple of unimaginable ones), there is nothing like getting stuck in the Osiris with your purdy Wolfhound while docking because the damn thing just won't fit in.
Mine is
Starflier -> Defender -> Dagger -> Legionnaire -> Dragon/Barracuda -> Anubis -> whatever I can get my hands on.
Thank goodness I don't get the opportunity to buy the wolfhound often. The Mollys must really be on crack using that. Every time I approach them, I always target the Wolfhound and shoot it down first. :drevil:My disappointment was further fueled, because after reaching Kusari I had to fly all the way back to Bretonia, then Magellan and from there to Cortez to get a hold of one. Since I didn't want to start the hassle of trying to please the Mollys. Meh, it's a weird piece o'****. Looks more like a freighter-ish bucket that was built in someone's garage.
I find it difficult to switch from a heavy fighter to a light fighter, for whatever reason. Maybe it's because light fighters cannot mount a torpedo launcher. :blah:Sometimes the sluggish heavy fighters have a hard time trying to keep up with an agile light fighter. Also, proper missiles and mines offer equal or even superior firepower compared to Starkiller torpedoes. And you can use them against smaller targets more easily than you could use the torpedoes.
Bought myself a Dragon and found a pair of Disentigrators and Starfury 2s in a cloud out in Hokkaido, as well as Chugoku Jump Hole. Grid reference 3D, iirc. Also I found a trader ship carrying Trade Lane parts in the same system. I forgot its grid reference. The Red Dragons hate my guts, so it was quite a chore getting those weapons and cargo.
Good luck finding the Flint in the Badlands. That Cardamine shipment can sell for a very high price in Planet Manhattan. I found it using my cheat character and used the debris field to evade the cargo-scanning police. Of course, I also took out a lot of Liberty Rogues along the way... :drevil:Moar fly **** available at California (head roughly towards the sun from California Minor). Trade Lanes are also good. The point is to take, for example, the one from West Point to Manhattan, then jump out of it just before the second-to-last ring, then reenter. It'll throw you pleasantly close to Planet Manhattan, providing a fast way of landing on the planet, thus minimizing the risk of detection.
Bought myself a Dragon and found a pair of Disentigrators and Starfury 2s in a cloud out in HokkaidoPersonally, I like to shoot down Corsairs to get a hold of some Angelitos (preferrably Mk II) due to their improved range and damage output. House weapons are always such girly trinkets. The criminal factions have some serious equipment.
Moar fly **** available at California (head roughly towards the sun from California Minor). Trade Lanes are also good. The point is to take, for example, the one from West Point to Manhattan, then jump out of it just before the second-to-last ring, then reenter. It'll throw you pleasantly close to Planet Manhattan, providing a fast way of landing on the planet, thus minimizing the risk of detection.
Good luck finding the Flint in the Badlands. That Cardamine shipment can sell for a very high price in Planet Manhattan. I found it using my cheat character and used the debris field to evade the cargo-scanning police. Of course, I also took out a lot of Liberty Rogues along the way... :drevil:Moar fly **** available at California (head roughly towards the sun from California Minor). Trade Lanes are also good. The point is to take, for example, the one from West Point to Manhattan, then jump out of it just before the second-to-last ring, then reenter. It'll throw you pleasantly close to Planet Manhattan, providing a fast way of landing on the planet, thus minimizing the risk of detection.Personally, I like to shoot down Corsairs to get a hold of some Angelitos (preferrably Mk II) due to their improved range and damage output. House weapons are always such girly trinkets. The criminal factions have some serious equipment.
I fully agree with you. Corsair, Outcast, Nomad and Prototype weapons are probably the best weapons in the game. Kusari and Rhienland guns are pretty good, but they pale in comparison to the four I mentioned. That's why I'm saving up to buy a Sabre and equipping it with my DIAMONDBACKs.
Where do they sell these diamondbacks? And my tradelanes Don't fire me off at 2.5k what's up with that?1. They don't. They can be found on some wrecks. Consult the wreck link AE posted.
Maybe you guys should start a freelancer topic over at gaming board?Could these last posts be moved to a Freelancer thread?
Personally, I like to shoot down Corsairs to get a hold of some Angelitos (preferrably Mk II) due to their improved range and damage output. House weapons are always such girly trinkets. The criminal factions have some serious equipment.
Hell yeah. Well, the proper weapons are useful if you want to wander around and just plow through anyone who gets in the way. But the torpedoes... as far as I've figured it out, the only sensible way to use them is to wait until someone demands you to drop your cargo, come to a full stop, turn to face the demanding party and shoot him/her with the said torpedoes.
That'll teach 'em...
I'm surprised nobody mentioned Skyblast Bs... I like my rapid fire 200 damage photon blasters... >_> In any case, how many of you play the discovery mod, seems as how me and mad bomber have been playing it latelyI'll probably play it once I finish SP. I like to finish games in their stock form before wrangling up mods to spice things up.
Rheinland is a funny word. Mostly because many people misspell it.
Hammerhead was fun. Probably the only Bounty Hunter hardware that I'm interested in. And call me shallow, but I prefer the Titan over the Sabre solely because of the fact that the Sabre looks like an abomination of nature.
I don't like the turret placement either. My Kraken turret (after checking, it seems that I lied previously about my layout) is there merely as a decoration. The wings might be a bit funny, but to me it looks more menacing than the Sabre.Rheinland is a funny word. Mostly because many people misspell it.
Hammerhead was fun. Probably the only Bounty Hunter hardware that I'm interested in. And call me shallow, but I prefer the Titan over the Sabre solely because of the fact that the Sabre looks like an abomination of nature.
You might say, and forgive me for lambasting the design of one of the strongest fighters in the game, but I really do not like the Titan's rear-facing turret, as well as the fact that it looks almost the same as the Centurion, with that idiotic wing design.
I don't like the turret placement either. My Kraken turret (after checking, it seems that I lied previously about my layout) is there merely as a decoration. The wings might be a bit funny, but to me it looks more menacing than the Sabre.
I always ponder about the subject. The Dagger was pure sexy. Then there's the Stiletto that looks like wtf. Then, the Sabre, that makes me facepalm. Oh, why did they have to derail the design to such a direction?
hahaha, its does somewhat, the eagle can probably own both titan and sabre really, big firepower + accuracy + maneuverability however the abre has an odd shape making a little more difficult to hit even the shields are down.
When you've shot out 275 crates of Diamonds, go to Planet Leeds and sell each crate for 1225 credits apiece.Tip #2: Lurk around Rochester. Wait until a Junker carrying a load of cardamine emerges. Follow him until you are far enough from Rochester. Open fire. Loot cardamine. Fly to Manhattan and sell for 1500/unit. You'll make money and you'll also stop a criminal from dealing drugs -> everyone is happy.
If you want to go to Omega-11, follow the routes used by the Corsairs and fly into the ice field near the Ross Planetoid. You'll eventually find a jump hole and emerge in the dreaded Omega-5 system. from there, check the routes used by both the Corsairs and Red Hessians to find the Omega-11 jump hole. It would help greatly if you're at least neutral with both factions, although the safest method is still to set the difficulty to 0.00.... or take the gate from Stuttgart.
aren't games supposed to be fun ?
and PROFITABLE.
aren't games supposed to be fun ?
no real effort involved. look at the next checkpoint and act accordingly, assuming your leading the race. that dexter is one lousey cheat also :D.
after the end of the singleplayer campaign?
Uh, Lobo, missiles and torpedoes are money-eaters. You know that, don't you?:wtf: Which is why I said I tend to hog money (between story missions) in order to afford rearming with the missiles and mines (torpedoes are actually somewhat puny). Most of the time this happens by just shooting down an insane amount of criminals who I care not about and selling their equipment (and possible loot) at the nearest base. Occasionally, pillaging wrecks is also an option.
:wtf: Which is why I said I tend to hog money (between story missions) in order to afford rearming with the missiles and mines (torpedoes are actually somewhat puny). Most of the time this happens by just shooting down and insane amount of criminals who I care not about and selling their equipment at the nearest base.
Stormkeeper, why for the love of the Nomads are you transporting water? You should go and shoot down some hostiles (unless you're neutral with everyone, which I doubt).My battles go like this:
Do you like to hit enemy fighters with torpedoes too? I used to do that, until I realised that I needed to turn away after I fire one so that I don't die. :wtf:No. I used to use them against capital ships during the campaign, but not anymore because of the mines and missiles.
Thar be yer problem. Leave the Dragons alone. Beat up the Farmers' Alliance and the Hogosha.Stormkeeper, why for the love of the Nomads are you transporting water? You should go and shoot down some hostiles (unless you're neutral with everyone, which I doubt).My battles go like this:
Me: Oh look. A pair of Dragons on their lonesome. *flies over to beat the **** out of them*
And suddenly *BAM* there's 8 of them. Besides, I spent the two hours before that beating the **** out of the Dragons out at Hokkaido.
I prefer shooting the Mollys. They have that nice Dublin Duster cannon, don't they (or was that the Gaians)? Once, I used two of them on my Crusader, and I was quite impressed with the decent damage rate. :nod:Meh. Dublin Dusters are toys. The Angelitos do the same thing, except with better range and damage output (and power consumption).
as for mines they are generally useless, if the enemy is not close enough when their about to pass beside you and you launch a mine it will continue to fly around until it either hits something even you or burns it's self out. even more costly then missiles in some cases. use mines only if you know you are going to hit the enemy ship or ships.If you try to run away from ships, a couple of mines might act as a deterrant, giving you some time to breathe. And in conjunction with proper missiles, they are a good tool against larger ships (namely cruisers and battleships).
When you play the game on 1.00 difficulty, how many Nanobots and/or Shield Batteries are you left with the moment you destroy the second Nomad Shield Generator in the Dyson's Sphere? I was left with no Shield Batteries or Nanobots when I blew that generator up.Not too many, but I can always refill by taking out a couple'o fighters. I concider the Nomad Lair mission to be more dangerous.
i tried it a while back and to be honest, its crap. it crashes one too many times and their are too many bugs in that version.
:wtf:
I think that's the Rebalance Mod. The Discovery Mod is supposed to be very stable...or at least, it was very stable the last time I tried it.
They both rebalance so the main campaign is impossible. They both add nothing to playing the single player campaign. What more do you need to know? :P
I got a Rheinland Valkyrie once (that IS the heavy, right?) after the main campaign was over. I was impressed with its handling characteristics and durablity, and Rhineland's best guns are fully a match for any of the experimentals while still being a teir or two lower. However with only four guns and an aft-only turret, I didn't feel the Valkyrie had the firepower requisite to a heavy fighter.
i dont supposed you would like to tell me how you managed to get a cheat character? :rolleyes:
ooo exploits and glitches! ;7.
- Firing a torpedo when your enemy heads towards you with its shields down;That's neither glitch nor exploit; that's enemy stupidity.
Reliving Discovery mod,
Currently Flying my Bretonian Battleship around New London causing merry havoc on the local police forces, Dying, re-loading and doing it all over again :lol:
Do you know that if you want to make things move a lot faster, you can just take the jump node to Hokkaido and retrieve the guns from the three nearby Kusari Naval Forces Fighter? Each gun sells for about 7000 credits, and there are six of them. When you pick all of them up, your net worth increases by 42 000 credits; the next mission only requires 30 000.1. Freelancer has holes.
Reliving Discovery mod,
Currently Flying my Bretonian Battleship around New London causing merry havoc on the local police forces, Dying, re-loading and doing it all over again :lol:
Single Player, i doubt i could raise the cash on Multi to afford that kind of firepower :lol:
Tizzy turret? :wtf: Not even sure one exists...
I've started playing this again on a whim. Does anyone know if a way to become friendly with the Liberty criminal factions (in the early stages) that doesn't involve spending ages hunting for the odd Bounty Hunter ?
I really wish I could customise the cahricter at the start of the game.
Corsairs: level hul/shd range refire energy - place to buy
Angelito Mk I 5 121/60 600/600 4.00 24 - all Corsair bases
Borroco 5 10/308 600/600 4.00 24 - all Corsair bases
Angelito Mk II 6 158/79 600/600 4.00 31 - all Corsair bases
Angelito Mk III 7 209/104 600/600 4.00 41 - all Corsair bases
Rapier 7 17/531 600/600 4.00 41 - all Corsair bases
Salamanca Mk I 8 318/159 600/600 4.00 63 - Leon, Tripoli
Salamanca Mk II 9 489/244 600/600 4.00 97 - Crete
Tizona Del Cid 9 40/1242 600/600 4.00 97 - Cadiz, Tripoli
thats all the weapons the corsairs have, no such turret exists called a tizona del cid turret, although i wish their was, it would make my weapons selections easier.
I also spoke to an Outcast in the bar, and I heard something interesting. See the attachment.
Does anyone know if a way to become friendly with the Liberty criminal factions (in the early stages) that doesn't involve spending ages hunting for the odd Bounty Hunter ?Mass-murder the Xenos. That just leaves one angry "pirate" faction. Everyone else will be happy. At that point of the game.
I think he meant the part about 8 sleeper ships. At least I hadn't heard that one before.I also spoke to an Outcast in the bar, and I heard something interesting. See the attachment.
Where do you think the Corsairs and the Outcasts come from...
Mass-murder the Xenos. That just leaves one angry "pirate" faction. Everyone else will be happy. At that point of the game.
I think he meant the part about 8 sleeper ships. At least I hadn't heard that one before.
The intro movie (http://www.youtube.com/watch?v=RsWPFUzxgRU&feature=related) was a rushed project, so some facts are hidden from the player, like Sol going nova, etc... and others are just plain wrong.
(On a tangent, is there a mod to make the turrets independently auto-targetting? Originally there was supposed to be a computer upgrade you can buy that let you fly while the computer fired, but obviously this wasn't in the final game...)There was also supposed to be a branching campaign in the game, but...
I lost my tractor beam when I traded my ship. where do they sell them?o_O It comes with every ship.
one of the other problems i had with this is, this lone survivor which is impossible becuase nothing would of survived the shockwave.
and the last one is this nomad ship, if the nomads had this ship already why didnt they use it against the people in the Sirius sector instead of using covert sabotage?
Does anyone know if a way to become friendly with the Liberty criminal factions (in the early stages) that doesn't involve spending ages hunting for the odd Bounty Hunter ?Mass-murder the Xenos. That just leaves one angry "pirate" faction. Everyone else will be happy. At that point of the game.
I think it would have been cool if there had been some serious differences between ships, especially when comparing house ships. Something like Rheinland having heavily armoured but sluggish ships, Kusari having fast and agile but rather weak ships and so on. And noticeable difference between shield types. As it is, graviton shields are usually the only option due to them having greater capacity compared to the other shield types.
Among the top three very heavy fighters, I daresay that the most agile ship is the Eagle. The most durable ship is the Titan, and the ship with the most frontal firepower is the Sabre. In my opinion, the Titan is the compromise between strength and agility, even though my preference will always be the Sabre due to its frontal firepower.
Nope. Every very heavy fighter features six gun/missile hardpoints and one turret hardpoint. Of all very heavy fighters, only the Anubis and the Sabre have the hardpoints placed so that every weapon can fire forward. The Eagle, the Titan and the Hammerhead have the turret placed so that it cannot fire forward..Among the top three very heavy fighters, I daresay that the most agile ship is the Eagle. The most durable ship is the Titan, and the ship with the most frontal firepower is the Sabre. In my opinion, the Titan is the compromise between strength and agility, even though my preference will always be the Sabre due to its frontal firepower.
I'm fairly sure the Titan has the most weapon hardpoints that are aimed forward, even if its turret is a rear gun.
Surprisingly, the best GMG weapons (Class 9) are even better than Class 8 Outcast guns. :wtf:
Kiith Somtaaw VHFThere's a Kiith Somtaaw fighter? Homeworld?
a gtf apollo!! lol, what level is the ship?, some of the prices on the discovery mod are very high to almost impossible. i have flown the bsg retrofit on fl mod, its rubbish really.
Are the old Freespace ships on Discovery?
Someone has to post directions for me, i never leave New London as it's too far north and accents tend to be funny.
HoTU has a download.
i just played that rebalance mod for a few hours, its a very odd mod for freelancer indeed, i do not like it, its rubbish imo.
i would by lying if i said i would never wanted to play online with the discovery mod, however if you wish google it up their are servers still in operation on freelancer, im sure one of these sites that runs the mod will just put an ip address for a server out so you can go play on.
Indeed. It turns the game into a rubbish crossover. Freelancer meets Star Wars meets Earth Alliance meets FreeSpace? :wtf:Keeps all the fanboys happy.
yes androgeos, but overall the mod still doesnt deserve the award its looking for, even though the discovery mod was boring, it gets a better :yes: then the rebalanced mod. even the justice mark beam weapon is better imo :P.
seriously though, if it is called a rebalance mod, then thats what is should be, not a freepsace vs starwars vs, what ever else mod.
i might bini the ini files, edit the script xml and such to rebalance what i might think are a good balance, along with changes in weapons levels hopefully.
is the discovery mod very different from vanilla? I have been playing discovery instead of vanilla and it seems pretty much what I expected vanilla to be like. it's a little tough though.
Do Outcast's missions and then proceed to spend an entire afternoon blowing up xenos. That will clear your problems.
You can shoot the Hispania, but don't expect it to blow up. Instead, spend the next few minutes mining the area for Scrap Metal. :p
The REAL profits can be found around the Unknown Jump Hole in Omicron Alpha.
Where's the Hispania? Or a link to a guide?If you arrive to Omicron Alpha from the Tau-somethingoranother system, it's a tad bit right from Malta.
Found another "unknown" jump hole. This too is guarded by a wing of Nomad Fighters and leads to a system which can only be described as "trippy". Kind of like a tube, full of huge twig like strutures. Really weird background. Two planets. One is hostile and so unknown the other appears to be a terraforming project. It's occupied only by robots. Nopthing to buy or sell, no missions, no ship repairs and a bar full of robots with nothing to say. Essentially pointless, but an interesting find nontheless.
the background looks like your either inside a huge nomad entity implying in no uncertain terms the hypergate didn't stop the nomads and the Sirius colonies are not safe either, however i am unsure on that presumption.But concidering that the inhabitants of the planets are monkeys and robots, the whole system is most likely just a little wtf left there by the designers.
Found another "unknown" jump hole. This too is guarded by a wing of Nomad Fighters and leads to a system which can only be described as "trippy". Kind of like a tube, full of huge twig like strutures. Really weird background. Two planets. One is hostile and so unknown the other appears to be a terraforming project. It's occupied only by robots. Nopthing to buy or sell, no missions, no ship repairs and a bar full of robots with nothing to say. Essentially pointless, but an interesting find nontheless.
Where exactly, out of curiousity? I've gone looking for the unknowns before but my directions have always been epic fail it seems.http://www.gamefaqs.com/computer/doswin/file/913966/23929
Topgun: colorado in the silverton field has a xenos base named Ouray and one in Ames inside the left hand radiation cloud looking at it from on the map. you stay near these bases, you can kill packs and hordes of xenos here.will just killing them make my rep better? I thought I needed to kill them in missions.
will just killing them make my rep better? I thought I needed to kill them in missions.Would it make sense if you slaughtered a bunch of Xenos and they'd still be all "O hai! Nice to see you again." after that?
and, I found a unknown jumpgate in new york, but it's surrounded by mines. how can I get in there?During one of the latter story missions.
I meant my rep with everyone else.will just killing them make my rep better? I thought I needed to kill them in missions.Would it make sense if you slaughtered a bunch of Xenos and they'd still be all "O hai! Nice to see you again." after that?
I think there are a few factions who aren't actually that interested on what you do to the Xenos. And the Zoners don't like it. But otherwise, yes.I meant my rep with everyone else.will just killing them make my rep better? I thought I needed to kill them in missions.Would it make sense if you slaughtered a bunch of Xenos and they'd still be all "O hai! Nice to see you again." after that?
Stock up on Nanobots, in the campaign you actually enter that system which is called Alaska. in single player there is an actual "tunnel" so to speak to the gate. But i don't know if that tunnel is there in MP
I think it's not actually possible to enter Alaska except during the story.I too seem to recall reading about mods that "open" places such as Tohoku and Alaska outside the story. With vanilla, you'll most likely get an "Access denied" if you get to the gate and try to dock.
The viking in omicron alpha has one. And a dark blossom cannon (l10)
The viking in omicron alpha has one. And a dark blossom cannon (l10)
The Viking has ten missiles, but no launcher.
where is freeport 11?Should that be in some mod? Because it definitely isn't in vanilla.
Freeport 11 is through the jump hole to the left of planet malta. (System map) where's Freeport 1?
freeport 11 is in omicron delta, and it is not in vanilla. it's discovery, which has better open sp, imo
is the discovery mod very different from vanilla? I have been playing discovery instead of vanilla and it seems pretty much what I expected vanilla to be like. it's a little tough though.
Well, for one thing, you can't fly battleships in vanilla, nor do you have to worry about buying tractor beams and IDs. However, attacking the Nomads won't do you any good in the game, apart from the occasional one dropping a Nomad weapon. The Order, The Wild and Nomads are not factions you can work for. In addition, only certain bases and planets sell ships. Shipyards, for example, don't sell ships. And in the event where you land on a base or planet that sells ships, you will never see more than three ships for sale, especially in the Border Worlds or pirate bases.
Oh, and you can't skip the cutscenes either. :p
I wonder how hard it would be to port some of the Freelancer effects; The 'real' planets and the asteroid field transitions espescially!The planets are already reality. *cough*Cardinal Spear*cough*
Well I spent a fascinating :rolleyes: couple o' hours edting Freelancer's table-style .binn files, basically removing the Player Level requirement for buying stuff. Just got to do ships and so far I haven't broken anything!
I might go crazy and do some ship balancing next.
does anyone know where is the omicron kappa jump hole in the omicron gamma system?
Check out the Kiith-Somtaaws in dresden if you like your ships big and bulky
My favourite system :yes:
My favourite system :yes:
Indeed. I especially like the architecture of the Outcast buildings on Planet Malta. :D