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Hosted Projects - Standalone => The Babylon Project => Topic started by: 0rph3u5 on December 28, 2008, 05:07:49 pm

Title: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: 0rph3u5 on December 28, 2008, 05:07:49 pm
After 20 months of FREDing and messing around it is done... Drums of War is complete...

DRUMS OF WAR
                             Part I - III

Until I got my admin to set up a proper link you can get the packge from here (http://freespacemods.net/download.php?view.643)
It is highly adviced to have the Xmas 2008 FREDer package (http://wo.proxima-fleet.com/aotb/downloads/FREDer_package.rar) installed


Here you go:
http://www.freespacemods.net/download.php?view.643
(Note: If you should encounter a message saying "ship or weapon classes for the mission cannot be found" you can proceed anyway - an in-mission event will account for the missing ship type(s))

I thank the TBP team and the Community for staying on it.... here you are!

ps. there might still be some unspotted flaws in part III - feel free to report them

EDIT: AND WITH POST 1000!!!!
EDIT²: Patch for downloads prior to the 29th Decemeber 2008 (http://proxima-fleet.com/wo/aotb/downloads/TBP-DrumsOfWar1228patch.rar) (the .vp inside this archive has to be places into the "Durms Of War"-mod-folder
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: FUBAR-BDHR on December 28, 2008, 05:14:05 pm
Downloading now. 

As soon as you get that link I'll add it to the campaign thread and the webpage. 

Installation looks like a straight unzip in the main folder since the mod folder is included in the archive.   :yes:
EDIT: It isn't in the new upload. USERS: Please create a folder called DOW in your TBP and put the .vp included in the .rar in it. Then mount this folder via the launcher - mod tab. You will need a mod.ini file too, ask Orph about it via the PM function of the forum ( :mad2:)

You might want to note that it needs those other mods from the Xmas packages as well. 
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Vidmaster on December 29, 2008, 01:44:04 am
you may also upload it to proxima-fleet files  :)   Primus will be happy to see that somebody else but me is using it. It gives pretty high download speeds.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Peter12345 on December 29, 2008, 01:55:46 am
I found a possible bug in part 3, mission 3.  Every time I successfully complete mission 3, I click to go to the next mission and start out back on mission 3:

Spoiler:
And yes, I took out the comm array on the corvette before it sent the signal and then destroyed all the furies.  The Narn captain detected the transmission, said "we finally have a lead" and we all jumped.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: 0rph3u5 on December 29, 2008, 07:38:01 am
I found a possible bug in part 3, mission 3.  Every time I successfully complete mission 3, I click to go to the next mission and start out back on mission 3:

I got what you mean - - yeah it's a bug and I fixed it
I'll re-upload the full release now and I'll put a patch up as well (to save you the re-downloading)

Patch for downloads prior to the 29th Decemeber 2008 (http://proxima-fleet.com/wo/aotb/downloads/TBP-DrumsOfWar1228patch.rar)

Link to patched full release is the same as before...

you may also upload it to proxima-fleet files  :)   Primus will be happy to see that somebody else but me is using it. It gives pretty high download speeds.

you don't read the urls from where you have been downloading? - the link leads to proxima-fleet
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Vidmaster on December 29, 2008, 10:33:32 am
I got what you mean - - yeah it's a bug and I fixed it
I'll re-upload the full release now and I'll put a patch up as well (to save you the re-downloading)

welcome to the poor crowd of people who released a campaign including a blocker   ;)    I did too and I remember the shame  :lol:

you don't read the urls from where you have been downloading? - the link leads to proxima-fleet

no, I didn't download it since I was at work (EXACTLY, SOME PEOPLE ACTUALLY WORK AT THIS TIME OF THE YEAR :lol:)
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: FUBAR-BDHR on December 29, 2008, 04:23:15 pm
Well if you just put the cursor on the link it will tell you too.   :P

Thanks to Kara for a 3.6.10 inferno build I'll be playing this tonight with 3.6.10 as a test session. 

Note to Orph3u5 I read your tiny text and boy are you in for it.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: FUBAR-BDHR on December 29, 2008, 07:54:52 pm
First problem and I haven't even started yet.  You didn't include the mod.ini and other files in the new version.  Only thing in there is the VP. 
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Whitelight on December 29, 2008, 08:42:58 pm
A TBP Drums of War release.
A new inferno build.

I`m in heaven.  :)

Thanks to Orph3u5 for the time and effort, you rock dude.  :D  :yes:

Already thanked Kara.  :yes:
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: FUBAR-BDHR on December 29, 2008, 10:05:59 pm
I wouldn't FRED with that 3.6.10 inferno build especially if you use texture replacement.  Nasty bug saving files. 

So far no problems playing the first 2 missions of the campaign with it. 
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Zombimode on December 31, 2008, 08:33:52 am
In Mission two I found myself without primaries.
I suppose thats not intended.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: 0rph3u5 on December 31, 2008, 08:48:31 am
In Mission two I found myself without primaries.
I suppose thats not intended.


That's new - which campaign's mission 2?
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Zombimode on December 31, 2008, 08:53:28 am
Oh, sorry. I mean DoW3, the mission after the hyperspace prolog.

Note: I equipted my fighter with 72mm in the prolog.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: darkmaster on December 31, 2008, 11:54:44 am
Hi 0rph3u5,

I have just finished playing your series and I would like to say it is a great campaign. By the way I noticed a few bugs :

Spoiler:

Mission 2 : you can give orders to the whitestar 46 (which will make it cease to jump out and ruin the mission)
Mission 8 : If you scan Gorith 5, instead of making gorith 5 invisible it will make gorith 4 invisible (if you haven't scanned gorith 4 before then game over, because you won't be able to scan it later while it is invisible)
Mission 15 : If you destroyed the Horea (or its comm system) during 19s after it broadcasted the renforcement call, then the Astreaa will never jump in , and the ending event will never be triggered.

Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Vidmaster on January 01, 2009, 02:27:39 pm
Whitestar 46 orders is still in there? I thought that one was fixed...

Finally, I got the time to play these myself.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: 0rph3u5 on January 02, 2009, 02:27:31 pm
Oh, sorry. I mean DoW3, the mission after the hyperspace prolog.

Note: I equipted my fighter with 72mm in the prolog.

Sounds like a problem with the transfer from one mission to the other... I'll check
Does it work with the 52mm?

Hi 0rph3u5,

I have just finished playing your series and I would like to say it is a great campaign. By the way I noticed a few bugs :

Spoiler:

Mission 2 : you can give orders to the whitestar 46 (which will make it cease to jump out and ruin the mission)
Mission 8 : If you scan Gorith 5, instead of making gorith 5 invisible it will make gorith 4 invisible (if you haven't scanned gorith 4 before then game over, because you won't be able to scan it later while it is invisible)
Mission 15 : If you destroyed the Horea (or its comm system) during 19s after it broadcasted the renforcement call, then the Astreaa will never jump in , and the ending event will never be triggered.

frist one - I though I fixed that ages ago ... but I did now
second one - how cares? - but I fixed it anyway
thrid one - I'll look into it... maybe this just a bad arrival cue
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: -Norbert- on January 02, 2009, 03:56:25 pm
Quote
Sounds like a problem with the transfer from one mission to the other... I'll check
Does it work with the 52mm?
I had the same problem.
But when I restarted the campaign there was only the 52 mm available for some reason, but with it it worked alright.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: FUBAR-BDHR on January 02, 2009, 05:36:04 pm
Well if that's the case it could be an actual code bug.  I'll test that scenario and see if it is the case.  I know the 75 isn't in the loadout in mission 13 but if the status is carried by red-alert you would think that it would be allowed.

Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: FUBAR-BDHR on January 03, 2009, 02:44:50 am
Just finished playing through it.  Very nice.  :yes:  Will be even better when it's voice acted. 

Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: darkmaster on January 05, 2009, 10:26:46 am
Hi 0rph3u5,
Why didn't you update the status of this campaign in the "post your campaign" thread ? Also I think you should write some instruction on putting this campaign and the Christmas pack together (it took me a while to figure out how to make the Christmas pack work for this campaign, and I am sure it is impossible for someone without modding experience to do it).
Thank you again for this great campaign, I enjoyed it so much. The best thing is that it is not too difficult and I haven't had to replay the mission 50 times to get through.  ;)

Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: FUBAR-BDHR on January 05, 2009, 12:49:20 pm
He forgot to include the mod.ini and other files in the current version.  As soon as he updates the link as final I'll post the info in the campaign thread and add it to the webpage. 

Oh and I tried that 75mm in mission 12 and it is causing the problem when it hits mission 13. 
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Vidmaster on January 05, 2009, 01:21:08 pm
He forgot to include the mod.ini and other files in the current version.  As soon as he updates the link as final I'll post the info in the campaign thread and add it to the webpage. 

exactly. And add a note to the ModDB page. Just iron out the bugs.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: 0rph3u5 on January 06, 2009, 06:57:16 am
All bugs which have been reported until now have been taken care of (although I've yet not updated the package online) ... I'm now procceding to focus on the adventure of voice-acting (http://www.hard-light.net/forums/index.php/topic,60246.0.html) - should be pretty easy
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: IPAndrews on January 06, 2009, 07:15:13 am
Chasing people for lines is the most difficult part.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Vidmaster on January 06, 2009, 07:50:24 am
should be pretty easy

 :mad: :mad: :mad: you have no f****ng idea how incredibly easy this is  :mad: :mad: :mad:

faith manages.

Remember to PM every single person who ever posted in the Appeal Thread.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: darkmaster on January 06, 2009, 11:05:10 am
should be pretty easy

 :mad: :mad: :mad: you have no f****ng idea how incredibly easy this is  :mad: :mad: :mad:

faith manages.

Remember to PM every single person who ever posted in the Appeal Thread.

Valen said Orph3u5 "have a lot of work ahead" ^^.
That means we must wait another 3 months for the official release of DOW if he really wants to go voice-acting.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: IPAndrews on January 06, 2009, 11:21:03 am
Doesn't have to take that long. There are less lines in DOW than in many campaigns.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Vidmaster on January 06, 2009, 12:42:26 pm
true
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: FUBAR-BDHR on January 08, 2009, 06:26:34 pm
I updated the DOW 1&2 thread in the campaign topic for the full trilogy.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Vidmaster on January 09, 2009, 06:49:17 am
okay. DoW3 seems to be playable now, let's highlight it.

EDIT: wait a sec.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: IPAndrews on January 09, 2009, 07:46:43 am
Well done Orph.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: 0rph3u5 on January 09, 2009, 10:52:59 am
okay. DoW3 seems to be playable now, let's highlight it.

I have not uploaded the corrected version -- and let's save the highlighting for the voice-acted version, k?
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Vidmaster on January 10, 2009, 03:58:53 am
okay. DoW3 seems to be playable now, let's highlight it.
I have not uploaded the corrected version -- and let's save the highlighting for the voice-acted version, k?

whoa, that one was close. I had already opened the Highlighting Thread  :rolleyes:
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Peter12345 on January 11, 2009, 01:04:38 am
Part 3 was a good and very interesting way to end the series.   :yes:

The only problem I ran into was equipping my fighter with the 75mm pulse and then ending up with no primary weapons in the mission following that one.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: pilot2008 on January 11, 2009, 03:35:13 am
HEY i have a problem i only get to mission 2 in dow 3 and it plays the intro movie then goes back to the main menu and when i press continue it says that the campaigns finished


HELP!!!!!!
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: FUBAR-BDHR on January 11, 2009, 01:10:33 pm
Are you using the inferno build?  Try creating a new pilot.  Could be corrupted.


As for the 75mm bug I had it happen too but am unable to reproduce it.  I tried for about an hour with several different scenarios but never got the bug. 
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: rayray18 on February 26, 2009, 12:11:00 pm
i noticed in part 1 of drums of war i was able to fly as a shadow ship after a couple of missions, how can i do this on parts 2 and three? or can i fly any other ships?
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: darkmaster on February 26, 2009, 12:22:09 pm
i noticed in part 1 of drums of war i was able to fly as a shadow ship after a couple of missions, how can i do this on parts 2 and three? or can i fly any other ships?

Those things are bonuses, and if my memory still serves me well you can fly shadow in part 1 and 2 (just clear the bonuses)
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: hansebee on March 05, 2009, 05:23:14 am
Are you using the inferno build?  Try creating a new pilot.  Could be corrupted.


As for the 75mm bug I had it happen too but am unable to reproduce it.  I tried for about an hour with several different scenarios but never got the bug. 

that's funny.... reproducing that error is not difficult for me, it simply happens after every mission where I can equip the 75mm in briefing. And my heart nearly stopped when my trigger go *click* empty on the Drakh in mission 2! haha

------
Another bug or odd thing (and unfortunately a little mission plot spoiler):
Spoiler:
I was able to play through the number 6 (I think) mission where the two Drakh ships slice up the Narn station and the Poseidon, right up to the arrival of our buddies, which caused the Drakh Cruiser to ram the Voltoth. It went, I went with it *BLAST* and the game was leaving me with another attempt at this one mission. Now here's the thing, I tried several times but the mission is behaving erratic - to say the least. Drakh fighters simply don't shoot or dead-stop in the middle of space, Voltoth is destroyed by debris from the station (happened twice already) or most of the time the Drakh cruisers exclusively hunt ME and the Voltoth... Poseidon's at 100% while the Voltoth goes booom shortly after the Message to "intercept the Gunships before they bring their weapons to bear" as soon as they are in weapons range for their beams. As trying to dodge those Drakh main beams is hard for my fighter - almost impossible - me and/or Voltoth are usually gone before any further script related to the Poseidon's exitus can even start...

I have a clean install of TBP DVD with the Xmas08 pack mod and DOW3 from your D/L link. Running inferno just fine.... I still have to try it out on my notebook (running the download final version of 3.4), there I was only able to reproduce the 75mm bug but I haven't played beyond mission 2 yet.
I think I will do a reinstall and pray for the final+voice DOW version  :-D

Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: 0rph3u5 on March 13, 2009, 05:38:22 am
Spoiler:
I was able to play through the number 6 (I think) mission where the two Drakh ships slice up the Narn station and the Poseidon, right up to the arrival of our buddies, which caused the Drakh Cruiser to ram the Voltoth. It went, I went with it *BLAST* and the game was leaving me with another attempt at this one mission. Now here's the thing, I tried several times but the mission is behaving erratic - to say the least. Drakh fighters simply don't shoot or dead-stop in the middle of space, Voltoth is destroyed by debris from the station (happened twice already) or most of the time the Drakh cruisers exclusively hunt ME and the Voltoth... Poseidon's at 100% while the Voltoth goes booom shortly after the Message to "intercept the Gunships before they bring their weapons to bear" as soon as they are in weapons range for their beams. As trying to dodge those Drakh main beams is hard for my fighter - almost impossible - me and/or Voltoth are usually gone before any further script related to the Poseidon's exitus can even start...

okay that's totally new and totally odd....

that the debris shower from one of ships going down in that mission does damage to the Vol'Toth is not new ... but I though I've brough that under control by balancing...
about the other phenomena ... I don't know - actually that should not happen... I'll see into this if I've time to spare...
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: utops on March 31, 2009, 04:14:20 pm
Thx for your work...
By you and Vidmaster campaigns and evry ppl around TPB makes me to watch every single episode B5... and i discover my favorite sci-fi universe.
But i hate Delenn... damn who cares :]


Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: rayray18 on March 31, 2009, 05:18:23 pm
how can you not like delenn? she is one of the funniest characters on there, other than vir, londo, and g'kar.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: hansebee on April 09, 2009, 06:07:18 am
Spoiler:
I was able to play through the number 6 (I think) mission where the two Drakh ships slice up the Narn station and the Poseidon, right up to the arrival of our buddies, which caused the Drakh Cruiser to ram the Voltoth. It went, I went with it *BLAST* and the game was leaving me with another attempt at this one mission. Now here's the thing, I tried several times but the mission is behaving erratic - to say the least. Drakh fighters simply don't shoot or dead-stop in the middle of space, Voltoth is destroyed by debris from the station (happened twice already) or most of the time the Drakh cruisers exclusively hunt ME and the Voltoth... Poseidon's at 100% while the Voltoth goes booom shortly after the Message to "intercept the Gunships before they bring their weapons to bear" as soon as they are in weapons range for their beams. As trying to dodge those Drakh main beams is hard for my fighter - almost impossible - me and/or Voltoth are usually gone before any further script related to the Poseidon's exitus can even start...

okay that's totally new and totally odd....

that the debris shower from one of ships going down in that mission does damage to the Vol'Toth is not new ... but I though I've brough that under control by balancing...
about the other phenomena ... I don't know - actually that should not happen... I'll see into this if I've time to spare...

 :( it was debris from the station, two huge chunks hitting Voltoth just moments after the mission starts and the station goes.

*sigh* tried 3.4 final DVD ed. on two other PCs, actually I could not reproduce the ramming problem where either station debris or a suicidal Drakh cruiser is crashing into the Voltoth, but just like before the Drakh are completely ignoring anything except me in my little fighter. Mission starts, station goes *boom*, Drakh turn and hunt me with their beam guns (which ARE actually hard to evade). Several times they did not even stop for the Earth Destroyer.

come to think of it, it could very well be that the Drakh ship ramming the Voltoth problem was caused by the same AI error. Maybe it was just hunting me, completely ignoring the Narn ship in its path... and at that time I actually was very close to the Voltoth, basically hiding behind it after dispatching several drakh fighters...    will have to try this further...
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: mxlm on June 10, 2009, 07:13:29 am
So is the mission in which you arrive at a station that gets destroyed and then some EA ships show up to help the last mission in the campaign? Because my computer crashed twice when playing the cutscene following that mission and then insisted that the campaign was over.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: 0rph3u5 on June 10, 2009, 09:56:57 am
So is the mission in which you arrive at a station that gets destroyed and then some EA ships show up to help the last mission in the campaign? Because my computer crashed twice when playing the cutscene following that mission and then insisted that the campaign was over.

yes it is the last mission in the campaign --- I wanted to squell it but than cannot be realized
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Bab98 on June 28, 2009, 11:28:57 pm
On mission 8 (the one with the dead gorith problem) once I scan all the fighters,  I am told to save that other G'Quan. But how am I supposed to do that? :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused:
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: FUBAR-BDHR on June 28, 2009, 11:40:53 pm
Been quite awhile but don't you have to scan the ship after the fighters?  Double check your messages and directives. 
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: 0rph3u5 on June 29, 2009, 10:07:24 am
On mission 8 (the one with the dead gorith problem) once I scan all the fighters,  I am told to save that other G'Quan. But how am I supposed to do that? :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused: :confused:

Spoiler:
You have to scan the G'Quan's subsystems to accomplish that directive

BTW it works even if you scan the G'Quan first; scanning the fighters is just come occupational theraphy ;)
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Akalabeth Angel on September 03, 2009, 05:27:12 pm
Fak that third mission is hard.

I keep getting killed. Or my mission objectives get killed because I'm too  busy staying alive. But usually, it's me who dies.

Any clues? Or do I just suck.
Dogfighting in TBP seems in general to be a lot harder to FS2 dogfighting.


EDIT - nevermind. Passed it finally.
Spoiler:
Concentrated more on the Rutarians. Which despite being "advanced fighters" are much easier to kill than those accursed Sentris.

Though now I'm getting murdered on EpIImission1.
Or more specifically,

Spoiler:
The Primus keeps blowing the G'Quan away. Not sure if I should go in and try to disable some of her guns or what.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Akalabeth Angel on September 14, 2009, 06:26:48 am
Are you using the inferno build?  Try creating a new pilot.  Could be corrupted.


As for the 75mm bug I had it happen too but am unable to reproduce it.  I tried for about an hour with several different scenarios but never got the bug. 

I'm having this same problem. I guess I'll have to try the 52mm even though it sucks.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Akalabeth Angel on September 14, 2009, 03:48:40 pm
Triple post na ha ha.

finished the campaign. Chapter 3 needs some grammatically correction that's for sure. But decent and believable dialogue.

Some suggestions:
Spoiler:
You know the mission where you have to take out the . . . Valerian I believe. The CR BC that's launchign Drahk fighters. You need to change some of the events in that mission or script it at least. Here's what happens. Prmius arrives, launches fighters, fighter screen engages, destroys fighter and then the fighters proceed towards the Primus. And then the two G'Quans (which are "heavy cruisers" btw not "destroyers"). The two G'Quans launch their emines and wipe out half the Narn fighters. And then the Vol'Ton or whatever says "oh no we've lost most of our fighter screen" and I'm like "of course you did you idiot, you just killed them yourself."

My recommendation would be to launch the emines earlier. OR. Give the fighters some sort of waypoint so they can get clear like "We're about to launch energy mines. All fighters get clear of the Valerian".


The last mission was kind of funny. The two Drahk cruisers. One of them gets wasted by the Base or something, I think a big piece of debris must have slammed into it and took it out so the end of the campaign was actually pretty easy aside of course from me not dying. Combat in TBP is pretty lethal I find and the missiles are very hit or miss.

Hmmmn. Overall pretty good. I didn't like the bit with teh Olympus Corvette. The Narns should have at least been a little reluctant about killing them. Liek Sheridan "we don't want a fight, please withdraw" kinda thing but phrased better.

Also in general. Who made the G'quans twin arrays green? They're not green they're red. Didn't anyone watch the show??? Even the Primus Heavy Array shots are like yellow or something when they should be more red or orange. A few things like that really bug me during combat to be honest. If I ever bother to make a TBP there'll be some table edits I assure you.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Trabber Shir on January 03, 2010, 11:06:14 pm
Mission 2 gives me a warning on load:

"FreeSpace was unable to find 1 ship class while loading the mission. ..."

The reason this warning is a problem is that the missing ship appears to be the thing that I am supposed to be preventing from escaping and it does not render.

I have tried doing it with the .vp file in the root and using the xmas mod, I have tried with the .vp in the root and using the zathras mod, I have tried using the xmas mod with the .vp in that folder ad I have tried just specifying the folder with the vp as a mod. I have even loaded all 3 mods at the same time. Any advise on what I need to do to get it to work.

My current command line is:
"fs2_open_3_6_11r_INF_SSE2-20100101_r5758.exe -mod Zathras -spec -glow -env -mipmap -nomotiondebris -missile_lighting -dualscanlines -targetinfo -orbradar -rearm_timer -ship_choice_3d -3dwarp -warp_flash -tbp -snd_preload  -ambient_factor 65 -mod "Drums of War" -mod FREDer_package"

Thanks for any help you can provide
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: FUBAR-BDHR on January 03, 2010, 11:41:07 pm
Well your command line had 3 -mod arguments.  You should remove those and just select the Drumbs of war directory in the launcher.  You can then add -mod Zathras to the command line or edit the mod.ini in the drumbs of war directory and add Zathras to the secondary list. 
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Trabber Shir on January 04, 2010, 01:42:50 am
The download for drums doesn't include a mod.ini, just a .vp file and I have no idea what that .ini file needs to contain. Could you link or post the required file?

Also does the campaign not require the xmas mod linked in the op?

thanks for the help.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: FUBAR-BDHR on January 04, 2010, 02:01:13 am
Then you probably have an old version.  Make sure you have the latest from the release thread.  The mod.ini will tell it where to get the other mods required like the xmas pack. 
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Trabber Shir on January 04, 2010, 02:06:53 am
Um, I thought this was the release thread.

I downloaded it from the link in the OP earlier today then tried following the advise earlier in the thread to get it to work.

I have now also tried setting the drums of war folder as the mod in the launcher with the following mod.ini file and it gives the same result.
Code: [Select]
[launcher]
image255x112 = ;
infotext = ;
website = ;
forum = ;

[multimod]
secondarylist = Zathras;
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: FUBAR-BDHR on January 04, 2010, 02:16:27 am
Close more like this:

Code: [Select]
[launcher]
image255x112 = DoW.bmp;
infotext     = It is 2262 and You are a pilot who has just recently join the military forces of the Narn Regime. Now you are about to get what you never wished for...;
website      = ;
forum        = ;

[multimod]
secondrylist = Recolored_Civs,HP_Auroras,FREDer_package,Zathras

Although I don't think the FREDder package may be needed anymore as it's in Zathras.  Shouldn't hurt though. 
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Trabber Shir on January 04, 2010, 02:37:24 am
Hrmm, I don't have the DoW.bmp file but I suspect it is safe to comment that out with a semicolon.
......
Same result, but I don't seem to have Recolored_Civs or HP_Auroras, could that be my problem?

If so, where could I find those?

thanks
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: FUBAR-BDHR on January 04, 2010, 02:40:04 am
We'll have to try to get that fixed then.  I know they were in there at one point because I have them. 
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Ker.Soth on January 05, 2010, 03:38:04 am
I just downloaded from the link in the start of the thread too, it only gives the vp in the .rar.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Trabber Shir on January 09, 2010, 05:43:59 pm
I finally got it working, YAY!!!!

In your TBP install directory make sure you have:
1. The Zathras folder from http://www.hard-light.net/forums/index.php?topic=64799.0 (http://www.hard-light.net/forums/index.php?topic=64799.0)
and
2. All three mods from the post by 0rph3u5' at http://www.hard-light.net/forums/index.php?topic=58494.msg1182325#msg1182325 (http://www.hard-light.net/forums/index.php?topic=58494.msg1182325#msg1182325)

Then drop the .vp from the OP in a folder called "Drums Of War" along with a mod.ini file with the following contents:
Code: [Select]
[launcher]
image255x112 = ;
infotext     = It is 2262 and You are a pilot who has just recently join the military forces of the Narn Regime. Now you are about to get what you never wished for...;
website      = ;
forum        = ;

[multimod]
secondrylist = Recolored_Civs,HP_Auroras,FREDer_package,Zathras

Hope this helps.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: starlord on January 19, 2010, 04:00:27 am
Was this one the one occurring during the narn-centauri war? Great!

Also, orpheus, any news on your other brainchild: awakening of the beast?
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: 0rph3u5 on January 24, 2010, 03:43:44 pm
Was this one the one occurring during the narn-centauri war? Great!

ISA-Centauri-War to be acurate...

Also, orpheus, any news on your other brainchild: awakening of the beast?

Sadly no - I've got to track down my FREDers once Im done worrying about my semster exams...
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Littlebird on February 20, 2010, 09:45:02 am
Very first mission. Patrol as a noob with an experienced pilot:
How long is this patrol supposed to be? I patrolled over 30 minutes and nothing happened.
Title: Re: Drums of War not compatible to TBP 3.4 final ?
Post by: Jeff Vader on February 20, 2010, 09:55:36 am
Stay close to him: otherwise he'll start his waypoint route again.

Don't shoot. On my end that also triggered the other Narn to restart his partol route.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Littlebird on February 20, 2010, 10:23:16 am
Will try.
Thanks.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: naddahere on July 28, 2010, 11:14:34 am
Proxima-fleet.com seems to be down. I was wondering if anyone knew of anywhere else to get Drums of War III?
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: FUBAR-BDHR on July 28, 2010, 01:12:25 pm
I'll have an alternate link up shortly.

Grab it here (http://fubar.org/TBP/Orph3u5/Drums_Of_War_Series.rar).
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Skullar on July 28, 2010, 01:56:00 pm
Since we are talking of offline stuff.... where is the EACW site people visited to grab voiceacting scripts ?
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: FUBAR-BDHR on July 28, 2010, 02:18:09 pm
I've got some of that stuff.  I have to run now but I'll get it uploaded as well. 
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: naddahere on July 29, 2010, 04:54:58 pm
Thank you!!!
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Skullar on July 30, 2010, 07:43:02 am
We don't have one-site-hosts-all locations ?
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: FUBAR-BDHR on July 30, 2010, 02:00:07 pm
2 reasons.  First is bandwidth and second is we don't control where people upload their stuff. 
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: 0rph3u5 on August 22, 2010, 05:24:55 pm
I'll have an alternate link up shortly.

Grab it here (http://fubar.org/TBP/Orph3u5/Drums_Of_War_Series.rar).

Thx FUBAR for the alternative link ... Primus told me that he would cratch the proxima fleet site and forums but that my sides where safe and sound... looks like that is not the case

I ll put it up on fsmods as soon as I'm able
Now avalible through FreeSpaceMods.net's TBP section...

ps sry for the late reply, I had disable all my forum notification to reduce my email traffic a bit in recent months...
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: achtung on September 17, 2010, 05:27:44 pm
Here 0rph3u5, it's on fsmods now.

http://freespacemods.net/download.php?view.643
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: FUBAR-BDHR on September 17, 2010, 05:32:11 pm
First post edited to that link. 
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: 0rph3u5 on September 21, 2010, 08:41:08 am
Thanks you two...
I'm right now pretty buried underneath all the FREDing for "The Lost Generation" (FS campaign) - so VERY busy right now
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Slasher on September 21, 2010, 03:22:41 pm
You know you want to come back to TBP.  The sooner you stop denying this the better you will feel. 
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: 0rph3u5 on September 21, 2010, 06:03:20 pm
You know you want to come back to TBP.  The sooner you stop denying this the better you will feel.  

I am coming back don't forget it was me who "made" the fiction viewer interface for Zathras 2.0 the magic word is "Osiris" ;)
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Slasher on September 25, 2010, 01:44:59 pm
That's more like it!  :cool: 
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: XxHerrRonnyxX on December 20, 2010, 01:16:16 pm
I just try to post here unless it seems dead. Great work orpheus i really like that not everything is about killing  and needs some intelligence to pass. Just one question. Did you remove the secret bonus in part one and two? Because in part one i got told that i completed bonus objectiv but there were no presents in the ship selection menu  :(
Oh and i´d loved to play more with Maximillian Locke... Really enjoyed the first part...
Thats it so far... Thanks a lot!!
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: 0rph3u5 on December 20, 2010, 02:59:52 pm
I appear to be dead but that as always appears to be an exagguration of what is the chase...
I'm pretty busy in real life and right not in the best of shapes (vacation is coming up so I finally got the time and much needed rest)

Did you remove the secret bonus in part one and two? Because in part one i got told that i completed bonus objectiv but there were no presents in the ship selection menu  :(

They should still be there... but I can check it someday
- I will add it to my list

Oh and i´d loved to play more with Maximillian Locke... Really enjoyed the first part...

Someday perhaps... after Regiment and Osiris and tons of other stuff... perhaps...
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: karajorma on December 20, 2010, 06:41:08 pm
0rph3u5, I hate to complain especially as the content is mostly stuff you've contributed to the game but that sig is getting a little long. Can you trim it down a little? Having it horizontally rather than vertically would take up a lot less space.


You might want to make those campaign names into links to the campaign release threads while you're at it. 
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: General Battuta on December 20, 2010, 07:53:05 pm
We should bring back sig scrollbars, if remotely possible.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: karajorma on December 21, 2010, 01:12:23 am
Actually, after poking around in the new control panel it appears that I might be able to enforce a maximum sig length instead.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Nehemiah on November 01, 2011, 11:08:35 pm
How do you beat the last mission of Drums of War 3?  The two Drakh cruisers blue beams slice trhough the Vol'Toth in about 30 seconds, and 52mm Narn Primaries are not powerful enough to kill beam subsystems fast enough.  And then there's also the problem of not being able to get close enough to the Drakh ships before the beams rip my fighter to shreds.  One Omega jumping in to help the POS Vol'Toth is not enough to win.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: wesp5 on November 02, 2011, 03:52:13 am
How do you beat the last mission of Drums of War 3?  The two Drakh cruisers blue beams slice trhough the Vol'Toth in about 30 seconds, and 52mm Narn Primaries are not powerful enough to kill beam subsystems fast enough.

The same thing happened to me. The mission is unbeatable without cheating, probably some new Zathras features messed it up. I think we discussed this elsewhere already...
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Nehemiah on November 02, 2011, 09:34:16 pm
What about Zathras would have made the mission impossible to beat?  Did the Zathras mod increase the damage of blue Drakh beam weapons or something?
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: FUBAR-BDHR on November 02, 2011, 09:43:28 pm
Most likely it's not Zathras but increased limits in the FS2_Open engine that allow the weapons to actually fire instead of trying to, hitting the limit, and failing to do so. 
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Nehemiah on November 02, 2011, 10:19:43 pm
Most likely it's not Zathras but increased limits in the FS2_Open engine that allow the weapons to actually fire instead of trying to, hitting the limit, and failing to do so. 

I'm not sure I understand what you are saying.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: CaptJosh on November 02, 2011, 11:29:07 pm
He's saying that since the engine has increased limits on things like beams on screen and such, ships are able to fire more often.

Thus, in order to fix missions that depended on this, the weapon tables need to be updated to change the firing cycle times, or the mission needs reFREDded so that beams fire only so often instead of beam free all being used.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: FUBAR-BDHR on November 03, 2011, 01:39:40 am
Not really.  If it was just that ship in the game and nothing else then it would fire the same now as it did in 3.4b.  The problem was almost all of the TBP weapons used the $swarm option to fire in bursts.  There was a limit of 50 swarms at any one time for all ships in game.  So any weapon that was using $swarm would have the possibility of not firing if there were already 50 other swarms in flight.  This would log a warning to the log file in debug that you ran out of swarm slots and just not fire the weapon.

Now 2 things have happened.  First the $swarm weapon limit was at least doubled.   Second $burst fire was added.  This wasn't available when TBP was released but is designed to do exactly what the weapons needed so in Zathras most of the weapons now use $burst instead of $swarm.  This lets all ships fire as they were originally designed to (unless you have a BOE mission and still hit those limits but you should be testing in debug when you are making them and not release them if it's happening). 

So basically that ship is now firing as it was intended to and as it was originally tabled to.  It's just that prior to the latest Zathras the limits were being hit with the multiple ships trying to fire.  What weapons didn't fire was pure chance so the mission would have played differently every time. 

Long story short the ships and weapons are working just as designed but the mission wasn't working all along and the problems just not caught.  It will need some rebalancing.  This is all a result of TBP being released without fixing warning and errors. 

Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: Nehemiah on November 03, 2011, 08:58:10 pm
Hmm, interesting.  I didn't know beam weapons counted as a swarm weapon.
Title: Re: RELEASE::: Drums Of War (Full Trilogy Release)
Post by: 0rph3u5 on November 04, 2011, 10:41:12 am
Well the mission balance is very far off ... the reason is a bit of everything said here

If it were a simple operations I would have patched it by now ... but it is not - the current plan is to go over the missions and to make most balance ciritical weapons (such as capital ship main beams) into special entires into a .tbm...

problem is that's a lot of detail work ... and I don't think I will have the time to do it with the required care any time soon...

 "Time is infinite ... you are finite ... Zathras is finite ... THIS is the wrong tool."