Hard Light Productions Forums

Community Projects => The FreeSpace Upgrade Project => Topic started by: DahBlount on March 26, 2014, 10:49:51 pm

Title: [WIP] GTG Zephyrus
Post by: DahBlount on March 26, 2014, 10:49:51 pm
So I decided that the Zephyrus needed some TLC and here is the current level of progress.

A bit of background: There have been several attempts at making an HTL GTG Zephyrus but none of them were stable enough for the MVPs as such I'm aiming to make this as perfect of a release as possible.


Texturing phase has started
Title: Re: [WIP] GTG Zephyrus
Post by: Luis Dias on March 27, 2014, 05:12:45 am
:yes: :yes: :yes:

Great detailing skills :)
Title: Re: [WIP] GTG Zephyrus
Post by: Rodo on March 27, 2014, 07:43:36 am
I recall seeing one of hlp model wizzards tackle this one, so that attempt didn't make it?

On the model itself nice work so far!
Title: Re: [WIP] GTG Zephyrus
Post by: Nyctaeus on March 27, 2014, 11:49:28 am
Bevel 'Em All! :yes:
Title: Re: [WIP] GTG Zephyrus
Post by: DahBlount on March 27, 2014, 05:20:40 pm
I recall seeing one of hlp model wizzards tackle this one, so that attempt didn't make it?

On the model itself nice work so far!

Yes I believe it was Galemp who worked on it but it encountered several problems and faded into the background unfortunately.

Thanks for your support!

Bevel 'Em All! :yes:

Always!
Title: Re: [WIP] GTG Zephyrus
Post by: Fusiondax on March 27, 2014, 06:00:03 pm
The Zephyrus is so nice! I used it in my one and only mission I did Using FRED2. That new texture is quite awesome!!
Title: Re: [WIP] GTG Zephyrus
Post by: DahBlount on April 05, 2014, 09:31:21 pm
P3D updated

I'm testing positioning of the gas container at the moment.
Title: Re: [WIP] GTG Zephyrus
Post by: An4ximandros on April 05, 2014, 11:13:55 pm
WooHoo! Look at that sexy beast! Y'all litterally can't handle this **********r! :yes: :yes: It looks awesome. :D
Title: Re: [WIP] GTG Zephyrus
Post by: DahBlount on April 05, 2014, 11:28:44 pm
Thanks! I'm just here to make y'all happy.

As Axem said: "It looks so happy."

This is a long overdue update and I'm planning on NO TILEMAPS. This thing is gonna be tricked out with it's own splash of war paint.
Title: Re: [WIP] GTG Zephyrus
Post by: Trivial Psychic on April 06, 2014, 07:47:52 am
I'm testing positioning of the gas container at the moment.

I would advise that you adjust its angle to match the up-turn of the "mouth" on the front.  Secondly, are you considering making perhaps an alternate model for campaign designers with the gas containers as separate models with a cargo flag, and a freighter flag for the ship itself?  That way, a ship could drop off full tanks and pick up empty ones.  For the stock model however, you may also want to consider making the containers as separate, destroyable submodels.
Title: Re: [WIP] GTG Zephyrus
Post by: DahBlount on April 06, 2014, 10:36:00 am
I'm going to change the angle, just not at the moment.

It was originally planned for there to be two options, one for stock and one for modders who want to use the gas container as a cargo object.
Title: Re: [WIP] GTG Zephyrus
Post by: Trivial Psychic on April 06, 2014, 04:49:48 pm
We are of the same mind. :yes:
Title: Re: [WIP] GTG Zephyrus
Post by: DahBlount on April 06, 2014, 05:36:41 pm
So it would seem. The only problem I see arising with the non-stock option is docking points, I'm gonna need to ask an older member for some advice on placing them.
Title: Re: [WIP] GTG Zephyrus
Post by: DahBlount on May 11, 2014, 11:02:46 am
Now that I've got some more projects finished, I'm coming back to the Zephyrus.

Tiny little update: The Zephyrus is starting to look toothy.

(http://i.imgur.com/DQbIq0u.png)
Title: Re: [WIP] GTG Zephyrus
Post by: Nyctaeus on May 11, 2014, 11:25:35 am
Very nice!
Title: Re: [WIP] GTG Zephyrus
Post by: Ulala on May 13, 2014, 03:13:31 pm
Love me some updates :yes: It's looking good!
Title: Re: [WIP] GTG Zephyrus
Post by: DahBlount on May 13, 2014, 05:20:41 pm
Thanks! I just updated the P3D as well. The model is getting closer to being finished and I may have started UV mapping it by the end of the week.
Title: Re: [WIP] GTG Zephyrus
Post by: Rodo on May 13, 2014, 05:26:44 pm
You might want to add some small greebles at the middle parts, like a docking port or something like that. As it stands now it's notably less populated than other parts of the ship.
The front looks nice, it could probably look better if you add something on the inner part of that dented front  :D
Title: Re: [WIP] GTG Zephyrus
Post by: DahBlount on May 13, 2014, 05:40:37 pm
There is going to be a docking point under the rear facing turret (that's a retail detail). The middle ship will receive some normal mapping but I'm forgoing much of the retail texture detail in favor of something new.
Title: Re: [WIP] GTG Zephyrus
Post by: Luis Dias on May 14, 2014, 05:10:32 am
I also think the back section is underdetailed, either by greebles or something more thought out (designed plates, Star Wars like populated decks or whatever). The front section and the engine section are phenomenal, A+ effort here, really outstanding :yes:
Title: Re: [WIP] GTG Zephyrus
Post by: DahBlount on May 17, 2014, 06:59:04 pm
I need some help making a decision on the final iteration of the teeth.

Straight through:
(http://i.imgur.com/lhwEHUm.png)

Recessed:
(http://i.imgur.com/e7ZBeuZ.png)

The middle is hidden for a reason. Have fun agonizing over what I could possibly be doing!
Title: Re: [WIP] GTG Zephyrus
Post by: Rodo on May 17, 2014, 07:27:56 pm
Straight through, I do believe you still need to add some geometry inside that hole to make it look a little more functional.
What about sloped faces that meet somewhere near the center in some kind of pattern?

edit: if what you meant with the "middle" is the center of that toothed front then don't mind the second line of this post.
Title: Re: [WIP] GTG Zephyrus
Post by: Black Wolf on May 17, 2014, 09:02:20 pm
Recessed, unless you're planning on putting some geometry in the gaps. At present, the straight through makes the prongs look flimsy and prone to bending, IMO.
Title: Re: [WIP] GTG Zephyrus
Post by: BritishShivans on May 18, 2014, 02:06:28 am
Recessed looks superior.
Title: Re: [WIP] GTG Zephyrus
Post by: The Dagger on May 18, 2014, 02:36:43 am
I vote recessed. :yes:
Title: Re: [WIP] GTG Zephyrus
Post by: starwolf1991 on May 18, 2014, 06:55:48 am
Votin' for the sexy recessed.
Title: Re: [WIP] GTG Zephyrus
Post by: Nyctaeus on May 19, 2014, 12:28:12 pm
So +1 for recessed from me.
Title: Re: [WIP] GTG Zephyrus
Post by: DahBlount on May 19, 2014, 12:33:02 pm
Looks like recessed is what I'm going with then.

I'm going to be adding a Bussard ramscoop to the area inside the teeth as well.
Title: Re: [WIP] GTG Zephyrus
Post by: Ulala on May 19, 2014, 06:14:43 pm
Oooo, I too like the recessed look. Looking forward to seeing what you're hiding in the middle!
Title: Re: [WIP] GTG Zephyrus
Post by: DahBlount on May 21, 2014, 02:38:46 pm
P3D updated.

Added an arm to the docking clamp.

Testing out a possible escape pod placement as well. (Y'all are the judge of this one, yay or nay)
Title: Re: [WIP] GTG Zephyrus
Post by: DahBlount on May 25, 2014, 04:19:02 pm
I spent some time making the Zephyrus manifold today. I aim to have it in the UV stage in 2-3 days.

Title: Re: [WIP] GTG Zephyrus
Post by: Dragon on May 26, 2014, 07:47:16 am
That looks good. Can't wait to see it textured.
Title: Re: [WIP] GTG Zephyrus
Post by: Rodo on June 02, 2014, 09:05:22 am
Are you adding some additional geometry stuff on the main body, and the rear parts?
As it stands now it looks a little bland (maybe not bland, but "clean") there imo, compared against the containers and front part.

-edit.
Title: Re: [WIP] GTG Zephyrus
Post by: DahBlount on June 02, 2014, 09:30:41 am
There is some... stuff on the way.

(http://community.us.playstation.com/t5/image/serverpage/image-id/224735iE8C95F5688CF8DFD/image-size/original?v=mpbl-1&px=-1)
Title: Re: [WIP] GTG Zephyrus
Post by: Rodo on June 02, 2014, 10:36:07 am
Ah yeah, sorry about that. It's just you mentioned UV'ing I didn't want to just zip it until it was too late.

Keep it up! :yes:
Title: Re: [WIP] GTG Zephyrus
Post by: DahBlount on June 02, 2014, 11:19:46 am
Yeah I've been super busy recently so I'm actually pushing that deadline back quite a bit, probably around a full month.
Title: Re: [WIP] GTG Zephyrus
Post by: DahBlount on June 03, 2014, 10:47:13 am
Ladies and Gents, I give you, the final iteration of the Zephyrus. With love from Hades. Thanks mate.


Are you all satisfried now?
Title: Re: [WIP] GTG Zephyrus
Post by: BritishShivans on June 03, 2014, 10:59:13 am
Looks great!
Title: Re: [WIP] GTG Zephyrus
Post by: Dragon on June 03, 2014, 11:09:20 am
Great job. :) Can't wait to see it textured.
Title: Re: [WIP] GTG Zephyrus
Post by: Ulala on June 03, 2014, 12:22:11 pm
Very nice!
Title: Re: [WIP] GTG Zephyrus
Post by: Luis Dias on June 03, 2014, 12:25:31 pm
Frankly I had envisioned something more "Nebulon B frigate" in that vertical section, but also frankly as it is it's awesome. Great job DahBlount!
Title: Re: [WIP] GTG Zephyrus
Post by: DahBlount on June 03, 2014, 02:06:48 pm
Thanks all, now all I've got to do is mark seams and create the UV map.
Title: Re: [WIP] GTG Zephyrus
Post by: Raven2001 on June 03, 2014, 02:36:41 pm
Are you really going to lock the modelling development? I think the back part is too smooth and bland compared to the front. The detail that you have in the back isn't too exaggerated in terms of bevelling, which makes it look too smooth (again, compared to the front). Also, you could play a bit more with the silhuette of the back, especially the triangular fin.

Hope that's useful :)
Title: Re: [WIP] GTG Zephyrus
Post by: DahBlount on June 03, 2014, 03:26:47 pm
As it stands, the Zeph is at more than 50k tris and I'm not overly fond of going any further over that amount. I can always add detail using normal maps as well.

I would be willing to mess with the silhouette a little bit if I knew what you had in mind.
Title: Re: [WIP] GTG Zephyrus
Post by: Kolgena on June 03, 2014, 05:26:50 pm
I think some pseudo-functional girders and pipes in the ventral fin would look good.

As for surface details in the back, maybe you could draw some inspiration from this photo: My main reservations about this model (it's great otherwise) is that it looks a bit too sleek and FS2-generation vasudan/terran tech. Personally I would have imagined clunkiness. Basically a utilitarian civilian tanker that had some turrets tossed onto it just because.
(http://www.maritimesun.com/news/wp-content/uploads/2013/09/VLCC_Tanker_2.jpg)

What's your reservation about 50k tris? That doesn't seem that high to me, considering the size of this ship.
Title: Re: [WIP] GTG Zephyrus
Post by: Rodo on June 03, 2014, 05:40:17 pm
Change the view on p3d to wire on x-ray, you'll inmediately see the disproportion of detail between the front against the center and the back of the model.
Title: Re: [WIP] GTG Zephyrus
Post by: DahBlount on June 03, 2014, 05:56:13 pm
Have you looked at the newest update?

I added it to the first post now.
Title: Re: [WIP] GTG Zephyrus
Post by: Raven2001 on June 03, 2014, 06:06:18 pm
As it stands, the Zeph is at more than 50k tris and I'm not overly fond of going any further over that amount. I can always add detail using normal maps as well.

I would be willing to mess with the silhouette a little bit if I knew what you had in mind.

The 50k Tris come mainly from the Gas Tanks, which just proves that polycount =\= detail. You can solve the Gas Tank problem with detail boxes :)

The Zephyrus is one of those odd and complex cases, because the Gas Tanks are a very high frequency noise area, that covers about 40% of the ship's area, which makes designing an HTL version of it quite complicated.
I took a screengrab of your p3d, and did a quick paintover (sorry for the imperfect perspective, but I went for speed). Note that I barely touched the wee small details, and instead focused on the big shapes, structure definition. It should add more interest when you see the ship from far away, and I believe it balances out all that "noise" from the Gas Tanks.
If you end up changing your mesh, I'd say don't be afraid to be bold and exaggerate the shapes. :)


[attachment kidnapped by pirates]
Title: Re: [WIP] GTG Zephyrus
Post by: Rodo on June 03, 2014, 06:07:04 pm
Ah yes, on the new one the details spreads a little more.
Still, I feel that panelling work in the middle is a little tad uninspired, like random greebling. Texturing might help though, so I'm not pressing this matter.
Title: Re: [WIP] GTG Zephyrus
Post by: DahBlount on June 03, 2014, 06:10:27 pm
As it stands, the Zeph is at more than 50k tris and I'm not overly fond of going any further over that amount. I can always add detail using normal maps as well.

I would be willing to mess with the silhouette a little bit if I knew what you had in mind.

The 50k Tris come mainly from the Gas Tanks, which just proves that polycount =\= detail. You can solve the Gas Tank problem with detail boxes :)

The Zephyrus is one of those odd and complex cases, because the Gas Tanks are a very high frequency noise area, that covers about 40% of the ship's area, which makes designing an HTL version of it quite complicated.
I took a screengrab of your p3d, and did a quick paintover (sorry for the imperfect perspective, but I went for speed). Note that I barely touched the wee small details, and instead focused on the big shapes, structure definition. It should add more interest when you see the ship from far away, and I believe it balances out all that "noise" from the Gas Tanks.
If you end up changing your mesh, I'd say don't be afraid to be bold and exaggerate the shapes. :)

 :eek2: That detail though. I could modify the fin and change the flanges on the rear but the rest of that may be beyond my capabilities. Also, it is important not to take too much of a deviation from the retail model however if we can get a large enough consensus that less retail == better then I'll go for it.
Title: Re: [WIP] GTG Zephyrus
Post by: Raven2001 on June 03, 2014, 06:19:54 pm
See it as a learning experience :D
You take a bit longer on this one, and then you'll ace the next ones.

if you use Max, I can give you some pointers on the technical aspect. Others on HLP use Blender, so they can help you out if it's the case. :)
Title: Re: [WIP] GTG Zephyrus
Post by: DahBlount on June 03, 2014, 06:30:55 pm
Oh I don't have problems with technical stuff, I've already utilized and memorized a lot of Blenders power, the problem lies mostly in my creativity and general lack of ability.
Title: Re: [WIP] GTG Zephyrus
Post by: Raven2001 on June 03, 2014, 06:41:08 pm
It's all learnable, trust me :) I teach design\drawing at my local university, so I have the experience to back that statement.
If you want, you can use my paintover as inspiration, of course.
Title: Re: [WIP] GTG Zephyrus
Post by: DahBlount on June 03, 2014, 06:43:47 pm
Indeed.

So far so good.
(http://i.imgur.com/aySDpN4.png)
Title: Re: [WIP] GTG Zephyrus
Post by: Ulala on June 04, 2014, 12:41:36 pm
Nice. I agree with Raven, don't be afraid to get outside of your comfort zone, be bold, and take risks! You can always go back, assuming you're versioning. :)
Title: Re: [WIP] GTG Zephyrus
Post by: Col.Hornet on June 04, 2014, 04:08:17 pm
Indeed.

So far so good.
(http://i.imgur.com/aySDpN4.png)

Very good concept Raven. I like the details... except one thing xD sorry mate. Look at the shape of the engine flaps ;). They remind me of  some part of male's anatomy.

I couldn't stop myself, sorry for that xD. I will post my own idea for the flaps within couple of hours :)

Edit. I removed the picture (it could offend somebody).
Title: Re: [WIP] GTG Zephyrus
Post by: Bobboau on June 04, 2014, 09:50:11 pm
the mods tend to react swiftly and forcefully to such comparisons.

ever since the phallus incident...
Title: Re: [WIP] GTG Zephyrus
Post by: Nyctaeus on June 05, 2014, 02:16:55 am
But that's pretty... Good comparison this time :P. I love what Raven did and I really want to see details like this in actual model, but shape of engine flaps needs to be changed IMHO.
Title: Re: [WIP] GTG Zephyrus
Post by: Mongoose on June 05, 2014, 02:51:24 am
Sorry man, but unless you're already specifically looking to see phalluses in everything, there's nothing wrong with that shape. :p
Title: Re: [WIP] GTG Zephyrus
Post by: Raven2001 on June 05, 2014, 07:56:20 am
Bunch of pervs. Everyone sees penises in whatever I do.... :P
Title: Re: [WIP] GTG Zephyrus
Post by: Luis Dias on June 05, 2014, 09:43:29 am
Admit your obsession Raven, you'll be fine. All this denial is harming your psyche.
Title: Re: [WIP] GTG Zephyrus
Post by: Raven2001 on June 05, 2014, 04:46:17 pm
My shrink says that everything's normal.
Title: Re: [WIP] GTG Zephyrus
Post by: Dragon on June 05, 2014, 05:05:59 pm
Sorry man, but unless you're already specifically looking to see phalluses in everything, there's nothing wrong with that shape. :p
Indeed. But he's from Poland, and Poles are what you get when you take US Marines, then take away the guns, the badassitude, the cammies and the limited term of service. :) I know, because I'm one, too (though strangely averse to phalluses and alcohol... Must be one of the POGs :)).
Title: Re: [WIP] GTG Zephyrus
Post by: DahBlount on June 05, 2014, 07:26:55 pm
Wtf happened to mah thread.
Title: Re: [WIP] GTG Zephyrus
Post by: BritishShivans on June 05, 2014, 08:07:58 pm
people who see dongs in everything, man

they **** you up
Title: Re: [WIP] GTG Zephyrus
Post by: Raven2001 on June 06, 2014, 07:27:27 am
Wtf happened to mah thread.

Welcome to Hard Light Productions! :P
Title: Re: [WIP] GTG Zephyrus
Post by: DahBlount on June 23, 2014, 09:05:42 am
Just thought I'd pop back in with a quick 3D update. Cheers!

Title: Re: [WIP] GTG Zephyrus
Post by: Colonol Dekker on June 23, 2014, 09:44:08 am
:wakka:
Title: Re: [WIP] GTG Zephyrus
Post by: Luis Dias on June 23, 2014, 10:04:46 am
That's perfect! :yes:
Title: Re: [WIP] GTG Zephyrus
Post by: Rodo on June 23, 2014, 10:15:15 am
Ahhh! yes yes much better :yes:
I love how the back and the lower wing looks now.

I'd ask if it's possible to look for some different greebling in the central body area, those boxes crossed with a diagonal line feel out of place when compared with the rest of the model.

Maybe replacing those with something that goes along the lines of what you have on the lower wing, it could be like carvings that hold pipelines inside that run from the front of those boxes and get into the middle of that split on the rear casing.
Title: Re: [WIP] GTG Zephyrus
Post by: DahBlount on June 23, 2014, 10:21:29 am
Maybe replacing those with something that goes along the lines of what you have on the lower wing, it could be like carvings that hold pipelines inside that run from the front of those boxes and get into the middle of that split on the rear casing.

(http://38.media.tumblr.com/aae7ef56e005de06c2fa21afb3005f6a/tumblr_n54u6fy0px1tvqogio1_500.png)
Title: Re: [WIP] GTG Zephyrus
Post by: Raven2001 on June 23, 2014, 11:34:29 am
Looking better, keep going!
Title: Re: [WIP] GTG Zephyrus
Post by: DahBlount on June 23, 2014, 11:38:01 am
How's this?

(http://i.imgur.com/xciPajb.png)
Title: Re: [WIP] GTG Zephyrus
Post by: Rodo on June 23, 2014, 01:03:06 pm
I have no objections, let your imagination drive you to far away shores  :D
Title: Re: [WIP] GTG Zephyrus
Post by: Raven2001 on June 23, 2014, 03:37:40 pm
Looks good, but design 101: have the shapes intersect ;)
Title: Re: [WIP] GTG Zephyrus
Post by: DahBlount on June 23, 2014, 03:58:10 pm
Might want to explain what that means, because I have no idea how to interpret that.
Title: Re: [WIP] GTG Zephyrus
Post by: The Dagger on June 23, 2014, 04:31:02 pm
Looks amazing! :yes:
Title: Re: [WIP] GTG Zephyrus
Post by: Raven2001 on June 25, 2014, 06:40:24 pm
Might want to explain what that means, because I have no idea how to interpret that.

I mean that structure fits neatly into those square recesses. Probably it would look better if the structure spills outside, thus intersecting the hull.
Title: Re: [WIP] GTG Zephyrus
Post by: Kolgena on June 27, 2014, 10:33:49 am
Wow, that's a lot of improvement. It looks great!
Title: Re: [WIP] GTG Zephyrus
Post by: DahBlount on July 13, 2014, 04:37:41 pm
Turret time!

Been working on two separate multi-part turret designs.



Thoughts?
Title: Re: [WIP] GTG Zephyrus
Post by: Kolgena on July 13, 2014, 05:14:18 pm
The first one looks a bit fragile and like it can't actually point straight up. The barrels and the body have nice detailing though.
Title: Re: [WIP] GTG Zephyrus
Post by: fightermedic on July 14, 2014, 03:18:27 am
first one all the way
Title: Re: [WIP] GTG Zephyrus
Post by: headdie on July 14, 2014, 05:23:26 am
I think number 1 is the more suitable, I would perhaps extend the uprights and beef them up a bit
Title: Re: [WIP] GTG Zephyrus
Post by: DahBlount on July 14, 2014, 11:38:13 am
Here, number 1 has been updated with stronger looking uprights and greater clearance.

Title: Re: [WIP] GTG Zephyrus
Post by: Ulala on July 14, 2014, 03:57:25 pm
Number one looks quite fitting. Fabulous work. :yes:
Title: Re: [WIP] GTG Zephyrus
Post by: headdie on July 14, 2014, 07:24:04 pm
yikes, i think that has about got it
Title: Re: [WIP] GTG Zephyrus
Post by: Luis Dias on July 15, 2014, 09:11:26 am
The detail work is both technically and aesthetically great :yes:
Title: Re: [WIP] GTG Zephyrus
Post by: DahBlount on July 15, 2014, 11:51:47 am
Since everyone is happy with the turret, here it is on the Zephyus. Didn't even require re-sizing.


Update: May have the Zephyrus UV mapped by the end of today.
Title: Re: [WIP] GTG Zephyrus
Post by: DahBlount on July 18, 2014, 01:32:44 pm
UV map is finished. Now, should I follow the original color scheme of the Zephyrus or follow a different path?
Title: Re: [WIP] GTG Zephyrus
Post by: Kolgena on July 18, 2014, 03:25:07 pm
Probably follow the original colors as a guideline to keep the "feel" the same, but if you wish, you can make an alternate skin for modders to use.

There's also a way to assign parts of a model to use team color, but I don't know how to set that up.
Title: Re: [WIP] GTG Zephyrus
Post by: fightermedic on July 18, 2014, 04:45:03 pm
team colors are super easy, all you need is an additional texture in which the amount of red indicates the main color, and green the secondary
check out my lego ships for reference if you plan to do this and need an example
Title: Re: [WIP] GTG Zephyrus
Post by: Colonol Dekker on July 19, 2014, 12:57:36 pm
Stick to an original skin. Then make your own take on it as an additional release.  ;7
Title: Re: [WIP] GTG Zephyrus
Post by: Nyctaeus on January 15, 2020, 03:05:15 pm
:bump:

(https://i.imgur.com/VNzEeVn.jpg)
For non-Discord users. Yeah, it will happen along with Chronos.
Title: Re: [WIP] GTG Zephyrus
Post by: Nightmare on January 15, 2020, 03:32:04 pm
Awesome job! (but I guess you know that already) :D
Title: Re: [WIP] GTG Zephyrus
Post by: Nyctaeus on January 15, 2020, 03:48:18 pm
Awesome job! (but I guess you know that already) :D
Yes, but artists are attention whores so I want to hear this :P. It keeps my gopniks working. This, vodka and kielbasa.
Title: Re: [WIP] GTG Zephyrus
Post by: Iain Baker on January 15, 2020, 05:00:35 pm
Great job, looks fantastic  :)
Title: Re: [WIP] GTG Zephyrus
Post by: Su-tehp on January 15, 2020, 08:33:38 pm
Yeah, that's a damn nice pic of the GTG Zephyrus. I may steal it for my own campaign, as I'm trying to write it so that logistics is more of a story factor. A gas miner ship will definitely help in that regard.
Title: Re: [WIP] GTG Zephyrus
Post by: Nyctaeus on January 15, 2020, 08:41:43 pm
No need to steal it :P. It will be available in upcoming MediaVPs when it's complete.

Goodluck with your project :yes:
Title: Re: [WIP] GTG Zephyrus
Post by: Nightmare on January 15, 2020, 09:09:29 pm
Yeah, that's a damn nice pic of the GTG Zephyrus. I may steal it for my own campaign, as I'm trying to write it so that logistics is more of a story factor. A gas miner ship will definitely help in that regard.

TBH, you should think about something more sophisticated than a gasminer if you want some intergalactic traveling fleet; I can hand you some ideas.
Title: Re: [WIP] GTG Zephyrus
Post by: Nightmare on January 15, 2020, 09:11:45 pm
pbr terran fleet when
Title: Re: [WIP] GTG Zephyrus
Post by: Nyctaeus on January 15, 2020, 09:20:52 pm
pbr terran fleet when
one day
Title: Re: [WIP] GTG Zephyrus
Post by: Nightmare on January 15, 2020, 09:30:28 pm
nice
Title: Re: [WIP] GTG Zephyrus
Post by: Su-tehp on January 15, 2020, 11:50:01 pm
Yeah, that's a damn nice pic of the GTG Zephyrus. I may steal it for my own campaign, as I'm trying to write it so that logistics is more of a story factor. A gas miner ship will definitely help in that regard.

TBH, you should think about something more sophisticated than a gasminer if you want some intergalactic traveling fleet; I can hand you some ideas.

Feel free to do so in my Return thread. I already started brainstorming there.
Title: Re: [WIP] GTG Zephyrus
Post by: Colonol Dekker on January 16, 2020, 12:19:00 am
I look forward to gopnik variant fuelled by blin.👍👍
Title: Re: [WIP] GTG Zephyrus
Post by: Nyctaeus on January 17, 2020, 08:29:46 pm
(https://i.imgur.com/tUVOvun.png)
(https://i.imgur.com/3Js1CLO.png)
(https://i.imgur.com/rqW2T46.png)
It's coming...
Title: Re: [WIP] GTG Zephyrus
Post by: Nightmare on January 17, 2020, 08:42:08 pm
Chalk up another one for the achivement board :yes:
Title: Re: [WIP] GTG Zephyrus
Post by: fightermedic on January 20, 2020, 03:02:41 pm
very prettaaaaay, me likey likey
Title: Re: [WIP] GTG Zephyrus
Post by: Iain Baker on January 22, 2020, 04:56:06 pm
 :yes: :yes: :yes: