Author Topic: MediaVPs 4.0.x Discussion Thread  (Read 15694 times)

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Offline DefCynodont119

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Re: MediaVPs 4.0.x Discussion Thread
Hey it was my idea! :p and I put the FS1 sounds in there!

Oh, you can also add Pitch randomization to make even more sounds!

just add this after "+Attenuation End:":

Code: [Select]
+Pitch: 0.9 1.1


I Almost considered adding Kerbal Space Program's explosion sounds in there as a joke. .

Oh my, we could also do the half-life 1 sound effects meme with this. . .

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« Last Edit: November 29, 2019, 03:14:21 pm by DefCynodont119 »
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Re: MediaVPs 4.0.x Discussion Thread
Any chance the FSport MediaVP's will get updated soon?

 

Offline Mito [PL]

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Re: MediaVPs 4.0.x Discussion Thread
I'd say there's a large chance they won't be needed anymore or considerably cut down, as many assets from there were moved into MediaVPs 4.0.0.
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You starve it to death.

 

Offline mjn.mixael

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Re: MediaVPs 4.0.x Discussion Thread
Port will still need to be updated to take advantage of them. FSU does not manage the Port MediaVPs. You'll need to ask that team.
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Offline Mito [PL]

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  • Proud Member of Slavicus Mechanicus
Re: MediaVPs 4.0.x Discussion Thread
Okay, regarding the additional explosion sounds table - I've found a way to even the chances of each boom playing... I just needed to get rid of entries already existing in retail sound.tbl... Grab the table (this time I'm just slapping it in code tags, me lazy bastard):

Code: [Select]
#Game Sounds Start

$Name: +nocreate 7
+Entry: Old_Boom_3.ogg
+Entry: FS1boom_3.wav
+Entry: AF_boom_5.ogg
+Cycle type: random
+Volume: 0.90
+3D Sound:
+Attenuation Start: 600
+Attenuation End: 1200


$Name: +nocreate 49
+Entry: Old_Boom_1.ogg
+Entry: FS1boom_1.wav
+Entry: AF_boom_4.ogg
+Cycle type: random
+Volume: 0.90
+3D Sound:
+Attenuation Start: 600
+Attenuation End: 1200


$Name: +nocreate 59
+Entry: AF_cap_boom.ogg
+Entry: AF_kaboom2.ogg
+Cycle type: random
+Volume: 0.90
+3D Sound:
+Attenuation Start: 2000
+Attenuation End: 4000


$Name: +nocreate 101
+Entry: old_ClusterBoom
+Cycle type: random
+Volume: 1.20
+3D Sound:
+Attenuation Start: 750
+Attenuation End: 1700



#Game Sounds End

#Interface Sounds Start

#Interface Sounds End

#Flyby Sounds Start

#Flyby Sounds End
How do you kill a hydra?

You starve it to death.

  

Offline AV8R

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Re: MediaVPs 4.0.x Discussion Thread
Very cool! What would it take to integrate the extra sounds and this new randomizing sound table into FSO and FS Port?