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Off-Topic Discussion => Arts & Talents => Topic started by: Assassin714 on September 09, 2018, 05:06:31 pm

Title: The War Begins: Uniting The Factions
Post by: Assassin714 on September 09, 2018, 05:06:31 pm
This is the second part of The Final War for the Multiverse (https://www.hard-light.net/forums/index.php?topic=94920.0). Part 1 and important background information can be found here (https://www.hard-light.net/forums/index.php?topic=95049.0).

This is a more interactive thread where everyone who chooses to join will participate as a player, in command of a ship or fleet.

If you wish to join, write a short character profile, and please specify what ship(s) you have and what universe you start in.

Available universes include:

- Original FS/FS2 universe
- Inferno Universe
- Blue Planet Universe
- Blue Planet alternate (Shivan victory) universe
- Sync Universe
- Transcend Universe
- Twisted Infinities Universe
- Mindgames Universe
- Babylon 5 Universe
- Cold Element Universe
- Wings of Dawn Universe
- Neo-Terra Victorious Universe
- Homesick Universe
- Star Wars Universe
- Machina Terra Universe
- Dimensional Eclipse Universe
- Destiny of Peace Universe
- Between the Ashes Universe
- Homeworld Universe
- Chandrasekhar Universe (the universe in which the events of Part 1 take place)
- Halo Universe
- Teeth of the Tiger Universe
- Syrk universe
- The Antagonist Universe
- Scroll of Atankharzim Universe
- Battlestar Galactica Universe
- Wing Commander Universe
- Reciprocity Universe
- Assassin Universe (original universe containing races including Colonizers, Lyyg, Varc, Umbrans, and Weer)

Other universe are available but you would have to request them and I will tell you if they can be part of the story or not.

There are restrictions on what races you can play as, and how powerful/numerous your fleets can be. This isn't a war that will be won by direct force of arms - rather, clever strategy, negotiation, and teamwork is required.

Races/beings that are off-limits to players (others might be included, which is why I will have to approve your profiles before you can join the game):

- Shivans
- Vishnans
- The Transcendant
- The Great Darkness
- Brahmans
- Colonizers
- Umbrans
- Weer
- First Ones (Babylon 5)
- Mahasu Coalition
- Nightmares

Captured/reverse-engineered ships and technology from these races can be used, however, if you can obtain it.

Tips:

- Try to start in a universe with other players, or with factions that have access to multiversal transit technology, so you can coordinate with allies across universes.
- I would recommend against playing as a highly belligerent race/faction, as uniting against the Shivans will be very difficult if you are constantly fighting your potential allies.

In-depth Tips:

Spoiler:
- The Vishnans are currently engaged in a defensive war - they have their hands full and are unlikely to provide any direct military assistance. However, they could prove helpful in other ways.
- The Umbrans are one of the most advanced and powerful races in the multiverse, and could be invaluable allies. However, they are also a supremely arrogant race, to the point where they refuse to communicate with or even acknowledge the existence of lifeforms that they consider inferior to themselves. To gain their cooperation it would make sense to do so via a proxy, if you can ally with another faction of comparable sophistication. Failing that, you will have to do something to impress them, which is quite difficult.
- The Mahasu Coalition is a wildcard. While they are technically Shivan, they are quite unlike any Shivans you may be familiar with. It might be possible to negotiate with them and gain their help to sabotage the Shivans from the inside, but on the other hand they might betray you and turn you over to the Shivans. Dealing with them is a gamble.
- The Colonizers are a race of machines that are incredibly powerful, intelligent, and adaptive. However, they lack understanding of things like individuality, diplomacy, art, religion, etc. They exist only to carry out their primary programmed directive - multiply and colonize as many planets as possible, destroying any other lifeforms they encounter. In other words, they can't be allied or negotiated with - at best they can serve you as an obstacle/distraction for the Shivans
- The Weer are... weird. They are shapeshifters who are technologically primitive, but only because their natural abilities are so powerful and versatile that they never had any reason to develop advanced technology. What's more, their psychology is completely alien. Typical diplomatic strategies will prove useless here.
- The Trishula is the most powerful Shivan warship ever created. It possesses capabilities that are quite literally beyond Terran comprehension. Engaging it directly (or at all) without powerful allies and a carefully crafted plan is tantamount to suicide. However, if it could be destroyed, it would deal a crippling blow to the Shivan war machine.
- Necrospace, the new weapon the Shivans are using, is not something they created, but rather something they discovered. It is incredibly dangerous and even the Shivans themselves do not truly understand its potential. In fact, attempting to weaponize it like they have is an incredibly foolish plan that could easily backfire on them.
- Many of the Astra weapons cannot be countered by conventional technology and tactics (i.e. nothing you can start with). Obtaining ways to defend against these weapons should be a high priority.
Title: Re: The War Begins: Uniting The Factions
Post by: Nightmare on September 09, 2018, 06:08:16 pm
Quote
- Twisted Infinities Universe
- Mindgames Universe
- Machina Terra Universe
- Teeth of the Tiger Universe
- Reciprocity Universe

Huh? Where did you obtain knowledge about these campaigns? I'm just wondering. :) AFAIK MT was the only of the campaigns mentioned that released their design docs publical; and TI and MG are actually still secret. Or is it just about the backstory of these campaigns?
Title: Re: The War Begins: Uniting The Factions
Post by: Assassin714 on September 09, 2018, 06:22:24 pm
Quote
- Twisted Infinities Universe
- Mindgames Universe
- Machina Terra Universe
- Teeth of the Tiger Universe
- Reciprocity Universe

Huh? Where did you obtain knowledge about these campaigns? I'm just wondering. :) AFAIK MT was the only of the campaigns mentioned that released their design docs publical; and TI and MG are actually still secret. Or is it just about the backstory of these campaigns?

Just the backstory and the species and stuff. This is of course an original story so nothing in it is canon to any released or unreleased campaigns, which means I can improvise somewhat.
Title: Re: The War Begins: Uniting The Factions
Post by: Autohummer on September 13, 2018, 10:36:10 am
Can I join using the R-Type Universe (specifically R-Type Tactics 2 universe)? It would be interesting to see how R-Type's omnicidal, enigmatic villains, the Bydo, interacts with the equally omnicidal and enigmatic Shivans, especially given the Bydo's backstory and origins. Not to mention I have been looking for an excuse to slap an R-9A cockpit on a Hercules for some time. If not, a Homeworld 2 Hiigaran flotilla commander, set immediately after the events of the game, is fine too.
Title: Re: The War Begins: Uniting The Factions
Post by: Assassin714 on September 13, 2018, 09:26:39 pm
Can I join using the R-Type Universe (specifically R-Type Tactics 2 universe)? It would be interesting to see how R-Type's omnicidal, enigmatic villains, the Bydo, interacts with the equally omnicidal and enigmatic Shivans, especially given the Bydo's backstory and origins. Not to mention I have been looking for an excuse to slap an R-9A cockpit on a Hercules for some time.

I'm not familiar enough with that setting so sorry.

Quote
If not, a Homeworld 2 Hiigaran flotilla commander, set immediately after the events of the game, is fine too.

That is definitely doable.
Title: Re: The War Begins: Uniting The Factions
Post by: Autohummer on September 14, 2018, 11:54:11 am
Captain Raonaid Somtaaw
Gender: Female
Age: 29
Distinguishing features: Brown hair and irises, 175cm in height, athletic build
Current assignment: Commanding Officer, carrier HNS Phuur-Nan
Profile: Before the Vaygr War began, Raonaid was the loadmaster of an old Chieftain Mk. 3-class Ore Processor, performing the same thankless yet essential job her ancestors had been doing for more than a century, using the exact same tools of the trade. Her daily routine consisted of overseeing Workers unloading, identifying resource-rich asteroids, laying out hazard zones, coordinating repairs and, if the Workers brought home a jackpot in the form of a purple resource crystal, personally controlling the PDA beam that strips it layer by layer. The war saw her, her ship and entire crew being drafted into the Hiigaran Navy as a second-line resource operation, but as the war situation deteriorated, she was assigned to the new carrier Phuur-Nan to manage the carrier's resourcing operations. As fate would have it, the Phuur-Nan's commanding officer would never arrive, his shuttle being shot down in the opening waves of Vaygr attacks at Sarum. As the only officer that could be spared with any commanding experience, she was put in charge of the Phuur-Nan and sent to the front as the first carrier in the Pride of Hiigara's task force. She commands her carrier much like how she led her Processor crew: efficiency, safety and logistics are all her game. While this brought her into conflict with other carrier commanders, who were often former strikecraft pilots, the fact that her ship survived the Mothership's entire journey is enough to silence most critics. Her excellent dockspace management was key to getting enough strikecraft out to intercept every single ADW that was launched at Hiigara, buying time for the legendary Sajuuk to destroy all three Planet Killers.


HNS Phuur-Nan
Profile: The Phuur-Nan is named after the old Kiith Somtaaw Shaman-class carrier of the same name, which was broken up for scrap on the eve of the Vaygr War, after nearly a century of service. Part of the new Phuur-Nan was built with material taken from the old carrier. During the Vaygr War, the Phuur-Nan was undergoing final assembly at Shipyard Naabal in the Sarum System when it was attacked by a Vaygr assault force. Fortunately, the Pride of Hiigara task force arrived in time to rescue both the shipyard and the unfinished carrier, which was launched with only its frigate facility installed and turned over to the Pride of Hiigara task force. It served with distinction throughout the war and was tasked with supporting the bomber squadrons that intercepted Vaygr ADWs fired during the final battle above Hiigara. After the battle, the Phuur-Nan is assigned to patrol the Hiigaran Control Zone, training up new pilots, gathering resources, building ships and dealing with Vaygr stragglers as the rest of the Hiigaran Navy pushes the Vaygr out of the Hiigaran Control Zone and back to the Outer Reaches.

Phuur-Nan modules:
Fighter Facility
Corvette Facility
Frigate Facility
Advanced Sensors Array
Research Module (repurposed for flight crew instruction and training)
Advanced Research Module (repurposed for flight crew instruction and training)

Fleet composition:
1x Hiigaran Carrier Phuur-Nan
12x Resource Collectors
2x Mobile Refineries
3x Scout Squadrons (3 scouts each)
3x Interceptor Squadrons (5 interceptors each)
2x Bomber Squadrons (5 bombers each)
2x Gunship Squadrons (3 corvettes each)
2x Pulsar Gunship Squadrons (3 corvettes each)
Title: Re: The War Begins: Uniting The Factions
Post by: Assassin714 on September 14, 2018, 01:26:05 pm
Good stuff. I'm assuming you're starting off in a variant/instance of the Homeworld universe, right? We'll wait for more people to join before starting.
Title: Re: The War Begins: Uniting The Factions
Post by: Autohummer on September 14, 2018, 03:19:16 pm
Yes, I start off about 3 months after the victory over Hiigara. The Phuur-Nan got rear echelon duty in an already-secure sector. I am wondering if you want the players' fleets/ships to get sucked into another universe immediately or do you want to Shivans to start pouring in the start zone en masse?
Title: Re: The War Begins: Uniting The Factions
Post by: Lorric on September 14, 2018, 05:39:50 pm
Well, I don't know right now what to expect from this or what can be expected of me either in this, but I want to have the option of joining in, so I'll just nip over to the WoD Forum Game threads to go get something I left there...

This is my fleet, the 2nd CRF.

-----

Centre Fleet

Fleet Carrier - CRF Soaring Spirit
Fighter Squadrons - Hand of Lorric, Soaring Swords, Spirit Shields

Escort Carrier - CRF Towering Presence
Fighter Squadron - Overlords

Escort Carrier - CRF Brave Soul
Fighter Squadron - United Souls

Escort Carrier - CRF Burning Inspiration
Fighter Squadron - Burning Spears

Escort Carrier - CRF Honour and Duty
Fighter Squadron - The Line

Right Flank

Escort Carrier - CRF Unbreakable Tenacity
Fighter Squadron - Reapers

Escort Carrier - CRF Firm Resolve
Fighter Squadron - Resolution

Escort Carrier - CRF Faith and Valour
Fighter Squadron - Lionhearts

Left Flank

Escort Carrier - CRF Boundless Confidence
Fighter Squadron - Coolhands

Escort Carrier - CRF Vehement Determination
Fighter Squadron - Determinators

Escort Carrier - CRF Driving Force
Fighter Squadron - Widowmakers

I, Admiral Lorric and my beloved, undefeated 2nd CRF go to war for a third time.

I had logos for all my squadrons but they don't seem to be showing in the thread anymore. :(

Still, you only wanted a short post, and they'd have taken up a lot of space. That was my fleet for the rehearsal / beta test for the second iteration of Spoon's forum game, which unfortunately doesn't look like ever happening as nothing has been mentioned of it for the better part of 3 years.

As you can see, the fleet is rather one dimensional, but I think I should stick with it. Iirc the carriers themselves were strong enough to take more punishment than most fleet craft in the various player fleets, while the Lord class fleet carrier was capable of duking it out with just about anything. The weapons systems on the carriers are no joke but wouldn't be able to match up with a dedicated destroyer, though their compliment of strike craft would swing the balance. I had a big advantage at engaging from long range thanks to all the squadrons and the long range missiles on the carriers, and my fleet was more nimble than anything the other player factions could field, but if someone had managed to get their fleet in close from any of the other player factions I would have got mauled. So that's how my fleet works. Ideally I would work with someone else in this game who could cover for that weakness and get between me and that kind of enemy.

As for WoD tech itself, I think the Freespace Shivans that we've seen outside of the jugs would get mauled by WoDs Terrans. Unfortunately, it's clear the Shivans are bringing a lot more to the party than that.
Title: Re: The War Begins: Uniting The Factions
Post by: Assassin714 on September 14, 2018, 08:02:44 pm
Yes, I start off about 3 months after the victory over Hiigara. The Phuur-Nan got rear echelon duty in an already-secure sector. I am wondering if you want the players' fleets/ships to get sucked into another universe immediately or do you want to Shivans to start pouring in the start zone en masse?

You'll have different encounters depending on where you start, which is why picking your starting location is important. You may not even encounter the Shivans immediately.
Title: Re: The War Begins: Uniting The Factions
Post by: Assassin714 on September 14, 2018, 08:10:26 pm
Well, I don't know right now what to expect from this or what can be expected of me either in this, but I want to have the option of joining in, so I'll just nip over to the WoD Forum Game threads to go get something I left there...

It will be self-explanatory as it goes on I think.

This is my fleet, the 2nd CRF.

-----

Centre Fleet

Fleet Carrier - CRF Soaring Spirit
Fighter Squadrons - Hand of Lorric, Soaring Swords, Spirit Shields

Escort Carrier - CRF Towering Presence
Fighter Squadron - Overlords

Escort Carrier - CRF Brave Soul
Fighter Squadron - United Souls

Escort Carrier - CRF Burning Inspiration
Fighter Squadron - Burning Spears

Escort Carrier - CRF Honour and Duty
Fighter Squadron - The Line

Right Flank

Escort Carrier - CRF Unbreakable Tenacity
Fighter Squadron - Reapers

Escort Carrier - CRF Firm Resolve
Fighter Squadron - Resolution

Escort Carrier - CRF Faith and Valour
Fighter Squadron - Lionhearts

Left Flank

Escort Carrier - CRF Boundless Confidence
Fighter Squadron - Coolhands

Escort Carrier - CRF Vehement Determination
Fighter Squadron - Determinators

Escort Carrier - CRF Driving Force
Fighter Squadron - Widowmakers



Quote
I, Admiral Lorric and my beloved, undefeated 2nd CRF go to war for a third time.

I had logos for all my squadrons but they don't seem to be showing in the thread anymore. :(

Still, you only wanted a short post, and they'd have taken up a lot of space. That was my fleet for the rehearsal / beta test for the second iteration of Spoon's forum game, which unfortunately doesn't look like ever happening as nothing has been mentioned of it for the better part of 3 years.

This is good, but you should specify where you are starting off. Keep in mind you can choose to start off in a universe different from the origin of your fleet (this can be explained by strange subspace transits and dimensional displacements caused by the use of powerful technology elsewhere in the multiverse).

Quote
As you can see, the fleet is rather one dimensional, but I think I should stick with it. Iirc the carriers themselves were strong enough to take more punishment than most fleet craft in the various player fleets, while the Lord class fleet carrier was capable of duking it out with just about anything. The weapons systems on the carriers are no joke but wouldn't be able to match up with a dedicated destroyer, though their compliment of strike craft would swing the balance. I had a big advantage at engaging from long range thanks to all the squadrons and the long range missiles on the carriers, and my fleet was more nimble than anything the other player factions could field, but if someone had managed to get their fleet in close from any of the other player factions I would have got mauled. So that's how my fleet works. Ideally I would work with someone else in this game who could cover for that weakness and get between me and that kind of enemy.

Keep in mind you can acquire new technology and ships from many sources as you explore.

Quote
As for WoD tech itself, I think the Freespace Shivans that we've seen outside of the jugs would get mauled by WoDs Terrans. Unfortunately, it's clear the Shivans are bringing a lot more to the party than that.

Remember the Blue Planet techroom descriptions stating that most Shivan technology was deliberately hampered to perform far below its true potential. That's not the case anymore. With your starting fleets you will not have much of a chance against anything other than scouting forces - but if you play it smart, those are the only Shivan enemies you'll be fighting in the beginning, before you are ready for anything stronger. Think of it somewhat like your party leveling up in an RPG. Right now, you're at level 1. Get to level 99+ by sharing tech, scavenging, making deals and alliances, capturing enemies, etc.
Title: Re: The War Begins: Uniting The Factions
Post by: bomb3rman on September 14, 2018, 08:23:29 pm
Alright, I’ll be joining, too.

This time it’s not a fleet, but a single ship.
Universe: Babylon 5 Universe, exact date will be left open to the story teller, though it has to be after 2268 because of the White Star ship he’s commanding. 

Last known location: A small station in orbit of Proxima III, Proxima System.

Name: John Fisher

Age: 37

Distinguishing features: Short brown hair, 185cm in height, athletic build, though a little bit out of shape due to bridge service. Born on Mars in a small town west of Olympus Mons on August 4th, 2232.

Profile:

Fisher grew up on Mars, living the life of a freelancer, smuggler and mercenary since he set foot on his first ship, the freighter Damocles in 2249. During the Shadow War and the Earth Alliance Civil War, he and his crew built up some reputation by smuggling essential spare parts, food and weapons for the resistance fighting a guerrilla war against Earthforce on Mars’ surface. As the conflict ended and the red planet finally was granted independence from Earth, Fisher moved across the galaxy, looking for trouble, fortune and money ever since. In 2268, he somehow got his hands on a damaged White Star class cruiser by gambling with some shady people on a small station somewhere in Centauri space. After spending some time to bring the ship back into fighting shape by using his old smuggling connections to gather weapon parts, blueprints and additional equipment, Fisher and his infamous gang of freelancers are looking for new adventures between the stars.

Ship: Nightfly

The Nightfly is an advanced cruiser with Vorlon bio-armor, artificial gravity and a nasty weaponry for its size. Like all White Stars, it is very maneuverable and also has the punch to take on single capital ships.

Class: Medium Cruiser, White Star class (though repurposed to fit the needs of Fisher and his crew)
Length: 475.6m
Crew: 50 (usually), but right now his crew only consists of 28 people.
Engines: Gravimetric Engines
Jump Capable: Yes
Gravity: Yes

Weapons:
1 Quantum Discharge Beam Cannon (Primary)
2 Neutron Cannons (Secondary)
12 short-range, fast firing Pulse turrets for increased protection against fighters and bombers (tertiary, installed after aquiring the ship)
Recently 2 torpedo tubes were also integrated in the hull by Fisher’s engineers, though this needs additional testing. Appropriate torpedoes also have to be acquired somehow

Defenses: Magnetic Discharge Beams, Vorlon defense system (yet to be fully tested, the two engineers of his crew still can’t get it fully operational)

Auxiliary Craft:
2 Kestrel Class Atmospheric Shuttles
2 Badger-class Starfury
4 SA-23E Mitchell-Hyundyne Starfury

EDIT: If necessary, the ship description and characteristics can still be changed. I hope this works for you and your ideas ;)
The starting location maybe will be changed. Since Fisher and his gang still didn't manage to discover every secret aboard the ship, their alien jump drive (I mean come on, it's a mix of Mimbari and Vorlon tech, right?) might let them strand in another universe, maybe close to another player :nod:
Title: Re: The War Begins: Uniting The Factions
Post by: Lorric on September 14, 2018, 08:46:19 pm
I don't know where to start. The Spooniverse got overrun so it's probably not a good idea to be there, or maybe it is if the Shivans think they got everything. I'd also like to see if more people join.

On the one hand you said it didn't matter much what you start with so how would I know what to get, or even go between universes in the first place? Could I say just decide to go grab this thing:

https://youtu.be/0WM7mNwzrCU?t=173

And tow it along with us?

I never actually played Blue Planet beyond Aquarius so I might need some help with relevant knowledge.
Title: Re: The War Begins: Uniting The Factions
Post by: Assassin714 on September 14, 2018, 08:55:28 pm
Alright, I’ll be joining, too.

This time it’s not a fleet, but a single ship.
Universe: Babylon 5 Universe, exact date will be left open to the story teller, though it has to be after 2268 because of the White Star ship he’s commanding. 

Last known location: A small station in orbit of Proxima III, Proxima System.

Name: John Fisher

Age: 37

Distinguishing features: Short brown hair, 185cm in height, athletic build, though a little bit out of shape due to bridge service. Born on Mars in a small town west of Olympus Mons on August 4th, 2232.

Profile:

Fisher grew up on Mars, living the life of a freelancer, smuggler and mercenary since he set foot on his first ship, the freighter Damocles in 2249. During the Shadow War and the Earth Alliance Civil War, he and his crew built up some reputation by smuggling essential spare parts, food and weapons for the resistance fighting a guerrilla war against Earthforce on Mars’ surface. As the conflict ended and the red planet finally was granted independence from Earth, Fisher moved across the galaxy, looking for trouble, fortune and money ever since. In 2268, he somehow got his hands on a damaged White Star class cruiser by gambling with some shady people on a small station somewhere in Centauri space. After spending some time to bring the ship back into fighting shape by using his old smuggling connections to gather weapon parts, blueprints and additional equipment, Fisher and his infamous gang of freelancers are looking for new adventures between the stars.

Ship: Nightfly

The Nightfly is an advanced cruiser with Vorlon bio-armor, artificial gravity and a nasty weaponry for its size. Like all White Stars, it is very maneuverable and also has the punch to take on single capital ships.

Class: Medium Cruiser, White Star class (though repurposed to fit the needs of Fisher and his crew)
Length: 475.6m
Crew: 50 (usually), but right now his crew only consists of 28 people.
Engines: Gravimetric Engines
Jump Capable: Yes
Gravity: Yes

Weapons:
1 Quantum Discharge Beam Cannon (Primary)
2 Neutron Cannons (Secondary)
12 short-range, fast firing Pulse turrets for increased protection against fighters and bombers (tertiary, installed after aquiring the ship)
Recently 2 torpedo tubes were also integrated in the hull by Fisher’s engineers, though this needs additional testing. Appropriate torpedoes also have to be acquired somehow

Defenses: Magnetic Discharge Beams, Vorlon defense system (yet to be fully tested, the two engineers of his crew still can’t get it fully operational)

Auxiliary Craft:
2 Kestrel Class Atmospheric Shuttles
2 Badger-class Starfury
4 SA-23E Mitchell-Hyundyne Starfury

EDIT: If necessary, the ship description and characteristics can still be changed. I hope this works for you and your ideas ;)
The starting location maybe will be changed. Since Fisher and his gang still didn't manage to discover every secret aboard the ship, their alien jump drive (I mean come on, it's a mix of Mimbari and Vorlon tech, right?) might let them strand in another universe, maybe close to another player :nod:

This sounds good.
Title: Re: The War Begins: Uniting The Factions
Post by: Assassin714 on September 14, 2018, 09:01:01 pm
I don't know where to start. The Spooniverse got overrun so it's probably not a good idea to be there, or maybe it is if the Shivans think they got everything. I'd also like to see if more people join.

The transmission in the first part is from a later point in the timeline, but you can start earlier. Furthermore, the timelines can be changed - but time manipulation technology might play a part and make this complicated. Needless to say, you can start in any universe pre-Shivan invasion, unless they're already there in canon.

Quote
On the one hand you said it didn't matter much what you start with so how would I know what to get, or even go between universes in the first place? Could I say just decide to go grab this thing:

https://youtu.be/0WM7mNwzrCU?t=173

And tow it along with us?

If it's not something that your group in-universe could have reasonably acquired then probably not. But don't worry - other players who decide to start in your same universe can help you, and lacking that, there will be other ways (both natural and artificial) to travel between universes, or multiversal travelers (even non-hostile ones) may visit you.

Quote
I never actually played Blue Planet beyond Aquarius so I might need some help with relevant knowledge.

No problem.
Title: Re: The War Begins: Uniting The Factions
Post by: Lorric on September 14, 2018, 09:08:32 pm
Alright, thanks. I'll wait then for now and see who else wants to play.
Title: Re: The War Begins: Uniting The Factions
Post by: crizza on October 17, 2018, 02:31:07 pm
No 40k? That would be neat :D
Title: Re: The War Begins: Uniting The Factions
Post by: Autohummer on October 18, 2018, 01:13:11 am
Blood for the blood go -BLAM-

40K is fun, though I can see the factions being rather inherently unwilling to work together, or with anyone else, which may pose a bit of a problem here. I am not the GM here, though, so don't take anything I say too seriously. (Although I think there were instances in which the Imperium worked together with the Eldar or the Tau, don't ask me, I am no Librarian.)
Title: Re: The War Begins: Uniting The Factions
Post by: Colonol Dekker on October 18, 2018, 02:39:54 am
Wing commander universe for me.  Confederate from 3/4 era. ;)
Title: Re: The War Begins: Uniting The Factions
Post by: Assassin714 on October 18, 2018, 10:20:54 am
Wing commander universe for me.  Confederate from 3/4 era. ;)

Okay, post details about your fleet and commander(s).
Title: Re: The War Begins: Uniting The Factions
Post by: Colonol Dekker on October 19, 2018, 02:11:45 pm
Are there any rules / preferred format?
Title: Re: The War Begins: Uniting The Factions
Post by: Assassin714 on October 20, 2018, 02:08:14 pm
Are there any rules / preferred format?

You should list the ships you have, any special modifications, and brief character profiles of any important characters. Also try listing what system you start in.
Title: Re: The War Begins: Uniting The Factions
Post by: Assassin714 on October 28, 2018, 07:36:37 am
Okay, I think I'm ready to get this started. Everyone participating please post what system/situation you're starting off in, and I'll continue the story in another thread.
Title: Re: The War Begins: Uniting The Factions
Post by: Colonol Dekker on October 28, 2018, 08:09:03 am
Sorry.  I'll have to withdraw from this before I even started.   
Title: Re: The War Begins: Uniting The Factions
Post by: Assassin714 on October 28, 2018, 08:42:07 am
Sorry.  I'll have to withdraw from this before I even started.

Why?

Title: Re: The War Begins: Uniting The Factions
Post by: Colonol Dekker on October 28, 2018, 10:28:59 am
Lack of time to commit.  I don't want to hold anyone up.  Work is full on this week.
Title: Re: The War Begins: Uniting The Factions
Post by: HLD_Prophecy on October 28, 2018, 04:38:09 pm
Hay guys this looks like fun, can someone explain to me how this works and what kind of time commitment is involved?
Title: Re: The War Begins: Uniting The Factions
Post by: Assassin714 on October 29, 2018, 02:24:45 am
Hay guys this looks like fun, can someone explain to me how this works and what kind of time commitment is involved?

Step 1. Choose a universe from the list in the OP (or request a separate one, and I'll inform you if you can use it)

Step 2. Choose a fleet/ship and commander(s)

Step 3. Write up a profile of your fleet, any special weapons or technologies they have (adhering to the rules) and your major characters

Step 4. We start the game.

As for time commitment, it's not much, maybe a few posts a week per person at most.
Title: Re: The War Begins: Uniting The Factions
Post by: crizza on October 29, 2018, 11:27:52 am
I'll request Warhammer40k :D
Title: Re: The War Begins: Uniting The Factions
Post by: Novachen on October 29, 2018, 02:20:30 pm
Ah why not, i never played such thing, but i try to participate somehow.
Even i have to admit that i still do not understand exactly what i have to expect from this thread or what i have to write in this game later.
So far as i understand, i have to write some small chapters from my character's point of view to your given situation or something like that?


Well, i actually do not use a unique character, but one from a fan fiction of a good friend of mine and that is my favorite of all the characters in his fan fiction series... but the character's story will be different from 2387 onwards as it seems, now ;).
This one based upon the Cold Element universe as far as i know, even it uses some changed dates aswell some Inferno tech in its own continuity. (i hope it is not a problem, because i do not begin in this universe anyway...)

Rear Admiral Sahra Maximillian-Vasuda
Gender: Female
Race: Terran
Age: 41
Distinguishing features: nordic appearance, shoulder long brown hair, green irises, 167 cm in height, athletic build
Current assignment: Commanding officer of the GVD Cleo. Second-in-command of the GTVA Special Crisis Reaction Force

Bio:
During the NTF Rebellion and the Second Shivan Incursion Sahra Maximillian was a pilot on the GTD Aquitaine in the 107th Ravens squadron and become the second-in-command, after the Squadron lost many pilots during the Ravana engagement in the Beyond Gamma Draconis nebula. On request of her best friend Commander Jeannie Gallonigher, Sahra get known to her as Jeannie was transfered from the 53rd Hammerheads to the 107th Ravens as a newly promoted Lieutenant Junior Grade, then Lieutenant Commander Sahra Maximillian took over the second-in-command position of the 70th Blue Lions elite squadron after the Sathanas fleet was detected.
In 2373 she got promoted to Captain and volunteered as a commanding officer for the Tania Australis expedition, which led to the Nyharlahotep incident in the end due to her wrong decisions. After the destruction of the SSD Nyharlahotep, she took the command over the GTCv Warspite from 2374 to 2378 where her path crossed once again with Jeannie Gallonigher who get promoted to Rear Admiral in the mean time and requests to her again to take over a position under Jeannie's command. This time on the newly built GTD Nova, the first and so far only GTD Icelus destroyer that formed the GTVA Special Crisis Reaction Force together with it's sistership, the GVD Cleo which is also the one and only GVD Apotess class. Because of the Rear Admiral's influence, Sahra was promoted to Commodore finally after her reputation had still suffered from her faults in Tania Australis years before.
In a hunt after a reactivated Ancient Phaistos Corvette in 2383 the Nova aswell the Cleo were dragged through a subspace stream from Ikeya into the shivan controlled Beyond Ikeya nebula, where Sahra was forced to take over the command on the Nova, because Rear Admiral Gallonigher was severly wounded in the forceful jump into the Nebula and so she not only has the task to find the Cleo but also to find a way back home. After some weeks, the Nova was able to find a heavy damaged Cleo that lost its command crew and so Sahra took over the command over both ships, even she was transfered three weeks later to the Cleo temporarily after the Rear Admiral was in the condition to take over her command post again. After both ships returned into GTVA space through the Gehenna system, after five months in this nebula, and also during the following years, she kept the second-in-command position on the GTD Nova under then Vice Admiral Gallonigher until 2385 where the Vasudan Emperor made a suggestion of a symbolic wedding between a human and one vasudan of the Emperor's family to show how far the Alliance between both species got during the last 50 years. Even Sahra was reserved for that plans, she got convinced by her friend due to the importance of such symbol and so the wedding took place in 2386 where she got the Vasuda addition in her name aswell all rights the heir of the Emperor has and got promoted to Rear Admiral, which make it possible, that her request was fulfilled to be a commanding officer on the GVD Cleo and so to work with her friend again who has done a lot for her career, even Sahra was the person in 2367 who encourages the young Jeannie Gallonigher since her time with the 107th Ravens.

The GVD Cleo:
The GVD Cleo is a Apotess class destroyer that was built in 2378 as part of GTVA's plans of a reaction force, that can be deployed anywhere nearly immediately. Even the further plans of suchs forces were scrapped even before the first ship of this class was finished, the Cleo is now part of the GTVA Special Crisis Reaction force together with the GTD Nova, which is a terran counterpart and so sistership. In general both ships are working together in the same operations to gain the superiority over their enemies fast or to get the crisis under control as fast as possible. Even the GTVA decided, that it still wanted to use the Hatshepsut as the normal vasudan destroyer, the Apotess has some advancements for its original purpose like a more powerful engine that not only also allows faster travels in normal space, but in subspace as well faster subspace recharge times. Also it is the only vasudan ship that can build up enough energy for the BFVas main weapon that was designed after the model of the main beam weapons that were used on the GTVA Colossus.
After this ship miraculously survived heavily damaged in the nebula beyond Ikeya for five months in 2383, it was refurbished after it's return and some of its weapons were rearranged to make its defenses even more effective.
Unlike the similar sized Hatshepsut destroyers, the Cleo only houses three squadrons with 15 wings in total.

Weaponry:
BFVas: 1
BVas: 2
SVas: 3
VSlash: 2
Long Range Standard Flak: 2
Heavy Flak: 4
Missile Launchers: 6
AAA: 6
Vasudan Huge Turret: 2
Vasudan Standard Turret: 6

Three Squadrons:
Five wings of a Heavy Assault squadron that uses GVF Tauret & some GVF Shrike.
Five wings of a Interception and Space Superiority Squadron that uses GVF Horus, GVF Serapis & some GVF Anouke.
Five wings of a Bomber squadron that uses GVB Bakha & some GVB Hathor.

Other ships of the fleet:
Leading ship:
GTD Nova (Icelus class destroyer) C/O: Vice Admiral Jeannie Gallonigher


Well, at least i think that the Nova will not be present in this game. I think the only appearance of it should be during the introduction sequence of this game, because the Cleo got dragged into another timeframe of the FreeSpace universe alone, maybe by another reactivated Ancient ship. Or the Nova will be dragged into another Universe and will appear during the course of the game, what make coop with myself possible  :P
Actually i would like to appear in the Ancient-Shivan War with this :D (poor Ancients and Aesdherians). But a 2335 scenario would be also sufficient. :lol: Maybe this ship is the predicted Hammer of Light Prophecy :D

Prefered starting points would be at the edge of the Aesdher system itself in the ASW timeline to get adapted to the new situation and to be able to scout this unknown system or in the quietly Capella system in 2335 during Operation Thresher.
Title: Re: The War Begins: Uniting The Factions
Post by: HLD_Prophecy on October 29, 2018, 10:27:49 pm
Thanks guys this looks like fun!

Universe: Retail Freespace 2, Second Shivan Incursion

Faction: Neo-Terran Front

Name: Walther Guderian

Background: A male Terran, commodore of the Neo-Terran Front. Guderian was raised on Polaris, within a large family. A quiet and studious man by nature, Walther was just days away from earning a doctorate in Extra-Solar Terran History when the NTF coup burst onto the galactic stage. In those early days, the newborn rebellion found themselves somewhat lacking for military personnel, let alone even semi-competent ones. As an aspiring student with a background in military history studies, Walther was "asked" to join the ranks of the rebellion as a commissioned officer. Initially looked down on by some for his civilian background, he quickly gained respect for his patient demeanor. Guderian would often remain silent while letting others speak. He chose his words carefully and listened to the opinions of others. Never taking a fighter squadron command, he preferred to serve on board capital vessels.

At this point in time, he has recently risen to the command of the 5th Cruiser Squadron. A second-line unit, the "Silent 5th" is a typical first assignment for rookies, or a rest assignment for worn soldiers. He hopes to work this small unit up to excellent fighting efficiency, using each vessel to its potential. Some of his officers and enlisted personnel regard him as a sort of a mystic or prophet, after he was overheard to make vague remarks to the effect that he felt all NTF ships would see desperate battle soon, and that no soldier of the rebellion would escape the conflict unscathed. His men regard this as a fighting cry, a call to arms.

Guderian himself? Only he could say.



The 5th Cruiser Squadron is composed of three cruisers. No strikecraft are present. When strikecraft availability is deemed necessary by NTF command, squadrons from other units are briefly attached to the 5th on a case by case basis.

NTC St. Lo: A Leviathan-class cruiser. Aging but dependable. Standard-issue weaponry. It is the serving flagship of the unit and, as such, is outfitted with Guderian's command suite. Additional ECM, Early Warning And Control, and communications equipment has been fitted.

NTC Fort Grace: A Fenris-class cruiser. Aging. It's eager young captain, Ken Mitchell, is determined to make a name for himself and his ship. Almost too ready to leap into combat, Guderian hopes to keep Mitchell from going astray. Standard weaponry, standard equipment.

NTC Ark: A Fenris-class cruiser. Aging. Captained by Palmiro Gascon. A philosopher by nature, Gascon seems endlessly patient. He often quotes ancient Terran philosophers. Many of his men describe him as a "saint" and the "wisest man in the fleet." Guderian prefers to pursue more pragmatic approaches, but appreciates Gascon's ability to encourage and inspire his men and relate with the public. Standard weaponry, standard equipment.

EDIT: Wow, silly me! Any fleet unit needs auxiliaries.  :p How am I supposed to cart things around?

NTT Sunder Marcel: An Argo-class transport. Captained by Lieutenant Roman Orlik. Used for general transport duties, carries extra repair and medical personnel. Outfitted with Heavy Flak in place of the Terran Turrets, paid for by Guderian's personal funds in addition to contributions from the other captains.

NTT Ransom: An Argo-class transport. Captained by Lieutenant Wilhelm Carius. Used for general transport duties, serves as the home base for the 8492nd Naval Security Detachment. Could be used as an assault transport, although the 8492nd hardly qualify as marines. Outfitted with Heavy Flak in place of the Terran Turrets. Also has reinforced bulkheads to help mitigate damage and improve assault transport capability.

8492nd Naval Security Detachment could be considered the 5th's resident "Marine" unit. It is made up entirely of several dozen raw rookies, most of them in their late teens, with one Colonel in charge. Will "Walker" Bulldog, the said Colonel, is the only member of the unit to have seen combat, having lost an eye in a shootout with GTVA police during the fighting for Polaris. His recruits look up to him in awe.

As one tiny security detachment among thousands, and a second- or rear-line one at that, the 8492nd is low on the priority list for equipment. Light anti-frag vests, visor-free helmets and fatigues are standard wear. Most have older but serviceable handguns. About half or less are issued with submachine guns. Combat knives and stun batons round out their "weaponry." A couple of crates of GTVA-issue grenades are held in reserve and regarded as nothing short of sacrosanct, given that they serve as the Detachment's only "heavy weapons."

"Bulldog" realizes the challenges facing his unit. He drills them constantly, hoping to overcome a lack of equipment with enthusiasm and coordination. Only time will tell if these fresh recruits can stand up to the challenges of battle, should they be called upon for boarding actions.


How does this sound guys?


Title: Re: The War Begins: Uniting The Factions
Post by: Assassin714 on October 30, 2018, 04:55:17 am
Unfortunately, 40K is not going to work here.

As for setting your fleet in the ASW era, I might be able to accommodate it, but it would be quite difficult, so I'd prefer you not.

All of the rest sounds good.
Title: Re: The War Begins: Uniting The Factions
Post by: crizza on October 30, 2018, 08:24:11 am
Ok, maybe this works, I'll add the rest when I come home, if needed:

Universe: Blue Planet Era

Name: Christopher Schulz

DOB: June 10th, 2330

Education: Tertiary. Studied Bachelor Military Science and Strategic Studies at Halkins University (Beta Aquilae). GTVA Space Command and Staff College to complete Staff Course. Attended GTVA Space War College to complete Master of Strategic Studies.

Rank: Admiral, was fast tracked after distinguished service during NTF campaign and Second Shivan Incursion. Note: Promotion while serving within Vasudan Forces by Supreme Admiral Khu.

Postings: Operations Room: GTC Oberon 2352 – 2356), Commanding Officer GTC Heisenberg (2356 – 2366), Commanding Officer GTC Malta 2366 – 2367), Executive Officer GVC Chephren (2367 – 2370) Commanding Officer GVCv Mykerinos (2370 – 2376) Commanding Officer GVD Cheops (2376 – 2385) Commanding Officer GTD Phoenicia (2385 – Present), Commander – GTVA 19th Battlegroup (2385 – Present)
Performance Evaluation (comment excerpt): …[Schulz] is a dedicated officer of the Alliance and of outmost loyalty. While facing inummerable odds during the outbreak of the NTF Rebellion, he stayed true to his oath and warned the GTVA of the impending rebellion.

Decorations NTF Campaign Victory Star 2366

Epsilon Pegasi Liberation Medal 2366

Order of Galatea (2366). Citation: For heroism, and conspicuous gallantry beyond the call of duty whilst serving as Captain of the GTC Malta. Commander Schulz led the GTC Malta out of Polaris during the onset of the NTF Rebellion, out manoeuvring the NTCv Bellisarius. Commander Schulz managed a fighting retreat to allied controlled space, thus warning GTVA High Command of the scale of the impending threat, saving the lives of thousands of Vasudans, as well as the GTCv Ravenheart and GVC Ishfahan.

Imperial Order of Vasuda (2367)

SOC Service Medallion (2367), declassified citation: Captain Christopher Schulz assisted in the recovery of the badly damaged GTD Phoenicia during a joint SOC Operation with the Vasudans.

GTVA Legion of Honor (2367): Despite being badly damaged, the GTC Malta, leading Crusader Squadron after escorting the GTD Bastion to her final fate, Crusader squadron assisted in defending escaping GTVA ships out of Capella, narrowly escaping the Supernova.

Age: 54

Appearance: 2,05m, short red brown hair, brown eyes, athletic build.

Current Assignment: Commanding Officer of the 19th Battlegroup, Flagship GTD Phoenicia

Capital Assets

GTD Phoenicia

Suffering crippling damage by the SJ Sathanas, the Phoenicia conducted a crash jump which left her stranded in Gamma Draconis. While GTVA High Command evacuated the surviving crew, the destroyer herself was deemed lost. Severe damage required extensive repair which the GTA was not willing to spend at the time. As such the destroyer was left to drift. While Operations in the Nebula continued, the Phoenicia was finally salvaged in a daring rescue attempt, after the Sathanas fleet was about to overrun Gamma Draconis. After Capella was lost, the GTA didn’t have the funding to repair the Phoenicia, thus the Vasudans offered to buy the hulk. Languishing in the Vasuda Prime system for a long time, the Pheonicia was rebuild by the Vasudans after requiring TEI plans. As such the Phoenicia was reclassed as an Assault Carrier. Refitted with Vasudan state of the art reactors and TEI weaponry, the Phoenicia is a wolf in sheep’s clothing. Able to jump fast and often, equipped with the latest state of the art combat systems, including BACKBREAKER and SCORPION PROPHET combat management, the Phoenicia is essentially a TEI destroyer in the wrong hull.
The main armament of the Pheonicia consists of three bow mounted Ice-Queen Heavy Beam cannons, four Bull Frost Tactical Beam cannons, two per broadside as well as three torpedo launchers. An interesting development was the removal of turret mounted Flak cannons. The turrets themselves were replaced with the newer Titan-scheme turrets and now field triplel Pulse cannons, while 12 Super Houndtooth are spread evenly across the hull, accompanied by seven Phalanx Antifighter-Beams.
As such the Pheonicia has been reclassed as GTD Hecate MK III AC-T, short for Mark three Assault Carrier, Titan-pattern.

Armaments

3 BBlue
4 TerSlashBlue
3 (4x) SARISSA-M multiple missile launcher
5 (3x) TerPulse
7 AAAf
12 Terran Turret 2

GTD Vengeance

Commanding Officer: Vice Admiral Arvida Syrgalla

While the Phoenicia was saved from becoming a floating hulk, the Vengeance was one of the first ships to be stricken off the active ship rooster of the GTA. Being bought by the Vasudans to be scrapped, the destroyer was slowly and diligently stripped of armour, power couplings etc., until only a carcass remained close to the Imperial Vasuda Shipyards remained. Like the Phoenicia however, the Vengeance was rebuilt and upgraded. While having the same systems as the Phoenicia, the weaponry differs not that much. The Vengeance mounts a single Winter King Heavy Beam cannon on the prow, accompanied by an Ice Queen Heavy Beam cannon, while the rest is the same setup. Like the Phoenicia, the Vengeance has been reclassed as GTD Hecate MIII AC-E, short for Mark three Assault Carrier, Erebus-pattern.

Armaments

1 HBlue
1 BBlue
4 Terslahsblue
3 (4x) SARISSA-M multiple missile launcher
5 (3x) Terpulse
7 AAAf
12 Terran Turret 2

1st Corvette Division

Po – GTCv Deimos
Scott – GTCv Deimos
Yamamoto – GTCv Diomedes

2nd Corvette Division

Shima – GTCv Deimos
Wolf – GTCv Deimos
Nimitz – GTCv Diomedes

3rd Corvette Division

Halkins – GTCv Deimos
McCrae – GTCv Deimos
Illinois – GTCv Diomedes

4th Corvette Division

Yssim – GTCv Deimos
Lindres – GTCv Deimos
Kentucky – GTCv Diomedes

 5th Corvette Division (Asasiyun)

Alamut – GTCv Bellerophon
Hassan-i Sabbah – GTCv Chimera
Rashid ad-Din Sinan – GTCv Chimera

Cruisers and Support

Crusader Squadron

Malta – GTC Aeolus
Ertanax – GTC Aeolus
Templar – GTC Aeolus

Sardaukar Squadron

Corrino – GTC Aeolus
Shaddam – GTC Aeolus
Salusa – GTC Aeolus
 
Atreides Squadron

Caladan – GTC Aeolus
Kwisatz – GTC Aeolus
Haderach – GTC Aeolus

Arrakis Squadron

Stilgar – GTC Aeolus
Chani – GTC Aeolus
Shai’Hulud – GTC Aeolus

Navigator Squadron

Edric – GTA Charybdis
GTA Norma – GTA Charybdis
GTA Cenva – GTA Charybdis
Aurelius – GTA Charybdis

Kaikias – GTL Anemoi
Skiron – GTL Anemoi

Strikecraft Wings

GTD Phoenicia

16th White Scars, Role: Interceptor Squadron, GTF Draco as fighter of choice
99th Warring Amazons, Role: Stealth Recon Squadron, GTF Pegasus as fighter of choice
121st Green Knights, Role: Space Superiority Squadron, GTF Atalanta as fighter of choice
365th Fighting Griffins, Role: Space Superiority Squadron, GTF Nyx as fighter of choice

GTD Vengeance

314th Black Knights, Role: Heavy Assault and Area Denial Squadron, GVF Sphinx as fighter of choice


Special Weapons and features:
Facing jamming of direct fire beams, the Vasudans worked on adapting the magnetic bottle of beam mitters. As such the two Hecates and the Corvettes of Asaiyun Squadron can recalibrate their magnetic bottles to adapt them as slashing beams. However range and damage output is slightly reduced.

Having long served within the vasudan fleets, as sort of a parting gift the Phoenicia and Vengeance marine dettachment has been replaced by vasudan Naval guards.
Title: Re: The War Begins: Uniting The Factions
Post by: Assassin714 on October 30, 2018, 10:27:59 am
Looks good. We'll wait a while in case anyone else wants to join, then I'll start the game in a new thread.
Title: Re: The War Begins: Uniting The Factions
Post by: crizza on October 30, 2018, 07:40:11 pm
Updated my post. As you can see, I took BP in the Hard Light wiki as reference...
The Task Force as of now orients itself towards the 2nd Battlegroup... the ships listed are IMHO only half of the Battlegroup...
Then again the 15th Battlegroup around the Atreus got even less ships... hm... the choices :D

Edit: It was late, guess thats a solig lineup.
Title: Re: The War Begins: Uniting The Factions
Post by: bomb3rman on October 31, 2018, 06:40:50 am
Since we were asked to clarify our starting universe and location:
After several checkups, the Nightfly is leaving the Proxima System by opening a jump point and entering hyperspace, as something goes wrong. Several energy fluctuations are suddenly frying some of the ship's sensor parts, leaving the ship and its crew almost blind in Hyperspace. The engineers from the lower decks scream something about a leak in the main reactor, sending shockwaves of energy throughout the ship, making several important electrical parts completely useless. It looks like the strange Vorlon-Mimbari-Hybrid tech still hasn't been brought to work with human tech without Problems. Just a very bad time to realise this....In desperation, Fisher orders an immediate exit-jump without defining the exact exit vector. It's risky, but everything is better than flying through hyperspace forever...

-> This is where the other players can now choose for me: The first one that screams "here" will define the universe the Nightfly gets stranded in. :)

@GM: is it allowed to aquire more ships as the story progresses?
Title: Re: The War Begins: Uniting The Factions
Post by: crizza on October 31, 2018, 07:35:22 am
I guess I'll cry here!
The 19th most likely got lost while transiting the Delta-Serpentis - Sol node... dunno.
Title: Re: The War Begins: Uniting The Factions
Post by: bomb3rman on October 31, 2018, 07:49:25 am
Alright, so it's the Blue Planet Era universe for me where I Start... I guess I'll drop out at Delta Serpentis, though in the middle of nowhere, not too close to the jump node.
Title: Re: The War Begins: Uniting The Factions
Post by: Autohummer on November 02, 2018, 07:35:52 am
8492nd Naval Security Detachment [...]

I know I've heard that somewhere before!

Anyway, back to business.


-HNS Phuur-Nan Task Force, Coruc-Tel System-

It had been 3 months after the final showdown over Hiigara against Makaan's Planet Killers. While their precise origins and how the Vaygr managed to acquire them remain mysteries, that would have to wait. Now was the time to counterattack and Sajuuk, now an extension of the will of Karan S'jet and that of the Hiigaran people, was tearing a path of melting hulks across the galaxy, not stopping until it reaches the original Vaygr homeworlds and put an end to the brutal warlords and crusades once and for all.

Raonaid popped open a can of synthesised beer as she watched a pair of standard-issue resource collectors drag a purple crystal to be processed. As usual, the PDA (Phased Dissembler Array) controls were cleared for her to work her magic.

"All yours, boss," said the 3rd shift manager, Koval.

Raonaid smiled a little and carefully guided the green beam down the fault lines of the natural crystal structure. As she slowly carved the crystal into two less explosive chunks, her mind couldn't help but wonder she was sent here instead of the Vaygr Reaches, where fleet actions had been going on non-stop since the Hiigarans were able to muster their forces and crush the retreating Vaygr crusades. Infighting between wanna-be warlords made the Hiigaran Navy's job much easier, but still the casualties were as bad as the first Homeworld War, if not worse.

But as they say, for every person who shoots on the front, two people work behind the scenes to keep the ammo bins full and the fuel tanks topped. Raonaid and the crew of the carrier Phuur-Nan were amongst those two people. But at a time when even shipyards would be pressed into service as impromptu motherships, the Phuur-Nan received an odd deployment order indeed. Normally a carrier, being a valuable tactical asset, would be thrown straight into the fray or at least withing a few hundred parsecs of it. Raonaid was not arguing, though. She and her crew were career miners and engineers before they became soldiers. Not that she could really argue, either, as the order came from Admiral Raltha Nabaal herself. As she was the Fleet Tactical Officer of the Pride of Hiigara Fleet, her order was second only to those from Karan.

Of course, the modern Hiigaran would know the Somtaaw as the Beast Slayers, one of the greatest warrior kiithid of the Daiamid. And, as if a coincidence, their current AO (Area of Operations), the Coruc-Tel System, was where their legend, some would say, their nightmare, first started. It was here that the Command Ship Kuun-Lan recovered the Beast beacon pod. Today's bounty was a lot more mundane. Unstable gases escaped harmlessly through the silts cut into the crystal and Raonaid switched the PDA to layer-stripping mode. This job might be boring, but therapeutic in its own way.

"Good work as always, boss, we'll take it from here," Koval said. "Oh, and before you leave, the Admiral said she wanted to talk to you."

"Got it. I'll receive that call in my room. You watch over the silos now."

"Any idea why she would post us here?"

"Only she knows. With some luck maybe I can get her to tell."

"Nah. Let's just save up our luck until we really need it."

"Anyway, I'm curious. So, see you tomorrow."

Little did Raonaid know, the Coruc-Tel System would once again be the start of another Somtaaw nightmare... and perhaps, another Somtaaw legend.
Title: Re: The War Begins: Uniting The Factions
Post by: Assassin714 on November 03, 2018, 03:40:27 am
Okay, I just need starting locations from Lorric and PVD_Hope and we can start.

Title: Re: The War Begins: Uniting The Factions
Post by: crizza on November 03, 2018, 08:38:30 am
But it would be pretty interesting, if the NTF strikeforce would somehow end up in Delta Serpentis :D

To clarify:

The 19th Battlegroup was lined up in front of the Sol Jump Gate in Delta Serpentis in a tight formation. As always Crusader Squadron would lead the way, followed by the 1st Corvette Squadron, consisting of the Po, Scott and Yamamoto, which formed a protective formation around the Edric.
Clustered around the Pheonicia were the 2nd Corvette Division accompanied by the Sardaukar Squadron, while the 3rd and 4th formed a protective cordon around the Norma and Cenva, together with Atreides and Arrakis Squadrons.
The two Anemois were on the flanks of the Vengeance, which in turn was flanked by the 5th Corvette Division, with the Aurelius huddled beneath the carrier.
Aboard the bridge of the Pheonicia Admiral Schulz paced around like a caged lion. This Deployment sat ill with him. It was one thing to fight and kill fellow Terrans in brushfires, but this… And on top of that he was to follow orders of Admiral Steele. He sighed and went back to his seat. It was an old habit of his, but smoking helped him. It had advantages to be in charge.
“Message from the Malta Sir, Captain Oliver reports he is ready to go.”
Christopher signalled his acknowledgment with a curt nod of the head.
“Open a channel to the Malta.” He could do that himself, but he was loath to skip his assigned Officers. As the screen resolved into the image of Captain Oliver, the Admiral cracked a grin.
“Captain Oliver, lead the way. And don’t try to break my ship!”
Captain Oliver nodded and broke the connection. It was no secret that the Admiral treasured the Malta more than other ships. Granted, Christopher thought, he had other and longer postings, he had served ten years as commanding Officer aboard the Heisenberg, compared to the two years of the Malta and yet…
“Sometimes I think you love this old bucket more than your children or your wife…”
The voice sounded sarcastic, even without the face to match it, but the Admiral smiled non the less.
“Well Vice Admiral Syrgalla, my one and undying love is my loyalty to the GTVA…”
Finally the upper body of Syrgalla was seen on the main monitor.
“You know, I should’ve let Admiral Koth burn the Malta to ashes in Regulus… would’ve safed me a lot of trouble… like raising three children while my husband served on Vasudan ships”
Unusual as it was, Admirals Schulz and Syrgalla were the only married couple in command position of the GTVA, serving in the same Battlegroup.
The Admiral opened his mouth to reply, but was interrupted by his Sensors Officer.
“Sir, the Malta reports that she is unable to initiate the Subspace Jump!”
One eyebrow raised the Admiral flipped the information on the main screen.
“What are you talking about? Crusader Squadron is…”
And there it was… the data showed quite clearly, that the seven ships to jump as first wave had reached terminal velocity but failed to open the jump windows and had overshot the Jump Gate.
“Have them run diagnostics… Nimitz, no wait… we won’t disrupt the formation any further…”
Clicking his fingers, the Admiral thought this through. It could be a problem with the jump drives, but on seven ships, with the Yamamoto being a top-notch Diomedes this was highly unlikely. Maybe the Feds had finally played their card and severed the node?
“Contact Centaur Station and…”
Again he was interrupted, this time by the blare o an alarm siren.
“New contact, unknown classification!” Now things were getting interesting, Christopher thought with a sly grin. The image shown on the main screen was grainy, the ship looked like nothing the Admiral had ever seen, though it looked suspiciously organic.
“Imagine that thing in red and it looks shivan…” Someone on the bridge remarked.
“All ships, red alert, scramble fighters! Crusader Squadron, 1st Corvettes, get your butts in gear and get back here!”
Was it possible? Had the Shivans somehow disabled the Jump Node and send in a scouting ship?
The scanners couldn’t quite make sense of it. Bigger than an Aeolus, but definetly smaller than a Deimos… With a final flick he opened a com-channel and switched it to broadcast on all frequencies.
“This is Admiral Christopher Schulz, 19th Battlegroup, GTVA. Unknown ship, identify yourself!” Setting the message on a loop he turned to watch the slow ballet of the battlegroup unfurl. The logistic ships slowly turned to port and made to bring distance between them and the unknown ship. They were accompanied by Arrakis Squadron, while the three Asasiyun ships pointed their bows menacingly at their potential target. In fact, every ship formed up and around the two destroyers. Satisfied Christopher noted that every ship knew it’s place, so the drill had worked.
Taking his place again and lighting just another cigarette, he waited…
Title: Re: The War Begins: Uniting The Factions
Post by: HLD_Prophecy on November 03, 2018, 02:33:51 pm
Does Polaris work?

***************************
Cascade Station. A rear-line NTF installation. Polaris

To the Father, Mother, and family of Machinist's Mate Nicholas Wilson,

   In light of the recent tragic incident on board the NTC Fort Grace, I regret to inform you that your son...

Commodore Guderian set down his tablet and stared. Stared, out into the cold of space. The void had always soothed him. Space was cool, ready to salve away frustration, resentment, and hurt.

But not today.

Captain Mitchell of the 'Grace had been eager. Too eager. Recovered GTVA test data had enthusiastically concluded that the energy output of the Light Slashing Beam could be boosted by up to ten or eleven percent. All that was needed was to temporarily overload the reactor.

Captain Mitchell had been eager. Too eager. But Commodore Guderian had ultimately allowed the experiment to occur.

Several dozen casualties, almost all of them injuries ranging from mild to crippling. Only one man had died.

"Only one man"...

...I regret to inform you that your son, while serving in the line of duty...

Guderian found himself begging, hoping that Wilson's family followed some wholesome religion. The religious ones usually reacted with acceptance, even peace, after the initial shock, and no further harm came of the matter. Even the solely philosophical, he had discovered, could take solace in the fact that their loved one had perished nobly, with will and purpose. Those without religion had the hardest time handling loss. The Commodore wanted nothing more than that no further deaths should be laid at his door.

...I regret to inform you that your son, while serving in the line of duty, willingly gave his own...

*******************************

Much, much later, Guderian again sat alone at the bridge, staring into space. A mug, half-empty, sat on the console. He picked it up, glanced into it. It was cold, chilly as the rest of the room. He allowed himself a smile that just touched the edge of his thoughts. His father and mother never would have approved. They wouldn't accept any coffee that was less than piping hot and freshly brewed. To Walther, coffee was coffee.

He stared, out into the cold of space. The void had always soothed him. Space was cool, ready to salve away frustration, resentment, and hurt.

Nicholas Wilson is somewhere out there. He allowed himself another smile, this one reaching his face. He picked up the half-full cup. And he willingly drained that cold, bitter drink, down to the very dregs.

********************************

The 5th Cruiser Squadron sat in darkness, awaiting some development. There was something afoot elsewhere in the universe, they were sure. Some illumination, maybe.

Or just a dream.
Title: Re: The War Begins: Uniting The Factions
Post by: Assassin714 on November 03, 2018, 08:13:41 pm
But it would be pretty interesting, if the NTF strikeforce would somehow end up in Delta Serpentis :D

To clarify:

The 19th Battlegroup was lined up in front of the Jump Gate in a tight formation. As always Crusader Squadron would lead the way, followed by the 1st Corvette Squadron, consisting of the Po, Scott and Yamamoto, which formed a protective formation around the Edric.
Clustered around the Pheonicia were the 2nd Corvette Division accompanied by the Sardaukar Squadron, while the 3rd and 4th formed a protective cordon around the Norma and Cenva, together with Atreides and Arrakis Squadrons.
The two Anemois were on the flanks of the Vengeance, which in turn was flanked by the 5th Corvette Division, with the Aurelius huddled beneath the carrier.
Aboard the bridge of the Pheonicia Admiral Schulz paced around like a caged lion. This Deployment sat ill with him. It was one thing to fight and kill fellow Terrans in brushfires, but this… And on top of that he was to follow orders of Admiral Steele. He sighed and went back to his seat. It was an old habit of his, but smoking helped him. It had advantages to be in charge.
“Message from the Malta Sir, Captain Oliver reports he is ready to go.”
Christopher signalled his acknowledgment with a curt nod of the head.
“Open a channel to the Malta.” He could do that himself, but he was loath to skip his assigned Officers. As the screen resolved into the image of Captain Oliver, the Admiral cracked a grin.
“Captain Oliver, lead the way. And don’t try to break my ship!”
Captain Oliver nodded and broke the connection. It was no secret that the Admiral treasured the Malta more than other ships. Granted, Christopher thought, he had other and longer postings, he had served ten years as commanding Officer aboard the Heisenberg, compared to the two years of the Malta and yet…
“Sometimes I think you love this old bucket more than your children or your wife…”
The voice sounded sarcastic, even without the face to match it, but the Admiral smiled non the less.
“Well Vice Admiral Syrgalla, my one and undying love is my loyalty to the GTVA…”
Finally the upper body of Syrgalla was seen on the main monitor.
“You know, I should’ve let Admiral Koth burn the Malta to ashes in Regulus… would’ve safed me a lot of trouble… like raising three children while my husband served on Vasudan ships”
Unusual as it was, Admirals Schulz and Syrgalla were the only married couple in command position of the GTVA, serving in the same Battlegroup.
The Admiral opened his mouth to reply, but was interrupted by his Sensors Officer.
“Sir, the Malta reports that she is unable to initiate the Subspace Jump!”
One eyebrow raised the Admiral flipped the information on the main screen.
“What are you talking about? Crusader Squadron is…”
And there it was… the data showed quite clearly, that the seven ships to jump as first wave had reached terminal velocity but failed to open the jump windows and had overshot the Jump Gate.
“Have them run diagnostics… Nimitz, no wait… we won’t disrupt the formation any further…”
Clicking his fingers, the Admiral thought this through. It could be a problem with the jump drives, but on seven ships, with the Yamamoto being a top-notch Diomedes this was highly unlikely. Maybe the Feds had finally played their card and severed the node?
“Contact Centaur Station and…”
Again he was interrupted, this time by the blare o an alarm siren.
“New contact, unknown classification!” Now things were getting interesting, Christopher thought with a sly grin. The image shown on the main screen was grainy, the ship looked like nothing the Admiral had ever seen, though it looked suspiciously organic.
“Imagine that thing in red and it looks shivan…” Someone on the bridge remarked.
“All ships, red alert, scramble fighters! Crusader Squadron, 1st Corvettes, get your butts in gear and get back here!”
Was it possible? Had the Shivans somehow disabled the Jump Node and send in a scouting ship?
The scanners couldn’t quite make sense of it. Bigger than an Aeolus, but definetly smaller than a Deimos… With a final flick he opened a com-channel and switched it to broadcast on all frequencies.
“This is Admiral Christopher Schulz, 19th Battlegroup, GTVA. Unknown ship, identify yourself!” Setting the message on a loop he turned to watch the slow ballet of the battlegroup unfurl. The logistic ships slowly turned to port and made to bring distance between them and the unknown ship. They were accompanied by Arrakis Squadron, while the three Asasiyun ships pointed their bows menacingly at their potential target. In fact, every ship formed up and around the two destroyers. Satisfied Christopher noted that every ship knew it’s place, so the drill had worked.
Taking his place again and lighting just another cigarette, he waited…

So what system are you in? It wasn't exactly clear. And is that supposed to be an Aesdherian ship?
Title: Re: The War Begins: Uniting The Factions
Post by: crizza on November 04, 2018, 05:29:44 am
Yeah, sry... I forgot the realy important part. I'm in Delta Serpentis and the ship is the White Star of Bomb3rman.
Title: Re: The War Begins: Uniting The Factions
Post by: bomb3rman on November 04, 2018, 05:17:14 pm
"And always make sure that your seatbelt is buckled up, son." His mother had told him this dozens of times as they used the hyper-caps on Mars. "Yeah, mum, should have listened to you... Ouch", Fisher says to himself as he gets up from the ground. The sudden jump and the following arrival in normal space had knocked him and almost everyone on the bridge of the Nightfly off their feet.

"Give me a goddamn sitrep, people!"

"We left hyperspace and reached an unknown system! Sensors are still offline, most other systems are working", Sally shouts. She puts herself in front of her monitors again. Her blond hair is falling into her eyes. "Looks like Marcus managed to seal the leak. Power fluctuations are lowering..."

Marcus' voice comes from the speakers: "We managed to block the malfunctioning parts. We'll need some time, but I've got an idea what caused the problems."

"Then let's hope we'll get that time you need...", Fisher answers.

"What's up? I can't see anything on these monitors...", Sally asks.

"Then look out of the good damn windows! We're not alone!"

The Nightfly had came out of some kind of round shaped jumpgate. With minimal speed, she left the jump-prohibiting field. But looking out of the main window, Fisher could see more than two dozen capital ships in front of them.

"Holy mackerel, what's that?!", James shouts.

"I ain't sure, but they don't seem too friendly..."

"What shall we do? Power up our engines and run?"

"Bad idea", Fisher answers. The White Star class could take brutal amounts of punishment before going down. He had seen this with his own eyes during the fight for Sol as Sheridans fleet engaged the remaining ships of the Earth Alliance, thanks to the adaptive vorlon armour added to the hull. But against a fleet like this, even surviving the initial round was impossible.

“This is Admiral Christopher Schulz, 19th Battlegroup, GTVA. Unknown ship, identify yourself!”

"Allright, looks like we got their attention. Sally, open a comm channel and tell them that we come in peace. And use your friendliest voice. Our butts might depend on it."
Title: Re: The War Begins: Uniting The Factions
Post by: HLD_Prophecy on November 04, 2018, 07:01:58 pm
out of character: so we're kicking things off here? Is there to be any more direction? No new topic? No "dungeon master" so to speak?

@Autohummer: yes you have heard it before.  :D I needed a random number and it was the first that came to mind.

that number comes to my mind a lot
Title: Re: The War Begins: Uniting The Factions
Post by: Assassin714 on November 05, 2018, 04:32:48 am
out of character: so we're kicking things off here? Is there to be any more direction? No new topic? No "dungeon master" so to speak?

@Autohummer: yes you have heard it before.  :D I needed a random number and it was the first that came to mind.

that number comes to my mind a lot

As I said, I am waiting for Lorric to give his location. However I could begin some of the action with the players who have stated their locations already.
Title: Re: The War Begins: Uniting The Factions
Post by: crizza on November 05, 2018, 04:57:14 am
What about speed?
I can imagine that a Whitestar would easily outrun any I can field, even Draco Interceptors :D
Title: Re: The War Begins: Uniting The Factions
Post by: Assassin714 on November 05, 2018, 05:20:39 am
What about speed?
I can imagine that a Whitestar would easily outrun any I can field, even Draco Interceptors :D

I think we would go with TBP speed and maneuverability stats as they work in the same engine.

Title: Re: The War Begins: Uniting The Factions
Post by: Lorric on November 07, 2018, 06:20:34 pm
I guess then I'll start where Spoon put me in the forum game 2 beta, which I might regret since he put me in the Carina system. In the asteroid belt... :nervous:

(Sorry, I didn't know I was holding things up.)
Title: Re: The War Begins: Uniting The Factions
Post by: HLD_Prophecy on November 07, 2018, 06:25:30 pm
So... don't see anything happenin'
Title: Re: The War Begins: Uniting The Factions
Post by: Assassin714 on November 07, 2018, 08:05:40 pm
I guess then I'll start where Spoon put me in the forum game 2 beta, which I might regret since he put me in the Carina system. In the asteroid belt... :nervous:

(Sorry, I didn't know I was holding things up.)

I can't find that system on the map, and a forum search returns only the post I quoted. Are you sure you spelled it correctly?

Anyway I have the new thread ready.