Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: Kosh on August 14, 2009, 07:11:52 pm
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Source (http://kotaku.com/5337257/valve-not-even-bothering-with-the-ps3-any-more)
Keighley: Are you guys working on PlayStation 3 here now, trying to understand it, trying to get better at it?
Gabe: Uh, no. Not in any real way.
Given what I've heard about how hard it is to code for the PS3, I'm not surprised.
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That was on Spike last night, good on them.
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thats why the sega saturn failed, nobody knew how to code for multiprocessing systems, which is what all modern consoles seem to be.
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And yet the XBox 360 still lives... :wtf:
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The Xbox 360 has DirectX. Furthermore, you can use XNA on it. the PS3 on the other hand has a weird ass cell processor that took a physics grad student to effectively utilize.
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And yet the XBox 360 still lives... :wtf:
Xbox 360 is the easiest console to develop a game on. It has well known and standardized DirectX API. Not to mention it makes PC ports much easier to do if they want to.
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The Xbox 360 has DirectX. Furthermore, you can use XNA on it. the PS3 on the other hand has a weird ass cell processor that took a physics grad student to effectively utilize.
The XBox 360 uses another wierd cpu called "Xenon" (another IBM chip), which according to wikipedia has at least some elements the Cell does, but it doesn't seem like a standard wintel platform. I guess it all comes down to the API, since DirectX is used in this and the PC.
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Xenon is not that weird, it is a PowerPC triple-core in-order CPU. The Cell on the other hand contains a PowerPC but adds additional features on the chip, such as eight SPU's. The Cell is more versatile as a CPU but also more difficult to code on.
It's too bad x86 instruction set has such a stranglehold in the computing industry, otherwise PC's could use more ideal RISC architechtures (like PowerPC) instead of the monolithic CISC, aka x86.
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Correct me if I'm wrong, but considering how bloated the x86 instruction sets have gotten wouldn't it become necessary sooner or later to either drop ancient instructions that aren't used or scrap x86 all together?
Either way we can thank wintel for said stranglehold, but to be fair the Itanium IMO their intended method of dumping it, too bad it didn't catch on.
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no, the reason that x86 is so bloated is because they need to maintain backward compatibility, if they lose that than they lose the one thing that guarantees them market dominance.
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thats why the sega saturn failed, nobody knew how to code for multiprocessing systems, which is what all modern consoles seem to be.
there marketting (http://www.youtube.com/watch?v=9YNTcqegD1w) didn't help
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the PS3 on the other hand has a weird ass cell processor that took a physics grad student to effectively utilize.
At least the newer games in development are now actually utilizing this cell
Example would be Uncharted 2
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no, the reason that x86 is so bloated is because they need to maintain backward compatibility, if they lose that than they lose the one thing that guarantees them market dominance.
Yes, but the problem is there's only so much space on a processor die, especially with lower power embedded chips like the Atom it really does become a problem.
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The processors for the ps3 and Xbox 360 were developed by the same team at the same time. IIRC the processors aren't that different,
Edit: Its hard to tell which one is better, if either.
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Mm, dunno about that.
Ironically the PS3 graphics card is less powerful than that of the 360, so saying one is better than the other is an iffy proposition.
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The processors for the ps3 and Xbox 360 were developed by the same team at the same time. IIRC the processors aren't that different, The ps3 one is just more powerful and harder to fully utilize.
I don't know how much of this (http://www.theinquirer.net/inquirer/news/1007286/ps3-hardware-slow-broken) is still true (it's ~3 years old now) then the Cell would be more powerfull, if it wasn't broken.
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Something interesting I just read. The Xbox 360 has about a 50% failure rate and about a 40% rate for a second failure. The ps3 has a 10% and the Wii has a 6% failure rate. I never would have thought it would be that high for the 360.
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You just saw that on Kotaku, right? Well if not, we were discussing an article from there last night on IRC saying the same thing (50% failure of 360s), and their source is a poll by GameInformer, which probably isn't the most accurate population sample...
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The Xbox probably pushes its hardware harder too.
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Last I checked, it wasn't the system itself that pushes it's hardware, but the games produced for it
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The Xbox probably pushes its hardware harder too.
i think its the 12000rpm dick drive, that's what broke on mine, and the replacement one sometimes scratches the disc that in, espicially if it moves a micron. ask CoD and GTA4
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I wish to express my gratitude for the transmission of that mental image. Coincidentally, you're a bastard. :ick:
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Just bought a PS3 today......
Price dropped to €280. Was going to buy a blue ray player, the basic one costs €220. Frak it. Went for the PS3 and got couple games free with it (Infamous & Killzone 2)
On my HD TV, looks pretty damn cool i must say!
Im impressed,
but,
Nothing will replace my PC, that is my gaming machine!
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Is Microsoft still doing the free returns for defective Xbox's?
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Is Microsoft still doing the free returns for defective Xbox's?
No idea,
sent mine off, came back even worse.....
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My friend just sent his back for repairs, he's getting it done free of charge. Don't know if it was under a paid warranty or not.
Anywho, good riddance to the PS3. :yes:
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Good riddance?
I don't recall them making anything for it besides Orange Box